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Madden NFL 18 Patch 1.09 Available, Patch Notes Here

Madden NFL 18

Madden NFL 18 Patch 1.09 Available, Patch Notes Here

Madden NFL 18 patch 1.09 is available now, check out the patch notes below and let us know what you’re seeing.

Gameplay Updates

  • Substantial reduction to fake-outs for user controlled defenders when defending ball carrier special moves
  • Slight reduction to fake-outs for AI controlled defenders when defending ball carrier special moves
  • Addressed an issue that was causing some AI controlled ball carriers to move slowly and/or not perform special moves
  • Tuned to decrease range of width on kickoffs to address the kickoff exploit that could force returners out of bounds inside their own five-yard line

Developer Note: Players have given us feedback that they’d like more control when clicked-on to a defender in pursuit. We wanted to provide more opportunities for both user-controlled and AI-controlled defenders to make tackles vs. jukes and spins.

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  1. This is probably the last patch for Madden this year. If it fixes the stuck in mud issue, and doesn't cause new issues, then I am actually pretty happy with the game this year. I know there are still a host of mind boggling and ridiculous issues, but all in all, I am having some really fun football games.
    Stuck at work for the next eight hours.. Hopefully it doesn't break anything else. Post some feedback in here to help me pass the time guys!!! :crazy::crazy::crazy::crazy:
    fripperiffic
    This is probably the last patch for Madden this year. If it fixes the stuck in mud issue, and doesn't cause new issues, then I am actually pretty happy with the game this year. I know there are still a host of mind boggling and ridiculous issues, but all in all, I am having some really fun football games.

    This is my feeling too. If the RB running is better, I'm happy. I'm glad they addressed the spin move exploits that were out there as well.
    I didn't get the last update, so I'm still on 1.07. It's playing just fine and I'm afraid to DL' d this one, just like the last one I didn't DL' d.
    I'm going to wait and see
    D81SKINS
    I didn't get the last update, so I'm still on 1.07. It's playing just fine and I'm afraid to DL' d this one, just like the last one I didn't DL' d.
    I'm going to wait and see

    I DL' d this morning and I'm happy so far...The RB stuck in the mud is fixed and the QB scrambling is pretty good.. Coverage is a hit or miss which is fair for me because watching the NFL this year it's been up and down on defense anyways.
    This game is just flat out beautiful on the Xbox one X period....
    It shouldn't have to take this long for a fix but at least it's fixed and I'm pretty happy with gameplay. ...
    That's it ...
    Hip Hip Hooray. I can now go back and play my Dolphins CFM in year 2 and my 1987 season replay (Yeah, I have not been able to pay this game like I did with 16 and 17 due to multiple bugs and for the better part of the cycle horrendous QB AI until they greatly improved it on patch 1.07).
    Was waiting patiently for the "stuck in the mud" fix!
    The question I have is the Sack issue back to where it was on 1.07. After the most recent patch I was back to tons of sacks and a lack of scrambling and throw aways by most CPU Qb's not named Russell Wilson.
    Armor and Sword
    Hip Hip Hooray. I can now go back and play my Dolphins CFM in year 2 and my 1987 season replay (Yeah, I have not been able to pay this game like I did with 16 and 17 due to multiple bugs and for the better part of the cycle horrendous QB AI until they greatly improved it on patch 1.07).
    Was waiting patiently for the "stuck in the mud" fix!

    Been in the same boat ...I've been faffing about with XP sliders and dev traits waiting to start my CFM since mid december
    Won't be downloading until I see alot more feedback on here. 1.07 was the best the game has played and I won't risk losing that until I hear enough good stuff after the latest update.
    CleveCluby
    No word on the pancake issue with the defense line falling down.??

    That was designed to be put in the game. I just make sure I call all my plays and don't use coach suggestions or 4 minute offense or red zone offense plays and then it won't show up.
    I don't like it, but it was designed to be put in the game.
    CleveCluby
    No word on the pancake issue with the defense line falling down.??

    At work, so I’m gonna test this when I get off tonight, but if the issue was unaddressed, I’m gonna lose it. It’s a game breaker for me. Yesterday, I had 100 rushing yards in the first quarter due to two long runs because the entire CPU defensive line got pancaked in unison..
    DucksForever
    At work, so I’m gonna test this when I get off tonight, but if the issue was unaddressed, I’m gonna lose it. It’s a game breaker for me. Yesterday, I had 100 rushing yards in the first quarter due to two long runs because the entire CPU defensive line got pancaked in unison..

    The CPU is calling pass commit with your run heavy offense, that is why it happens.
    whats so bleeping frustrating about that pancake glitch is that the gameplay styles settings were supposed to help mitigate the disasters to the user vs cpu gameplay when EA goes off and tries to band aid fix things for the online crowd.
    As for this patch...it better not break something else
    Armor and Sword
    Simulation mode my ***.
    I was head faked by that BS unfortunately. Never again.

    Another workaround, yeah the dreaded workarounds, but if you see daylight with all D on the ground, hit the deck and fall down if and when it happens.
    It doesn't happen when you call your own plays.
    roadman
    The CPU is calling pass commit with your run heavy offense, that is why it happens.

    I get what causes the issue, but I still wonder if they decreased the penalty for pass committing, or if they tuned CPU ai so they won’t pass commit in dumb situations. Otherwise, I’m more or less guaranteed to break off multiple long runs a game with 4-5 CPU defenders getting pancaked on the play...
    roadman
    Another workaround, yeah the dreaded workarounds, but if you see daylight with all D on the ground, hit the deck and fall down if and when it happens.
    It doesn't happen when you call your own plays.

    I am confused because I do call of my own plays on offense and defense, and I see the CPU line collapse 1 or 2 times per game on a run play. I can't bring myself to just house it so I just go to the ground after 5 yards or so. It's frustrating and I shouldn't have to do that.
    DucksForever
    I get what causes the issue, but I still wonder if they decreased the penalty for pass committing, or if they tuned CPU ai so they won’t pass commit in dumb situations. Otherwise, I’m more or less guaranteed to break off multiple long runs a game with 4-5 CPU defenders getting pancaked on the play...

    Yeah, I don't like band aid fixes either, but if and when that happens to me, I go straight to the ground.
    Armor and Sword
    Hip Hip Hooray. I can now go back and play my Dolphins CFM in year 2 and my 1987 season replay (Yeah, I have not been able to pay this game like I did with 16 and 17 due to multiple bugs and for the better part of the cycle horrendous QB AI until they greatly improved it on patch 1.07).
    Was waiting patiently for the "stuck in the mud" fix!

    Unfortunately, I am not at all sure that the stuck in the mud issue is fixed. I’ve played 1/2 of football since the update and LeSean McCoy has 11 carries for 21 yards against me. With me manually changing the covers ball trait, teams were running much better against me.
    roadman
    Another workaround, yeah the dreaded workarounds, but if you see daylight with all D on the ground, hit the deck and fall down if and when it happens.
    It doesn't happen when you call your own plays.

    So call your own plays, lol, easy fix that I do already
    Armor and Sword
    Simulation mode my ***.
    I was head faked by that BS unfortunately. Never again.

    Sim mode is fake news! Also, weren't we promised game type specific tuners? Where the heck are the Sim mode tuners? Or any tuner?
    I could fix the mud runner, I can't fix the pancake issue. It ruins games. If you are playing CPU vs. CPU or PTM. There are times when you don't have a choice. It happens to both teams. Human and CPU. I have seen games completely changed because of this idiotic so called designed play, A great game ruined because your line falls down and the CPU runs for 80 yd TD. And of course it's going to happen when the CPU team is losing because your team is committing to the pass.
    Why would any game developer design a play to make your entire line fall over backwards. I can just see a professional FB team telling it's players.. Hey everyone fall down if you see they are gonna run this play. How ignorant. There is no justifiable excuse for this.
    If they designed it, They can just as easily un-design it. Or eliminate it period..
    So the solution is.. Call your own plays.. Cool. I guess those of us that play PTM or CPU vs CPU shouldn't have the game. Wonder why they made that mode then. Guess we don't deserve a game that play correctly..
    roadman
    Another workaround, yeah the dreaded workarounds, but if you see daylight with all D on the ground, hit the deck and fall down if and when it happens.
    It doesn't happen when you call your own plays.
    It definitely does. I've called every play I've ran since I bought the game.
    It seems tied to 2 and 3 TE formations. It also seems to crop up more at the end of games.
    Sent from my SM-G920V using Tapatalk
    If they wanted to do something like that, they should have made it where if you pass commit on a run your blockers can't get off the blocks quick at all. Instead of making your whole line get pancaked.
    kpeercy
    Unfortunately, I am not at all sure that the stuck in the mud issue is fixed. I’ve played 1/2 of football since the update and LeSean McCoy has 11 carries for 21 yards against me. With me manually changing the covers ball trait, teams were running much better against me.

    Game mode: All Pro or All Madden?
    Play the same game a few times and see, then a few more times with edits to traits, see what comes out of it.
    I'm changing certain traits and have been since M17.
    EX. Changing HBs TEs, and FBs to Makes Sideline catches: yes. Seems to help keep them from catching and running straight Out.
    Changing low rated QBs to Throws tight spiral: No
    Allows more organic tips and gives the D tighter coverage, also leads to more ints, so I've dropped user/cpu int: 33.
    There's a thread already made for Sliders with Traits adjusted, it's the beginning of getting a better Sim experience, imo.
    sgwrestler11
    If they wanted to do something like that, they should have made it where if you pass commit on a run your blockers can't get off the blocks quick at all. Instead of making your whole line get pancaked.
    They simply aren't as worried about creating a football game as they are a video game.
    I've completely lost faith in this team following this year.
    Sent from my SM-G920V using Tapatalk
    kpeercy
    Unfortunately, I am not at all sure that the stuck in the mud issue is fixed. I’ve played 1/2 of football since the update and LeSean McCoy has 11 carries for 21 yards against me. With me manually changing the covers ball trait, teams were running much better against me.

    Say it ain’t so.....
    Sent from my iPhone using Operation Sports
    D81SKINS
    Game mode: All Pro or All Madden?
    Play the same game a few times and see, then a few more times with edits to traits, see what comes out of it.
    I'm changing certain traits and have been since M17.
    EX. Changing HBs TEs, and FBs to Makes Sideline catches: yes. Seems to help keep them from catching and running straight Out.
    Changing low rated QBs to Throws tight spiral: No
    Allows more organic tips and gives the D tighter coverage, also leads to more ints, so I've dropped user/cpu int: 33.
    There's a thread already made for Sliders with Traits adjusted, it's the beginning of getting a better Sim experience, imo.

