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Madden NFL 19 Gameplay Tuning Update Available, Reduced Stamina Penalty in Simulation Gamestyle & More

Madden NFL 19

Madden NFL 19 Gameplay Tuning Update Available, Reduced Stamina Penalty in Simulation Gamestyle & More

EA has released a new Madden NFL 19 gameplay tuning update today. The reduced stamina penalty in simulation gamestyle is huge.

Check out the full details below and let us know what you think.

Simulation:

  • Reduced the stamina penalty when using Acceleration boost and/or One Cut to lengthen the time necessary before fatigue sets in on a per-play basis
  • 30% increase to defensive run-block disengage angles (this is 30% back in opposite direction from previous tuning made in October Title Update)

Competitive:

  • Decreased Interception Threshold to a value of 60 from 75 – any defender with a catch rating of 60 or higher will never drop an INT when in open space
  • 60% decrease to offensive success chance for multi-player aggressive catches
  • 30% increase to defensive run-block disengage angles (this is 30% back in opposite direction from previous tuning made in October Title Update)

Tuning across all Gamestyles (Simulation, Arcade, Competitive):

  • 20% increase to ball carrier fumble chance when using the ‘Aggressive Ball Carrier’ Coach Adjustment
DEV NOTE: After watching our users play Madden 19 over the last few months and listening to the community feedback around our previous Title Updates, we felt we needed to make some tuning changes for Gameplay to provide some further balance to previous improvements and fixes. As the game has evolved since launch and certain meta’s have shifted, we remain committed post-launch support to ensure the game remains balanced as well as continuing to meet the needs of all of our players all season long.
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  1. "Reduced the stamina penalty when using Acceleration boost and/or One Cut to lengthen the time necessary before fatigue sets in on a per-play basis"
    Absolutely huge change. This has been so frustrating. You can't run a punt back without quickly running out of sprint and you can't do a move with a runner and continue to sprint all the way to the end zone most times which is just not realistic. Love this.
    PhillyPhanatic14
    "Reduced the stamina penalty when using Acceleration boost and/or One Cut to lengthen the time necessary before fatigue sets in on a per-play basis"
    Absolutely huge change. This has been so frustrating. You can't run a punt back without quickly running out of sprint and you can't do a move with a runner and continue to sprint all the way to the end zone most times which is just not realistic. Love this.

    So frustrating, make the right reads and find a nice hole on a kick return or run and all of a sudden run out of gas still 20-30 yards away from the endzone. I know sometimes it happens and players run out of gas when going full speed but not nearly as often or as fast as it was happening in game.
    That stamina change is awesome!
    Also side note... it’s nice to see them using tuner updates effectively after introducing this feature a few years back. The first year they introduced tuners they didn’t use it at all! So it’s nice not only are they using tuners, they actually tuned something that was bothering myself and many others.
    Yay EA
    IcedCoffee1983
    That stamina change is awesome!
    Also side note... it’s nice to see them using tuner updates effectively after introducing this feature a few years back. The first year they introduced tuners they didn’t use it at all! So it’s nice not only are they using tuners, they actually tuned something that was bothering myself and many others.
    Yay EA

    They do have tuning updates with title updates. but I haven't seen a stand alone tuning update for a few years.
    No matter how this tuning turns out I am thoroughly impressed that they have started listening to the sim community and tuner feedback provided on this site. I truly hope that penalties can be tuned as well..This opens up a whole new world for Madden and they must have worked to find a way to separate the modes which is a plus too me..I give credit where it's due great job EA for opening this up..Now just tune , tune, tune, to get that realistic sim alot of the community wants...Roadman I am starting to take your word for it that they look at feedback I know this issue has been brought up many times with the tuners..Kudos my man!!!
    Thanks edaddy and thanks for keeping it real, too!
    Interesting you bring up penalties, I tweeted Clint about DH making a comeback in Sim this morning.
    roadman
    Thanks edaddy and thanks for keeping it real, too!
    Interesting you bring up penalties, I tweeted Clint about DH making a comeback in Sim this morning.

