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Madden NFL 19 Features Revealed: Gameplay Enhancements, New Connected Franchise Player Archetypes

Madden NFL 19

Madden NFL 19 Features Revealed: Gameplay Enhancements, New Connected Franchise Player Archetypes

EA Sports just revealed the first features of Madden NFL 19, let’s not stand on ceremony and just get right to them:

Product Description

Achieve your gridiron greatness in Madden NFL 19 with more precision and control to win in all the ways you play. Prove your on-field stick-skills with more control over every step, in game-changing moments through the introduction of Real Player Motion. Take control over how you build your dynasty powered by all-new strategic team building tools and the first ever custom draft class editor in Franchise. Dominate the competition with all new ways to build and progress your NFL stars from the past and present in Ultimate Team.

Some Feature Details

REAL PLAYER MOTION: Built from the ground up, Real Player Motion transforms the way you play Madden delivering game-changing control and precision on the field. Realistic character movements provide smooth, immersive animations for adaptive and believable player motion while animation variety creates authentic movement unique to positions and body types. Your favorite players become true-to-life from snap to whistle.

ONE CUT: Control your ball carrier to change direction, avoid the tackle, and accelerate toward the end zone.

HIT THE HOLE: Allows your ball carrier to find the open lane, maneuver around your opponent, and seamlessly run through the lane for extra yardage.

PUSH THE PILE: Power through defenders at the line of scrimmage for that critical inch to get a first down or touchdown.

You can see more on the features in Madden NFL 19 here.

EA has listed dates of feature reveals on their website which you can see here.

Some More Feature Details

A bit on the gameplay from Playstation.com:

Building on the success of last season, Madden NFL 19 pushes gameplay farther than ever before, with advances in popular game modes and control put solidly in the players’ hands.

At the forefront of these changes are the enhancements to player influence. Madden NFL 19 will deliver unprecedented control with Real Player Motion. RPM brings realistic character movements and animation variety, creating authentic movement unique to positions and body types that delivers game-changing control and precision on the field. For example, RPM allows you to “Hit the Hole” by finding an open lane, maneuvering around your opponent, and seamlessly running through the lane for that critical extra yardage.

Also a nugget on Connected Franchise:

A longtime favorite mode in the Madden community is Connected Franchise. This mode gives players the ultimate NFL experience. With Madden NFL 19, in addition to controlling the NFL team of your choosing, you’ll be able to adjust the roster to completely fit your scheme and gameplan thanks to Player Positional Archetypes, which help determine which players are the best fit. Improve how well your roster and scheme match as you earn XP and spend Skill Points to boost specific skill sets.

There will also be an online 3 vs. 3 mode in MUT Squads:

MUT Squads was a popular game mode introduced last season that allowed players to combine efforts to build amazing rosters for online 3 vs. 3 matchups. In Madden NFL 19, you can team up with friends against the CPU to take on tough challenges set to push your teamwork to the limit.

 

Official Press Release

Today Electronic Arts Inc. (NASDAQ: EA) announced EA SPORTS Madden NFL 19, set to deliver more game-changing control to players than ever before. With Real Player Motion Technology, a new animation system that unlocks next level responsiveness and player personality, players will experience more precision as they run, cut, catch and celebrate on the gridiron this season. Along with more authentic ways to build an NFL roster, the ability to train and develop players, achieving NFL greatness never felt so personal. EA celebrates this year’s release three days earlier on August 7th with the Hall of Fame Edition, featuring six-time Pro Bowl player and 2018 Pro Football Hall of Fame Inductee, wide receiver, Terrell Owens on the cover. Fans can anticipate a second cover athlete for the Standard Edition to be released on August 10th. Experience all the tackles, touchdowns, and turnovers in EA SPORTS Madden NFL 19 on Xbox One and PlayStation 4, on August 10th.

“We’ve worked directly with community members on Madden NFL 19 to make a deeper, more immersive football game that gives players what they want – more choice, more control, and key enhancements to fan-favorite modes,” said Carlos Guerrero, Sr. Producer on Madden NFL 19. “Real Player Motion technology combined with all new franchise-building tools like Positional Archetypes and the return of Custom Draft Classes are features that football fans will find fun and engaging. Madden NFL 19 steps up the authentic football experience in so many ways.”

In Madden NFL 19 Franchise Mode, players can choose the offensive and defensive schemes that best fit their playstyle as they compete in single player and/or multiplayer seasons. Schemes are also linked to a new intuitive progression system – based on authentic positional archetypes – that give virtual coaches the tools and the big decision to either win now or build their squad for the future. NFL fans will also have a top community-requested feature with the introduction of Custom Draft Class Creator where fans can create their own draft classes featuring players from the past and present for use in Franchise.

Madden NFL 19 Ultimate Team gives fans even more ways to choose their path to glory as new training tools let them develop their favorite players their way via Player Upgrades. For players who want to prove they’re the best of the best in Solo Challenges, a new curated single-player experience called MUT Solo Battles provides a leaderboard reward system allowing fans to showcase their skills on the field while competing against other top Ultimate Team players.

See the official Madden site.

The Standard Edition of Madden NFL 19 releases on August 10, while the Hall of Fame Edition releases 3 days earlier, on August 7 on Playstation 4 and Xbox One.

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  1. RPM Sound promising. Anybody remember when madden had the authentic running style of each RB? Players like Chris Brown (Tenn Titans) had that very tall running style, while Ricky Williams had that traditional lower running style?
    I miss those days. So much for the “next gen” lol
    I hate to be THAT guy, and I am sure we will get more info. But if custom draft classes is the BIG new feature for franchise that will be very underwhelming imo.
    RPM sounds cool, but I legit feel they have marketed
    "Character movements and animation variety, creating authentic movement unique to positions and body types that delivers game-changing control and precision on the field. For example, RPM allows you to “Hit the Hole” by finding an open lane, maneuvering around your opponent, and seamlessly running through the lane for that critical extra yardage."
    Many times before.
    Vazione
    Is it just me or do they tout player motion every year and it seems virtually the same?
    I am not being negative, I am being serious.

    i think they doing new player motion due to Frostbite engine could be reason
    eric7064
    I hate to be THAT guy, and I am sure we will get more info. But if custom draft classes is the BIG new feature for franchise that will be very underwhelming imo.
    RPM sounds cool, but I legit feel they have marketed
    "Character movements and animation variety, creating authentic movement unique to positions and body types that delivers game-changing control and precision on the field. For example, RPM allows you to “Hit the Hole” by finding an open lane, maneuvering around your opponent, and seamlessly running through the lane for that critical extra yardage."
    Many times before.

