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Madden NFL 19 Twitch Stream - Graphics Playbook (Archived)

Madden NFL 19

Madden NFL 19 Twitch Stream - Graphics Playbook (Archived)

MillsGamingTV hosted a Madden NFL 19 Twitch stream earlier this evening, going over the improved graphics and animation this year. Check it out and post your thoughts.

Watch Madden 19 Graphics Playbook from MillsGamingTV on www.twitch.tv

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  1. no disrespect but why did they pick this guy to do the vids, why not someone from EA madden team, I don't even know who this guy is lol not relatable at all.
    XxRnSxX
    no disrespect but why did they pick this guy to do the vids, why not someone from EA madden team, I don't even know who this guy is lol not relatable at all.

    He has 15K followers on Twitch, 6K followers on Twitter. He is a Sony, Twitch, Discord Partner. EA Game Changer. Community Manager. That is why. He is what companies call an "influencer" or you can call him Hollywood Mill.
    But what it boils down to.....he has a big following and he is comfortable talking on camera. Most game makers are awkward talking in front of a camera. So if you were a game maker, who would you rather have ? An awkward person who you have to pay to do this, I give it to an "influencer" and let them do it for free.
    Well sorry I forgot who the target audience is, my apologies, I personally just don’t see it, but that’s cool to be an “influencer” with so many “followers” lol.
    Yeaaaaa this playbook deep dive wasnt that great. Sounded like he wasnt sure about things half the time. Didnt if he just couldn't comment on things or just didnt have the knowledge about. Like he thought retractable roofs in CFM were in 18 ? :/
    Other than that and those confusions, love watching his channel and loved the presentation deep dive he had last week
    He said facemask,gloves and cleats will be revealed at a later date. So, maybe we'll found out if mouthguards are in. A simple yes or no would suffice.
    It’s amazing that once you start to play the game from an angle the we watch it from on tv, how it all comes together.
    - minus some of the goofy/awkward angles Broadcast displays from
    If they would just invest in Broadcast Cam View (like keep it parallel to the sideline and zoom out some instead of in towards the QB) all elements will mesh and help each other.
    So much of the inside of these beautiful stadiums with the crowd is lost.
    - look at the FIFA like grass/field presentation from this view
    - even the fans look better, but most cut scenes are up close player views
    - look at the player-to-field size ratio, there’s actually space to do a move and still run opposite field
    One major thing Mills video did show (I’ll mention based on the video) is that RPM is more vividly/easily seen from the Broadcast View dealing with the footplants/weight shifting/cuts/burst etc... (go watch again with this in mind)
    One day I say, Broadcast View will be improved upon and many will say, why didn’t they do this a long time ago? (Watch!!)
    Gameplay looks pretty good. One thing that bothered me was that first Andy dalton interception. If you look at the slow mo replay the cornerback has his hands turned the wrong way. No one would catch a waist high ball like that. That did not look good
    He said the sidelines were upgraded? I can't tell. Then he gives a horrible explanation about the lack of tattoos in Madden by saying the NBA games have had issues with them?
    roadman
    Later on, he said, don't quote on mouthguards being in.

    That’s was me he responded to about mouthguards lol
    I heard him say it then I asked him during the stream to confirm what he said and that’s when he backtracked what he said lol
    But if they have included mouth guards why would madden hold back mouth guards and other gear to show it off later, just show everything “graphics” wise when you release ur first sceenshot, why leave all the accessories till the end, this is what I never understood from madden
    NBA 2k does sneaker releases I think but they deff do not send out a Lebron screen shot without his arm sleeves, rubberband and compression pants on him and then leave us speculating on why lebron doesn’t have his accessories on
    Sent from my iPhone using Operation Sports
    Man the player models look so good this year. I’m an extremely harsh critic on player models/uniforms when it comes to sports games, and I just have to give the art person some props. Shoulder pads look separate from the jerseys. Colors are popping. It just looks so good. Dbs actually look like smaller humans than linemen. Linebackers don’t have arms the size of 400 lb linemen. Just a fantastic job.
    Numbers on shoulder pads could be bigger, but overall great stuff.
    Also...it’s a shame madden still has the bended knee issue, because graphics are so good, that unnatural walk looks so bad.
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    1: Mills seem like he was just given this right there and then to analyse it. He does the best he can with what he got. A bit strange to call this a deep dive.
    2: The few new models we see look good. Ravens helmets look really good. I would like a ps4 pro now lol.
    3: I would like to see all the new and old default player models and see how they updated them.
    roadman
    He his an Admin here and well respected in the Twitch Community.