    Flazko AM purple set.
    kennypowers88
    It definitely does. I've called every play I've ran since I bought the game.
    It seems tied to 2 and 3 TE formations. It also seems to crop up more at the end of games.
    Sent from my SM-G920V using Tapatalk

    The only time it ever happened to me was when the CPU took over my playcalling at the end of the game, 4 minute offense. I called my own play from that, but the CPU brought up 4 minute offense. If I would have continued to use my normal formations play calling, I didn't think I would see the pancakes again.
    I picked a running play to chew the clock and all the defensive players were flattened. I fell to the ground, controlled the game play calling from there on out, and it's never happened again after 3 seasons in since I took over play calling.
    Interesting find, though, thanks for the heads up, I'll continue to look out for it.
    So that answers my question.. Those of us that play PTM or CPU vs. CPU are stuck with the pancake issue. Plain and simple.. Players like us are screwed once again.. Joy for joy.. Way to go EA.. brilliant design. Just absolutely brilliant.. No fix coming.
    Thanks again.. Just keep catering to the MUT OL crowd.. At least you are showing your true colors..
    kennypowers88
    It definitely does. I've called every play I've ran since I bought the game.
    It seems tied to 2 and 3 TE formations. It also seems to crop up more at the end of games.
    Sent from my SM-G920V using Tapatalk

    Yea you are right I have called my own plays don't even look at Suggestions but it happens twice per game with me..Its usually when you are in a pass situation or formation and run the ball..It's terrible and it sometimes happens at crucial times..the game has turned into a mess but most dissapointed in the lack of EA even trying to tune the Sim Mode..which tells me there is no sim mode.. I have put it up and on to 2K..when you have to wait a whole season to have adequate fixes there is a serious disconnect with the Developers..
    kennypowers88
    It definitely does. I've called every play I've ran since I bought the game.
    It seems tied to 2 and 3 TE formations. It also seems to crop up more at the end of games.

    It definitely triggers more when running the unbalanced 2/3 TE formations, especially if you run weak-side.
    Armor and Sword
    Hip Hip Hooray. I can now go back and play my Dolphins CFM in year 2 and my 1987 season replay (Yeah, I have not been able to pay this game like I did with 16 and 17 due to multiple bugs and for the better part of the cycle horrendous QB AI until they greatly improved it on patch 1.07).
    Was waiting patiently for the "stuck in the mud" fix!

    Woah, what platform and how can I get that roster? Dan needs a Super Bowl.
    Just want to add that the excessive pancakes 100% occur even when you call your own plays. In fact, I only ever call my own plays and have a house rule that bans audibles, so the fact that this still occurs is ridiculous. I’m gonna have to create a house rule that I can’t run out of 2 or 3 tight end sets...
    DucksForever
    Just want to add that the excessive pancakes 100% occur even when you call your own plays. In fact, I only ever call my own plays and have a house rule that bans audibles, so the fact that this still occurs is ridiculous. I’m gonna have to create a house rule that I can’t run out of 2 or 3 tight end sets...

    Wow, thanks, I'll keep an eye out, but so far, knock on wood, it's only occurred once in my 3 seasons prior to the title update.
    Finally, ea has made a patch for madden.
    Im ready to get going. Regarding pancakes, on all madden its not as bad because its hard to run on am and when it does happen (maybe once to 2xs a game) im like ok ill take it lol. But ya its stupid its in the game. Get it "its in the game" ea 2018
    Sent from my SM-G935P using Operation Sports mobile app
    roadman
    The CPU is calling pass commit with your run heavy offense, that is why it happens.

    Actually , according to what clint told me a month ago or so, a couple patches back took out this from happening when picking pass commit.
    https://twitter.com/ClintOldenburg/status/941670811999592448
    SteelerSpartan
    whats so bleeping frustrating about that pancake glitch is that the gameplay styles settings were supposed to help mitigate the disasters to the user vs cpu gameplay when EA goes off and tries to band aid fix things for the online crowd.

    To me what is so dang frustrating is , they created another big issue , that is really killing the gameplay ( i only play in online league) because they didnt want to actually fix the real issue , POOR BLOCKING. This was brought in to supposedly stop people from running quarters set defense and stuffing the run all day with it. That was the purpose. So instead of making guys block better, they spend time adding in this new thing , that took time to make, and now have yet another problem on their hands to fix. Ive had this BS happen to me in 4-3, 4-4, 5-2, 3-4 and 4-6 defenses this year, and no , not always or even half them was i in pass commit. Its beyond infuriating . I wont even run dollar d anymore because of this crap.
    And yes i get the " its a band aid because they had limited time " . But just stop and take an honest look here. Dev time , we already know is soooo limited as is, now they spend time to "hot fix" an issue, that now causes more dev time to be eatin up to fix it. Instead the dev time could have been spent to just fix the one issue to begin with. Sure it may have taken until nov of this year to get it in, but at least the would not be spending time , to create more things to spend time on working to fix. This stuff adds up and this is not first time something like this has taken place.One step forward, two back.... makes 0 sense.
    I definitely think the slow running has been addressed. Had Shane Vereen, a cover on all hits player, run on me for most of a game and he was running at the normal speed.
    CleveCluby
    I could fix the mud runner, I can't fix the pancake issue. It ruins games. If you are playing CPU vs. CPU or PTM. There are times when you don't have a choice. It happens to both teams. Human and CPU. I have seen games completely changed because of this idiotic so called designed play, A great game ruined because your line falls down and the CPU runs for 80 yd TD. And of course it's going to happen when the CPU team is losing because your team is committing to the pass.
    Why would any game developer design a play to make your entire line fall over backwards. I can just see a professional FB team telling it's players.. Hey everyone fall down if you see they are gonna run this play. How ignorant. There is no justifiable excuse for this.
    If they designed it, They can just as easily un-design it. Or eliminate it period..
    So the solution is.. Call your own plays.. Cool. I guess those of us that play PTM or CPU vs CPU shouldn't have the game. Wonder why they made that mode then. Guess we don't deserve a game that play correctly..

    I play cpu vs cpu as well and don’t see this happen often and when it does, it’s usually a 10-20 yard run, not a td. Very rare the break a super long run. Maybe try run block in the 60s. Never played much with it below that in an attempt to stop tackles for losses.
    I'm happy the patch is out but I've completely lost my desire to play during this extended break, hopefully it comes back.
    Also, I can't believe there are people that would exploit kickoffs to pin their opponents back inside there five. I'm not sure how playing that way is fun
    tommycoa
    I play cpu vs cpu as well and don’t see this happen often and when it does, it’s usually a 10-20 yard run, not a td. Very rare the break a super long run. Maybe try run block in the 60s. Never played much with it below that in an attempt to stop tackles for losses.

    Thanks Tommycoa... I have had games where it don't happen at all and I have had games where it has happened up to 5 times in one game. . Will try your suggestion. Willing to try anything at this point. Maybe it depends on the team you are playing and the Game plan.
    Maybe the score. But regardless of why. It simply shouldn't happen and it needs to be fixed.
    The ball carrier issue was definitely addressed and fixed. Hasn't been happening to me and I've played a number of test games today in Cloud CFM.
    I'm real curious to see how those changes to ball carrier fakes will be.
    cch99
    Has anyone noticed if the kickoff returns are still being brought out no matter how deep the kick ?

    Provide some context to your post. What kick-off coverage did you use? Did you kick in that direction? How deep were the kicks into the endzone? Was the weather raining? If it was windy what direction was the wind and did you kick into the wind?
    Those all matter in determining whether a CPU returner takes the ball out.
    Devaster
    Provide some context to your post. What kick-off coverage did you use? Did you kick in that direction? How deep were the kicks into the endzone? Was the weather raining? If it was windy what direction was the wind and did you kick into the wind?
    Those all matter in determining whether a CPU returner takes the ball out.

    It actually is an issue from the patch before this. The cpu would take the ball out no matter how deep in the endzone they were. It was not like that before. So catching it 6-7 yds deep, and not getting past the 18 yd line was a problem. This did tie into the covering the ball trait as well, I believe.
    Sent from my SM-G900V using Operation Sports mobile app
    cable guy
    It actually is an issue from the patch before this. The cpu would take the ball out no matter how deep in the endzone they were. It was not like that before. So catching it 6-7 yds deep, and not getting past the 18 yd line was a problem. This did tie into the covering the ball trait as well, I believe.
    Sent from my SM-G900V using Operation Sports mobile app

    It wasn't an issue for every user prior to the patch. I think there were more than the ball trait impacting a CPU returner bringing the ball out.
    fripperiffic
    This is probably the last patch for Madden this year. If it fixes the stuck in mud issue, and doesn't cause new issues, then I am actually pretty happy with the game this year. I know there are still a host of mind boggling and ridiculous issues, but all in all, I am having some really fun football games.

    they were updating madden 17 after march, so i doubt this will be the last one.
    roadman
    Wow, thanks, I'll keep an eye out, but so far, knock on wood, it's only occurred once in my 3 seasons prior to the title update.

    It should only happen when users call dime, quarter, or like formations against a heavy run formation. Which, according to clints ver batim Twitter messages regarding this, "it serves you right for picking a terrible formation (from a tactical perspective) against a heavy formation. I kinda see the logic just bad execution
    BlackBetty15
    It should only happen when users call dime, quarter, or like formations against a heavy run formation. Which, according to clints ver batim Twitter messages regarding this, "it serves you right for picking a terrible formation (from a tactical perspective) against a heavy formation. I kinda see the logic just bad execution

    The problem is not on the user side, it's on the CPU. They are penalized for using the pass commit feature (regardless of the defensive formation; it happens in base defenses and nickel as well) which they use at the most unrealistic times (3rd and short, 4th quarter while trailing when the user will almost certainly run the ball). They need to either tone down the effectiveness, or lack thereof, of the commit feature, or eliminate the CPU's ability to utilize it entirely if they're not going to use it logically.
    DucksForever
    The problem is not on the user side, it's on the CPU. They are penalized for using the pass commit feature (regardless of the defensive formation; it happens in base defenses and nickel as well) which they use at the most unrealistic times (3rd and short, 4th quarter while trailing when the user will almost certainly run the ball). They need to either tone down the effectiveness, or lack thereof, of the commit feature, or eliminate the CPU's ability to utilize it entirely if they're not going to use it logically.

    Yep, I agree. If its not working correctly just take that out for the CPU. Don't make it worse then adding a bad bandaid fix. Like your trying to replicate a sport & be authentic, but yet your making guys dump to the ground as a workaround? I dont see it that often but it bugs me that this is actually a thing at this state of the game & development.
    fripperiffic
    This is probably the last patch for Madden this year. If it fixes the stuck in mud issue, and doesn't cause new issues, then I am actually pretty happy with the game this year. I know there are still a host of mind boggling and ridiculous issues, but all in all, I am having some really fun football games.

    me too. this game is great.
    cch99
    Has anyone noticed if the kickoff returns are still being brought out no matter how deep the kick ?

    Yes, it's fixed. I honestly noticed it was fixed late last night before this patch even came out. So I don't know what they did but it definitely was a issue.
    Sent from my iPhone using Tapatalk
    DaReal Milticket
    Yep, I agree. If its not working correctly just take that out for the CPU. Don't make it worse then adding a bad bandaid fix. Like your trying to replicate a sport & be authentic, but yet your making guys dump to the ground as a workaround? I dont see it that often but it bugs me that this is actually a thing at this state of the game & development.

    Maybe default team defensive playbooks mess up the game with the pancake because I see it happen, but it’s not for 80 yard gains and it happens once ever three games or so.
    I always use the generic defensive playbooks for both sides in cpu vs cpu action. Haven’t played with the new patch, but previously this hasn’t been a gamebreaking glitch for me. I think it’s team default playbooks. Those things are The Devil.
    Playing with generic playbooks is like a patch/tune in itself.
    DaReal Milticket
    Not sure if its just me but the game feels way tighter, player movement wise. Im using the default roster.

