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Madden NFL 18's Longshot Proves to Be a Real Touchdown

Madden NFL 18

Madden NFL 18's Longshot Proves to Be a Real Touchdown

(EDITOR’S NOTE: Some light spoilers ahead. Do not read unless you are okay knowing some stuff about how Longshot can play out.)

Over the last 10 years in sports video games there has always been a quiet, or at times, very loud cry for “better and more.” More depth. Better graphics. More modes. Better gameplay. More realism. The last point, realism, is one of the things that sports gamers like to see and really appreciate when they pop in their favorite title to their systems and start to play. Since 2011’s Fight Night Champion there have been some titles through the last six years that have included a Hollywood inspired story mode which plays out like a movie, and allows the player to be fully immersed in the mode. Following a linear predetermined story, the aforementioned Fight Night Champion’s “Champion Mode” really showed that when the time and top technology of the day were put to their full potentials, we were left with stunning visuals and a story doused in entertainment and shades of emotion that left us wanting more. The introduction of the Frostbite engine into last year’s FIFA 17 had a profound effect on the game as a whole but allowed us to experience “The Journey” — a story mode that allowed the decisions made by the player to shape what happened throughout, and somewhat determine how the story would end. It was a success, and we’ll see the return of the mode in the upcoming FIFA 18.

After the success of FIFA 17, the dev team for the Madden series decided this was the time to take their game to the next level; Madden 18 will use the Frostbite engine. As we saw last year for FIFA, the engine has unlocked a new world of potential for the Madden team and is giving us a beautiful visual game with new fresh animations among other things. One of the most anticipated additions this year is the new story mode feature: Longshot. Let’s take a walk down the sideline and see what we’re offered.

The Creation of Longshot

I had the luxury to, like NBA Live 18’s The One, play in advance during my visit to EA HQ. Mike Young, writer and director of this immersive story, gave us the background of how Longshot came to fruition. This story has been four years in the making; it was expressed to us that Longshot could have been released about two years ago, but the real vision that Mike had was fully realized and able to be unleashed thanks to Frostbite. What we quickly learned from the brief introduction to  this story was that there was a big emphasis placed on emotion and having a connection with each person that would be playing through the mode. Wanting a smooth flow as it was being played through, loading times were kept to a minimum. The cast that was used is diverse and some of the actors have previous football experience; JR Lemon, who plays as the main protagonist Devin Wade, played college football for Stanford University and had a brief stint with the Oakland Raiders. Scott Porter, who plays as Colt Cruise, played as a wide receiver in high school. He also acted extensively as Jason Street, one of the main characters in the hit NBC series Friday Night Lights. Joining our two main characters is a cast that is nothing to scoff at; NFL Legends Dan Marino and Bill Cowher get involved with the story, ex players Chad Johnson and Larry English play out some roles, and lastly Hollywood star and Academy Award winner Mahershala Ali plays the role of Devin’s father, Cutter. The word that Mike Young used to describe the cast used to act out his vision was that they were “legit.” I can agree without thinking twice that the acting throughout the story is top notch on all levels, and definitely incites emotion as you play through it. Ross Fountain will make you cuss at your TV more than once — be prepared for the range of emotion the story makes you feel.

The Kids From Mathis

Colt shoots it straight with Devin.

As you start to play through the story, you’ll start to understand right away that every choice you make matters. Decisions that you’ll make throughout the story can have an effect on what happens to Devin, Colt or both characters altogether (no spoilers!). This will make you consider the relationship that Devin and Colt have as lifelong friends as you play through. Devin has a little bit more of a serious personality while Colt is a joker that comes off as very lighthearted. The relationship and camaraderie shared by these two friends is very real, as you’ll be able to relate to how their interactions play off right through from start to end. Colt can be self-absorbed at times, but he really does care about the success of both himself and Devin, and wants nothing but the best for both of them. As much as this story is about Devin and his attempt to redeem himself and make it pro, you will definitely feel that Colt deserves to be right by his side every step of the way. You’ll also see how powerful of a bond Devin has with his father, Cutter, and how it has affected his life and persona.

