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Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

Madden NFL 18

Madden NFL 18 Interview with Rex Dickson (SimFBallCritic)

SimFBallCritic has posted his latest interview with Madden NFL 18 Creative Director, Rex Dickson.  They cover the Frostbite engine, CFM, ratings, coverage, and much more. Check it out and post your thoughts.

 

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173 Comments

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  1. Rex explains what is happening with CFM, basically it comes down to this year is a year to get the footing on the tech side. He mentions implementing the ability to push live content to CFM. While people will look at the "live commentary updates" and think it isn't big, he points out it the technology used that provides opportunities down the road. Imagine them being able to push in draft classes post draft next year? He also talks about bringing in other "tech" in that will allows for more stuff down the line.
    Obviously, many will be mad they don't have it now but building the structure behind CFM is an important part of long term development. He reminds everyone once again he loves CFM, it isn't going anywhere, and it is a key part to their strategy. Also throws out 65% of their user base are CFM, so that was cool to hear.
    With the inclusion of coach adjustments, 3 game types, the ability to tune those game types separately, off ball injuries, defensive assignments, tuned regression and I'm sure a lot of other small adjustments I'm excited for CFM. I knew that the majority of their crew would be working on implementing Frostbite and creating Longshot so I'm not upset at all. Madden has a very bright future.
    JayD
    With the inclusion of coach adjustments, 3 game types, the ability to tune those game types separately, off ball injuries, defensive assignments, tuned regression and I'm sure a lot of other small adjustments I'm excited for CFM. I knew that the majority of their crew would be working on implementing Frostbite and creating Longshot so I'm not upset at all. Madden has a very bright future.

    I'm also optimistic about the future of CFM right now. I think 17 had a solid foundation and if they've improved on it with regression fixes, coach adjustments and everything else, I think Madden 19 will come hard with CFM improvements and features.
    A lot of franchise guys will be upset about this, but I'm looking at what they're trying to do with this Frostbite engine, and how dedicated they SEEM to be to at least trying to deliver a solid CFM, I'll give them until Madden 19 to wow me.
    This year, improve on what you did last year, don't introduce any new gamebreaking bugs, and I'll be satisfied. Especially if the on the field gameplay is top notch, because in the end, we can all be happy with that.
    It is disappointing to hear nothing was really added to CFM. Still need to know more about the Live commentary updates because if they are just going to talk about stuff that's happening in the real NFL season and I'm in year 2021 it will be kind of useless. Do we know if they have just improved the AI roster management?
    Toupal
    A summary of what I hear.... "Story Mode killed franchise mode this year."

    And Frostbyte..
    Draft board is another little addition that adds up.
    Toupal
    A summary of what I hear.... "Story Mode killed franchise mode this year."

    I'm not a fan of story mode in sports games but the thing is that the Madden team absolutely had to include this mode. All other sports game are incorporating these type's of modes so Madden were pretty much forced to include Longshot.
    My big takeaways:
    Play Now Live- Start a season wherever the NFL season currently is? This is HUGE! Why has this not been a bigger deal?
    Pick your team, and pick a starting point in the season.
    NBA Live and Madden- Features for career/ franchise modes are potentially interchangeable going into the future. SO if NBA live has it, Madden should have it as well.
    So features that NBA Live put in this year, will potentially be in Madden next year.
    No major upgrades to CFM
    No dynamic weather
    Able to chuck the tight end now!!
    The gameplay sounds like its gonna be great, been hearing player movement is better too! Im ok with lack of attention to cfm, Im happy that Play Now got some attention since that's the mode I play most.
    Sent from my SAMSUNG-SM-G925A using Operation Sports mobile app
    Toupal

    NBA Live and Madden- Features for career/ franchise modes are potentially interchangeable going into the future. SO if NBA live has it, Madden should have it as well.
    So features that NBA Live put in this year, will potentially be in Madden next year.

    What they have essentially done is double their development team for CFM by leveraging their assets across platforms. It is a smart move on their part to increase devs without increasing cost.
    there should be an option to start cfm as of that week/rosters like play now or start of season with cut down rosters/injuries so you dont have to play preseason and the cpu has made dumb cuts of your 3rd round pick and at the same time accurate draft picks as of that point.
    I believe the physics engine of Frostbite will be a big improvement...The whole Frostbite is amazing...
    I also like that we can chuck TE's... I know there hasn't been much "CFM" specific content, but at the same time, the overall improvements to game play, IMO, will transfer into a much better CFM experience..
    T4VERTS
    What they have essentially done is double their development team for CFM by leveraging their assets across platforms. It is a smart move on their part to increase devs without increasing cost.