    If you want to loosen it, drop tackle, raise fumble. 40 tack/60 fumble might be a good place to start—depending how “tight” the game is.
    I’m going to test my cpu set with default. It may play better that way. Seems like people like the sliders i came up with more than i do and they’re using default. You get too far into the future, there’s a lot fo trait editing that needs to be done.
    roadman
    Another workaround, yeah the dreaded workarounds, but if you see daylight with all D on the ground, hit the deck and fall down if and when it happens.
    It doesn't happen when you call your own plays.

    Not necessarily true. I always call all my own plays and have still seen it happen.
    Sent from my VS995 using Operation Sports mobile app
    MDgolf
    Anyone notice anything weird with cpu timeouts? Like they don’t use them when they should
    Sent from my iPhone using Tapatalk

    Oh oh................
    I just finished a half of a game and I was beating the CPU 31 to 9 and the CPU didn't call any timeouts.
    I just figured the CPU didn't plan on calling TO's because they were down too much. I will look out for it in closer games.
    DaReal Milticket
    Not sure if its just me but the game feels way tighter, player movement wise (in a good way) Im using the default roster.

    I’m noticing that for sure. It also seems like gameplay is faster. Players are moving much faster to me which I like as well. Keep in mind I test patches on default all pro. 15 min 17 acc. Injuries at 20 preseason rosters.
    Sent from my iPhone using Operation Sports
    roadman
    Oh oh................
    I just finished a half of a game and I was beating the CPU 31 to 9 and the CPU didn't call any timeouts.
    I just figured the CPU didn't plan on calling TO's because they were down too much. I will look out for it in closer games.
    They definitely use their TOs. Cincy used all 3 on their final drive to beat my Texans with a Bullock field goal, 47-44.
    Sent from my Robin using Tapatalk
    Played my first game post-patch in my Chiefs CFM against the Cowboys. Definitely noticed the toned down fake outs. Playing on All-Madden they had become extremely annoying because it didn't seem to ever matter who was doing the move it was constantly successful and often on multiple defenders. Still had a couple though which was good to see, only one game but it felt a lot better. I wouldn't be opposed to them coming back if ratings heavily dictated the outcomes.
    The pancake issue is still there. I thought it was gone but late in the game I picked up a 3rd and 1 where I pancaked pretty much their whole defense. It wasn't as common which is probably just a coincidence but it had gotten to the point in my previous games where I stopped allowing myself to run out of anything but shotgun because whenever I was in Singleback, Strong or Weak-I it would happen nearly every time. I've been out of the loop for a while but this definitely wasn't an issue at launch so I'm not sure when it popped up.
    Also noticed KR's taking knees again. I don't remember giving up any returns though so I can't speak to the 'stuck-in-the-mud' that I had noticed and been seeing mentioned here.
    I played one game and it played really well. I also didnt see any pancake blocks on the cpu. I normally do. Im sure its still there maybe i just got lucky.
    I did notice players faster with the ball and better tackling on rbs. Nice
    Sent from my SM-G935P using Operation Sports mobile app
    Pancake issue is alive and well.
    Its an ugly bug vs the CPU and it was not their OOTB
    I think it happened after patch 1.07 maybe 1.06 but not before that.
    It needs to be fixed. Its inexcusable.
    This game has been nothing but a giant bug vs the CPU.
    So now when I see it I am not going to exploit it. I will get past the LOS and give myself up.
    I have to not play the game properly to play the game.
    How pathetic is that?
    I mean running from a strong or weak set on downs that could be running plays (2nd and 6 even 2nd and 7 teams can run) and the CPU is freaking pass committing in a base defense?
    Crappy AI, crapy code layered upon crappy code going on 10 years (since the move to PS3).
    There is no excuse for this on a title like this from a multi billion dollar game developer.
    It’s plain ridiculous.
    We are dinosaurs. Playing vs the CPU is something Madden could care less about. It is painfully obvious with how this release went. Here we are in January and we still can’t play a good clean game vs the CPU.
    When House Rules will force me to lay down because 3-4 DL on in unison out on their *** on 2nd and 6 it’s time to just say.......
    Good bye Madden 18.
    I tried. But this is stupidity.
    Madden 16, NCAA 14
    Those games work and work marvelously compared to this bug fest.
    Peace everyone. Hopefully they patch the pancake BS.
    But I doubt it. It was designed to combat online cheesers.
    But what happened to separate game modes? Competitive, simulation.
    Oh don’t get me started.
    Shame on EA.
    Sent from my iPhone using Operation Sports
    I finished my half last night and didn't encounter the pancake once.
    I must have a lucky streak going, but it shouldn't be there in the first place.
    The game seems to be playing tighter to me, too and the jukes and spin moves have been toned down.
    Armor and Sword
    Pancake issue is alive and well.
    Its an ugly bug vs the CPU and it was not their OOTB
    I think it happened after patch 1.07 maybe 1.06 but not before that.
    It needs to be fixed. Its inexcusable.
    This game has been nothing but a giant bug vs the CPU.
    So now when I see it I am not going to exploit it. I will get past the LOS and give myself up.
    I have to not play the game properly to play the game.
    How pathetic is that?
    I mean running from a strong or weak set on downs that could be running plays (2nd and 6 even 2nd and 7 teams can run) and the CPU is freaking pass committing in a base defense?
    Crappy AI, crapy code layered upon crappy code going on 10 years (since the move to PS3).
    There is no excuse for this on a title like this from a multi billion dollar game developer.
    It’s plain ridiculous.
    We are dinosaurs. Playing vs the CPU is something Madden could care less about. It is painfully obvious with how this release went. Here we are in January and we still can’t play a good clean game vs the CPU.
    When House Rules will force me to lay down because 3-4 DL on in unison out on their *** on 2nd and 6 it’s time to just say.......
    Good bye Madden 18.
    I tried. But this is stupidity.
    Madden 16, NCAA 14
    Those games work and work marvelously compared to this bug fest.
    Peace everyone. Hopefully they patch the pancake BS.
    But I doubt it. It was designed to combat online cheesers.
    But what happened to separate game modes? Competitive, simulation.
    Oh don’t get me started.
    Shame on EA.
    Sent from my iPhone using Operation Sports

    While i totally understand that frustration, i just want to point out, its not just a feeling among those who just play offline against cpu.
    In the 7 years i've ran our online league, year round, i have Never heard such distain for a madden as i have this year. Long time guys who have stuck around hoping EA would produce a better game, have finally given up and quite. The league was the only reason they kept coming back but even that, after a while dont give you enough enjoyment when you have to constantly deal with issues this game presents year after year after year. People are wore out really . Many of our guys ( including myself) have talked about this being the last madden. Again NEVER before has it been this bad, i mean people have been upset in years past , but this year is taking the cake . Its not just in our league either, ive heard this same exact feeling from alot of other online commishes i've spoken with. We are all tired of the lip service , and failed executions. Im only saying this because i want it to be clear, its not just an offline gamer issue here.
    I can totally understand the frustration even as one who only plays online in our league .This game lacks so much in the realm of physics, good AI , working mechanics , forced animations forcing gameplay ,horrible challenge system , sliders that are questionable at best, lack of penalties for "sim mode" , lack of real differences between sim and comp mode other than less inj and none existant penalties ( not much less than sim mode), i could go on , but why bother?
    This is how many sim gamers feel , offline and online alike .Sad but true.
    Side note, has anyone else had any issues of game freezing now when trying to call a play after the patch and not allowing you to pick a play? I asked because it happened to a couple guys last night in our league after patch, curious if it was just random thing or something due to patch.....
    Armor and Sword
    Pancake issue is alive and well.
    Its an ugly bug vs the CPU and it was not their OOTB
    I think it happened after patch 1.07 maybe 1.06 but not before that.
    It needs to be fixed. Its inexcusable.
    This game has been nothing but a giant bug vs the CPU.
    So now when I see it I am not going to exploit it. I will get past the LOS and give myself up.
    I have to not play the game properly to play the game.
    How pathetic is that?
    I mean running from a strong or weak set on downs that could be running plays (2nd and 6 even 2nd and 7 teams can run) and the CPU is freaking pass committing in a base defense?
    Crappy AI, crapy code layered upon crappy code going on 10 years (since the move to PS3).
    There is no excuse for this on a title like this from a multi billion dollar game developer.
    It’s plain ridiculous.
    We are dinosaurs. Playing vs the CPU is something Madden could care less about. It is painfully obvious with how this release went. Here we are in January and we still can’t play a good clean game vs the CPU.
    When House Rules will force me to lay down because 3-4 DL on in unison out on their *** on 2nd and 6 it’s time to just say.......
    Good bye Madden 18.
    I tried. But this is stupidity.
    Madden 16, NCAA 14
    Those games work and work marvelously compared to this bug fest.
    Peace everyone. Hopefully they patch the pancake BS.
    But I doubt it. It was designed to combat online cheesers.
    But what happened to separate game modes? Competitive, simulation.
    Oh don’t get me started.
    Shame on EA.
    Sent from my iPhone using Operation Sports
    Yep, I have not touched 18 in 2 months. Have to get my football fix on 360 with NCAA 14 and Madden 25.
    Sent from my SM-N950U using Tapatalk
    roadman
    I finished my half last night and didn't encounter the pancake once.
    I must have a lucky streak going, but it shouldn't be there in the first place.
    The game seems to be playing tighter to me, too and the jukes and spin moves have been toned down.

    I honestly rarely see the pancakes on AM. They shouldnt be there i agree, but i dont think its a game breaker. I feel its much tighter as well gameplay wise with the patch. Good patch by EA.
    I only played a MUT game with the new patch against the Jaguars in the rain but the Jaguars fumbled every possession. In 3 minute quarters they fumbled 8 times.
    I've never seen that before.
    Altimus
    I only played a MUT game with the new patch against the Jaguars in the rain but the Jaguars fumbled every possession. In 3 minute quarters they fumbled 8 times.
    I've never seen that before.