    Doesn't Armorandsword sponsor him or something? I see him on armors twitch channel a lot.
    I am not sure about that, Verts.
    I hope the shoulder pads looked to be fixed to some people. It was mentioned a few times on the stream and there was clear visual evidence.
    I see a clear difference in this gameplay vs the EA play gameplay. Things look smoother, transitions look better (especially post play), and presentation elements look a lot better. Can't wait to play the final build.
    Americas Team
    He said the sidelines were upgraded? I can't tell. Then he gives a horrible explanation about the lack of tattoos in Madden by saying the NBA games have had issues with them?

    If I remember correctly, the NBA games had issues with the tattoo artist claiming that they were using their work. IE: not compensated for their art ( or something like that). They could definitely use fake tattoos though.
    tsbmolina
  2. WTF does EA have the ESPN license for again?

  3. It's been stated here several times, the NFL would prefer that ESPN not be displayed in the game.
    NBA Live utilizes the ESPN license.
    roadman
    It's been stated here several times, the NFL would prefer that ESPN not be displayed in the game.
    NBA Live utilizes the ESPN license.

    Was that actually commented on, or is it one of the rumors people have come up with to save Tiburon and EA?
    SageInfinite
    Was that actually commented on, or is it one of the rumors people have come up with to save Tiburon and EA?

    Actually, Phil Frazier alluded to that several years ago on OS.
    Why would it save EA if NBA Live uses it?
    roadman
    Actually, Phil Frazier alluded to that several years ago on OS.
    Why would it save EA if NBA Live uses it?

    Oh ok. I just didn't know if it fit in with the hearsay people use to exonerate EA or if it actually had some concrete evidence to it.
    Rams_3
    He said facemask,gloves and cleats will be revealed at a later date. So, maybe we'll found out if mouthguards are in. A simple yes or no would suffice.

    Unless I don't have a yes or no answer, right?
    XxRnSxX
    no disrespect but why did they pick this guy to do the vids, why not someone from EA madden team, I don't even know who this guy is lol not relatable at all.

    "Not relatable"
    Just curious as I am always working on my craft - can you define what you mean?
    Millennium
    "Not relatable"
    Just curious as I am always working on my craft - can you define what you mean?

    Just want to say I respect this response. Being in any kind of public facing role is difficult in this generation. Seeking constructive elements from random criticism is a true sign of self and community awareness.
    Carry on. Hope they keep letting you be a mouthpiece Mill.
    It's obvious that Madden has a small team for a game of it's caliber. They should have an entire team dedicated to in game presentation. Things such as the crowd, sidelines, score boards, score banners, camera cuts, camera angles, etc. Madden goes several years without refreshing several aspects of it's game. If they really cared about tattoos they would hire someone who's sole job is to get permission to add their tatts in the game. I'm tried if hearing they didn't bigger priorities, the suits need to stop being cheap and allocate more resources to Madden.
    Sent from my using Operation Sports mobile app
    Americas Team
    It's obvious that Madden has a small team for a game of it's caliber. They should have an entire team dedicated to in game presentation. Things such as the crowd, sidelines, score boards, score banners, camera cuts, camera angles, etc. Madden goes several years without refreshing several aspects of it's game. If they really cared about tattoos they would hire someone who's sole job is to get permission to add their tatts in the game. I'm tried if hearing they didn't bigger priorities, the suits need to stop being cheap and allocate more resources to Madden.
    Sent from my using Operation Sports mobile app

    Whilst a bigger team of devs would probably be of use , assuming new hires were quality , I dont think any of the things you listed would be a priority with many people regardless
    Building CFM and implementing a proper injury system would be much higher on most wish lists IMO
    briz1046
    Whilst a bigger team of devs would probably be of use , assuming new hires were quality , I dont think any of the things you listed would be a priority with many people regardless
    Building CFM and implementing a proper injury system would be much higher on most wish lists IMO

    Either way they need entire teams dedicated to all aspects of the game, I remember they had Clint working on the line play and the kick meter, and we wonder why the kick meter is the way that it is.
    Americas Team
    Either way they need entire teams dedicated to all aspects of the game, I remember they had Clint working on the line play and the kick meter, and we wonder why the kick meter is the way that it is.

