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Madden NFL 19 Video - Custom Draft Classes, Edit Player & More

Madden NFL 19

Madden NFL 19 Video - Custom Draft Classes, Edit Player & More

Bengal has posted a new Madden NFL 19 video, going over custom draft classes, edit player options and more.

Make sure to check it out and post your thoughts.

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  1. Doesn't look like there is a way to randomize ratings or even give a range they could fall in. I'd imagine, though, that is something a tool on PC can at least aid with.
    canes21
    Doesn't look like there is a way to randomize ratings or even give a range they could fall in. I'd imagine, though, that is something a tool on PC can at least aid with.

    I really hope so and hope were not exaggerating what can be done on pc. I also hope if it can be done that it doesnt take terribly long
    I am beyond happy with the addition of Custom Draft Classes and the improved draft.
    There is a lot more that they can build off of with this (randomizing ratings, all-star games, more facial features, etc...) and I look forward to seeing what they can do with this in the future.
    canes21
    Doesn't look like there is a way to randomize ratings or even give a range they could fall in. I'd imagine, though, that is something a tool on PC can at least aid with.

    If and when we get a roster editor, we will get a draft class editor. Since you can locally save files, this shouldn’t be an issue.
    It will be easy to code a randomize button for fields that will enter back into the save file. I have no doubt this will happen eventually.
    Hell, if a coder really wants, you could have a range such as elite, great, good, average, etc. and would randomize in a range. This would be used inside the draft class editor application, not the game itself so you wouldn’t have any limitations besides the skill to do it.
    I would like to edit the draft class, but I don’t want to see the overall rating. It kills it for me. If you decide you want to edit their individual ratings then you sign up to see the overall.. that’s fair. I just want the option to not see it if I’m only editing the projected round, name, etc.
    lions2k9
    I would like to edit the draft class, but I don’t want to see the overall rating. It kills it for me. If you decide you want to edit their individual ratings then you sign up to see the overall.. that’s fair. I just want the option to not see it if I’m only editing the projected round, name, etc.
    If you could get from the scouting screen to the edit screen without it taking you to the screen where it shows everyone's ratings this would be a lot more useful. The way it's setup, once you choose to edit a player all you see is the screen with his name, number, college, etc and you would need to tab over a few times before it shows you their ratings. They need to eliminate that second screen where it shows the ratings of everyone
    lions2k9
    I would like to edit the draft class, but I don’t want to see the overall rating. It kills it for me. If you decide you want to edit their individual ratings then you sign up to see the overall.. that’s fair. I just want the option to not see it if I’m only editing the projected round, name, etc.

    Why would seeing the OVR kill it for you when the most important aspect of the player (players ratings) will be still hidden to you if you don’t edit any ratings?
    This right here will doom your CFM from the start.
    It’s a default roster where FA are rated so high, they will replace younger lower rated Draftees.
    This also forces these old heads to stay around on rosters way too long preventing younger talent from being developed as they push them further down on the depth chart.
    khaliib
    Why would seeing the OVR kill it for you when the most important aspect of the player (players ratings) will be still hidden to you if you don’t edit any ratings?

    After you select edit draft class the next screen that comes up shows you every player’s overall rating. There doesn’t seem to be a way to avoid seeing the overall. If I already know exact ratings before I begin drafting it takes some of the fun out of it.
    Love that this feature is in because I know the community is going to do amazing things creating draft classes. I also truly believe that someone will create a program that will randomize draft classes for us to not know the exact ratings going forward.
    This is BY FAR my favorite feature that M19 has added this year!
    It does seem somewhat odd that you can edit but see the player's ratings. I am no stranger to editing player ratings, but I try to put limitations and in-house rules. I guess I'm going have to figure out something here. 
    beithkrown
    We gonna make some real custom draft classes here? I’m down to do 30-40 players!
    Sent from my iPhone using Operation Sports

    There’s another thread going dedicated to this
    Sent from my iPhone using Tapatalk
    khaliib
    So if a Draft Class file can be loaded from Local storage, does that mean the Draft Class file is accessible/editable from the main screen?

