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Madden NFL Creative Director Rex Dickson is Leaving EA Tiburon

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Madden NFL Creative Director Rex Dickson is Leaving EA Tiburon

After 6 years, as the Creative Director for the Madden NFL franchise (12 years total with EA), Rex Dickson is leaving EA Tiburon.

Rex and the leaders on the team collectively agreed this was the best path moving forward, for everyone involved.

We’d like to wish Rex all the best and thank him for his contribution to the site.

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  1. Crazy. I hope this means more of a Madden 10 direction? Seemed like a cool dude. I’m sure he will rock out whatever he does moving forward.
    Sent from my iPhone using Operation Sports
    I am unsure how to feel about this.
    Was Rex part of the problem at Madden?
    Was Rex pushing for the Madden team to address issues (*cough* Franchise *cough*) that EA was unwilling to address?
    Whatever the case, best of luck to him. He was always solid with the community and at least listened.
    Best of luck to him.
    Although I didn't always agree on his reliance of metrics and things like that, I do give him credit for giving the game a big jump into something resembling a NFL sim (even though it has a ways to go).
    Always loved that he stayed pretty classy as well. The community can burn you out and he's handled it as well as you could have.
    Brooke2011
    With Rex leaving mid cycle, how will this effect Madden 19 . Will this be another madden 06 all over again ?

    It's unlikely, at this point, that it will effect a whole lot. With only a few months left before release, the game is most likely feature complete. This is probably why he's leaving at this point, because there isn't much left for him to do.
    Very disappointing to hear but also very telling. Reminds me of Ian's departure. Two very passionate guys about the game.
    I wish him nothing but the best of luck.
    SpectreBugg
    It's unlikely, at this point, that it will effect a whole lot. With only a few months left before release, the game is most likely feature complete. This is probably why he's leaving at this point, because there isn't much left for him to do.

    He still worked on Madden 19 so I expect them to talk about things that he added to this year's game, and what he wanted to be sure made the game so he could leave a lasting impression, etc. As far as Madden 20, that will be a different story when we get to it.
    Not surprising. Same song and dance over there at EA/Tiburon. Best of luck to Rex, wasn't his biggest fan, but did appreciate some of the things he bought to the Madden dev team.
    I'm a little torn on this, it's difficult to know when things went downhill with madden and who was truly to blame. Rex always came off like someone that cared about the game and wanted to see real improvements. However, I only play cfm and cfm has pretty much been garbage for the entire current gen.
    Maybe with someone new we can get a better CFM but I always felt Rex was for a CFM revamp. So who knows.
    I know for a while we have heard the term "3 Year Plan", and I know with Rex he wanted to finally do away with that term and build upon things from previous years. What's not good for Madden is the constant revolving door of people coming in and out. Essentially one guy works on something, then he leaves and then another guy comes in and says we are doing something completely different instead of building on what was worked on in previous years.
    It's much like the Cleveland Browns, you can't hire and fire coaches every 1-2 years without letting someone build a foundation to see what he has to offer. Instead of being the Patriots and when one guy leaves, Madden just chugs along and gets better. They are more like the Browns and start over every time someone new comes in.
    As a gameplay guy 1st and foremost, this is very disappointing to hear.* *Whether you like him or not, Rex was the most transparent Creative Director Madden has had in my opinion.* While the game definitely has core issues, Rex had gameplay moving in the right direction while he was there.* He fought for us simheads behind the scenes.* I'm really concerned about what this means for the direction of Madden gameplay wise moving forward.* Rex if you're reading this, it's been real.* Thanks for being a stand up guy & good luck on your future endeavours.
    All the people who have been complaining about him for the last few years have gotten their wish, now we'll see how they feel about the person who replaces him. I'll see as well, but I personally feel like simheads suffered a big L today.
    This is going to take some time to figure out how I feel. I liked that he made himself available to the community. I just do not know what he contributed, meaning: did he push for target passing? Was Longshot his vision? Mut Squads?
    Longshot was a cute little run through, but since it was nothing like Road to the Show, it was ultimately a waste of resources, IMO. Maybe there is some big leap this year. But it would have to be huge.
    Target passing, so much more should have been addressed in place of this passing system.
    The wording of the letter seems to lean towards a situations where the executives wanted to fire him, but gave him a chance to resign.
    I will wait for M19 information, videos and reviews before I commit. Though I already put in my pre-order.
    Rex was a cool guy when others in his position where not in the past. I feel dispite what Madden has become (online and MUT play), that his heart was in the right place.
    Suits ruin everything and wouldn’t be shocked if that had something to do with it.
    I am leaning towards the glitches in game which happened on live television, as a downfall to some degree. These types of issues cannot happen when the business is attempting to become an esport monster.
    Hope animations saw some sort of improvement. Hoping Franchise got some much needed help. It would seem that the top basketball and baseball games have solid Franchise modes, so the mode should still be a focus.
    I think ultimately, that the executes may want to push the championships, tournaments and esport games...This means nearly flawless animations and user control in many aspects of the game like pre-snap adjustments.
    4thQtrStre5S
    I am leaning towards the glitches in game which happened on live television, as a downfall to some degree. These types of issues cannot happen when the business is attempting to become an esport monster.
    Hope animations saw some sort of improvement. Hoping Franchise got some much needed help. It would seem that the top basketball and baseball games have solid Franchise modes, so the mode should still be a focus.
    I think ultimately, that the executes may want to push the championships, tournaments and esport games...This means nearly flawless animations and user control in many aspects of the game like pre-snap adjustments.

    This is a good point. I saw more videos of online competitive guys walking away from M18 because they were frustrated with certain aspects of the game.
    I'll be honest..for as much crap as Rex takes from members of the Twittersphere, he was also one of the most open creative directors we could have asked for. Always went out of his way to try and be honest about what he was trying to achieve with the game even if he was sort of projecting his hopes out sometimes.
    I truly believe that Rex had the best interests of sim players at heart while trying to tie in all the needs of the people who just want to play a fun video game. I believe in John White as well as Clint (though Clint can be a little abrasive it seems). I wish Rex the absolute best in his career and with his family. But, I can't help but be a little bit worried about the direction EA's suits want to take with this game if someone like Rex wants out.
    Then again, he could just be burnt out from grinding on a yearly release like this for years on end.
    Sent from my XT1650 using Operation Sports mobile app
    I wonder if his CFM overhaul forced an exit because we all know madden cares about MUT and making $$$. I’m hoping CFM isn’t left in the dust. They need to just look at NBA 2K and The Show to see how a real sports game should be made! I’m tired of madden getting a free pass. It’s improved, but it’s way behind other sport franchise video games imo. Once NFL 2k left, so did the competition. Games need other games to create a better product. Madden can half *** everything cause at the end of the day there is only one NFL game. It’s sad. I sure hope this doesn’t mean backtracking or a one feature new game with a 19 on the cover. Like how NHL did with 17 and then 18. Time will tell.
    scitychamps87
    I'll be honest..for as much crap as Rex takes from members of the Twittersphere, he was also one of the most open creative directors we could have asked for. Always went out of his way to try and be honest about what he was trying to achieve with the game even if he was sort of projecting his hopes out sometimes.
    I truly believe that Rex had the best interests of sim players at heart while trying to tie in all the needs of the people who just want to play a fun video game. I believe in John White as well as Clint (though Clint can be a little abrasive it seems). I wish Rex the absolute best in his career and with his family. But, I can't help but be a little bit worried about the direction EA's suits want to take with this game if someone like Rex wants out.
    Then again, he could just be burnt out from grinding on a yearly release like this for years on end.
    Sent from my XT1650 using Operation Sports mobile app
    Sorry for another post.. but, think of all the changes to Madden we saw during Rex's tenure:
    -Infinity Engine
    -New defensive controls
    -New catch mechanics
    -New ball carrier special moves
    -New oline play
    -Separate play styles
    -Frostbite engine
    -Interviews with the franchise community and community influencers every year, multiple times per year
    Though this isn't all exclusively Rex, it's important, for me at least, to remember that given his constraints of a yearly title as well as the demands of the suits above, he got a lot accomplished to make Madden a better football game. Go back and watch gameplay of Madden 10 and compare it to 18. Sure, maybe 10 had a better franchise mode. But gameplay wise, 18 looks a lot more like what you see on Sunday football wise.
    Sent from my XT1650 using Operation Sports mobile app
    Rex is a great guy and a no-nonsense straight-shooter. I thought he did a great job steering the gameplay of Madden in a direction which was a combination of authentic, fun to play, balanced, and hard to master. Seriously, Madden 18 is the most competitive and most fun online head-to-head football game I've ever played and it's really not close.
    I wish him the best at whatever is next for him and I hope whoever takes his place can adequately fill his shoes.
    There's upsides and downsides to the two directions I see EA taking with the next guy.
    One direction is a simhead guy who is focused on franchise:
    The pros of this is an improved franchise mode.
    The cons from some of our perspective might be less of an emphasis on lingering gameplay issues.
    The con from EA might be profitability
    The other direction is an esports direction like 2k is taking:
    Pros for us would probably be really great animation quality and gameplay and minimized glitches as to make the game suitable for tournaments
    Cons for us would likely be minimal focus on CFM as it would just be a sideshow to the suits
    Now, there is a 3rd direction they could take that scares the heck out of me. Hire a guy who is intent on MUT and card building (like the NHL series is)...The game completely tanks gameplay wise and CFM wise in favor of new gimmick modes like 7 on 7 and the addition of mascots and cheerleaders to the stadiums. I think this direction is the lease likely as all the outcry over "pay to play" had in Battlefront as well as EA suits can see the plummeting sales of the NHL series. Just my two cents.
    Hoping for the Sim guy or an esports guy who can give us simheads a great silver lining
    Sent from my XT1650 using Operation Sports mobile app
    Obviously this isnt a normal time for employment to be terminated, so its either he's dealing with a SERIOUS personal issue, or EA forced him out. For all the twitter flak he got, I think Rex was really one of the guys that wanted to get Madden more franchise-oriented again.
    Bottom line, I dont think this new change in command coming will work out well for the sim community.
    Any23Time
    The wording of the letter seems to lean towards a situations where the executives wanted to fire him, but gave him a chance to resign.
    itsmb8
    Obviously this isnt a normal time for employment to be terminated, so its either he's dealing with a SERIOUS personal issue, or EA forced him out.

    Honestly? He probably just burnt out. He's been working in AAA video games for over a decade, and the AAA video game industry is an absolute meat grinder. It wouldn't surprise me if he just wanted a change of scenery, to have more time with his family, an opportunity for career growth beyond what Tiburon could offer him, and/or a more sane work-life balance.
    Anyway, according to his LinkedIn he's already got a new position at a mobile game studio in Colorado, so whatever the reason he left, he's already landed on his feet. People are way too quick to speculate that something bad happened.
    I work in the administrative side of Hospital Health Care and after awhile, the bottom line pushes you to a change that’s more about happiness and piece of mind when your creative ideas to make things better are a secondary focus.
    A wise man knows when to journey to the other side of the river without burning the bridge behind him!!!
    Interesting that EA Play is about 5 weeks away and this happens.
    So if the game doesn’t show the CFM leap after ‘18 neglect, just curious who will be willing from current team, to be the frontman to try and sell the next Creative Leads plan to the Sim/CFM Comm after Rex promised it would receive its due focus with Meta showing its the most played?
    Question is though, how long before the next CD is introduced to the Madden community?
    Will he/she continue with Dev accessibility to community or take a diffferent direction?
    Madden ‘19 will really be under the microscope now.
    I would put my expectations on knowing the future vision for the game past '19 around EA play through the interviews we get. Though I'm not sure how interactive Clint will be with the vision stuff. He is amazing on being clear on game play though
    Sent from my XT1650 using Operation Sports mobile app
    With Rex leaving do you guys expect to get Madden 19 news sooner. I’m assuming getting the news late with him leaving might be a bad thing as it might indicate some uncertainty with the game.
    Sent from my iPhone using Tapatalk
    SeaTownGamer
    With Rex leaving do you guys expect to get Madden 19 news sooner. I’m assuming getting the news late with him leaving might be a bad thing as it might indicate some uncertainty with the game.
    Sent from my iPhone using Tapatalk

    Honestly, I don't think it matters to EA either way. The sim community and OS/internet gamers are still a small minority in the minds of executives. So I would expect it to probably mirror last years info release.
    XtremeDunkz
    EA has more high level turnover than a company like that should. Never a good thing.
    Sent from my SM-G950U using Tapatalk

    I think it has to do with sky high expectations combined with a yearly release cycle. It's got to be a lot of pressure from executives and then also from the fans of the game. I wonder if Rex regrets making himself so available to everyone on twitter, reddit and anywhere else he may have been posting and answering questions.
    CM Hooe
    Honestly? He probably just burnt out. He's been working in AAA video games for over a decade, and the AAA video game industry is an absolute meat grinder. It wouldn't surprise me if he just wanted a change of scenery, to have more time with his family, an opportunity for career growth beyond what Tiburon could offer him, and/or a more sane work-life balance.
    Anyway, according to his LinkedIn he's already got a new position at a mobile game studio in Colorado, so whatever the reason he left, he's already landed on his feet. People are way too quick to speculate that something bad happened.