    I’ve been part of OS since ‘05, and in some ways I miss those strict days because post like this wouldn’t be here, plain and simple!!!
    This has absolutely nothing to do with making the game better with any applicable suggestions or creative ideas.
    You can shoot stuff like this directly to Clint and other devs through their Twitter (they may block you, but hey...)
    At some point, the Jerry Springer stuff gets old fast being posted in every single thread.
    I know you have some creative applicable ideas/thoughts to put forth.
    Can OS get a little more of that?
    Clint’s been straight up with folks that have approached him, even with their dislikes.
    He’s good peeps!!!
    khaliib
    I’ve been part of OS since ‘05, and in some ways I miss those strict days because post like this wouldn’t be here, plain and simple!!!
    This has absolutely nothing to do with making the game better with any applicable suggestions or creative ideas.
    You can shoot stuff like this directly to Clint and other devs through their Twitter (they may block you, but hey...)
    At some point, the Jerry Springer stuff gets old fast being posted in every single thread.
    I know you have some creative applicable ideas/thoughts to put forth.
    Can OS get a little more of that?
    Clint’s been straight up with folks that have approached him, even with their dislikes.
    He’s good peeps!!!

    They don't need anymore creative ideas, they have enough from the community, what I am saying is that they need a bigger team to be able to implement more of those ideas. I read somewhere FIFA's team is twice as big as Madden's.
    khaliib
    It’s amazing that once you start to play the game from an angle the we watch it from on tv, how it all comes together.
    - minus some of the goofy/awkward angles Broadcast displays from
    If they would just invest in Broadcast Cam View (like keep it parallel to the sideline and zoom out some instead of in towards the QB) all elements will mesh and help each other.
    So much of the inside of these beautiful stadiums with the crowd is lost.
    - look at the FIFA like grass/field presentation from this view
    - even the fans look better, but most cut scenes are up close player views
    - look at the player-to-field size ratio, there’s actually space to do a move and still run opposite field
    One major thing Mills video did show (I’ll mention based on the video) is that RPM is more vividly/easily seen from the Broadcast View dealing with the footplants/weight shifting/cuts/burst etc... (go watch again with this in mind)
    One day I say, Broadcast View will be improved upon and many will say, why didn’t they do this a long time ago? (Watch!!)

    So true. I love playing broadcast camera. Once you master the nuances of the camera, you will never go vertical again...especially for defense.
    Americas Team
    They don't need anymore creative ideas, they have enough from the community, what I am saying is that they need a bigger team to be able to implement more of those ideas. I read somewhere FIFA's team is twice as big as Madden's.

    I'm willing to wager that FIFA has more employees because it probably sells more on a WW basis.
    Bigger doesn't allows mean better. Bigger means there is more red tape to climb over and through, too.
    I'm sure we can go back to AJ's post in the Ben interview thread for further reference if needed.
    As far as the tats issue is concerned, the NFLPA is the one that sent the emails to all the players regarding the tatts. EA is governed by the NFL and the NFLPA. If they want to go the fake tatts route, they are able to go that route.
    Artist are suing for rights of their own art and they are winning their cases.
    Americas Team
    The fact is that Nba 2K, and even EA's own UFC and NBA Live have far more tattoos than Madden. Saying that the reason is because 2K has had issues is a weak excuse. Now if you said tatts is not a priority for them that would be more believable.