    I would assume so. I believe it was previously mentioned you could import legends into classes? Or something around those lines of customizing it to your desire.
    Plus the amount of time it would take to edit a class would make much more sense doing it from the main menu since you wouldn't do it all in one go.
    One thing I'm hoping for is that announcers so the names of players after editing. Hopefully when imported the players get assigned an audio, so that we aren't stock with silence for our top players.
    khaliib
    This right here will doom your CFM from the start.
    It’s a default roster where FA are rated so high, they will replace younger lower rated Draftees.
    This also forces these old heads to stay around on rosters way too long preventing younger talent from being developed as they push them further down on the depth chart.

    Which one of those ratings do you have a problem with? Most of those guys won't be FA once Day 1 roster patch is released anyway.
    PhillyPhanatic14
    Which one of those ratings do you have a problem with? Most of those guys won't be FA once Day 1 roster patch is released anyway.

    Default roster always has FA sitting there (older vets all be it) rated above what generated Draft Classes levels.
    What the screenshot doesn’t show is those high rated 70’s players that will easily replace younger players on the depth chart.
    I get some folk like their FA to be dressed this way, but way too much Plug-n-Play capable players.
    My XB1 roster will force to either...
    1) trade for a serviceable player, which usually requires some type of draft pick(s)
    2) ride with the consequences of having to play a player who’s clearly a weak link
    I'm hopeful that on PC we can get an Excel csv import feature.
    That will allow me to create some randomness but not stray too far from reality for historic draft classes. For example. Peyton Manning has a 70% chance of being a superstar that starts as a 79 but also a 30% chance of being quick and starts at 75. Where Leaf has only a 25%chance of being quick/normal and 50%chance of being slow.
    Will keep some realism to historical drafts but will mean I can still draft busts if I just draft players I know did well in their NFL career.
    dvdsaba
    Anyone hear if you edit a player's name in the draft if the announcers will call out his name during game play? Hope this is true at least for the common last names. In Madden 18 this was a big problem.

    I sure hope they do. But the silence on this has been deafening...I am worried.
    TMJOHNS18
    I would assume so. I believe it was previously mentioned you could import legends into classes? Or something around those lines of customizing it to your desire.
    Plus the amount of time it would take to edit a class would make much more sense doing it from the main menu since you wouldn't do it all in one go.
    One thing I'm hoping for is that announcers so the names of players after editing. Hopefully when imported the players get assigned an audio, so that we aren't stock with silence for our top players.

    As far as I know you can only mess with them inside of CFM. You can keep coming back and editing it as much as you want so you don't have to do it in one go, I don't know how that affects scouting, though.
    canes21
    As far as I know you can only mess with them inside of CFM. You can keep coming back and editing it as much as you want so you don't have to do it in one go, I don't know how that affects scouting, though.

    That's a tad unfortunate.
    TMJOHNS18
    That's a tad unfortunate.

    I may be wrong, but that is all that has been released about it at this point. I'd be surprised to see it accessible from the main menu, but you never know until it is released and we get our hands on it. I can't comment on what I saw in the beta, but I think you can get an idea.
    Daywalker86
    I sure hope they do. But the silence on this has been deafening...I am worried.

    This should be a given, the fact that we even have to wonder is the real issue.
    dvdsaba
    Anyone hear if you edit a player's name in the draft if the announcers will call out his name during game play? Hope this is true at least for the common last names. In Madden 18 this was a big problem.

    Mauler97
    This should be a given, the fact that we even have to wonder is the real issue.

    Well there is no mention of a change in the announcing or audio changes, so I think it is safe to assume it is the same as Madden 18.
    Names being said by the announcer is some how tied to the character model...
    Some of the game created draft prospects names are recorded (if you edit either name, the game will no longer say the name)
    If you change the name of an original player on a roster file, it will still say the original name.
    It all makes no sense...
    Yukon46
    Well there is no mention of a change in the announcing or audio changes, so I think it is safe to assume it is the same as Madden 18.
    Names being said by the announcer is some how tied to the character model...
    Some of the game created draft prospects names are recorded (if you edit either name, the game will no longer say the name)
    If you change the name of an original player on a roster file, it will still say the original name.
    It all makes no sense...

    Am I being irrational when I feel like this NOT being addressed really dampens my excitement for custom draft classes? I said I'd never be that guy...but I'm going to wait until after I get confirmation on this to decide to buy.
    If you want to see a template of each Archetype structure, you can utilize the Be A Player Mode and it will show you a strength/weakness mapping of each build that differentiates each Archetype.
    A major note to keep in mind is that default rosters don’t follow these Archetype mapping’s, so some work will be needed on any default roster taken into CFM.
    If you plan on doing/using Draft Classes with ratings outside these mapping’s, then loaded roster (2800+ players) will need editing to mesh with your used Draft Classes.
    **pics from KayKayEs video
    **Have to enlarge each photo to see ratings mapping
    solmon
    Why would undrafted players start with Superstar dev??