    I agree with you 100 % . Custom classes is cool for offline guys i guess, but as an online league only guy i dont get the appeal. Doesnt someone have to know the player attributes then?
    As for RPM . All im gonna say is, remember we have heard this line before, this exact line - https://www.ea.com/news/ea-sports-ignite
    Let me know how that worked out for us ...... I'll will not believe a word they say, until they prove it .
    Vazione
    Is it just me or do they tout player motion every year and it seems virtually the same?
    I am not being negative, I am being serious.

    no sir, you are 100 % correct .
    Nice that they're addressing player motion and animation, but I'll have to see it in motion. Just don't trust EA/Tiburon when it comes to good, authentic, realistic, movement.
    I'm excited to see the game in action though.
    I’m glad RPM is the their main selling point. Whether you’re fan of franchise, play now or MUT this will improve the game (hopefully). Fluidity in gameplay has been really bad for Madden lately. There’s nothing more frustrating than being stuck in a slow animation which dictated the outcome of the play.
    Sent from my iPhone using Tapatalk
    SageInfinite
    Nice that they're addressing player motion and animation, but I'll have to see it in motion. Just don't trust EA/Tiburon when it comes to good, authentic, realistic, movement.
    I'm excited to see the game in action though.

    I agree. Sounds good on paper, but we've been through this song & dance before. I am excited to see if different players have their own unique style of running.
    howboutdat
    I agree with you 100 % . Custom classes is cool for offline guys i guess, but as an online league only guy i dont get the appeal. Doesnt someone have to know the player attributes then?
    As for RPM . All im gonna say is, remember we have heard this line before, this exact line - https://www.ea.com/news/ea-sports-ignite
    Let me know how that worked out for us ...... I'll will not believe a word they say, until they prove it .

    That was TRUE player motion though. This is REAL player motion!
    TecmoZack
    I believe he is entering the hall as a Cowboy.

    The Pro Football Hall of Fame doesn't associate a team with each player. That's a Baseball Hall of Fame thing.
    bad_philanthropy
    Surprised they're going back to early August release date.

    I feel like they want to have another couple of weeks to get sales without having to deal with NBA 2K
    TecmoZack
    I believe he is entering the hall as a Cowboy.

    The NFL does not work like that. Baseball players go in with caps with there team on it. Football players get a head bust. They dont enter the hall attached to a team. They go in as Coach, Contributor or player.
    Edit: CM beat me to it.
    Underwhelming, and XP is still in the game, so that confirms I'm not buying it! :y220b:
    The player archetypes sound cosmetic like the current schemes that essentially do nothing. Disappointed but not surprised, another Maddenless year will probably be good for the soul anyhow.
    Need to see RPM in action before making any judgement on it. I'm really hoping that they added more to franchise mode than what was revealed so far. If that's all that was added to the mode I'm definitely going to pass on this years game.
    jfsolo
    I feel like they want to have another couple of weeks to get sales without having to deal with NBA 2K

    This fall is just an absolute gauntlet of hyped games as well. Red Dead 2, Black Ops 4, Battlefield V, and then Fortnite will likely still be killing it. Getting out ahead before those games inevitably steal your user base is a good move. Wouldn't be surprised if next year it's back to the late August release.
    scitychamps87
    Honestly, this is my biggest shock of the feature reveal so far.
    Sent from my XT1650 using Operation Sports mobile app

    Love it. Hated when they pushed back to late august. Especially with no NCAA now it makes perfect sense to release early August and get a larger head start on 2K.
    I always hated madden releasing only 2weeks before the season. Now we get it right when Preseason games are under way.
    What's the hype on custom draft classes? I know they are kinda cool but surely only for the 1st year, poss 2nd. after that it's anyone guess.
    Seems like without NCAA it's not the most useful?
    I play one franchise usually for about 7 - 9 years in each year.
    jfsolo
    I feel like they want to have another couple of weeks to get sales without having to deal with NBA 2K

    I agree, and also, though it's not a huge seller, they are really pushing the NHL esports angle. I think they want to give the NHL release a bit wider a berth as well.
    Early August feels like Madden time. Firing up the game, and experimenting with it as training camps are opening, was always a nice tradition.
    I’m with the rest of you. I need more in franchise to get me to buy it. Drafting, scouting, player progression all need a serious revamp. Custom draft classes if it’s like NBA2k would be a big addition for me, especially if we can update mid season.
    Overall a very weak first reveal for all the reasons mentioned about RPM
    Sent from my iPhone using Tapatalk
    daze21
    What's the hype on custom draft classes? I know they are kinda cool but surely only for the 1st year, poss 2nd. after that it's anyone guess.
    Seems like without NCAA it's not the most useful?
    I play one franchise usually for about 7 - 9 years in each year.

    I don't worry about this. Speaking for myself i use play just one season i just change the teams.
    My initial thoughts:
    - Custom Draft Classes: It's fine....whatever. I'm actually glad they got this in this year so it will fall off the list of requests for franchise next year (allowing us to get more important stuff in). I get that this was a huge request from the overall community; but it doesn't move the needle much for me. That said...IF....this allows for better fidelity in roster editing in the front-end menus, this could be a really nice plus for historical roster makers.
    - Positional Archetypes: THIS could be interesting if they aren't just 'window dressing' and actually make an impact in-game. If you have legit player types and meaningful player type/scheme fits which play-out on the field...that's a total game-changer for franchise.
    - Earn XP and spend "skill points": correct me if I am wrong, but the term "skill points" is new. This could suggest a modification to the XP/progression engine...this is definitely a potential positive if tied-in well with the archetype system.
    - All of the animation stuff: I need to have controller in-hand to really judge if there are indeed improvements. However, given animation improvements seen in other recent EA games, I have a sneaky hunch this could be a step forward.
    ...and the fact that the franchise reveal is this early in the calendar (after MUT and gameplay), I see that as a positive as well.
    michaelhawj
    Player Positional Archetypes so what does it like ?