    I notice I fumble a lot more often in rain games. I guess it makes sense from a realism point of view. But man do I hate playing in rainy weather games.
    edit: Just played a game today in rainy weather. First carry of the game my RB breaks a tackle or two and loses a fumble on a soft arm tackle. Sigh... I hate rainy weather games. Also missed an XP attempt. Almost missed a FG attempt at the 1 yard line as well. There is no room for error on FG/XP attempts in rainy weather. If you don't land it within the target box good chance you shank the kick.
    Does anyone ever seen the pancake "glitch" happen on draw runs? It obviously occurs when the CPU pass commits against a heavy front, but I'm curious to know when the exactly the CPU is pass committing. Maybe the issue when facing the CPU is calling heavy formation running plays or runs from the wildcat, etc. on obvious passing situations facing a 3rd and long. From a realism point of view no NFL team would be calling those plays.
    And the running game and scrambling game is a thing of beauty to witness.
    Trubisky racked up 66 yds on scrambling alone and Howard had over 80yds vs my defense.
    I loved seeing this, finally, because in the past, I could stop the running game easily.
    Problem with pancake bug is they say it is gameplay designed, Absurd, never saw it when game first came out. And when to you see a offensive line pancake the entire defensive line in unison in real football, just absolutely ridiculous they are attempting to say a design, that infuriates me even more. I have not played Madden since this bug first started showing up. Im sorry, but for offline experience it is a total game breaker for me, not realistic at all, and even more ridiculous people having to dive to ground when it happens to try ignoring this horrible game flaw. Luckily I have gone back to 360 and NCAA AND MADDEN 25, to get football fix, and they are both solid gameplay, fun, and solid franchise experience. If you are a graphics freak, then will not work for you, but if you are like me (old-school), I will take quality over graphics in this case. Actually graphics are not horrible on those games, respectable.
    Sent from my SM-N950U using Tapatalk
    2nd game post patch, I had 4 fumbles in the 1st half. 2 by my QB, 1 by a WR and 1 by a TE. My QB has a low CAR rating (62), so I passed his fumbles off on that. The WR fumble got my attention. The TE fumble involved that asinine "jump" animation when you go for a RAC. I was so frustrated, I raged quit. Hate doing that, but the frustration got the best of me. At least I didn't throw my controller. lol
    Can somebody tell me that the 'mud' and 'pancake' issues came with 1.08? I'm still on 1.07 and haven't noticed them, albeit in a small sample size (three games).
    Has anyone played a few games yet with the cover ball trait set to 'Never' like we had to in 1.08? Curious if they are seeing anything wonky with it still set that way in 1.09.
    Just debating if I need to go back and re-edit guys for this new patch or if I can just leave "as is".
    JoshC1977
    Has anyone played a few games yet with the cover ball trait set to 'Never' like we had to in 1.08? Curious if they are seeing anything wonky with it still set that way in 1.09.
    Just debating if I need to go back and re-edit guys for this new patch or if I can just leave "as is".

    I played some test quarters and halves with iMac's roster and thought the game still looked excellent with that roster and its traits edits. Obviously, if brace hits traits have been edited, big hitter needs to be edited too, which is the case in iMac's roster.
    I, personally, plan to continue as-is, since I like that roster. Nothing seems broken to me.
    mrsaito
    Can somebody tell me that the 'mud' and 'pancake' issues came with 1.08? I'm still on 1.07 and haven't noticed them, albeit in a small sample size (three games).

    The pancake issues have been around prior to 1.7. I am still on 1.7 and that is my only issue with the game. The stuck in the mud issue was introduced in 1.8.
    I am still debating if I want to move to 1.9 since I am getting good results on 1.7.....
    Played my second game and had 2 pancake issues despite not having any on game one.
    Both resulted in a td one was a 6 yard run and the other a 76 yard run.
    They just need to get rid of the pass commit for the cpu its killing the simulation game. Like armor said isnt there 2 game modes now? This should be in competitive only not sim.
    Sent from my SM-G935P using Operation Sports mobile app
    tyler28
    Played my second game and had 2 pancake issues despite not having any on game one.
    Both resulted in a td one was a 6 yard run and the other a 76 yard run.
    They just need to get rid of the pass commit for the cpu its killing the simulation game. Like armor said isnt there 2 game modes now? This should be in competitive only not sim.
    Sent from my SM-G935P using Operation Sports mobile app

    Yeah, but I’m not so sure that a broad functionality like this is tied to the game styles. It seems more and more like the mode tuning is specific to how ratings play out and not more global settings like that. Pure speculation on my part but based on the types of things they have tuned for particular game modes, it seems to be more related to ratings interactions and how they play out.
    Sent from my iPhone using Operation Sports
    tyler28
    Played my second game and had 2 pancake issues despite not having any on game one.
    Both resulted in a td one was a 6 yard run and the other a 76 yard run.
    They just need to get rid of the pass commit for the cpu its killing the simulation game. Like armor said isnt there 2 game modes now? This should be in competitive only not sim.
    Sent from my SM-G935P using Operation Sports mobile app

    Yeah, when it happens and i notice it I just stop and get tackled. Ive just made it a house rule in my head. It looks silly but so does running it to the house for 80yrds lol. Thing is they obviously dont have the ability to differentiate the 2 modes at the moment clearly. Its either all or nothing and we know which way EA is going to go on this at the moment. I try and make the best of it. I see guys with slider sets that have paragraphs of house rules, so whats another one lol.
    DaReal Milticket
    Yeah, when it happens and i notice it I just stop and get tackled. Ive just made it a house rule in my head. It looks silly but so does running it to the house for 80yrds lol. Thing is they obviously dont have the ability to differentiate the 2 modes at the moment clearly. Its either all or nothing and we know which way EA is going to go on this at the moment. I try and make the best of it. I see guys with slider sets that have paragraphs of house rules, so whats another one lol.

    It kills me to make this one a house rule. But sometimes you don't even realize it happened on off tackle or sweeps. And by then it is too late.
    That is why I am so aggravated. Last night the Vikings were containing my run game like they should for the most part. Then on a freaking 2nd and 7 (which can be a running down for many teams) with a weak side I. Called an off tackle to the weak side. Low and behold I had a nicely blocked seam off tackle but once I got past the LOS I realized I saw zero lateral pursuit from the DE, and two DT's. Why? Because they were pancaked on their *** in unison after the snap. I had to replay it and see what happened. And I saw it.
    The next time I had my back up RB Damien Williams running a draw out of the single back formation. And instead of taking it to the house I intentionally ran over one of the DT who was on his *** and my RB stumbled and tripped to the ground.
    It's just ridiculous. I have to go to these ends with house rules now? The game never had such a bad flaw this console generation like this. This is something that can clearly be called....ready for it? I never use this word...but here it applies 100%.
    BROKEN.
    If they don't fix this CPU pass commit BS resulting in 3-4 pancake blocks in unison......they don't give a rats *** about simulation style video sports gamers. This is an arcade counter measures to online cheesers for their precious Madden tournaments. You would never...ever see this in the NFL. 304 DL on their *** in unison. Ugh!!!!
    Just an utter slap in the face to those of use who approach the game with a simulation mindset...both online and offline. Just awful garbage they did to the game to combat online chessers abusing the pass commit function.
    If you can live with this...god bless you. But there are much better games I rather play than waste another minute with this mess.
    I think the Pancake "glitch" is a necessary evil to prevent players from abusing user controlled players and the game-play with heavy DB defensive fronts against heavy offensive formations.
    But there is no way the CPU should ever be using pass-commit on a 2nd down, no matter the distance. I feel like the CPU should only have the option to pass-commit on 3rd and med/long. Maybe in 1-2min drills.
    Armor and Sword
    It kills me to make this one a house rule. But sometimes you don't even realize it happened on off tackle or sweeps. And by then it is too late.
    That is why I am so aggravated. Last night the Vikings were containing my run game like they should for the most part. Then on a freaking 2nd and 7 (which can be a running down for many teams) with a weak side I. Called an off tackle to the weak side. Low and behold I had a nicely blocked seam off tackle but once I got past the LOS I realized I saw zero lateral pursuit from the DE, and two DT's. Why? Because they were pancaked on their *** in unison after the snap. I had to replay it and see what happened. And I saw it.
    The next time I had my back up RB Damien Williams running a draw out of the single back formation. And instead of taking it to the house I intentionally ran over one of the DT who was on his *** and my RB stumbled and tripped to the ground.
    It's just ridiculous. I have to go to these ends with house rules now? The game never had such a bad flaw this console generation like this. This is something that can clearly be called....ready for it? I never use this word...but here it applies 100%.
    BROKEN.
    If they don't fix this CPU pass commit BS resulting in 3-4 pancake blocks in unison......they don't give a rats *** about simulation style video sports gamers. This is an arcade counter measures to online cheesers for their precious Madden tournaments. You would never...ever see this in the NFL. 304 DL on their *** in unison. Ugh!!!!
    Just an utter slap in the face to those of use who approach the game with a simulation mindset...both online and offline. Just awful garbage they did to the game to combat online chessers abusing the pass commit function.
    If you can live with this...god bless you. But there are much better games I rather play than waste another minute with this mess.

    I totally feel your frustration man I really do. Dont get me wrong this may be one of the worst ideas in sports gaming history. There has to be some other way for them to combat the online cheese in tournaments. Lets be honest the sim community has been getting slapped in the face every yr. I honestly might see it once every few games. Im on AM so not sure if that makes a difference.Were not getting patch this yr, youll have to wait till 19 if anything. I dont think its something they can patch.
    Devaster
    I think the Pancake "glitch" is a necessary evil to prevent players from abusing user controlled players and the game-play with heavy DB defensive fronts against heavy offensive formations.
    But there is no way the CPU should ever be using pass-commit on a 2nd down, no matter the distance. I feel like the CPU should only have the option to pass-commit on 3rd and med/long. Maybe in 1-2min drills.

    Clint has said its because of a weak box not pass commit being called anymore. He said it shouldnt be happening in those situations.
    DaReal Milticket
    Clint has said its because of a weak box not pass commit being called anymore. He said it shouldnt be happening in those situations.

    That would mean the CPU is rolling out a weak box and multiple DBs against a heavy set. I haven't really ever seen that happen when I'm calling plays on offense. But I also admit I rarely ever use any I-formation plays. I primarily run out of single back and gun. And when I use 3-4 receivers, the CPU is coming out with the appropriate amount of DBs. If I use 2 RB or 2 TE the CPU is coming out with their normal front-7.
    I guess I'm just trying to understand how exactly it is happening, because I rarely ever see it (2-3 times lifetime of M18).
    DaReal Milticket
    Clint has said its because of a weak box not pass commit being called anymore. He said it shouldnt be happening in those situations.

    Odd i did not know 4-3, 3-4 , 5-2, and 4-6 was considered weak box formations ...... Guess i just have to go with goalline all the time( ive seen it happen in each)
    But that also sets up still an issue in online leagues .
    Lets say opponent comes out in a pass formation ( has 5 olinemen to block) . I pick dollar, or quarters , but he has a hb in backfield, well he can then audible to a run , and have a chance of my dline on their backs at snap because its a " weak box" against a run.........Which is exactly why i just dont even run dollar anymore , and only quarters when theres no hb mostly......
    howboutdat
    Odd i did not know 4-3, 3-4 , 5-2, and 4-6 was considered weak box formations ...... Guess i just have to go with goalline all the time( ive seen it happen in each)
    But that also sets up still an issue in online leagues .
    Lets say opponent comes out in a pass formation ( but has 5 olinemen to block) . I pick dollar, or quarters , but he has a hb in backfield, well he can then audible to a run , and have a chance of my dline on their backs at snap because its a " weak box" against a run.........Which is exactly why i just dont even run dollar anymore , and only quarters when theres no hb mostly......

    I mainly see when audibling to a run when it's a weak box
    howboutdat
    Odd i did not know 4-3, 3-4 , 5-2, and 4-6 was considered weak box formations ...... Guess i just have to go with goalline all the time( ive seen it happen in each)
    But that also sets up still an issue in online leagues .
    Lets say opponent comes out in a pass formation ( but has 5 olinemen to block) . I pick dollar, or quarters , but he has a hb in backfield, well he can then audible to a run , and have a chance of my dline on their backs at snap because its a " weak box" against a run.........Which is exactly why i just dont even run dollar anymore , and only quarters when theres no hb mostly......