    Its for when you play as a player, I would not read into it more than that. They give you Superstar so you can actually have a shot at developing
    adembroski
    WTF is this guy talking about custom draft classes removed after Madden 25?!??!
    Madden has NEVER had custom draft classes.

    I think he was referring to imported draft classes from NCAA Football 14. They were, in a way, custom draft classes as they weren't generated by the game.
    khaliib
    These give an idea of the OVR rating levels of 1st, mid-round and Undrafted structures.

    Thanks for this. I’ll update my master spreadsheet with these guidelines
    Edit: I’m ignoring the parameters for development that would skew everything if early picks or UDFA had those development traits.
    Sent from my iPhone using Tapatalk
    TheFurizzlyBear
    Its for when you play as a player, I would not read into it more than that. They give you Superstar so you can actually have a shot at developing

    Ohhhhhh gosh thanks haha
    How is everyone planning on handling Custom Draft classes for their Online CFM? Sorry if this has already been addressed but I'm very curious to see how this plays out with the commissioner having the ability to see everything about a player?
    Looking for any input as our league is currently discussing how we will handle this.
    TGWB
    How is everyone planning on handling Custom Draft classes for their Online CFM? Sorry if this has already been addressed but I'm very curious to see how this plays out with the commissioner having the ability to see everything about a player?
    Looking for any input as our league is currently discussing how we will handle this.

    Don't think you can use it in online CFM. Sad
    wish if you edit the roster you couldn't see everything about the player
    TyghtWork
    Don't think you can use it in online CFM. Sad
    wish if you edit the roster you couldn't see everything about the player

    Yeah no way to do it this year without the commish having a leg up.
    XtremeDunkz
    Yeah no way to do it this year without the commish having a leg up.

    Have Commish Sim his/her Draft w/no setting of draft board.
    They’ve redone some AI drafting logic that their selections makes more sense to roster needs, so it’s not like they’re going to get the short end of the stick letting the AI Draft this year.
    In M18, only a handful of players POS ratings went above “80”, rest of the Draft was 70’s and below w/designated Dev Traits.
    - so a league rule could be no editing of POS ratings
    - looking at videos, the AWR rating is being used in M19 to “fluff” some Draftees OVR to be higher, so as long as POS aren’t touch there shouldn’t be any advantage
    canes21
    You guys realize the commish can download the class and then back out, right? Nothing will force him to go through the ratings.

    If you online CFM guys are playing with people you trust, this is a non issue. Just download a class someone else made, don't open it to edit, and that way there are no advantages to anyone.
    There will be tons of high rated classes that I am sure people can trust will be good classes. I don't see why everyone is so worried about this unless you don't trust your commish or something. Just download some higher rated ones that other people made, and no one will know the ratings. That's how I will do it with my friends if we do an online CFM.
    peapod0609
    If you online CFM guys are playing with people you trust, this is a non issue. Just download a class someone else made, don't open it to edit, and that way there are no advantages to anyone.
    There will be tons of high rated classes that I am sure people can trust will be good classes. I don't see why everyone is so worried about this unless you don't trust your commish or something. Just download some higher rated ones that other people made, and no one will know the ratings. That's how I will do it with my friends if we do an online CFM.
    If you use a high rated draft class nothing stops any of the 32 league members from downloading and looking at it separately. Customs are full of issues no good league will bother dealing with.
    Sent from my SM-G950U using Tapatalk
    jfsolo
    It's crazy to me that people have to worry about grown *** men cheating while playing a video game.

    amen, i mean cmon, what sort of people are in your league if this is a real concern to you??
    ODogg
    amen, i mean cmon, what sort of people are in your league if this is a real concern to you??

    People will do anything to gain an advantage. This is why leagues need pages of rules to run a successful sim league.
    XtremeDunkz
    Yeah no way to do it this year without the commish having a leg up.