    A few penalty tweaks would be really great for immersion. Just last night I was getting kinda chewed up on the ground and the CPU got a block in the back and a holding. I can honestly say the surprise of the randomness/genuine feel of a call out of the blue really piqued my interest and added to the game. Of course the calls being in my favour was good for the result, but I am more about context and the calls seemed legit and as I said very unexpected, yet realistic.
    Dittohead
    A few penalty tweaks would be really great for immersion. Just last night I was getting kinda chewed up on the ground and the CPU got a block in the back and a holding. I can honestly say the surprise of the randomness/genuine feel of a call out of the blue really piqued my interest and added to the game. Of course the calls being in my favour was good for the result, but I am more about context and the calls seemed legit and as I said very unexpected, yet realistic.

    I have games too where I see a few random penalties and it does add to the immersion, would love to see it tweaked a bit via tuner rather than messing with sliders. Had a huge run called back because of holding, it was against me so I wasn't happy but realistic nonetheless as there was a huge hole to run through.
    I wish they would do any gameplay tuning through the Sliders as not everything impacts everyone in the same manner.
    This eliminates forcing changes upon those gamers that enjoy a certain aspect that others may not have and really puts gameplay experience into the gamers hands.
    I loved the October update and what it has done to run gameplay, especially the reduction of the “disengage”.
    I wasn’t impacted by any Stamina issue as others have been impacted.
    Again, just wish they would let the Sliders altar any gameplay tuning that’s not considered a bug.
    Hopefully things start to progress towards this ideology sooner, rather than later.
    I have to admit that for me Madden is in a good place ...I can definitely feel the much need changes.. 2 things that standout to me is finally the Cpu can run the ball without 50,000 juke to get to the hole..Also pass coverage seems to be much improved on both sides of the ball...
    This right here could POSSIBLY make me a believer in buying Madden 20!!!
    baconbits11
    Nice to see EA finally using the tuners in Madden. Seems they use them all the time in NHL and Fifa.

    The whole point of them adding in tuners, was so they could tune things on the fly, and not have the consumer wait for a patch release.
    However, all they do is include the tuners with the release of the patches anyways, minus this one anomaly, and seemingly makes this feature useless.
    I hope going forward they continue this trend of releasing tuner updates separately, and earlier than having us wait for a patch to drop.
    edaddy
    I have not been prompted for a tuner update on xbox anyone else?

    Same here, I'll check Twitter.
    From EA's Community Manager:
    So I just did it on my home Xbox.
    I believe the update downloads as part of the Play Call Data Update. When you log in you will get the message that you need to Restart for Live Content Update. Close the Game, Log back in and when you do the message should go away. Success.
    I would have never guessed that. lol
    I had two plays in my last game that I wouldn't have had without the stamina adjustment. I had a 59 yard pick 6 by a linebacker that would have had him running out of steam at the 30 and getting caught before, and also an even better play was a play where my RB had to speed to the edge to outrun an LB, then I trucked a safety, and then was able to accelerate again for a 50 yard TD without getting caught, with a 87 speed power back(on 75 speed parity to boot)
    This is probably a placebo, but I feel like the CPU running backs are even better now then right after the Title Update. I see even less extraneous cuts and they are better at cutting to the sideline instead of breaking back inside all the time.
    roadman
    Same here, I'll check Twitter.
    From EA's Community Manager:
    So I just did it on my home Xbox.
    I believe the update downloads as part of the Play Call Data Update. When you log in you will get the message that you need to Restart for Live Content Update. Close the Game, Log back in and when you do the message should go away. Success.
    I would have never guessed that. lol