    I just keep repeating what he said. If people have issues with it reach out to them on Twitter, send videos, start dialogue with them..
    Is it just me or is the weak box issue wayyy worse when running to the weak side? My staple run plays we're always a stretch right (strong) and an off tackle left (weak). Now it seems every time I run to the weak side everyone gets pancaked. But when I run strong im not seeing as much
    steve115658
    Is it just me or is the weak box issue wayyy worse when running to the weak side? My staple run plays we're always a stretch right (strong) and an off tackle left (weak). Now it seems every time I run to the weak side everyone gets pancaked. But when I run strong im not seeing as much

    That has been my observation as well. Running weak side, particularly on two or three TE sets, causes the issue more regularly.
    Sent from my iPhone using Operation Sports
    DaReal Milticket
    I totally feel your frustration man I really do. Dont get me wrong this may be one of the worst ideas in sports gaming history. There has to be some other way for them to combat the online cheese in tournaments. Lets be honest the sim community has been getting slapped in the face every yr. I honestly might see it once every few games. Im on AM so not sure if that makes a difference.Were not getting patch this yr, youll have to wait till 19 if anything. I dont think its something they can patch.

    It was patched in. So they can patch it out. This was never happening until after at least patch 1.06.
    Totally intentional.
    But it back fired for people that play the CPU and online simulation leagues.
    Sent from Palm Trees and Paradise using Operation Sports
    Armor and Sword
    It was patched in. So they can patch it out. This was never happening until after at least patch 1.06.
    Totally intentional.
    But it back fired for people that play the CPU and online simulation leagues.
    Sent from Palm Trees and Paradise using Operation Sports

    Right, its either all or nothing between the modes. Thats why we dont have defensive holding anymore. Thats why we havent seen any tuners for the modes.
    I have the digital version of Madden 18. After the 1.09 update, everytime I try to start the game, it times out and gives me an error message about starting the application
    RyanLeaf16
    I have the digital version of Madden 18. After the 1.09 update, everytime I try to start the game, it times out and gives me an error message about starting the application

    I have digital on PS4 and am not experiencing this. What console are you on?
    RyanLeaf16
    Does that just require a uninstall/reinstall of the application?

    That would probably be what I try first. Make sure to back up your Madden profile/saves on the Cloud or a USB/HDD before deleting/reinstalling the app though.
    Devaster
    That would probably be what I try first. Make sure to back up your Madden profile/saves on the Cloud or a USB/HDD before deleting/reinstalling the app though.

    Thanks for the advice! I'll try that tonight and see if it works
    RyanLeaf16
    I have the digital version of Madden 18. After the 1.09 update, everytime I try to start the game, it times out and gives me an error message about starting the application

    Weird that it’s doing that. I have the digital also and no problems so far...
    Sent from my iPhone using Tapatalk
    Devaster
    That would probably be what I try first. Make sure to back up your Madden profile/saves on the Cloud or a USB/HDD before deleting/reinstalling the app though.

    Deleting a game does not delete the associated saves on PS4.
    mercalnd
    Deleting a game does not delete the associated saves on PS4.

    Always a good habit to back things up just in case. M15 had a habit of deleting my Madden save profiles and resetting things.
    Charvalos
    I love playing a Monday Night Match when the sky is blue and the sun is shining like it was 13 PM.
    They've started a new Thanksgiving tradition in my CFM, I have a game at 1230am
    patch 1.09 restores gameplay. I'm once again satisfied with my Madden experience. No fix for the QB statue issue but a lot of that can be helped by setting each CPU QB to "paranoid" before you play a game.
    BillzMafia716
    patch 1.09 restores gameplay. I'm once again satisfied with my Madden experience. No fix for the QB statue issue but a lot of that can be helped by setting each CPU QB to "paranoid" before you play a game.

    The statue issue was fixed 3 versions ago....
    Played my first game since patch, as my season ended in Minnesota on wilcard weekend lol. Cpu played good. Their running game was very good. Qb play seemed good. Only 1 pancake instance. I'm one of the lucky ones who doesn't see this often. I got tackled after 8-9 yds anyway. Not trying to get tackled... the safeties get me legitimately. I did not have to stop. Just like the other time or 2 it happened to me. I still end up getting tackled anyway.
    In a nutshell, game played good imo. Perhaps the best it has all year. Like someone else said, it just felt tighter. Players had more weight again. Idk, hard to explain.
    Again, I'm lucky for whatever reason, not to be getting the pancake glitch. Not anywhere close to what others are experiencing.
    Sent from my SM-G900V using Operation Sports mobile app
    Played my first game since patch in our online league last night. Got juked to the ground numerous times . Once a couple times on 1 run .......Not that i expect or even want jukes not be none effective at all..... it still should come down to me as the user on defense picking the correct direction to dive and tackle . Not force by animation for me to miss . Oh well ......
    howboutdat
    Played my first game since patch in our online league last night. Got juked to the ground numerous times . Once a couple times on 1 run .......Not that i expect or even want jukes not be none effective at all..... it still should come down to me as the user on defense picking the correct direction to dive and tackle . Not force by animation for me to miss . Oh well ......

    I've bumped user and cpu tackle to 75 and it seems to allow for better angles and more consistent tackling in general.
    We still have to make slider adjustments to get a more Sim game, imo
    I posted this in my slider thread but felt compelled to here:
    So we are having a seriously amazing turnaround with Madden 18 since our move to All-Madden. I was highly frustrated after we got the much needed and appreciated CPU QB AI tuning on 1.07 but got a new awful Pancake Glitch vs the CPU in addition to CPU pass coverage really becoming wonky, and All-Pro falling apart for me as a level I enjoy playing Madden on. However All Madden has rescued the game for me. I don't give up that easy. I love to play Madden (always have and been doing it since 1991 so you know my addiction).
    The game is now a chess match again. I love the V1 set we have going as a base and further tweaking may come...but it is a heck of a base to start and hit the ground running to make a move to All-Madden.
    The last time I played All-Madden was on M25 when All-Pro felt like it does here after patch 1.07. Just way too loose, raggedy and soft. I was basically unstoppable and never felt threatened by the CPU in year 2. I am currently 9-0 in year two after being 4-12 in year one (had a great draft but I am not a juggernaut by any means as my overall team rating is 81) and just plugged in the All-Madden set and will resume that CFM shortly. But I want to keep playing various match-ups in my All-Madden test CFM to get this set primed and as perfect as I can.
    Once I nail down the gameplay I am going to move on to fatigue and auto subs mainly for DL, and LB's. With formation subs and creating the opposing head coach to set them (as well as set every teams offensive scheme to balanced offense as my counterpart Josh found enhanced the CPU play calling a lot) I am getting great RB rotations by simply utilizing the formation sub tool/create your opposing coach workaround. But I want to see DL and LB's rotating too.
    I am going to try Flazko's fatigue and auto subs soon. I know he pours his heart and soul into his slider sets. And I have heard great things about his auto sub and fatigue settings (and sliders in general).
    Other than that.......I wish I had made the switch sooner. But I felt fine with All-Pro OOTB. It was not until after the much needed update 1.07 that things started to really feel wonky and off balance.
    All-Madden is really fun but more importantly highly strategical. I really have a lot more laser focus on my coaching adjustments, blocking audible, line adjustments, play calling, matchups, I'D the Mike LB etc. Scout your opponent that week...look over the roster and exploit matchups that you have the advantage. Sometimes you won't have any and you will lose. That to me makes ratings matter.
    It has all come together folks. I am happy. Because now the off-ball injuries and roster depth mean everything when you have a tougher CPU opponent!
    Give it a good try and be patient if your getting yer *** handed to you at first. You just gotta play better and smarter now. And use the entire tool box at your disposal.
    All-Madden plays smooth, tight and at normal speed that game feels great.
    WHOO WHOOOOO!!!
    FYI for anyone concern with pancake bug...Use Matt 10 slider recommendation until a patch comes out..So far I'm three games in and no pancakes at all...
    Fingers crossed!!
    Thanks Matt10
    D81SKINS
    I've bumped user and cpu tackle to 75 and it seems to allow for better angles and more consistent tackling in general.
    We still have to make slider adjustments to get a more Sim game, imo

    I really encourage you guys to cycle out all default players and play with the generated players that come in with Break Tackle ratings as low as 60’s.
    EA rosters are rated for Arena style football to produce the big play moments/highlights in a lot of H2H play.
    Armor and Sword
    I posted this in my slider thread but felt compelled to here:
    So we are having a seriously amazing turnaround with Madden 18 since our move to All-Madden. I was highly frustrated after we got the much needed and appreciated CPU QB AI tuning on 1.07 but got a new awful Pancake Glitch vs the CPU in addition to CPU pass coverage really becoming wonky, and All-Pro falling apart for me as a level I enjoy playing Madden on. However All Madden has rescued the game for me. I don't give up that easy. I love to play Madden (always have and been doing it since 1991 so you know my addiction).
    The game is now a chess match again. I love the V1 set we have going as a base and further tweaking may come...but it is a heck of a base to start and hit the ground running to make a move to All-Madden.
    The last time I played All-Madden was on M25 when All-Pro felt like it does here after patch 1.07. Just way too loose, raggedy and soft. I was basically unstoppable and never felt threatened by the CPU in year 2. I am currently 9-0 in year two after being 4-12 in year one (had a great draft but I am not a juggernaut by any means as my overall team rating is 81) and just plugged in the All-Madden set and will resume that CFM shortly. But I want to keep playing various match-ups in my All-Madden test CFM to get this set primed and as perfect as I can.
    Once I nail down the gameplay I am going to move on to fatigue and auto subs mainly for DL, and LB's. With formation subs and creating the opposing head coach to set them (as well as set every teams offensive scheme to balanced offense as my counterpart Josh found enhanced the CPU play calling a lot) I am getting great RB rotations by simply utilizing the formation sub tool/create your opposing coach workaround. But I want to see DL and LB's rotating too.
    I am going to try Flazko's fatigue and auto subs soon. I know he pours his heart and soul into his slider sets. And I have heard great things about his auto sub and fatigue settings (and sliders in general).
    Other than that.......I wish I had made the switch sooner. But I felt fine with All-Pro OOTB. It was not until after the much needed update 1.07 that things started to really feel wonky and off balance.
    All-Madden is really fun but more importantly highly strategical. I really have a lot more laser focus on my coaching adjustments, blocking audible, line adjustments, play calling, matchups, I'D the Mike LB etc. Scout your opponent that week...look over the roster and exploit matchups that you have the advantage. Sometimes you won't have any and you will lose. That to me makes ratings matter.
    It has all come together folks. I am happy. Because now the off-ball injuries and roster depth mean everything when you have a tougher CPU opponent!
    Give it a good try and be patient if your getting yer *** handed to you at first. You just gotta play better and smarter now. And use the entire tool box at your disposal.
    All-Madden plays smooth, tight and at normal speed that game feels great.
    WHOO WHOOOOO!!!