    Let me give you as quick dose of reality -
    This response is a perfect example of why you, and others, are not taken seriously in the Madden community anymore and have lost your voice.
    I'm giving you the exact reason with a link to an article showing the 2k, who is going through this exact lawsuit, is having an issue with tattoos and why EA strays from same thing.
    You label it as an "excuse."
    It's okay to want things, but when someone gives you the actual reason some acceptance is expected.
    Millennium
    Let me give you as quick dose of reality -
    This response is a perfect example of why you, and others, are not taken seriously in the Madden community anymore and have lost your voice.
    I'm giving you the exact reason with a link to an article showing the 2k, who is going through this exact lawsuit, is having an issue with tattoos and why EA strays from same thing.
    You label it as an "excuse."
    It's okay to want things, but when someone gives you the actual reason some acceptance is expected.
    That link was only about Lebrons tatts, they have hundreds of players with their tattoos in the game. Meanwhile UFC and Nba Live have more players with their tatts in their games, can you explain that?
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    roadman
    I'm willing to wager that FIFA has more employees because it probably sells more on a WW basis.
    Bigger doesn't allows mean better. Bigger means there is more red tape to climb over and through, too.
    I'm sure we can go back to AJ's post in the Ben interview thread for further reference if needed.
    As far as the tats issue is concerned, the NFLPA is the one that sent the emails to all the players regarding the tatts. EA is governed by the NFL and the NFLPA. If they want to go the fake tatts route, they are able to go that route.
    Artist are suing for rights of their own art and they are winning their cases.
    Several aspects of Madden go untouched for years. Play calling screen, camera angles, sidelines, team select screen, the challenge system, weather, etc. When you have a small team their is only so much you can devote time to every year, they exhaust a lot of resources on new features and fixing bugs as a result a lot of areas in Madden get ignored for years. I don't see how hiring more people to work on other areas of the game can hurt the game.
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    Americas Team
    Several aspects of Madden go untouched for years. Play calling screen, camera angles, sidelines, team select screen, the challenge system, weather, etc. When you have a small team their is only so much you can devote time to every year, they exhaust a lot of resources on new features and fixing bugs as a result a lot of areas in Madden get ignored for years. I don't see how hiring more people to work on other areas of the game can hurt the game.
    Sent from my using Operation Sports mobile app

    I just have to ask, why are tattoos showing that big of a deal? Most of these guys have the majority of their tats covered with a jersey or sleeves. Why would EA even want to allocate money and resources to this when they can use those resources on other areas of the game? Not to mention, if they need to get individual licensing from each tattoo artist it's probably not the best use of money.
    Sphinx
    I just have to ask, why are tattoos showing that big of a deal? Most of these guys have the majority of their tats covered with a jersey or sleeves. Why would EA even want to allocate money and resources to this when they can use those resources on other areas of the game? Not to mention, if they need to get individual licensing from each tattoo artist it's probably not the best use of money.

    Not a big deal to me, tattoos are probably not a priority for Madden for the reasons you stated, but don't blame it on other games, especially when those other games have a lot more tattoos than Madden.
    Americas Team
    Not a big deal to me, tattoos are probably not a priority for Madden for the reasons you stated, but don't blame it on other games, especially when those other games have a lot more tattoos than Madden.

    Well just the nfl to nba comparison, there are roughly 1700 players in the nfl and somewhere around 450-500 in the nba. So from a player to player perspective its not a fair comparison. But honestly I don't know all of the specifics involved with licencing or contracts or whatever they need from the various tattoo artist. The other part of this that may or may not be a factor, the nfl as an organization is on the conservative side. It's always possible they are influencing this as well. Just speculation there but this is the nfl and they are very protective of the league image.
    Americas Team
    Several aspects of Madden go untouched for years. Play calling screen, camera angles, sidelines, team select screen, the challenge system, weather, etc. When you have a small team their is only so much you can devote time to every year, they exhaust a lot of resources on new features and fixing bugs as a result a lot of areas in Madden get ignored for years. I don't see how hiring more people to work on other areas of the game can hurt the game.
    Sent from my using Operation Sports mobile app

