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Madden NFL 18 Video - Steelers vs. Ravens in the Rain (SimFBallCritic)

Madden NFL 18

Madden NFL 18 Video - Steelers vs. Ravens in the Rain (SimFBallCritic)

SimFBallCritic has posted another Madden NFL 18 gameplay video. This one is a CFM match between the Pittsburgh Steelers and Baltimore Ravens in the rain.

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  1. I liked this video and I thought it may have been on All-Madden but after watching the whole thing I think it was still All-Pro, it looks a lot like what I've been playing in M17 recently. Coverage seemed okay but like it's been mentioned it seems like the flats are open a lot.
    1:52 - I don't know what in the world the LT is doing. Less than a second after the snap he's looking like he wants to block the LG then moves inside the guard, let's a player run right by him, rubs on the guard some more and let's another guy go by. Very odd looking play.
    2:57 - Look at target passing being used that was in Sim's other video.
    3:45 - Like seeing the fight (or at least struggle) out of the RB. Hope that happens more often.
    5:20 - This is the type of thing I want to see so much more of. It still looks really awkward but it looks so much better when they're reacting to what's going on around them.
    5:31 - Just horrible coverage. I don't care what the ratings are on the corner he should never be doing anything like that. Gets beat inside and then just stops at the goaline for no reason.
    5:53 - A tidbit of commentary relating to the ticker for CFM
    6:21 - Liked how tight the coverage was on the TD. Part of what makes me think this was All-Madden.
    6:47 - Well blocked run but the safety played it weird. Seemed like he had an angle to at least cause an interaction then all of sudden ducks down giving up the angle. Would have like to seen him continue to push the angle towards the sideline.
    7:24 - Loving the push by RB's in this video. Not seeing the limp legs upon contact like I've seen in many other videos and that I've seen a ton of in M17.
    8:02 - More good QB movement. Still ends in a sack but if it was a faster QB and he actually scrambled it would have been perfect. More, more, more of that.
    9:46 - Nice inaccuracy. The more of that with all QB's the better.
    10:40 - Would have much seen Flacco scramble there. This was an issue in M17 where QB's would do everything they could not to scramble even if there was tons of room. Mess of a play that was.
    1 thing I'll def say after watching a few more videos is that they all look MUCH BETTER ON A TV!! Lol. I should know this by now. But, I normally watch stuff on my oversized iPhone. Which is good for what it does. But, admittedly, I started watching vids through YouTube app on Xbox one on my 55 inch UHD to see what it really looks like. And, really, it is nice. It's clean. It's sharper than 17, so I think some frostbite and/or some graphics love is there that u don't see on your phone. Lol
    This video, in particular, I actually saw flacco move in the pocket multiple times. The one time deuce mentions above was good and bad. He makes the appropriate decision to scramble left, but he has ACRES in front of him. What does he do? He turns back right and flings a ball across the field. Almost the worst throw u could possibly make, and it's complete, of course. So, that's a tough one. Good to scramble, but should've continued his run.
    Looks like sim had a close game, so still curious about the current zone situation.
    Overall, the animations are quicker and slicker, imo. Players don't seem to get 'stuck' in an animation forever and jukes really work. And, I'm seeing the CPU use them decently as well. So, all of that is good.
    Off topic, I don't feel like finding the video. I think my YouTube found it. But, it must be the new color rush for the Falcons. Red pants with black jersey and black helmet!!! Omg, those are FIRE!!! I liked the all reds last year, but honestly, they weren't amazing, imo. I like seeing more variety, so the red pants with black jersey really just looks totally sick!!
    Sent from my iPhone using Tapatalk
    Good and bad impressions mixed. Gonna list impressions because its the Ravens :P
    -I liked how the AI used special moves, though the usage didn't seem all that intelligent
    -It was curious, AI Flacco was slow on his reads only for drags and shallow crosses. His timing was on the money for other stuff. Think this is a intentional design decision.
    -Around the 2:40 mark, Ravens facing a 3rd and 8. Flacco passes to Gilmore on the sidelines and he has room to run and probably pick up the first, but he immediately goes out of bounds. So this was fixed for the user but not the AI?
    -Tucker came up short on a long field goal. Thats not sim
    -I'm already a little tired of that diving catch from the 3 minute mark. Think I found the cheese for the online guys
    -Liked the interception by Jimmy Smith at the 3:20 mark because it looked like he didn't catch it cleanly. But I didn't like them saying into double coverage (it wasn't) and I was a little alarmed by how well Ben kept up with him in pursuit
    - Really did not like the reaction time by the safety at the 4:22 mark. Ball was thrown right at him and he didn't react until far late. Ugh
    -In general, the AI still calls cover 1 too often
    -Really liked the bad pass at 5:15
    -What deuce said about 5:20 and the next play. That was painful to watch
    - Go route at 5:45. Jimmy Smith was still looking at Ben while Bryant passed him. That was bad, but also in that situation no way should he have been able to catch up to him after that.
    -What was gilmore doing at 7:50? He released his block to run upfield and block grass. RB got lit up in the backfield. Bad situational awareness
    -Liked the sack at 8:25
    -Little thing I absolutely loved and we need more of at 9:37. Flacco took one step forward while in the pocket as a result of edge pressure on his blindside. Can't stress enough that this is what I love.
    -10:35 more safeties daydreaming. Ball pops out and could have been a big interception, but the safety doesn't even react to the ball a couple feet away from him.
    -Damn scripted gameplay to end it. Ravens mounting a comeback drive and Madden decides to make them fumble. Sometimes the game just decides you have to lose. No wait, it was the AI that fumbled allowing the user to win. Its all good.
    -Game was definitely played at all pro, no doubt about it. It was very open gameplay, and AI defenders reacted late.
    All in all I am happy with AI Flacco's performance. Now I am speculating on the possible reasons that Flacco behaved well but Tom Brady is a statue.
    Wanna disagree with Deuce's preference for Flacco to scramble at the 10:40 mark. He didn't have the sideline because of the defender. The middle was open but that late in the game the clock was a factor. (though I am sure clock didn't enter into AI Flacco's mind). Most of all though, real life Joe would have thrown and not ran.
    I'm starting to think the CPU ball carrier AI this year is even worse then last year. I'm seeing this same behavior from runningbacks in every video.
    Wide open room to run, stops and jukes right into the defender. Its absurd.