    So what if u delete the play call data? You delete the tuner?
    Ok 2 things:
    1. I am on Xbox One X, after I press start at the title screen there was a "play call data" update and it went quickly and automatically. It said nothing about a tuner, there was no option to accept it (like a roster update), or anything like that.
    2. It seems I've got the "tuner" and I like it. I see a difference in fatigue/stamina. I even tested it in practice and no more does the one-cut wipe away all of my rb's energy. I noticed in a full play now game as well. I haven't been playing as much lately (Thanks Red Dead Redemption 2) but the one full game I played tonight also seemed to have more penalties called (All-pro Sim default everything). The game is a lot cleaner overall.
    All of a sudden wr bubble screens are to the house almost every time no matter what and D line gets no pressure at all everyone is blocked perfectly and my opponent ran this same play 5 times in a row and scored every time until I conceded!
    What the hell is going on
    Shosum13
    So frustrating, make the right reads and find a nice hole on a kick return or run and all of a sudden run out of gas still 20-30 yards away from the endzone. I know sometimes it happens and players run out of gas when going full speed but not nearly as often or as fast as it was happening in game.

    This just happened to me yesterday with Deion Jones off a pick six that would've been a TD if the meter didn't drain to 0 in like 5 secs after using the boost.
    "30% increase to defensive run-block disengage angles (this is 30% back in opposite direction from previous tuning made in October Title Update)"
    What does this mean?
    Surprised EA hasn't had Commatary updates like they did last year.. I mean that was the whole reason they brought in Brandon Guiden & Charles Davis..
    Wonder why they haven't done it this year along with the slew of new Touchdown Celebrations they were said they would add this year...
    Sent from my SM-G920T using Operation Sports mobile app
    Chiefsfan881129
    Surprised EA hasn't had Commatary updates like they did last year.. I mean that was the whole reason they brought in Brandon Guiden & Charles Davis..
    Wonder why they haven't done it this year along with the slew of new Touchdown Celebrations they were said they would add this year...
    Sent from my SM-G920T using Operation Sports mobile app

    I get the commentary updates each week just like last year. I think its tied in to the weekly roster updates perhaps. Its usually just some talking points about each team in the beginning of the game. I solely play Play Now.
    CaptainFear
    I get the commentary updates each week just like last year. I think its tied in to the weekly roster updates perhaps. Its usually just some talking points about each team in the beginning of the game. I solely play Play Now.

    I haven't noticed any but if they are adding commentary stuff, dammit say Las Vegas and San Diego for relocation teams and fix it for the draft as well.
    I'm wondering if they updated anything with the offseason free agency logic through a tuner or this last patch. I simmed to the offseason in a few test franchises just to make sure I was seeing it correctly but I no longer see teams like the Rams try and sign Le'Veon Bell in free agency. Now it's always teams like the Jets, Colts, and Bears trying to sign him which is nice, I got sick of watching teams already with a stud running back trying to sign him.
    I need a bit more time with it, but I'm not 100% sure I love this update. Thank goodness it's in a play call file that I can delete.
    I like the stamina thing, mostly, though I wish the whole Madden approach to fatigue were different.
    What I don't like is that I saw more skating in coverage and warping plays on the ball (super diving swats and warp picks) than I'd seen immediately prior to the tuner.
    Am I alone in that?
    Trojan Man
    I need a bit more time with it, but I'm not 100% sure I love this update. Thank goodness it's in a play call file that I can delete.
    I like the stamina thing, mostly, though I wish the whole Madden approach to fatigue were different.
    What I don't like is that I saw more skating in coverage and warping plays on the ball (super diving swats and warp picks) than I'd seen immediately prior to the tuner.
    Am I alone in that?

    I'm with you, after this tuner I have notice that tackling is worse than before, I lowering the tackling slider by three point and it helps a bit.
    I got a digital download of game and I haven't got any prompt to download a tuning file. The only thing that downloads is the play calling file. How can I download the new tuning file?
    bigt_24_r
    I got a digital download of game and I haven't got any prompt to download a tuning file. The only thing that downloads is the play calling file. How can I download the new tuning file?

    the tuner update is included in the play call download
    Trojan Man
    I need a bit more time with it, but I'm not 100% sure I love this update. Thank goodness it's in a play call file that I can delete.
    I like the stamina thing, mostly, though I wish the whole Madden approach to fatigue were different.
    What I don't like is that I saw more skating in coverage and warping plays on the ball (super diving swats and warp picks) than I'd seen immediately prior to the tuner.
    Am I alone in that?