    I don't disagree with this..my concerns are..one, NBA Live hasn't been a good title in the past..and two, they said this before with the last engine..that everyone one the same engine will allow them to share ideas and Technology..so I'm extremely skeptical..overall though..I excited with off the ball injuries, draft board, coach adjustment, and the huge list of gameplay improvements and fixing Legacy issues..the live contact being pushed to CFM is a question mark for me..only cause I'm not exactly sure how this will work..
    Sent from my iPhone using Operation Sports
    Toupal
    A summary of what I hear.... "Story Mode killed franchise mode this year."

    First thing that popped into my head when I read your post was... Story mode killed the franchise star
    Sent from my XT1585 using Tapatalk
    All the gameplay stuff sounds great. I think we can all agree on that at least. Franchise is largely unchanged, but that has been the case more years than not lately. I am sort of numb to that by now.
    Good Info and honesty at least it appears that way from Rex which I don't doubt. What I take from it is another shift change in the tech aspect for Madden which in long run is going to help the franchise as a whole and I think is a step in the right direction. Patience is a virtue as they say and CFM is a process but from the info I have seen in this interview and others I'm hopeful that CFM is gonna get the love it deserves soon.
    Ueauvan
    there should be an option to start cfm as of that week/rosters like play now or start of season with cut down rosters/injuries so you dont have to play preseason and the cpu has made dumb cuts of your 3rd round pick and at the same time accurate draft picks as of that point.

    NFL Play now live feature he described is similar to what you are thinking of.
    Rex spelled it out pretty clearly the what and the why of CFM this year, so it now a matter of how people handle the reality of the situation. At least this year there won't be that whole semantics battle about the word "Overhaul"
    I hope that the new animations that they can add to title updates can be for on-the-field gameplay too and not just celebrations.
    I'm optimistic for madden 18, having loved 17. A few of the small additions like off ball injuries, draft board, and improved player regression along with the new power of the frostbite engine is enough to please me. But I cringed several times during the interview, it was almost hard to get through.
    Everytime I hear about how many resources went into the longshot mode I cringe. I feel like they should be putting all resources into getting the on field and off the field stuff nailed down before starting a whole new mode which Rex even admits is a risk.
    Furthermore, I cringed when he said how other games like 2K and MLB have a my player career mode so they felt like they had to have their own, but they wanted longshot to be something different. Im sure many people would welcome a mode like my player, where you can customize a character. Instead we are stuck with pre-made player, and don't even get to play in the NFL. These are very popular and successful modes in other games, why change it up? Sometimes you don't need to reinvent the wheel.
    And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.
    Madden 18 has a lot of nice additions like I said, and if you line them up it looks great. I'll be pre-ordering as always. But when I watch interviews like this it always shocks me just how disconnected Rex and others speaking for Madden seem to be from a large portion of the sim community despite saying they are sim guys. Each new exciting bit of information from these interviews seems to always find itself sandwiched inbetween 2 things that either leave you confused or wondering what could have been.
    I love where their product is at right now and where its headed, and I trust them, to an extent. But I'm often unable to understand where the devs are coming from with some of the choices and comments they make, which is something I've not experienced before on the same level with other gaming companies I follow. Sometimes things just don't seem to make any sense at all. Just when you think you're on to same page as them they come up with something like longshot. This is my favorite madden dev team but it's definitely frustrating to say the least. It's been bittersweet.
    Sent from my HTC Desire 625 using Tapatalk
    jfsolo

    I hope that the new animations that they can add to title updates can be for on-the-field gameplay too and not just celebrations.

