Madden NFL 19
Madden NFL 19 Video - Custom Draft Classes, Edit Player & More
Bengal has posted a new Madden NFL 19 video, going over custom draft classes, edit player options and more.
Make sure to check it out and post your thoughts.

Bengal has posted a new Madden NFL 19 video, going over custom draft classes, edit player options and more.
Make sure to check it out and post your thoughts.
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I really hope so and hope were not exaggerating what can be done on pc. I also hope if it can be done that it doesnt take terribly long
There is a lot more that they can build off of with this (randomizing ratings, all-star games, more facial features, etc...) and I look forward to seeing what they can do with this in the future.
If and when we get a roster editor, we will get a draft class editor. Since you can locally save files, this shouldn’t be an issue.
It will be easy to code a randomize button for fields that will enter back into the save file. I have no doubt this will happen eventually.
Hell, if a coder really wants, you could have a range such as elite, great, good, average, etc. and would randomize in a range. This would be used inside the draft class editor application, not the game itself so you wouldn’t have any limitations besides the skill to do it.
https://youtu.be/v1n1AOfIY08
Anyone hear if you edit a player's name in the draft if the announcers will call out his name during game play? Hope this is true at least for the common last names. In Madden 18 this was a big problem.
Why would seeing the OVR kill it for you when the most important aspect of the player (players ratings) will be still hidden to you if you don’t edit any ratings?
It’s a default roster where FA are rated so high, they will replace younger lower rated Draftees.
This also forces these old heads to stay around on rosters way too long preventing younger talent from being developed as they push them further down on the depth chart.
After you select edit draft class the next screen that comes up shows you every player’s overall rating. There doesn’t seem to be a way to avoid seeing the overall. If I already know exact ratings before I begin drafting it takes some of the fun out of it.
This is BY FAR my favorite feature that M19 has added this year!
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There’s another thread going dedicated to this
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I would assume so. I believe it was previously mentioned you could import legends into classes? Or something around those lines of customizing it to your desire.
Plus the amount of time it would take to edit a class would make much more sense doing it from the main menu since you wouldn't do it all in one go.
One thing I'm hoping for is that announcers so the names of players after editing. Hopefully when imported the players get assigned an audio, so that we aren't stock with silence for our top players.
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Where?
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It’s a default roster where FA are rated so high, they will replace younger lower rated Draftees.
This also forces these old heads to stay around on rosters way too long preventing younger talent from being developed as they push them further down on the depth chart.
Which one of those ratings do you have a problem with? Most of those guys won't be FA once Day 1 roster patch is released anyway.
Default roster always has FA sitting there (older vets all be it) rated above what generated Draft Classes levels.
What the screenshot doesn’t show is those high rated 70’s players that will easily replace younger players on the depth chart.
I get some folk like their FA to be dressed this way, but way too much Plug-n-Play capable players.
My XB1 roster will force to either...
1) trade for a serviceable player, which usually requires some type of draft pick(s)
2) ride with the consequences of having to play a player who’s clearly a weak link
That will allow me to create some randomness but not stray too far from reality for historic draft classes. For example. Peyton Manning has a 70% chance of being a superstar that starts as a 79 but also a 30% chance of being quick and starts at 75. Where Leaf has only a 25%chance of being quick/normal and 50%chance of being slow.
Will keep some realism to historical drafts but will mean I can still draft busts if I just draft players I know did well in their NFL career.
I sure hope they do. But the silence on this has been deafening...I am worried.
Plus the amount of time it would take to edit a class would make much more sense doing it from the main menu since you wouldn't do it all in one go.
One thing I'm hoping for is that announcers so the names of players after editing. Hopefully when imported the players get assigned an audio, so that we aren't stock with silence for our top players.
As far as I know you can only mess with them inside of CFM. You can keep coming back and editing it as much as you want so you don't have to do it in one go, I don't know how that affects scouting, though.
That's a tad unfortunate.
I may be wrong, but that is all that has been released about it at this point. I'd be surprised to see it accessible from the main menu, but you never know until it is released and we get our hands on it. I can't comment on what I saw in the beta, but I think you can get an idea.
This should be a given, the fact that we even have to wonder is the real issue.
Well there is no mention of a change in the announcing or audio changes, so I think it is safe to assume it is the same as Madden 18.
Names being said by the announcer is some how tied to the character model...
Some of the game created draft prospects names are recorded (if you edit either name, the game will no longer say the name)
If you change the name of an original player on a roster file, it will still say the original name.
It all makes no sense...
Names being said by the announcer is some how tied to the character model...
Some of the game created draft prospects names are recorded (if you edit either name, the game will no longer say the name)
If you change the name of an original player on a roster file, it will still say the original name.
It all makes no sense...
Am I being irrational when I feel like this NOT being addressed really dampens my excitement for custom draft classes? I said I'd never be that guy...but I'm going to wait until after I get confirmation on this to decide to buy.
A major note to keep in mind is that default rosters don’t follow these Archetype mapping’s, so some work will be needed on any default roster taken into CFM.
