Madden NFL 19
Madden NFL 19 Gameplay Video - Texans vs. Seahawks
Make sure to check it out and post your thoughts.

Make sure to check it out and post your thoughts.
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Very true. Looks like same Madden though the one thing I'm focusing on is gameplay video Vs. CPU for any qb AI improvement.
This may be the first "sim" gameplay I have seen today. Definitely noticed improvements over M18. Interactions appeared smoother. I was satisfied with blocking and shedding, generally. I saw improvements in coverage and coverage animations which continue to keep me looking forward to playing.
It’s madden. I’ve played this game before. Too many times to get excited anymore
It’s madden. I’ve played this game before. Too many times to get excited anymore
That exact scenario plays out EVERY WEEK in the NFL.
The players do look pretty bulky. In the Pat's video Brady has huge shoulders and when he hunches before it throws it looks bad.
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I've heard this is a "bug" and will be fixed in the final build. The devs acknowledged the pads are too bulky at least and plan on having it fixed.
So take that for what it's worth.
Yup
I was thinking they look like the first NFL 2k for Dreamcast
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I could scream every time I see this.
Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
No matter which way they do it, half the people who play bitch that the wind is wrong.
Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
No matter which way they do it, half the people who play bitch that the wind is wrong.
Then you need a better indicator for wind direction. Maybe a continuesly moving arrow on a line. Make it moron proof.
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I don't believe in playing to the lowest common denominator. If you've gone your entire life without encountering a weather broadcast, why should I take time out of my day to accommodate your ignorance?
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Because not everybody is a meteorologist or like me has a pilots license. This isn't a case of lowest common denominator, it's a case of making something unambiguous.
With so many ways Madden caters to lowest common denominator to attract casuals. This is not one of them.
Why should they pander to old people who still use their tv to get the weather? This is such a stupid discussion to be having by the way.
Right now the camera angles are like the front seats in an older car. They have a limited selection of positions. You can find a seat position that is "workable" but nothing comfortable.
Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
No matter which way they do it, half the people who play bitch that the wind is wrong.
Well....thanks? Awkward.
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With so many ways Madden caters to lowest common denominator to attract casuals. This is not one of them.
You're asking me, by analogy, to accept that "literally" can be its own antonym. At the time I write this, weather.com says my town is experiencing a 6mph southerly wind. My accuweather app on my phone is a bit different, 4 mph wind from the SSE.
My point is if you stick with the standard, you don't change it to please the wrong people.. I do think goal post flags should be animated properly, and anyone can read those, so I suppose that's what you're asking.
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Allow me to profusely apologise. That was NOT meant to be an attack on you personally. I honestly can't remember at the moment which way the indicator is pointing in-game.
I was expressing my frustration from my 3 years at EA. Dealing with people demanding it change, and then dealing with the flipping back and forth of it in-house.
Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
No matter which way they do it, half the people who play bitch that the wind is wrong.
Didn't the old pre-3D Madden's used to have a wind sock near the kicking meter? it would be hard to confuse what that means. They also convey strength as well as direction - seems like an obvious solution to me.
It's the job of UI and UX designers to create intuitive interfaces, not be technically correct.
My point is if you stick with the standard, you don't change it to please the wrong people.. I do think goal post flags should be animated properly, and anyone can read those, so I suppose that's what you're asking.
And people are confused about the wind meter. Make it so they can't be confused.
I agree. All the videos are on Rookie or Pro? Hopefully All-Pro difficulty fixes this.
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I was thinking they look like the first NFL 2k for Dreamcast
Lol. I thought the exact same thing. I kinda dig it.
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It's the job of UI and UX designers to create intuitive interfaces, not be technically correct.
Good idea. Could also use the flags on top of the goal posts or flags at the stadium. On TV when it's windy, they show these things to show how windy it is.
For small added touches, make the camera move a little bit to show wind, goal posts can move a bit in high winds and have trash occasionally blow across the field.
This. I don’t give a **** how it looks. I care that I have to sim punts and kickoffs in windy games.
