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Madden NFL 19 Patch 1.15 Available with Plenty of Gameplay Fixes, Updated Playbooks and Much More

Madden NFL 19

Madden NFL 19 Patch 1.15 Available with Plenty of Gameplay Fixes, Updated Playbooks and Much More

Madden NFL 19 game update 1.15 is available now, weighing in at 1.5 GB. The update includes the first-ever post-launch update to playbooks, improvements to zone coverage, pass blocking and CPU-controlled ball carrier logic. It also includes franchise and visual updates, tuning and much more.

Check out the patch notes below and let us know what you’re seeing.

Franchise Updates

  • Addressed issue where players did not have enough time to snap the ball after SuperSim
  • Fixed Draft clock display for non-commissioner users when pausing the draft
  • Some retired veterans who came out of retirement have been re-added to the preseason roster
  • Removed an improper in-game +[x] OVR boost display when completing a drive goal that resulted in a Confidence boost
  • Updated logic for awarding the Super Bowl MVP
  • Addressed an issue that would cause coaches to not appear in their office in the Franchise hub
  • Addressed an issue where boost notifications continue to display after selecting “Never Show Me The Weekly Boost”
  • Addressed conditions that would cause rare freezes
  • Addressed stability issues when advancing the week after Draft
  • Updated CPU Draft logic for first round HB
  • Addressed stability issue when minimizing Madden during a loading screen while playing as a player

Visual Updates (Available as of 11/15)

  • Updated the Player Exclusive Retro cleat to reflect the latest model being worn by NFL players this season. This includes the new Air Jordan XI Concord worn by players like Bobby Wagner, Michael Thomas, Alshon Jefferey, Jalen Ramsey and more.

Gameplay Updates

  • Playbooks
    • DEV NOTE: We are excited to announce that for the first time in Madden history, we can now support Playbooks via Title Updates. This has been a long-time goal of the Madden Dev Team. These Playbook changes are the first of many we hope to do as we move into the future.
    • Added Split Backs formations to the West Coast and Balanced Playbooks
    • Added functionality to allow slot receivers to motion out wide from the Singleback Tight Slots and Singleback Tight Flex formations
    • Updated the alignment for Kickoff Return formations to address exploits around pinning opponents deep in their own territory with consistent coffin-corner kickoffs
    • Some plays in the Hail Mary Spread formation via Custom Playbooks will no longer be available in practice mode to avoid some stability issues – if users encounter this, a request to choose a different play will appear
    • Updated logic around Coach Cam play-art to address cases where QB Contain and/or Blitz play-art could sometimes provide a pre-snap tell as to what type of play the offense was running
  • Tuning
    • Removed the 10-second runoff penalty after the offense takes an intentional Delay of Game penalty, which was used as an exploit to run more time off the clock from the opponent’s ensuing possession
      • DEV NOTE: There are still other ways to get the 10-second runoff penalty called, such as after a False Start when the necessary rules conditions are met.
    • Tuned to prevent offensive players from sometimes “popping” after huddle break
    • Addressed an issue preventing sack stats from always being tracked correctly for sacks made during play-action passes
    • Tuned to the camera-flip after interceptions so that users are less likely to briefly run in the wrong direction as the camera flip completes
    • Tuned kickoff accuracy so inaccurate kicks will be penalized more, with wildly inaccurate kicks going out of bounds
    • Fixed an issue that could sometimes cause an injured player via off-ball injuries to get stuck running off the field
  • Catching
    • Addressed an issue sometimes preventing the Illegal Touching ruling from being applied correctly to receivers catching a pass after being out of bounds
    • Addressed a rare issue causing the incorrect catch animation to trigger when throwing late across the field
    • Fixed a rare issue where a fumble into the end zone recovered by a defender going out of bounds could be ruled as a touchdown instead of a touchback
  • Real Player Motion
    • Addressed a rare issue preventing the ball carrier from being ruled down correctly during a specific three-man reach tackle animation
    • Addressed an issue allowing players to avoid an auto-motion before the snap, which has been used as an exploit
    • Made some improvements to CPU Ball Carrier logic to decrease the frequency of drastic cuts and direction changes
    • Addressed some rare cases of players getting frozen on the ground post-play after some cut-stick and gang tackle animations
  • Pass Coverage
    • Added coverage logic for the Deep Half defender in Cover 6 to cover post routes more effectively
    • Added coverage logic for Cover 4 Palms to more effectively cover streak routes
    • Added coverage logic for Cover 3 Sky and Cover 3 Match to cover PA Crosser plays more effectively
    • Addressed an issue that would sometimes cause the middle linebacker to blitz instead of playing his three-receiver hook zone when using the play Big Nickel Over G Cover 4 Quarters
    • Addressed an issue causing the CB on Cover 4 plays to stop playing his assigned zone when the TE had been hot-routed to pass block
    • Added coverage logic for Cover 4 Quarters and Cover 4 Palms so that defenders can more effectively cover corner routes off of pre-snap motion
    • Added coverage logic for the Quarter Flat defender in Cover 4 Quarters and Cover 4 Palms to react more aggressively to flat routes
    • Added coverage logic for the Quarter Flat defender in Cover 4 Quarters and Cover 4 Palms to defend mesh route concepts more effectively
    • Addressed an issue causing a Cover 3 Match defender to strafe across the field while trying to get aligned when using “Base Align” in Big Nickel Over G Cover 3 Match
    • Addressed an issue preventing man coverage defenders from being able to press streak fade routes
  • Blocking
    • Added pass blocking and QB Contain logic to address exploit blitzes from the Nickel 3-3-5 Odd formation and other similar setups
    • Tuned to QB Contain behavior to make them rush at a wider angle as well as stop rushing to contain the outside when they are unblocked due to an overload
      • DEV NOTE: When breaking down some of the exploit setups being used with the 3-3-5 Odd and other similar formations, we found that this problem was caused by a contain rusher either rushing the B-gap or rushing the same gap as the adjacent pass rusher. Since the design intent of the QB Contain assignment is to counter QBs scrambling outside the pocket while NOT being a pass rusher, we have made some adjustments to support that intent. We have made tuning changes to force them to rush wider, as well as continue to play contain in cases where they cannot be blocked by the offensive line (which means they will not rush the QB after a few steps if they are not blocked, but will continue to break on scrambling QBs when in the contain assignment). If you want that player to rush the QB for the entirety of the play, he needs to be assigned a pass rush assignment via either play call or a hot route.
    • Tuned to improve pass blocking when handing off engaged defenders while pass blockers are switching blocking targets
    • Addressed an issue causing offensive tackles to use short pass sets in Shotgun formations when pass blocking against some defensive formations such as Big Nickel Over G
    • Addressed more instances of pass blockers sometimes falling down at the snap when using hurry-up offense, as some more cases of this were uncovered since the last title update
    • Addressed an issue causing a blocking FB on HB Toss plays to sometimes target a defender on the backside of the play vs. specific defensive setups, which could result in a fumbled toss

PC Updates

  • Added the correct default button mappings to DS4 controllers

Madden Ultimate Team Updates

  • Added the option to play Squads games as a Duo
    • DEV NOTE: When playing as a Duo, you must select the Offensive and Defensive Captain roles. The responsibilities that were previously owned by the Head Coach will now be controlled by the Defensive Captain
  • Addressed an issue allowing defensive teammates in Squads to interact with the Defensive Captain’s pre-play adjustments menu
  • Additional online stability improvements
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Discussion
  1. I don’t know if this had happened to anyone else or if it’s been addressed and fixed but this had happened to me a couple of times ....I had sacked the quarterback and they called me for roughing the passer! Like a clear sack, ball still in the QB’s hand yet I got called for roughing.
    Other than that I’ve had the most fun playing Madden this season than I’ve had in years. Appreciate all the hard work put into the game and listening to our feedback. Keep it up EA!!
    Sent from my iPhone using Tapatalk
    roadman
    Oh my , looks like a new game on paper.
    Drops over at first 4 lines.

    Yeah, a lot of changes. Hopefully it all works as intended.
    I just enjoyed a beautiful 62 yard TD run by Aaron Jones out of shotgun trips.
    There was a nice big gaping hole and he had 20 yards before being shouldered by a Vikes LB, kept his balance and raced the rest of the way to the endzone.
    Not one player LB, S, or CB caught up to him.
    Also, through the first series of drives, halfway through the 1st qtr, no RPM jukes or cuts when they shouldn't.
    So far, so good.
    roadman
    I just enjoyed a beautiful 62 yard TD run by Aaron Jones out of shotgun trips.
    There was a nice big gaping hole and he had 20 yards before being shouldered by a Vikes LB, kept his balance and raced the rest of the way to the endzone.
    Not one player LB, S, or CB caught up to him.
    Also, through the first series of drives, halfway through the 1st qtr, no RPM jukes or cuts when they shouldn't.
    So far, so good.

    I concur, CPU run game is back as well. Small sample size but I've yet to see a stupid juke or spin. I'm getting carved by the cpu on am because they run straight when they should.
    roadman
    I just enjoyed a beautiful 62 yard TD run by Aaron Jones out of shotgun trips.
    There was a nice big gaping hole and he had 20 yards before being shouldered by a Vikes LB, kept his balance and raced the rest of the way to the endzone.
    Not one player LB, S, or CB caught up to him.
    Also, through the first series of drives, halfway through the 1st qtr, no RPM jukes or cuts when they shouldn't.
    So far, so good.

    DaReal Milticket
    I concur, CPU run game is back as well. Small sample size but I've yet to see a stupid juke or spin. I'm getting carved by the cpu on am because they run straight when they should.

    I liked, disliked, and liked these posts twice
    Finallyyyyy
    roadman
    I just enjoyed a beautiful 62 yard TD run by Aaron Jones out of shotgun trips.
    There was a nice big gaping hole and he had 20 yards before being shouldered by a Vikes LB, kept his balance and raced the rest of the way to the endzone.
    Not one player LB, S, or CB caught up to him.
    Also, through the first series of drives, halfway through the 1st qtr, no RPM jukes or cuts when they shouldn't.
    So far, so good.

