Madden NFL 18
Madden NFL 18 Patch 1.04 Available Now, Patch Notes Included
The Madden NFL 18 patch 1.04 has finally arrived, weighing in at roughly 2.5 GB. Check out the patch notes below and post your thoughts.
NEW FEATURES
- Longshot Game Rewind – Play any scene of Longshot once you have completed the story mode
- Squads Seasons – Play seasons in MUT Squads
- MUT Champions Monthly Leaderboards – See how you stack up on a monthly basis in MUT Champions
- MUT Champions Lineup Restrictions – MUT Champions events can now support lineup restrictions in the future
- Tournament Official Rules – View and agree to the official rules for Competitive Madden
- Video Player – UI Tiles can now trigger videos
TOP SIX UPDATES
- Addressed the issue with players recovering a fumble not being able to be tackled
- Tuning to decrease Hit Stick and Cut Stick fumbles globally
- Addressed the issue with receivers assigned to a bubble screen running the incorrect route
- Addressed an issue where the QB could not dive while scrambling
- Addressed the issue where the Gun Monster formation was leading to pancake blocks by the offensive line
- Added several new chemistry abilities to MUT, including:
- Unfakeable – When user-controlled, player does not get faked out by ball carrier moves; when AI-controlled, can only be faked out by Tier 1 moves
- Secure Tackler – When user-controlled, player does not allow broken tackles; when AI-controlled, can only allow broken tackles to Tier 1 moves
- Footsteps – These defensive players will apply a higher catch-penalty to receivers when they are near the receiver during the catch point
- Situational Pass Rusher – When pass rushing, these players receive a boost to pass-rush success chance on third and fourth and long situations
- Primetime Protector – These blockers excel at pass blocking in third and fourth and long situations
- Lead the Way – These blockers are more likely to succeed at run blocking when in a pull or lead block assignment
- INT Specialist – These defenders are far less likely to drop interceptions unless the ball is tipped
- Added Vicis Zero1 Helmet with six supporting facemasks
GENERAL UPDATE
- Added overall general stability to address crashes
VISUAL UPDATES
- Addressed visual inaccuracies on the following players and coaches:
- Patriots’ David Harris
- Bears’ Leonard Floyd
- Bears’ Cameron Meredith
- Cardinals’ Robert Nkemdiche
- Panthers’ Julius Peppers
- Lions’ Ameer Abdullah
- Lions’ Jim Caldwell
- Lions’ Teez Tabor
- Giants’ Evan Engram
- Giants’ Paul Perkins
- Texans’ J.J. Watt
- Ravens’ Marlon Humphrey
- Colts’ T.J. Green
- Raiders’ coach Jack Del Rio
- Chargers’ Mike Williams
- Saints’ Michael Thomas
- Steelers’ Sammie Coates
- Free agent Colin Kaepernick
- Rams’ Sammy Watkins
- Added Nike Force Savage Elite cleat
- Added Nike Alpha Menace Elite cleat (replaces Nike Untouchable)
- Addressed the loading screen to reflect proper steps around revealing Run Fit play art in Pre-Play
- Addressed the issue around reset option in Edit Uniforms not functioning
GAMEPLAY UPDATES
- Addressed many exploit blitzes that deal with QB Contain players and “locking” the tackles
- Addressed an issue around the “Bad Ballhawk” user banner triggering incorrectly
- Addressed an issue where the spot of the ball would be incorrect after a muffed punt
- Addressed an issue around Defensive Pass Interference catch animations triggering incorrectly in Competitive game style
- Fixed an issue around the Gauntlet in Skills Trainer stopping at level 39
- Fixed an issue around the Gunslinger trait sometimes not functioning correctly
- Addressed issue around the Camera being reset after a kicking play in MUT Squads
- Fixed exploit around Playmaker mechanic while using Target Passing
- Addressed animation issue with cut blocks
- Added timing rumble to kick meter when enabling Accessibility Options
- Fixed an issue where a user would be unable to call a timeout after the opponent had called a previous timeout
- Fixed an exploit blitz out of 3-4 Under
- Tuned diving catches on Competitive game style
- Fixed an issue where the defense could reset the offense’s ID Mike via Reset Play mechanic
- Added penalties to users who use the LB/L1 CPU-defensive assist mechanic on Competitive game style
- Addressed clock issues in overtime
- Tuned reach tackle attempts by defenders being blocked by receivers
- Added additional thresholds for broken sacks on Competitive game style
- Added additional thresholds for hit stick fumbles on Competitive game style
- Added additional thresholds for auto-broken tackles on Competitive game style
- Added additional thresholds for AI Strip Ball attempts on Competitive game style
- Tuned to increase inaccurate throws when using non-QBs at the QB position
- Addressed two exploits around receiver motions that forced defensive backs out of their coverage assignments
- Addressed issue of receivers freezing at the line in MUT Squads
- Reduced frequency of Illegal Block in the Back penalties in Simulation game style
- Fixed an issue around fumble recoveries not being tracked correctly in the stats menu
- Tuned to improve man coverage defenders getting beat deep by slower receivers
- Added a banner that triggers when a player with a “low” catch rating drops a pass or INT
- Added a banner that triggers when a AI player with high hit power causes a big hit fumble
- Added a banner that triggers when a AI player with the strip ball trait causes a strip fumble
- Improved the MUT Chemistry abilities graphics, which will now be chemistry blue when it flickers, and will also show the symbol of the ability that is triggering in the player ring
- Added the ability to create more complex rules for sets and lineup restrictions
FRANCHISE UPDATES
- Addressed an issue around incorrect amount of XP being spent when purchasing traits
- Tuned Speed Regression for running backs in offline Franchises (already in Cloud)
- Added Vegas as a relocation option to offline Franchise (already in Cloud)
- Fixed Screens not properly scaling when viewing in 4K
- Updated Player and Coach career stats and Legacy Scores in Franchise
- Fixed an issue with ball spotting when exiting Supersim
- Addressed multiple issues in Franchise Twitter feed
- Addressed an issue where Edit Player/Create a Player right-arm sleeve would not appear in Franchise
- Addressed issues around WR Off the Line mechanics in Franchise Player mode when playing as a WR
- Color Rush games will now have the correct uniforms in Play Now Live Thursday Primetime games
- Fill Roster setting has been fixed to auto-sign a free agent if there are no active players at a position where one is required when enabled
- Fixed an issue where injured players would appear as healthy in Franchise games
- The Team Tab depth chart will now correctly re-order itself when returning a player early from injury
- Addressed an issue with FS/SS having a Season Goal of 0+ Interceptions
Thanks!
I noticed that too, of course more MUT issues fixed and added. Sucks how franchise is slowly being put towards the back burner. I wonder is extra points are still missed when supersimming.
You are crazy to think they were going to change CPU QB play in a patch at this point. It is what it is for this year.
CPU QB play is my #1 hope for a fix as well. I’m skeptical they can fix the CPU QB AI with a patch but I’m holding out some hope. I’m hoping the note about addressing several issues mentioned in the franchise twitter thread includes a fix for CPU QB AI. I’m excited to follow this thread today for impressions and can’t wait to test later tonight.
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I believe that's referring to the twitter feed that's in franchise mode. I doubt it has anything to do with gameplay or anything else other than just the tweets you see there.
Since release, this forum has been flooded with posts about the QB AI and its issues. It was very clear that it was the most necessary fix when it came to gameplay. People have been talking about this since the Gamechangers released videos a week before release.....
.....and it looks like NOTHING was done.
