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Madden NFL 19 Gameplay Video - Texans vs. Seahawks

Madden NFL 19

Madden NFL 19 Gameplay Video - Texans vs. Seahawks

Sports Gamers Online has posted a new Madden NFL 19 gameplay video, featuring the Houston Texans vs. Seattle Seahawks in the rain. This video was captured on All-Madden difficulty with Sim game style settings.

Make sure to check it out and post your thoughts.

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  1. So much for the "you'll see fewer sacks in Madden 19" claim. I've seen a bunch of them in all of the gameplay videos posted so far, at the same rate as previous games.
    TB5XSBW
    So much for the "you'll see fewer sacks in Madden 19" claim. I've seen a bunch of them in all of the gameplay videos posted so far.

    Very true. Looks like same Madden though the one thing I'm focusing on is gameplay video Vs. CPU for any qb AI improvement.
    I have watched about 3 full gameplay videos at this point, this being the fourth. I would have to say this gameplay was the best overall, so far.
    This may be the first "sim" gameplay I have seen today. Definitely noticed improvements over M18. Interactions appeared smoother. I was satisfied with blocking and shedding, generally. I saw improvements in coverage and coverage animations which continue to keep me looking forward to playing.
    They should really ditch the season totals for COMP/ATT and just go with completion percentage in the QB intros. You really wouldn't use COMP/ATT for anything more than one game.
    The end looked like classic madden. The user didn’t trust man coverage and played zone the entire final drive. The cpu went into robo qb and didn’t miss a pass.
    It’s madden. I’ve played this game before. Too many times to get excited anymore
    kjcheezhead
    The end looked like classic madden. The user didn’t trust man coverage and played zone the entire final drive. The cpu went into robo qb and didn’t miss a pass.
    It’s madden. I’ve played this game before. Too many times to get excited anymore

    That exact scenario plays out EVERY WEEK in the NFL.
    Nerox23
    The players are built like nfl blitz players, I cant get past it and its really a game breaker for me.

    The players do look pretty bulky. In the Pat's video Brady has huge shoulders and when he hunches before it throws it looks bad.
    Nerox23
    The players are built like nfl blitz players, I cant get past it and its really a game breaker for me.

    I've heard this is a "bug" and will be fixed in the final build. The devs acknowledged the pads are too bulky at least and plan on having it fixed.
    So take that for what it's worth.
    Nerox23
    The players are built like nfl blitz players, I cant get past it and its really a game breaker for me.

    Yup
    I was thinking they look like the first NFL 2k for Dreamcast
    Boling4Humor
    Is the wind direction still broken?
    Sent from my iPhone using Operation Sports

    I could scream every time I see this.
    Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
    The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
    No matter which way they do it, half the people who play bitch that the wind is wrong.
    adembroski
    I could scream every time I see this.
    Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
    The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
    No matter which way they do it, half the people who play bitch that the wind is wrong.

    Then you need a better indicator for wind direction. Maybe a continuesly moving arrow on a line. Make it moron proof.
    bucky60
    Then you need a better indicator for wind direction. Maybe a continuesly moving arrow on a line. Make it moron proof.

    I don't believe in playing to the lowest common denominator. If you've gone your entire life without encountering a weather broadcast, why should I take time out of my day to accommodate your ignorance?
    Besides the beautiful colors this looks like the same game we've been playing since how long now? Ugly tackle animations as always. At this point, I give up on organic animations. I forget exactly which Madden produced good physics based tackling, but it was great. Though, after a patch it was ruined. Madden 15, 16, or 17? It was great and then ruined after patches.
    Sent from my SM-G955U using Operation Sports mobile app
    Haven't seen this mentioned yet, but I noticed the cutscenes appeared to be running at 60 fps. Probably not be a big deal to most people, but it always bugged me when the gameplay and cutscenes ran at different frame rates. Happy to see this finally implemented in Madden.
    adembroski
    I don't believe in playing to the lowest common denominator. If you've gone your entire life without encountering a weather broadcast, why should I take time out of my day to accommodate your ignorance?