    And my original point is bigger isn't always better. Plus, you are looking at adding more expenses by hiring more people with salaries. They have the NFL license that they must pay for on a yearly basis and they don't make any money from the retail game based by a post by AJ.
    Are all the tatts in NBA real or are they fake? I thought they were fake and look similar to the players that have tatts?
    Madden isn't changing the way they conduct business and this was explained nicely by AJ. They have a steady way of doing it their way. and that will conflict with some customers needs.
    I'd be fine with generic tatts as well, this being for real and created players. As far as the licensing issue goes we all seem to be in the dark. I remember a couple of years ago everyone said there were no tatts because of a NFL ruling, then all of a sudden Collin Kap was all over Madden tatted up. Just seems weird that EA is fine with tatts and possible lawsuits from NBA Live but not Madden.
    These tattoo artists don't get money when the players are on national television or in photographs, how are they weaseling their way into video game lawsuits?
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    raypace1
    These tattoo artists don't get money when the players are on national television or in photographs, how are they weaseling their way into video game lawsuits?
    Sent from my iPhone using Operation Sports

    This was a long long debate when Kap had his tats in the game at OS. He went out and received permission with a signed statement from his tattoo artist.
    Tattoo artist are winning lawsuits because it's their art that they created and can't be copyrighted for other usage.
    I think the lawsuits starts back from NBA Street, if my memory serves correctly.
    And no, this doesn't stem from a NFL ruling. The NFLPA wrote an email to every NFL player stating that if they wanted their personal tatts in the game, they would need to track down the tattoo artist and receive their written permission and sign off on it. I'm sure some NFL players don't feel it's worth the time or effort to track down their artist and sign off on it, I don't know.
    I would take generic tatts as well, but it's not high on my priority list, but I understand and realize some people put it up on a higher priority than I would.
    roadman
    This was a long long debate when Kap had his tats in the game at OS. He went out and received permission with a signed statement from his tattoo artist.
    Tattoo artist are winning lawsuits because it's their art that they created and can't be copyrighted for other usage.
    I think the lawsuits starts back from NBA Street, if my memory serves correctly.
    And no, this doesn't stem from a NFL ruling. The NFLPA wrote an email to every NFL player stating that if they wanted their personal tatts in the game, they would need to track down the tattoo artist and receive their written permission and sign off on it. I'm sure some NFL players don't feel it's worth the time or effort to track down their artist and sign off on it, I don't know.
    I would take generic tatts as well, but it's not high on my priority list, but I understand and realize some people put it up on a higher priority than I would.

    I just don't understand why fox,espn,BBC, and nfl network can broadcast without concern for lawsuits ..
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    raypace1
    I just don't understand why fox,espn,BBC, and nfl network can broadcast without concern for lawsuits ..
    Sent from my iPhone using Operation Sports

    Actually, Mike Tyson's tattoo artist came after The Hangover 2 and it was settled out of court.
    https://www.forbes.com/sites/darrenheitner/2018/04/18/new-tattoo-copyright-infringement-case-filed-by-artist-who-inked-wwe-wrestler-randy-orton/#676b87454edb
    Another article, Ricky Williams was sued by a tattoo artist.
    https://www.legalzoom.com/articles/before-the-ink-dries-copyright-law-tattoos
    As far as your question, depends on if the tattoo artist is proactive regarding copyright infringement.
    Maybe all the networks sign off on paperwork as well between the respective unions. I'm not sure if they are protected under IP.
    Aholbert would be better to answer your question, he is a lawyer for one of the networks, if my memory serves me right.
    raypace1
    I just don't understand why fox,espn,BBC, and nfl network can broadcast without concern for lawsuits ..
    Sent from my iPhone using Operation Sports

    I think (and to be clear, I have no firsthand knowledge of this, just basing it off of reading things over the years) one of the key aspects is digitally recreating the artwork, even if it's just for a virtual representation of the player. Take a million photos of a guy, no problem. An artist for EA/2K/whoever recreating that tattoo themselves? That's where a problem could pop up.
    I'd also bet most tattoo artists wouldn't care, but obviously players are required to get their artists to sign off just to avoid any potential lawsuits.
    raypace1
    These tattoo artists don't get money when the players are on national television or in photographs, how are they weaseling their way into video game lawsuits?
    Sent from my iPhone using Operation Sports

    TV and photographers can usually employ the fair use defense since their coverage constitutes newsworthiness for the public interest. Similar to the Joe Montana poster case in the early 90s...
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