Playing the Story

Longshot really does take a very large risk in doing something that we’ve yet to see in a sports game story mode; instead of having us play through the mode and go through a rags to riches experience, Mike Young has written and developed a story where we will experience real-life decisions and overcoming adversity to reach your end goal — all without getting to play a single NFL down. This, to me, was a fantastic choice as it allows the player to experience the struggle of a star athlete and how he became known as such. Users will experience lots of quick-time events (QTEs) at various points, so attention is pivotal at all times. This is another way that the player is “forced” to stay engaged with the story, which enhances the ability for the emotional connection to flourish. There are various modes of play that appear, and all of them are pulled off and introduced quite seamlessly. We see these various modes of play within several different situations, including high school games and the NFL Scouting Combine. Players will see 11v11, 7v7, and various mini games. Target Passing, a new feature introduced this year in Madden 18, is included at different points. One thing to be aware of with the system is that it can catch you off guard if you’re not fully paying attention. Be ready to push the required button that shows on-screen, and do it quickly.

“What’s the play Coach?!”

One thing that is done quite well a little later in the story is teaching the game of football to Devin, and to a larger extent whether intentional or not, the person playing as Devin. This is great for both new and seasoned football fans as you learn some of the concepts behind the “X’s and O’s” of the game; you’ll see brief lessons on playcalling, positions and how to read an offense/defense.

Graphics in Longshot are stellar to say the least. Facial expressions and details are seen down to pock marks on the faces of some characters. The NFL Scouting Combine takes place at Lucas Oil Stadium, which is situated in downtown Indianapolis, and although we don’t get to see the stadium in all of its Sunday game day glory, what we do see of it is beautifully re-created thanks to the Frostbite engine.

The Closing Pep Talk

Father and son after a big win.

Completing Longshot instantly had me wanting more. After really connecting with Devin and Colt along their journey to try to make the NFL, I really felt bummed the story had come to an end. A nice touch that was implemented is Ultimate Team unlocks for Devin and Colt that let you use the characters at their different points from the story on your Ultimate Team. You’ve also got the ability to play out Devin’s career how you want with Connected Franchise mode integration. The Longshot idea itself that was used in the story is actually a viable one that could be used in real life; it’d be a reality show that I would personally watch weekly without fail. Longshot is arguably the best playable sports story mode to date, in large part thanks to Mike Young and his team’s bravery in attacking the norm and giving us something to truly experience and connect with; it leaves you wanting more after really taking Devin through his battles both on and off the field. The emotional highs and lows, realistic characters and relationships they have, and sense of overcoming everything to truly fight for what you want and believe in are well played. Mike Young has said that based on feedback and fan reaction to Devin and Colt there could potentially be additional episodes and seasons as DLC; here’s hoping that it happens because Longshot has definitely taken the ball to the house for six points. Before you go, enjoy this little serenade from Colt Cruise himself.

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  1. I'm boycotting the mode. Won't even try it. I don't like that they took resources away from other modes like CFM. If they simply added resources to create this mode and were able to improve other areas of the game like CFM and the menus, I would have at least tried it. The menus look the same as last year and I miss the good old days of a list on the side of the screen to access menus honestly. How cool would it be to have that with highlights from the league running on the side?*
    I'm really eager to give this a shot. It looks to me like it's really an awesome addition to Madden. People always say Madden is the same ol' same ol' (it's just updated rosters!) and then EA tries to do something different and what do they do but yell, we don't want something different!
    Contrary to what a lot of folks on here seem to think I believe this will be a real hit with the general public, like it has been with reviewers. So people who are all angry about it better suck it up because I think that we'll likely see a Longshot in Madden 19 that continues this story..
    Outkizast
    I'm boycotting the mode. Won't even try it. I don't like that they took resources away from other modes like CFM. If they simply added resources to create this mode and were able to improve other areas of the game like CFM and the menus, I would have at least tried it. The menus look the same as last year and I miss the good old days of a list on the side of the screen to access menus honestly. How cool would it be to have that with highlights from the league running on the side?*