    I'm thinking it'll be akin to the player roles that used to be in Madden not too long ago (Insert "EA is re-adding old features" comment here). Players being categorized by their skills in-game, with the hope that EA will create more player differentiation.
    For example, with quarterbacks, you can have "Game Managers" like Alex Smith and Case Keenum, that have high awareness and solid accuracy ratings. Or, you can have "Strong/Big/Cannon/etc. Arm" quarterbacks like Matt Stafford and Josh Allen that have their throw power well over 90 and good deep accuracy to pair with it.
    The only issue/caveat with that is given the contemporary conception of "archetype," which we see predominantly in NBA 2K, is it could mean rating caps (which I am not against, I would actually prefer). Back to the example, "Game Managers" would have pretty good awareness and accuracy you could work with, but you probably cannot get their throw power above the 88-91 range. "Strong Arm" QBs would have immense throwing power but could fall into the low 80s on their short and mid accuracy (and potentially struggle with awareness like a Ryan Mallett, Kyle Boller, potential Josh Allen).
    It also could work with new animations. Powerbacks like Eddie Lacy and LeGarrette Blount use the fancy cuts and hesitation moves you'd see from a LeSean McCoy, and on the other end McCoy would not get the same tackle-breaking, run through contact moves from a powerback. But I feel like something like that already exists within the game?
    Obviously, I don't know how EA wants to pull this off, this is just what I thought of at first glance.
    howboutdat
    I agree with you 100 % . Custom classes is cool for offline guys i guess, but as an online league only guy i dont get the appeal. Doesnt someone have to know the player attributes then?
    As for RPM . All im gonna say is, remember we have heard this line before, this exact line - https://www.ea.com/news/ea-sports-ignite
    Let me know how that worked out for us ...... I'll will not believe a word they say, until they prove it .

    If they actually went the extra mile and added the option of a "story-lines" feature to their draft classes like NBA2K has, then custom draft would be great for online too. Their "story-lines" means that the ratings for each prospect can fluctuate from how the prospect was entered originally so no one really knows the true ratings of each prospect. Without that option, then I would agree with you that custom draft classes is mainly just for offline guys.
    I didn't buy Madden last year but custom draft classes definitely piques my interest. I need to know/see more about all aspects of the game before making a decision. Like for example, will draft classes are they shareable? Can you edit them anytime during a season? Can you add players during a season? Can you upload a new draft class during a season? Is there anything new with CAP? Those are just off of the top of my head but the main one for me is sharable draft classes.
    daze21
    What's the hype on custom draft classes? I know they are kinda cool but surely only for the 1st year, poss 2nd. after that it's anyone guess.
    Seems like without NCAA it's not the most useful?
    I play one franchise usually for about 7 - 9 years in each year.

    People can also put together fictional draft classes that are more realistic than what the Madden engine produces, i.e. fewer 23-24 year old rookies being the highest ranked guys. This is of course assuming that EA implements the system correctly, which I'm not super confident they will do.
    I like some of the features they talked about but I’m not sure how I feel about the run game being they claim to of fixed it last year. Sure they talk about hitting the hole but, guessing we will find out if it’s true.
    Hopefully they add more in depth sliders for us to work with to help the game play better
    This is pretty disappointing for me.
    Firstly, I like the sound of player archetypes, because that sounds close to Player Roles, which was one of my favorite features in past Maddens.
    Unfortunately, we see that XP continues to be prominent, which is probably my least favorite thing about Franchise Mode right now. It's such an eyesore and a pretty big immersion breaker for me.
    Custom Draft Classes does nothing for me, but I'm glad that those who want it so that they can create real-life classes or clean up the generated classes have that now.
    I don't want to condemn the game for good based off of this small info drop, and I don't want to hang my final opinion on what marketing decides to promote, but this is just really disappointing to see out the gate.
    I've been playing a lot of MLB The Show's Franchise Mode since that released, and I really appreciate what they do with Morale and Quirks. Those two things alone give the players a lot of personality, and that's sorely lacking in Madden.
    Hoping there's a lot more to reveal (specifically a UI overhaul) when Franchise info has its week.
    MajorSupreme
    I'm thinking it'll be akin to the player roles that used to be in Madden not too long ago (Insert "EA is re-adding old features" comment here). Players being categorized by their skills in-game, with the hope that EA will create more player differentiation.
    For example, with quarterbacks, you can have "Game Managers" like Alex Smith and Case Keenum, that have high awareness and solid accuracy ratings. Or, you can have "Strong/Big/Cannon/etc. Arm" quarterbacks like Matt Stafford and Josh Rosen that have their throw power well over 90 and good deep accuracy to pair with it.
    The only issue/caveat with that is given the contemporary conception of "archetype," which we see predominantly in NBA 2K, is it could mean rating caps (which I am not against, I would actually prefer). Back to the example, "Game Managers" would have pretty good awareness and accuracy you could work with, but you probably cannot get their throw power above the 88-91 range. "Strong Arm" QBs would have immense throwing power but could fall into the low 80s on their short and mid accuracy (and potentially struggle with awareness like a Ryan Mallett, Kyle Boller, potential Josh Allen).
    It also could work with new animations. Powerbacks like Eddie Lacy and LeGarrette Blount use the fancy cuts and hesitation moves you'd see from a LeSean McCoy, and on the other end McCoy would not get the same tackle-breaking, run through contact moves from a powerback. But I feel like something like that already exists within the game?
    Obviously, I don't know how EA wants to pull this off, this is just what I thought of at first glance.

    You're right, it does exist within the game now, but in the current iteration, it requires heavy roster editing to lower those "secondary" ratings to keep the powerbacks from using skill moves or scat backs from trucking guys. If the archetype system also includes some sort of "restriction" or a "muting" of secondary traits, this could be an excellent enhancement. If the system is one that merely boosts the primary skills, then that could be problematic.
    If RPM delivers, this will be a game changer, Madden’s biggest need but we all have heard this line from EA over last 10 years, and they have never delivered. I am excited to see it and see how it plays out, but my expectations are still pretty low based off history.
    Sent from my iPhone using Operation Sports
    The biggest need in this game and what should be the number 1 priority  should be completely overhauled line play.  Football games start and end in the trenches and the line play has been atrocious for years.  Authentic line play should be the foundation for any great football game.  If they could just get this right, they would have one hell of a football game.
    mestevo
    This makes it feel like there's more to announce.