    I think if he was just burnt out the timing of his resignation would be different, not mid dev cycle.
    Sent from my BLN-L24 using Operation Sports mobile app
    I liked Rex but this franchise needs a major shakeup in my opinion. Very intrigued to see if this will take the game in a new direction. Probably not this years game but future versions.
    Sent from my HTC Desire 625 using Tapatalk
    My personnel feeling on this is it could mean a lot of different things, but most aren't good. I think everyone who believes it's a good thing will find out quickly (probably a cycle) that it wasn't a dev team issue, more so a company directive above the dev team. Rex commented a couple times to "keep up the fight" to developers left behind and I don't think that is coincidence. I believe Rex truly went to battle with his bosses every day to try and provide a football game he wanted to play, but EA is a business and their financials paint a pretty telling picture of what "pays the bills".
    In my interactions with him, Rex was a good guy who loved the game. He wanted it to be more immersive and he wanted franchise to get more love. He commented plenty of times that he'd love to just fix all the legacy issues but that is a tough sell to marketing and his bosses. In the end I think he did the best he could with the cards he was dealt. I wonder how much of his departure was related to some sort of frustration about not being able to create his true vision for the game?
    This now brings us to the question, where do we go from here? Honestly, I am not sure but I think his replacement will be really telling into what EA wants Madden to be. A promotion from within probably signals a similar course, obviously with the new head shifting it slightly to make it their own. If the replacement comes from out of house then the background of previous stops could really clue us in to where we are going.
    I think the timing was right as far as what point in the cycle was best. Had he waited to release then that would put someone new in the captains seat to handle any sort of launch issues (which every game has). If he did it after the launch then it would be too close to the big picture meetings for the next cycle determining direction. Doing it now allowed him to lock in M19 to a direction and let someone else finish it off.
    Last part of my rambling post, I truly wonder if people will look back and miss what Rex brought when it's all said and done? Rex's desire to interact with the community and own the game was commendable. He pushed his developers to put themselves out too, something they didn't need to do. He took the heat and owned mistakes (target passing) and in the end was exactly what people want in a game developer today; he was accessible.
    It's great to start the day by reading such news. I now expect EA to hire someone who has a better understanding of professional football and knows how to deal with criticism. I would like to leave a tip for you Rex, next time don't dare to scream in front of an NFL QB, stop being so arrogant.:headbang2
    I live in Florida..I have vacationed and visited friends in Colorado..I would take Colorado over Florida too.
    As for timing: I think it is really good timing. And could be a mutual agreement. I know, as mentioned here, he talked of keeping up the good fight. I gave witnessed tweets where he said, and I paraphrase: some would rather I spend less time speaking with the community.
    Since it is public territory - REx commented on Ryan Moody's twitter page stating that, now he could RT (re-tweet) more of his videos. <- that suggests potential problems with where to focus resources. I believe Rex wanted to fix the game play a lot more.
    I also worry we may see continued wonky animations. (hoping its not so).. I believe the controllers of the game's direction feel they have a solid MUT system and tournament and championship system in place, and now want to expand Longshot to attract the consumers who are not hardcore football fans and football game players. My opinion is that unless Longshot takes on the scope of a mode like Road to the Show, they will be missing the attractiveness they may be seeking.
    to quote Robert Strange McNamara "Let me consult my memory"
    Good luck to him, not a massive admirer, but between the suits and the different groups of fans he was always going to be hitting his head against a wall.
    Not everything he did was good, nor was it bad. The number of times a patch was put in that screwed something unconnected up is where my issue is with his tenure. QC was pants. Classic for me is coach mode, should be copy/paste voila. However in 18 you have to keep pressing a button or you are playing with 10 men. Not exactly an ideal example.
    To go before E3 worries me, that we will get nothing but rehashed 18 in 19, with words "like the team weren't able due to Rex's departure" etc. etc.
    with the issues with MUT packs emerging in the EU, i can see madden coins being purchased to buy packs etc. for MUT and that solves that problem and i think fixing that will be #1. if we are unlucky a suit likes longshot and wants round 2 of that
    Wasn’t Rex a big proponent of overhauling the franchise mode, a move that was ultimately postponed for Madden 18? I’m hoping this doesn’t mean we don’t see that overhaul soon. Franchise mode hasn’t been on par with NBA 2k and MLB the Show for quite some time and although there has been a lot of feedback about this, I’m afraid EA is going to continue trying to keep reforming Madden into a MUT and Esports game
    CM Hooe
    Honestly? He probably just burnt out. He's been working in AAA video games for over a decade, and the AAA video game industry is an absolute meat grinder. It wouldn't surprise me if he just wanted a change of scenery, to have more time with his family, an opportunity for career growth beyond what Tiburon could offer him, and/or a more sane work-life balance.
    Anyway, according to his LinkedIn he's already got a new position at a mobile game studio in Colorado, so whatever the reason he left, he's already landed on his feet. People are way too quick to speculate that something bad happened.

    I completely disagree. This is like a player retiring or being cut in November, 3/4 through the season. This isn't normal, the norm would be for him to leave at the end of the Dev cycle, I would think.
    Unfortunately I do not believe we'll have a better game already for this year just because of Dickson's dismissal. Significant improvements maybe just in Madden 20. I believe we will still have a game based on the same molds left by Rex Dickson. Just to not be unfair to this poor guy, he's not the only one who should get fired.
    pimpycraig
    I completely disagree. This is like a player retiring or being cut in November, 3/4 through the season. This isn't normal, the norm would be for him to leave at the end of the Dev cycle, I would think.

    The dev cycle no longer ends, this is closer to "the end" than when the game launches. At launch there are roll out issues and patches that have to be addressed and throwing someone new in at that point would be difficult to get going. If they wait until after the initial roll out then you are already into the design phase for the next game with little time to develop a road map for it. The timing here is truly the best time for this even though it may seem odd to some.
    Did Rex get fired?
    I thought his announcement said it was a personal private decision and he is already working in Colorado???
    Anyway, first Ian and now Rex.
    I think it's pretty telling who is running the show and I don't feel that pattern will end in the future.
    Rex's Twitter account was pretty quiet over the last few months and now we know why.
    I feel like there must have been ongoing conflict between Rex and EA's view of the future of Madden. I remember there being a few reports that he wasn't the biggest fan of LongShot.
    My concern is that we will now see increased focus on the competitive crowd with further implementation of LongShot to keep the casual everyday fans buying the game. I also think we will definitely see micro transactions added to franchise mode in some way or another.
    I always welcome change and am interested in seeing the "new direction" that Rex alluded to, however I have fears that EA's intended direction won't exactly be sim friendly
    pimpycraig
    I completely disagree. This is like a player retiring or being cut in November, 3/4 through the season. This isn't normal, the norm would be for him to leave at the end of the Dev cycle, I would think.

    Don’t know if you married and have kids, but a demanding career/job where the work makes them secondary, speeds the burnout process up 10x.
    Hopefully this new job allows him the ability to spend more time with his family
    roadman
    Did Rex get fired?
    I thought his announcement said it was a personal private decision and he is already working in Colorado???
    Anyway, first Ian and now Rex.
    I think it's pretty telling who is running the show and I don't feel that pattern will end in the future.
    Rex's Twitter account was pretty quiet over the last few months and now we know why.

    As to my last post.
    Your family is impacted by the career journey/demands also.
    roadman
    Did Rex get fired?
    I thought his announcement said it was a personal private decision and he is already working in Colorado???
    Anyway, first Ian and now Rex.
    I think it's pretty telling who is running the show and I don't feel that pattern will end in the future.
    Rex's Twitter account was pretty quiet over the last few months and now we know why.

    Usually when an employee is fired, he comes to the public and says it was a private decision and that this was discussed with his family. Same old talk.:y220a:
    packers96
    Usually when an employee is fired, he comes to the public and says it was a private decision and that this was discussed with his family. Same old talk.:y220a:

    Oh, that is how it works?
    No one can get burned out in that industry, interview while employed, discuss with family a major move to a different state and enjoy more family time.
    Got it.
    Anyway, from this angle, I don't see how this changes anything in the direction of the current state of the game.
    Proof is already there with Ian from the past.
    That's fine with me. Seems like they needed to take a different direction as far as their creativity was concerned. Maybe now, we can put back some of the things that actually made Madden stand out in the past. If he has been on since 2012, I can see that he won't be missed. They haven't really added anything special since then.
    I think Rex did a great job overall, and he put in a ton of work interacting with community, and even owning when they screwed up. His Madden was a mixed bag overall, but his tenure is responible for some significant improvements and innovations as well.
    You simply can't do a job like that one forever. I wish him and his family the best.
    It was a pleasure that we got to meet/chat with Rex at EA Play last year.
    Really down to earth guy in person with folks in light of the role/position he held.
    A shame. I just hope the next Creative Director doesn't cram MUT down my throat. I couldn't care less about MUT. I'd rather spend an hour dedicated to a single draft.
    I think Rex was solid and added a lot to the game. Like Ian, I felt like Rex really wanted to do more than what he was allowed.
    I feel like the issues a lot of us have with the game are due to decisions made from people that were above Rex, so realistically the best case scenario with Rex's replacement is going to be status quo
    To me it feels like perfect timing for them to drop the ball on CFM and then the new guy doesn't get any of the blame.
    I don't see anything good coming from this in terms of improving Madden but feel free to prove me wrong EA (they won't).
    Not really sure what people are thinking. Rex was a huge MUT and online player. He wasn't a franchise guy. Josh Looman was a franchise guy. We need franchise back for this game. Maybe EA will hire Deuce Douglas.
    extremeskins04
    Not really sure what people are thinking. Rex was a huge MUT and online player. He wasn't a franchise guy. Josh Looman was a franchise guy. We need franchise back for this game. Maybe EA will hire Deuce Douglas.

    I don't think that will happen ES.
    Deuce had a phone interview and decided to relocate at this time wasn't a good idea, at least that is what I know of the situation.
    Deuce can verify if he wants to or add to it.
    Interesting that this news made IGN. Definitely looking forward to hearing about the "new direction" Madden could be heading in. I don't think it will be a direction I prefer, but it's intriguing none the less.
    I think regardless of who is the "face" of Madden for us to look to, the game will be going in the path that marketing and their research chooses. That's just how it's always been. I just hope it's something I can still look forward to hearing about and trying out when it releases.
    extremeskins04
    Not really sure what people are thinking. Rex was a huge MUT and online player. He wasn't a franchise guy. Josh Looman was a franchise guy. We need franchise back for this game. Maybe EA will hire Deuce Douglas.

    Disagree. I have had plenty of conversations that say otherwise, but at the same time he had to also embrace the audience his company was trying to capture.
    extremeskins04
    Not really sure what people are thinking. Rex was a huge MUT and online player. He wasn't a franchise guy. Josh Looman was a franchise guy. We need franchise back for this game. Maybe EA will hire Deuce Douglas.

    Didn't Looman create CFM and the mess that came with it? Anyhow, would be awesome to get some representation but I can't imagine it happening.
    extremeskins04
    Not really sure what people are thinking. Rex was a huge MUT and online player. He wasn't a franchise guy. Josh Looman was a franchise guy. We need franchise back for this game. Maybe EA will hire Deuce Douglas.
    If you're expecting someone to come in and put MUT and online play on the backburner in favor of franchise, you might be setting yourself up for disappointment
    extremeskins04
    Not really sure what people are thinking. Rex was a huge MUT and online player. He wasn't a franchise guy. Josh Looman was a franchise guy. We need franchise back for this game. Maybe EA will hire Deuce Douglas.

    Wasnt Looman the guy who destroyed franchise by implementing CFM?
    In a statement posted on Twitter, Dickson said his decision to leave EA was made after "discussions with other leaders on the team." Intriguingly, he suggested the Madden franchise may go in something of a "new direction" in the future.
    https://www.google.com/amp/s/www.gamespot.com/amp-articles/madden-director-leaves-ea-says-series-may-go-in-a-/1100-6458696/#ampshare=https://www.gamespot.com/articles/madden-director-leaves-ea-says-series-may-go-in-a-/1100-6458696/
    Sent from my BLN-L24 using Operation Sports mobile app
    T4VERTS
    Disagree. I have had plenty of conversations that say otherwise, but at the same time he had to also embrace the audience his company was trying to capture.

    I still remember that 4Verts interview where he talked about going to higher ups about wanting to really fix the O-line and their response was something like "Can we put that on the back of the box?" (in other words, is it "sexy" enough to market?). You could even sense the frustration in his voice just talking about it.
    Saying he wasn't a franchise guy is unfair. If they went to him and said aright, Rex, we're going to give you all the resources you need to fix franchise, I truly believe he would have done so and he would've done a fine job... but like you said, if he wanted to keep his job, he had to embrace their vision, regardless of what his was for it, and I can't blame him for that.
    Brooke2011
    With Rex leaving mid cycle, how will this effect Madden 19 . Will this be another madden 06 all over again ?

    It's pretty much the perfect time for his departure. This time of year Madden is likely in beta, which means the vast majority of the work is being done by engineers and low-level producers. Designers, especially high-level designers, are either getting their vacations in before having to work on patches, or working on prototypes and concept proofs for Madden 20. A creative director is spending most of his time in meetings with high-level producers and lead designers to decide a general direction for the next cycle.
    I expect that Clint is taking on a bigger role in the direction for '20 while the development direction team is deciding who will fill Rex's role, if that's not already decided. There are plenty of qualified people on the team, though my personal hope is that Clint gets the job. Much as I'd hate to have him less hands-on, I think he's removed enough from having an industry mindset to make some series forward leaps.
    Quick note, a little inside baseball because I don't want to cause any confusion. High-level producers and low-level producers are completely unrelated jobs. The higher-up guys are like film producers. They "rank" above the designers and tend to be focused on budget issues. Generally, when two design plans conflict, it's the producers that make the final call. Low-level producers are assistants to the designers and usually do the labor-intensive work like data-entry and general balance testing. New creative hires and promotions from Q/A generally start as low-level producers and then decide whether they prefer a production or design career path from there.
    aholbert32
    Wasnt Looman the guy who destroyed franchise by implementing CFM?