    Yeah I hope so too. I just don't have faith in them in that department. Seems like they make their priorities pretty clear every year. The animations are getting better this gen, but some of the stuff left in just makes me scratch my head....
    BleedGreen710
    But I cringed several times during the interview, it was almost hard to get through.
    Everytime I hear about how many resources went into the longshot mode I cringe.
    And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.
    Sent from my HTC Desire 625 using Tapatalk

    All of what you said here times ten. I dont want to wait a year to play in an NFL game, in an NFL game.
    BleedGreen710
    I'm optimistic for madden 18, having loved 17. A few of the small additions like off ball injuries, draft board, and improved player regression along with the new power of the frostbite engine is enough to please me. But I cringed several times during the interview, it was almost hard to get through.
    Everytime I hear about how many resources went into the longshot mode I cringe. I feel like they should be putting all resources into getting the on field and off the field stuff nailed down before starting a whole new mode which Rex even admits is a risk.
    Furthermore, I cringed when he said how other games like 2K and MLB have a my player career mode so they felt like they had to have their own, but they wanted longshot to be something different. Im sure many people would welcome a mode like my player, where you can customize a character. Instead we are stuck with pre-made player, and don't even get to play in the NFL. These are very popular and successful modes in other games, why change it up? Sometimes you don't need to reinvent the wheel.
    And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.
    Madden 18 has a lot of nice additions like I said, and if you line them up it looks great. I'll be pre-ordering as always. But when I watch interviews like this it always shocks me just how disconnected Rex and others speaking for Madden seem to be from a large portion of the sim community despite saying they are sim guys. Each new exciting bit of information from these interviews seems to always find itself sandwiched inbetween 2 things that either leave you confused or wondering what could have been.
    I love where their product is at right now and where its headed, and I trust them, to an extent. But I'm often unable to understand where the devs are coming from with some of the choices and comments they make, which is something I've not experienced before on the same level with other gaming companies I follow. Sometimes things just don't seem to make any sense at all. Just when you think you're on to same page as them they come up with something like longshot. This is my favorite madden dev team but it's definitely frustrating to say the least. It's been bittersweet.
    Sent from my HTC Desire 625 using Tapatalk

    I agree with a lot of this, but there are a few things:
    1) Aren't WR/DB matchups in 18? That was a feature that was presented during EA Play.
    2) I think a lot of things the Developers would love to get to are put on the back burner with the suits and marketing and I don't think that has changed in the last decade or so.
    BleedGreen710

    And finally, I cringed once more when Rex said that they added sideline interactions when you run out of bounds, because '2K football had that 10 years ago'. There is a huge list of things 2K football did 10 years ago, yet this is what they pick? How about defensive back matchups where you can actually pick a defender and receiver - a simple feature 10 years ago that still trumps Maddens 18 'new' match-up feature. Or how about weekly highlight shows and a draft show. Things people have begged to have for 10 years. And we get sideline interactions instead.
    Madden 18 has a lot of nice additions like I said, and if you line them up it looks great. I'll be pre-ordering as always. But when I watch interviews like this it always shocks me just how disconnected Rex and others speaking for Madden seem to be from a large portion of the sim community despite saying they are sim guys. Each new exciting bit of information from these interviews seems to always find itself sandwiched inbetween 2 things that either leave you confused or wondering what could have been.
    Sent from my HTC Desire 625 using Tapatalk

    It's funny to read the comments year to year. Do you know how many threads were created for presentation and sideline interaction on this website? For years and years people wanted madden to up their presentation. Interactive sidelines was basically at the top of everyones wish list here at OS. I don't know what sim community you refer to, but Rex and his team have done a great job meeting the needs of this specific community.
    Funny when they finally put it in the game, no one seems to care.
    roadman
    I agree with a lot of this, but there are a few things:
    1) Aren't WR/DB matchups in 18? That was a feature that was presented during EA Play.

    From what I've heard and seen screenshots of, Yes, but you cant pick a defender and assign him to a receiver. you instead have to choose to matchup based on speed, height, overall rating, etc. Its an improvement but it restricts what you can do.
    johnnyg713
    It's funny to read the comments year to year. Do you know how many threads were created for presentation and sideline interaction on this website? For years and years people wanted madden to up their presentation. Interactive sidelines was basically at the top of everyones wish list here at OS.
    Funny when they finally put it in the game, no one seems to care.

    Yep, we were always told in the past the players/grass graphics on the field would suffer.
    johnnyg713
    It's funny to read the comments year to year. Do you know how many threads were created for presentation and sideline interaction on this website? For years and years people wanted madden to up their presentation. Interactive sidelines was basically at the top of everyones wish list here at OS.
    Funny when they finally put it in the game, no one seems to care.