    I agree with every point you made. I will not even open the mode. I don't want counted in their analytics
    I understand the anger of CFM not being updated because they worked on this mode, and I think that's pain we all feel. But people that aren't going to play it out of spite really are only hurting themselves. It is a fantastic mode with excellent production, a good story and an easy introduction into some of the new features like target passing. It's also on the shorter side and the perfect thing to waste some time while waiting for a new patch, roster or slider set to come out.
    ODogg
    I'm really eager to give this a shot. It looks to me like it's really an awesome addition to Madden. People always say Madden is the same ol' same ol' (it's just updated rosters!) and then EA tries to do something different and what do they do but yell, we don't want something different!
    Contrary to what a lot of folks on here seem to think I believe this will be a real hit with the general public, like it has been with reviewers. So people who are all angry about it better suck it up because I think that we'll likely see a Longshot in Madden 19 that continues this story..

    Longshot was always going to be in Madden 19 in my opinion. They didn't spend four years building the first episode, they've already build the entire story after which they decided to break it up. So instead of putting the entire story in one year they chose to spread it over multiple years. Hence the tiny 4 hours long first part with absolutely no NFL gameplay in whatsoever.
    RogerDodger
    Longshot was always going to be in Madden 19 in my opinion. They didn't spend four years building the first episode, they've already build the entire story after which they decided to break it up. So instead of putting the entire story in one year they chose to spread it over multiple years. Hence the tiny 4 hours long first part with absolutely no NFL gameplay in whatsoever.

    I agree, makes no real sense to just make it end the way it ends this year.
    I will probably try it at some point months from now. Just wish the company with the exclusive license for nfl football would spend their time making a great nfl football game.
    Sorry but I have no interest in this mode whatsoever. And what really scares me is that this mode will receive more and more attention from EA... which means the important stuff like game play and franchise will receive less and less attention 
    kennylc629
    Sorry but I have no interest in this mode whatsoever. And what really scares me is that this mode will receive more and more attention from EA... which means the important stuff like game play and franchise will receive less and less attention*

    That's absolutely not been the case with FIFA or their competitors who have had story mode. That's just negative thinking, nothing at all to really back up that theory.
    Note that the workers who develop the story mode are a separate team from the gameplay developers.
    extremeskins04
    I'm loving Longshot so far. The script is a bit weak but it's entertaining.

    I just did a small write up in the other thread for our thoughts. I was surprised in a pleasant way by the mode, but it severely lacks depth. First go at this type of mode, it is no surprise that it is shallow. I do hope that they move away from the mode to place those cash resources elsewhere, but it will be in their plans for years to come.
    Now that I said my piece, I do think that everyone should at least give it a go. I was surprised and maybe you will be too.
    So....to be clear....after you complete this you are just done with the character? You can't import him into a CFM or anything? If that's the case it seems seriously disappointing to me. I might still check it out but if it just ends it will feel a little anticlimactic>
    ODogg
    That's absolutely not been the case with FIFA or their competitors who have had story mode. That's just negative thinking, nothing at all to really back up that theory.
    Note that the workers who develop the story mode are a separate team from the gameplay developers.

    Except that we were told resources were pulled away for LongShots and NBA Live.
    I'm definitely interested in it; looks like a great change-of-pace from the NFL game grind, and I'll be using it as a nice palate cleanser in between all my Franchising. From the looks and early word, it's a solid square-one building block for future iterations.
    Grey_Osprey
    Except that we were told resources were pulled away for LongShots and NBA Live.

    They always do that in year one of a new project when a new team is formed.
    milkmanbonzai
    I'm definitely interested in it; looks like a great change-of-pace from the NFL game grind, and I'll be using it as a nice palate cleanser in between all my Franchising. From the looks and early word, it's a solid square-one building block for future iterations.