I see fix after fix that addresses competitive mode or MUT but only one that directly addresses sim mode gameplay and even that isnt the right fix. Clipping/Block in the back penalties are manageable by just lowering the sliders. If you were going to fix the penalties, how about fixing Defensive Holding which is non-existent no matter what the slider setting is?
There is no excuse for this anymore. Longshot is complete. NBA Live has been released. There is no reason that some members of that dev team couldnt have focused on the QB AI issue during the last 2 mos and at least attempted a fix.
Since release, this forum has been flooded with posts about the QB AI and its issues. It was very clear that it was the most necessary fix when it came to gameplay. People have been talking about this since the Gamechangers released videos a week before release.....
.....and it looks like NOTHING was done.
I see fix after fix that addresses competitive mode or MUT but only one that directly addresses sim mode gameplay and even that isnt the right fix. Clipping/Block in the back penalties are manageable by just lowering the sliders. If you were going to fix the penalties, how about fixing Defensive Holding which is non-existent no matter what the slider setting is?
There is no excuse for this anymore. Longshot is complete. NBA Live has been released. There is no reason that some members of that dev team couldnt have focused on the QB AI issue during the last 2 mos and at least attempted a fix.
Agree! With all the other great games about to release I can't see Madden getting into my rotation so I think I'll just trade it in towards another game.
#RIPDigitalFootball
Not a note on QB play in franchise.
Not one mention of anything done for "Simulation" style.
EVERYTHING is listed for Competitive and MUT. Wow. Just wow.
Ok then, time to hang this game up, guess I need to figure out if I can get into basketball.
I only knew about peppers and kapernick ??? I haven't heard anything about other players listed.
You’re right. Thanks. Not sure how I didn’t catch that. Shoot. Well I’m still going to hold out hope that it was addressed in some way but I like the rest of all of you, am losing hope.
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I hope this fixes the fact that news from before training camp has been showing up on the bottomline of franchise all season and it hasn't been updated at all since like August.
It's a sad day in Maddenville when you understand you aren't the target audience.
Twitter people are happy about the update.
It's a sad day in Maddenville when you understand you aren't the target audience.
Twitter people are happy about the update.
Well yeah 5 NEW FEATURES for...you guessed it MUT.
And literally a list of fixes for...you guessed it MUT and competitive.
So. Wow.
Offline players arent asking for "everything". They just want the biggest issue addressed and thats fair.
We didnt get one fix that we asked for, nor has there been anything said.
Nor was anything done for simulation mode, at ALL.
So yeah, Im 100% with aholbert.
To be fair, those are done by completely different groups.
It seems a taboo subject for the devs, and they won't go into a discussion about it like other issues users have with the game. I have no idea why it appears off limits. It could be a coincidence I guess.
I play less and less video games each year and Madden was the game I played the most. Maybe I'm getting too old for video games or just have too much else going on. I'm actually questioning I should keep my Xbox one x preorder.
I play less and less video games each year and Madden was the game I played the most. Maybe I'm getting too old for video games or just have too much else going on. I'm actually questioning I should keep my Xbox one x preorder.
Yeah I just canceled my One X order. Can use that money on a gaming PC.
EA has lost a customer. Maybe, JUST MAYBE, I will buy next years game used. But we will see.
It's a sad day in Maddenville when you understand you aren't the target audience.
Twitter people are happy about the update.
So they should stop with the lip service. They should stop acting like you give a **** about the sim community. There are 50 plus fixes listed and 1 directly addresses this community's requests. One.
****, even when they add stuff for this community its half done. For example, Formation subs are buggy as hell and I have to reset them before damn near every game.
This stuff shouldnt be that hard. Even with all of this attention to MUT and comp play, the majority of people who play this game are offline gamers. QB AI should matter to them. It should be the first thing that they address from a gameplay improvement perspective. They have a huge dev team and they should allocate resources to fix this issue.
But they likely wont. For most games, the 30 day patch is the last chance to get major changes into the game because the dev team then starts focusing on next year's game.
****, even when they add stuff for this community its half done. For example, Formation subs are buggy as hell and I have to reset them before damn near every game.
This stuff shouldnt be that hard. Even with all of this attention to MUT and comp play, the majority of people who play this game are offline gamers. QB AI should matter to them. It should be the first thing that they address from a gameplay improvement perspective. They have a huge dev team and they should allocate resources to fix this issue.
But they likely wont. For most games, the 30 day patch is the last chance to get major changes into the game because the dev team then starts focusing on next year's game.
Bravo sir , Bravo ! Looks like its not just a few people who dont understand things after all......:appl:
Hate to say it but the writing is on the wall clear as day.
I play less and less video games each year and Madden was the game I played the most. Maybe I'm getting too old for video games or just have too much else going on. I'm actually questioning I should keep my Xbox one x preorder.
Nobody is shocked though. The approach should be to be vocal about it even if this is what you expected. There is no reason to be silent about it. Those comp players are vocal as hell when it comes to Twitter and other social media platforms while most sim heads post here and the dev team seems to ignore it. I think its time to be more vocal some where else.
Anyone here who cares about the QB AI issue should be regularly tweeting Rex and Clint until we get a response. I've already done it.
Anyone here who cares about the QB AI issue should be regularly tweeting Rex and Clint until we get a response. I've already done it.
Id say this, i use twitter , and clint blocked me for me asking this https://twitter.com/PHTYT/status/905822681811099648
I just wanted him to confirm they were at least looking into it, but never would , just blocked me instead, so be careful how much you ask something i guess.
I just wanted him to confirm they were at least looking into it, but never would , just blocked me instead, so be careful how much you ask something i guess.
Yep, its not that people arent asking things on twitter and other social media. its that they are banned or ignored for asking about something other then MUT.
I wish we could get any sort of explanation on why QBs play like they do, and why it can't be fixed, or why it is not a priority to fix.
With the exception of howboutdat's tweet, most of the bannings related to how people asked the questions or presented the tweet. If this matters to people here, they need to be tweeting constantly at these guys until we get an answer.
If they ban us, who cares at that point, you know? If Clint (or anyone else on the dev team) isnt going to address issues that are paramount to this community then why do i care if i cant see his tweets anymore. If I'm asking a question, not being disrespectful and I get banned....then he sort of answered my question. Everyone else here should feel this way.
This is exactly how I feel. It's just something where they can focus on competitive and ignore sim. They think this game is already sim so they're not gonna do anything for cfm guys. What a joke.
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Utterly disappointing.
Anyone here who cares about the QB AI issue should be regularly tweeting Rex and Clint until we get a response. I've already done it.
Fair point. And have seen some people tweet them. And we get the generic response. Until we start seeing people play Madden cfm on ESPN or have cfm sanctioned events sim style and offline gaming doesn't look to have a great future. And with long shot being such a hit with the critics, I'm guessing even more resources goes into that next year. To top it off with NBA 2k getting some low scores this year EA might try to do even more with NBA live this cycle.
-Tuning to decrease hit stick and cut stick fumbles globally
I mean the game is already made, if you try to hitstick someone and they are doing a juke move on you , your not even going to hit them pretty much. Even when you get a lucky hit , they dont norm fumble the ball now. not sure why this was lowered expect for the MUT/Comp people, but that should not have been a global fix imo.Just a comp fix, which they clearly were focused on ...
I think we have to flood them with tweets. I'll take a generic response because at least thats a response. At this point, its a test to see if they will even do the smallest amount to address this community.
The Live sales are low so I doubt they will put more resources into it.
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The Live sales are low so I doubt they will put more resources into it.