    Because not everybody is a meteorologist or like me has a pilots license. This isn't a case of lowest common denominator, it's a case of making something unambiguous.
    With so many ways Madden caters to lowest common denominator to attract casuals. This is not one of them.
    adembroski
    I don't believe in playing to the lowest common denominator. If you've gone your entire life without encountering a weather broadcast, why should I take time out of my day to accommodate your ignorance?

    Why should they pander to old people who still use their tv to get the weather? This is such a stupid discussion to be having by the way.
    I like the graphics in the rain weather game. I would like to see a few more camera angles. Maybe some angles between the current angles available.
    Right now the camera angles are like the front seats in an older car. They have a limited selection of positions. You can find a seat position that is "workable" but nothing comfortable.
    adembroski
    I could scream every time I see this.
    Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
    The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
    No matter which way they do it, half the people who play bitch that the wind is wrong.

    Well....thanks? Awkward.
    Sent from my iPhone using Operation Sports
    bucky60
    Because not everybody is a meteorologist or like me has a pilots license. This isn't a case of lowest common denominator, it's a case of making something unambiguous.
    With so many ways Madden caters to lowest common denominator to attract casuals. This is not one of them.

    You're asking me, by analogy, to accept that "literally" can be its own antonym. At the time I write this, weather.com says my town is experiencing a 6mph southerly wind. My accuweather app on my phone is a bit different, 4 mph wind from the SSE.
    My point is if you stick with the standard, you don't change it to please the wrong people.. I do think goal post flags should be animated properly, and anyone can read those, so I suppose that's what you're asking.
    Boling4Humor
    Well....thanks? Awkward.
    Sent from my iPhone using Operation Sports

    Allow me to profusely apologise. That was NOT meant to be an attack on you personally. I honestly can't remember at the moment which way the indicator is pointing in-game.
    I was expressing my frustration from my 3 years at EA. Dealing with people demanding it change, and then dealing with the flipping back and forth of it in-house.
    adembroski
    I could scream every time I see this.
    Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
    The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
    No matter which way they do it, half the people who play bitch that the wind is wrong.

    Didn't the old pre-3D Madden's used to have a wind sock near the kicking meter? it would be hard to confuse what that means. They also convey strength as well as direction - seems like an obvious solution to me.
    It's the job of UI and UX designers to create intuitive interfaces, not be technically correct.
    adembroski
    You're asking me, by analogy, to accept that "literally" can be its own antonym. At the time I write this, weather.com says my town is experiencing a 6mph southerly wind. My accuweather app on my phone is a bit different, 4 mph wind from the SSE.
    My point is if you stick with the standard, you don't change it to please the wrong people.. I do think goal post flags should be animated properly, and anyone can read those, so I suppose that's what you're asking.

    And people are confused about the wind meter. Make it so they can't be confused.
    Who cares about the way the wind meter looks? Can they fix the fact that there are hurricane force winds in every game leading to either 80 yard punts or 30 yard punts?
    The CPU consistently putting up 20-30 yard punts was one of the biggest reasons I couldn't get into Franchise. I was almost wishing they'd just start going for fourth downs instead of punting because they weren't flipping field position and I'd take back the yardage from the short punts in a play or two.
    TB5XSBW
    So much for the "you'll see fewer sacks in Madden 19" claim. I've seen a bunch of them in all of the gameplay videos posted so far, at the same rate as previous games.

    I agree. All the videos are on Rookie or Pro? Hopefully All-Pro difficulty fixes this.
    Sent from my iPhone using Operation Sports
    Dagio
    Haven't seen this mentioned yet, but I noticed the cutscenes appeared to be running at 60 fps. Probably not be a big deal to most people, but it always bugged me when the gameplay and cutscenes ran at different frame rates. Happy to see this finally implemented in Madden.
    That's the first thing I noticed. Silky smooth.
    Sent from my LGLS992 using Operation Sports mobile app
    Why not just get rid of the wind direction arrow and have the options to defend each end zone and have it say if you're kicking with the wind, against it, or if it is a cross wind. Can't see how that'd confuse anyone.
    Nza
    Didn't the old pre-3D Madden's used to have a wind sock near the kicking meter? it would be hard to confuse what that means. They also convey strength as well as direction - seems like an obvious solution to me.
    It's the job of UI and UX designers to create intuitive interfaces, not be technically correct.