    So this is with the latest patch and all madden? What are you seeing gameplay wise that is different?
    Armor and Sword
    I posted this in my slider thread but felt compelled to here:
    So we are having a seriously amazing turnaround with Madden 18 since our move to All-Madden. I was highly frustrated after we got the much needed and appreciated CPU QB AI tuning on 1.07 but got a new awful Pancake Glitch vs the CPU in addition to CPU pass coverage really becoming wonky, and All-Pro falling apart for me as a level I enjoy playing Madden on. However All Madden has rescued the game for me. I don't give up that easy. I love to play Madden (always have and been doing it since 1991 so you know my addiction).
    The game is now a chess match again. I love the V1 set we have going as a base and further tweaking may come...but it is a heck of a base to start and hit the ground running to make a move to All-Madden.
    The last time I played All-Madden was on M25 when All-Pro felt like it does here after patch 1.07. Just way too loose, raggedy and soft. I was basically unstoppable and never felt threatened by the CPU in year 2. I am currently 9-0 in year two after being 4-12 in year one (had a great draft but I am not a juggernaut by any means as my overall team rating is 81) and just plugged in the All-Madden set and will resume that CFM shortly. But I want to keep playing various match-ups in my All-Madden test CFM to get this set primed and as perfect as I can.
    Once I nail down the gameplay I am going to move on to fatigue and auto subs mainly for DL, and LB's. With formation subs and creating the opposing head coach to set them (as well as set every teams offensive scheme to balanced offense as my counterpart Josh found enhanced the CPU play calling a lot) I am getting great RB rotations by simply utilizing the formation sub tool/create your opposing coach workaround. But I want to see DL and LB's rotating too.
    I am going to try Flazko's fatigue and auto subs soon. I know he pours his heart and soul into his slider sets. And I have heard great things about his auto sub and fatigue settings (and sliders in general).
    Other than that.......I wish I had made the switch sooner. But I felt fine with All-Pro OOTB. It was not until after the much needed update 1.07 that things started to really feel wonky and off balance.
    All-Madden is really fun but more importantly highly strategical. I really have a lot more laser focus on my coaching adjustments, blocking audible, line adjustments, play calling, matchups, I'D the Mike LB etc. Scout your opponent that week...look over the roster and exploit matchups that you have the advantage. Sometimes you won't have any and you will lose. That to me makes ratings matter.
    It has all come together folks. I am happy. Because now the off-ball injuries and roster depth mean everything when you have a tougher CPU opponent!
    Give it a good try and be patient if your getting yer *** handed to you at first. You just gotta play better and smarter now. And use the entire tool box at your disposal.
    All-Madden plays smooth, tight and at normal speed that game feels great.
    WHOO WHOOOOO!!!

    Preach All-Madden loud and proud.
    Im having the best Madden experience in years.
    Armor and Sword
    I posted this in my slider thread but felt compelled to here:
    So we are having a seriously amazing turnaround with Madden 18 since our move to All-Madden. I was highly frustrated after we got the much needed and appreciated CPU QB AI tuning on 1.07 but got a new awful Pancake Glitch vs the CPU in addition to CPU pass coverage really becoming wonky, and All-Pro falling apart for me as a level I enjoy playing Madden on. However All Madden has rescued the game for me. I don't give up that easy. I love to play Madden (always have and been doing it since 1991 so you know my addiction).
    The game is now a chess match again. I love the V1 set we have going as a base and further tweaking may come...but it is a heck of a base to start and hit the ground running to make a move to All-Madden.
    The last time I played All-Madden was on M25 when All-Pro felt like it does here after patch 1.07. Just way too loose, raggedy and soft. I was basically unstoppable and never felt threatened by the CPU in year 2. I am currently 9-0 in year two after being 4-12 in year one (had a great draft but I am not a juggernaut by any means as my overall team rating is 81) and just plugged in the All-Madden set and will resume that CFM shortly. But I want to keep playing various match-ups in my All-Madden test CFM to get this set primed and as perfect as I can.
    Once I nail down the gameplay I am going to move on to fatigue and auto subs mainly for DL, and LB's. With formation subs and creating the opposing head coach to set them (as well as set every teams offensive scheme to balanced offense as my counterpart Josh found enhanced the CPU play calling a lot) I am getting great RB rotations by simply utilizing the formation sub tool/create your opposing coach workaround. But I want to see DL and LB's rotating too.
    I am going to try Flazko's fatigue and auto subs soon. I know he pours his heart and soul into his slider sets. And I have heard great things about his auto sub and fatigue settings (and sliders in general).
    Other than that.......I wish I had made the switch sooner. But I felt fine with All-Pro OOTB. It was not until after the much needed update 1.07 that things started to really feel wonky and off balance.
    All-Madden is really fun but more importantly highly strategical. I really have a lot more laser focus on my coaching adjustments, blocking audible, line adjustments, play calling, matchups, I'D the Mike LB etc. Scout your opponent that week...look over the roster and exploit matchups that you have the advantage. Sometimes you won't have any and you will lose. That to me makes ratings matter.
    It has all come together folks. I am happy. Because now the off-ball injuries and roster depth mean everything when you have a tougher CPU opponent!
    Give it a good try and be patient if your getting yer *** handed to you at first. You just gotta play better and smarter now. And use the entire tool box at your disposal.
    All-Madden plays smooth, tight and at normal speed that game feels great.
    WHOO WHOOOOO!!!

    All madden is really good. I can pm u my set if your interested. It plays really well. Not knocking the other all madden sets , just another option if you want it.
    I feel pretty confident and set on what i have. Other sets seem to be still testing things but i havent changed a thing i n a while and its awesome right now. Despite the pancake issue here and there
    Sent from my SM-G935P using Operation Sports mobile app
    tyler28
    All madden is really good. I can pm u my set if your interested. It plays really well. Not knocking the other all madden sets , just another option if you want it.
    I feel pretty confident and set on what i have. Other sets seem to be still testing things but i havent changed a thing i n a while and its awesome right now. Despite the pancake issue here and there
    Sent from my SM-G935P using Operation Sports mobile app
    Can you post the All Madden sliders you’re using? I’m still using Charters right now but I’d be interested in trying yours.
    Doesn't AM boosts ratings? If it still does that then I'll pass. Will look at Madden 19 a while after it releases to see if they actually made the game better for offline players
    Skyboxer
    Doesn't AM boosts ratings? If it still does that then I'll pass. Will look at Madden 19 a while after it releases to see if they actually made the game better for offline players

    Yup, it does...
    I think it is new with this patch, and OS posters mentioned the game playing tighter, but I'm finally seeing zone defense working better. I'm actually seeing defenders properly move towards their zones and defend them.
    Skyboxer
    Doesn't AM boosts ratings? If it still does that then I'll pass. Will look at Madden 19 a while after it releases to see if they actually made the game better for offline players

    Its really not as bad as you think.
    Devaster
    Never seen this before, but just had it happen on a user interception return. One of my defenders was shadow boxing all by himself instead of helping block on the return. :34:
    https://www.youtube.com/watch?v=xHmQAReWeIc

    My only issue with that one besides the shadow boxing/dancing is the tipped volleyball set interception. That needs to be toned down a bit.
    roadman
    My only issue with that one besides the shadow boxing/dancing is the tipped volleyball set interception. That needs to be toned down a bit.

    The deflections are definitely a bit crazy. I had a forced fumble one time fly backwards 30 yards and go out-of-bounds. The CPU was looking at something like 2nd or 3rd and 40+ yards.
    I have even user deflected/tipped interceptions to myself, but those usually aren't crazy deflections.
    DaReal Milticket
    Its really not as bad as you think.

    Ratings boost is not acceptable for what I want.
    I've tried AM on every version and I'm never happy with it.
    It's cool if others don't mind it but I do unfortunately.
    With that being said IF Armor or others I trust come back and say players are playing to their ratings ie.. everyday normal players not playing like Pro Bowlers etc.. Then I'll possibly reconsider.
    roadman
    My only issue with that one besides the shadow boxing/dancing is the tipped volleyball set interception. That needs to be toned down a bit.

    Heck I like the shadow boxing lol
    You see that a few times (real) where players think play is over and do some dance or something..
    Yes it wasn't intended by devs to be that way , but I'll take anything that shows some life in the game.
    Skyboxer
    Ratings boost is not acceptable for what I want.
    I've tried AM on every version and I'm never happy with it.
    It's cool if others don't mind it but I do unfortunately.
    With that being said IF Armor or others I trust come back and say players are playing to their ratings ie.. everyday normal players not playing like Pro Bowlers etc.. Then I'll possibly reconsider.

    I agree with him with that it's really not that bad but I definitely understand where you're coming from and it's been something that has definitely frustrated me in my CFM. And really I think it just comes down to how much you're willing to put up with. I've never been able to play on All-Pro so it's All-Madden or bust for me but All-Madden definitely seems more tailored around just pure challenge than anything else.
    From my experience though ratings do matter but there are definitely some areas where it seems like All-Madden just won't allow them to. For instance if you have a weakness on the line it's going to constantly be exposed. I have Zach Fulton at C where he's rated an 82 OVR but only has 73 for run block and in my season if an opposing interior lineman has anywhere near 80 for block shed it's just insta-sheds all day in the run game. Part of that I like but at certain points it definitely feels like the ratings are close enough to where it should be a far more even matchup which is where it can get frustrating. And then at the same time my RT has 83 for pass blocking but is just a turnstile against absolutely everyone and has given up 17 sacks in 14 games. Just speaking offensively though I think it plays well. I've got Tyreek Hill and Travis Kelce and they're both really effective as their ratings dictate and outside of that I have a bunch of very mediocre players who are still capable of making plays but it's far less likely. I made it through I think 8 games with Alex Smith before he was injured and I placed him on IR and went to Mahomes and I've seen a noticeable drop off in accuracy.
    On the other side of the coin though defensively is where All-Madden at it's worst IMO and it's on both sides but specifically pass defense. It doesn't seem like ratings matter at all on either side in this case. Whether it's good or great man coverage players it seems like there's always five yards of separation if I'm playing man and then in zone players are more often than not just completely oblivious to everything going on around them and just stand around. I could probably count on both hands the amount of times I've seen a WR/DB interaction while playing D in my current season just because nobody is ever close enough to actually trigger one and that's by far the most frustrating aspect I'm dealing with. On the other side though it's the exact opposite, coverage is almost always tight and their defenders are extremely active and fundamental playing zones and it makes things very tough at times which is great but it does feel like it's at the expense of ratings which is unfortunate. Same kind of thing goes for pressure on the quarterback. One thing the patch really helped out with was the fake outs though. They were becoming unbearable on All-Madden but it's so much better now.
    Overall though it's a lot of give and take. Some areas play well and some feel like they can't be saved and you just have to chalk it up to being All-Madden. I'm 6-8 in my current CFM though and it's been a good combination of fun and frustrating and I'm looking forward to making some adjustments going into the next season.
    Posted a thread with this question, but also thought I would post here since this thread seems to be more active and I can't get PS support or EA, via Twitter, to provide support either. Original post below:
    "I'll be as brief and as succinct as I can be. I have a digital copy of Madden 18. After the game automatically downloaded patch 1.09, my digital copy would not start. I kept receiving an error message.
    I searched the internet for some assistance and this board. The main suggestion was that the patch may have corrupted game files and a re-install may be needed.
    I have re-installed the game 2x's now. Once connected to WiFi and the other time via LAN/hardwire. Each time, the game starts up with no issues. However, only PLAY NOW is available and it is the super bowl rematch at that. Everything else like MUT, Longshot, Franchise says it's "installing". I will leave it to finish installing for a few hours and no change at all.
    Is there a step that I am overlooking? I just want to play Madden and it seems I can't. I'm not sure if this is relevant, but, I think it's odd. I previously downloaded a historic roster and when the game loads and only gives me the option to replay the Pats/Falcons Super Bowl, it is with those historic rosters. So I know the system is reading the save files, but it just won't install the whole game for some reason.
    This is on PS4 btw. A big "Thank You" to anyone who can provide an assist so that I can start enjoying the game again."
    Skyboxer
    Ratings boost is not acceptable for what I want.
    I've tried AM on every version and I'm never happy with it.
    It's cool if others don't mind it but I do unfortunately.
    With that being said IF Armor or others I trust come back and say players are playing to their ratings ie.. everyday normal players not playing like Pro Bowlers etc.. Then I'll possibly reconsider.