Retweets and likes too.
I just tweeted Clint about an hour ago and Rex just now.
Thank you! Can you also please see if some of the changes like the new equipemt, face scans etc went through without restarting your online franchise.
thanks
Next year, they will say "we made changes to sim mode where players really, really REALLY will play to their ratings. We mean it this time" and dummy be will buy again.
I wish we could get any sort of explanation on why QBs play like they do, and why it can't be fixed, or why it is not a priority to fix.
That’s exactly why they won’t come out and say that. They don’t want to make your purchasing decision easy. There is enough revenue at stake with franchise players to make time for lip service, false promises, and even the development of cosmetic/visual features such as sim mode (which has little functionality). The strategy is to keep franchise players engaged, interested, and hopeful for franchise improvements so they purchase at launch. It’s one giant dangling carrot. It’s glaringly obvious. I’ve given them enough time, leeway, and patience to prove otherwise but it just hasn’t happened. I’ll do my best to resist the hype and urge to buy on launch day next year. :)
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EDIT: What I can say is that at no point do I feel I need to use QB spy or contain. It's not something I feel worried about, and QBs have passed up easy yards in order to try and force a pass.
Have you went into your current online franchise and seen if some of the new changes went into effect?
Don't have a current franchise. Was waiting for a patch and got busy with NHL and FIFA.
- Tuned to improve man coverage defenders getting beat deep by slower receivers
I had that happen a lot for no real reason and so it's nice that they tuned it, no idea the end result as I haven't fired up a game to see. I noticed the whole recording of fumble recoveries has been fixed but that didn't bother me that much as it doesn't have any impact on XP gained and is more just a visual issue in the end.
Having said all that, isn't it great we have three seperate modes so they can patch and tune each one to appease to each crowd? Ohh wait, they still haven't touched the "sim" mode but damn aren't they on top of competitive mode and thankfully all over MUT as well. This whole seperate mode thing was nothing more then a gimmick to draw us sim players in for another year, next year they will come up with something else that they won't support nor address post release. I'm officially done with Madden, they have shown through their actions that literally everything else is more important then offline players and CFM. I mean where in the importance scale do we rank exactly? We are clearly behind Longshot, MUT, Competitive Mode, Tournament Players and NBA Live not to mention anything else I'm forgetting.
As I have said multiple times, they showed their true colors last year. People complained that the QB's were too accurate and adjusting the slider had no impact. EA was hush hush on it, never addressed it in all the patches until February when the main tournament was over and then suddenly they fixed it. If that doesn't tell you where their focus was and continues to be then I don't know what does. Fast forward to this years game and they have doubled down their efforts to prove this yet again. The offline CFM player is dead, our buy rates are completely taken for granted almost as if they figure we have been buying the game for years and will continue to do such as we have no alternative and zero will power to stop. I'll be trading the game in today and moving on, NBA 2k and The Show do a vastly better job at representing the sport theyre attempting to depict and at this point I don't see Madden changing their MO anytime soon if ever.
...but plays really bad?
This is the first time that I didn't buy Madden because of QB play and I stuck to my guns...I was hoping a serious patch would change my mind, but oh well thanks but no thanks ...It's the same story every year rinse and repeat....
Moving forward dont get suckered in to next year with the same Ole same ole... Money talks!!!!!
Well, I don't think it plays really badly. There are a lot of things I like, but QB ai seems like an issue. I'm both massively disappointed, but also enjoy the game for what it is. It's the abusive relationship I have with sports games in general as I've gotten older.
EDIT: What I can say is that at no point do I feel I need to use QB spy or contain. It's not something I feel worried about, and QBs have passed up easy yards in order to try and force a pass.
Thing is I was seeing that before the patch it just didn't happen with regularity and was more few and far between when it did happen. I did see QB's scramble at times, Newton was actually the one I saw scramble the most, but it now only happens when I'm in complete man, the CPU calls deeper routes so all my defenders are deep and the QB escapes the grasp of a defender then he will take off and run, otherwise I see QB's rolling into DE's and running into sacks more, not to mention the QB not having the intelligence to see a HB screen blown up and chuck it at his feet or OOB at least since they don't really call intentional grounding anyways.
On top of the whole QB issue it would be nice to see deep safeties react more realistically instead of dropping 40 yards and acting as if they are playing a prevent defense instead.
Anyways, EA isn't interested in fixing anything for us offline gamers and hasnt been for a couple years now. Having said that you watch them fix these things the moment Madden Bowl, or whatever they call it these days, is over with and suddenly you will see these fixes pop up.
Ok thanks for answering!
Did you see this in a current online franchise? I am just checking to see if these changes went through existing franchises. Dont want to restart
Seems like they just created sim at this point to wall it off from competitive modes but it won’t be receiving any resources. EA had the chips all in on MUT now.
Frankly, unless their code is a complete mess it would only take a short amount of time to fix the xp sim issues. Clearly all sim ballers want the cpu AI fixed. Yet 0 resources on these issues but MUT has non stop updates.
Actions speak louder than words.
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I felt like the scramble itself looked ok, and he didn't throw across body. I'd like to see him scramble way earlier there, and more decisively.
Since release, this forum has been flooded with posts about the QB AI and its issues. It was very clear that it was the most necessary fix when it came to gameplay. People have been talking about this since the Gamechangers released videos a week before release.....
.....and it looks like NOTHING was done.
I see fix after fix that addresses competitive mode or MUT but only one that directly addresses sim mode gameplay and even that isnt the right fix. Clipping/Block in the back penalties are manageable by just lowering the sliders. If you were going to fix the penalties, how about fixing Defensive Holding which is non-existent no matter what the slider setting is?
There is no excuse for this anymore. Longshot is complete. NBA Live has been released. There is no reason that some members of that dev team couldnt have focused on the QB AI issue during the last 2 mos and at least attempted a fix.
Lol. I know, right. I have awkward timing with madden, apparently. I stopped playing for the past few weeks to a month, maybe, mainly because of CPU QB play. I was messing around with sliders and whatnot without much luck.
Anyways, I decided to play some games and start a new franchise from week 1 with the Falcons and see if the game felt any different due to the last patch and I wanted to play with default all-pro, again, just to get a baseline. This is yesterday, just to clarify, BEFORE this patch dropped. I played 3 games. I actually lost to the bears in the first game. I was throwing stupid picks, though, so mostly on me. But, trubisky moved around in the pocket and played well enough. Then, I beat aaron Rodgers in a close game. He made some solid throws and also moved around in the pocket. So, for having not played madden in about a month, I was actually surprised at the QB AI. I was also some missed throws at the feet of players and just out of bounds.
Then, I played against Tyrod Taylor. Holy ! This dude was running all over the place!!! Lol. I couldn't believe how much he was moving in the pocket. He scrambled once on a 4th and 5 and got the 1st down. He scrambled another time for a TD. He totally looked like Tyrod. I was amazed. He ended up throwing for 600 yds, lol, with 4 picks. 3 of my ints were in the end zone, so that's why I beat them. But, he was scrambling and throwing, scrambling and running, and looked like a real QB.
I play 15 mins with 16 acc clock as for the stats. But, honestly, when I left this game, the QBs did NOT look like that. And, now we get a patch, today? I'm curious if it breaks everything. Lol. .
But, it's just so weird how the game can play 1 way for a few games, and then suddenly change it up. Again, all I did was restart a CFM from week 1. That shouldn't have anything to do with how the game plays. But, I'm actually quite pleased after a long gameday with 3 quality games where the QB didn't just sit there all day, he actually scrambled some.