    There is a lot more to announce. Custom draft classes is a big community request for franchise but there is plenty left.
    I really hope the new RPM feature is more then just new animations for certain situations, like I am hoping for an overall new running animation altogether along with new situational animations, I am just tired of the stiff robotic running style we have been dealing with for years.
    BrianMcNulty11
    Wondering if we will be able to share draft classes
    Sent from my iPhone using Operation Sports

    Yea this will make or break this feature for me, I don't have the time to make a whole NFL draft class.
    Real Player motion = Locomotion
    Create a Draft = Edit players in the franchise
    Player Position Archetypes = Those stupid icons in the old madden that showed your special skills
    Push the pile = Finally putting your hand out to maneuver around a player like 2k5
     Sounds like a bunch of fluff to me. I'm not impressed or excited.  Tell me I can create my own stadium and/or team from scratch and maybe i'll smile. This sounds like a bunch of BS!
    JoshC1977
    My initial thoughts:
    - Custom Draft Classes: It's fine....whatever. I'm actually glad they got this in this year so it will fall off the list of requests for franchise next year (allowing us to get more important stuff in). I get that this was a huge request from the overall community; but it doesn't move the needle much for me. That said...IF....this allows for better fidelity in roster editing in the front-end menus, this could be a really nice plus for historical roster makers.
    - Positional Archetypes: THIS could be interesting if they aren't just 'window dressing' and actually make an impact in-game. If you have legit player types and meaningful player type/scheme fits which play-out on the field...that's a total game-changer for franchise.
    - Earn XP and spend "skill points": correct me if I am wrong, but the term "skill points" is new. This could suggest a modification to the XP/progression engine...this is definitely a potential positive if tied-in well with the archetype system.
    - All of the animation stuff: I need to have controller in-hand to really judge if there are indeed improvements. However, given animation improvements seen in other recent EA games, I have a sneaky hunch this could be a step forward.
    ...and the fact that the franchise reveal is this early in the calendar (after MUT and gameplay), I see that as a positive as well.

    The customization with draft classes also did not move the needle much for me. I do know it was probably the #1 requested feature though so it's good they finally got it in. But then it needs to work properly in terms of ratings and progression etc etc etc.
    I am not nearly as optimistic as you on player archetypes in franchise. I think it very well has a great chance of being window dressing or a re-skin of schemes.
    Certainly not pre-ordering nor purchasing the game at release if at all this cycle. After the incredible mis-steps of Madden 18 not even being playable for me personally until February, I am going to get all the mileage I can out of 18. With Iteachpercussions classic rosters and an updated 2019 roster for 18.....we are good.
    Highly underwhelmed at this point with Madden now. I think the new player motion stuff.....gotta feel that myself. But again....no mention of drastic AI improvements is critical to me. Same AI......same BS.
    It's a pass for me. Hope you guys enjoy it who take a chance on it. But I am strictly an offline Madden player and this is highly underwhelming for me because the gameplay and AI is vastly sub par compared to the other sports games I play year round as opposed to Madden. I have to jump through too many hoops to make the game even play well for myself. I have 18 playing exactly the way I want....and they are not touching it anymore with patches.
    BrianMcNulty11
    Wondering if we will be able to share draft classes
    Sent from my iPhone using Operation Sports

    I wouldn't worry, especially since the roster share is already there, I'd be literally shocked if you couldn't share classes.
    I hate, hate, hate the XP crap in sports games! I don't even want to see it or have it be a thing. I set all of that stuff to auto and just want to play the games in my franchise.
    Edited draft classes will be nice if the sharing works well. Otherwise I would never touch it.
    Bought Madden for the first time in a long time, last year. Will take a lot for me to consider purchasing it again. I have no interest in MUT stuff and despise Ultimate and Fantasy sports. Give me a franchise sim with realistic on the field play, please.
    cthurt
    Yea this will make or break this feature for me, I don't have the time to make a whole NFL draft class.
    Considering that we can share rosters (some of which have legendary players on them who aren't licensed), I'd assume we're probably going to be able to share them.
    Sent from my XT1650 using Operation Sports mobile app
    What RPM Should be - Realistic momentum, weight, planting, cutting, fatigue.
    What RPM probably is - Smoother animations for bigger highlight plays and stick skillzzzz
    What Archetypes should be - A system that differentiates players abilities. For example if i have a man press corner on my team. building up his man and press ratings should be significantly easier than building his zone. Team scheme should also play a role in how a player develops.
    What Archetypes probably are - A visual representation in the menu to tell less experienced players what each player is currently good at.
    XtremeDunkz
    What RPM Should be - Realistic momentum, weight, planting, cutting, fatigue.
    What RPM probably is - Smoother animations for bigger highlight plays and stick skillzzzz
    What Archetypes should be - A system that differentiates players abilities. For example if i have a man press corner on my team. building up his man and press ratings should be significantly easier than building his zone. Team scheme should also play a role in how a player develops.
    What Archetypes probably are - A visual representation in the menu to tell less experienced players what each player is currently good at.

    Based on what you think it should be, I think they got it right.
    eric7064
    I hate to be THAT guy, and I am sure we will get more info. But if custom draft classes is the BIG new feature for franchise that will be very underwhelming imo.
    RPM sounds cool, but I legit feel they have marketed
    "Character movements and animation variety, creating authentic movement unique to positions and body types that delivers game-changing control and precision on the field. For example, RPM allows you to “Hit the Hole” by finding an open lane, maneuvering around your opponent, and seamlessly running through the lane for that critical extra yardage."
    Many times before.
    Considering this was the first news, I'd consider the custom draft class mention as a "excitement grabber" for Franchise players. It was high on many wishlist. Now we just gotta see how much flexibility it has
    Sent from my SM-G965U1 using Operation Sports mobile app
    Hopefully some more personality is injected into CFM with player archetypes. That's the biggest thimg lacking in CFM imo. If it's close to what we had before with player roles I'll be happy.
    Sent from my LG-AS993 using Tapatalk
    sccavs64
    I wouldn't worry, especially since the roster share is already there, I'd be literally shocked if you couldn't share classes.

    Especially since the presser said "Create and share custom Draft Classes"
    :D
    "Achieve your gridiron greatness in Madden NFL 19 with more precision and control to win in all the ways you play. Prove your on-field stick-skills with more control over every step, in game-changing moments through the introduction of Real Player Motion"
    ^^^Could this suggest less lock in animation sequences?
    I see "Gameplay" is the 2nd reveal...It has been my opinion for over a year that gameplay is a required improvement as MAdden pushes deeper into the eSport realm and televised matches.
    T4VERTS
    Based on what you think it should be, I think they got it right.
    I'm also going to lean in T4VERTS direction on this one. There's already an archetype like system built into EA's NHL game and it actually works very well. You can tell the difference in skill between a Sidney Crosby and a grinding center like Jay Beagle. The difference between a powerful forward like Ovechkin and a spinster like Artemi Panarin.
    I'm hoping in Madden it becomes the same way. I want the difference between the Kamara/Bell and Blount/Henry RBs to be big. I want a noticeable difference between Brees, Big Ben, Tom Brady and Russell Wilson, Marcus Mariota, and Lamar Jackson.
    Even on defense the difference between a mauler linebacker like Reuben Foster and a more agile TJ Watt needs to be pronounced. A thundering defensive lineman like Fletcher Cox vs an edge rush master like Joey Bosa.
    Sent from my XT1650 using Operation Sports mobile app
    scitychamps87
    I'm also going to lean in T4VERTS direction on this one. There's already an archetype like system built into EA's NHL game and it actually works very well. You can tell the difference in skill between a Sidney Crosby and a grinding center like Jay Beagle. The difference between a powerful forward like Ovechkin and a spinster like Artemi Panarin.
    I'm hoping in Madden it becomes the same way. I want the difference between the Kamara/Bell and Blount/Henry RBs to be big. I want a noticeable difference between Brees, Big Ben, Tom Brady and Russell Wilson, Marcus Mariota, and Lamar Jackson.
    Even on defense the difference between a mauler linebacker like Reuben Foster and a more agile TJ Watt needs to be pronounced. A thundering defensive lineman like Fletcher Cox vs an edge rush master like Joey Bosa.
    Sent from my XT1650 using Operation Sports mobile app