    While I'm not seeing skating, I am seeing DB's take several extra steps before driving on curls, hitches and comebacks. Assigning leverages don't seem as effective to me as before. However, the CPU seems to be playing tighter coverage, which I like.
    Smoke6
    All of a sudden wr bubble screens are to the house almost every time no matter what and D line gets no pressure at all everyone is blocked perfectly and my opponent ran this same play 5 times in a row and scored every time until I conceded!
    What the hell is going on

    This probably isn't tuner related. Some of the bubble screens are very, very hard to stop to the point you almost have to commit your user to it. They were also good last year so this isn't really new.
    If I need to drive the length of the field in a short amount of time I almost always open that possession with a bubble screen. If the opponent tries to play any type of prevent set up it's an easy 15+ especially if your receiver has good AGI and ball carrier moves.
    I like the stamina changes for sure and have already noticed it working. I have a minor issue with blockshed changes, though. In 2 games, I’ve had 2 running plays where the DT blockshed so quickly, he tackled the qb before he could even handoff! Lol.
    Now, that happens from time to time IRL, but it’s kind of annoying in the game when u know it’s a tuning thing. Again, only twice in 2 games, but the fact that I’ve seen it more than once bothers me. Not a game breaker, but a minor nuisance.
    Sent from my iPhone using Tapatalk
    OhMrHanky
    I like the stamina changes for sure and have already noticed it working. I have a minor issue with blockshed changes, though. In 2 games, I’ve had 2 running plays where the DT blockshed so quickly, he tackled the qb before he could even handoff! Lol.
    Now, that happens from time to time IRL, but it’s kind of annoying in the game when u know it’s a tuning thing. Again, only twice in 2 games, but the fact that I’ve seen it more than once bothers me. Not a game breaker, but a minor nuisance.
    Sent from my iPhone using Tapatalk

    That blockshed issue has happen twice to me too, but IMO it's a bug because both times it happened against me when I was in heavy formation, the opposing team had a DT lined up over the Center and I ran a specific zone blocking play. IRL either the QB or the C would make an adjustment to the blocking scheme to not let that guy come untouched.
    Trojan Man
    I need a bit more time with it, but I'm not 100% sure I love this update. Thank goodness it's in a play call file that I can delete.
    I like the stamina thing, mostly, though I wish the whole Madden approach to fatigue were different.
    What I don't like is that I saw more skating in coverage and warping plays on the ball (super diving swats and warp picks) than I'd seen immediately prior to the tuner.
    Am I alone in that?

    I've only played 3 games post patch so not a huge sample size but one thing that was immediately noticeable for me was how "loose" the game feels now. It's weird because on one hand, I'm really liking how its playing and how fluid it feels but at the same time some of the stuff that happens looks really odd and like any kind of physics/momentum/foot planting has gone right out the window. I had to check that my settings didn't switch to very fast game speed because it almost seems like certain animations are on double speed.
    Seeing a lot of stuff like this:

    via Gfycat


    where foot planting is just non-existent and it feels like the animation is forced into a situation rather than something occurring naturally.