    Wasn't he also the lead for Head Coach 09 and had some role in the PS2 gen franchise modes?
    For anyone who understands the development cycle, this will have no material impact on M19. If you think you already know how M20+ will go based on this one person leaving, more power to you.
    I'm a Rex fan, personally. I'm not excited he's gone and feel he played at least some part in the franchise taking significant & meaningful steps toward more realistic gameplay during the past 4 titles (and while there's still a lot of runway to go, if you don't think Madden has gotten a lot more realistic from M15-M18 then you either aren't paying attention to what's been done or simply don't know what you're talking about).
    But I also chuckle that people draw definitive conclusions for a year+ out based on a single fact out of context.
    It's doubtful, but I would love to see Josh Looman oversee or have influence over franchise mode (again). Head Coach had EA's best franchise mode of any game they've ever made, and he headed that up. He also did Longshot, which wasn't a mode I played much of, but got very strong reviews from what I recall seeing.
    Rex seemed like a good guy. EA suits seem to have struck again.
    Best of luck in your future endeavors Rex. I greatly appreciate your input regarding improved gameplay, especially with regards to zone defense, along with full player editing available in franchise mode in Madden 17. After a 4 year hiatus, you won a customer back.
    Last year, it appeared to me that you were not as happy with the direction the game was heading. Watching your video interviews and listening to your podcasts concerning Madden 17 had a much more enthusiastic tone to them than over this past year. If that was the case, and only you really know, it's much better to move forward with your career, than be in a situation that you feel stifled in. Thanks for all of your hard work on a game we all probably take way too seriously.
    Whoa! Coming to this forum this wasn’t what I was expecting to see today. Hopefully things work out for Rex wherever he ends up going. I respected him for his efforts.
    As far as the future of the franchise, if this game deviates further from sim/gameplay improvements I will completely focus my energies on other games trying to make it into the football landscape. I’m not gonna spend another X number of years hoping this game improves.
    I wish Rex all the best in his future endeavors and as far as the game goes, the potential impact that stands out to me is that EA uses his tenure as some kind of bs reason, yet again, for why realism/sim is not the best course. Then doubles or even triples down on the unrealistic and gamey focus they have championed under every dev team going on 14 years. EA is so tired with that routine, they did it with H09, releasing a realistic team management model, with no game play, then pointing to that game as an example of realism not selling.
    I don't see anything positive for NFL realism in Madden coming from Rex being gone, no more so than I did for when he was there, either the game continues on the same football awful trajectory it's been going on around 14 years or it gets worse imo.
    The discussion surrounding this game often seems like Groundhog Day meets 50 First Dates and it's beyond me, why anyone that's been paying attention for at least a few years would expect anything like this to make a NFL realism positive impact on the game. I remember this going on with Ortiz, Cummings, Cam Weber coming on, hiring a crew of physicist, using filming tech from The Avatar, bring on/losing Lauchbaugh, etc, the list goes on, yet still EA has continued to do wtf they have done with Madden.
    Best wishes to Rex. I'm not going to speculate on what's happening here because there's already been enough of that. But, I remember reading an interview with Ian a while back (years after he left EA) and him stating how big the Madden project was on a yearly basis and how many people are involved. In a competitive internal environment, I can see how that would really grind on people.
    I've always wondered how a job on the Madden team is viewed with the gaming industry. Because it's one of the more popular titles is it a resume builder or is it seen as a "great job"? I'm sure your level of experience would have something to do with it, but was just curious. I remember back in the day here in Chicago, if you were a college graduate and you wanted a consulting job, Anderson was a great job. Brand recognition, but nothing more than a stepping stone to something else.
    Anyway, I hope Rex and Ian hook up for a beer or whisky, bourbon, scotch, whatever and reminisce about their days dealing with the Madden monster. Just bring a recorder or take notes!
    Best of luck Rex!
    Gotmadskillzson
    Him leaving don't matter. Madden will continue to be what the suits want it to be. That will never change.

    I actually think it will change. I think he was the one thing we had giving what little pushback he could to make the game somewhat close to what we (OS) want.
    I think this could have a drastic negative impact on this community.
    I don't know anything about the guy but this is someone who is from the competitive side who is now working on gameplay:
    https://twitter.com/ImRoseBowl
    (I WANT to be clear, he is not Rex's replacement. But he IS working on gameplay)
    Just going through his tweets and not know anything about him I can't say I'm confident.
    Having said that, I want to admit that I don't want to assume anything and will have an open mind going into the next game.
    Mike Lowe
    It's doubtful, but I would love to see Josh Looman oversee or have influence over franchise mode (again). Head Coach had EA's best franchise mode of any game they've ever made, and he headed that up. He also did Longshot, which wasn't a mode I played much of, but got very strong reviews from what I recall seeing.
    Rex seemed like a good guy. EA suits seem to have struck again.

    Looman destroyed franchise mode and refused to interact with the community when he made that decision.
    Head coach was good but that doesn’t erase what he did with com.
    Sent from my iPhone using Tapatalk Pro
    kehlis
    I think this could have a drastic negative impact on this community.

    Honestly, I think communities such as OS are already suffering regardless of any particular EA employee's departure, and it's just the nature of how the internet has evolved.
    Tiburon's focus with respect to community engagement has obviously moved away from direct outreach on forums / Reddit / Twitter / etc. and instead become a more indirect process involving streamers, YouTubers, and other community personalities. The streamers and community personalities are basically now what the GameChangers program once was, albeit far more decentralized; the streamers promote the game, engage the audience in discussion about the game, aggregate feedback about the game from their audience, and present that feedback to the developers in an organized and actionable fashion. Compare this approach to a single EA rep trying to parse the hundreds of pages in Madden Wishlist Thread #9503; it's obvious which one is more palatable.
    The decentralized approach to feedback also makes life easier for the guys working on the game from a peace of mind standpoint because they don't have to deal with the stress of community outreach. Filtering the wheat from the chaff is a full-time job in-and-of itself, and those guys already have their hands full making the game.
    Yeah, I was a Rex fan. I think he had the passion and the correct vision for the game. I think he wanted it to be as sim as it could be and wanted franchise to be better. I think any programming choices contrary to that had to do with other issues (suits, MUT/money, etc). I think I’ve heard enough interviews with him that could feel how he fought the EA machine for otherwise important legacy issues and whatnot.
    And, seriously, I know there’s always going to be those guys that continue to say, ‘this is the same game as last year with a roster update.’ Lol. But, no, that absolutely is not true. Madden 13 was the first (and only) attempt at a true physics engine. I thought that was such a bold decision (although, they went away from this moving forward ☹️). Making the transition to the Xbox one was smoother than Xbox to 360 was. And, the improvements from 25 to 18 can actually be quite striking, imo. The animations may still lack something and/or be similar, but the gameplay absolutely improved. Whether the zones all completely worked properly, I guess we could argue, but, at least, he introduced them. He tried to bring real zone D into the game. He tried to bring some authenticity to the game.
    While I’m not in love with the sort of ‘scripted’ animations (as I said earlier, I loved 13 and wanted to see a full physics based game moved forward), his team created the WR/DB interactions that were sorely lacking from previous iterations of the game.
    The ball carrier moves have been fine tuned under his watch as well. And, I felt 18 had the smoothest feel to it.
    I also like the addition of the different catch types to absolutely dictate how your player should catch the ball in different circumstances.
    I think he did a lot to improve this game, so I’ll def miss him. To those that thought he was ‘arrogant’ or whatnot, I’d simply say he was passionate about the game. He loves football and he wanted to make the game be the best he could. He was simply limited to suit decisions and other limiting factors any SW team faces, probably.
    I def worry the next guy will be a complete corporate shell. Lol. That’s the worst, and would completely destroy the progress made over the past few years. I mean, really, what if M20 came out with no franchise at all??!! Lol. MUT only Madden, now, boys!!! Lol
    Ugghhh. Oh well. It was a nice run. Thank you, Rex, for creating 4 of the best maddens to date (13, 16-18). Wish u the best and can understand if u got burnt out dealing with all the nonsense of EA and trying to satisfy every madden player.
    Good luck.
    Sent from my iPhone using Tapatalk
    I know Rex's footprint will be on M19...Just thinking, will the new team update Sim mode as I assume it will be in M19? Will it be in Madden 20 at all?
    I like the idea behind the mode separation. I am going to believe Clint will help to squash fears in the sim community.
    Whether there was friction between Rex and higher-ups, who knows, but I think it's clear that the direction of Madden is competitive/e-sports, and continuing to be all in on MUT.
    I was never a fan of the CFM mode since it was featured in Madden 13 but I did love Rex energy and his communication with us. Best of luck my guy.
    kehlis
    I actually think it will change. I think he was the one thing we had giving what little pushback he could to make the game somewhat close to what we (OS) want.
    I think this could have a drastic negative impact on this community.
    I don't know anything about the guy but this is someone who is from the competitive side who is now working on gameplay:
    https://twitter.com/ImRoseBowl
    (I WANT to be clear, he is not Rex's replacement. But he IS working on gameplay)
    Just going through his tweets and not know anything about him I can't say I'm confident.
    Having said that, I want to admit that I don't want to assume anything and will have an open mind going into the next game.

    He may be aiding in the Tuning for Comp, allowing Clint to cont to design gameplay as a base for the game vs a particular Play Style.
    As a former player that’s interacted with all the aspects within CFM mode, I’ve always felt he should be lead over that mode where his 1st hand experience could be replicated.
    bad_philanthropy
    Whether there was friction between Rex and higher-ups, who knows, but I think it's clear that the direction of Madden is competitive/e-sports, and continuing to be all in on MUT.

    TBH, that 1st pre-release Tuning tore the game up (which you can tell Rex didn’t like from the interview he did) and it never even came close to being 25% recovered with all the Tuners/Patches that followed.
    Everyone Play Style Type was happy across the board with the way the game played.
    Player Differentiation was the biggest thing that popped out to me on screen.
    With the feedback everyone was giving after some hands-on time at the event, you could see/tell that he was in a good place concerning the game, even with little CFM advancement.
    If CFM is given the short stick for M19, I have no problem diverting the money towards one of the other football options being developed.
    khaliib
    TBH, that 1st pre-release Tuning tore the game up (which you can tell Rex didn’t like from the interview he did) and it never even came close to being 25% recovered with all the Tuners/Patches that followed.
    Everyone Play Style Type was happy across the board with the way the game played.
    Player Differentiation was the biggest thing that popped out to me on screen.
    With the feedback everyone was giving after some hands-on time at the event, you could see/tell that he was in a good place concerning the game, even with little CFM advancement.
    If CFM is given the short stick for M19, I have no problem diverting the money towards one of the other football options being developed.

    I'll definitely be tracking the indie optionsas well. I bought Axis to support future iterations. To me, that game isn't at a playable standard I enjoy right now, but the work the devs are doing is very impressive overall, and so I'll continue to support it.
    I really liked Madden 18 when they released the patches in November, but it's been too many editions now that take too long to finally get the game patched right. It just isn't a a rewarding single player experience for enough of my annual play cycle.
    Madden 19 is 99% done anyway
    what this means is two-fold
    1 he said madden 19 would get a cfm jump maybe he pushed for that and the suits said no
    2 this is a bad sign unless Clint or john white takes over
    i will never get the job but here is what i would do
    1 get rid of longshot
    2 talk to LD2K to try over a 3 year period to make madden cfm as close to nba 2k fran as possible
    'delete' any player in the game this wouild give roster makers 3'000 caps to re make any season they want
    3 no more hit songs NFL Films music and team chants only
    4 custom draft class where u can make 300 draft picks in cfm only but u can import to roster share
    5 Goddell Mode In CFM where u can make rules etc basic God Mode on doom
    6 hire durce douglas
    7 in online mode if u go for it on 4th down throw or run every down try to run up the score u lose
    8 change up the background screens if u want going back as far as madden 2003
    9 u can have a ratings system or a APF2K8 syile of system
    10 a 5 min hilght show in cfm and a talk show ie Golic and wingo in cfm
    11 for main milestones 2'000 yards 4'000 passing yards breaking Jerry Rice or bratt frave rec have everyone know in your cfm
    12 all coaches in the game
    13 make it to if u want to do only 1 team in cfm the CPU AI is smarter about not drafting 3 qb in a row ETC
    14 add cutscens for reg season playoffs and SB Games
    15 Team history page in cfm ie NBA2K
    16 add $ to mut make MUT on a paywall after a ceterit point
    17 give u the choice on if u want legends in u cfm
    18 use a loophole to get bill b on the game in cfm only when u get to ne push creante new coach when u look at faces pick the one that will say navy boom bill b real stats traris ratings
    19 90 Man rosters
    bad_philanthropy
    I think it's clear that the direction of Madden is competitive/e-sports, and continuing to be all in on MUT.

    I basically agree with you that online competitive play - in MUT and Franchise both - is going to be the promotional focus of Madden going forward. Really, that direction has been clear since M16.
    With all that said, I think we can all agree that the user vs CPU experience doesn't remotely prepare a new or even a veteran player for online competitive play. On the field, the CPU doesn't even attempt 75% of the pre-snap adjustments the top competitive Madden players are routinely using every play, and that's a problem. Tiburon necessarily must continue to invest in the single-player experience in order to groom the stick skills and strategic thinking abilities of the game's player base and thus increase Madden's competitive player population, else it will not be a successful competitive game.
    Not sure what to make of this. Was Rex the reason franchise mode has been the same for like 4 years in a row? If that's the case than yeah a change needed to be made. If franchise mode isn't all new in Madden 19, I seriously just give up. Either way best of luck to Rex.
    CM Hooe
    I basically agree with you that online competitive play - in MUT and Franchise both - is going to be the promotional focus of Madden going forward. Really, that direction has been clear since M16.
    With all that said, I think we can all agree that the user vs CPU experience doesn't remotely prepare a new or even a veteran player for online competitive play. On the field, the CPU doesn't even attempt 75% of the pre-snap adjustments the top competitive Madden players are routinely using every play, and that's a problem. Tiburon necessarily must continue to invest in the single-player experience in order to groom the stick skills and strategic thinking abilities of the game's player base and thus increase Madden's competitive player population, else it will not be a successful competitive game.
    Think of this from the competitive side. Wouldn't a push towards competitive help animations/control responsiveness as well as AI improvements? If they can make the AI better adapt it's a great "training tool" for future competitive stars. The AI needs a huge investment as does CFM. I'd be happy if only one of those two got the investment they need.
    Sent from my XT1650 using Operation Sports mobile app
    CM Hooe
    I basically agree with you that online competitive play - in MUT and Franchise both - is going to be the promotional focus of Madden going forward. Really, that direction has been clear since M16.
    With all that said, I think we can all agree that the user vs CPU experience doesn't remotely prepare a new or even a veteran player for online competitive play. On the field, the CPU doesn't even attempt 75% of the pre-snap adjustments the top competitive Madden players are routinely using every play, and that's a problem. Tiburon necessarily must continue to invest in the single-player experience in order to groom the stick skills and strategic thinking abilities of the game's player base and thus increase Madden's competitive player population, else it will not be a successful competitive game.