    WHY SO LARGE
    goillini03
    I just did a small write up in the other thread for our thoughts. I was surprised in a pleasant way by the mode, but it severely lacks depth. First go at this type of mode, it is no surprise that it is shallow. I do hope that they move away from the mode to place those cash resources elsewhere, but it will be in their plans for years to come.
    Now that I said my piece, I do think that everyone should at least give it a go. I was surprised and maybe you will be too.

    Like I said above, I'd be amazed if they haven't already built the mode for forthcoming years anyway so I would hope minimal resources would be required.
    ODogg
    I'm really eager to give this a shot. It looks to me like it's really an awesome addition to Madden. People always say Madden is the same ol' same ol' (it's just updated rosters!) and then EA tries to do something different and what do they do but yell, we don't want something different!
    Contrary to what a lot of folks on here seem to think I believe this will be a real hit with the general public, like it has been with reviewers. So people who are all angry about it better suck it up because I think that we'll likely see a Longshot in Madden 19 that continues this story..

    For the record, I'm sure Longshot is a great mode. I just don't want it added to their analytics or whatever crap by playing it myself. My qualm isn't with the mode itself, it's with the lack of improvement in other areas and the fact that they flat out said resources were taken away from other parts of the game for it and NBA Live's Franchise mode. As if EA doesn't make enough money to support all of this.
    I understand it's a business, and I just will choose not to play Longshot because of it. I will be fine I'm sure.
    Also, my issue with madden being the "same ol' same ol'" is the lack of innovation in the mode I care about most, Franchise. I don't care if others play Longshot if that is what they are in to. I'm just not going to play it. If nothing else, it makes me feel a little better.
    Outkizast
    For the record, I'm sure Longshot is a great mode. I just don't want it added to their analytics or whatever crap by playing it myself. My qualm isn't with the mode itself, it's with the lack of improvement in other areas and the fact that they flat out said resources were taken away from other parts of the game for it and NBA Live's Franchise mode. As if EA doesn't make enough money to support all of this.
    I understand it's a business, and I just will choose not to play Longshot because of it. I will be fine I'm sure.
    Also, my issue with madden being the "same ol' same ol'" is the lack of innovation in the mode I care about most, Franchise. I don't care if others play Longshot if that is what they are in to. I'm just not going to play it. If nothing else, it makes me feel a little better.

    Yeah I hear you man, well to each their own.
    I've only dabbled in it so far but I enjoyed the Live demo's version of the Story Mode so I figured why not give this a try. I usually NEVER play these types of modes but I figured until the first patch comes out or the NFL rosters are set for the Regular Season, why not? I actually enjoyed what i've gotten through so far. About to play the 2nd HS game. It's well done and I like how the decisions you make play a role into your outcome. The hotel scene is a good example where you're watching a story play out, but still involved in the decision making into how the scene plays out. I don't get why people are so upset over them putting this in. There's been a ton of Madden games, they need to do things like this to make things unique and add a new dimension because not everyone cares a lot of the complaints discussed on here.
    I've played NBA's my player mode. It's a great idea, but man was it boring going to every practice, playing game after game doing drill after drill. It was a grind for me. Like playing the sims.
    I purchased EA access for Madden 18 and decided to download Fifa 17 and try out long shot in fifa so I wouldn't spoil madden's mode before launch. It's been pretty great. Honesty a breath of fresh air. Reminds me of Fight Night. Can't wait to play long shot in Madden 18.
    Everyone who likes sports videos games should give this mode a try. You owe it to yourself, especially if you enjoy fight night.
    I expected to hate this mode so much.  I would have been among those that hadn't touched the mode had it not been included in the EA Access trial (well, a small part is) but I gotta say... I am really looking forward to playing this to completion.  I can't say I'll want to play it more than once yet but it does seem like your choices actually matter.  I won't have Madden until Thursday night/maybe Friday (I'm not paying another $20 to play it three days early) but believe it or not, this somehow has overtaken my roster overhaul as the first thing I'll dive right into.
    ODogg
    WHY SO LARGE