Now, that being said, I had like 11 sacks on trubisky, lol, and around 10 on Rodgers, I believe. I only had 3 on Taylor.
Now, I'm playing my first game post patch. We'll see how it goes.
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It's a sad day in Maddenville when you understand you aren't the target audience.
Twitter people are happy about the update.
I honestly did not expect any type of CPU QB AI fix.
I had zero expectations of core code being patched. This is core coding issues. I am not a game designer. But if I were using my common sense it is quite apparent to me the AI code must be rebuilt or heavily re-worked to get CPU teams (let alone QB's in particular) to play like their real life counterparts.
The big issue I have is other sports games (The Show and NBA 2K18 in particular) give you just about all the tools your need to customize your offline franchise experience and the ability to "share" these things with the simulation community. YOu can greatly improve gameplay with sliders on The Show (with minimal adjustments) and 2K is simply incredible with the amount of customization options and tools you have at your disposal.
You have to jump through 6000 hoops to do that with Madden because of the flawed CFM model and the way it is designed. Want to use formations subs for CPU teams? Ok then you can't use custom playbooks. I mean really?
I am actually quite pleased with the patch otherwise. Want to know why? They left Simulation gameplay alone for the most part. Don't break what is not broken if you can't truly fix it via a patch.
I personally have the CPU playing as well as I can with the minimal slider adjustments I have done and I am immersed in my little offline CFM. The game for me is Madden 17 in HDR/4K with some key enhancements in terms of Off-Ball injuries, a draft board, a new engine, better running game, better WR/DB interactions, coaching adjustments and a few other tidbits.
As I have said many many times this cycle......if the core AI is not completely overhauled.....this is my last Madden purchase for the foreseeable future.
I have totally come to grips that we are not the target audience anymore. I will continue to support the other 2 games as long as they keep their commitment to offline franchise players and authenticity to their respective sport.
My advice is......check out 2K18 or MLB The Show 17. They are vastly superior offline franchise games and also vastly superior in replicating the sport they represent.
You would never know it by reading the general forum's for them. But head into the roster and sliders forums for sanity and objective thoughts from long time veteran sports gamers who have seen and played them all and can appreciate the incredible stuff we have today in console sports games.
As far as final thoughts on Madden 18:
I think the game is probably the best playing Madden (as was 16 and 17) to date (of course it is all debatable). But the progress for offline enjoyment was halted after 16. M17 & M18 did very little to improve offline game-play in terms of AI and a deep franchise mode. It's a shame because the trajectory was looking great on M25, M15 and M16. M17 is a heck of a game too, but went a little backwards with CPU QB AI. This year we have gone nowhere with QB AI and teams really representing their real life counterparts. Playbooks are rated all the same (in terms of plays etc). I don't understand why Tiburon does not just assigning one person to go into the playbooks for every team and seriously rate every play for every down and distance properly so teams can at least behave like their real life counterparts?
RB's and WR's with the new engine.....yeah I am seeing player differentiation finally. Big backs feel weighty and lumbering while speed backs are shifty and agile. Same with WR's. So progress is being made that regard and maybe this Frostbite engine can really take off.
But unless Tiburon has a change of heart (more importantly focus) in developing CPU AI to be top quality we are where we are. This is the game we got.
So as always.....since I love to play Madden (as yeah I do enjoy the game in my twisted NFL universe) I will continue to look for ways to enjoy the game as much as I can. But the day's of purchasing the game yearly are over for the foreseeable future.
My final rating for this title is 7 out of 10 - It plays a fun game of console football, visually it is a stunning game, and I will be able to play multiple years in franchise (typically 5 seasons before I start again with another team) as well as use the 1987 classic roster to have a lot of fun with the game as well.
And being totally candid and honest here. If not for the fact that this game has off-ball injuries and PS4 PRO 4K support, I would have probably traded it in a while a go for a decent haul towards something else. But off-ball injuries actually make roster management and team depth really matter....FINALLY! And yes...visually it is stunning and Madden 17 looks blurry compared to this LOL.
I had zero expectations of core code being patched. This is core coding issues. I am not a game designer. But if I were using my common sense it is quite apparent to me the AI code must be rebuilt or heavily re-worked to get CPU teams (let alone QB's in particular) to play like their real life counterparts.
The big issue I have is other sports games (The Show and NBA 2K18 in particular) give you just about all the tools your need to customize your offline franchise experience and the ability to "share" these things with the simulation community. YOu can greatly improve gameplay with sliders on The Show (with minimal adjustments) and 2K is simply incredible with the amount of customization options and tools you have at your disposal.
You have to jump through 6000 hoops to do that with Madden because of the flawed CFM model and the way it is designed. Want to use formations subs for CPU teams? Ok then you can't use custom playbooks. I mean really?
I am actually quite pleased with the patch otherwise. Want to know why? They left Simulation gameplay alone for the most part. Don't break what is not broken if you can't truly fix it via a patch.
I personally have the CPU playing as well as I can with the minimal slider adjustments I have done and I am immersed in my little offline CFM. The game for me is Madden 17 in HDR/4K with some key enhancements in terms of Off-Ball injuries, a draft board, a new engine, better running game, better WR/DB interactions, coaching adjustments and a few other tidbits.
As I have said many many times this cycle......if the core AI is not completely overhauled.....this is my last Madden purchase for the foreseeable future.
I have totally come to grips that we are not the target audience anymore. I will continue to support the other 2 games as long as they keep their commitment to offline franchise players and authenticity to their respective sport.
My advice is......check out 2K18 or MLB The Show 17. They are vastly superior offline franchise games and also vastly superior in replicating the sport they represent.
You would never know it by reading the general forum's for them. But head into the roster and sliders forums for sanity and objective thoughts from long time veteran sports gamers who have seen and played them all and can appreciate the incredible stuff we have today in console sports games.
As far as final thoughts on Madden 18:
I think the game is probably the best playing Madden (as was 16 and 17) to date (of course it is all debatable). But the progress for offline enjoyment was halted after 16. M17 & M18 did very little to improve offline game-play in terms of AI and a deep franchise mode. It's a shame because the trajectory was looking great on M25, M15 and M16. M17 is a heck of a game too, but went a little backwards with CPU QB AI. This year we have gone nowhere with QB AI and teams really representing their real life counterparts. Playbooks are rated all the same (in terms of plays etc). I don't understand why Tiburon does not just assigning one person to go into the playbooks for every team and seriously rate every play for every down and distance properly so teams can at least behave like their real life counterparts?
RB's and WR's with the new engine.....yeah I am seeing player differentiation finally. Big backs feel weighty and lumbering while speed backs are shifty and agile. Same with WR's. So progress is being made that regard and maybe this Frostbite engine can really take off.
But unless Tiburon has a change of heart (more importantly focus) in developing CPU AI to be top quality we are where we are. This is the game we got.
So as always.....since I love to play Madden (as yeah I do enjoy the game in my twisted NFL universe) I will continue to look for ways to enjoy the game as much as I can. But the day's of purchasing the game yearly are over for the foreseeable future.
My final rating for this title is 7 out of 10 - It plays a fun game of console football, visually it is a stunning game, and I will be able to play multiple years in franchise (typically 5 seasons before I start again with another team) as well as use the 1987 classic roster to have a lot of fun with the game as well.
And being totally candid and honest here. If not for the fact that this game has off-ball injuries and PS4 PRO 4K support, I would have probably traded it in a while a go for a decent haul towards something else. But off-ball injuries actually make roster management and team depth really matter....FINALLY! And yes...visually it is stunning and Madden 17 looks blurry compared to this LOL.