    If they go the direction that you suggest and change the single player experience to be a preparatory tool for online competitive play, then they better hope that they can replace with new players all of the traditional User vs CPU players who won't play the game anymore, because they have no interest in the playing a game where the CPU mimics the play style of competitive players. I would argue that most of the single players gamers still want a game playing experience that more closely resembles authentic NFL style football, not competitive Madden football. Those gameplay experiences are mutually exclusive.
    With Rex gone, I hope EA Tib removes all doubt and stops any pretense of NFL realism, other than visuals and goes unabashed gamey, "competitive" or whatever they call the last decade plus. Then whatever happens with it going forward, any pursuit of realism can't be pointed to as a scapegoat, savior, benefit of the doubt or anything. I've gotten over Madden being what it is but at least that happening would hopefully stifle the nonsense in the discussion, imo, that EA Tib has any intent or concern of Madden and any part of it, outside of visuals, being realistic. I've quoted realistic claims made by various entities associated with the creation of Madden before but even then I was doing so to hold them accountable for their claims and to rebut ignorance of them ever making said claims, not because I ever thought or currently think, they'll honor them.
    Also, the belief that such a historically buggy, insiders admitted mess of coding, can be turned into a successful E Sport for the masses, is laughable to me. I see CFM, Longshot, Madden ESports, NBA Live, hell, anything other than MUT, as EA TIb just throwing ish against the wall to see what sticks because thanks to MUT and the exclusive, they can do whatever and Madden will still be profitable. Creative Directors can leave, people can "whistleblow", scorned Game Changers can make tell all videos, etc, none of it matters in relation to the game's financial success, that's the reality and that's cool.
    What I would like to see though and have optimism about, is that the discussion around the game and football genre as a whole, can be honest and fact based.
    Here is an idea I have noted in my own game journal.
    The cpu needs to call plays that are being used by players online - essentially the popular plays. (At least as an option). BUT, rarely is a top user going to run a stock play..The pre-snap adjusted plays need to be saved and made available to play against and use in profiles and game plans.
    This would be a means to help new users with learning the game without being pushed into the deep end. It would also allow veterans another way to practice when not online.
    I love playing games like Battlefield 1..What makes that game so easy to play online against other players is, my mistakes are not highlighted because I am on a team of other players. I can hide myself. Play a support role until I learn the game.
    Being a new player in Madden can be intimidating and when u have to play alone, or even in MUT squads, a new user is still exposed for their lack of skill and game knowledge, with no place to lay low through the learning process. Many users may just avoid the experience altogether.
    Meh, the core game of Madden has been in place since 2005. It really doesn’t matter who’s in charge to me, Madden will always be madden until they redo it from scratch.
    Ian, Rex, whoever. Each game is a slightly improved version of the last.
    If you liked madden 18, I expect you’ll like 19. If you’re in the Madden is trash group, that’s not likely to change either.
    Man, I didn't know that they were using competitive online H2H guys for the development of M19.
    What a terrible decision. :lol: Online play remains a cesspool...and I'm in a competitive sim league!
    They need to focus on real NFL concepts, movements, and animations. The competitive guys will adjust.
    Not sure how to feel about it, Rex always talked about what direction he wanted Madden to go and sounded on point but Madden never seemed to match what he said or overly focused on new innovations each year that didn't work. Will be interesting to see what changes if anything.
    I hope the person that replaces Rex will prioritize animations and player movement. Oh and get rid of the Game Changers program, it's been a failure imo, they are used to mitigate online criticism of Madden, they had minimum affect of the actual outcome of the game.
    Big FN Deal
    With Rex gone, I hope EA Tib removes all doubt and stops any pretense of NFL realism, other than visuals and goes unabashed gamey, "competitive" or whatever they call the last decade plus. Then whatever happens with it going forward, any pursuit of realism can't be pointed to as a scapegoat, savior, benefit of the doubt or anything. I've gotten over Madden being what it is but at least that happening would hopefully stifle the nonsense in the discussion, imo, that EA Tib has any intent or concern of Madden and any part of it, outside of visuals, being realistic. I've quoted realistic claims made by various entities associated with the creation of Madden before but even then I was doing so to hold them accountable for their claims and to rebut ignorance of them ever making said claims, not because I ever thought or currently think, they'll honor them.
    Also, the belief that such a historically buggy, insiders admitted mess of coding, can be turned into a successful E Sport for the masses, is laughable to me. I see CFM, Longshot, Madden ESports, NBA Live, hell, anything other than MUT, as EA TIb just throwing ish against the wall to see what sticks because thanks to MUT and the exclusive, they can do whatever and Madden will still be profitable. Creative Directors can leave, people can "whistleblow", scorned Game Changers can make tell all videos, etc, none of it matters in relation to the game's financial success, that's the reality and that's cool.
    What I would like to see though and have optimism about, is that the discussion around the game and football genre as a whole, can be honest and fact based.

    Americas Team
    I hope the person that replaces Rex will prioritize animations and player movement. Oh and get rid of the Game Changers program, it's been a failure imo, they are used to mitigate online criticism of Madden, they had minimum affect of the actual outcome of the game.

    Just real quick regarding visuals. Do not underestimate how important that is the a football simulation. ESPN 2K game play was NOT nearly as good as nostalgic fans pretend it was. But it LOOKED like football (compared to the competition). THAT was why the "game play" was so good.
    Yeah, we need weight to matter, we need the CPU to pay realistically, all of that. But the VISUALS, including how the players move and interact, is of absolute fundamental importance to creating an NFL simulation.
    There are obviously other factors, but don't underestimate that part of it.
    All i can say is thank god rec had gone. Ea n him have ruined madden. Every dsmn year you say its more sim. Thus game looks great but plays like crap. The eay people move, the way you play doesnt even feel lije football.
    Maybe this will do 2 things. Get madden being great again and maybe ea will lose the license so wr can get more football games. Im so damn hsppy about this u have no idea. Year after year we have been lied to over n over n ur day has come.
    Let this turnover fix this damn game bc we needed a change and i think ea finally realized rex eas letting people down
    What great news. So pumped. Cya rex .
    Americas Team
    I hope the person that replaces Rex will prioritize animations and player movement. Oh and get rid of the Game Changers program, it's been a failure imo, they are used to mitigate online criticism of Madden, they had minimum affect of the actual outcome of the game.

    The GameChangers aren't a Madden thing, they are an EA thing.
    Rex, nor anyone on the Madden team has anything to do with their implementation or "shutting the program down."
    Doesn't matter who is running the ship, we've heard it all before Ian tried to make the game more realistic and ended up leaving , same deal with Rex. It was never officially said but I'm betting both left because in the end they were not allowed to make the game into what they wanted. The powers that be want Madden to be a competitive MUT cheese fest and that's what it will always be. That's were the money is. I'll play my 10 hours of Madden 19 on EA access but it will have to blow me away to get me to buy it. If it's only a decent game I'll wait a year and buy it for $11.00. I can't keep supporting this crap year after year.
    Big FN Deal
    With Rex gone, I hope EA Tib removes all doubt and stops any pretense of NFL realism, other than visuals and goes unabashed gamey, "competitive" or whatever they call the last decade plus. Then whatever happens with it going forward, any pursuit of realism can't be pointed to as a scapegoat, savior, benefit of the doubt or anything. I've gotten over Madden being what it is but at least that happening would hopefully stifle the nonsense in the discussion, imo, that EA Tib has any intent or concern of Madden and any part of it, outside of visuals, being realistic. I've quoted realistic claims made by various entities associated with the creation of Madden before but even then I was doing so to hold them accountable for their claims and to rebut ignorance of them ever making said claims, not because I ever thought or currently think, they'll honor them.
    Also, the belief that such a historically buggy, insiders admitted mess of coding, can be turned into a successful E Sport for the masses, is laughable to me. I see CFM, Longshot, Madden ESports, NBA Live, hell, anything other than MUT, as EA TIb just throwing ish against the wall to see what sticks because thanks to MUT and the exclusive, they can do whatever and Madden will still be profitable. Creative Directors can leave, people can "whistleblow", scorned Game Changers can make tell all videos, etc, none of it matters in relation to the game's financial success, that's the reality and that's cool.
    What I would like to see though and have optimism about, is that the discussion around the game and football genre as a whole, can be honest and fact based.

    Whom do you know to keep coming back from the dead? (Of being banned.)
    ForUntoOblivionSoar∞
    Just real quick regarding visuals. Do not underestimate how important that is the a football simulation. ESPN 2K game play was NOT nearly as good as nostalgic fans pretend it was. But it LOOKED like football (compared to the competition). THAT was why the "game play" was so good.
    Yeah, we need weight to matter, we need the CPU to pay realistically, all of that. But the VISUALS, including how the players move and interact, is of absolute fundamental importance to creating an NFL simulation.
    There are obviously other factors, but don't underestimate that part of it.

    My bad, maybe the word "graphics " was a better choice than visuals because I certainly wasn't trying to refer to things like player movement, player interaction, animations, etc, even though they are seen. I just meant the NFL cosmetics that make for photo realistic stills, which is the only area, imo, where NFL realism has been a focus in Madden currently.
    Just think about how telling it is that people like Ian and Rex have said they had to push hard to add NFL football substance into Madden, an alleged NFL football game, I don't recall hearing that from devs working on FIFA, NBA2K or The Show. It's funny the way marketing permeates and dominates every facet of Madden, over actual substance. It's been pointed out plenty over the years and it's still true today, imo, in spite of the people working on the game, the tech they use, etc, EA just keeps using NFL branding, not substance, to sell people EA football.
    Longshot will continue to be a focus, at least this year. Though major improvements may be needed; specifically a direction which allows the player to play games. It would be even better if the user could create their own player to use in Longshot. (this creates a personal attachment). I would hope this year's version will provide more content and maybe connections to Franchise and MUT.
    The problem with Madden is, even if it is critically acclaimed as an improved game, its sales numbers can fluctuate along with viewership of the actual NFL and its popularity. Thus, to be safe, EA needs a mode that is more than just football. This attempts to provide consistent sales numbers regardless of the NFL numbers in viewership.
    Game play, as much as we love it on this forum, will not attract everyone. MUT's viewer focus with Disney and tournaments will require animation improvements. Glitches will have to be addressed. The competitive community may love to see more pre-snap control; the removal of nano blitz detection, and so on...These things would be addressed..
    In the end, the game will push for a story to attract people on a greater level than just a love for football.
    If I were pitching for animation improvements, I would stress the need to provide animations that promote the safety conscious image the NFL is striving for; a lot of Madden hits are nasty looking from a safety perspective.
    In my opinion, a robust player creation system, such as in MLB the SHow, and the ability to use your created character throughout many game modes, would help to improve longevity. Though I would need to look at such numbers from other games to see if my opinion held water.
    I believe Madden 18 did not do as well financially as EA portrays. Longshot was a failure by most people’s accounts. MUT is now being seen by most as a grind year to year. Franchise is boring and the developers decided to leave it untouched, alienating the CFM guys/ core madden players. Result...Rex leaves.
    You can’t get concrete numbers on Madden sells. But using past data, Madden 18 lags. Also, if Madden was so successful you just don’t have this kind of turnover normally. My two cents.
    CM Hooe
    I basically agree with you that online competitive play - in MUT and Franchise both - is going to be the promotional focus of Madden going forward. Really, that direction has been clear since M16.
    With all that said, I think we can all agree that the user vs CPU experience doesn't remotely prepare a new or even a veteran player for online competitive play. On the field, the CPU doesn't even attempt 75% of the pre-snap adjustments the top competitive Madden players are routinely using every play, and that's a problem. Tiburon necessarily must continue to invest in the single-player experience in order to groom the stick skills and strategic thinking abilities of the game's player base and thus increase Madden's competitive player population, else it will not be a successful competitive game.

    You sound like you want single player to be as devoid of simulation football as MUT is. I hear no lamentations here lol. But seriously, If this is truly where the game is going, count me out as a customer going forward.
    ForUntoOblivionSoar∞
    You sound like you want single player to be as devoid of simulation football as MUT is. I hear no lamentations here lol. But seriously, If this is truly where the game is going, count me out as a customer going forward.

    Nah. I prefer "sim" and I rarely play MUT. I'm a still franchise guy, and I've run a online Madden league with my friends for the past several years.
    My point in that post which is getting glossed over is that there are ways to very easily argue for "sim" improvements to the game even assuming the development of the game takes a competitive focus. The game isn't a perfect competitive game yet, either.
    Regardless of game style either of us prefer, we both know Madden will receive authenticity improvements anyway, as it has literally every single year it has existed.
    JMD
    Doesn't matter who is running the ship, we've heard it all before Ian tried to make the game more realistic and ended up leaving , same deal with Rex. It was never officially said but I'm betting both left because in the end they were not allowed to make the game into what they wanted. The powers that be want Madden to be a competitive MUT cheese fest and that's what it will always be. That's were the money is. I'll play my 10 hours of Madden 19 on EA access but it will have to blow me away to get me to buy it. If it's only a decent game I'll wait a year and buy it for $11.00. I can't keep supporting this crap year after year.

    If you go to the investor section of EA's website and read the latest financial report for 2017, they emphasize Ultimate Team for all of their sports games. They strongly push micro-transactions in that report and how much it affects the bottom line. Sadly, this is how the gaming industry is being conducted now. I just fear franchise will continue to get less and less attention (not from the development team, but from the higher ups). It's just how the market is right now. Maybe it will change but its just how it is.
    CM Hooe
    Nah. I prefer "sim" and I rarely play MUT. I'm a still franchise guy, and I've run a online Madden league with my friends for the past several years.
    My point in that post which is getting glossed over is that there are ways to very easily argue for "sim" improvements to the game even assuming the development of the game takes a competitive focus. The game isn't a perfect competitive game yet, either.
    Regardless of game style either of us prefer, we both know Madden will receive authenticity improvements anyway, as it has literally every single year it has existed.