    Haha, dunno but made it easy to read on phone!
    Longshot reminds me of Battlefield Hardline's single player. Introduce you to mechanics, give you a somewhat shallow but engaging enough story, and no desire to play again.
    Not a knock, it's not a bad story, just that it's a four hour long story, without an ending, with limited gameplay, in a sports game. Heaven forbid you slap a short, limited gameplay campaign on any other genre.
    These story modes just dont translate well to sports games. Sports is win or lose and a lot of this can/should be out of the users control. You have to win to advance and it creates a grind. By forcing the result you take away the thrill.
    Look at Fight Night Champions. I believe there was a fight you were supposed to loose/get knocked down, regardless of how well you did. When i got there it really took the mode down a few steps. Just felt forced and it didnt matter if I tried to do better.
    Outkizast
    For the record, I'm sure Longshot is a great mode. I just don't want it added to their analytics or whatever crap by playing it myself. My qualm isn't with the mode itself, it's with the lack of improvement in other areas and the fact that they flat out said resources were taken away from other parts of the game for it and NBA Live's Franchise mode. As if EA doesn't make enough money to support all of this.
    I understand it's a business, and I just will choose not to play Longshot because of it. I will be fine I'm sure.
    Also, my issue with madden being the "same ol' same ol'" is the lack of innovation in the mode I care about most, Franchise. I don't care if others play Longshot if that is what they are in to. I'm just not going to play it. If nothing else, it makes me feel a little better.

    There are parts of longshot that feel like they were made for CFM (superstar mode). There are other aspects that feel like a prelude to creating a coach and working your way up through a coaching carousel.
    As others noted the writing is straight to DVD caliber (not even Netflix) and parts of the story are contrived, but the potential is there to make CFM what I think we all want it to be.
    I wish people who are hardcore CFM would play it, then never play MUT. So the analytics can say "100000000 people played longshot multiple times, but they never redeemed their MUT packs, they just played CFM as devin colt or in an online league."
    If the only people who play longshot run to mut, they will have reason to think longshot is a MUT gateway mode. I fear this reality more than spending 1/2 the year making NBA live palatable .
    "once you go MUT you don't go back" - EA
    Sent from my iPhone using Tapatalk
    ODogg
    That's absolutely not been the case with FIFA or their competitors who have had story mode. That's just negative thinking, nothing at all to really back up that theory.
    Note that the workers who develop the story mode are a separate team from the gameplay developers.

    Well, we have this year to back it up. Longshot seems important enough that it got 3-4 years worth of development while Madden franchise seems unimportant enough to send the developers to NBA Live.
    So I played and got to 21%. It was boring and just will not end. The best part is when he competes against Jared Loernzen. Or maybe his look a like. Long and boring equals a lot of wasted space and time.
    bucky60
    Well, we have this year to back it up. Longshot seems important enough that it got 3-4 years worth of development while Madden franchise seems unimportant enough to send the developers to NBA Live.

    Longshot has been in development for 3-4 years? Where did you read that at?
    bucky60
    NBA Live isn't a new project.

    I fail to see the relevancy of this post. Who was even talking about NBA Live?
    i think the concept is ok but dont sell it as a mode. its a graphics version of the old text based adventures. the story seems too linear. i hate the fact you have to be a qb, that you had issues etc too cliche and frankly a 3 yr old could have written it.
    ODogg
    Longshot has been in development for 3-4 years? Where did you read that at?

    I believe I saw that on OS as a quote from one of the devs.
    ODogg
    I fail to see the relevancy of this post. Who was even talking about NBA Live?