I respectfully disagree about leaving sim mode alone. In order to get it to play properly you have to lower quarter length, not use a higher fatigue rating, leave penalties alone which yield zero penalties, etc. Sim mode should be Sim mode right out of the box without having to do all these workarounds in order to get it playing remotely close to sim.
Seriously, there isn't a sports game out there that I have used out of box sliders, personally.
The only big ticket item I was waiting for the was the CPU AI QB, but I agree with A & S, it must be a deep seeded coding issue.
The good thing about this patch is that all of those changes to competitive were not put into simulation mode. Many complain about the attention competitive got but in recent past versions we would have those changes made to our mode without any considerration of how much it messed up the game we play. So, the seperation of modes comes out as a win to me.
The reason tehy havent told us is simply because they dont know... and THATs the biggest problem...
Madden has always had 3 issues
Playcallling
QB AI
Realistic pocket
I feel like I fixed playcalling with gameplans, the pocket forms better with the new animtions, but the QB AI is all that holds it back...
Again.......I don't think any amount of patching is going to fix core coding.
It needs an overhaul. So leave this title alone. Don't break it.
I guess I am in a far different place of how I am approaching the game. I accept that this is what it is and we are not getting any groundbreaking improvements via patch.
Everything we want can't be patched. It must be developed through core coding.
I don't think this game is properly coded for CPU QB AI which is the number one complaint bar none about the game.
The game is developed on 6 minute quarters. The developers were very candid about this in blogs this year.
So we need a new game.
#1 ) I don't know yet as I have not played it yet with the latest patch.
#2) It is also a problem on PS4 Pro.
Seriously, there isn't a sports game out there that I have used out of box sliders, personally.
The only big ticket item I was waiting for the was the CPU AI QB, but I agree with A & S, it must be a deep seeded coding issue.
Yeah same here. Ever since sliders became an option, I utilized them to the fullest.
And no doubt....it is a deep rooted coding issue.
The good thing about this patch is that all of those changes to competitive were not put into simulation mode. Many complain about the attention competitive got but in recent past versions we would have those changes made to our mode without any considerration of how much it messed up the game we play. So, the seperation of modes comes out as a win to me.
Bingo. I am glad they barely if at all touched Simulation mode. Because if anything IMO if they try to patch it, they will probably break something else.
I have come to accept this game for what it is. And it's pretty damn good. I am enjoying it. Wish it was better.....no doubt. But like I said...it's Madden 17 with a 4K HDR and off ball injury patch. Pretty expensive patch I must say LOL!!
I too have been playing MLB 17 for its realism. Have enjoyed F1 racing for its realism. Used to play NBA2K for the same reasons although at 50 I have come to realize I just can't remember all the button combos to be truly successful. Between NCAA and Madden, my video game world used to be complete...now when looking to take a break from the stress of RL, one can no longer turn to either... It is a shame and shameful of EA to promise during pre-sell and then not deliver time and time again upon release.
Without the help of this community and their slider experimentation, these games would be completely worthless instead of frustratingly bad.
I implore OS editors and higher ups to go to bat for their community...loyal followers... demand some truth from EA or whatever development team/game is in question. A website truly aimed at informing and looking out for its followers, which I believe OS to be, can only attempt to do so in the very least. Ultimately, purchasing these titles year in and year out, and falling for the same pre release marketing falls on each and every one of us who blindly jump in with both feet upon release.
oh wait, my bad. No penalties in MUT, so they dont care.
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I can live with the QB AI as is but adding Las Vegas and this getting fixed would possibly keep me able to play this.
Vegas should now be there for off line, it has been there for cloud CFM from launch.
Since release, this forum has been flooded with posts about the QB AI and its issues. It was very clear that it was the most necessary fix when it came to gameplay. People have been talking about this since the Gamechangers released videos a week before release.....
.....and it looks like NOTHING was done.
I see fix after fix that addresses competitive mode or MUT but only one that directly addresses sim mode gameplay and even that isnt the right fix. Clipping/Block in the back penalties are manageable by just lowering the sliders. If you were going to fix the penalties, how about fixing Defensive Holding which is non-existent no matter what the slider setting is?
There is no excuse for this anymore. Longshot is complete. NBA Live has been released. There is no reason that some members of that dev team couldnt have focused on the QB AI issue during the last 2 mos and at least attempted a fix.
Before we demonize Tiburon - it's too late for that based on the contents of this thread, but whatever - we should consider the completely reasonable possibility that these issues may take more time to fix than what was available to implement fixes in this patch. In addition, the new features delivered for MUT have probably been in development in some capacity since the game got to gold master, which was in late July if I recall correctly.
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations than "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations then "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
I agree some sort of update on the QB AI issues would be nice to know. I went ahead and threw a tweet at Rex and Clint, not sure if I'll get a response on it but we will see.
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I saw that...I was figuring if I could get 2 out of 3 irksome things solved I'd be cool. (Not happy...just cool with it).
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations than "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
I agree with this. But really your point about communication is key. If together with this was some communication that x,y, and z issue are being worked on and a fix is forthcoming then the reaction is different. But as is, its just a list of fixes. You can't give them the benefit of the doubt when they don't even seem to care what you give.
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations than "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
CM this issue isn’t just from this year though..M17 had the same issue..and it’s still present..now as I have said many times I defer to u as I know nothing about game design..but I will say as a customer that only plays single player..this hurts a lot, considering it’s by far the most important player on the field.. it has spam two titles now.
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Disappointed at the patch notes, to say the least.
1. Has the XP kicking stats been fixed where most kickers were kicking XP's at around 70-80% for the year?
2. Sacks and INT's being accurately recorded
Also, speed regression needs to be fixed. After year 1 in my offline CFM nearly ALL the RB's across the league had 90 or less speed rating
1. Has the XP kicking stats been fixed where most kickers were kicking XP's at around 70-80% for the year?
2. Sacks and INT's being accurately recorded
Also, speed regression needs to be fixed. After year 1 in my offline CFM nearly ALL the RB's across the league had 90 or less speed rating
Try a new Offline CFM and sim ahead and see if the speed regression isn't fixed. It should be in there.
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations than "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
This would be reasonable if the patch included ANYTHING that was geared toward sim players. Any change in this patch that helps the game from a sim perspective is purely coincidental because it was intended to fix an issue that comp players were complaining about (ex. Zone coverage).
The "over a dozen franchise fixes" arent significant at all. 4k scaling? For the small group of people who have a 4k tv and a device that plays in 4k. Franchise Twitter feed fixes? The rest are XP and basic bug fixes.
This is a core issue. Its affects the ability of people to enjoy the game. No one is saying that the fix is easy but I guarantee you that if this was an issue that the Comp community was complaining about...it would be fixed. They would move resources around and focus on doing something to fix this issue. They would also be on Twitter talking about how this was going to be addressed.
This isnt an EA problem...its a Madden team problem. The UFC team is open and transparent about things that can and cant be fixed through a patch. You go to that forum and you see nothing but love from the users because the devs there give it to them straight. I'd even argue that the NHL team is more transparent. They are open and honest about creating an arcade game with some sim aspects. Now sim NHL fans may not be happy with that but they cant say they were lied to.
My point is dont try to sell me on a "sim mode" if you arent going to do the things to make the gameplay come close to that. Dont talk about how you are trying to be "sim" and then leave stuff like QB's getting sacked 10 times a game and rarely scrambling.