    I have always tried to stress that the CFM crowd is actually a loyal repeat customer that EA wants to convert to MUT. In order to keep them as a potential MUT customer they have to continue to provide them with content to keep them purchasing and continuing EA's chance to convert them to MUT. I expect at some point you will see MUT rewards for Franchise achievement, as in win a SB for instance in CFM and get a MUT pack. By having that base of packs to start from some CFM guys could be tempted later in the release to cross over and therefor opening up the chance they could eventually purchase additional packs.
    People need to realize that EA sees value in CFM as a potential revenue source which bodes well for it's continued sustainability.
    MelR2000
    I believe Madden 18 did not do as well financially as EA portrays. Longshot was a failure by most people’s accounts. MUT is now being seen by most as a grind year to year. Franchise is boring and the developers decided to leave it untouched, alienating the CFM guys/ core madden players. Result...Rex leaves.
    You can’t get concrete numbers on Madden sells. But using past data, Madden 18 lags. Also, if Madden was so successful you just don’t have this kind of turnover normally. My two cents.
    Judging by the overall vibe on here, I'd have to say at the very least that they lost sales from the franchise crowd and unless they knock it out of the park with cfm improvements this year that trend will continue. Now whether or not they made up for that with MUT, I have no idea
    SmashMan
    Wasn't he also the lead for Head Coach 09 and had some role in the PS2 gen franchise modes?

    He did both, Head Coach 09 and the CFM mode as we know it today. Vastly different game styles but the same guy.
    videogamelover
    Madden Franchise Mode is doomed, the rest of the Madden team only cares about micro-transactions like Madden Ultimate Team :(

    I've never been against the introduction of micro transactions in CFM, providing they are optional (and not something that you need to buy in order to compete). If it makes the franchise mode better, I'm all for it.
    aholbert32
    Looman destroyed franchise mode and refused to interact with the community when he made that decision.
    Head coach was good but that doesn’t erase what he did with com.
    Sent from my iPhone using Tapatalk Pro

    Connected Franchise Mode is still the only fully functional online league, and he pulled that off years ago while other studios are removing it entirely from their game.
    By opening up CFM and giving more control for commissioners to build their league around community, we won't need all of these bells and whistles--we'll build them ourselves.
    See post 2 in this thread I posted a while back about what something like this could look like: https://forums.operationsports.com/forums/other-football-games/915087-jon-gruden-nfl-football-19-fictional-mock-up.html
    I'm going to put a different spin on things. Regardless of whether Rex had stayed or not, there are two major issues facing the "sim franchise" community.
    One is that other game modes will be diverting resources from Franchise. This is the MUT focus that everyone seems to grab onto when complaining about franchise mode improvements. This isn't incorrect; if more and more resources are poured into MUT (and to a lesser degree, Longshot), fewer may be spent on franchise. From a financial perspective, it makes total sense; we've already been run over by that train.
    My MUCH bigger concern is the heavier focus on competitive gaming. While I applaud Madden for attempting to create different modes for sim vs comp, we learned in year 1 of that venture that it isn't enough due to how the game is built. Gameplay mechanics, animation packages and so on are shared among the modes (and from the sound of things, cannot be easily separated). My understanding is that aside from penalty/fatigue tuning, the only major difference is how player ratings play out under-the-hood (use of rating deltas for sim vs ratings thresholds for comp). The comp audience is incredibly vocal on social media and EA has invested a lot of financial resources to try to make this a growth industry for them; they are going to be listened to. Unless something changes this year, it means that comp players will beg and plead for things they want and because many of the game's modules are shared among the modes, it is going to directly impact sim players (the absence of defensive holding calls in M18 is a result of gameplay adjustments made for the comp audience). I'm very concerned that this will lead us down a path where player ratings will mean less and less in-game, and if that happens, the whole point of playing franchise (team building) will be lost.
    I hope that Rex's replacement will understand this and not allow it to happen.
    The competitive mode is the future..The money is there..Disney is there. Tournaments with cash prizes which should continue to increase in rewards and attract competitors.
    How can Franchise/CFM be monetized? I am considering that CFM may have to lead to MUT in some way..There needs to be connecting factors. Longshot provided MUT player, stadium and coach cards (I played Longshot to try it, of course, and for the cards). The cards need upgrade abilities.
    If MUT is "X" million dollars. If Longshot brings in new consumers. How much is Franchise/CFM contributing to revenue and how can its cost of resources be covered?
    Obviously Franchise has value. The big goal is increasing value...Will investing in a more in-depth Franchise mode justify the cost ? I believe so...But I do not have the numbers. I would be interested in seeing the breakdown, by mode, as to their contributing factor in overall revenue generation. If MUT generates ~ $600 million where is the rest at?
    Also, what does MUT cost in relation to CFM/Franchise? From what I see, the Franchise mode, story mode, the single player mode is what critics focus on, a good bit, when they grade games. So the influence on sales from good revues needs to be weighted.
    I did a Daniel Bryan when I heard the news
    if only for a glimmer of hope
    i know he was only like 5% of the problem but I just need something to cling to. I haven’t played Madden in 3 years :(
    I don't even consider Rex part of the problem/issue because when he initially was hired, he was a champion for sim and the sim community and he did move the needle in that direction. (not far enough for a lot of us, but see below)
    However, we know sim wasn't sexy to the suits and higher ups who have business and marketing degrees vs in the NFL football trenches degrees.
    As a community, we need to keep addressing the needs of the sim community, no matter who the replacement is.
    Selfishly, I wouldn't mind Clint to take a stab at it, but I feel at this point, it doesn't matter who sit's in the CD seat.
    The suits and higher ups are just clueless man. Probably some of the same guys saying linear single player story driven games aren't popular anymore, yet God Of War is selling through the roof. SMH.
    If you do something right and it's done well, most of the time it will yield the proper results. You can't half-*** something and then say, well people don't want that, it's not gonna work.
    SageInfinite
    The suits and higher ups are just clueless man. Probably some of the same guys saying linear single player story driven games aren't popular anymore, yet God Of War is selling through the roof. SMH.
    If you do something right and it's done well, most of the time it will yield the proper results. You can't half-*** something and then say, well people don't want that, it's not gonna work.

    I agree that God of War is popular right now..But GTA V has been popular for 5 years.
    The content that can be sold in game is almost never ending. There is an endless amount of cosmetic sales available at the company's discretion, for example.
    4thQtrStre5S
    The competitive mode is the future..The money is there..Disney is there. Tournaments with cash prizes which should continue to increase in rewards and attract competitors.

    Competitive gaming is a "real" thing, no doubt about it.
    I've gotten sucked into watching some competitive gaming events on Twitch and some of them can be quite exciting (I remember spending one afternoon being mesmerized watching an Injustice 2 tourney).
    Here's the thing....there is no real-life version of Batman fighting Superman. There is no real-life version of people running around in a fantasy world fighting each other. For most games, the game itself is the 'gold standard'....there is nothing to compare it to.
    Sports games...umm...well, there ARE real versions of those competitions. The virtual versions will always be compared to real-life and I have to wonder how many viewers will tune-in once and go, "What's the point? I'd rather watch the real thing." If a wonky gameplay flaw pops-up, it will be a far more scrutinized issue because there is something real to compare it to.
    And this is exactly what makes me nervous for Madden. The closer the comp events get to real life, I think the less likely they will be to succeed because again, "Why not just watch the real thing?". So, if that happens, what is the draw? What is going to separate real-life from this fantasy world? What will be done to quell those comparisons? It's going to come down to the guys on the sticks (who are only on-screen a small percentage of time and lack the gravitas of real athletes) or the gameplay.
    Pulling the gameplay further away from reality to the point where it doesn't really resemble the NFL is probably the one way it will ever become a legit competitive event on par with other video game events. I could be totally wrong here and maybe audiences will demand more "realistic" gameplay during the events and force EA to change the "meta". How the Madden team (minus Rex) deals with this is going to be an interesting story to watch.
    JoshC1977
    Competitive gaming is a "real" thing, no doubt about it.
    I've gotten sucked into watching some competitive gaming events on Twitch and some of them can be quite exciting (I remember spending one afternoon being mesmerized watching an Injustice 2 tourney).
    Here's the thing....there is no real-life version of Batman fighting Superman. There is no real-life version of people running around in a fantasy world fighting each other. For most games, the game itself is the 'gold standard'....there is nothing to compare it to.
    Sports games...umm...well, there ARE real versions of those competitions. The virtual versions will always be compared to real-life and I have to wonder how many viewers will tune-in once and go, "What's the point? I'd rather watch the real thing." If a wonky gameplay flaw pops-up, it will be a far more scrutinized issue because there is something real to compare it to.
    And this is exactly what makes me nervous for Madden. The closer the comp events get to real life, I think the less likely they will be to succeed because again, "Why not just watch the real thing?". So, if that happens, what is the draw? What is going to separate real-life from this fantasy world? What will be done to quell those comparisons? It's going to come down to the guys on the sticks (who are only on-screen a small percentage of time and lack the gravitas of real athletes) or the gameplay.
    Pulling the gameplay further away from reality to the point where it doesn't really resemble the NFL is probably the one way it will ever become a legit competitive event on par with other video game events. I could be totally wrong here and maybe audiences will demand more "realistic" gameplay during the events and force EA to change the "meta". How the Madden team (minus Rex) deals with this is going to be an interesting story to watch.

    I agree. The game mechanics; the animations; the game play, has to be clean.
    As for reality; I know NFL players such as Ha HA Clinton-Dix and DJ Swearinger, for example, play the game. It would be a great publicity boost to get them to play a match. Having real NFL players face off; or even having rookies match up against each other would be huge for promoting the game. Yes?
    I think fans of football and fans of competition will see Madden events as a legitimate competition. In some cases it may even attract a larger age demographic. First Person Shooters, for example, may not appeal to older individuals because they are definitely games. They may not recognize the strategy.
    But football, as a sport, gives legitimacy to the video game..The strategy within football in real life can be transferred, in the viewers mind, to the game version; like an extension of real life. The announcers during the tournaments is a nice addition to realism.
    Adding real NFL players as guest game commentators would be beneficial. There can be any number of ways to market and expand the game as a competitive spectator sport. Would also be key to expanding marketing of both sports to other countries like Japan and China.
    Let the people know that, yes this is a game, but it is a game that the pros love. If they love it, it must be good. This connection is huge in marketing the legitimacy of a product: "The Pros play it" or the "Pros use it." Classic ...
    I'm big into eSports, I watch hours & hours, probably more year-round hours than I watch NFL + NBA combined. And I am convinced EA is making a mistake to invest so heavily into trying to make Madden a leading eSport. For a variety of reasons, I think it's never going to happen. It'll never be more than a niche audience, in my opinion, and they'd get a better return on their dollars investing elsewhere.
    I think suits right now see how big some eSports are and want in on the perceived future gravy train in the same way Microsoft saw how much money Apple & others were making in the mobile space and wanted in on some of that money. They bought Nokia for over $7B, and shortly after that decision they (not coincidentally) had a new CEO, who recognized that it was a disastrous decision, cut their staggering losses and promptly got out of the phone business. You can't enter a space simply because others are making money in it. That's not a smart corporate strategy, and I don't believe the higher-ups really understand eSports.
    Madden is a fundamentally terrible eSport and will never garner more than a very niche audience, and I do NOT say this as a 'sim/CFM Madden player' resenting the competitive scene--I say this as a huge fan of eSports.
    4thQtrStre5S

    But football, as a sport, gives legitimacy to the video game..The strategy within football in real life can be transferred, in the viewers mind, to the game version; like an extension of real life.

    Rhetorical question: Let's say one works under the assumption that any game being a real sport aids in its perceived legitimacy as a gaming competition. If the game is played (or otherwise animates/plays) unrealistically relative to the real thing, will that detract (in the viewers' minds) from that legitimacy?
    Note: speaking more broadly here....not just Madden....
    Aestis
    I'm big into eSports, I watch hours & hours, probably more year-round hours than I watch NFL + NBA combined. And think EA is making a mistake to invest so heavily into trying to make Madden a leading eSport. For a variety of reasons, I think it's never going to happen. It'll never be more than a niche audience, in my opinion, and they'd get a better return on their dollars investing elsewhere.
    Madden is a terrible eSport and will gain anything more than a very niche audience, and I do NOT say this as a 'sim/CFM Madden player'--I say this as a huge fan of eSports.

    Can't say I agree that EA should abandon pursuing Madden as an e-sport fixture.
    Though it is indeed niche, Madden is basically the singular established sports title in the e-sports scene. Long before games like Overwatch, Heroes of the Storm, or whatever else passed it in mainstream appeal, Madden was getting television contracts on ESPN. The brand of competitive Madden has been built over a decade-plus, and distribution of that competitive brand is cheaper than ever with Twitch emerging as an easy-to-use streaming service anyone may access. Abandoning that investment for no reason is senseless, especially as other sports games are struggling mightily to even get their foot in the door in the world of e-sports.
    Succeeding as an e-sport means more potential competitors stream your game to try to get better at it while capturing an audience for their individual brands. Anyone who streams your game is basically providing you free advertising. Free advertising is invaluable. It's how the battle royale games like PUBG and Fortnite got so massively popular, among countless other games in other genres.
    I do agree that Madden the video game has a ways to go before Madden the e-sport can grow its audience beyond anything more than a niche following. The game doesn't ramp up potential new competitors very effectively (as I previously mentioned). More importantly, the game has a massive presentation problem from an e-sports perspective. The viewing experience of Madden e-sports doesn't effectively communicate to the audience how or why a competitor is succeeding or failing at the game, what advantages or disadvantages he has with the particular player lineups he set, the advantages and disadvantages of the plays he calls, and so on.
    I know that someone named "Young Kiv" won the most recent Madden competitive event, but I couldn't tell you anything about why or how he's as good as he is at the game. That's the disconnect Tiburon needs to fix for Madden to gain traction as an e-sport.
    CM Hooe
    Can't say I agree that EA should abandon pursuing Madden as an e-sport fixture.
    Though it is indeed niche, Madden is basically the singular established sports title in the e-sports scene. Long before games like Overwatch, Heroes of the Storm, or whatever else passed it in mainstream appeal, Madden was getting television contracts on ESPN. The brand of competitive Madden has been built over a decade-plus, and distribution of that competitive brand is cheaper than ever with Twitch emerging as an easy-to-use streaming service anyone may access. Abandoning that investment for no reason is senseless, especially as other sports games are struggling mightily to even get their foot in the door in the world of e-sports.
    Succeeding as an e-sport means more potential competitors stream your game to try to get better at it while capturing an audience for their individual brands. Anyone who streams your game is basically providing you free advertising. Free advertising is invaluable. It's how the battle royale games like PUBG and Fortnite got so massively popular, among countless other games in other genres.
    I do agree that Madden the video game has a ways to go before Madden the e-sport can grow its audience beyond anything more than a niche following. The game doesn't ramp up potential new competitors very effectively (as I previously mentioned). More importantly, the game has a massive presentation problem from an e-sports perspective. The viewing experience of Madden e-sports doesn't effectively communicate to the audience how or why a competitor is succeeding or failing at the game, what advantages or disadvantages he has with the particular player lineups he set, the advantages and disadvantages of the plays he calls, and so on.
    I know that someone named "Young Kiv" won the most recent Madden competitive event, but I couldn't tell you anything about why or how he's as good as he is at the game. That's the disconnect Tiburon needs to fix for Madden to gain traction as an e-sport.