    If you want to look at my comment 'But instead we get sideline interactions' without the context of the many other paragraphs I typed, I can see why you would have that response. But look at all that I said I even praised the game and the devs multiple times. I do care that they added it. As I said though, Rex saying it was about time to add it to the game cause it was in 2k 10 years ago made me cringe because there are a lot of things from 2k 10 years ago that people have asked for much more then sideline interactions (highlight shows, etc).
    roadman
    Yep, we were always told in the past the players/grass graphics on the field would suffer.

    It seems that everyone is caught up in the, "what they didn't do" , instead of the, "Holy hell, they actually did stuff we wanted"
    I don't care about Longshot, I will never touch it. I do however think it's insane you don't even play in the NFL, but that's been said time and time again, already.
    What I AM impressed by is the things the Frostbite engine is already doing for this game. The on the field product is looking more and more solid by the day. My number 1 gameplay complaint last year (QB inaccuracies) has been pretty much taken care of.
    With all the legacy issues the dev team has taken care of, along with the tuning of their already solid gameplay foundation last year, this looks to be a REALLY good season for an on the field product.
    For being such a sim community, hardly any of us seem to give a damn about the substantial gameplay strides they're continuing to make.
    johnnyg713

    Funny when they finally put it in the game, no one seems to care.

    It was already advertised as a feature they tried to pump for Madden 25, and it was terrible. The problem is even when they implement stuff people want alot of the time, it still isn't very good or doesn't function as it should. I hope this isn't the case this year....
    Gosens6

    I don't care about Longshot, I will never touch it. I do however think it's insane you don't even play in the NFL, but that's been said time and time again, already.
    What I AM impressed by is the things the Frostbite engine is already doing for this game. The on the field product is looking more and more solid by the day. My number 1 gameplay complaint last year (QB inaccuracies) has been pretty much taken care of.
    With all the legacy issues the dev team has taken care of, along with the tuning of their already solid gameplay foundation last year, this looks to be a REALLY good season for an on the field product.

    I'm right there with you, this post sums up my excitement for the game really well.
    Very disappointing to me. Another year without Football :(.
    All I play is offline Franchise modes and have not been impressed with Madden and it sounds like pretty much no time went into the most important sports game mode.
    I was going to get last year's game, since I haven't gotten a football game since upgradding to Xbox One.
    But compared to NBA 2K MyLeague, it feels so shallow (just played EA access). There is so little customization & options. I guess I will keep waiting for some real work to be put into Madden's Franchise mode.
    BleedGreen710
    If you want to look at my comment 'But instead we get sideline interactions' without the context of the many other paragraphs I typed, I can see why you would have that response. But look at all that I said I even praised the game and the devs multiple times. I do care that they added it. As I said though, Rex saying it was about time to add it to the game cause it was in 2k 10 years ago made me cringe because there are a lot of things from 2k 10 years ago that people have asked for much more then sideline interactions (highlight shows, etc).

    I read your entire post and I see that you do enjoy the game. But for you to say,
    But when I watch interviews like this it always shocks me just how disconnected Rex and others speaking for Madden seem to be from a large portion of the sim community despite saying they are sim guys

    is completely wrong. I can list about 10 features that seem to have been added/improved in madden 18 that have threads with 50+ pages from posters on these forums asking for them.
    I don't really know where to ask this question so I will just ask it in here. Rex tweeted that we can steer RAC catches now so what I would like to know is will the CPU do this as well? I hate seeing the CPU catch the ball and then run out of bounds.
    johnnyg713
    I read your entire post and I see that you do enjoy the game. But for you to say,
    is completely wrong. I can list about 10 features that seem to have been added/improved in madden 18 that have threads with 50+ pages with posters on these forums asking for.

    You're probably right, I did hesitate a while on that bit. Basically, listening to the devs in interviews and stuff I often feel like they never have the same mindset as I do, despite some of the awesome new additions - which I really do appreciate. Saying they are disconnected from the whole sim community was probably exaggerating it and not an accurate way to describe it. Thanks for pointing this out.
    BleedGreen710
    You're probably right, I did hesitate a while on that bit. Basically, listening to the devs in interviews and stuff I often feel like they never have the same mindset as I do, despite some of the awesome new additions - which I really do appreciate. Saying they are disconnected from the whole sim community was probably exaggerating it and not an accurate way to describe it. Thanks for pointing this out.