    Could someone tweet this to Rex?
    ^^Agreed. In those situations they need to make cuts to get up field, not special moves that slow them down. Few years back this was when users did the quick double juke move.
    Pass blocking on both sides too OP. No push from defensive linemen, too much space between the QB and the back of his offensive linemen due to no push, another year of stonewall blocking for a few secs then free run at the Qb.
    There's still so many legacy issues with this franchise that they haven't fixed. The RB juking instead of running in open lanes, the QB scrambling, CB's just stopping instead of covering letting WR's get separation.
    What legacy issues did they fix again?
    I really wish we would have gotten gameplay videos EARLY so we can give this data to Rex much earlier. ;)
    If we really look at this compared to previous versions it's the same issues. Madden just looks slightly better every year but until they really address the real issues people will feel like there getting a .05 version every year. It's pretty pathetic I see almost nothing natural compared to what I see on Sunday's.
    Sent from my STV100-2 using Operation Sports mobile app
    The RB AI reminds me of the NCAA series for years. The move to 360 absolutely trashed AI awareness regarding its place on the field and other bodies in general, and it was basically like that until NCAA 13, and then 14 was spectacular.
    It feels like the AI in Madden is regressing from improvements in 15 and 16. Actually feels like this is some legacy issue that gets triggered as a regression bug when some sort of change is made and the devs just don't notice.
    Thank God for people who decide to take time and create downloadable rosters!!!
    This is a damn shame though. I, like a vast majority of this community have been buying this game year after year and EA still can't put a quality game out of the box.
    I'm sticking with 17 because I absolutely love the slider set I have going. And I don't have much time anymore to be messing with sliders for hours.
    Speaking of sliders, someone on YouTube said that they got rid of the sliders because of the three gameplay modes. They also said that there are only a few things you can switch. Such as player threshold.
    Can someone confirm that thing about the sliders being there this year?
    asandique
    Thank God for people who decide to take time and create downloadable rosters!!!
    This is a damn shame though. I, like a vast majority of this community have been buying this game year after year and EA still can't put a quality game out of the box.
    I'm sticking with 17 because I absolutely love the slider set I have going. And I don't have much time anymore to be messing with sliders for hours.
    Speaking of sliders, someone on YouTube said that they got rid of the sliders because of the three gameplay modes. They also said that there are only a few things you can switch. Such as player threshold.
    Can someone confirm that thing about the sliders being there this year?