    You summed up nicely why EA & others want a piece of that pie. I get why they want it--as I said, I'm a huge fan of eSports. But I personally think Madden as an eSport has some fundamental issues that they will never, ever be able to overcome. Calling it "niche" right now is even an overstatement: it's less than that.
    I'm aware of the ESPN exposure--for all its shortcomings, ESPN was early on recognizing the potential of eSports and giving it snippets of exposure when that seemed very weird. But 10 years ago is when people were still testing the waters, nobody really knew what would catch on or why or even whether it would be a reliable revenue stream, much less actually profitable. Can't compare then & now, it's an entirely different ecosystem.
    Time will tell if I'm right, and obviously a handful of very highly-paid and probably very smart people at EA disagree with me.
    T4VERTS
    I have always tried to stress that the CFM crowd is actually a loyal repeat customer that EA wants to convert to MUT. In order to keep them as a potential MUT customer they have to continue to provide them with content to keep them purchasing and continuing EA's chance to convert them to MUT. I expect at some point you will see MUT rewards for Franchise achievement, as in win a SB for instance in CFM and get a MUT pack. By having that base of packs to start from some CFM guys could be tempted later in the release to cross over and therefor opening up the chance they could eventually purchase additional packs.
    People need to realize that EA sees value in CFM as a potential revenue source which bodes well for it's continued sustainability.

    CFM heads have traditionally been pretty loyal, but that will cease to be the case if the mode has another year like 18 where it was given minimal resources/improvements. We know all the reasons why that happened, and many of us gave them a pass primarily due to Rex's transparency on the issue.
    We know that CFM may be a means to an end for many of the executives in the company, but if they mess around and have another year with limited improvements in CFM they can forget about those players as a potential revenue source because many of us will be done with the series.
    JoshC1977
    Rhetorical question: Let's say one works under the assumption that any game being a real sport aids in its perceived legitimacy as a gaming competition. If the game is played (or otherwise animates/plays) unrealistically relative to the real thing, will that detract (in the viewers' minds) from that legitimacy?
    Note: speaking more broadly here....not just Madden....

    I don't think it has to be exact.. I feel it has to fulfill the illusion.
    The game does need to play smoothly..As humans we tend to catch abnormalities rather quickly. Like driving down a road with a white picket fence along side; we are aware of its presence and all is normal, until for example, a piece of the fence is missing..Then we turn to look at the fence to examine what is wrong.
    Madden, most importantly, needs to run smooth. Minimal hiccups for the TV viewer. This lends to the value of time spent fixing game play, animations and their logic.
    CM Hooe
    Can't say I agree that EA should abandon pursuing Madden as an e-sport fixture.
    Though it is indeed niche, Madden is basically the singular established sports title in the e-sports scene. Long before games like Overwatch, Heroes of the Storm, or whatever else passed it in mainstream appeal, Madden was getting television contracts on ESPN. The brand of competitive Madden has been built over a decade-plus, and distribution of that competitive brand is cheaper than ever with Twitch emerging as an easy-to-use streaming service anyone may access. Abandoning that investment for no reason is senseless, especially as other sports games are struggling mightily to even get their foot in the door in the world of e-sports.
    Succeeding as an e-sport means more potential competitors stream your game to try to get better at it while capturing an audience for their individual brands. Anyone who streams your game is basically providing you free advertising. Free advertising is invaluable. It's how the battle royale games like PUBG and Fortnite got so massively popular, among countless other games in other genres.
    I do agree that Madden the video game has a ways to go before Madden the e-sport can grow its audience beyond anything more than a niche following. The game doesn't ramp up potential new competitors very effectively (as I previously mentioned). More importantly, the game has a massive presentation problem from an e-sports perspective. The viewing experience of Madden e-sports doesn't effectively communicate to the audience how or why a competitor is succeeding or failing at the game, what advantages or disadvantages he has with the particular player lineups he set, the advantages and disadvantages of the plays he calls, and so on.
    I know that someone named "Young Kiv" won the most recent Madden competitive event, but I couldn't tell you anything about why or how he's as good as he is at the game. That's the disconnect Tiburon needs to fix for Madden to gain traction as an e-sport.

    What you're bringing up within this post is why I would suggest color commentators. The John Madden with the magic marker to highlight what is going on during the game. Explain that what appears to be a single formation/play, is actually being adjusted on the fly from a base formation to hide the play itself, and so on.
    There definitely needs to be time spent teaching the audience the game of Madden. Knowledgeable viewers become consistent viewers.
    And other games have similar issues. Watching Counter-Strike tournaments are rather confusing if you haven't played the game or a similar game and understand what capture the flag is about, for example. But the potential moving forward is tremendous, because technology is making it easier to access and follow.
    Anyway - just a few more opinions.
    I think this will result in a step back for the series, but its not all unexpected. I remember watching Rex's interviews this past cycle and he wasn't exactly hiding the fact that he wasn't thrilled with certain decisions or mandates that were passed down (e.g. Longshot).
    He just didn't seem to have the same level of excitement and pride in the game as he had in years past.
    ggsimmonds
    I think this will result in a step back for the series, but its not all unexpected. I remember watching Rex's interviews this past cycle and he wasn't exactly hiding the fact that he wasn't thrilled with certain decisions or mandates that were passed down (e.g. Longshot).
    He just didn't seem to have the same level of excitement and pride in the game as he had in years past.

    Yeah, I noticed that right before Madden 18 released, youtubers would host the Madden developers on their channel. An interviewer asked if he was proud of Madden 18 relative to his other previous titles, and Rex struggled to answer the question before reluctantly saying he likes where the title ended up - avoiding the actual question altogether.
    You could kind of sense that the politics had beaten him down in my opinion. This often the case in creative industries.
    jfsolo
    CFM heads have traditionally been pretty loyal, but that will cease to be the case if the mode has another year like 18 where it was given minimal resources/improvements. We know all the reasons why that happened, and many of us gave them a pass primarily due to Rex's transparency on the issue.
    We know that CFM may be a means to an end for many of the executives in the company, but if they mess around and have another year with limited improvements in CFM they can forget about those players as a potential revenue source because many of us will be done with the series.

    CFM is the only mode I play in Madden. I've never really cared for online head-to-head and the mere presence of MUT and what it would mean for progress in the other game modes irked me from the get-go. If Franchise mode doesn't see significant upgrades in 19, I won't be buying 19. I hope all the other CFM/Franchise diehards follow suit.
    Haven't read most of the replies. I'll give my Madden experience the last few years (under Rex) and my concerns going forward.
    The last two Maddens I have played were 15 and currently playing 18. 15 had a ton of issues and I felt like 17 really did a great job of making the gameplay better and fixing a lot of those issues within franchise mode. I didn't play 17, but watched enough videos to get a sense of it. And 18 only confirmed that 17 was a success and an improvement upon it. It has had its issues, but nothing game-breaking and no ongoing bugs that seriously dampen the overall experience.
    The last game I was a part of a community team that worked alongside a game's development team was Dark Age of Camelot. And funny enough that game was also handled by EA, but later passed off to an EA team that broke off into another smaller company to handle a bunch of EA's older online games (Broadsword). Things were going well and I liked the direction of the game. But there were definitely some radical ideas being thrown around by some of the developers. But one developer seemed to understand how the game should continue to be balanced and to improve upon that. That developer moved on and the game went entirely the wrong direction (for me). It has been 3 years since I put down DAoC permanently.
    I don't expect anything radical like that to happen in a sports game as opposed to a fantasy MMORPG. Madden will continue to be a football game. But I will say that this has me seriously concerned about the franchise mode. MUT is clearly the money maker. And competitive mode is also a money maker due to online gaming and tournaments. We can only hope there are still people on the team that want to maintain and improve the franchise mode.
    Never was his biggest fan, but I wish the best for him and his family. After doing some research, I realized that he isn’t entirely to blame for CFM’s failure. He does/did care for the Sim community and I think he wasn’t able to show it because of the suits.
    Now if only we could get rid of the AI Director...I’m kidding, of course.
    Sent from my iPhone using Operation Sports
    When I come on these message boards or go on twitter all I ever see is loyal madden gamers asking for a better franchise mode. We have been asking for years!!! If they go another year without a massive overhaul I'm so done with the game. so tired of ea spitting in my face.
    jfsolo
    CFM heads have traditionally been pretty loyal, but that will cease to be the case if the mode has another year like 18 where it was given minimal resources/improvements. We know all the reasons why that happened, and many of us gave them a pass primarily due to Rex's transparency on the issue.
    We know that CFM may be a means to an end for many of the executives in the company, but if they mess around and have another year with limited improvements in CFM they can forget about those players as a potential revenue source because many of us will be done with the series.

    If they do this again for 19 there will be alot of CFM people walking away from madden. I stated this early on in madden 18. They are playing with fire here. People want to talk all they want about MUT sales, but people must stop acting as if the sales generated by people who just play CFM does not earn EA money. It does , as well it also boosts those launch sales numbers( which should be clear to anyone now in days that is a big deal to these companies ).
    If they dont do much for CFM again , many will be walking away from Madden for good. Why? because we know there are too many actually good games out there to play and even if we love football, we are tired of being :splat: . This will be the final straw for many.
    ggsimmonds
    I think this will result in a step back for the series, but its not all unexpected. I remember watching Rex's interviews this past cycle and he wasn't exactly hiding the fact that he wasn't thrilled with certain decisions or mandates that were passed down (e.g. Longshot).
    He just didn't seem to have the same level of excitement and pride in the game as he had in years past.

    Yeah , i noticed this as well , numerous times he spoke , it was evident he was not that happy with some of the things the marketing and suits wanted to do.
    I also called this a couple years back. If Rex really was fighting for simulation football and for CFM, it would not be long before he left. Because who wants to keep working for people who refuse to let you lead, when thats what your job title is? I mean, if he was fighting for those things, he had to be a constant battle with those above him to get anything he actually wanted done. Between that, being forced to hype up the comp tourney , and basically having most all the blame fall back on him ( by the community he might have wanted to help and make the game for ) because of the choices those above him forced ...... it was only a matter of time. No one wants to work in an environment like that, no matter how much money they are making. I knew this was coming . After hearing his tone and his wording last year, he was not happen with numerous choices those above him made. Dont blame him for leaving and wish him the best.
    Now, what i feel is most likely here is just bad news for us . The suits are probably also tired of having someone question what they say must happen as well. They too are probably wore out by all the discussions and arguments that took place over the last 6 years. Which really makes me feel like , they will want to put in Rex's place a "yes man" . Someone who will more likely than not , not question what the suits say needs to happen or be in game. Someone who will more often side with them and just do what they ask without alot of discussions about it. Maybe im wrong, but i dont see the suits wanting to hire someone in , knowing they may have more battles ahead of getting what they want in and having someone push back on it .They too are probably tired of that now and will be looking for someone they can groom how they want to make their life easier.
    Aestis
    I'm big into eSports, I watch hours & hours, probably more year-round hours than I watch NFL + NBA combined. And I am convinced EA is making a mistake to invest so heavily into trying to make Madden a leading eSport. For a variety of reasons, I think it's never going to happen. It'll never be more than a niche audience, in my opinion, and they'd get a better return on their dollars investing elsewhere.