    Actually I agreed with you before. It feels disconnected because sometimes it seems they add or address things just to say they addressed it, or to "shut us up" in a sense. Sometimes there's isn't much thought or effort put into the things we want or request.
    I'm not saying that for everything, but for some things it seems that way.
    BleedGreen710
    You're probably right, I did hesitate a while on that bit. Basically, listening to the devs in interviews and stuff I often feel like they never have the same mindset as I do, despite some of the awesome new additions - which I really do appreciate. Saying they are disconnected from the whole sim community was probably exaggerating it and not an accurate way to describe it. Thanks for pointing this out.

    Right, I'm not here to bash you. Not my intent at all. As you pointed out in Gosens post was pretty much how a lot of people feel. I get the frustration with the addition of the new mode. And to hear Rex in the interview honestly say it basically did take resources away from other parts of the game is cringe worthy to me as well. Looking at fifa's presentation and stadium detail, I desperately want that for madden. But Fifa is always a year ahead which does stink.
    My gripe around here is again exactly what Gosens pointed out. Everyone is focusing on what is left out of the game instead of the improvements that have been made. Again stuff that people have been BEGGING for is getting announced. Stuff I expected this community in particular to be absolutely amazed by. We'll have to wait to really see it first, but I'm going to keep praising the devs on these forums because they really do understand what we want.
    SageInfinite
    Actually I agreed with you before. It feels disconnected because sometimes it seems they add or address things just to say they addressed it, or to "shut us up" in a sense. Sometimes there's isn't much thought or effort put into the things we want or request.
    I'm not saying that for everything, but for some things it seems that way.

    You would definitely know more than me about this stuff. We're all still in wait-and-see mode but I just continue to look back at the madden 06-10 days and know what we have today is from these new devs. Was Ian a great dev? I mean he definitely had this community really involved but those promises and blogs he would put out were just a vision and let down a lot of people. I remember momentum and wr/db interaction blogs. Stuff didn't even make it into the game because it was extremely hard to develop. Thats a whole different story all together though.
    But for me, I see this team actually getting things done. Is it all perfect? of course not. But I see madden finally being on par with other sports games, which is what I've always wanted.
    As transparent as he is, Rex still can't say some things straight out. For example it's clear that he would rather have had access to the resources used for Longshot for 20 other things, but he has zero control over that. He's also still has to be a professional and say positive things about the mode.
    He made a nice subtle little point about how the feedback during this year would go a long way in determining the future of story mode, i.e. it can be a more gameplay oriented mode if players demand it or maybe it gets de-emphasized and the resources get poured back into MUT or CFM.
    johnnyg713
    You would definitely know more than me about this stuff. We're all still in wait-and-see mode but I just continue to look back at the madden 06-10 days and know what we have today is from these new devs. Was Ian a great dev? I mean he definitely had this community really involved but those promises and blogs he would put out were just a vision and let down a lot of people. I remember momentum and wr/db interaction blogs. Stuff didn't even make it into the game because it was extremely hard to develop. Thats a whole different story all together though.
    But for me, I see this team actually getting things done. Is it all perfect? of course not. But I see madden finally being on par with other sports games, which is what I've always wanted.