    I'm pretty sure there are still sliders in the game.
    Americas Team
    Pass blocking on both sides too OP. No push from defensive linemen, too much space between the QB and the back of his offensive linemen due to no push, another year of stonewall blocking for a few secs then free run at the Qb.

    i can't believe that this is still an issue... it's mind boggling.
    it seems to me that all Madden needs to do is add like 5000 new animations, with 1500 of them going to DL/OL play, 1500 WR/DB play, 1000 running/scrambling/throwing animations and 1000 tackling animations
    how the movement can still be herky jerky when they can literally mo-cap legit NFL players in full suits is crazy too
    Made a thread about the wind in this game, but now that there's a thread about this video, seems clear that the wind bugs from M'15, '16, and '17 in CFM are back in '18. That is to say, the wind is way too strong and blows endzone to endzone in what is likely every CFM game. You can compare the CPU punter, the CPU kicker as well. Baltimore's punt goes 80 yards in the air on their opening drive, their kicker against the wind can't get the ball past the 10 yard line and with the wind, he booms it through the endzone... NEt difference of 20+ yards.
    timhere1970
    Embarrassing, glad I don't play against humans.

    the worst thing is that this game is geared to be played against humans coz the AI still seems atrocious...
    BleedGreen710
    I'm starting to think the CPU ball carrier AI this year is even worse then last year. I'm seeing this same behavior from runningbacks in every video.
    Wide open room to run, stops and jukes right into the defender. Its absurd.



    Could someone tweet this to Rex?

    I sort of hate to defend madden on these as I, too, think the CPU AI needs to be smarter, but, actually, if u look at these clips closely, I'm only concerned about the 3rd one.
    1. Ravens. This one, he cuts left to avoid the linemen. Then, a defender comes from the left who is in a position to possibly get a tackle in 2-3 steps. The RB tries to spin. I'm 95% sure that's a spin, not a juke. A spin might've successfully allowed the defender to blow by. But, the positioning allowed the spin to fail right into the defender for a tackle. So, I'm not overly perturbed by this one.
    2. Eagles. The RB steps left to avoid the linemen. He could've gone more straight upfield at this point. And, this is sort of a locomotion problem in madden for me. When u 'turn' left or try to move left, u go at like a 45 degree angle instead of like a 80 degree angle. Because he goes left to avoid blocking linemen, a defender comes from the left. He tries to juke, which, similar to ravens, could've dodged the defender as he flies by. But, the defender makes contact and makes the tackle. So, idk, this one isn't that bad to me, either.
    3. The NE one. Yeah, this is bad, could've speed burst up the field. However, there is a defender in his proximity coming from the side. And, that's what he's reacting to.
    Overall, the CPU AI does need to be improved and should be improved every single year, actually. Not sure how madden sees that, but it should constantly be tweaked until u see mostly positive results. I say, 'mostly', because, really, I don't know if perfect is achievable.
    I've had a few games in M17 where I've been gashed and the defender runs upfield for TDs, so I actually don't think this is terrible. But, again, could always use improvement.
    Sent from my iPhone using Tapatalk
    Really trying not to pick apart these videos too much and trying to take a "wait and see" approach...but...is there a technical reason that the sideline passing game is so difficult to get correct? RB's running out of the flats, catching the ball and floating out of bounds. WR's catching the ball on the sideline only to pivot the wrong way and step out of bounds. Heaven forbid you hit a WR on a crossing route at full speed to the outside of one of the hashes, because out of bounds he will trot.
    I still have fun with Madden...but some "seemingly" little things add up to the entire experience.
    infemous
    the worst thing is that this game is geared to be played against humans coz the AI still seems atrocious...

    Yep, the game goes from a qb running cheese fest by your opponent when playing against humans to mobile qb'S not even being a thing when you play against the cpu. They go to extremes to make the game not a simulation of football.

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