    Good idea. Could also use the flags on top of the goal posts or flags at the stadium. On TV when it's windy, they show these things to show how windy it is.
    For small added touches, make the camera move a little bit to show wind, goal posts can move a bit in high winds and have trash occasionally blow across the field.
    XtremeDunkz
    Who cares about the way the wind meter looks? Can they fix the fact that there are hurricane force winds in every game leading to either 80 yard punts or 30 yard punts?

    This. I don’t give a **** how it looks. I care that I have to sim punts and kickoffs in windy games.
    Sent from my iPhone using Tapatalk Pro
    kjcheezhead
    The end looked like classic madden. The user didn’t trust man coverage and played zone the entire final drive. The cpu went into robo qb and didn’t miss a pass.
    It’s madden. I’ve played this game before. Too many times to get excited anymore

    I got so tired of Robo QB in Madden 17 I refused to buy 18....it will be infuriating if it still makes it's way into Madden19! Nothing worse than keeping a below par rookie QB to 75yards through 3 quarters only for him to end up with 350yards by the end of the game.
    Damnmit...this is a really big issue actually, enough to be a hindrance for me and skip this year as well.
    kjcheezhead
    The end looked like classic madden. The user didn’t trust man coverage and played zone the entire final drive. The cpu went into robo qb and didn’t miss a pass.
    It’s madden. I’ve played this game before. Too many times to get excited anymore

    I actually thought that last drive was pretty good. You cannot blame the game for the user play calls and only going zone. My only gripe is that the play clock was nearly zero and Seattle did not call one timeout. I do not think I have ever seen a drive that went the full length of the field with as many plays that it took and there not be one timeout called when there were 3 at their disposal.
    By about play 10 there is usually some confusion with no huddle plus the guys are exhausted. The time in between plays should get a little longer after each play to account for exhaustion and the extra communication required to relay the play to each player.
    Watched a lot of gameplay videos, as have many of you. This appears to be one of the better ones. I believe this is All Madden difficulty level.
    Trying to get a feel for CPU playcalling, but near impossible due to 3 minute quarters. Still seeing "insta-sheds". Tackle animations, while not quite suction, not always representative of a more natural (physics based) outcome. Some of the tackles look overdone and arcade-like to me.
    Man coverage was much better, although will be tuned back before launch. Careful calling cover 3 buzz defenses, as seam routes are wide open. Seam routes are a good way to attack this defense in real life, to be fair, but defender appeared unaware of receiver and did not attempt to carry at least initial coverage properly.
    Player models just look awful and not just shoulder pads. Hopefully this is addressed. Too early to judge but expected better at this stage with frostbite engine in 2nd year.
    I wasn’t specifically referring to the “look” of the direction but rather, the high winds that happen in game. Sorry for the confusion of my earlier question/post.
    Like someone else said, the special team scenarios are awful. I know we can sim the play but I prefer to actually play every down I can. It’s just borderline game breaking for me personally.
    Edit: Heck, I’d be happy if they just decreased the wind to 1-3 mph. I just want some close balance. I don’t like smashing the field goal record with any kicker I want.
    Sent from my iPhone using Operation Sports
    adembroski
    I could scream every time I see this.
    Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
    The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
    No matter which way they do it, half the people who play bitch that the wind is wrong.

    Why not remove the indicator and put up a graphic that reads "Wind R-to-L at 8 mph." instead?
    adembroski
    I could scream every time I see this.
    Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
    The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
    No matter which way they do it, half the people who play bitch that the wind is wrong.