    My guy you either got me highly excited for this feature in Madden or just ruined it for me if Madden doesn't deliver it the same way you just described it lol. Either way label me more intrigued then I was before hand.
    Excited about Draft Classes, but this game sounds like a Maybe to me after passing recently on Madden.
    Was hoping for a complete overhaul to Franchise Mode (since that is mostly all I play) and not those card games and stuff.
    Hopefully these guys played some NBA 2K MyLeague, and see all the options and customization available there and implement some of that.
    I hate the stupid XP and was hoping that would get scrapped.
    cthurt
    My guy you either got me highly excited for this feature in Madden or just ruined it for me if Madden doesn't deliver it the same way you just described it lol. Either way label me more intrigued then I was before hand.
    Going back to the NHL example. It's not perfect. You're not able to do exactly what Crosby does in real life in the game. But, you can't do the more advanced moves with an awful player. You'd be guaranteed almost to lose the puck and get checked hard. They could also do something similar to what FIFA does (and Madden does to some extent with ball carrier moves) and have certain sets of animations tied to different tiers of player skill.
    What NHL does and how I see Madden approaching it is as a more fleshed out version of specialized ratings/player types (e.g. pocket passer) and progression.
    In NHL, if you're a power forward winger, you earn most of your XP when you play the "proper style" of that player in a sim way. Like crashing the net, goalie screens, big hits, dirty goals in front. You also start with high ratings in physical categories like strength but lower ratings in finesse categories like speed or passing. It influences the way your player develops by making it easier to gain XP in categories that player type should be naturally good at.
    Now, let's think of this in terms of Madden. Here's what I'm expecting. Let's say you draft a tall, red zone threat receiver, if that's an archetype. His ratings start very high relative to other rookies in spectacular catch, jumping, catch in traffic. But his ratings for speed, agility, and route running are lower. His set of animations are now opened up on various thresholds for different things (catching v. movement). Here's where it would hopefully influence progression. A guy with this archetype, it would be very expensive to upgrade his speed and agility because that's not who he is as a player. But, because it's a natural fit, his ratings that correspond to being a red zone threat are easier to upgrade.
    I'm hoping this is how it's implemented and probably what "skill points" alludes to as other posters were speculating.
    Of course, this is all a huge guess. But, what I've learned in recent years with EA is there is a new tendency to develop features across games to recycle them in some way in other games. In other words, their goal must be some sort of EA approach to a sports simulation. Frostbite visuals is the first layer of this. Player motion appears to be the second. Hopefully differentiation and customization is the 3rd layer. This all ties in with their goals of esports as well. It adds several layers of strategy to the game.
    Sent from my XT1650 using Operation Sports mobile app
    eric7064
    I hate to be THAT guy, and I am sure we will get more info. But if custom draft classes is the BIG new feature for franchise that will be very underwhelming imo.
    RPM sounds cool, but I legit feel they have marketed
    "Character movements and animation variety, creating authentic movement unique to positions and body types that delivers game-changing control and precision on the field. For example, RPM allows you to “Hit the Hole” by finding an open lane, maneuvering around your opponent, and seamlessly running through the lane for that critical extra yardage."
    Many times before.

    I would give my opinions on the info we got today but it looks like you beat me to it eric7064. Everything sounds cool but I’m going need some convincing footage and even then I may be skeptical. I’m also worried that progression is still tied to production.
    I'm not trying to troll or be negative for the sake of being negative, but I don't trust these player movements to improve the game.
    I see many in the Madden community talk about how FIFA gets all these improvements that make the game better with animations and unique player movements. I don't know how many of you actually play FIFA, but the game has been a trainwreck for the past 2 years since the implementation of Frostbite and these unique "player movements." If it wasn't for the upcoming World Cup mode, the game would have been dead before Christmas. Even pro players and big YouTubers are quitting.
    I don't know if it's Frostbite or something else but EA games are way too sluggish and reliant on animations for my liking. I'd gladly be proven wrong by Madden 19. Maybe the Madden team can do a better job than FIFA's. I don't think I will though :frown:
    videogamelover
    I am hoping this year isn't another round of neglecting Connected Franchise Mode and use all of the game development resources on Ultimate Team and Longshot story mode.

    Given the fact that a story mode wasn’t mentioned in the first press release and franchise mode was, I have a feeling franchise will get some love.
    Sent from my iPad using Tapatalk Pro
    Any news on the coaching carousel? Combine that, with editable draft classes and a revamp on animations to where size and strength matter and we might have a game worth forking over another 60 bucks.
    That's all that's going into the game?
    Pass.
    I'll wait for more information to come out especially since there is a timeline of information to be delivered.
    Now my only wish is that they make NCAA Football 2014 available in the XBox store so I can create those draft classes in Madden 19 lol
    I didn't purchase Madden 18 due to the lack of changes in Franchise Mode but I am excited to see what they have in store this year. Connected Franchise was fun to play and progress but selecting teams,formation subs and a few other things were difficult and time consuming. Hopefully EA has been studying the 2K formula on how to run a franchise mode.
    Very intrigued by the "new" features. Obviously, I want to see some gameplay but I like this list for now. Hoping to be impressed by the game when it's in motion.
    aholbert32
    Rpm is in EA UFC and it’s legit. I’m hopeful that I will add a lot of Madden.
    Sent from my iPad using Tapatalk Pro