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It’s madden. I’ve played this game before. Too many times to get excited anymore
I got so tired of Robo QB in Madden 17 I refused to buy 18....it will be infuriating if it still makes it's way into Madden19! Nothing worse than keeping a below par rookie QB to 75yards through 3 quarters only for him to end up with 350yards by the end of the game.
Damnmit...this is a really big issue actually, enough to be a hindrance for me and skip this year as well.
It’s madden. I’ve played this game before. Too many times to get excited anymore
I actually thought that last drive was pretty good. You cannot blame the game for the user play calls and only going zone. My only gripe is that the play clock was nearly zero and Seattle did not call one timeout. I do not think I have ever seen a drive that went the full length of the field with as many plays that it took and there not be one timeout called when there were 3 at their disposal.
By about play 10 there is usually some confusion with no huddle plus the guys are exhausted. The time in between plays should get a little longer after each play to account for exhaustion and the extra communication required to relay the play to each player.
Trying to get a feel for CPU playcalling, but near impossible due to 3 minute quarters. Still seeing "insta-sheds". Tackle animations, while not quite suction, not always representative of a more natural (physics based) outcome. Some of the tackles look overdone and arcade-like to me.
Man coverage was much better, although will be tuned back before launch. Careful calling cover 3 buzz defenses, as seam routes are wide open. Seam routes are a good way to attack this defense in real life, to be fair, but defender appeared unaware of receiver and did not attempt to carry at least initial coverage properly.
Player models just look awful and not just shoulder pads. Hopefully this is addressed. Too early to judge but expected better at this stage with frostbite engine in 2nd year.
Like someone else said, the special team scenarios are awful. I know we can sim the play but I prefer to actually play every down I can. It’s just borderline game breaking for me personally.
Edit: Heck, I’d be happy if they just decreased the wind to 1-3 mph. I just want some close balance. I don’t like smashing the field goal record with any kicker I want.
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Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
No matter which way they do it, half the people who play bitch that the wind is wrong.
Why not remove the indicator and put up a graphic that reads "Wind R-to-L at 8 mph." instead?
Wind direction changes every other year because half the people don't know how wind direction indicators work, so the moment you "fix" it for half of the users, the other half become confused.
The arrow for wind direction SHOULD point INTO the wind. IE if the wind is blowing north-to-south, the arrow should point north. It was like this in Madden 12, people whined because they apparently have never seen a weather vein or watched the weather channel, so we flipped it. Then the non-ignorant people started complaining.
No matter which way they do it, half the people who play bitch that the wind is wrong.
I can understand your frustration to a point but I think it's misguided. If you put your current weather arrow in front of 100 people, I bet 90 of them would say the red arrow is pointing the way the wind is blowing to, not from. The small minority think it is the opposite. As others have stated, a wind sock or other simple measure would eliminate the confusion.
At the beginning of the game there is no context in regard to the wind so I just hit a random button and just deal with it. That was just poor programming.
At the end of a day it's just a video game.
I spent 5 minutes making this in paint. It's simple and to the point. EA could obviously pretty it up some more, but this is a way to present it that gives you a cool view of the stadium's shape and in a manner that cannot be confused.
Special teams are important and makeup a 3rd of the game. This is a gross oversight that EA must fix.
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Special teams are important and makeup a 3rd of the game. This is a gross oversight that EA must fix.
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You'd be surprised. It's not one single issue with it. Like most things with this series, there are multiple things that need to be changed with the wind and its indicator.
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Bring back madden to announce and the highlights from other games were in the original
Madden back in 1990
Whatever happened to user stats?
MUT is crap, but that is the way things are headed. Multiplayer is in franchise will be out
And that’s
Can you imagine a madden game with all of the above?
The QB throwing animations still look awful.
Not to be entirely negative, there were some nice pass rush moves off the edge by Watt and Frank Clark.
Man coverage needs a tweak not a overhaul. DB's break too fast on the ball.
Special teams are important and makeup a 3rd of the game. This is a gross oversight that EA must fix.
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Well said. It staggers me that the overpowered wind effects have been in the game for several years now. How do they not spot this? Kicking and punting are not remotely realistic.
And it can't be that hard to tone down surely.