If you plan on doing/using Draft Classes with ratings outside these mapping’s, then loaded roster (2800+ players) will need editing to mesh with your used Draft Classes.
**pics from KayKayEs video
**Have to enlarge each photo to see ratings mapping
Its for when you play as a player, I would not read into it more than that. They give you Superstar so you can actually have a shot at developing
Madden has NEVER had custom draft classes.
Madden has NEVER had custom draft classes.
I think he was referring to imported draft classes from NCAA Football 14. They were, in a way, custom draft classes as they weren't generated by the game.
Thanks for this. I’ll update my master spreadsheet with these guidelines
Edit: I’m ignoring the parameters for development that would skew everything if early picks or UDFA had those development traits.
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Ohhhhhh gosh thanks haha
Looking for any input as our league is currently discussing how we will handle this.
Looking for any input as our league is currently discussing how we will handle this.
Don't think you can use it in online CFM. Sad
wish if you edit the roster you couldn't see everything about the player
wish if you edit the roster you couldn't see everything about the player
Yeah no way to do it this year without the commish having a leg up.
Have Commish Sim his/her Draft w/no setting of draft board.
They’ve redone some AI drafting logic that their selections makes more sense to roster needs, so it’s not like they’re going to get the short end of the stick letting the AI Draft this year.
In M18, only a handful of players POS ratings went above “80”, rest of the Draft was 70’s and below w/designated Dev Traits.
- so a league rule could be no editing of POS ratings
- looking at videos, the AWR rating is being used in M19 to “fluff” some Draftees OVR to be higher, so as long as POS aren’t touch there shouldn’t be any advantage
If you online CFM guys are playing with people you trust, this is a non issue. Just download a class someone else made, don't open it to edit, and that way there are no advantages to anyone.
There will be tons of high rated classes that I am sure people can trust will be good classes. I don't see why everyone is so worried about this unless you don't trust your commish or something. Just download some higher rated ones that other people made, and no one will know the ratings. That's how I will do it with my friends if we do an online CFM.
There will be tons of high rated classes that I am sure people can trust will be good classes. I don't see why everyone is so worried about this unless you don't trust your commish or something. Just download some higher rated ones that other people made, and no one will know the ratings. That's how I will do it with my friends if we do an online CFM.
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amen, i mean cmon, what sort of people are in your league if this is a real concern to you??
People will do anything to gain an advantage. This is why leagues need pages of rules to run a successful sim league.
Not sure if it was stated why it is not available for online this year, but this should not have been the reason. I was just guessing that it was another half-baked implementation.
Looking for any input as our league is currently discussing how we will handle this.
We wrestled with it, but I think my league settled on creating a few classes for other online CFMs to use and hoping other leagues do the same. So it’s like a double blind bartering system where so long as we agree on the online CFM draft class parameters/standards it should be plug & play.
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I haven’t seen anything to support this. Source?
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I think that’s a pretty cool idea.
Elite: 90-99
Good: 80-89
Average: 70-79
Poor: 60-69
Downer since it uses the same scale for every rating, which means it doesn't account for the players position. Feels like it's just slapped on there to fill space and super inflated for rating rookies.
A step in the right direction would have been to average the league and show which ranges would put a player into these ranges. But then again default rosters are already rather buffed up.
Elite: 90-99
Good: 80-89
Average: 70-79
Poor: 60-69
Downer since it uses the same scale for every rating, which means it doesn't account for the players position. Feels like it's just slapped on there to fill space and super inflated for rating rookies.
A step in the right direction would have been to average the league and show which ranges would put a player into these ranges. But then again default rosters are already rather buffed up.
This shows that your notation is very much incorrect.
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Not sure what you mean? The poster above stated that no way to do custom draft classes this year without the commish having a leg up. I was simply stating that I hoped that wasn’t the reason, because it is a terrible one if so.
Got ya. Canes said commissioners can download without seeing the ratings
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I just reread my original message. I could have been a bit clearer!
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The only thing it may do is flash the top 8 players and a few of their ratings, but even if that's the case an honest commish can back out as soon as he sees the class downloaded.
I don't remember how it works exactly from the beta so I couldn't even give an impression from that if I were allowed.
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It is possible but I think people have to go out of their way to do that. Only the commish would know which draft class you used, right? Of course people could look at the players and then go searching for the draft classes themselves to download them and cheat. But again, this goes back to playing with people you trust and making sure league rules are followed.
I can see this being an issue if you play a 32 man league and dont know most of the people, maybe. Me, I plan on playing with a friend or two and know that the commish won't cheat, so for me it is a non issue. However, I still think it is not as big of a deal. You can get around these issues.
Exactly. Pick one that sounds good, import it, dont open it, use it.
I know a ton of people here are going to be making some great classes. Maybe we can even set up some good resources on here for determining what "type" of draft class people need, whether it be a fantasy, re-creation of past draft class, looking ahead to real life 2019 and beyond future draft class, etc. We can also mention if the class changed the rosters at all, if they stretched the ratings and what not.
I am sure we can make specific classes on here that will help!