Finally, you know me. I dont overeact to this stuff. I'm the type that will try to find a workaround and if I find one, I wont complain. But there is no work around for this. This can only be fixed by them and its the BIGGEST issue that this community has identified.
So throw us a ****ing bone. Say "Its a coding issue that is proving to difficult to replicate. Send us vids and we will look into it." Or say "This is too difficult to fix in a patch and we will address it in future titles." ****, say "If you increase X tendency, this will help mitigate the issue"
But say something. Ignoring this will just continue to push forward the narrative that Madden team only cares about comp players.
The "over a dozen franchise fixes" arent significant at all. 4k scaling? For the small group of people who have a 4k tv and a device that plays in 4k. Franchise Twitter feed fixes? The rest are XP and basic bug fixes.
This is a core issue. Its affects the ability of people to enjoy the game. No one is saying that the fix is easy but I guarantee you that if this was an issue that the Comp community was complaining about...it would be fixed. They would move resources around and focus on doing something to fix this issue. They would also be on Twitter talking about how this was going to be addressed.
This isnt an EA problem...its a Madden team problem. The UFC team is open and transparent about things that can and cant be fixed through a patch. You go to that forum and you see nothing but love from the users because the devs there give it to them straight. I'd even argue that the NHL team is more transparent. They are open and honest about creating an arcade game with some sim aspects. Now sim NHL fans may not be happy with that but they cant say they were lied to.
My point is dont try to sell me on a "sim mode" if you arent going to do the things to make the gameplay come close to that. Dont talk about how you are trying to be "sim" and then leave stuff like QB's getting sacked 10 times a game and rarely scrambling.
Finally, you know me. I dont overeact to this stuff. I'm the type that will try to find a workaround and if I find one, I wont complain. But there is no work around for this. This can only be fixed by them and its the BIGGEST issue that this community has identified.
So throw us a ****ing bone. Say "Its a coding issue that is proving to difficult to replicate. Send us vids and we will look into it." Or say "This is too difficult to fix in a patch and we will address it in future titles." ****, say "If you increase X tendency, this will help mitigate the issue"
But say something. Ignoring this will just continue to push forward the narrative that Madden team only cares about comp players.
Theyve been sent a ton of video evidence. There have been many, many people on youtube and twitch sending recordings in or saving them to there channels.
The information is out there, and evidence is there. It just has nothing to do with MUT, so will get no love whatsoever.
If possible maybe have defense pass rush tie into QB awareness to get rid of the ball sooner or take off and run as needed...
Now this QB movement slider will differentiate between the real mobile QB'S and the ones that are not....
Maybe just maybe:nocomprende:
If possible maybe have defense pass rush tie into QB awareness to get rid of the ball sooner or take off and run as needed...
Now this QB movement slider will differentiate between the real mobile QB'S and the ones that are not....
Maybe just maybe:nocomprende:
See the issue is "awareness" may not do what you need it to in this case. Things have to be named certain things, but when it comes to how it's programmed it may require multiple tweaks. I do think it's a curious issue, and would love to talk to a developer about it in depth to find out what the problem really is on the backside.
Why cant they put that in CFM?
And I go back one more time. Why the hell didnt they fix the "Defensive Holding" bug.
Give me a break. Alls I read was MUT MUT MUT MUT. :brickwall
This isnt an EA problem...its a Madden team problem. The UFC team is open and transparent about things that can and cant be fixed through a patch. You go to that forum and you see nothing but love from the users because the devs there give it to them straight. I'd even argue that the NHL team is more transparent. They are open and honest about creating an arcade game with some sim aspects. Now sim NHL fans may not be happy with that but they cant say they were lied to.
My point is dont try to sell me on a "sim mode" if you arent going to do the things to make the gameplay come close to that. Dont talk about how you are trying to be "sim" and then leave stuff like QB's getting sacked 10 times a game and rarely scrambling.
But say something. Ignoring this will just continue to push forward the narrative that Madden team only cares about comp players.
:appl: I dont play NHL but i wish more people were like you guys , just being honest and communicating the truth with people.Its better to do that than claim one thing but show another imo. And in the end it goes alot longer way with people than the opposite. Its honestly not rocket science, or even game dev science, its common sense.
Why cant they put that in CFM?
And I go back one more time. Why the hell didnt they fix the "Defensive Holding" bug.
Give me a break. Alls I read was MUT MUT MUT MUT. :brickwall
I notice defensive holding, but it requires your playing someone who is press heavy. If they don't play much press you don't see it. I do see the occasional DPI when guys get tangled up but it's rare.
I can get DPI called consistently.
You will have to provide me evidence of Defensive holding. Seriously. Ive set it to 99 and played a full season. NOT ONCE. And I pressed my CB's EVERY SINGLE PLAY.
So yeah, sorry dont believe that you have ever seen Defensive Holding.
You will have to provide me evidence of Defensive holding. Seriously. Ive set it to 99 and played a full season. NOT ONCE. And I pressed my CB's EVERY SINGLE PLAY.
So yeah, sorry dont believe that you have ever seen Defensive Holding.
I can only tell you what I have seen. I'll try to record it and tweet it next time I see it. We are in off season right now so it may be a little bit though.
All good, played literally almost two full seasons with it at 99. And not once has it been called.
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations than "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
If possible maybe have defense pass rush tie into QB awareness to get rid of the ball sooner or take off and run as needed...
Now this QB movement slider will differentiate between the real mobile QB'S and the ones that are not....
Maybe just maybe:nocomprende:
Whats funny is that EA had a "Tuck and Run" rating in past games but they took that away.
Well the assumption there is the slider works, or at least works the way we think it does, which could be the issue. I'll keep an eye out.
Whats the zone issue now? I thought they were too bad before? Now are they too good in your mind?
Better communication with respect to those two issues would be ideal, because as you said the QB AI issue probably the most glaring problem with User v CPU gameplay right now. That said, there are plenty of more plausible explanations than "EA doesn't care about sim players" as to why we don't have a fix for that issue in this patch. That there were over a dozen fixes for Franchise mode clearly illustrates that this is not the case, and the core gameplay fixes also clearly benefit all players, sim and competitive alike.
By your statement your justifying EA and their work ethics. Fixing issues with Comp and MUT Game modes (nothing really touched it seems for offline). However when playing offline CFM we still have issues with simming and CPU AI? This patch is intended for their money maker MUT. They figured it out. Cater to the ones that pay your bills and everyone happy. I would like to know about the many fixes you state that they have made to CFM. Besides adding in cleats or fixing players that are not even on a team. There are glaring issues that make this game unplayable but our complaints don't matter because they haven't figured out a way to use micro transactions into CFM yet. Thats the truth and as consumer's we shouldn't just HAVE to accept their lack luster attempt @ fixing these issues that should've been there from day one. How are we still have suction tackles and dumb defenders in Madden 18?
https://www.youtube.com/watch?v=mSEHQBkUQVg
https://www.youtube.com/watch?v=JaQ3AvUdTgk
Just wanted to post the examples of these videos that i feel are informative to the game and helpful.
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I doubt Longshot needs any more resources, in all likelihood they have already built the entire story for the forthcoming years and and will just roll it out over the next few years.
Historically, no you do not have to restart.
But I am not home and have not been able to download it yet.
It needs an overhaul. So leave this title alone. Don't break it.
I guess I am in a far different place of how I am approaching the game. I accept that this is what it is and we are not getting any groundbreaking improvements via patch.
Everything we want can't be patched. It must be developed through core coding.
I don't think this game is properly coded for CPU QB AI which is the number one complaint bar none about the game.