    Road-Was that with speed parity at 65 or 50?
    Sent from my iPad using Operation Sports
    sinthros
    No QB rushing stats still. The one thing I actually wanted :(

    Pretty sure they won't try to update this as it's pretty much the only sim stat people are complaining about ,and to change it would probably result in unintended changes (for the worse) to the other categories , you can try using the in game engine for some games involving the more mobile QBs as a workaround
    If it’s going to break the rest of the game it’s not worth it even though I wanted a fix on that too.
    briz1046
    Pretty sure they won't try to update this as it's pretty much the only sim stat people are complaining about ,and to change it would probably result in unintended changes (for the worse) to the other categories , you can try using the in game engine for some games involving the more mobile QBs as a workaround
    gman2774
    Road-Was that with speed parity at 65 or 50?
    Sent from my iPad using Operation Sports

    65 my friend.
    Still, there are some warts to report.
    Open air stadiums still have gale force winds. Back to simming the kicking game for those games.
    Cousins tried a WR screen with Diggs, back facing his own goaline(Diggs), and stood their frozen or trying to spin around.
    I will still continue to delete play call data from the Main Menu. Vikes(CPU) tried a PA pass on 3rd and 10 from their 2. Yeah, right, hello, safety.
    On the ensuing free kick, 3 Packer Lineman were out there like zombies, just walking, not looking to block anyone.
    Holy moly. I was on the fence about whether or not to download this, but man alive...this is a lot of good stuff!
    Sent from my iPhone using Operation Sports
    Yep, good stuff but still not quite there. I will check it out a little later today leaving my sliders alone and adjust from there if needed.
    roadman
    65 my friend.
    Still, there are some warts to report.
    Open air stadiums still have gale force winds. Back to simming the kicking game for those games.
    Cousins tried a WR screen with Diggs, back facing his own goaline(Diggs), and stood their frozen or trying to spin around.
    I will still continue to delete play call data from the Main Menu. Vikes(CPU) tried a PA pass on 3rd and 10 from their 2. Yeah, right, hello, safety.
    On the ensuing free kick, 3 Packer Lineman were out there like zombies, just walking, not looking to block anyone.

    Sounds good-
    Still cant believe they havent fixed WR screens which means they prob havent fixed QB draws either-
    Frustrating but still sounds like a good patch
    St3fN_sTrApS
    I don’t know if this had happened to anyone else or if it’s been addressed and fixed but this had happened to me a couple of times ....I had sacked the quarterback and they called me for roughing the passer! Like a clear sack, ball still in the QB’s hand yet I got called for roughing.
    Other than that I’ve had the most fun playing Madden this season than I’ve had in years. Appreciate all the hard work put into the game and listening to our feedback. Keep it up EA!!
    Sent from my iPhone using Tapatalk

    Did you dive and hit them below the knees? Because that gets called for roughing in the game just like in real life. Can be annoying but it's realistic.
    Some good stuff here.
    Tuned to the camera-flip after interceptions so that users are less likely to briefly run in the wrong direction as the camera flip completes
    Maybe I can get some defensive scores now when I have wide open space after a pick!
    Under franchise updates: "Some retired veterans who came out of retirement have been re-added to the preseason roster"
    Is this Dez?
    All the zone enhancements look good, too.
    Disappointed to see nothing on screens (still useless) and LB having superhuman ability to intercept balls. Also would like to see better blocking on runs.
    Sent from my iPhone using Operation Sports
    Honestly disappointed to see that they have the ability to update playbooks but they didn't do much with them. I know every play added increases the amount of testing and possible exploits, but the Chiefs, Rams, and Bears are running stuff that just isn't in Madden at all and it would be great to see some of that stuff.
    For anyone that watched MNF, the Chiefs had a play (it ended up getting negated b/c of a timeout before the snap) where Mahomes was in a split back set with Tyreke on his right and Hunt on his left. At the snap he did a fake to Hunt and then Tyreke came around behind him and they ran an option play to the left. It was beautiful. Those types of plays, as well as all of the motion and fake hand offs to wr's who are coming in motion, would be huge additions.
    Sad to see them adjust kickoff formations instead of doing something like this.
    Regarding the playbooks, how cool would it be for them to update them every week, like a roster update? Even adding just two or three of the best plays from the previous week would be awesome.
    Sent from my iPhone using Operation Sports
    To anyone who is playing post-patch today, please post some feedback on receiver catching. Was hoping for more receiver aggressiveness and less stepping out of bounds (not getting two feet in on catches), and overall better passing/catching post-patch. Thanks.
    St3fN_sTrApS
    I don’t know if this had happened to anyone else or if it’s been addressed and fixed but this had happened to me a couple of times ....I had sacked the quarterback and they called me for roughing the passer! Like a clear sack, ball still in the QB’s hand yet I got called for roughing.
    Other than that I’ve had the most fun playing Madden this season than I’ve had in years. Appreciate all the hard work put into the game and listening to our feedback. Keep it up EA!!
    Sent from my iPhone using Tapatalk

    Well that's pretty accurate to what we see today where if you breathe on the QB it's a penalty. Just make sure you gently take him to the ground next time.
    PhillyPhanatic14
    Honestly disappointed to see that they have the ability to update playbooks but they didn't do much with them. I know every play added increases the amount of testing and possible exploits, but the Chiefs, Rams, and Bears are running stuff that just isn't in Madden at all and it would be great to see some of that stuff.
    For anyone that watched MNF, the Chiefs had a play (it ended up getting negated b/c of a timeout before the snap) where Mahomes was in a split back set with Tyreke on his right and Hunt on his left. At the snap he did a fake to Hunt and then Tyreke came around behind him and they ran an option play to the left. It was beautiful. Those types of plays, as well as all of the motion and fake hand offs to wr's who are coming in motion, would be huge additions.
    Sad to see them adjust kickoff formations instead of doing something like this.

    I think that's to much of a gamble at this point of breaking something in the game. They most likely have branched off and started on Madden 20 already, so it makes more sense to implement that into 20. You just cant dump things in like that. Programming doesnt work that way. The bears & chiefs offenses looked nothing like it does now a yr ago.
    xSABOx
    Unless I'm missing something I dont see ANY new plays just skimming through the books...

    Said that they added split back to WC and balanced playbooks....I'd assume that would be the generic books....
    JoshC1977
    Said that they added split back to WC and balanced playbooks....I'd assume that would be the generic books....

    Ya I know damn near every play in all of the formations available to us in the custom playbook section (they didnt add split back to custom books) and no new plays to the regular formations have been added
    JoshC1977
    Said that they added split back to WC and balanced playbooks....I'd assume that would be the generic books....

    Basically they added the generic playbooks in from last yr (not sure why they werent enabled to us this yr) . I dont think they intended to add new plays this yr. The roster editor on PC still has all those playbooks still in the game prior to the patch. Madden doesn't take things out, in most cases they dont give access.
    Finally an update where we don't have to read between the lines of patch notes in hopes that something they tuned indirectly affected the CPU run game. It's a primary focus this time! :cheers444
    Well if pass blocking has been improved, I sure havent seen it. I was sacked six times against a 2-7 and I sacked them four times.
    Bit I do like the improved CPU run game with those stupid unnecessary juke moves
    Rayzaa
    Injured players shown after play during game still getting up and going back to the huddle or just walking off like nothing happened.

    Haven't seen that one, yet.
    Dalvin Cook hurts his foot, next cut scene he is hobbling to the bench. Hope I don't run into that one.
    roadman
    Haven't seen that one, yet.
    Dalvin Cook hurts his foot, next cut scene he is hobbling to the bench. Hope I don't run into that one.

    I mean, it's probably an off-ball injury that they're talking about (where only the banner appears by design). There's no other indicator of there being an off-ball injury, including the player's behavior.
    That's not a bug, despite what some on here think. If it's happening to a player who was involved in a tackle (offense or defense), then it's a bug.
    I too have seen post-play injury scenes for on-ball stuff road - Zeke got hurt in my first game post patch.
    I'm disappointed to hear the lack of substance in the playbook additions, but I suppose it was too much to expect to see an increase of plays designed with jet sweeps and misdirection.
    DaReal Milticket
    I concur, CPU run game is back as well. Small sample size but I've yet to see a stupid juke or spin. I'm getting carved by the cpu on am because they run straight when they should.

    As a coach mode player this is one of my biggest pet peeves. I can't wait to check this out for myself. Can you or anyone else confirm whether these fixes apply to the CPU QB as well? I don't know how many times I've seen the QB cost themselves first downs or positive yardage pivoting all over the place..
    NINJAK2
    As a coach mode player this is one of my biggest pet peeves. I can't wait to check this out for myself. Can you or anyone else confirm whether these fixes apply to the CPU QB as well? I don't know how many times I've seen the QB cost themselves first downs or positive yardage pivoting all over the place..

    In cpu vs user, the QB will pivot once a defensive player breaks free to avoid the sack and look for a throw to a wideout.
    I feel that is separate from the RB RPM issues, that is more a less a programming issue.

    This was a major issue for me personally. It has been addressed and while improved, it is still buggy. What appears 100% fixed is that the CPU defenders will now cover the outside release routes properly. However, on the user side, the CB no longer freezes, but the animation for him to turn and run with the outside release route is sluggish, leading to the CPU receiver easily getting wide open.
    The good news is that we can now press zone coverage against these routes, I tested both Cov 3 Match and Cov 2 Sink and these routes are properly covered.
    roadman
    Haven't seen that one, yet.
    Dalvin Cook hurts his foot, next cut scene he is hobbling to the bench. Hope I don't run into that one.

    First game i played it hapened a couple times. Travis Kelce catches a pass, we tackle him and the immediately screen say "Travis Kelkce injured " and he is shown getting up, walking back to wherever like nothing happened. Did it again later with another player.
    In another game it didnt happen though.
    Pass blocking was terrible in that first game as well. Seemed to be a little better there after.
    I returned a INT for a 49 yard pick 6...but i have done that prior to this patch. I have speed parity at 20.
    Games seem to be a bit more competitive as i lost that first game with the Aftershocks but they arent as good as my Chargers team. Still only rated an overall 76 but have a lot of young talent so they are looking up and wont be decending with age. Still not so sure i like the West Coast playbook(Shanahan) and dont see any changes to it.
    Had KC's Kareem Hunt rip off a 75 yard TD run on me against the Chargers so that was cool to see and the RBs dont juke like crazy now.
    I guess we arent going to see relocation getting fixed in Madden 2019. Probably wont buy 2020 but we'll see and hopefully they finally fix it in that one.
    edgevoice

    This was a major issue for me personally. It has been addressed and while improved, it is still buggy. What appears 100% fixed is that the CPU defenders will now cover the outside release routes properly. However, on the user side, the CB no longer freezes, but the animation for him to turn and run with the outside release route is sluggish, leading to the CPU receiver easily getting wide open.
    The good news is that we can now press zone coverage against these routes, I tested both Cov 3 Match and Cov 2 Sink and these routes are properly covered.

    Nice! I'm glad this was addressed for the console guys. I know this was an issue!
    Have fumble issues been fixed on all madden? I had the slider down to 0 and had 3 in the first half last game I played. I didn’t finish that game
    DaReal Milticket
    Nice! I'm glad this was addressed for the console guys. I know this was an issue!