    Ian was cool, but a lot of promises were either broken or under delivered, which in my opinion has continued for Madden and continues for Madden till this day. We'll see how this year plays out. Just my opinion though. The game is definitely better, I'm not taking all their credit or anything. Definitely enjoy Madden more than I have in years, but I'm not typing "in Rex and Clint we trust" or any of that ****. It's still not up to par with the other sports games imo, besides NBA Live's terrible mess....
    Pretty frustrated about the the lack of focus on Franchise Mode. I've heard it all before. Heard "next year," "building for the future," "2-3 year plan," "sharing tech to benefit from other teams," etc.
    It is what it is. Nothing we can do about it but hope they're not just giving us the run-around. Creative decisions come from the top. I am, however, sort of disappointed to hear the "shared tech" speech again. Ignite was supposed to be shared tech that was supposed to help, but it yielded very little. Not to mention that NBA Live is not the game I'd be confident in associating the future of a mode with. Even at its best, Live's franchise mode has never been much besides a basic mode. Now, if it was NBA 2K they were sharing tech and dev talent with, I'd be ecstatic about that. Obviously, that would never happen.
    We know by past experience that the stuff they're putting into Franchise this year is probably going to have it's flaws, as even the score ticker doesn't work correctly to this day. So what we'll have in the end is a few additions that may or may not work and the same lifeless mode as before.
    I'm interested in Longshot, because
    a) I love the injection of Texas Football into the story (love FNL) and the combine-to-draft story (love Two Days in April and the draft is my favorite thing in all of sports)
    and b) it has some life to it. So I'm still on the fence about buying M18, because I do think the game sounds like an upgrade in most areas, I'm just once again disappointed in their direction of Franchise Mode. They can tell us what they'd like, but as a consumer, I want them to deliver.
    Like others said, I'm content with CFM. Not like it was bad, it just isn't up-to-par with some other sports games. I enjoyed Madden past couple years. I haven't bought the game in the while. I used GameFly past couple years. But I fully plan on buying it on 1st day digital this year.
    One thing I think about a lot from last two days of information, is that when will CFM/Franchise will see a big update in the coming years?
    I think that way because next year, They will be still transitioning over to Frostbite, MUT will still be a big focus to improve, and Longshot will use a lot of resources to work on the next chapter of story(which I believe will only be on the rookie season IMO). So where does that leave CFM, I'm sure that it will get improvements next year as well, but I don't want to see how it seems like it is this year where we just get a few 'new' features and tuning.
    Sometimes w/ EA, you're darned if you do; darned if you don't. I am happy to hear that injuries away from the play is FINALLY incorporated (I won't mention how 2k had it.)
    But now I have to fear whether or not my guy will tear a hamstring by just standing still. They tend to go overboard on these things.
    K_GUN
    Cool read from 3 years ago re: player tracking....not as simple/easy as one in videogame lala land might think...
    https://www.profootballfocus.com/the-art-of-tracking-and-the-nfls-best-cornerbacks/
    (Having Richard Sherman track the #1WR isn't sim)
    Sent from my iPhone using Tapatalk

    10+ Years ago we were able to do custom DB/WR matchups. Why we still can't do that, no one will ever know.
    I get they're throwing us a bit of a bone by being able to match your #1 corner with their #1 receiver at all times, but like you said, it's not always "sim" to do that.
    What they implemented is at least an effort to show they're listening to our needs. I'm fully confident that Madden 19 will have the ability to customize matchups.
    Here are the things that concern me:
    1. If they continue with the Long Shot story for next year's Madden 19, is that going to take precedence over Franchise mode again and use their resources for that?
    2. Rex said something about how Long Shot and Frostbite development took away from other modes like Franchise and MUT, etc. But yet didn't MUT get some nice updates this year?
    Ever year when the team discusses what they're going to do for next year's Madden, I picture the executives interrupting their conference meeting and saying "No, we're not doing all these Franchise mode things...they don't make us money. We're going to put our resources in MUT and Long Shot. We want the mass market."
    It is what it is. It's really always been this way and it's hard to expect it to change.
    Just watched the interview and while it seems as if CFM didn't get many upgrades this year, hearing the plan going forward and being able to pool resources with NBA Live's franchise team is definitely a good sign.
    Gosens6
    10+ Years ago we were able to do custom DB/WR matchups. Why we still can't do that, no one will ever know.
    I get they're throwing us a bit of a bone by being able to match your #1 corner with their #1 receiver at all times, but like you said, it's not always "sim" to do that.
    What they implemented is at least an effort to show they're listening to our needs. I'm fully confident that Madden 19 will have the ability to customize matchups.

    One of the options available is to match Corners up is "By Depth Chart" so that option should be available at least for WR/CB matchups.
    DeuceDouglas
    One of the options available is to match Corners up is "By Depth Chart" so that option should be available at least for WR/CB matchups.