    Agreed, over the years I've been posting similar sentiments, as someone that has previously played Madden competitively for money and other prizes, I couldn't see such a niche' experience being successful in broader ESports, without a major overhaul to flat out complete rebuild from scratch. I often compare it to online poker but with Madden they can't have that "Widow Maker" moment that makes the masses feel anyone willing to apply themselves can compete and win, due to the current structure of the game.
    @howboutdat, I'm not sure how relevant the "fight" is from any Creative Director or anyone of that ilk, we have seen this type people come and go yet Madden has been Madden. For example I remember Ian stating how he worked so hard personally to add in surprise onside kicks to some past Madden. Kudos to Ian for the effort but at the end of the day that didn't impact the overall game or future of the franchise. Point being at the end of the day, whoever EA hires into these type positions are just there to put their creative spin on tried and true EA Football/Madden, not emulate NFL football.
    I do not believe a company as large and diverse as EA is looking for a "yes man." I would believe they want someone with vision. I too witnessed the interviews where Rex allowed his "tell" to show in regards to his inner conflict with the company or decisions in general. Showing conflict to the public is not good. It is not a good means to forcing compromise or to get one's way. It's is bad business etiquette. Be careful with words and expressions when in public.
    ^^^ With that, I am in no way saying Rex actually, or purposely used public arenas as a means to push agenda or sway others within the company. I do believe Rex wears his passion on his sleeve though. And it can be very difficult to hold such passion inside. I think as the process of creating Madden every year wore on, he burned out.
    Burnout is completely understandable. And Colorado is one of the best places a person can go to live and get back to finding themselves and their family life.
    I don't want to hear lets give this new dev a chance because we heard that same song too many times with the 3 year plan ect.. we should know by now that Madden has been Madden (not NFL football) since 06 .I think we should all write letters to the higher up suits to please don't make MUT&Longshot the face of madden and make CFM and gameplay first priority or we will not buy 19 and future games.
    I think that the upcoming release of a couple football games are going to be worth watching. They are no immediate threat to EA's Madden, as I would believe anyone who would buy a competitors game would also buy Madden.
    If Axis Football, for example, provides a relatively popular Franchise system, which is their focus, then EA will be watching and emulating. If the impression given to many here from Rex's tweet about owing the Franchise community is what many believe it to be, it could be EA's response to an anticipated competitor in the Franchise mode area.
    I highly doubt that a letter writing campaign to the suits would sway their decision either way because they have investors to answer to.
    Sounds great in theory, but in reality, the suits will go where the profits are.
    If marketing and suits (non NFL football people), they will go to where the market is profitable.
    It's as clear as mud.
    roadman
    I highly doubt that a letter writing campaign to the suits would sway their decision either way because they have investors to answer to.
    Sounds great in theory, but in reality, the suits will go where the profits are.
    If marketing and suits (non NFL football people), they will go to where the market is profitable.
    It's as clear as mud.
    Something that is interesting to me in this thread is we talk a lot about promotions and marketing from the suits at EA as well as the devs. Though they do really hype competitive tournaments an absolute ton...this past year the Bomber League also has had a few of its games streamed on EA's Twitch channel. I know franchise isn't getting the love we all feel it deserves, but I do think they at least somewhat care about the Sim audience. Maybe not as much as we'd hope. But, the legacy of what Coach Madden saw for the game is still probably there at least in spirit. I do think 19 will see a franchise update. Probably will please some people, but leave many unsatisfied. I've learned to try to throw my imagination into franchise mode as well as trying to keep moves realistic and build storylines in my head. I think I'll probably like a lot of the changes made but still crave more. It's what we all deal with. I've had a lot of fun with Madden in CFM these past two years. We can only go up from here with CFM because there's so much room to improve. But, at least the mode functions for the most part. It's just disappointing to see what an NBA 2k has in their franchise mode, or even games like FIFA or NHL that Madden just doesn't have yet.
    Sent from my XT1650 using Operation Sports mobile app
    videogamelover
    Madden Franchise Mode is doomed, the rest of the Madden team only cares about micro-transactions like Madden Ultimate Team :(

    That's a bit dramatic. Rex didn't even work on Franchise.
    scitychamps87
    Something that is interesting to me in this thread is we talk a lot about promotions and marketing from the suits at EA as well as the devs. Though they do really hype competitive tournaments an absolute ton...this past year the Bomber League also has had a few of its games streamed on EA's Twitch channel. I know franchise isn't getting the love we all feel it deserves, but I do think they at least somewhat care about the Sim audience. Maybe not as much as we'd hope. But, the legacy of what Coach Madden saw for the game is still probably there at least in spirit. I do think 19 will see a franchise update. Probably will please some people, but leave many unsatisfied. I've learned to try to throw my imagination into franchise mode as well as trying to keep moves realistic and build storylines in my head. I think I'll probably like a lot of the changes made but still crave more. It's what we all deal with. I've had a lot of fun with Madden in CFM these past two years. We can only go up from here with CFM because there's so much room to improve. But, at least the mode functions for the most part. It's just disappointing to see what an NBA 2k has in their franchise mode, or even games like FIFA or NHL that Madden just doesn't have yet.
    Sent from my XT1650 using Operation Sports mobile app

    As far as the MBL games being streamed on EA twitch, it came from reaching out to a lot of different people at EA over time (months) and being flexible on when we streamed. The viewership during those games was actually pretty good, and it did lead to a lot of new people finding our channel. When we were streaming those games keep in mind Rex had basically checked out already, so the support came from others within the organization. I think there is still plenty of support for CFM inside EA, especially heading into M19, the question is beyond where do we go?
    I think trying to look beyond M19 and predict CFM's role is difficult. A lot can change between now and then. E-sports of real sports doesn't look to be taking off for any game at this point. I wouldn't be surprised if they pivot off that eventually as I am guessing the financial commitment to it isn't small. I am hearing some positive things for CFM heading into next year, so hopefully a positive CFM year with positive feedback on the game build momentum to carry that on into the following release.
    ggsimmonds
    I think this will result in a step back for the series, but its not all unexpected. I remember watching Rex's interviews this past cycle and he wasn't exactly hiding the fact that he wasn't thrilled with certain decisions or mandates that were passed down (e.g. Longshot).
    He just didn't seem to have the same level of excitement and pride in the game as he had in years past.

    I remember following his tweets when stuff was being announced and I recall him retweeting all of the announcements apart from the Longshot one. At least, not immediately.
    Imagine if John Madden (who if I'm not mistaken used to be consulted for ideas and so forth back in the PS2 days of the series) asked them to cut his name from the game because it was no longer headed in the direction he was comfortable with. Unlikely - very, very unlikely, because it's a nice money maker for him - but wow, what a message that would send to EA Tiburon.
    roadman
    I highly doubt that a letter writing campaign to the suits would sway their decision either way because they have investors to answer to.
    Sounds great in theory, but in reality, the suits will go where the profits are.
    If marketing and suits (non NFL football people), they will go to where the market is profitable.
    It's as clear as mud.

    That's precisely why I have no hope for the future of this game
    T4VERTS

    I am hearing some positive things for CFM heading into next year, so hopefully a positive CFM year with positive feedback on the game build momentum to carry that on into the following release.

    Is this from different sources, just curious, thanks. And with Madden 19, I presume by the next year comment?
    I appreciated how much he interacted with the community. That was a big deal. In general though, MUT makes the money and anyone trying to invest heavily in CFM and User vs CPU gameplay is going to face an uphill battle. Which sucks, but after seeing the pattern repeat itself for so many years it's tough to expect something to change.
    roadman
    Is this from different sources, just curious, thanks. And with Madden 19, I presume by the next year comment?

    I have heard from a couple different places. Now will it be some massive jump everyone wants? No. I do think it'll be a very positive release for Franchise. Yea this coming release.
    roadman
    I highly doubt that a letter writing campaign to the suits would sway their decision either way because they have investors to answer to.
    Sounds great in theory, but in reality, the suits will go where the profits are.
    If marketing and suits (non NFL football people), they will go to where the market is profitable.
    It's as clear as mud.

    Letters to the NFLPA might help, but only if you can argue the NFL brand or players are being misrepresented. That helped get metallic gold helmets for the 49ers several years ago.
    ForUntoOblivionSoar∞
    Letters to the NFLPA might help, but only if you can argue the NFL brand or players are being misrepresented. That helped get metallic gold helmets for the 49ers several years ago.

    Eh, the NFLPA has a strong relationship with EA and I think you would need to do more than argue.
    roadman
    Eh, the NFLPA has a strong relationship with EA and I think you would need to do more than argue.

    Well I would imagine you would have to present evidence regarding your issue AND present a compelling argument for why it is relevant to the players and their brand, etc.
    However, I'm not just shooting the shhh, so to speak. I actually did this several years ago, and got an email response from Carl Francis, to whom I presented picture evidence of how EA was failing the brand (Carl Francis was then the Director of Communications. Not sure now). I asked him to forward the email to George Atallah. He told me he'd forward my email to "the appropriate individual," and coincidentally the very next Madden they fixed the 49ers helmets. Did he actually forward the email? Did it make a difference? I don't know. But I do know the 49ers haven't had flat tan helmets since.
    Granted, it could have been coincidence. Correlation does not necessarily imply causation. But I got a response from the F'ning NFLPA, and it "just so happened" that shortly after the issue was fixed.
    So, I'm not saying it will really do anything. But if you can find a very compelling argument, and solid evidence backing it up, about how EA Tiburon might be harming the player's brand (or the league's), you just might get a response, and it just might lead to something happening.
    ForUntoOblivionSoar∞
    Well I would imagine you would have to present evidence regarding your issue AND present a compelling argument for why it is relevant to the players and their brand, etc.
    However, I'm not just shooting the shhh, so to speak. I actually did this several years ago, and got an email response from Carl Francis, to whom I presented picture evidence of how EA was failing the brand (Carl Francis was then the Director of Communications. Not sure now). I asked him to forward the email to George Atallah. He told me he'd forward my email to "the appropriate individual," and coincidentally the very next Madden they fixed the 49ers helmets. Did he actually forward the email? Did it make a difference? I don't know. But I do know the 49ers haven't had flat tan helmets since.
    Granted, it could have been coincidence. Correlation does not necessarily imply causation. But I got a response from the F'ning NFLPA, and it "just so happened" that shortly after the issue was fixed.
    So, I'm not saying it will really do anything. But if you can find a very compelling argument, and solid evidence backing it up, about how EA Tiburon might be harming the player's brand (or the league's), you just might get a response, and it just might lead to something happening.

    The relationship isn't ending over a letter writing campaign. EA has held up their end of the bargain providing the monetary compensation they promise without fuss. As the NFLPA pointed out in the past EA is one of their best partners they do business with. Atallah has commented on these issues before and has basically said the license isn't going anywhere.
    ForUntoOblivionSoar∞
    Letters to the NFLPA might help, but only if you can argue the NFL brand or players are being misrepresented. That helped get metallic gold helmets for the 49ers several years ago.

    while it sounds good, the facts is , the ONLY thing that will change minds is simple..... lack of $$ coming in. Launch numbers have been well stated by numerous people its a very big thing to companies. Having much lower launch numbers is the only thing that will really bring about real change . Outside of that, what real reason do they have? If people are complaining about the "direction" of the game, but still buying it in the same amount of numbers, what real reason do they have to change? Its simple business economics . Anything short of that, is not really going to change things. But people so bent on the addiction of having madden at launch...... so we keep getting the same thing.
    There are two other football games coming out this year. Are they on level with madden? No , not yet, but they are also made by much much smaller dev teams as well do not have anywhere near the financial backing EA has . However , simulation football and franchise seem to be actual focuses. I really hope people will support those two games and help them gain more money to continue improving. They are the closest things to competition EA has had in a long time, and competition is the only other thing that will move EA to do more.Because again it goes back to sales and not wanting to lose them.
    howboutdat
    while it sounds good, the facts is , the ONLY thing that will change minds is simple..... lack of $$ coming in. Launch numbers have been well stated by numerous people its a very big thing to companies. Having much lower launch numbers is the only thing that will really bring about real change . Outside of that, what real reason do they have? If people are complaining about the "direction" of the game, but still buying it in the same amount of numbers, what real reason do they have to change? Its simple business economics . Anything short of that, is not really going to change things. But people so bent on the addiction of having madden at launch...... so we keep getting the same thing.
    There are two other football games coming out this year. Are they on level with madden? No , not yet, but they are also made by much much smaller dev teams as well do not have anywhere near the financial backing EA has . However , simulation football and franchise seem to be actual focuses. I really hope people will support those two games and help them gain more money to continue improving. They are the closest things to competition EA has had in a long time, and competition is the only other thing that will move EA to do more.Because again it goes back to sales and not wanting to lose them.

    Saying these game are competition to EA is like saying the CFL is competition to the NFL. They are both football, but the NFL doesn't think twice about the CFL and what they are doing.
    howboutdat
    while it sounds good, the facts is , the ONLY thing that will change minds is simple..... lack of $$ coming in. Launch numbers have been well stated by numerous people its a very big thing to companies. Having much lower launch numbers is the only thing that will really bring about real change . Outside of that, what real reason do they have? If people are complaining about the "direction" of the game, but still buying it in the same amount of numbers, what real reason do they have to change? Its simple business economics . Anything short of that, is not really going to change things. But people so bent on the addiction of having madden at launch...... so we keep getting the same thing.
    There are two other football games coming out this year. Are they on level with madden? No , not yet, but they are also made by much much smaller dev teams as well do not have anywhere near the financial backing EA has . However , simulation football and franchise seem to be actual focuses. I really hope people will support those two games and help them gain more money to continue improving. They are the closest things to competition EA has had in a long time, and competition is the only other thing that will move EA to do more.Because again it goes back to sales and not wanting to lose them.

    T4VERTS
    The relationship isn't ending over a letter writing campaign. EA has held up their end of the bargain providing the monetary compensation they promise without fuss. As the NFLPA pointed out in the past EA is one of their best partners they do business with. Atallah has commented on these issues before and has basically said the license isn't going anywhere.

    As I said in my other posts, I not only received an email response from Carl Francis (at the time the NFLPA Director of Communications, second on the list behind George Atallah on their contacts list) about my issue back in 2013, he said he'd forward it to the appropriate individual, and the very next madden the issue was resolved.
    https://forums.operationsports.com/forums/showpost.php?p=2049348629&postcount=167
    https://forums.operationsports.com/forums/showpost.php?p=2049348633&postcount=168
    And once again, a screen cap of my email exchange (EDIT- click it to make it bigger). And you'll note that by the end of the Madden cycle the 49ers had metallic helmets.

    So yeah. Maybe my three year long pestering campaign involving every email and contact I could find connected to EA/Tiburon, the NFLPA, the NFL, and the 49ers had nothing to do with it. But that's a response from the (at the time) Director of Communications from the NFLPA, so don't try to act like they won't at least occasionally listen. And as I said, whether or not this exchange had anything to do with it, the issue has been resolved ever since, hasn't it?
    ForUntoOblivionSoar∞
    As I said in my other posts, I not only received an email response from Carl Francis (at the time the NFLPA Director of Communications, second on the list behind George Atallah on their contacts list) about my issue back in 2013, he said he'd forward it to the appropriate individual, and the very next madden the issue was resolved.
    https://forums.operationsports.com/forums/showpost.php?p=2049348629&postcount=167
    https://forums.operationsports.com/forums/showpost.php?p=2049348633&postcount=168
    And once again, a screen cap of my email exchange. And you'll note that by the end of the Madden cycle the 49ers had metallic helmets.