    I totally get what you're saying.
    What I've found in my short time on All-Madden, is that you absolutely have to give the User an advantage with the sliders. As opposed to giving the Cpu the advantage on All-Pro. It helps tremendously with the nonsense that goes on with AM. It was like that in 17, and appears to that way this year. I've had to tremendously lower the cpu sliders in every category, even more so than some sliders posted here at OS.
    At that point it's almost playing to the level of All-Pro. The Biggest difference being, the Cpu really, really tries to win. Its at that point, where it could be viewed as Cpu boosts and cheapness. But it's been minimal for me personally.
    I really do think Madden has taken some steps forward the last 3 years. Unfortunately the biggest step backwards has been the cpu ai. Specifically at QB.
    Sent from my SM-G900V using Operation Sports mobile app
    RyanLeaf16
    Posted a thread with this question, but also thought I would post here since this thread seems to be more active and I can't get PS support or EA, via Twitter, to provide support either. Original post below:
    "I'll be as brief and as succinct as I can be. I have a digital copy of Madden 18. After the game automatically downloaded patch 1.09, my digital copy would not start. I kept receiving an error message.
    I searched the internet for some assistance and this board. The main suggestion was that the patch may have corrupted game files and a re-install may be needed.
    I have re-installed the game 2x's now. Once connected to WiFi and the other time via LAN/hardwire. Each time, the game starts up with no issues. However, only PLAY NOW is available and it is the super bowl rematch at that. Everything else like MUT, Longshot, Franchise says it's "installing". I will leave it to finish installing for a few hours and no change at all.
    Is there a step that I am overlooking? I just want to play Madden and it seems I can't. I'm not sure if this is relevant, but, I think it's odd. I previously downloaded a historic roster and when the game loads and only gives me the option to replay the Pats/Falcons Super Bowl, it is with those historic rosters. So I know the system is reading the save files, but it just won't install the whole game for some reason.
    This is on PS4 btw. A big "Thank You" to anyone who can provide an assist so that I can start enjoying the game again."
    It sounds like the download isn't finished. The digital version will allow you to play play now games while the rest of the game continues to download...just my thoughts.
    If you look under notifications on ps4, it will show the first part is finished, and also show how much of the TOTAL game download is left to finish.
    Sent from my Redmi Note 3 using Tapatalk
    cable guy
    I totally get what you're saying.
    What I've found in my short time on All-Madden, is that you absolutely have to give the User an advantage with the sliders. As opposed to giving the Cpu the advantage on All-Pro. It helps tremendously with the nonsense that goes on with AM. It was like that in 17, and appears to that way this year. I've had to tremendously lower the cpu sliders in every category, even more so than some sliders posted here at OS.
    At that point it's almost playing to the level of All-Pro. The Biggest difference being, the Cpu really, really tries to win. Its at that point, where it could be viewed as Cpu boosts and cheapness. But it's been minimal for me personally.
    I really do think Madden has taken some steps forward the last 3 years. Unfortunately the biggest step backwards has been the cpu ai. Specifically at QB.
    Sent from my SM-G900V using Operation Sports mobile app

    Agreed, you have try and balance it out on All Madden. I never was a fan of all pro, it gets way to easy imo. All pro seems built for the user to succeed way to often imo. Way to many handcuffs on All pro, a game shouldnt be like that.
    Thanks for the input fellas..
    Devs have stated that AP is the baseline and where ratings are set for. So that is why I always try and play AM.. But like stated..I may have to just give in a little.
    mykelmosinee
    It sounds like the download isn't finished. The digital version will allow you to play play now games while the rest of the game continues to download...just my thoughts.
    If you look under notifications on ps4, it will show the first part is finished, and also show how much of the TOTAL game download is left to finish.
    Sent from my Redmi Note 3 using Tapatalk

    Thank you, I will fire it up and see if it was still downloading. If I turn it back on, will it automatically start downloading again?
    Skyboxer
    Thanks for the input fellas..
    Devs have stated that AP is the baseline and where ratings are set for. So that is why I always try and play AM.. But like stated..I may have to just give in a little.

    Absolutely! I've actually always played at all-pro. It's just that the last 2 years.... have been a real effort to get the cpu to play up to par. I did it, but it's pretty cool for a change of pace. And challenge.
    Sent from my SM-G900V using Operation Sports mobile app
    Honest question, but why after all these patches, they don't patch the individual career/game stats issue within Franchise? It doesn't show the teams they played for, played against, and the stats all appear random vs game.
    I've asked for this so many times throughout the year and I know this issue plagued Madden last year too.
    It really kills the immersion of simulated football.
    Can someone give an overall summary about the patch as I am hesitant to download..what are you seeing gameplay wise animation wise etc..thanks
    Ok I converted my test CFM I had earlier to AM with adjusted sliders.
    Normally the most glaring issue for me with AM is the CPU QB play.
    Lightning quick throws avoiding sacks and pretty much always seeing the WR open and boom ..completion.
    Well I'm happy to say that didn't happen.
    Washington at KC
    It was a tight game throughout (Some tweaks needed yet but surprisingly close)
    Really have to be on your game which is cool.
    The things that stood out was on one play Smith had Kelce open (wide open) on an out pattern.. I had a blitz on BTW..
    It was a PA and when Alex turned he had time to (What I normally seen in the past) turn and lightning delivery out to the one open man.
    Not this time. He turned and it was a second or 2 and the blitz got there and we got a sack.
    In the 4th Norman made a nice INT to stop a drive (We were up 16-10) and when KC got the ball back for a final drive and a 2nd down pass play, Smith scrambled to his left and threw across his body and the pass was underthrown and Hall picked it off to seal the win.
    Was a fun game (QB scrambles etc were all happening)
    No pancake issue at all so guess I got lucky there.
    Running game was good for both sides as well. We didn't go over 100 but that was due to lack of carries (Averaged 4.3 by Kelly for 75 yards), while KC's Ware did go for 105 and a 4.0 ave.
    Pretty happy... Will do a couple tweaks then whatever happens happens.
    At least I know AM doesn't mean what it used to when I used it in the past.
    Skyboxer
    Ok I converted my test CFM I had earlier to AM with adjusted sliders.
    Normally the most glaring issue for me with AM is the CPU QB play.
    Lightning quick throws avoiding sacks and pretty much always seeing the WR open and boom ..completion.
    Well I'm happy to say that didn't happen.
    Washington at KC
    It was a tight game throughout (Some tweaks needed yet but surprisingly close)
    Really have to be on your game which is cool.
    The things that stood out was on one play Smith had Kelce open (wide open) on an out pattern.. I had a blitz on BTW..
    It was a PA and when Alex turned he had time to (What I normally seen in the past) turn and lightning delivery out to the one open man.
    Not this time. He turned and it was a second or 2 and the blitz got there and we got a sack.
    In the 4th Norman made a nice INT to stop a drive (We were up 16-10) and when KC got the ball back for a final drive and a 2nd down pass play, Smith scrambled to his left and threw across his body and the pass was underthrown and Hall picked it off to seal the win.
    Was a fun game (QB scrambles etc were all happening)
    No pancake issue at all so guess I got lucky there.
    Running game was good for both sides as well. We didn't go over 100 but that was due to lack of carries (Averaged 4.3 by Kelly for 75 yards), while KC's Ware did go for 105 and a 4.0 ave.
    Pretty happy... Will do a couple tweaks then whatever happens happens.
    At least I know AM doesn't mean what it used to when I used it in the past.

    So I went back and checked a 360 Profile Save to see if Slider adjustments are still the same as in the past.
    As in the past, when you adjust “any” Gameplay Slider it’s no longer EA’s Preset (Rookie (0), Pro (1), AP (2), AM (3)) but a “Custom (4)” set the has all CPU/User sliders at “50” as a default <—(notation directly from M16 game save)
    So you were not playing on AM (3), but a Custom (4) set.
    Skyboxer
    Ok I converted my test CFM I had earlier to AM with adjusted sliders.
    Normally the most glaring issue for me with AM is the CPU QB play.
    Lightning quick throws avoiding sacks and pretty much always seeing the WR open and boom ..completion.
    Well I'm happy to say that didn't happen.
    Washington at KC
    It was a tight game throughout (Some tweaks needed yet but surprisingly close)
    Really have to be on your game which is cool.
    The things that stood out was on one play Smith had Kelce open (wide open) on an out pattern.. I had a blitz on BTW..
    It was a PA and when Alex turned he had time to (What I normally seen in the past) turn and lightning delivery out to the one open man.
    Not this time. He turned and it was a second or 2 and the blitz got there and we got a sack.
    In the 4th Norman made a nice INT to stop a drive (We were up 16-10) and when KC got the ball back for a final drive and a 2nd down pass play, Smith scrambled to his left and threw across his body and the pass was underthrown and Hall picked it off to seal the win.
    Was a fun game (QB scrambles etc were all happening)
    No pancake issue at all so guess I got lucky there.
    Running game was good for both sides as well. We didn't go over 100 but that was due to lack of carries (Averaged 4.3 by Kelly for 75 yards), while KC's Ware did go for 105 and a 4.0 ave.
    Pretty happy... Will do a couple tweaks then whatever happens happens.
    At least I know AM doesn't mean what it used to when I used it in the past.

    I like everything your saying about AM.
    What's the deal with the CPU qbs doing this?
    I'm going to check A. Smiths trait (throw ball away yes/no)
    I'm sure certain traits stand out more on AM.
    khaliib
    So I went back and checked a 360 Profile Save to see if Slider adjustments are still the same as in the past.
    As in the past, when you adjust “any” Gameplay Slider it’s no longer EA’s Preset (Rookie (0), Pro (1), AP (2), AM (3)) but a “Custom (4)” set the has all CPU/User sliders at “50” as a default <—(notation directly from M16 game save)
    So you were not playing on AM (3), but a Custom (4) set.

    Yes but in games past having the game mode at AM was like turning on Rage game.. So far I'm not seeing that.. but early :)
    roadman
    Wow, thanks, I'll keep an eye out, but so far, knock on wood, it's only occurred once in my 3 seasons prior to the title update.