    It's better, but needs more work. I did notice after playing a game, rather than practice, it was better.
    Still having issues whereas DB's will start jogging when in man coverage in the end zone. I noticed this issue whenever I tried to play underneath leverage. However, by playing inside leverage, the coverage effect is nearly the same, without the jogging issue so I have a workaround there. However, once my defender reaches the end zone, whatever leverage I called doesn't matter. Hopefully they can clean this up.
    Good to see zone defenders attacking receivers a bit quicker and match coverages playing better as well. CPU backs are also vastly improved, as RPM has been toned way way down.
    Definitely happy to report that I noticed no glitches whatsoever with my custom playbook and my gameplanned plays still came up perfectly under the Frequent Playcall Window. I was worried when I saw they had made some updates to playbooks.
    Speed threshold at 50 is now working beautifully. I can actually hit a 9 route in stride, just put one perfectly to Amari Cooper and no suction tackle animation triggered. After all the patches, despite it's remaining issues, it's a real blast to play.
    trav644
    Have fumble issues been fixed on all madden? I had the slider down to 0 and had 3 in the first half last game I played. I didn’t finish that game

    You had 3 fumbles in one half because you set the slider at 0. The lower the fumble slider, the more fumbles you will be prone to have. Mine is set to 45 and I have 1 every other game or so, but I always cover the ball when about to be tackled.
    Has anyone noticed in difference in the OL/DL interactions.  I gave up on the game due to 95+ overall getting blocked one on one by mid 70 OL with mediocre stats with too much consistency. by the computer.  
    First and foremost I haven't seen anything on the gameplay front that seems to have been made worse in User vs CPU gameplay. There is always a serious possibility of that happening, so when it doesn't it should be mentioned.
    Now for people who generally don't like Madden, aren't fond of Madden 19, or have specific issues that didn't get addressed, this patch might be "whatever", but for those of us who really like the game there were many things that were improved in this Title Update.
    I'm playing on All Madden with adjusted sliders and traits, 75 speed parity.
    The sacks off of play action finally being fixed is great.
    With the improvements in pass coverage, separation in the passing game, IMO, is really based off of a combination of ratings and calling the right play vs the defense as opposed to glitches in coverage or weird animations by defenders.
    It seems paradoxical, but coverage is both better and big plays in the passing game are more prevalent. Receivers are able to win 1 on 1 match ups more both in terms of catching the ball and shaking off the DB after the catch. I still think though that the level of aggressive WR catching from Madden 16 can be brought back now. The defense finally has enough tools to combat those plays, IMO.
    The run blocking and pass blocking have been improved, but it's not OP. Once again, playcalling and ratings really matter. There are still some flaws in the blocking that happen as a result of offensive linemen losing spacial awareness when they are too close to olineman. I feel like they won't be able to fully address this until next year.
    CPU ball carrier AI is pretty solid now. The one really obvious weakness that I still see in when a defender gets quick penetration into the backfield. They won't just attack that player head on trying to break the tackle or get back to the line of scrimmage,, they will still try to juke, spin away, or run laterally and the wrong contextual animations will often play out. Once they get past the LOS, they go to work. The fixes to CPU ball carrier AI has made the CPU punt returners a threat again for the first time in a long time.
    As I mentioned in the beginning, there are so many little things that have tightened up in this update, but they may not be noticed if you're not really a fan of the game.
    jfsolo

    CPU ball carrier AI is pretty solid now. The one really obvious weakness that I still see in when a defender gets quick penetration into the backfield. They won't just attack that player head on trying to break the tackle or get back to the line of scrimmage,, they will still try to juke, spin away, or run laterally and the wrong contextual animations will often play out. Once they get past the LOS, they go to work. The fixes to CPU ball carrier AI has made the CPU punt returners a threat again for the first time in a long time.
    As I mentioned in the beginning, there are so many little things that have tightened up in this update, but they may not be noticed if you're not really a fan of the game.

    It's kind of ironic that the first game I played post-patch was full of this, and the absolute worst that I've seen the CPU HB play, on any version of '19. I don't think it got more than 10 yards between both backs on 16-17 carries. If I hadn't been reading the glowing reviews from people in this thread I'd actually be a little concerned. But when you break it down that was exactly the problem - my defense was living in their backfield and the HB (Barkley and Stewart - I was playing the Giants) had nowhere to go.
    Looking forward to playing some more games and seeing what it can do once it gets past the LOS.
    One of the old rearing ugly heads popped up again for me in Madden, one that I can officially say Im now done with Madden 19-
    TE wide open down the sideline and he never turns his head to catch the ball and it drills him in the back, pops up in the air long enough for the DB to come over to pick it off- I had a few times in this game where RB's wide open and have no idea where sideline is and where WR open and makes absolutly no play on the ball what so ever!
    Hope they fix "ALOT" of whats still broken in Madden 19. To me since Madden 17 its been big leaps backwards instead of forwards-
    Hopeful to next yr Madden 20! ( Keeping fingers crossed)
    I havent played any games yet but plan to soon. The one thing i wish would come back are dynamics when it comes to defenses and offenses. In some previous games i'd say Madden 12-13 the CPU would adjust to counter what might have been beating them. the play action play used to matter if you were running all over a defense as they would bite up front instead of just properly covering everything. I remember playing the Vikings back in the day and selling out on the run trying to keep AP under control and getting KILLED over the top in the passing game by CHRISTIAN FREAKIN PONDER. Now it just feels like every team comes out in the same packages with different looks so to speak.
    I also think they should bring the hat count box back on All Madden. Mainly because it was a nice visual and didnt add or subtract anything from the difficulty of the game. It also helped people that are good at games but might not have football knowledge to read fronts and All Pro is far too easy for any Madden veteran.
    There are 2 things i wish they would add...1. If the cpu is down by 14 or more in the 4th with under 3 mins left it should go into the no huddle..2. The Chain gang!!!!! But im going to give this a try. One more thing..do we have to restart the current franchise for this patch to take effect?
    drae2
    There are 2 things i wish they would add...1. If the cpu is down by 14 or more in the 4th with under 3 mins left it should go into the no huddle..2. The Chain gang!!!!! But im going to give this a try. One more thing..do we have to restart the current franchise for this patch to take effect?

    To your last question: No
    To your first, CPU in my game always goes no huddle when down like that. They even recovered a onside kick me today which I didn't think would ever happen with the new rules.
    Been getting the deep passes I actually deserve in a couple of games I've played.
    Still no Compare Stats on online H2h. Seriously disappointed in this. H2H is all I play and you can't even see the record of the person you've just played. Wack..
    DaReal Milticket
    Basically they added the generic playbooks in from last yr (not sure why they werent enabled to us this yr) . I dont think they intended to add new plays this yr. The roster editor on PC still has all those playbooks still in the game prior to the patch. Madden doesn't take things out, in most cases they dont give access.

    I noticed over the weekend that in CFM i could manually select the generic playbooks before every individual game, but they weren't available to set as my default through the schemes page. Are you saying that has been fixed? If so that would be awesome.
    I did a lot of practice, a few game quarters, and watched most of a sim game. For the playing part, I saw overall improvement in pass coverage and definitely pass blocking. I had all day in the pocket with Dak, perhaps pass blocking too improved, but will lab more with a bad o-line. I did a lot of labbing on longer corner routes in the end zone. Some improvement there, where my guy would make the catch and get both feet in. Not always, but satisfying when he did, where previously, it was almost never. Lag feel when throwing ball on some routes still, where you just under throw and later over throw trying to fix yourself. Still some poor awareness on some plays with receivers. RAC and animation transitions are night and day better this year. I've never had more fun running the ball than this year, and this isn't even close to the same game released in August, just so much better than that. August release was awful.
    Someone else posted that it's time to bring back that OP for receivers, as this game is OP for pass defense. I hope that is the number one focus in terms of gameplay improvements now and in future. Loving this game overall though.
    Here has been my experience with Madden 19, the game isn't broken. Is it missing some features that need to be added? Absolutely, no doubt, and everyone's wish list would be different. Some rank QB stats missing as high, some rank the game's motion and physics as high on their list and EA's list is probably different than others list and Twitters list, etc.....
    During the Ian era, at that time, the game was tested on AP. I don't know if that still holds true today, but I wouldn't doubt it.
    For Madden 19, I discovered the minimum threshold slider is a very important slider. If you go too far off the grid(iron haha), you will be playing games that have Maddenball. Also, if you deviate too far off default sliders, this will only enhance the unsightly "Maddenball."
    I discovered that once I deviated too much off default and too far off the normal threshold, I would see "Maddenball" at it's finest.
    These are observations I saw firsthand with Madden 19. A person can get a great game of Madden in, especially after this last title update, without encountering "Maddenball."
    The choice is yours.
    I was playing at 75. With this setting I cannot complete any passes deep. Just looking for a speed setting that is realistic and fun. I play on all madden. I will lower to 65 and see what results I get on the deep pass.
    PhillyPhanatic14
    I noticed over the weekend that in CFM i could manually select the generic playbooks before every individual game, but they weren't available to set as my default through the schemes page. Are you saying that has been fixed? If so that would be awesome.

    You only can set the new playbooks before starting a game. In schemes it's the team assigned playbooks only.
    backvacherie
    I was playing at 75. With this setting I cannot complete any passes deep. Just looking for a speed setting that is realistic and fun. I play on all madden. I will lower to 65 and see what results I get on the deep pass.

    Yeah, sorry, I don't know how much help I will be with any other slider setting other than AP mode.
    I would consider looking at the slider forum and gauge where the AM players are setting there's on.
    backvacherie
    I was playing at 75. With this setting I cannot complete any passes deep. Just looking for a speed setting that is realistic and fun. I play on all madden. I will lower to 65 and see what results I get on the deep pass.