    Not sure if it was stated why it is not available for online this year, but this should not have been the reason. I was just guessing that it was another half-baked implementation.
    TGWB
    How is everyone planning on handling Custom Draft classes for their Online CFM? Sorry if this has already been addressed but I'm very curious to see how this plays out with the commissioner having the ability to see everything about a player?
    Looking for any input as our league is currently discussing how we will handle this.

    We wrestled with it, but I think my league settled on creating a few classes for other online CFMs to use and hoping other leagues do the same. So it’s like a double blind bartering system where so long as we agree on the online CFM draft class parameters/standards it should be plug & play.
    Sent from my iPhone using Tapatalk
    goillini03
    Not sure if it was stated why it is not available for online this year, but this should not have been the reason. I was just guessing that it was another half-baked implementation.

    I haven’t seen anything to support this. Source?
    Sent from my iPhone using Tapatalk
    SyncereBlackout
    We wrestled with it, but I think my league settled on creating a few classes for other online CFMs to use and hoping other leagues do the same. So it’s like a double blind bartering system where so long as we agree on the online CFM draft class parameters/standards it should be plug & play.
    Sent from my iPhone using Tapatalk

    I think that’s a pretty cool idea.
    Something else I noticed that was kind of a downer was the rating ranges on the side.
    Elite: 90-99
    Good: 80-89
    Average: 70-79
    Poor: 60-69
    Downer since it uses the same scale for every rating, which means it doesn't account for the players position. Feels like it's just slapped on there to fill space and super inflated for rating rookies.
    A step in the right direction would have been to average the league and show which ranges would put a player into these ranges. But then again default rosters are already rather buffed up.
    TMJOHNS18
    Something else I noticed that was kind of a downer was the rating ranges on the side.
    Elite: 90-99
    Good: 80-89
    Average: 70-79
    Poor: 60-69
    Downer since it uses the same scale for every rating, which means it doesn't account for the players position. Feels like it's just slapped on there to fill space and super inflated for rating rookies.
    A step in the right direction would have been to average the league and show which ranges would put a player into these ranges. But then again default rosters are already rather buffed up.

    This shows that your notation is very much incorrect.
    SyncereBlackout
    I haven’t seen anything to support this. Source?
    Sent from my iPhone using Tapatalk

    Not sure what you mean? The poster above stated that no way to do custom draft classes this year without the commish having a leg up. I was simply stating that I hoped that wasn’t the reason, because it is a terrible one if so.
    goillini03
    Not sure what you mean? The poster above stated that no way to do custom draft classes this year without the commish having a leg up. I was simply stating that I hoped that wasn’t the reason, because it is a terrible one if so.

    Got ya. Canes said commissioners can download without seeing the ratings
    Sent from my iPhone using Tapatalk
    SyncereBlackout
    Got ya. Canes said commissioners can download without seeing the ratings
    Sent from my iPhone using Tapatalk

    I just reread my original message. I could have been a bit clearer!
    SyncereBlackout
    Got ya. Canes said commissioners can download without seeing the ratings
    Sent from my iPhone using Tapatalk

    The only thing it may do is flash the top 8 players and a few of their ratings, but even if that's the case an honest commish can back out as soon as he sees the class downloaded.
    I don't remember how it works exactly from the beta so I couldn't even give an impression from that if I were allowed.
    XtremeDunkz
    If you use a high rated draft class nothing stops any of the 32 league members from downloading and looking at it separately. Customs are full of issues no good league will bother dealing with.
    Sent from my SM-G950U using Tapatalk

    It is possible but I think people have to go out of their way to do that. Only the commish would know which draft class you used, right? Of course people could look at the players and then go searching for the draft classes themselves to download them and cheat. But again, this goes back to playing with people you trust and making sure league rules are followed.
    I can see this being an issue if you play a 32 man league and dont know most of the people, maybe. Me, I plan on playing with a friend or two and know that the commish won't cheat, so for me it is a non issue. However, I still think it is not as big of a deal. You can get around these issues.
    StayPlation82
    peapod beat me to it. i second what he's saying. just importing will not reveal ratings.

    Exactly. Pick one that sounds good, import it, dont open it, use it.
    I know a ton of people here are going to be making some great classes. Maybe we can even set up some good resources on here for determining what "type" of draft class people need, whether it be a fantasy, re-creation of past draft class, looking ahead to real life 2019 and beyond future draft class, etc. We can also mention if the class changed the rosters at all, if they stretched the ratings and what not.
    I am sure we can make specific classes on here that will help!
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