    I can understand your frustration to a point but I think it's misguided. If you put your current weather arrow in front of 100 people, I bet 90 of them would say the red arrow is pointing the way the wind is blowing to, not from. The small minority think it is the opposite. As others have stated, a wind sock or other simple measure would eliminate the confusion.
    At the beginning of the game there is no context in regard to the wind so I just hit a random button and just deal with it. That was just poor programming.
    At the end of a day it's just a video game.
    They should just go with something simple that shows the stadium from an aerial view with the North always facing up so that players can see which way each end zone is, then have an arrow to the side that shows which way wind is blowing and at what speeds. Then when you are selecting defend it also highlights that end zone for you to further avoid confusion.
    I spent 5 minutes making this in paint. It's simple and to the point. EA could obviously pretty it up some more, but this is a way to present it that gives you a cool view of the stadium's shape and in a manner that cannot be confused.
    The issue isn’t the appearance of the wind meter. The issue is the high wind speeds affecting special teams. In online CFM’s the high winds makes special teams unrealistic. Whoever is kicking with the wind has the advantage, even from 55-60+ field goals. These fg kicks are routinely made, which we know is unrealistic. If the offense it backed up in their own territory, punts from inside the 10 or 20 are kicked to their opponents inside the 20 or 10 yard line.
    Special teams are important and makeup a 3rd of the game. This is a gross oversight that EA must fix.
    Sent from my iPhone using Operation Sports
    SoulGloSouthpaw
    The issue isn’t the appearance of the wind meter. The issue is the high wind speeds affecting special teams. In online CFM’s the high winds makes special teams unrealistic. Whoever is kicking with the wind has the advantage, even from 55-60+ field goals. These fg kicks are routinely made, which we know is unrealistic. If the offense it backed up in their own territory, punts from inside the 10 or 20 are kicked to their opponents inside the 20 or 10 yard line.
    Special teams are important and makeup a 3rd of the game. This is a gross oversight that EA must fix.
    Sent from my iPhone using Operation Sports

    You'd be surprised. It's not one single issue with it. Like most things with this series, there are multiple things that need to be changed with the wind and its indicator.
    I can remember when seemingly little things like this wasn’t an issue...back when there was competition. Sigh
    Sent from my iPhone using Operation Sports
    I Just hate not knowing wind conditions before kicking a field goal. I routinely call a field goal. Get on the field. Realize I have no shot at making it because of the wind and waste a timeout.
    canes21
    You'd be surprised. It's not one single issue with it. Like most things with this series, there are multiple things that need to be changed with the wind and its indicator.

    Sent from my LG-AS993 using Tapatalk
    With out any changes to presentation it seriously looks impossible to tell the difference between 17-19. I use to love Madden but I just disagree with their expanded take on a football game. Give me more immersion and less MUT!!! Same refs, same announcers spitting same lines, same QB walk off just covered over. Not feeling it any more.
    I 100 percent agree that madden looks the same and they can’t even change scoreboard through the years. I think the announcers are boring.
    Bring back madden to announce and the highlights from other games were in the original
    Madden back in 1990
    Whatever happened to user stats?
    MUT is crap, but that is the way things are headed. Multiplayer is in franchise will be out
    And that’s
    DGuinta1
    Sidelines look no different neither. Immersion as stated, where is it?

  2. Pre/Halftime Show
  3. Multiple scoreboard overlays
  4. Dynamic weather
  5. Announcers saying your first/last name
  6. Different announcers for different games
  7. Sideline reporter
  8. Gameface
  9. Hometeam advantage
  10. Tattoos/Mouthpieces

    Can you imagine a madden game with all of the above?
  11. That box that pops up during the replays saying something like "22 yad reception" is so bad man. Who thinks it's a good idea to have that in the game. :lol:
    The QB throwing animations still look awful.
    Not to be entirely negative, there were some nice pass rush moves off the edge by Watt and Frank Clark.
    Man coverage needs a tweak not a overhaul. DB's break too fast on the ball.
    SoulGloSouthpaw
    The issue isn’t the appearance of the wind meter. The issue is the high wind speeds affecting special teams. In online CFM’s the high winds makes special teams unrealistic. Whoever is kicking with the wind has the advantage, even from 55-60+ field goals. These fg kicks are routinely made, which we know is unrealistic. If the offense it backed up in their own territory, punts from inside the 10 or 20 are kicked to their opponents inside the 20 or 10 yard line.
    Special teams are important and makeup a 3rd of the game. This is a gross oversight that EA must fix.
    Sent from my iPhone using Operation Sports

    Well said. It staggers me that the overpowered wind effects have been in the game for several years now. How do they not spot this? Kicking and punting are not remotely realistic.
    And it can't be that hard to tone down surely.
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