    Well to me, realistic is not using the speed threshold and having it at zero and let the ratings be what they are but since two gameplay patches ago when they allegedly fixed it, I'm at 25 which I think used to be zero.
    Has the slow speed glitch regardings backs and ko returners been fixed?.also has anyone noticed anything different in regards to tackling,Wr/db interactions anf PI calls,warping,cpu play selection,and anything new animation wise?..thanks..
    I'm just an average over 40 gamer. :)
    The game has been getting better and better with each patch and I played one game last night post Nov Title Update and it definitely plays a tighter all around game and the CPU running game is even better, which is great.
    I haven't played Madden like this since probably the Sega Genesis days.
    I just call a play and go with it, no audibles or anything, 15 minute quarters/18 accel and default AP with 75 speed parity.
    Thanks EA, I sit at work and think about my CFM and even create my own virtual football world in my head (haha). Last night playing my 5th game of the 2019 season vs the Ravens with my Cardinals and it's just a great experience. (I've played all my games since the start of the 2018 season)
    Fumbles seem fixed, there were 3 total which I typically didn't see any pre-update. CPU running game is finally at the point where I'll call it working as intended and they can really rip off nice runs. Even had the Ravens kick a record 66 yard FG with 11 MPH winds, kind of neat to see. I like the way fatigue works, you really need to bench players if they are out for a certain amount of time. Commentary, although repetitive at times, does have some nice moments that keep me immersed in my CFM. For me, it's just an all around fantastic game and I love the pacing, it's perfect with all the options you can turn on or off. The UI is deep, yet simple enough I never feel overwhelmed or feel like there is a lack of information. Juggling my team with backups and unproven rookies is fun as I typically have 3-6 players out on any given week. I've found some guys who are now starters due to what they've done in backup roles and allowed me to trade or pass on resigning them. (I love text sims, but something can be said about visually seeing that rookie OLB make a game saving tackle or sack)
    Everything is within the realm of typical NFL statistics (except maybe QB rushing stats) and it's those oddities I actually like, since it writes its own story. WR JJ Nelson was the #5 WR in the NFL last season which allowed me to pass on resigning Fitzgerald, he ended up retiring. Nelson is still the #2 behind my 1st round, 9th pick WR Dixon who's a beast but he's leading the league in yardage after 5 games and the guy I typically check to first.
    Thanks again Madden team, I'm enjoying Madden for the first time in many years and the rest of my games are idle for the foreseeable future. ;)
    Rayzaa
    Well to me, realistic is not using the speed threshold and having it at zero and let the ratings be what they are but since two gameplay patches ago when they allegedly fixed it, I'm at 25 which I think used to be zero.
    This isn't sound logic. Having it at zero isn't letting the rstings be what they are. They are more drastic and spread out then the orginal ratings.
    You may like how it plays better, but it's not a pure ratings heaven.
    Sent from my SM-G965U using Tapatalk
    underdog13
    This isn't sound logic. Having it at zero isn't letting the rstings be what they are. They are more drastic and spread out then the orginal ratings.
    You may like how it plays better, but it's not a pure ratings heaven.
    Sent from my SM-G965U using Tapatalk

    Not sound how? If i am at what should be zero....which at 25, it should be the old zero before the Oct patch. Then it is the ratings that are being played out and thats how i want it. I draft mostly fast WRs for a reason. One is they are a scheme fit, another for the deep ball being a better percenage VS slower CBs if im facing them.
    I dont see why others would want that be be any different making a 87 speed CB being able to keep up with your 95 speed WR or a LB keeping up with your fast RB etc. That doesnt make sense to me but to each their own.
    edaddy
    Has the slow speed glitch regardings backs and ko returners been fixed?.also has anyone noticed anything different in regards to tackling,Wr/db interactions anf PI calls,warping,cpu play selection,and anything new animation wise?..thanks..

    The gliding on kick returns is still there.
    Rayzaa
    Well to me, realistic is not using the speed threshold and having it at zero and let the ratings be what they are but since two gameplay patches ago when they allegedly fixed it, I'm at 25 which I think used to be zero.

    Everyone has their own version of realistic when it comes to Madden I suppose. I have it at zero before & after the patches and it's been playing really good for me in terms of separation. I've seen no reason to change it. I'm sure 25 plays well to. NFL is all about speed cough Rams & Chiefs lol.
    Rayzaa
    Not sound how? If i am at what should be zero....which at 25, it should be the old zero before the Oct patch. Then it is the ratings that are being played out and thats how i want it. I draft mostly fast WRs for a reason. One is they are a scheme fit, another for the deep ball being a better percenage VS slower CBs if im facing them.
    I dont see why others would want that be be any different making a 87 speed CB being able to keep up with your 95 speed WR. etc.

    "Then it is the ratings that are being played out"
    That part is false. Again like I said if that's how you like it, then you are doing everything right with setting it at 25. Not arguing whats better or more realistic.
    But if you have it set at 25, a wr with 97 speed won't be running at the 97 speed base value. It will be faster, it has been altered. Which again is fine, but the ratings "play out" all the same no matter what the speed threshold is at. Ratings don't matter more or less depending on the rating threshold. The values are just different.
    Sent from my SM-G965U using Tapatalk
    underdog13
    "Then it is the ratings that are being played out"
    That part is false. Again like I said if that's how you like it, then you are doing everything right with setting it at 25. Not arguing whats better or more realistic.
    But if you have it set at 25, a wr with 97 speed won't be running at the 97 speed base value. It will be faster, it has been altered. Which again is fine, but the ratings "play out" all the same no matter what the speed threshold is at. Ratings don't matter more or less depending on the rating threshold. The values are just different.
    Sent from my SM-G965U using Tapatalk

    Im not trying to argue, i just want it to be right. So, when the Oct patch came out, it said the speed parity was changed. So using default 50 was now 75. So using that logic wouldnt zero now be 25? And if so, how would the 97 WR be faster if i am what i believe to be zero?
    And if i am off, what would it be set at to make that 97 WR be 97?
    Rayzaa
    Im not trying to argue, i just want it to be right. So, when the Oct patch came out, it said the speed parity was changed. So using default 50 was now 75. So using that logic wouldnt zero now be 25? And if so, how would the 97 WR be faster if i am what i believe to be zero?
    And if i am off, what would it be set at to make that 97 WR be 97?
    Yes I believe you are correct. I meant changed from the new default 50. But yes it should be the same or roughly I think from 0(old setting) to 25(new).
    Sent from my SM-G965U using Tapatalk
    The speed parity saga continue, is not a rule that a WR is always more speedest than a CB, at 0 speed parity speedest player have more speed, and lowest less, if a CB is fastest than WR, with low speed parity the WR will be pounded.
    I would have fine after the last patch because the game was already playing great for me versus the CPU but WOW. The difference in pass blocking, watching a lineman disengage and find another target is awesome to see. CPU running backs were running well after the last patch but watching them now is thing of beauty.
    I am a long time 2k football fan but I was never really a madden basher. Madden 19 is simply awesome. I am in football heaven :)
    drae2
    There are 2 things i wish they would add...1. If the cpu is down by 14 or more in the 4th with under 3 mins left it should go into the no huddle..2. The Chain gang!!!!! But im going to give this a try. One more thing..do we have to restart the current franchise for this patch to take effect?

    The CPU routinely goes into a no huddle when they are down late in game. Not sure why haven't seen that. This was normal before patch 1.
    cuoreceltico
    The speed parity saga continue, is not a rule that a WR is always more speedest than a CB, at 0 speed parity speedest player have more speed, and lowest less, if a CB is fastest than WR, with low speed parity the WR will be pounded.

    I understand that. I said in prefer faster WRs. I know there are CBs that are fast lol. I also have WRs that aren't that fast around 88 but are bigger.
    All I'm saying is I like the ratings to count.
    Eddie1967
    I would have fine after the last patch because the game was already playing great for me versus the CPU but WOW. The difference in pass blocking, watching a lineman disengage and find another target is awesome to see. CPU running backs were running well after the last patch but watching them now is thing of beauty.
    I am a long time 2k football fan but I was never really a madden basher. Madden 19 is simply awesome. I am in football heaven :)

    I guess pass blocking has improved but I've had two games that I lost. One to the 2-7 Browns and got sacked 7 times and one to the Seahawks, got sacked 8 times. And I was getting sacked trying to do quick slants as well. So really, it's hard to tell if it is I mproved very much.
    Also screen passes are NOT fixed. Still cant get the pass off before my RB gets near in possition.
    Rayzaa
    I guess pass blocking has improved but I've had two games that I lost. One to the 2-7 Browns and got sacked 7 times and one to the Seahawks, got sacked 8 times. And I was getting sacked trying to do quick slants as well. So really, it's hard to tell if it is I mproved very much.
    Also screen passes are NOT fixed. Still cant get the pass off before my RB gets near in possition.

    The blocking is much improved for me. if I see that a defensive lineman is giving my men trouble I simply slide the protection to that side or try to roll away from it. The most I have been sacked is 6 but it's not that doesn't happen in the nfl so I'm sure saying that it happened in madden means that the blocking has an issue. I think you need more of a sample size then just those two games. It could be the team you are playing, who you are playing with and the plays you are calling. Folks are so quick to say something is wrong without providing much detail. I would like to see screen shots of those 8 sack games.
    Another thing that I am enjoying being able to disengage from a block to make tackle or a sack. I'm not sure that worked as well before. Tackles and coverages look a lot more realistic.
    The more they patch the more defense is fun to play.
    Rayzaa
    Im not trying to argue, i just want it to be right. So, when the Oct patch came out, it said the speed parity was changed. So using default 50 was now 75. So using that logic wouldnt zero now be 25? And if so, how would the 97 WR be faster if i am what i believe to be zero?
    And if i am off, what would it be set at to make that 97 WR be 97?

    First of all, my comments will be initially reflective of the original speed parity setting before the patch to avoid confusion. The problem I had with the speed parity setting at default 50 was simple; It was not truly reflective of the players' actual speed ratings. When set to default, I found my faster players routinely chased down by slower players in the open field. That simply should not happen. It had nothing to do with route running, beat press, awareness of any other rating upon seeing this occurrence.
    Like yourself, I wanted to have the setting "right" as well. When I adjusted the slider to 0, I found that to be far more representative of players' true speed. However, due to the fact that speed is such an overpowering trait in Madden, I ended up bumping the setting to 25, so as to place a more realistic emphasis on other player ratings as well.
    Post patch, I personally find that 50 is working well and I am able to achieve realistic separation and not feel cheated by a slower player chasing me down. My suggestion would be to set the slider where you feel is best for your experience and enjoy the game the way you want to, rather than worry if it's right or wrong. Just make it right for you.
    Rayzaa
    I guess pass blocking has improved but I've had two games that I lost. One to the 2-7 Browns and got sacked 7 times and one to the Seahawks, got sacked 8 times. And I was getting sacked trying to do quick slants as well. So really, it's hard to tell if it is I mproved very much.
    Also screen passes are NOT fixed. Still cant get the pass off before my RB gets near in possition.

    I dont think there really is a problem with screen passes. I do understand what your saying that the rb kinda gets caught up in the wash with the line at times. This maybe be more of a design, so it cant be cheesed on and abused. Just think if this was over powered and u got 15 to 20 yrds everytime. It happens to the cpu as well, so I feel its balanced. Much would rather have it this way personally than the ladder.
    jbowen1085
    Still seeing very bad logic on pass blocking when running play action passes . Don’t understand this ?
    Happens once or twice a game .
    https://youtu.be/uPulKcqRreU
    Sent from my iPhone using Operation Sports

    I couldn't see the down and distance, but there is a thread on PA passes below this thread. I'm also not sure who was playing NT, but I could tell a missed block by center Bergstrom.
    Looking at his ratings, they aren't too good, either. He has a 67 OVR, 30 for play recognition and low to mid 70's in pass blocking.
    I'm not sure which mode you are playing in, sliders or speed threshold.
    I'm not saying it was the smartest idea for Bergstrom to double team the other DL, but based on his ratings in the game, I can understand it a bit better without knowing the other factors involved.
    Eddie1967
    The blocking is much improved for me. if I see that a defensive lineman is giving my men trouble I simply slide the protection to that side or try to roll away from it. The most I have been sacked is 6 but it's not that doesn't happen in the nfl so I'm sure saying that it happened in madden means that the blocking has an issue. I think you need more of a sample size then just those two games. It could be the team you are playing, who you are playing with and the plays you are calling. Folks are so quick to say something is wrong without providing much detail. I would like to see screen shots of those 8 sack games.