    And then the above is what I mentioned with the loose feeling. That's Derrick Henry, the antithesis of an agile back just weaving around at pretty much full speed. In the three games I've played it feels like every player is moving at full speed at all times and like there really is no acceleration.
    Also, the CPU running game is still really, really rough.
    Deuce, I have always found the lack of momentum/physics to be quite noticeable. It's an eyesore and immersion killer. The cpu running, while improved, is still pretty awful...no question there.
    I like the update, but I'm at the point I'd just like to play. Not wait for more updates to make the game playable. Especially this far into the season. I appreciate the upkeep, but I'd appreciate a better product out of the gate. Doubtful of that happening as there are people who think Madden represents what they see on TV and MUT guys pretty much ensure we'll be getting titles that need lots of maintenance as opposed to a polished product. The next update could really help though...I think it was Jan/Feb before 18 was as good as it is now.
    EDIT - That facemask tackle in your second gif (the one that ends the run) has got to go. I see it literally 12+ times a game. It's absolutely terrible and I'm convinced it's a result of the cpu always (yes always) going for a strip. Defense needs to tone down and stop going for a homerun on every single play and just wrap a guy up or take the easy hit as opposed to trying to leap 7 yards across field to make the superman deflection.
    I don't know what the magic combination of settings are, but I absolutely don't see those crazy CPU runs like in the video above at all anymore. I will go so far as to say that the CPU run game is not just adequate, but great now,.
    Surprised to hear people are having good experiences with the CPU run game. They are still inept in my franchise, and the downs they waste trying to run kill their competitiveness. They end up in third and long way too often especially considering that the AI passing game is somewhat respectable at this point.
    jfsolo
    I don't know what the magic combination of settings are, but I absolutely don't see those crazy CPU runs like in the video above at all anymore. I will go so far as to say that the CPU run game is not just adequate, but great now,.

    Agree, I just saw one last night on a WR screen by the CPU, though. Spin 360 when they could have cut upfield, only 1 play out of 120 or whatever I ended up on.
    Ditto, in the era of title updates and the like for sports games that come out on a yearly basis, I don't see that happening. Other yearly sports games come out with the same issue and need title updates throughout.
    roadman
    Agree, I just saw one last night on a WR screen by the CPU, though. Spin 360 when they could have cut upfield, only 1 play out of 120 or whatever I ended up on.
    Ditto, in the era of title updates and the like for sports games that come out on a yearly basis, I don't see that happening. Other yearly sports games come out with the same issue and need title updates throughout.

    I'm not saying that Madden is alone in this. I am saying that Madden is the absolute worst offender and it's not even close.
    I wish I only saw the RB's play like morons 1 play per game, or every 25-30 carries. I see it about 50% of the time, if not more. I've messed with sliders and rosters about as much as I can at this point. I also have to take what people say with a grain of salt. I see evidence every time I turn the game on, gifs like these posted, youtube, etc, so I have to assume that either what I see is dead wrong or people have a selective/revisionist/biased point of view. Or, we have different copies of the game.
    The updates are making for a much better game regardless of what copy you have (the unfortunate copy myself and many other people own or the copy that 'looks like Sunday') and I'm hopeful they'll continue to iron out some wrinkles. I'm also hopeful that a few of them working on the updates have the crap copy, else there's not much else to look forward to.
    Or perhaps, maybe nobody is wrong and both sides are correct in what they are seeing.
    I've seen the CPU QB spin 360 and fling it once per game, I've seen warping and leaping in the game, so, I've seen some of the crap too.
    I've just settled on sliders(no edits) where it's marginalized to a degree.
    There isn't a need to categorize any group here, we all are here for a better Madden. The game needs many improvements and I've just touched on a few in this post.
    roadman
    Or perhaps, maybe nobody is wrong and both sides are correct in what they are seeing.
    I've seen the CPU QB spin 360 and fling it once per game, I've seen warping and leaping in the game, so, I've seen some of the crap too.
    I've just settled on sliders(no edits) where it's marginalized to a degree.
    There isn't a need to categorize any group here, we all are here for a better Madden. The game needs many improvements and I've just touched on a few in this post.

    Yes sir totally agree with your sentiment road..the less we categorize the better the overall feedback from the community will be..
    played yesterday coach offline cfm
    my 49ers vs GB, they tried to run 18 times and got 43 yards, i was playing coverage most of the game as im against a 99 ovr qb in Rodgers and he threw 40+ times. that is roughly the same run total i get against me normally.
    blackyito
    It was to a point where it was laughable seeing guys gas out because they broke a tackle and made a move.

    It was seriously such a joke before this tune, I can't even count how many times I got caught from behind even if I had a faster back or receiver because they would just gas out. Now its playing so much better, they rarely gas and the game finally rewards you for finding open space.
    Shosum13
    It was seriously such a joke before this tune, I can't even count how many times I got caught from behind even if I had a faster back or receiver because they would just gas out. Now its playing so much better, they rarely gas and the game finally rewards you for finding open space.