    So yeah. Maybe my three year long pestering campaign involving every email I and contact I could find connected to EA/Tiburon, the NFLPA, the NFL, and the 49ers had nothing to do with it. But that's a response from the (at the time) Director of Communications from the NFLPA, so don't try to act like they won't at least occasionally listen. And as I said, whether or not this exchange had anything to do with it, the issue has been resolved ever since, hasn't it?

    It's cool you are an eternal optimist but it isn't happening. Even assuming you had anything to do with the helmet change, that isn't the same as blowing up a massive corporate deal. Atallah has said publicly in response to complaints about Madden that they don't care that some people don't like the game, or that there is an exclusive license.
    T4VERTS
    It's cool you are an eternal optimist but it isn't happening. Even assuming you had anything to do with the helmet change, that isn't the same as blowing up a massive corporate deal. Atallah has said publicly they don't care that some people don't like the game, or that there is an exclusive license.

    Oh no, I'm not talking about the exclusive license. I'm talking about finding some way to formulate an argument that something in the game is potentially harmful to the player's brand.
    Of course, what genius is going to figure that out, I don't know, since MUT is probably loved by the NFLPA.
    But the point I am trying to make is this: IF such a genius exists, and IF such a genius can find a good way to spin that neglecting Franchise or neglecting to improve it more than has been done (or game play, or whatever issue) is harmful to the players and their brands, then it is not entirely impossible that someone at the NFLPA would listen.
    ForUntoOblivionSoar∞
    Oh no, I'm not talking about the exclusive license. I'm talking about finding some way to formulate an argument that something in the game is potentially harmful to the player's brand.
    Of course, what genius is going to figure that out, I don't know, since MUT is probably loved by the NFLPA.
    But the point I am trying to make is this: IF such a genius exists, and IF such a genius can find a good way to spin that neglecting Franchise is harmful to the players and their brands, then it is not entirely impossible that someone at the NFLPA would listen.

    Not happening either. Contracts are written in a way with these kind of deals that there are very specific thresholds that must be met to void the agreement. The idea it could be achieved via "neglecting franchise" is a pipe dream. No one will be able to show SPECIFIC damages based on not being able to watch a weekly wrap up show or whatever else people want in franchise. You can't argue it could be, or it may be, you have to show direct harm and in this case there is no sane person that believes franchise is harming players.
    T4VERTS
    Not happening either. Contracts are written in a way with these kind of deals that there are very specific thresholds that must be met to void the agreement. The idea it could be achieved via "neglecting franchise" is a pipe dream. No one will be able to show SPECIFIC damages based on not being able to watch a weekly wrap up show or whatever else people want in franchise. You can't argue it could be, or it may be, you have to show direct harm and in this case there is no sane person that believes neglecting franchise is harming players.

    ftfy
    Anyway, yes, that's why I said there'd have to be some genius out there to figure out some way.
    If my email campaign about the 49ers helmets made any difference, the fact is compiling the evidence was as easy as screen capping, and the argument that it was failing to represent the brand, while not particularly huge, was pretty easy to make.
    That was child's play in comparison to this issue.
    Hence the need for some mythical genius. Especially since MUT probably helps player brand... My only point was that IF you could make a good, evidence based argument, EA isn't the only place you could voice your concern. The NFLPA, various NFL teams, and many other options are available. I know, because I spent forever tracking those contacts down back in 2013 until I got that response from Carl Francis.
    ForUntoOblivionSoar∞
    ftfy
    Anyway, yes, that's why I said there'd have to be some genius out there to figure out some way.
    If my email campaign about the 49ers helmets made any difference, the fact is compiling the evidence was as easy as screen capping, and the argument that it was failing to represent the brand, while not particularly huge, was pretty easy to make.
    That was child's play in comparison to this issue.
    Hence the need for some mythical genius. Especially since MUT probably helps player brand... My only point was that IF you could make a good, evidence based argument, EA isn't the only place you could voice your concern. The NFLPA, various NFL teams, and many other options are available. I know, because I spent forever tracking those contacts down back in 2013 until I got that response from Carl Francis.

    At the end of the day, was all the time invested with emails worth it to get your teams helmets correct? Just asking.
    Even with Equiptguru at the helm, not every detail regarding player unis, headgear or equipment is able to make it in the game on a yearly basis.
    T4VERTS
    Saying these game are competition to EA is like saying the CFL is competition to the NFL. They are both football, but the NFL doesn't think twice about the CFL and what they are doing.

    Please read what i actually said :
    " I really hope people will support those two games and help them gain more money to continue improving. They are the closest things to competition EA has had in a long time, and competition is the only other thing that will move EA to do more."
    I did not say they are competition right now. But that i hope people will support them so they can continue to improve and in the future be something that spurns EA to have to do more because they are "the closest things to competition EA has had in a long time" .
    If people like how much focus they actually put on franchise, it can turn people off from buying madden if they continue to just give CFM driblets .
    *
    howboutdat

    They are the closest things to competition EA has had in a long time, and competition is the only other thing that will move EA to do more.
    *

    They aren't competition at all is my point, not now and not in the future....the same way the CFL isn't. To think they will drive change at EA through "competition" is not happening. The only way they will have competition is by a big time studio with big time pockets to deliver comparable graphics and game play.
    Now to be fair, supporting indie developers is a great thing. I just wouldn't ever compare the two at all because it's just never going to be a fair comparison.
    I am glad hes gone. When a brand new game is still being compared to a game made 14 years and 2 hardware generations ago there is a problem. Yeah he is not the only problem, there are many that make this game that fall into that category. In fact it would not bother me one bit if they fired the entire team and blew up the building they worked in.
    T4VERTS
    They aren't competition at all is my point, not now and not in the future....the same way the CFL isn't. To think they will drive change at EA through "competition" is not happening. The only way they will have competition is by a big time studio with big time pockets to deliver comparable graphics and game play.
    Now to be fair, supporting indie developers is a great thing. I just wouldn't ever compare the two at all because it's just never going to be a fair comparison.

    To be fair though, we’re basically playing last Gen gameplay with a few additional animations, but the exact same problematic AI issues that’s span well over 10+ years.
    From the way things are looking and sounding, CFM will not get its due focus once again, of which EA will have officially pushed this gamer towards investing and trying any other football game that’s released.
    That game might not be at the graphical level of Madden, but if they can present a foundation that shows that gameplay and Franchise Play is the focus of their design, I (and I suspect many other CFM/Offline gamers that feel they’ve been taken for granted) have no problem giving them the time needed to get their build up to today’s desired standard.
    - after all, we supported Madden Franchise baby crawl throughout an entire console generation
    I’m an Offline Franchise gamer and really expected Madden Franchise to get up to par with the other sports games in the genre when Xbox One dropped, yet it still hasn’t happened.
    I don’t want another developer to release a football game to push Madden to improve, I simply want to play a football game that’s not Madden with its old code hindering/driving so much of what can’t be done.
    Listening and talking to Rex at EA Play got me hyped about the guys vision/plan going forth.
    Him talking about the ability to utilize mechanisms from their other games along with the gameplay that we played, I was like man, finally!!!
    Now that that voice/ideology is no longer there, along with how the gameplay was so easily rendered into something totally different/not fun, competition is not what I’m looking for.
    Really any football game other than Madden is where I’m at now, no matter how much in it’s infancy it may be at.
    khaliib
    To be fair though, we’re basically playing last Gen gameplay with a few additional animations, but the exact same problematic AI issues that’s span well over 10+ years.
    From the way things are looking and sounding, CFM will not get its due focus once again, of which EA will have officially pushed this gamer towards investing and trying any other football game that’s released.
    That game might not be at the graphical level of Madden, but if they can present a foundation that shows that gameplay and Franchise Play is the focus of their design, I (and I suspect many other CFM/Offline gamers that feel they’ve been taken for granted) have no problem giving them the time needed to get their build up to today’s desired standard.
    - after all, we supported Madden Franchise baby crawl throughout an entire console generation
    I’m an Offline Franchise gamer and really expected Madden Franchise to get up to par with the other sports games in the genre when Xbox One dropped, yet it still hasn’t happened.
    I don’t want another developer to release a football game to push Madden to improve, I simply want to play a football game that’s not Madden with its old code hindering/driving so much of what can’t be done.
    Listening and talking to Rex at EA Play got me hyped about the guys vision/plan going forth.
    Him talking about the ability to utilize mechanisms from their other games along with the gameplay that we played, I was like man, finally!!!
    Now that that voice/ideology is no longer there, along with how the gameplay was so easily rendered into something totally different/not fun, competition is not what I’m looking for.
    Really any football game other than Madden is where I’m at now, no matter how much in it’s infancy it may be at.
    Yeah I'm 100% down with this. I don't care if it's all fictitious players and teams, just give me good gameplay and a good franchise mode. In a perfect world it would be a college game, but I'd be perfectly happy with a pro game
    reyes the roof
    Yeah I'm 100% down with this. I don't care if it's all fictitious players and teams, just give me good gameplay and a good franchise mode. In a perfect world it would be a college game, but I'd be perfectly happy with a pro game

    A college game would be incredible. NCAA 14 has garbage graphics and it is like $60 used lol.
    nyjetsnmetsfan
    So when do we start hearing about Madden 19?* Features, release date, etc....?

    Usually around this time we get something, like a sneak peak. And then in June we start seeing some gameplay, but so far i havent heard anything
    ForUntoOblivionSoar∞
    As I said in my other posts, I not only received an email response from Carl Francis (at the time the NFLPA Director of Communications, second on the list behind George Atallah on their contacts list) about my issue back in 2013, he said he'd forward it to the appropriate individual, and the very next madden the issue was resolved.
    https://forums.operationsports.com/forums/showpost.php?p=2049348629&postcount=167
    https://forums.operationsports.com/forums/showpost.php?p=2049348633&postcount=168
    And once again, a screen cap of my email exchange (EDIT- click it to make it bigger). And you'll note that by the end of the Madden cycle the 49ers had metallic helmets.

    So yeah. Maybe my three year long pestering campaign involving every email and contact I could find connected to EA/Tiburon, the NFLPA, the NFL, and the 49ers had nothing to do with it. But that's a response from the (at the time) Director of Communications from the NFLPA, so don't try to act like they won't at least occasionally listen. And as I said, whether or not this exchange had anything to do with it, the issue has been resolved ever since, hasn't it?

    Your letter to the NFLPA about a uniform issue in the NFL had nothing to do with a video game changing anything, sorry.
    Having worked in the NFL I can tell you the players association has nothing to do with that aspect of branding and couldn't care less about the aesthetics in a video game for any particular team.
    XtremeDunkz
    Even at EA Play all you'll see is Long Shot 2.
    Sent from my SM-G950U using Tapatalk

    LOL. We still should get impressions from attendees on gameplay, graphics, features and such. Now if we can trust those impressions is a different story, lol. Tiburon has pulled the switcheroo on us more than a few times.
    I dont want to dog a group of guys, who Im sure work very hard---probably harder than most of us could even comprehend, Rex included in that, and they seem pretty passionate. It seems like one of the main issues other than leadership, is generally talent in terms of developing the game, and the components that go into it. This game is 20 something years old and it seems like the team struggles. The reason we still compare this game to a 15 year old game is simply because that was a well made game. You played the game and thought, i am playing a complete game, by people who know what they are doing.
    Madden on the other hand has always come with a sales pitch, or misleading trailer, and alot of issues are hidden or masked or "pushed off till next year" it just seems like theyve never been able to pull it together. Its a shame really as the NFL is such a huge piece of daily life here in the US. I play other games and always think "this is the type of expertise the NFL deserves to have make their game. "
    I just wish a prospect in NFL draft would say Madden is garbage and needs a competitor during an interview on Draft Day. Maybe that would get EA to care, doubtful though lol
    Seems like M19 and future iterations are going to push more and more into eSports, and away from franchise modes and single player modes. There will be new features like Long Shot was, which is just to grab casuals, and turn them into MUT players.
    EA's own corporate direction is stressing more MUT and eSports for all their sporting titles, even non-sporting titles. From a gameplay perspective, that means Madden will be built around things that help the competitive community, and away from the simulation community. There'll be less "Football" aspects in the game, and more "eSports" aspects. Adjustments, interplay between blitzing and blocking, ball-carrying features, passing and catching dynamics. Attack and counter-attack, built-in button configurations, and so on.
    Focus10
    I just wish a prospect in NFL draft would say Madden is garbage and needs a competitor during an interview on Draft Day. Maybe that would get EA to care, doubtful though lol

    Haha...no ephing way...that prospect would lose every.single.endorsement.opportunity from that day forward.....
    Sent from my iPhone using Tapatalk
    K_GUN
    Haha...no ephing way...that prospect would lose every.single.endorsement.opportunity from that day forward.....
    Sent from my iPhone using Tapatalk

    And they don't even really know/remember any different anyway. These draftees were like 7-8 years old the last time 2k released an NFL game.
    bad_philanthropy
    And they don't even really know/remember any different anyway. These draftees were like 7-8 years old the last time 2k released an NFL game.

    I'm same age as these draftees. I still remember being blown away by NFL 2k5 when I moved into my new house and finally got the PS2. Blown away by Chris Berman ESPN weekly sports recap, crib mode, helmet view and franchise. Too young to notice impact on gameplay but that game was full of amazing features. Same goes for Madden on PS2 era. Football games have regressed badly
    K_GUN
    Haha...no ephing way...that prospect would lose every.single.endorsement.opportunity from that day forward.....
    Sent from my iPhone using Tapatalk

    No they wouldn't, they would only be trashing EA sports. It be equivalent of Nike sponsored player trashing Adidas. They would only lose opportunity of being on cover of Madden
    Focus10
    I'm same age as these draftees. I still remember being blown away by NFL 2k5 when I moved into my new house and finally got the PS2. Blown away by Chris Berman ESPN weekly sports recap, crib mode, helmet view and franchise. Too young to notice impact on gameplay but that game was full of amazing features. Same goes for Madden on PS2 era. Football games have regressed badly

    Ps2 wasn't released until 2000. Best case scenario, making a case that you could remember a game from when you were 5 (a stretch) you are now 23 which is not the same age of these draftees.
    Also, I can see the birthday you used to register. The year you were born in is not close to the year of this years draftees. (But you know this already).
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