    I'm saying it don't seem much improved, but won't say it isn't at all, just don't seem like it.
    As for screen shots, I don't know how to post those here with PS4. I have taken a few shots, (not of those games)... And can't even find where they are and if I did, don't know what to do after.
    DaReal Milticket
    I dont think there really is a problem with screen passes. I do understand what your saying that the rb kinda gets caught up in the wash with the line at times. This maybe be more of a design, so it cant be cheesed on and abused. Just think if this was over powered and u got 15 to 20 yrds everytime. It happens to the cpu as well, so I feel its balanced. Much would rather have it this way personally than the ladder.

    Screen passes worked fine on 2017. And I didn't get 15-20 yards a pop in that game. I'd just like to get a pass off before getting sacked lol it isn't that the RB gets caught up, I just get sacked before he gets a chance to get out to throw it to him....it hasn't been close and still isnt. And they work just fine for the CPU.
    Rayzaa
    Screen passes worked fine on 2017. And I didn't get 15-20 yards a pop in that game. I'd just like to get a pass off before getting sacked lol it isn't that the RB gets caught up, I just get sacked before he gets a chance to get out to throw it to him....it hasn't been close and still isnt. And they work just fine for the CPU ripping off yardage from them.

    We must have different games apparently. Good luck
    Eddie1967
    I would have fine after the last patch because the game was already playing great for me versus the CPU but WOW. The difference in pass blocking, watching a lineman disengage and find another target is awesome to see. CPU running backs were running well after the last patch but watching them now is thing of beauty.
    I am a long time 2k football fan but I was never really a madden basher. Madden 19 is simply awesome. I am in football heaven :)

    Definitely agree with these statements. Madden is playing pretty awesome right now. Best patch of the yr imo. Hopefully next yr it's just as good right out of the gate.
    roadman
    I couldn't see the down and distance, but there is a thread on PA passes below this thread. I'm also not sure who was playing NT, but I could tell you missed the block playing center, Bergstrom.
    Looking at his ratings, they aren't too good, either. He has a 67 OVR, 30 for play recognition and low to mid 70's in pass blocking.
    I'm not sure which mode you are playing in, sliders or speed threshold.
    I'm not saying it was the smartest idea for Bergstrom to double team the other DL, but based on his ratings in the game, I can understand it a bit better without knowing the other factors involved.

    I understand your point , but I just have a hard time with my offensive line doing that . It is very frustrating.
    Sent from my iPhone using Operation Sports
    jbowen1085
    I understand your point , but I just have a hard time with my offensive line doing that . It is very frustrating.
    Sent from my iPhone using Operation Sports

    Anytime something like that happens to one of my OL or the opponents OL, I will replay it and look up the ratings.
    If the ratings justify the outcome, then it's much easier to swallow for me. For example, I rarely need to look up anything with David Bhkartari in the game and I'm getting used to Jimmy Graham's atrocious block ratings where I don't need to look him up anymore, either.
    Normally, someone on the other side of the line is better than Jimmy Graham's blocking skills.
    AM i the only one that sees the playbook error ???
    ill have to maybe make a youtube video sometime and post the link.
    when i go into add plays to a custom playbook.. those plays end being PUNTS.
    now i dunno if this is cause im going back into a saved PB and adding more plays and those ones mess up.. And that ones i customize a playbook i can only do it one time.. is that the error ?? hmmm but ya it really annoys me..
    this was happening in madden 17 also.
    Side note im glad they are working on more zone coverages... this was always a thorn in the side for me..defenders running to a spot no one was at.. especially when they are covering someone and then they just leave the WR and go to where no one is
    another side note... i wish someday on supersim mode, you could actually pick from the playbook what play u want simmed.. that would be kinda cool.
    The offense is strong CPU vs CPU
    Cosmetic
    I'm on Fast, super sim CPU vs CPU PC
    Everyone has dental surgery they can't open their mouths any more and the Scoring replays are now static photo shots.
    DaReal Milticket
    Definitely agree with these statements. Madden is playing pretty awesome right now. Best patch of the yr imo. Hopefully next yr it's just as good right out of the gate.

    That's my big issue. Every year it gets released in a very odd state and then takes months of patches to get where is at.
    Sent from my iPhone using Tapatalk Pro
    ChicagoChris
    That's my big issue. Every year it gets released in a very odd state and then takes months of patches to get where is at.
    Sent from my iPhone using Tapatalk Pro

    That is not a Madden only issue, it's a yearly sports title release issue.
    canes21
    I'm assuming that DPI and defensive holding are still non-existent?

    Had a pass interference call in the game I played yesterday.
    DJ
    Had a pass interference call in the game I played yesterday.

    Hmm, was it one of the two man animations or did the player just get stuck running into a defender? Also, what is your DPI at? I've had it and holding at 99 and they don't get called at all. That's is the most disappointing partfor me coming from 16 to this one.
    Playing Cover Four Quarters, My corner on the left side of the of the defense has no receiver split out to his side, so the number one for him is the TE. At the snap he drops back for a split second, but then immediately carries that TE on a crossing route all the way across the field to the opposite numbers and breaks up the pass to him. Every defender on my team played perfect assignment football on that play. I almost shed a tear.
    canes21
    Hmm, was it one of the two man animations or did the player just get stuck running into a defender? Also, what is your DPI at? I've had it and holding at 99 and they don't get called at all. That's is the most disappointing partfor me coming from 16 to this one.

    '16 is the only version that all penalties were pretty much spot on. Defensive holding has been pretty much non-existent since.
    canes21
    Hmm, was it one of the two man animations or did the player just get stuck running into a defender? Also, what is your DPI at? I've had it and holding at 99 and they don't get called at all. That's is the most disappointing partfor me coming from 16 to this one.

    It’s a catch-22 with the AWR rating for defenders in Pass Coverage.
    On one hand, it’s heavily used in the PI triggering formula needing a low rating + Penalty Trait (ie -/+ bonus in formula), but at the same time, playing a major role in Zone Coverage capability (per Clint) along with Spacial Recognition (ball and players), needing a higher rating.
    EA’s roster has defenders AWR ratings at least 15pts higher than generated rookie levels which combats penalties being called because “flags” is not perceived by them as something condusive to a fun gaming experience.
    So pick your poison if you chose to tinker with the PI Slider.
    Generated players in CFM do come in lower, which will draw more penalties.
    Only problem is you have to play/wait 13+ yrs, or Sim for the league AWR to be balanced, so there is some correction to the issue.
    DJ
    Had a pass interference call in the game I played yesterday.

    Ive had a few here and there. Most penalties i see are illegal block in the back and offensive holding. Also get some facemask penaties sprinkled in there.
    A player ran out of bounds and back in to catch a pass for a 1st down and there was no way to challenge it in H2H.
    Haven’t seen that personally
    Smoke6
    A player ran out of bounds and back in to catch a pass for a 1st down and there was no way to challenge it in H2H.
    Haven’t seen that personally

    I have seen that and it was flagged and called illegal touching in my game.
    haven't played the game in a little over a month. downloaded the patch this morning and after less than i game played.. i just cant do it. not a Madden fan, one bit.
    even sitting through the presentation elements and cut screens/and animations gets to me.
    tril
    haven't played the game in a little over a month. downloaded the patch this morning and after less than i game played.. i just cant do it. not a Madden fan, one bit.
    even sitting through the presentation elements and cut screens/and animations gets to me.

    The cut screens are terrible now since the patch
    tril
    haven't played the game in a little over a month. downloaded the patch this morning and after less than i game played.. i just cant do it. not a Madden fan, one bit.
    even sitting through the presentation elements and cut screens/and animations gets to me.

    I'm a bit confused here.
    If I'm not a fan of something, I don't reach for my wallet.
    If you declare you aren't a Madden fan, no one would be surprised if you shut the game down after the kickoff of a downloaded title update.
    roadman
    I'm a bit confused here.
    If I'm not a fan of something, I don't reach for my wallet.
    If you declare you aren't a Madden fan, no one would be surprised if you shut the game down after the kickoff of a downloaded title update.

    Or troll a Madden thread telling people you arent a madden fan. How is this constructive feedback on the newest patch? Why waste the time even posting...it doesnt help anyone.
    In other news, just busted a 28 yrd HB screen pass on AM with the Detriot Lions on 3rd & 9
    roadman
    I'm a bit confused here.
    If I'm not a fan of something, I don't reach for my wallet.
    If you declare you aren't a Madden fan, no one would be surprised if you shut the game down after the kickoff of a downloaded title update.

    I mean, it's fair to say I'm not a fan of Madden, like at all. Literally the only reason I even play is because I love football as a sport and this is the only legitimate triple A option. Although the guy that said he wasn't a fan didn't seem to exactly have anything constructive to say about the game. The game is in a better spot after this patch. Still some things that need to be worked out.
    Also, @DaReal Milticket, HOW ABOUT THOSE CHICAGO BEARS?? :cheers:
    sinthros
    I mean, it's fair to say I'm not a fan of Madden, like at all. Literally the only reason I even play is because I love football as a sport and this is the only legitimate triple A option. Although the guy that said he wasn't a fan didn't seem to exactly have anything constructive to say about the game. The game is in a better spot after this patch. Still some things that need to be worked out.
    Also, @DaReal Milticket, HOW ABOUT THOSE CHICAGO BEARS?? :cheers:

    I get you Sin, agree all the way, but when you come in and don't say anything about the title update and claim they aren't a fan, eh, then yeah, I think it's fair to question why even post something like that.
    There are a lot of non-Madden fans who just don't purchase the game anymore.
    Agree there are more improvements needed along the way.
    Boo Bears, lol, it's ok, my team is stinking it up.
    sinthros
    I mean, it's fair to say I'm not a fan of Madden, like at all. Literally the only reason I even play is because I love football as a sport and this is the only legitimate triple A option. Although the guy that said he wasn't a fan didn't seem to exactly have anything constructive to say about the game. The game is in a better spot after this patch. Still some things that need to be worked out.
    Also, @DaReal Milticket, HOW ABOUT THOSE CHICAGO BEARS?? :cheers:

    I agree on the patch it has improved on the game..Now I dont neccesarily agree about how the poster worded it but the point is its his opinion if I dont like it I simply move on no need to respond..but the constant coming behind a poster after a negative comment about Madden derails a thread just as much as the guy who posted it..he said he isnt a madden fan ,just like you did downloaded the patch and didnt like it..you happened to like it..but he gets a troll card?ok no problem thats his opinion he didnt aim anything at a poster or ea at all..again he worded it wrong but who am I too decide whats right or wrong with his comment..it gets too personal and its not constructive on either side..especially if you dont agree..their is no right or wrong just opinion..this is not aimed at you my man just agree with alot of your sentiment.and the fact you said you arent a madden fan which is fair and honest in my book.again calling it like I see it..momba out...congrats on those bears...
    edaddy
    I agree on the patch it has improved on the game..Now I dont neccesarily agree about how the poster worded it but the point is its his opinion if I dont like it I simply move on no need to respond..but the constant coming behind a poster after a negative comment about Madden derails a thread just as much as the guy who posted it..he said he isnt a madden fan ,just like you did downloaded the patch and didnt like it..you happened to like it..but he gets a troll card?ok no problem thats his opinion he didnt aim anything at a poster or ea at all..again he worded it wrong but who am I too decide whats right or wrong with his comment..it gets too personal and its not constructive on either side..especially if you dont agree..their is no right or wrong just opinion..this is not aimed at you my man just agree with alot of your sentiment.and the fact you said you arent a madden fan which is fair and honest in my book.again calling it like I see it..momba out...congrats on those bears...