    The guys post that you responded to, I believe he mentioned resources went to Longshot and live (upset that those resources were taken away from Madden Franchise). You responded with - that's what happens with new projects, or something like that.
    Seemed relevant to me.
    EDIT: Top of page 3 (I have the default posts per page).
    bucky60
    I believe I saw that on OS as a quote from one of the devs.
    The guys post that you responded to, I believe he mentioned resources went to Longshot and live (upset that those resources were taken away from Madden Franchise). You responded with - that's what happens with new projects, or something like that.
    Seemed relevant to me.
    EDIT: Top of page 3 (I have the default posts per page).

    The point I made originally was that in the first year of a new project sometimes a company needs to pull people off of a current project to accommodate the new project. Those resources are usually replaced going forward.
    I'm not sure if Longshots been in development for years or just this year and I know NBA Live isn't a new IP but my point still remains, that when a company needs immediate resources they will pull people to accommodate the immediate need.
    Again, those resources are usually (unless the company is doing poorly financially which in EA's case I doubt is an issue) going forward.
    In other words, Longshot is not going to be a year in and year out hindrance to other areas of the game such as CFM, all we know is that this year it was.
    ODogg

    I'm not sure if Longshots been in development for years or just this year and I know NBA Live isn't a new IP but my point still remains, that when a company needs immediate resources they will pull people to accommodate the immediate need.

    If you need to pull resources for things you know about in advance, like NBA Live, then your resource management may need some work.
    bucky60
    If you need to pull resources for things you know about in advance, like NBA Live, then your resource management may need some work.

    EA does have poor management from what I've read. That's not surprising.
    Ueauvan
    i think the concept is ok but dont sell it as a mode. its a graphics version of the old text based adventures. the story seems too linear. i hate the fact you have to be a qb, that you had issues etc too cliche and frankly a 3 yr old could have written it.

    They can replace that ridiculous opening cinematic with a less linear version of LS and I would be happy as a clam.
    Create player X. Make decisions that generate attributes, get drafted and play superstar mode or become an assistant coach and start my CFM. Boom done.
    Sent from my iPhone using Tapatalk
    SyncereBlackout
    They can replace that ridiculous opening cinematic with a less linear version of LS and I would be happy as a clam.
    Create player X. Make decisions that generate attributes, get drafted and play superstar mode or become an assistant coach and start my CFM. Boom done.
    Sent from my iPhone using Tapatalk

    Creating a player would introduce a multitude of programming changes that would be a logistical and nigh impossible nightmare. So no, not boom done.
    Having a static, already created personality/player in the game allows for a cinematic story. Maybe someday in 10-15 years we will get to what you describe (and I do think that'd be ideal btw) but right now the technology isn't there to even sniff that.
    ODogg
    Creating a player would introduce a multitude of programming changes that would be a logistical and nigh impossible nightmare. So no, not boom done.
    Having a static, already created personality/player in the game allows for a cinematic story. Maybe someday in 10-15 years we will get to what you describe (and I do think that'd be ideal btw) but right now the technology isn't there to even sniff that.

    I'm flexible. 86 create a player just make Devin wade a 5 star Athlete and let his decisions guide what position/attributes/traits he has. Boom...done? (He said sheepishly)
    Sent from my iPhone using Tapatalk
    SyncereBlackout
    I'm flexible. 86 create a player just make Devin wade a 5 star Athlete and let his decisions guide what position/attributes/traits he has. Boom...done? (He said sheepishly)
    Sent from my iPhone using Tapatalk

    That is probably a lot more realistic I think.
    Btw - have you guys seen you can download a created player in the Community Files in Madden if you want to sort of continue on with him in the game as a created player?
    ODogg
    Creating a player would introduce a multitude of programming changes that would be a logistical and nigh impossible nightmare. So no, not boom done.
    Having a static, already created personality/player in the game allows for a cinematic story. Maybe someday in 10-15 years we will get to what you describe (and I do think that'd be ideal btw) but right now the technology isn't there to even sniff that.