    Same here. I've it only once in more than 4 seasons. I always call the play, and quite often audible from pass to run.
    Skyboxer
    Yes but in games past having the game mode at AM was like turning on Rage game.. So far I'm not seeing that.. but early :)

    Question how are the tackles since they have been tuned and what are you seeing defensive coversge and PI wose..thanks
    All the positive comments about All-Madden not being as absurd as it usually is has convinced me to give it a go again this year. I play a lot of AM on 17 but eventually got worn down by BS. Since it seems that 18 is even less OP than 17 I'll see how it plays.
    For fun I threw it on all madden w/ adjusted sliders to give it a shot. Me (rams) at Jacksonville in the rain. Fournette ran for over 300 yards on 28 carries and I lost 51-0....
    I think I need to tweak the sliders a bit more and try again. That game was a disaster and looked an awful lot like vintage all madden.
    edaddy
    Question how are the tackles since they have been tuned and what are you seeing defensive coversge and PI wose..thanks

    Haven't seen a PI yet so will up the slider a bit to see if that helps.
    Coverage's "seem" better but there are still plays where the DB/S will shadow a WR then for some reason just stop covering him. Now with that said you'll need good OL pass blocking to get to that point into the play.
    Tackling was fine. Can still juke a D player easier than I'd like but only a couple games into testing with AM so could be ratings based. So nothing certain until more games into it..
    BlackBetty15
    Skyboxer...what set did you end up using?

    My own set. I rarely use others as IMO everyone plays different and wants different things. Anyways.. Still tweaking.
    I started with USER a good bit higher slider wise in sliders.
    I know CPU QB is currently at 10 Accuracy and complete percentage was averaging around 56-60 %..
    Like I said earlier.. need a few more games into it before I call it "My NFL" and set in stone and go.
    I work the next 3 nights but hope to get a game in or 2 each morning before bed si that when I get done Wednesday morning.. It's LIVE time.
    the only thing that reoccurs for me now is a 96 ovr 99 awr qb who stands there and waits to get sacked behind an oline (i have 10 on roster) where all 10 made the probowl (i rotate them) and the starters are mid 90s ovr. and on default injuries the league is full of shoulder tears for everyone, really annoying when i always get players to 90 inj 85 tgh minimum and most by the time they leave me have 95s in both
    cable guy
    The cpu QB did seem to get a little stupid again after latest patch. Had to make sure I raised my opponent up 10 pts in AWR and made sure their sense pressure trait was ideal. Then changed back after game
    Sent from my SM-G900V using Operation Sports mobile app

    This.
    I played tampa last night (on all madden w/ slider adjustments) and Winston stood in the pocket and took some bad sacks again rather than move around and take off. It was not as bad as earlier versions with total statue qb play because he did move some, but it was not as good as it had been on 1.7.
    I really regret downloading 1.9 because in my opinion, it played its best at 1.7. I am not interested in messing with traits of players each time I play, no matter how easy it is.
    GoBlue7
    This.
    I played tampa last night (on all madden w/ slider adjustments) and Winston stood in the pocket and took some bad sacks again rather than move around and take off. It was not as bad as earlier versions with total statue qb play because he did move some, but it was not as good as it had been on 1.7.
    I really regret downloading 1.9 because in my opinion, it played its best at 1.7. I am not interested in messing with traits of players each time I play, no matter how easy it is.

    You would have had to with the stuck in the mud bug that 1.09 fixed.
    I played a game last night in CFM (offline) All-Madden with adjusted sliders, and no editing of anything to player ratings or traits and Geno Smith ate me alive escaping pressure to the tune of 145 plus yards.
    I have not seen what I had seen before 1.07 at all.
    CPU QB AI is still wonky at times, but it is not brain dead like this game had it OOTB.
    I think experience will vary.
    Will the CPU QB stand in the pocket too long some times? yeah...but they do that IRL too. I have not seen the "constant" awful statue effect since 1.07
    Armor and Sword
    You would have had to with the stuck in the mud bug that 1.09 fixed.
    I played a game last night in CFM (offline) All-Madden with adjusted sliders, and no editing of anything to player ratings or traits and Geno Smith ate me alive escaping pressure to the tune of 145 plus yards.
    I have not seen what I had seen before 1.07 at all.
    CPU QB AI is still wonky at times, but it is not brain dead like this game had it OOTB.
    I think experience will vary.
    Will the CPU QB stand in the pocket too long some times? yeah...but they do that IRL too. I have not seen the "constant" awful statue effect since 1.07

    I never downloaded 1.8 when it was released as I saw the feedback prior to downloading and just stayed on 1.7.
    I am looking forward to playing some more games and seeing what happens. One game is not a fair sample size. All I know was that I was getting torched on all pro with mobile qbs on 1.7 and would of expected more out of Winston last night.
    The game itself was pretty good though on All Madden, will probably stay on that level going forward. The CPU didn't seem to be vintage all madden w/ the slider adjustments I borrowed from your slider thread
    What seems to be different about All-Madden this year is that no aspect of gameplay(besides the obvious bugs and animation glitches) seems impervious to slider adjustments. You can get rid of the CPU boosts while still having the more challenging aspects of the level. It does require a fair amount of fine tuning, but it's worth it.
    jfsolo
    What seems to be different about All-Madden this year is that no aspect of gameplay(besides the obvious bugs and animation glitches) seems impervious to slider adjustments. You can get rid of the CPU boosts while still having the more challenging aspects of the level. It does require a fair amount of fine tuning, but it's worth it.

    Agreed and I am still in the process of fine tuning it for my taste and skill level.
    GoBlue7
    This.
    I played tampa last night (on all madden w/ slider adjustments) and Winston stood in the pocket and took some bad sacks again rather than move around and take off. It was not as bad as earlier versions with total statue qb play because he did move some, but it was not as good as it had been on 1.7.
    I really regret downloading 1.9 because in my opinion, it played its best at 1.7. I am not interested in messing with traits of players each time I play, no matter how easy it is.
    I've been getting sacks at an outrageous rate, way higher than it was when I was playing with 1.7 but not as bad as pre 1.7. I don't find myself needing to spy QBs anymore either
    Armor and Sword
    Agreed and I am still in the process of fine tuning it for my taste and skill level.

    Same here.
    As someone who's never been a fan of AM level.. This year I see no issues as I'm close to getting what I want.
    After tonight I'm off a few days so hopefully juts a bit more adjusting then I can take off.
    I'm never one to keep tweaking.. once I'm close it becomes my alternate NFL world.
    looking forward to getting CFM going..
    I just hope and pray EA focuses on CFM for 19...
    reyes the roof
    I've been getting sacks at an outrageous rate, way higher than it was when I was playing with 1.7 but not as bad as pre 1.7. I don't find myself needing to spy QBs anymore either
    Same here. Playing as the Packers against the Seahawks (CFM) I had 8 sacks in Wilson, and he only ran 3 times, 2 for losses on lateral runs where he wouldn't move forward, only sideways. Something has changed.
    Sent from my Redmi Note 3 using Tapatalk
    capa
    Yes...something seems to have changed a bit regarding QBs moving around and taking off since 1.08...
    C

    I think it varies. Alex smith went over 100 against me but cam barely scrambled. Idk. Movement was the best on 1.07 but its better than in the beginning. There are a couple things that still need looked at but im afraid anymore patches will eff up things.
    Overall its playing really well on AM
    Sent from my SM-G935P using Operation Sports mobile app
    QB's are scrambling and moving around great against me. IMO it's the most balanced it has even been in Madden.
    I had a play yesterday where a 68 FMV, LB beat my 99 PB Center I started to get mad and think of it as All-Madden shenanigans kicking in. When I looked at the play though it was such a beautiful swim move that I couldn't be upset, it was just a great football play. MY Center was just crushing people all game, even the best are going to get beat on some plays, and any player in the NFL can rise up and make a great play.
    IMO, the User needs have those 1 in 5, in some games 2 in 5, unexpected dice roll losses that you get on a good All-Madden slider set, to simulated the anything can happen chaotic nature of football and to combat the other A.I. deficiencies.
    Ironically the ratings may play out too rigidly on All-Pro. Eventually a good User with a strong team, will never get upset by an underdog team.
    All Madden really is a mixed bag for me through 3 games. All within offline CFM.
    Game 1: Rams (me) at Jags in the rain and lost 51-0, Fournette torched me for over 300 yards
    Game 2: Falcons (me) at Bucs - Won 31-28 with TD pass in final minute. Great game overall
    Game 3: Falcons (me) at Saints - Lost 49-24. CPU Saints were unstoppable on offense and just embarassed me, including several long plays.
    Going to keep working at it on All Madden for now. All Pro just is not enough of a challenge most of the time.
    im getting annoyed on default ap sliders, my 99 ovr probowl C just watched as a mlber just ran past after he moved back and to the left then after mlb went thru moved up and right to help rg who was beaten 1 sec after C arrived. mlb sacked my 99 awr 96 over qb who stood there and took it
    Ueauvan
    im getting annoyed on default ap sliders, my 99 ovr probowl C just watched as a mlber just ran past after he moved back and to the left then after mlb went thru moved up and right to help rg who was beaten 1 sec after C arrived. mlb sacked my 99 awr 96 over qb who stood there and took it

    That has nothing to do with difficulty settings.
    Clint admitted/noted that he’s still working out some blocking kinks within the blocking rule system they are using.
    khaliib
    That has nothing to do with difficulty settings.
    Clint admitted/noted that he’s still working out some blocking kinks within the blocking rule system they are using.

    Are they trying to incorporate the changes this year? Or is this for 19?
    Sent from my SM-G900V using Operation Sports mobile app
    cable guy
    Are they trying to incorporate the changes this year? Or is this for 19?
    Sent from my SM-G900V using Operation Sports mobile app

    He said it’s constant tuning.
    I believe the heart of the issue lies in that the OL are programmed to operate as a “unit” (C/G’s, T’s) and not as individual players trying to fulfill their blocking assignment for each play.
    C/G’s are programmed to form the “depth” of the pocket (ie top of arc)
    T’s are programmed to form the “width” of the pocket (ie bend of arc)
    Clint hinted in so many words how these hard Pocket Forming rules (ie Old Code) hinder a lot that he wants to implement to allow each individual Blocker to work independently to produce a dynamic pocket.
    I’m guessing this is why we don’t see the C/G’s triggering the animation of them being driven back into the QB (ie Bull Rush), because they are connected as a 3-man unit to support the pocket forming code on passes.
    They’re driven back individually on run plays, but not pass plays because of the forming rules.
    Oh well, such is life. lol
    Ueauvan
    this old hard code wasn't obvious in prior maddens ...

    I think it has been. Just hasn't been examined as deeply as it has been this season. The OLine issues have existed for years. Zone issues for multiple iterations of Madden. A lot of these issues carry over into the next iteration and instead of revamping the system they tweak the old system. It saves them time, but complicates things further down the road.
    Eventually an overhaul is going to become a requirement.
    edit: Oh and don't get me started on defenders reacting to scrambling QBs. They don't react... I'm glad QBs are scrambling again, but now it is back to the easy 10 yard gains if I am not spying the QB myself while trying to cover routes. The rest of my defense is useless when it comes to defending scrambling QBs unless they pass the 1st down marker.

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