    Since your directing your comments at me - Well sir hes using the wrong thread. His comments had nothing to do with the patch update. I could care less if u, sin, or whoever likes Madden or not. Keep playing a game u dont like, no skin off my back. Atleast make it relevant to what's being discussed...the new patch. Bring something to the table. Be part of the solution & not the problem. Nothing else needs to be said.
    DaReal Milticket
    Since your directing your comments at me - Well sir hes using the wrong thread. His comments had nothing to do with the patch update. I could care less if u, sin, or whoever likes Madden or not. Keep playing a game u dont like, no skin off my back. Atleast make it relevant to what's being discussed...the new patch. Bring something to the table. Be part of the solution & not the problem. Nothing else needs to be said.

    Lol thats fine my man he voiced his opinion on a patch like you did..it might not be what you like to hear but the point is its his opinion..I have no vested interest in Madden and their are things I love about the game and things that have regressed in the game but I am not the one to knock someones opinion its a title update thread...No disrespect but part of the solution whatever that might be is learning to embrace both good and bad opinions..thats my perspective.I dont put posters in a alliance based on their opinion..But vlearly we have a difference of opinion..its all good man have a great thanksgiving..out ayoo the patch has improved the game but thats my opinion
    edaddy
    Lol thats fine my man he voiced his opinion on a patch like you did..it might not be what you like to hear but the point is its his opinion..I have no vested interest in Madden and their are things I love about the game and things that have regressed in the game but I am not the one to knock someones opinion its a title update thread...No disrespect but part of the solution whatever that might be is learning to embrace both good and bad opinions..thats my perspective.I dont put posters in a alliance based on their opinion..But vlearly we have a difference of opinion..its all good man have a great thanksgiving..out ayoo the patch has improved the game but thats my opinion

    No worries man, it's all good lol. Happy Thanksgiving
    So Madden 19 on PS4 hasn’t worked since launch for me..The loading screen it just goes gray and then you turn the internet connection off and it works but you can’t get updated rosters..Anytime you turn the internet back on and try to use it the games goes black and freezes..tried all the fixes I found on the internet and none of them worked..I gave up and haven’t touched the game in months...I was just wondering by chance if anyone has any knowledge of this patch fixing or not fixing this seemed like widely reported problem?
    cuoreceltico
    Anyone have after the last two patch, missing sounds fx during the gameplay? some crowd effects seems goes...

    Don't have that but after a change of possession like a punt, the announcer now always says " the 4th down play was unsuccessful now they have the ball on first down".
    roadman
    I'm a bit confused here.
    If I'm not a fan of something, I don't reach for my wallet.
    If you declare you aren't a Madden fan, no one would be surprised if you shut the game down after the kickoff of a downloaded title update.

    and also to teh person who called me a troll.
    you dont have to be a fan to find enjoyment in something. Im not a fan of soccer or soccer games (for the most part), but find enjoyment in playing both FIFA and PES.
    Im not a fan of certain teams in the nBA but I can find enjoyment watching them play.
    get it.
    I like playing sports game because of the stats, the legacy that plays out in franchise modes, and competitiveness of going up against the AI.
    I get none of that playing Madden.
    The Ai in MAdden tends to be more "cheese" than logical.
    folks are happy after the patch cause they finally see a running back get a 20 yard run. think about that. for the most part, all the other issues are still there.
    I enjoy football, IM a fan of football. as much as I try, I find no enjoyment in Madden.
    after playing handful of games, the game has run its course. not great for a sports title with legacy mode.
    my opinion
    Baseball4ever39
    So Madden 19 on PS4 hasn’t worked since launch for me..The loading screen it just goes gray and then you turn the internet connection off and it works but you can’t get updated rosters..Anytime you turn the internet back on and try to use it the games goes black and freezes..tried all the fixes I found on the internet and none of them worked..I gave up and haven’t touched the game in months...I was just wondering by chance if anyone has any knowledge of this patch fixing or not fixing this seemed like widely reported problem?

    Odd, I have a PS4(first Gen version) and haven't had that issue at all.
    Rayzaa
    Odd, I have a PS4(first Gen version) and haven't had that issue at all.

    Apparently I looked it up pretty common issue over the last few versions but I’ve never had a issue before this year..EA tech support knows of it but no solid answer..I may true and redownload and see if this patch fixed anything because allegedly they were working on it
    tried to play again today and this is what happened. the defensive linemen at the line off scrimmage can not move forward past the neutral zone prior to the snap. they can only move left and right.
    meaning the player can never be drawn offsides, no neutral zone infractions.
    pc version. playing the ai/cpu. I thought I prematurely jumped the line. but instead I noticed that I could only move left and right.
    anyone else experience this
    tril
    tried to play again today and this is what happened. the defensive linemen at the line off scrimmage can not move forward past the neutral zone prior to the snap. they can only move left and right.
    meaning the player can never be drawn offsides, no neutral zone infractions.
    pc version. playing the ai/cpu. I thought I prematurely jumped the line. but instead I noticed that I could only move left and right.
    anyone else experience this

    You're right that you can't move forward past the LOS with the left stick before the snap. But....Jump the Snap is the game mechanic tied to offsides. If you press R2 early before the ball is snapped you can and often will be flagged for a neutral zone infraction because the OL will then move and get the play blown dead.
    Depending on what your penalty sliders are, sometimes the CPU (both uncontrolled players on your team and the CPU team) will jump like this on its own too. And you can try to get the CPU to jump early in this manner with the fake snap button.
    bcruise
    You're right that you can't move forward past the LOS with the left stick before the snap. But....Jump the Snap is the game mechanic tied to offsides. If you press R2 early before the ball is snapped you can and often will be flagged for a neutral zone infraction because the OL will then move and get the play blown dead.
    Depending on what your penalty sliders are, sometimes the CPU (both uncontrolled players on your team and the CPU team) will jump like this on its own too. And you can try to get the CPU to jump early in this manner with the fake snap button.

    thanks.
    its just weird that you basically have this force field keeping you behind the line/neutral zone. never noticed this before. (not enough time with this year's Madden, or for the past 3-4 years for that matter. )they need to lose that force field and keep the jump the snap feature.
    roadman
    In cpu vs user, the QB will pivot once a defensive player breaks free to avoid the sack and look for a throw to a wideout.
    I feel that is separate from the RB RPM issues, that is more a less a programming issue.

    Looks like you are right roadman after playing post patch. Not much change in the cpu QB running logic...The RB's though..WOW! A huge improvement in the CPU running game.
    I haven't played Madden since 16 because I didn't care for the direction it was heading, but I decided to pick this year's game up because it's on sale on the ps store and I'm enjoying myself more than I expected to. I've only played a few games but they were all pretty low-scoring, which is great in my opinion. Another big plus was that me and the opposing qb missed a realistic number of throws and each game finished with realistic numbers.
    Is this a fluke or is the game way more balanced offline this year?
    tril
    thanks.
    its just weird that you basically have this force field keeping you behind the line/neutral zone. never noticed this before. (not enough time with this year's Madden, or for the past 3-4 years for that matter. )they need to lose that force field and keep the jump the snap feature.

    This is a deal breaker?
    Its not perfect by no means but I'm having fun playing it.
    Rayzaa
    This is a deal breaker?
    Its not perfect by no means but I'm having fun playing it.