    This makes me happy.
    I’m usually down on anything Madden. Haven’t liked the game since it left the ps2.
    One of my biggest grievances is that it doesn’t look like football when the game is in motion and the players don’t move like humans.
    They’ve touted this before, but if they actually fixed this I might be buying my first new copy of madden in 6 years. Big if for me tho. I’m in wait and see mode for now.
    I'm a bit disappointed by the player 'positional' archetypes.
    I know more info is forthcoming but I've been calling for players to have unique personality traits that govern their actions and reactions to everything on and off the field...a Marcus Peters vs a Marcus Mariota type of spectrum..and then to possibly see those traits shift/change as the player matures and navigates his career.
    Perhaps that's asking too much for now but when I saw the headline, I thought they'd laid the groundwork for it. Maybe they have? I guess we will see...
    Kanobi
    I'm a bit disappointed by the player 'positional' archetypes.
    I know more info is forthcoming but I've been calling for players to have unique personality traits that govern their actions and reactions to everything on and off the field...a Marcus Peters vs a Marcus Mariota type of spectrum..and then to possibly see those traits shift/change as the player matures and navigates his career.
    Perhaps that's asking too much for now but when I saw the headline, I thought they'd laid the groundwork for it. Maybe they have? I guess we will see...
    Sadly I feel it's just gonna be some menu gimmick assigned to players when really it should be something that truly affects gameplay.
    Don't we get a version of this "RPM" every year? I swear every year they talk about some new player momentum feature or physics or something to that calibur, every year!!!
    This is the first year in a while, I'm not crazy excited for the game. I'll wait for EA access before I make up my mind.
    aholbert32
    Given the fact that a story mode wasn’t mentioned in the first press release and franchise mode was, I have a feeling franchise will get some love.
    Sent from my iPad using Tapatalk Pro

    Dude. So true!
    oneamongthefence
    Hopefully we can implement a running back by committee scheme this year and the sim stats reflect that.
    Sent from my LG-AS993 using Tapatalk

    This has to happen - this, along with positional advancements like "Slot WR" designation etc
    Custom draft classes are a nice touch. I hope by extension this means they will apply vocal matches for created players.
    I don't want to hear "...their big bodied receiver" EVER AGAIN.
    Say his name. It's Jones for heavens sakes.
    all you can really do right now is speculate so I dont understand why I see people making claims about how good Madden 19 will be or even making decisions already if they are going to buy it or not.
    everyone seeing that XP is back in the game and assumes the worst, yet everyone seems to assume the best when custom draft classes are mentioned. they could have improved the XP system this year or introduced an alternative progression mode you can choose. we won't know until we get more info. same goes for custom classes or RPM, they could have done a terrible job with it and its not what people were hoping for.
    I'm not on the hype train like I was last year so I'm gonna wait this out this year and try not to make any hot takes until I have the game in my hands, but here are my initial thoughts:
    -RPM sounds like many of Maddens other player movement revamps which have mostly been unsuccessful. however theres something to be said for the fact this is their first full year of development with the Frostbite Engine, and that they tackled the player movement system right away.
    -custom draft classes is finally added which is great. I'll have a lot of fun with it. just hoping they didnt butcher the regular draft classes since I'll be using those a lot too.
    -the screenshots look very nice, something about them seems different from Madden 18.
    -the player archetypes sounds promising if they do it right, it could add a lot more depth to team building which is my favorite aspect of franchise mode.
    I feel like new movement or trus step, or whatever they are calling it this year is the same “feature” every year and it never feels any different.
    Player postional archetypes sounds like its already in the game. Speed wr, possession wr, red zone threat. 3-4 pass rusher, cover 2, balanced OLBs. Hopefully theres more to it than that.
    golfingbuffalo
    Don't shout me down. My old profile was a member of this site from the early days.
    Is there going to be a Switch version of Madden this year?

    No sign of it thus far, little reason they wouldn't have announced it already (same w/ PC version)
    Very happy about custom draft classes, but the two biggest things for me are coaching staffs and AI.
    I want to feel like each game is realistically different. Right now it feels like the difference game to game only comes down to dice rolls
    ChangeUp106
    I'm not trying to troll or be negative for the sake of being negative, but I don't trust these player movements to improve the game.
    I see many in the Madden community talk about how FIFA gets all these improvements that make the game better with animations and unique player movements. I don't know how many of you actually play FIFA, but the game has been a trainwreck for the past 2 years since the implementation of Frostbite and these unique "player movements." If it wasn't for the upcoming World Cup mode, the game would have been dead before Christmas. Even pro players and big YouTubers are quitting.
    I don't know if it's Frostbite or something else but EA games are way too sluggish and reliant on animations for my liking. I'd gladly be proven wrong by Madden 19. Maybe the Madden team can do a better job than FIFA's. I don't think I will though :frown:

    Unlikely, the FIFA team are the best EA Sports crew. It’s why all the big features arrive in FIFA first. They’re the best EA have to offer.
    aholbert32
    Rpm is in EA UFC and it’s legit. I’m hopeful that I will add a lot of Madden.
    Sent from my iPad using Tapatalk Pro
    They to hook NBA Live up with it too....
    Sent from my SM-G965U using Tapatalk
    After the promo back for 2017 advertise the swat button as a new feature I haven’t played a madden game since.  But I ain’t gon lie TO and RPM has me intrigued 
    My questions about Custom Drafts is how will game determine how draftees are ranked and will positional value be implemented?
    Will it be completely random. Where high rated players will be scattered throughout draft. And Positional Value needs to be added. In previous years, we seen MLBs, Guards, and even TEs drafted in top 3. Where I would want to see QBs forced high in draft and good players fall because of value
    CM Hooe
    The Pro Football Hall of Fame doesn't associate a team with each player. That's a Baseball Hall of Fame thing.

    He was talking about The Cowboys on a local radio show here in Dallas last week. Got me confused. Thanks for the clarity.
    Sent from my iPhone using Operation Sports
    Let's just say if Madden players move like they do in FIFA and UFC, it will be a monumental improvement for the franchise. I know is isn't perfect in those games, but it would still be light years ahead of the terrible player movement that has plagued the game for basically two console generations.
    I’ve enjoyed Madden every year so this isn’t coming from a “I hate Madden” type of guy but man alive,  this press realease gave me some serious Déjà Vu.  I refuse to make any decisions based off of this because honestly maybe RPM and archetypes  is the real deal this year and it obviously needs to be mentioned but I gotta say it, either I have a terrible memory or this is basically just  renamed stuff  that’s been touted numerous times . Again these things could be the greatest thing that has happened to Madden this year, and I truly hope they are but it’s almost embarrassing  that  they would release a fact sheet like this. 
    I dunno maybe I’m lthinkng too much into it and I guess maybe saying something like “we haven’t  really been delivering on these earlier promises so we are trying again this year!” Isn’t the smartest business decision. 
    I will say this though. These “renamed” features better be good or I’m going to feel really dumb for falling for it and suckered hard. Lol
    CujoMatty
    I’ve enjoyed Madden every year so this isn’t coming from a “I hate Madden” type of guy but man alive, *this press realease gave me some serious Déjà Vu. *I refuse to make any decisions based off of this because honestly maybe RPM and archetypes *is the real deal this year and it obviously needs to be mentioned but I gotta say it, either I have a terrible memory or this is basically just *renamed stuff *that’s been touted numerous times . Again these things could be the greatest thing that has happened to Madden this year, and I truly hope they are but it’s almost embarrassing *that *they would release a fact sheet like this.*
    I dunno maybe I’m lthinkng too much into it and I guess maybe saying something like “we haven’t *really been delivering on these earlier promises so we are trying again this year!” Isn’t the smartest business decision.*
    I will say this though. These “renamed” features better be good or I’m going to feel really dumb for falling for it and suckered hard. Lol