    I noticed a fix in Novembers title update because after it installed, I had a 47 yd run with Ty Montgomery(CFM game) and for the first time this year, he had a clear path to the end zone without anyone catching him from behind.
    It still must have been out there after the title update or they wouldn't have tuned it this time around.
    stinkubus
    Surprised to hear people are having good experiences with the CPU run game. They are still inept in my franchise, and the downs they waste trying to run kill their competitiveness. They end up in third and long way too often especially considering that the AI passing game is somewhat respectable at this point.

    Agree while a lot better they still do spins and such at times when they just need to hit the gas and go straight ahead but it is a lot better. Also the CPU play calling is bad. I was leading in a game by 7 and the CPU was running with under a minute left and no timeouts.
    Rayzaa
    Agree while a lot better they still do spins and such at times when they just need to hit the gas and go straight ahead but it is a lot better. Also the CPU play calling is bad. I was leading in a game by 7 and the CPU was running with under a minute left and no timeouts.

    Have you tried putting the rbs spin move and juke ratings down?..I also have adjusted rbs strength, break tackle, trucking and vision ratings slightly higher..It's not a complete fix but its helped..the strength and trucking ratings particularly plays out a rb straight ahead contact animation..
    edaddy
    Have you tried putting the rbs spin move and juke ratings down?..I also have adjusted rbs strength, break tackle, trucking and vision ratings slightly higher..It's not a complete fix but its helped..the strength and trucking ratings particularly plays out a rb straight ahead contact animation..

    No...and i dont want to have to do that to every RB i face. Its not a big problem and they have ripped off some long runs on me as well, i just occasionally see some needless moves.
    The end result of such a change would be to render elusive backs next to worthless. Any CPU team using a zone running scheme would get a major handicap; the XP for their RBs would be wasted as the HUM keeps editing their player's ball carrier moves.
    Not certain that the cure isn't worse than the disease.
    stinkubus
    The end result of such a change would be to render elusive backs next to worthless. Any CPU team using a zone running scheme would get a major handicap; the XP for their RBs would be wasted as the HUM keeps editing their player's ball carrier moves.
    Not certain that the cure isn't worse than the disease.

    Not neccesarily man you can manipulate the ratings so they stay within the archetype..raising McCoys strength and trucking rating while lowering his spin move did not effect his style of running..imo the juke moves and spin moves ratings are overrepresented while the strength and trucking ratings are underrepresented..the edits dont have to be done drastically but its worked for me..rb vision is also a key as well..I have seen different types of rb stay true to their style but also while running forward ,breaking tackles,and finding and adjusting to the open holes..but thats me it might not be what others are looking for..
    I thought they were supposed to fix  your defensive player turning in to an idiot after a pick because of the camera change. These patches... Seems once a month once you get used to what a mess this is, they change it to make it worse. 
    edaddy
    Not neccesarily man you can manipulate the ratings so they stay within the archetype..raising McCoys strength and trucking rating while lowering his spin move did not effect his style of running..imo the juke moves and spin moves ratings are overrepresented while the strength and trucking ratings are underrepresented..the edits dont have to be done drastically but its worked for me..rb vision is also a key as well..I have seen different types of rb stay true to their style but also while running forward ,breaking tackles,and finding and adjusting to the open holes..but thats me it might not be what others are looking for..

    I think that is only part of what they were saying, I think you are missing their point a little bit. I think they were also saying that it puts the CPU at a disadvantage because as they progress their players in the attributes scheme, the human keeps putting them down. The CPU doesn't "know" that you are intentionally lowering those attributes, so it keeps training them and it is useless because the human just keeps putting them back. I don't think the post was about "not fitting the archetype" at all.
    It is less about the running backs staying in their scheme than it is about the CPU wasting upgrading attribute upgrades and training XP because the human player will keep artificially deflating those ratings.
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