    by itself no, but another bullet point to add to the list of issues or gaming mechanics/decisions made by the developers.
    glad you are having fun. Im trying to find a happy medium with this title, cause Im in prime NFL season mode. It was easy to put this game down for a month or so. THE NCAA title has held me down for the past month or so. I got a season and a half in in my dynasty. now I want NFL football.
    tril
    thanks.
    its just weird that you basically have this force field keeping you behind the line/neutral zone. never noticed this before. (not enough time with this year's Madden, or for the past 3-4 years for that matter. )they need to lose that force field and keep the jump the snap feature.
    It was put in a couple years ago to stop players from pulling lineman off the line into coverage which was something being exploited in the competitive scene
    My copy (BF Deal) will be here today. Looking forward (Even though until they put back player lock on D cam..I won't be totally happy) to giving it a go.
    Probably AA sliders and the edited rosters as I really have no desire to start slider messing.
    Honestly? I'm kinda disappointed, mostly because I broke the game for me just prior to this patch dropping and what I found wasn't addressed adequately. Don't get me wrong, the patch looks great, but as someone who has been playing entirely single-player this year, I'm probably putting the game down until more AI work is done towards defenses handling PA Crossers out of trips sets.
    The patch notes say that there was work done on Cover 3 to defend PA Crossers, and that work is obvious; the opposite side deep third corner plays much more intelligently now. However, stock man coverage plays (Cover 0 / Cover 1 / Cover 2 Man) appear to be completely helpless against PA Crossers. As far as I can tell, a CPU-controlled cornerback always allows the #3 receiver (the inner-most slot WR) an uncontested inside release on his intermediate cross route, even if the ratings disparity is extremely in the defender's favor. I was testing using Ezekiel Elliott - not a wide receiver - running that crosser from the #3 receiver spot against Jalen Ramsey - the best man cover cornerback in the game - on All-Madden difficulty, and Ramsey never got good coverage position on Elliott off the release and I was almost always able to hit Zeke for a big gain.
    Given how often the CPU plays Cover 1 in Madden, it's a very viable strategy in User vs CPU games to just play trips all day, wait until you see man coverage, and audible to PA Crossers whenever you get that check (since the CPU never uses Man Align to disguise zone coverage, ID'ing man coverage against trips sets in User vs CPU games is super-easy). At the very least, it's super easy to lean on PA Crossers as a crutch.
    If you want to continue to get a fair experience out of User vs CPU games in Madden 19, I recommend that you not call PA Crossers on offense whatsoever until this is addressed in some way - be it logic changes to how the CPU plays against this in the default case, giving the CPU the ability to use the shading pre-snap adjustments (they currently don't; I assume shading the CB inside would help mitigate this issue, but the CPU can't and won't do that), or something else.
    I've only been able to play one game against the AI since the patch, but it was noticeably better to me. The CPU RB's ran roughshod on me, not doing the goofy jukes and veering around they did before this patch. Also, I was playing the Texans and Watson scrambled multiple times and they even ran read option a couple times.
    I was playing 19 last night and noticed something that the backs were doing, it was fast, but looked odd. I went to instant replay to check it out. Instead of planting a foot to change direction, this game's animation is a full body pivot, so I put 18 in to see how it was done and the back planted his foot and made a nice change of direction, looked real. I think this RPM has really messed up a lot of the animations.
    CM Hooe
    Honestly? I'm kinda disappointed, mostly because I broke the game for me just prior to this patch dropping and what I found wasn't addressed adequately. Don't get me wrong, the patch looks great, but as someone who has been playing entirely single-player this year, I'm probably putting the game down until more AI work is done towards defenses handling PA Crossers out of trips sets.
    The patch notes say that there was work done on Cover 3 to defend PA Crossers, and that work is obvious; the opposite side deep third corner plays much more intelligently now. However, stock man coverage plays (Cover 0 / Cover 1 / Cover 2 Man) appear to be completely helpless against PA Crossers. As far as I can tell, a CPU-controlled cornerback always allows the #3 receiver (the inner-most slot WR) an uncontested inside release on his intermediate cross route, even if the ratings disparity is extremely in the defender's favor. I was testing using Ezekiel Elliott - not a wide receiver - running that crosser from the #3 receiver spot against Jalen Ramsey - the best man cover cornerback in the game - on All-Madden difficulty, and Ramsey never got good coverage position on Elliott off the release and I was almost always able to hit Zeke for a big gain.
    Given how often the CPU plays Cover 1 in Madden, it's a very viable strategy in User vs CPU games to just play trips all day, wait until you see man coverage, and audible to PA Crossers whenever you get that check (since the CPU never uses Man Align to disguise zone coverage, ID'ing man coverage against trips sets in User vs CPU games is super-easy). At the very least, it's super easy to lean on PA Crossers as a crutch.
    If you want to continue to get a fair experience out of User vs CPU games in Madden 19, I recommend that you not call PA Crossers on offense whatsoever until this is addressed in some way - be it logic changes to how the CPU plays against this in the default case, giving the CPU the ability to use the shading pre-snap adjustments (they currently don't; I assume shading the CB inside would help mitigate this issue, but the CPU can't and won't do that), or something else.

    To piggyback on this I think the problem is that the press mechanic has been nurfed which allows easy releases especially on inside slants.it has gone from a physical press to a mirror press which follows the wr movement..the patch as a whole is very good..the cpu running has been amped and is realisticslly good and viable although some rpm movemrnt has been compromised..the game as a whole plays a decent game of ball..like every patch you have to decide if you want the vastly improved running game which comes along with a nerfed coverage press mechanic.also on znother note the tackling is becoming more and more contextual still a patch away but almost there..again kudos to ea now lets get some sggresive db/wr interactions with PI and DH..out!!!!
    audbal
    I was playing 19 last night and noticed something that the backs were doing, it was fast, but looked odd. I went to instant replay to check it out. Instead of planting a foot to change direction, this game's animation is a full body pivot, so I put 18 in to see how it was done and the back planted his foot and made a nice change of direction, looked real. I think this RPM has really messed up a lot of the animations.

    I know this happens to QB's in 18 and 19, so, not sure it's a RPM issue.
    Sometimes, when a QB is pressured, they will do a 360 and attempt a pass.
    audbal
    I was playing 19 last night and noticed something that the backs were doing, it was fast, but looked odd. I went to instant replay to check it out. Instead of planting a foot to change direction, this game's animation is a full body pivot, so I put 18 in to see how it was done and the back planted his foot and made a nice change of direction, looked real. I think this RPM has really messed up a lot of the animations.

    In order to get rid of the wonky rpm glitches they had to tone it down to almost last patch 2018 movement..there were elements of rpm introduced in late 18 patches which look similiar to what we are seeing now..its way better than the excess we had when it was released...rpm has to be hard to code..I noticed the full body stiff pivot as well..
    So I finally got my 1st full game in Franchise Mode.
    Was it fun- Yes
    Is CPU run game better- Yes
    Is there still alot of wonky player animations- Oh Hell Yes
    I will def play Madden more now after this patch but I gotta hope they fix the animations for 2020
    CM Hooe
    Honestly? I'm kinda disappointed, mostly because I broke the game for me just prior to this patch dropping and what I found wasn't addressed adequately. Don't get me wrong, the patch looks great, but as someone who has been playing entirely single-player this year, I'm probably putting the game down until more AI work is done towards defenses handling PA Crossers out of trips sets.
    The patch notes say that there was work done on Cover 3 to defend PA Crossers, and that work is obvious; the opposite side deep third corner plays much more intelligently now. However, stock man coverage plays (Cover 0 / Cover 1 / Cover 2 Man) appear to be completely helpless against PA Crossers. As far as I can tell, a CPU-controlled cornerback always allows the #3 receiver (the inner-most slot WR) an uncontested inside release on his intermediate cross route, even if the ratings disparity is extremely in the defender's favor. I was testing using Ezekiel Elliott - not a wide receiver - running that crosser from the #3 receiver spot against Jalen Ramsey - the best man cover cornerback in the game - on All-Madden difficulty, and Ramsey never got good coverage position on Elliott off the release and I was almost always able to hit Zeke for a big gain.
    Given how often the CPU plays Cover 1 in Madden, it's a very viable strategy in User vs CPU games to just play trips all day, wait until you see man coverage, and audible to PA Crossers whenever you get that check (since the CPU never uses Man Align to disguise zone coverage, ID'ing man coverage against trips sets in User vs CPU games is super-easy). At the very least, it's super easy to lean on PA Crossers as a crutch.
    If you want to continue to get a fair experience out of User vs CPU games in Madden 19, I recommend that you not call PA Crossers on offense whatsoever until this is addressed in some way - be it logic changes to how the CPU plays against this in the default case, giving the CPU the ability to use the shading pre-snap adjustments (they currently don't; I assume shading the CB inside would help mitigate this issue, but the CPU can't and won't do that), or something else.

    I noticed the zone improvements to cover 3 as you mentioned. However, the more I've practiced and played the game post-recent patch, man coverage in general for both user and CPU have taken a general step back in my opinion. I am really noticing some wonky-sideways animations when trying to play inside leverage. If I play over-the-top against a receiver running a curl, he takes several steps before stopping and coming back to defend the play. Now, curls and comebacks are great against this type of leverage, but not to the way-too-exaggerated extent I am seeing now.
    Shame, because before this patch, it was nice to be able to play man on 3rd and short and at least stand a chance. Oh well, we all know how patches go. It do giveth and taketh away.
    Played a game today against the Eagles and Carson Wentz took off a couple of times for first downs. Good to see that. I've also had two different RBs rip off a 75 and 79 TD run on me in different games. Things are looking up though I do have the run blocking for CPU at 57. Gonna leave it there. May even go to 60 as I also stuff them a lot still.
    jfsolo
    I totally disagree with man coverage being worse now, but everyone always see something different after an update.

    JF, when you call man, do you shade or just leave it be? Before patch, when playing man under, I played inside leverage and it worked really well. Well playing man with a hole defender, I shaded both outside and over the top and again no problems. Now my defenders are slightly zig-zagging when they run and very slow to react to the receiver's cut. Thanks.
    Game way better with this patch. I think rpm was learning curve for them this year but I like the concept in general.
    The issue issue is that we had to wait 4 months fit this game to get excellent. Good is not good enough anymore
    I think where EA learned from 19 will make 20 all the better.
    Sent from my iPhone using Tapatalk Pro
    ChicagoChris
    Game way better with this patch. I think rpm was learning curve for them this year but I like the concept in general.
    The issue issue is that we had to wait 4 months fit this game to get excellent. Good is not good enough anymore
    I think where EA learned from 19 will make 20 all the better.
    Sent from my iPhone using Tapatalk Pro

    Yeah I agree, the game is playing pretty well at the moment but towards the end of the game cycle the game is always better, it’s like deja vu, I thought 18 end of year was better then 19 beginning but after this last patch I feel 19 has finally surpassed 18 and I feel good until 20 comes out and we are having this same discussion again.
    edgevoice
    JF, when you call man, do you shade or just leave it be? Before patch, when playing man under, I played inside leverage and it worked really well. Well playing man with a hole defender, I shaded both outside and over the top and again no problems. Now my defenders are slightly zig-zagging when they run and very slow to react to the receiver's cut. Thanks.

    I shade occasionally, but in Madden if you guess wrong, have a big ratings deficit, have low play rec, or just flat out lose the dice roll then defenders will run and/or animate strangely to represent getting beat. I know that it's how the game is programmed because on a lot of plays they animate perfectly and lock their man up with fluid animation sequences.
    IMO it the failure sequences are decent now, but many more animations are need to not have it look so artificial at times.
    jfsolo
    I shade occasionally, but in Madden if you guess wrong, have a big ratings deficit, have low play rec, or just flat out lose the dice roll then defenders will run and/or animate strangely to represent getting beat. I know that it's how the game is programmed because on a lot of plays they animate perfectly and lock their man up with fluid animation sequences.
    IMO it the failure sequences are decent now, but many more animations are need to not have it look so artificial at times.

    Thank you JF. From what I have witnessed as of late, I do believe "dice-roll" mechanics play a role sometimes. However, when I am shading my coverage, I don't believe that equates to guessing. What I am doing is assigning my corners to play a specific technique, based on the situation. If I call inside leverage and a receiver with sub-par ratings easily wins inside, it takes away the very essence of utilizing the strategy of the feature itself.
    Pre-patch, except for underneath leverage, the shading worked very well. Perhaps after playing a few more games, it will smooth itself out. Until then, I will be relegated to playing more zone, which I've found has been improved upon. Peace and thanks for the input.
    canes21
    Hmm, was it one of the two man animations or did the player just get stuck running into a defender? Also, what is your DPI at? I've had it and holding at 99 and they don't get called at all. That's is the most disappointing partfor me coming from 16 to this one.