The game is developed on 6 minute quarters. The developers were very candid about this in blogs this year.
So we need a new game.
Agree completely. But the problem is, we're not going to get one. Why should we? And why should they build one? Sad reality is that they have no competition, a strong base that plays competitive whatever you call that (sorry, can't call it football), and others who like to play a football game so they continue to buy it no matter what. I haven't had a serious Madden that I've put serious time into since 2005. Not by choice. I would LOVE to fire up Madden, start a Franchise, and have a blast going season to season. But at the end of the day you have to ask yourself, is the frustration worth it? Can you accept that QBs will stand planted until sacked, and still have fun with the game? Can you accept that you as the user can fix as much as possible by plugging away for hours at sliders and settings and re-rating players? Or at the end of the day can you just say that all that is going to ruin the experience, and the fun will be nothing more than frustration. I'm in the latter, and I know I'm the minority, but I honestly haven't purchased a Madden in forever, and it doesn't look like I'm going to in the near future. Oh if I could fire up a solid, updated Front Page Sports Football, I'd be a happy man. Or even a XOR Football for that matter. But that's dating myself.
There's a wall of silence. They won't even acknowledge the issue (because it doesn't suit them to) let alone fix it.
? They are bad. I want them improved. Not sure on your confusion.
It's a sad day when a quarter or more of their customer base is largely ignored because we don't pay for DLC like MUT players.
What am I missing?
Bad how? They were too easy, so they made them harder. Now people say they are too hard, so are you looking for something in between? Just saying something is bad doesn’t portray your thoughts on what is wrong. I’d love to help deliver feedback where possible but more information is needed. If it’s as simple as hard/easy then that may be an un winnable battle for EA.
Next year, they will say "we made changes to sim mode where players really, really REALLY will play to their ratings. We mean it this time" and dummy be will buy again.
The safties are still terrible in zone coverage, they drop back so far when you call a cover 2 that it's like they're in a prevent defense
The "over a dozen franchise fixes" arent significant at all. 4k scaling? For the small group of people who have a 4k tv and a device that plays in 4k. Franchise Twitter feed fixes? The rest are XP and basic bug fixes.
This is a core issue. Its affects the ability of people to enjoy the game. No one is saying that the fix is easy but I guarantee you that if this was an issue that the Comp community was complaining about...it would be fixed. They would move resources around and focus on doing something to fix this issue. They would also be on Twitter talking about how this was going to be addressed.
This isnt an EA problem...its a Madden team problem. The UFC team is open and transparent about things that can and cant be fixed through a patch. You go to that forum and you see nothing but love from the users because the devs there give it to them straight. I'd even argue that the NHL team is more transparent. They are open and honest about creating an arcade game with some sim aspects. Now sim NHL fans may not be happy with that but they cant say they were lied to.
My point is dont try to sell me on a "sim mode" if you arent going to do the things to make the gameplay come close to that. Dont talk about how you are trying to be "sim" and then leave stuff like QB's getting sacked 10 times a game and rarely scrambling.
Finally, you know me. I dont overeact to this stuff. I'm the type that will try to find a workaround and if I find one, I wont complain. But there is no work around for this. This can only be fixed by them and its the BIGGEST issue that this community has identified.
So throw us a ****ing bone. Say "Its a coding issue that is proving to difficult to replicate. Send us vids and we will look into it." Or say "This is too difficult to fix in a patch and we will address it in future titles." ****, say "If you increase X tendency, this will help mitigate the issue"
But say something. Ignoring this will just continue to push forward the narrative that Madden team only cares about comp players.
aholbert32 for president!
Yeah but they fixed it in madden 2016- QB AI was awesome on 2016.
Why they went back? to QB AI from 2015 for 2018?
The "over a dozen franchise fixes" arent significant at all. 4k scaling? For the small group of people who have a 4k tv and a device that plays in 4k. Franchise Twitter feed fixes? The rest are XP and basic bug fixes.
This is a core issue. Its affects the ability of people to enjoy the game. No one is saying that the fix is easy but I guarantee you that if this was an issue that the Comp community was complaining about...it would be fixed. They would move resources around and focus on doing something to fix this issue. They would also be on Twitter talking about how this was going to be addressed.
This isnt an EA problem...its a Madden team problem. The UFC team is open and transparent about things that can and cant be fixed through a patch. You go to that forum and you see nothing but love from the users because the devs there give it to them straight. I'd even argue that the NHL team is more transparent. They are open and honest about creating an arcade game with some sim aspects. Now sim NHL fans may not be happy with that but they cant say they were lied to.
My point is dont try to sell me on a "sim mode" if you arent going to do the things to make the gameplay come close to that. Dont talk about how you are trying to be "sim" and then leave stuff like QB's getting sacked 10 times a game and rarely scrambling.
Finally, you know me. I dont overeact to this stuff. I'm the type that will try to find a workaround and if I find one, I wont complain. But there is no work around for this. This can only be fixed by them and its the BIGGEST issue that this community has identified.
So throw us a ****ing bone. Say "Its a coding issue that is proving to difficult to replicate. Send us vids and we will look into it." Or say "This is too difficult to fix in a patch and we will address it in future titles." ****, say "If you increase X tendency, this will help mitigate the issue"
But say something. Ignoring this will just continue to push forward the narrative that Madden team only cares about comp players.
I agree with everything here.
Looks like we finally have some answers on some of these things (at least for the QB AI logic):
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Why they went back? to QB AI from 2015 for 2018?
I would rather be playing '18 or even '17,which I have,but have always gone back to my '16 franchise because of this. It just bothers me too much.
Where have you been, I know you have some kind of a podcast... Zones are too loose, they need to be tightened up.
Edit to ask: who has said the zones are too difficult?
Competitive will get all the resources and updates and sim and arcade will be left as is.
I don't understand the qb ai hasn't been addressed. I'm sure they are "looking into it" the same way they look into everything that doesn't effect MUT or the online crowd.
Also how did they not address the false/stutter steps defenders constantly take while in coverage that allow for huge amounts of separation? Sim franchise was DOA, we bought into it like fools.
Competitive will get all the resources and updates and sim and arcade will be left as is.
Contrast to previous years where the competitive guys STILL got all the changes but they directly ruined the sim experience for those of us who want to play sim.
M16 and M17 both had versions which played very solidly for sim players...both were ruined by gameplay patches which catered to the online crowd. FIFA this year, already nearly ruined via patch due to the online FUT crowd (FIFA doesn't have sim versus arcade/competitive).
I'm not saying I don't want more for sim, but I'm saying it would've been far worse without the gameplay styles.
And yes, future could mean anything, but at least, there is knowledge that we've been heard.
Why they went back? to QB AI from 2015 for 2018?
No 15 was the worst when it comes to QB AI but it was not complexly fixed in 16 either. In 16 they would get rid of the ball when they should but they would still never scramble. So I don't see how the AI was awesome in 16 yes it was better then 15,17, 18 but was not that good in 16 either.
Nah, I get what you are saying, but I will trade it in when the BB deal kicks in 10 months from now and not a moment before.
I only paid 11 bucks for the game, so, I'll get my mileage out of it.
And yes, future could mean anything, but at least, there is knowledge that we've been heard.
Agreed....I just don't think it is an easy fix. I don't want a "band-aid" either...those tend to cause even more issues.
They fixed the scrambling logic in a late fall patch for M16....so yes, by its final version, easily the best QB AI of any recent game in the series.