    Layman's pov here, but the technology already exists in other games where choice decides certain story elements. In particular, the Mass Effect, Anthem (assumption here) and Dragon Age games that parent company EA owns. Appearance, tendency, character type, etc. I would think they could send someone over to Bioware to see how those resources could be implemented into Madden. But I really don't know how long that would take considering the existing Madden engine. Maybe that might be too difficult depending on what code they used to build the mode this year?
    I will check out the mode and see what it's like for myself when I get the game. I'm not excited about it, but I will give it a shot.
    Ziza9Noles94
    Layman's pov here, but the technology already exists in other games where choice decides certain story elements. In particular, the Mass Effect, Anthem (assumption here) and Dragon Age games that parent company EA owns. Appearance, tendency, character type, etc. I would think they could send someone over to Bioware to see how those resources could be implemented into Madden. But I really don't know how long that would take considering the existing Madden engine. Maybe that might be too difficult depending on what code they used to build the mode this year?
    I will check out the mode and see what it's like for myself when I get the game. I'm not excited about it, but I will give it a shot.

    Yeah that's a very good point but remember those are companies who make rpg stories as their primary source of games. EA is adding this as an add-on mode in a football game. I don't think they have the same sort of talent, money or time in an annual release to put forth the same type of show that a companies like those who produce big budget games who take years to complete.
    ODogg
    Yeah that's a very good point but remember those are companies who make rpg stories as their primary source of games. EA is adding this as an add-on mode in a football game. I don't think they have the same sort of talent, money or time in an annual release to put forth the same type of show that a companies like those who produce big budget games who take years to complete.

    That's very true. Ea is a corporation and even the worst ones with the most inept middle managers will leverage people within the company and gain any efficiencies they can.
    That said if the foundation is there, the deviations (script wise) are minor to make Devin a QB/DB. The logic is simple, and since the script wasn't necessarily oscar worthy the VO actor sessions could be minimal.
    What does not exist as far as I can see is a mapping of decisions of draft value to attributes.
    Sent from my iPhone using Tapatalk
    ODogg
    That is probably a lot more realistic I think.
    Btw - have you guys seen you can download a created player in the Community Files in Madden if you want to sort of continue on with him in the game as a created player?

    Used a rovert's roster to start my franchise and scrolling through FA WRs noticed a generated guy. Low and behold it's Cruise. Check QBs, there's Wade. I probably won't be using them myself (though Jets could use them), but to resemble how Longshot ended for me.
    Was planning on taking a WR and QB from upcoming class and recreating them, no need to now.
    ODogg
    Yeah that's a very good point but remember those are companies who make rpg stories as their primary source of games. EA is adding this as an add-on mode in a football game. I don't think they have the same sort of talent, money or time in an annual release to put forth the same type of show that a companies like those who produce big budget games who take years to complete.

    Fair point. I wasn't thinking of time and experience working on a particular game type. It definitely wouldn't be that simple.
    I thought Longshot was fine. It told a more interesting story than I anticipated, to be honest. I thought the coach and the producer characters in particular were really strong, I thoroughly enjoyed playing the 7-on-7 games, and Frostbite really shines and makes this mode the best-looking and best-sounding mode in the game.
    I do wish the results of the drills influenced the narrative more. Despite that I nailed almost every single drill - the only one I struggled with was the hit-the-boxes contest against Dan Marino - Devin Wade was still lacking confidence and was very mopey, particularly in the second act. IMO it would have been nice to maybe have the narrative twist a little bit to make him overconfident in response to succeeding so quickly, have a fall which shakes him back up, and that chain of events ultimately would send the story down the same road in the third act.
    Regardless, it was a fun experience. Not sure if I'll come back to it, admittedly.
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A father, dedicated sports fan and gamer. FIFA, Madden, NHL, NBA 2K are what I play majority of the time. Manchester United runs in my blood. Chicago Bulls and Denver Broncos drape the walls of my man cave. Play hard, or don't play at all.

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