    I see holding called quite often and I haven't touched that slider. As for pass interference that happens as well and usually you can see the DB grab and interfere with the receiver when they are beat.
    Eddie1967
    I see holding called quite often and I haven't touched that slider. As for pass interference that happens as well and usually you can see the DB grab and interfere with the receiver when they are beat.

    Defensive holding?
    Eddie1967
    I see holding called quite often and I haven't touched that slider. As for pass interference that happens as well and usually you can see the DB grab and interfere with the receiver when they are beat.

    Holding is called often though not a lot and mine is at default as well. I turned down illegal block in the back and it's still called a lot. Maybe I need to go up with that one? Its at 40 and it's always called in my FB after a good run.
    Rayzaa
    Holding is called often though not a lot and mine is at default as well. I turned down illegal block in the back and it's still called a lot. Maybe I need to go up with that one? Its at 40 and it's always called in my FB after a good run.

    Really? My illegal block is at 50 and it never gets called. At 51 its gets called like every other play at a ridiculous rate. While I'm glad it's back in the game this was not fleshed out by EA at all. Glad the frosty editor on PC can correct this if wanted. Holding at 65 I see maybe 1 or 2 a game which seems to be on the low end. Yet to see a DPI call at 60 - 65. Never seen a OPI in 19 yet, I mean never and I've been playing since the beta. It's like seeing a sasquatch, very rare ( I need video proof) lol. I just want my wrs to turn their heads and look for the ball once running straight down field, that would be nice.
    DaReal Milticket
    Really? My illegal block is at 50 and it never gets called. At 51 its gets called like every other play at a ridiculous rate. While I'm glad it's back in the game this was not fleshed out by EA at all. Glad the frosty editor on PC can correct this if wanted. Holding at 65 I see maybe 1 or 2 a game which seems to be on the low end. Yet to see a DPI call at 60 - 65. Never seen a OPI in 19 yet, I mean never and I've been playing since the beta. It's like seeing a sasquatch, very rare ( I need video proof) lol. I just want my wrs to turn their heads and look for the ball once running straight down field, that would be nice.

    I used to only get illegal block in the back here and there in different games and not get one at all. Now it seems I get at least one to three a game at 40.
    And agree, never seen OPI.
    I am really impressed with the cpu run game after playing several games . Have had 2 backs run for over 100 yards .
    However , I am still bothered by never getting any fumbles by myself or the cpu.
    I have fumble slider on 52 , but maybe I need to move it up more ?
    Sent from my iPhone using Operation Sports
    jbowen1085
    I am really impressed with the cpu run game after playing several games . Have had 2 backs run for over 100 yards .
    However , I am still bothered by never getting any fumbles by myself or the cpu.
    I have fumble slider on 52 , but maybe I need to move it up more ?

    You need to lower the fumble slider if you want more fumbles.
    DaReal Milticket
    Really? My illegal block is at 50 and it never gets called. At 51 its gets called like every other play at a ridiculous rate. While I'm glad it's back in the game this was not fleshed out by EA at all. Glad the frosty editor on PC can correct this if wanted. Holding at 65 I see maybe 1 or 2 a game which seems to be on the low end. Yet to see a DPI call at 60 - 65. Never seen a OPI in 19 yet, I mean never and I've been playing since the beta. It's like seeing a sasquatch, very rare ( I need video proof) lol. I just want my wrs to turn their heads and look for the ball once running straight down field, that would be nice.

    Sasquatch is hilarious. Yes I would say it gets called almost too much and this is at default sliders and happens against myself and the cpu. I am referring to offensive holding and I have seen a few pass interference penalties as well
    Eddie1967
    I see holding called quite often and I haven't touched that slider. As for pass interference that happens as well and usually you can see the DB grab and interfere with the receiver when they are beat.

    I want to clear things up. I think Eddie didn't see the context that went with my post. I was talking only about defensive holding, not offensive. Has anyone seen that at all?
    canes21
    I want to clear things up. I think Eddie didn't see the context that went with my post. I was talking only about defensive holding, not offensive. Has anyone seen that at all?

    Sadly it was removed as a called penalty last year.
    Sent from my iPhone using Operation Sports
    JoshC1977
    Sadly it was removed as a called penalty last year.
    Sent from my iPhone using Operation Sports

    So it is gone gone? No amount of tweaking can bring it back?
    I haven't seen anyone bring up penalty edits with the frosty editor, either. Would be great if we could at least "turn it back on" or whatever on PC.
    canes21
    So it is gone gone? No amount of tweaking can bring it back?
    I haven't seen anyone bring up penalty edits with the frosty editor, either. Would be great if we could at least "turn it back on" or whatever on PC.

    That would be nice for PC.
    The competitive crowd complained that DH was interfering with competitiveness of their games.
    I've looked through a good portion of this thread, and is there no answer for KO returns having 2 men back deep instead of 1 in CFM?
    After the patch, no matter which direction you choose, there are always 2 men back on kickoffs, looks like 86 out there all over again.
    Kodii Rockets
    I've looked through a good portion of this thread, and is there no answer for KO returns having 2 men back deep instead of 1 in CFM?
    After the patch, no matter which direction you choose, there are always 2 men back on kickoffs, looks like 86 out there all over again.
    It's the solution to the "scum kick" found in MUT in which the ball bounces and stays in bounds and the returner can't get to the ball with a clean animation
    roadman
    That would be nice for PC.
    The competitive crowd complained that DH was interfering with competitiveness of their games.

    I am assuming the legacy code limits them from disabling penalties in competitive, but not simulation? That's truly terrible if so. Could they not make it to where competitive automatically puts the slider down to 0 instead of tuning the entire game to take it out?
    You mean, maybe using the different game modes they installed last year and talked about it so much? They made such a big deal about being able to tune them separately and how it would allow for basically three different games and what it amounted to was wasted resources for a feature that wasn't removed (like some) but just was never used.
    callmetaternuts
    You mean, maybe using the different game modes they installed last year and talked about it so much? They made such a big deal about being able to tune them separately and how it would allow for basically three different games and what it amounted to was wasted resources for a feature that wasn't removed (like some) but just was never used.

    But tubing the ratings and the animation packages are two different things. If I remember correctly it was something with the animations related to that penalty that were causing issues.
    Sent from my iPhone using Operation Sports
    JoshC1977
    But tubing the ratings and the animation packages are two different things. If I remember correctly it was something with the animations related to that penalty that were causing issues.
    Sent from my iPhone using Operation Sports

    And as soon as I post this, there is a tuning update provided. Ha! Small changes, but at least they are updating game.
    callmetaternuts
    And as soon as I post this, there is a tuning update provided. Ha! Small changes, but at least they are updating game.

    That is odd, I haven't seen a stand alone tuning update for a few years.
    "Simulation game style: Reduced the stamina penalty when using acceleration boost/One Cut to lengthen time necessary before fatigue sets in on a per play basis."
    30% increase to defensive run-block disengage angles (this is 30% back in opposite direction from previous tuning made in October Title Update)
    Tuning across all Gamestyles (Simulation, Arcade, Competitive):
    20% increase to ball carrier fumble chance when using the ‘Aggressive Ball Carrier’ Coach Adjustment
    DEV NOTE: After watching our users play Madden 19 over the last few months and listening to the community feedback around our previous Title Updates, we felt we needed to make some tuning changes for Gameplay to provide some further balance to previous improvements and fixes. As the game has evolved since launch and certain meta’s have shifted, we remain committed post-launch support to ensure the game remains balanced as well as continuing to meet the needs of all of our players all season long.
    MizzouRah
    Since this is the first Madden I've played in years, do tuners just install automatically?

    They great thing about tuners are that if you dont like it you can delete it from your profile and you aren,t forced to install the tuner...
    Well, I was excited about this patch until I played enough games to experience the regression in pass defense. I didn’t see anything in the notes that would have suggested this kind of impact. I have to admit that my patience with this game is dwindling.
    So, I’ve been pretty happy with the overall play of the game for awhile. I’ve tweaked sliders some, but not to a ridiculous extent. This last gameplay tuner update (not the patch, but the gameplay tuner that came out a few days ago, I believe is what has changed things some) is allowing the DT to tackle my QB BEFORE he hands the ball off on certain run plays!!! Lol. They decreased the blockshed timing from what i understand to help make running harder. Well, if the qb can’t even hand the ball off, yeah, that makes it harder.
    To be clear, it’s not on every play, but I’ve seen it a few times in a few games played, and it’s slightly annoying. I suppose it happens every once in awhile IRL, but on a simple running stretch play, I expect my qb to be able to take the snap, turn, and handoff. So, I’m a little sour on the latest gameplay tuner.
    Sent from my iPhone using Tapatalk
    Happy about the new gameplay fixes
    But how the heck have they not fixed WR and RB screens where they just spin in a circle til you destroy them?
    ZBrewPack
    Well, I was excited about this patch until I played enough games to experience the regression in pass defense. I didn’t see anything in the notes that would have suggested this kind of impact. I have to admit that my patience with this game is dwindling.

    Overall the game is playing better with this patch for me. Even pass coverages I feel like have been somewhat better except for when your DB just decides to go dumb on deep routes. All of a sudden after this patch sometimes on deep routes your DB will just pause mid coverage and let the WR get a few yards past him. It's frustrating when the WR didnt beat your DB, he just stopped and let WR run right by him, I've almost destroyed a few controllers over it.
    Lisac
    Happy about the new gameplay fixes
    But how the heck have they not fixed WR and RB screens where they just spin in a circle til you destroy them?

    User RB screens are a joke, I know they were overpowered in last years madden. But now this year your blockers just let a defender or two run right by them to blow up the screen. I'll even call a screen in the perfect situation against a blitz, leaving only one defender out in the flats and almost every time all 3 or 4 of my blockers just let that one defender run right by them to blow it up.
    Shosum13
    User RB screens are a joke, I know they were overpowered in last years madden. But now this year your blockers just let a defender or two run right by them to blow up the screen. I'll even call a screen in the perfect situation against a blitz, leaving only one defender out in the flats and almost every time all 3 or 4 of my blockers just let that one defender run right by them to blow it up.

    #1 problem imo, ruined the game for me.
    Starting 2024 season my relocated team the AZ Cardinals who went to San Diego to be the Aftershocks,.... starting this their 3rd season in San Diego now suddenly have the Tampa Bay Buccaneers logo is on their helmets now and saying Bucs at the top of the helmet.
    I'm telling you relocation in this game is really screwed up. Just such a bad job with it in this game which still has some other issues. I guess they're just never going to get this Madden game right. I know they're trying which is apreciative but they fix a few things and screw up something else.
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