    I am also one who likes to play Madden and I throughly enjoyed 16 and 17 to a lesser degree. 18.....well let’s just say now I feel it was the best version they produced since the PS2 days. But it took forever to get it right with patches.
    I am luke warm right now.....I want to really see the Archetypes in action and see if they talk about CPU AI being really worked on. Otherwise it will basically be the same game experience for me. Even if this so called new player motion system is cool.....if it is still the same old CPU AI I am playing against....it is the same game.
    TecmoZack
    He was talking about The Cowboys on a local radio show here in Dallas last week. Got me confused. Thanks for the clarity.
    Sent from my iPhone using Operation Sports

    Anyone who follows T.O. knows that his allegiance to any particular team is thin at best. Amazing that they release image/info of him in Dallas uni on cover days after he's bashed Garrett publicly. He's bashed every team he's played for.
    mjavon
    Custom draft classes is a huge deal to me. I'm hoping there's more added to franchise than just that, but that's the number 1 biggest box to check, IMO.
    Sent from my SM-G955U using Operation Sports mobile app

    Sounds interesting but what exactly do they mean by Custom draft classes? If it has to do with being able to make your own....then i dont care about that. Thats too much work for a video game and id just prefer to use the generated classes. If im off base then i dont know what it means.
    Rayzaa
    Sounds interesting but what exactly do they mean by Custom draft classes? If it has to do with being able to make your own....then i dont care about that. Thats too much work for a video game and id just prefer to use the generated classes. If im off base then i dont know what it means.
    Don't worry their are plenty of roster heads that will be making them and uploading them to be shared with everyone. So you don't have to do any work but download them when they are available. I'm looking forward to playing with the 08 Cowboys.
    Sent from my Honor 6X using Operation Sports mobile app
    Simfballcritic confirmed in his last video there is a new intuitive progression system in cfm and that the new schemes will affect the way we build our teams. We’ll get more info June 11th.
    Sent from my iPhone using Tapatalk
    jpdavis82
    Simfballcritic confirmed in his last video there is a new intuitive progression system in cfm and that the new schemes will affect the way we build our teams. We’ll get more info June 11th.
    Sent from my iPhone using Tapatalk

    Schemes are also linked to a new intuitive progression system – based on authentic positional archetypes –

    Yeah, I just watched that video. Somehow I missed this blurb from the OS piece posted yesterday, I bet a lot of other people did too. This definitely has to peak the curiosity of all the Franchise heads. Sim also said that the Schemes that are mentioned here is something different than what we already have in the game.
    They still can't even get player bodies to look correct. They are overall too skinny...again. Even the feature athlete here T.O looks like someone put his head/face on a scrawny body belonging to another WR. He was huge, big biceps, etc. WR's especially are too thin in this game but really its every position, they seem too stretched out and its been that way for years. So frustrating, doesn't even look like the NFL in action no matter how good the player movement animations become...which I'm also skeptical about.
    jfsolo
    Yeah, I just watched that video. Somehow I missed this blurb from the OS piece posted yesterday, I bet a lot of other people did too. This definitely has to peak the curiosity of all the Franchise heads. Sim also said that the Schemes that are mentioned here is something different than what we already have in the game.
    Interesting. So no more XP all together or some kind of hybrid? Simply getting rid of XP would be a win in my book.
    Sent from my SM-G960U using Tapatalk
    jsteele14
    Interesting. So no more XP all together or some kind of hybrid? Simply getting rid of XP would be a win in my book.
    Sent from my SM-G960U using Tapatalk

    Progression is still based on XP. It sounds to me like the player archetypes might impact your ability to progress certain attributes though, so it might be nearly impossible to make a power back faster/more elusive for example.
    Sent from my iPhone using Tapatalk
    Being Optimistic, i think Positional Archetypes and schemes can be a good add if it isn't just a window dressing or what we have so far. The main thing is if Computer AI uses the logic. What determines the scheme? Hopefully it is the coaches and that teams will build their rosters to fit scheme.
    But it all determines on if there is logic added, if not then it will be the same as we had
    illwill10
    Being Optimistic, i think Positional Archetypes and schemes can be a good add if it isn't just a window dressing or what we have so far. The main thing is if Computer AI uses the logic. What determines the scheme? Hopefully it is the coaches and that teams will build their rosters to fit scheme.
    But it all determines on if there is logic added, if not then it will be the same as we had

    But werent these things already in the game?
    SolidSquid
    But werent these things already in the game?

    Yes exactly.
    I want to know what the difference in Positional Archetype and what we have now. Like whats will change from 3-4 DE to now. Unless they finally add logic to it.
    SolidSquid
    But werent these things already in the game?

    I think so but then again we're constantly fed stuff that is/was there at some point but either not fully implemented properly or briefly worked decently but regressed. It's mind numbing. I kinda thought player running styles were supposed to be in the game to some degree as well based on what was touted for either '17 or '18.Can't remember.
    SolidSquid
    But werent these things already in the game?

    This years version is a wait and see for me. I want to see the new franchise info....then see how it plays through some trusted members here. I am no doubt holding out for a long time before I even think about purchasing this game.
    CPU AI is critical to me. If it is the same...then the game is the same for me. I only play offline in Madden.
    They can redo Franchise....but the AI...it is all about that!!! If Gameplay is stale vs the CPU then what is the difference?
    gr18
    I think so but then again we're constantly fed stuff that is/was there at some point but either not fully implemented properly or briefly worked decently but regressed. It's mind numbing. I kinda thought player running styles were supposed to be in the game to some degree as well based on what was touted for either '17 or '18.Can't remember.