    So for clarity, "by depth chart" lets you assign matchups by names? Has there been any screen shot of the "by depth chart" yet?
    I'm confused about it, just made a post in another thread about this. Maybe the labeling is throwing me off but it'll function in a way that accomplishes "by name" or custom matchups.
    Big FN Deal
    So for clarity, "by depth chart" lets you assign matchups by names? Has there been any screen shot of the "by depth chart" yet?
    I'm confused about it, just made a post in another thread about this. Maybe the labeling is throwing me off but it'll function in a way that accomplishes "by name" or custom matchups.

    ie #1 corner vs #1 WR, #2 corner vs #2 WR, etc...that is how Anthony White explained it.
    Whoever you put at CB1 in your depth chart will matchup vs highest overall receiveer. CB2 vs 2nd best, etc.
    Big FN Deal
    So for clarity, "by depth chart" lets you assign matchups by names? Has there been any screen shot of the "by depth chart" yet?
    I'm confused about it, just made a post in another thread about this. Maybe the labeling is throwing me off but it'll function in a way that accomplishes "by name" or custom matchups.

    I think it's still within the graphical UI for defensive adjustments. I do not think it is within the depth chart menu. A funny thought just hit me about this. Because of the bugs they had with matchup alignments that made this difficult to implement. What if u did it by depth chart, and the #1 was out of gas/stamina and on the sideline. They updated sideline interactions. So, U think a bug could make the CB cover him on the opponents sideline? Lol. How awesome would that be? .
    Sent from my iPhone using Tapatalk
    Gameplay should be incredible this year. You can tell they went as all-in as they could and this year is really going to showcase I think how great the gameplay team is. The amount of stuff they've added and tweaked, it's hard to find something to be disappointed in. There will be flaws at release of course but I really enjoyed 17 and I think 18's gameplay will greatly surpass that.
    Franchise is what it is. Every few years it goes down the road and ends up at this point of "it's going to be bigger and better, just wait" and "it will be so much easier to do things." Just prove it.
    John Solave‏ @johnnystinger 2h2 hours ago
    More
    really want to know did you fix it where the play by play team will the call names of CPU generated rookies in CFM - presentation #madden18

    Rex Dickson‏
    @RexDEAFootball
    Following
    More
    Replying to @johnnystinger @SimFBallCritic
    yes. We added hundreds of the most common names.

    I was hoping that this was in, and that it was considered part of presentation by the team so that is why they didn't list it as a CFM addition. For me, someone who plays like 8-10 season in a couple of different CFMs, this is a huge add.
    Even though he doesn't really respond that much, a couple of likes I got from John White on Twitter questions I asked a while back made me think that this was in, as well as tuning for regression, and tuning for CPU drafting.
    jfsolo
    I was hoping that this was in, and that it was considered part of presentation by the team so that is why they didn't list it as a CFM addition. For me, someone who plays like 8-10 season in a couple of different CFMs, this is a huge add.
    Even though he doesn't really respond that much, a couple of likes I got from John White on Twitter questions I asked a while back made me think that this was in, as well as tuning for regression, and tuning for CPU drafting.

    thats huge!! I've been wanting that for a long time
    nice find
    roadman
    ie #1 corner vs #1 WR, #2 corner vs #2 WR, etc...that is how Anthony White explained it.
    Whoever you put at CB1 in your depth chart will matchup vs highest overall receiveer. CB2 vs 2nd best, etc.

    I think you're right about this but I was under the impression that it would be CB1 vs. WR1, CB2 vs. WR2 according to the depth chart rather than overall. So more of the by name thing. So if you put your highest OVR CB at CB3, he'd always be covering whoever the other player had at WR3 on their depth chart but I admittedly don't know if that's the case at all, just what I assumed from the tweet.
    I also wonder how this works against certain packages because that is where I see the greatest potential for this to "break." You can have someone at WR1 but through packages line them up all over the field in WR2, WR3, WR4 slots in the same formations while they stay at WR1 on the depth chart. I guess that's only really an issue with the depth chart option though and I'm sure they thought about all those scenarios when doing the best on best, etc.
    roadman
    ie #1 corner vs #1 WR, #2 corner vs #2 WR, etc...that is how Anthony White explained it.
    Whoever you put at CB1 in your depth chart will matchup vs highest overall receiveer. CB2 vs 2nd best, etc.