I think there may be more to it because cpu qb AI wasn't fixed from last year so it could be a bigger time consuming issue to get it where it should be.Just speculating though.Doesnt bode well when you think the game is making advances and then a major gameplay element goes in reverse.
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Competitive will get all the resources and updates and sim and arcade will be left as is.
I don't understand the qb ai hasn't been addressed. I'm sure they are "looking into it" the same way they look into everything that doesn't effect MUT or the online crowd.
Also how did they not address the false/stutter steps defenders constantly take while in coverage that allow for huge amounts of separation? Sim franchise was DOA, we bought into it like fools.
This exactly, yet they’re also seemingly sticking it to us in the process.
We complained last year that their fixes screwed the sim crowd, now they’ve created “modes” to essentially leave us out.
Granted I haven’t even played post patch, i will tonight, and quite frankly i think the games is pretty sweet in the grand scheme, but essentially targeting competitive mode exclusively, and giving us less than zero love is a direct shot to the gut.
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Sacks have still been high at defaults, though not exactly game-breaking like before. Typically 3-5 per team. Not much of a sample size there though, so I don't want to claim for certain that it's any better (especially since Clint said nothing was changed in that area and that they're looking at it for the future).
According to Clint, they are "looking at it" so they must agree its an issue.
I'll take a band aid. I'm not expecting anything more this year.
Next year, if attention isnt shown to this community I'll just by it used from Gamestop or Ebay release week. I cant support a game that doesnt treat my money like its a priority.
Pretty clear that they think by doing so, people who love football will "convert" to MUT or H2H just to have a playable mode of football.
They've cornered the market, and now push THEIR agenda. It's either accept the **** sandwich they've served us, convert to their money making modes, or simply stop buying.
Clearly they know there is that percentage of people who apparently can't live without Madden, regardless of how bad it gets.
I had HOPED this patch was going to fix what ails the major CFM problems...but they didn't.
So I'm glad I didn't buy the hype this year, and I'll wait for a future iteration that plays decently.
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You will have to provide me evidence of Defensive holding. Seriously. Ive set it to 99 and played a full season. NOT ONCE. And I pressed my CB's EVERY SINGLE PLAY.
So yeah, sorry dont believe that you have ever seen Defensive Holding.
I am in full agreement there is no DPI at all and there is a rare PI called. They have slowly phased out DPI and PI since the patches started in 16 and totally nerfed them with the patches in 17..The wr/db interactions have also gotten less lphysical..its a shame because those calls are vital to the game and sim..we are left with a pre 16 madden back to no calls..I dont get it but its the way EA operates my man.If people remember this frustration next August and voice our concerns with our wallets it will change..
I have seen DPI called, not as much as it probably should but it is called but OPI I haven't seen called once in the 50+ games played. That and defensive holding are simply there for looks as it's been years since I've seen either one actually called in a game.
You my friend must have the magic disc as you can see by the complaints many arent seeing this..and your 9n sim mode?
Pretty clear that they think by doing so, people who love football will "convert" to MUT or H2H just to have a playable mode of football.
They've cornered the market, and now push THEIR agenda. It's either accept the **** sandwich they've served us, convert to their money making modes, or simply stop buying.
Clearly they know there is that percentage of people who apparently can't live without Madden, regardless of how bad it gets.
I had HOPED this patch was going to fix what ails the major CFM problems...but they didn't.
So I'm glad I didn't buy the hype this year, and I'll wait for a future iteration that plays decently.
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Honestly, it's because franchise modes are hard, and the it is only a small niche of gamers that want what truly makes a franchise mode worth playing. In mu opinion, they have never had a franchise mode worth playing, so I get confused as to why everyone is up in arms this year.
Making matters worse, there are a lot of gamers that want to play the mode, but not if it is anything like what the devout franchise guys want. Most people just want to play some football with friends and could care less about keeping track of stats and franchise history. H2H is what made Madden a household name in the first place.
The 53-man rosters, 24 positions, and a convoluted collective bargaining agreement makes the NFL a vastly more difficult game to emulate on a franchise management level. And that doesn't even begin to take into account the gameplay, which also has to deal with all of these factors. Throw in the fact that sim gamers are the hardest to please, loudest to complain, and least likely to buy annually, and you just aren't going to see a devotion to the franchise mode that you want.
But it is a business, so they will spin and try to mollify the folks here. In that regard, they've really failed.
Cloud CFM sim mode.
What I mean
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I actually see dpi a good amount with the sliders at 65. Mostly see them on go routes.
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Have you seen a defensive holding call? And DPI is there but its rare and seems to be trigerred by go routes..pop in Madden 16. and ootb 17 and you can see the difference in variety of PI Defensive holding and wr db interactions..its slowly been nerfed..but thats just the tip of the iceburg qb awareness etc are things that need a immediate fix..
The problem is it has been a problem longer than it would take to build a whole new game. I guess they need a couple of decades to do more than a band aid.
I've played a game tonight that's crashed on my 3 times while super simming.
Anyone else with something similar? I've NEVER seen it happen before.
Even Matt Ryan scrambled 4 times out of sacks.
But at the same time, I work my sliders to near perfection every year.
I'm watching cpu vs cpu now, cfm, 15 min qtrs (only way I go). There's a total of 3 sacks but they were earned.
It's Indy vs Hou and Brissett is working the pocket. Watson has two long scrambles.
All I needed was status ab gone and it's gone.
I used to have it alot until I jacked it high. At I believe it was 50, I never knew if the clag was off of def holding.
I jacked it up because it makes db's play closer to wr. I might can lower it now with the patch.
I know it’s a small thing in the grand scheme of things, but I was really hoping they’d fix this in the patch.
Has anyone noticed if this made it in or not?
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I made a QB for the Jets just to test this. Throwing for 5,000 yards is 12 Legacy. Good job. Never have I wished somebody would lose their job, but this is downright unacceptable.
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I've played a game tonight that's crashed on my 3 times while super simming.
Anyone else with something similar? I've NEVER seen it happen before.
Yes, I had a game crash tonight in super sim
I had madden 16 up in till 17 came out and I never saw QB scramble at all.
I can only get them to dive which causes fumbles.
I've played a game tonight that's crashed on my 3 times while super simming.
Anyone else with something similar? I've NEVER seen it happen before.
Yes I've had the same issue. Since downloading the patch, my game has crashed continuously tonight. Hadn't crashed once up until now.
okay so its not just me
My game never cashed until this update. Looks like I’ll be sticking with NHL 18 from here on out.
I noticed this too. It crashed when I was leaving the CAP screen, then again when I left the edit player screen. I noticed a trend so I tested it out. The game will freeze if you don't let the player load completely before leaving the screen. I haven't had a single crash/freeze since figuring this out.
Now the QB ALWAYS slides head first. Cost me 2 lost fumbles. Still tons of sluggish graphical performance on PS4, especially during replays. My sack and INT numbers aren't displaying correctly in my already established CFM. Honestly, what are they doing over there at EA? It's really a joke. They are so close to having a great game, but keep leaving so many GLARING flaws in.........urgh......
Haven't had it crash yet at least, but only played one game.
But now after todays patch everytime I go into my roster in fantasy draft CFM. I modify or edit 2 or 3 players then the entire game freezes. Losing all I did.
Good job EA. Didnt think you could do any worse, you have.
Now the QB ALWAYS slides head first.
That is NOT true. Let off the sprint button before you press square/X .
There's no reason to sprint once you've reached a player's top speed anyway. And with a QB the initial tap of the R2 to break out of the passing stance IS their acceleration. You don't have to hold it at all for a scramble.
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