    Thats one of Madden's main problems. They implement new features, then put it on backburner and don't improve it or wait few years and tout it as a new feature. I feel traits could have a big addition to gameplay if it was actually improved and added on to. I think they added a couple traits the second year and nothing else. With more traits, it would make players play different and more life like.
    Like a RB could've had a "Bounce Outside" Trait. Where if it was Often, that RB will try to bounce outside and look for the big play. Or if it was Never, he would follow the play design and get as much yards as he can. Or a DB can have a "Jump Route" trait, where Often, would result in my Ints or big plays given up. Never, would result in less big plays given up.
    The problem is Ratings shouldn't be the only deciding factor on how the game plays. Because whats the true difference in an 88 OVR vs. 80 OVR players. More traits would have made players play like them selves
    I'm pretty much strictly an old school offline franchise player. I didn't even finish one season this year. I just got bored. Every game felt the same. I'll need to see some impressions before I'll consider getting 19.
    Sent from my iPhone using Operation Sports
    Drop that Longshot garbage and new "innovations" like the control passing that NOBODY used and fix GAMEPLAY! This "find the hole sounds like the  "get skinny" thing that never worked, just ran into linemen then fell down.Bring back  HITS and better tackling, not just guys bumping into each other then everyone falls.I know the NFL doesn't want the game violent for the kiddies but all the shooters out there are just fine I guess??? We want a Madden we can love and be excited for that feels good playing.STILL WATING!!!
    It's all about Offline Franchise Mode for me. Looking to see if they've added depth to CFM beyond edit Draft Classes.
    46 Man Game Day Roster
    Improving the injury system, as in away from the ball injuries were a late addition last year. Hopefully they finished and cleaned things up. Adding more types of injuries to varying degrees.
    More in-depth Audio Presentation...….distinction between Pre-Season, Regular Season, Post Season
    Adding Players Post Season Stats.....Records in the Post Season for QB's
    Draft Presentation!!! Cleaning up the ability to trade during the Draft. When a trade is made, hopefully a pop-up during Draft showing who and what was traded.
    Drafted Players names being mentioned while games being played during season. The Stars of the future in Franchise mode.
    Players having some depth as to personalities and how that factors into re-signing or want to test the market.
    Just some of the Franchise stuff I'm interested on seeing if it's finally been added.
    Gameplay always at the forefront, but enough is enough, time for Franchise mode depth to get a lot of attention. That was the talk last year.
    Armor and Sword
    This years version is a wait and see for me. I want to see the new franchise info....then see how it plays through some trusted members here. I am no doubt holding out for a long time before I even think about purchasing this game.
    CPU AI is critical to me. If it is the same...then the game is the same for me. I only play offline in Madden.
    They can redo Franchise....but the AI...it is all about that!!! If Gameplay is stale vs the CPU then what is the difference?

    Exactly where I'm at armor.
    I need franchise to feel like I'm part of a living league. Right now every game feels the same; there is no difference between playing the Patriots vs the Browns for example. The outcomes may be different, but the feel is the same.
    Kanobi
    I'm a bit disappointed by the player 'positional' archetypes.
    I know more info is forthcoming but I've been calling for players to have unique personality traits that govern their actions and reactions to everything on and off the field...a Marcus Peters vs a Marcus Mariota type of spectrum..and then to possibly see those traits shift/change as the player matures and navigates his career.
    Perhaps that's asking too much for now but when I saw the headline, I thought they'd laid the groundwork for it. Maybe they have? I guess we will see...

    This alone would bring in desperately needed immersion.
    Armor and Sword
    This years version is a wait and see for me. I want to see the new franchise info....then see how it plays through some trusted members here. I am no doubt holding out for a long time before I even think about purchasing this game.
    CPU AI is critical to me. If it is the same...then the game is the same for me. I only play offline in Madden.
    They can redo Franchise....but the AI...it is all about that!!! If Gameplay is stale vs the CPU then what is the difference?

    Agree
    I want to buy Madden day 1. I was set on buying Madden day 1 last year until I heard no changes to CFM and focus was Frostbite, Longshot, and MUT. I understand they need to implement new modes and work on money making modes to give casual consumers a reason to buy. But they need to work on core modes and gameplay.
    I rather them focus on core modes and gameplay first, then they can work on casual needs
    Step2001
    It's all about Offline Franchise Mode for me. Looking to see if they've added depth to CFM beyond edit Draft Classes.
    46 Man Game Day Roster
    Improving the injury system, as in away from the ball injuries were a late addition last year. Hopefully they finished and cleaned things up. Adding more types of injuries to varying degrees.
    More in-depth Audio Presentation...….distinction between Pre-Season, Regular Season, Post Season
    Adding Players Post Season Stats.....Records in the Post Season for QB's
    Draft Presentation!!! Cleaning up the ability to trade during the Draft. When a trade is made, hopefully a pop-up during Draft showing who and what was traded.
    Drafted Players names being mentioned while games being played during season. The Stars of the future in Franchise mode.
    Players having some depth as to personalities and how that factors into re-signing or want to test the market.
    Just some of the Franchise stuff I'm interested on seeing if it's finally been added.
    Gameplay always at the forefront, but enough is enough, time for Franchise mode depth to get a lot of attention. That was the talk last year.

    This
    Especially the 1st two points ... maybe it's just me ..but to my way of thinking the impact of having a proper injury system in CFM ( with minor injuries that pple play through ,multiple injuries ,PUP and inactive lists etc etc) is thoroughly undervalued even in the *SIM community *
    Beyond that gameplay and immersive presentation trump all
    Scouting really shouldn't be something at all in my mind...all nfl teams can get any amount of data they require with minimal effort...it's more a matter of how that data is viewed and interpreted that separates teams not what data they can acquire
    I'd welcome more player personality types but I fear it's difficult to square with NFL/NFLPA licensing as no matter how you word it ..it inevitably requires some players being portrayed in a negative light and probably falls into the category ( along with hold outs and suspensions) of things we can only pine wistfully for returning in any real sense
    Armor and Sword
    I am also one who likes to play Madden and I throughly enjoyed 16 and 17 to a lesser degree. 18.....well let’s just say now I feel it was the best version they produced since the PS2 days. But it took forever to get it right with patches.
    I am luke warm right now.....I want to really see the Archetypes in action and see if they talk about CPU AI being really worked on. Otherwise it will basically be the same game experience for me. Even if this so called new player motion system is cool.....if it is still the same old CPU AI I am playing against....it is the same game.
    That's how I feel too, I'm not going to even consider buying it without improved CPU AI. If it's the same old CPU AI with all the new features, I'd rather just pick up where I left off in my CFM from 18 if I get the urge to play football
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