    OhMrHanky
    I think it's still within the graphical UI for defensive adjustments. I do not think it is within the depth chart menu. A funny thought just hit me about this. Because of the bugs they had with matchup alignments that made this difficult to implement. What if u did it by depth chart, and the #1 was out of gas/stamina and on the sideline. They updated sideline interactions. So, U think a bug could make the CB cover him on the opponents sideline? Lol. How awesome would that be? .
    Sent from my iPhone using Tapatalk

    I get the gist of what "by depth chart" likely means, i'm wondering how that pans out in game though. For example if I'm playing someone, I set the defensive matchup by depth chart and at some point in the game they adjust their depth chart, use a different package, use player subs in a play and/or fatigue puts one of their players on the bench, then what.
    Seems like potential issues could have been avoided by providing a custom defensive matchup option. I'm wondering why that didn't happen, did it have anything to do with the past issues with custom defensive matchups, if so, that would at least explain the rationale behind going this "package" route for defensive matchups.
    BleedGreen710
    From what I've heard and seen screenshots of, Yes, but you cant pick a defender and assign him to a receiver. you instead have to choose to matchup based on speed, height, overall rating, etc. Its an improvement but it restricts what you can do.

    Based on the latest information, you are able to match up #1 CB vs #1 WR , 2 vs 2, in depth chart.
    I just wanted to get the information out there and corrected.
    the pain is formations differ so normal 3-4 the x wr ie #1 is left and #1 cb is the other side so i always put my #1 cb at #2 in the depth chart. anything that makes life easier is super duper
    Big FN Deal
    I get the gist of what "by depth chart" likely means, i'm wondering how that pans out in game though. For example if I'm playing someone, I set the defensive matchup by depth chart and at some point in the game they adjust their depth chart, use a different package, use player subs in a play and/or fatigue puts one of their players on the bench, then what.
    Seems like potential issues could have been avoided by providing a custom defensive matchup option. I'm wondering why that didn't happen, did it have anything to do with the past issues with custom defensive matchups, if so, that would at least explain the rationale behind going this "package" route for defensive matchups.

    Yeah, my best guess is yes, if they had implemented it similar to what they had in the past, more of a 'roster alignment,' I have a feeling there might've still been bugs. I haven't heard Rex specifically say this, but I have a feeling this played a part. Now, that being said, I think they also wanted it included in 'defensive matchups' which is meant to be a quicker on the field decision system, I would say. And, that, I can imagine would mostly be due to the online community hot routing so much, that perhaps, they find a way to mismatch this somehow. By putting in the quick defensive matchup, a user can quickly swap it out during no huddle situations.
    Sent from my iPhone using Tapatalk
    I'm really surprised there isn't really any talk about CFM being unlocked for Live Content updates. The way Rex talks about it in that they can put out new promos and new content and then compares it to MUT makes it seems like they're on the way to monetizing the mode. And at this point I don't even know what kind of stuff would or could be included in a CFM content update. It's not like MUT where you can just throw new cards and other random stuff at it. I mean, I guess you could but I don't know. I could see that being anything from being really good and adding some low hanging fruit features over the course of the year to something really dumb and cheesy like adding in historic coaches for you to buy and stuff like that which doesn't better the mode and is just a cash grab.
    DeuceDouglas
    Gameplay should be incredible this year. You can tell they went as all-in as they could and this year is really going to showcase I think how great the gameplay team is. The amount of stuff they've added and tweaked, it's hard to find something to be disappointed in. There will be flaws at release of course but I really enjoyed 17 and I think 18's gameplay will greatly surpass that.
    Franchise is what it is. Every few years it goes down the road and ends up at this point of "it's going to be bigger and better, just wait" and "it will be so much easier to do things." Just prove it.

    I think you're right on the gameplay, for sure. And, as a CFM guy, I still prefer better gameplay to more CFM options, so I'm all in on this. People aren't talking as much about the legacy issues being cleaned up, partially because we don't know all of them, I'd say. But, if they really did clean up 40+ as Rex says, that could've been all I needed to buy this game. Lol. But, frostbite on top of that should make animations and overall graphics better and more realistic. And, I will def try out the reticle passing. So, yeah, I'm looking forward to gameplay, bigtime.
    Sent from my iPhone using Tapatalk
    roadman
    Based on the latest information, you are able to match up #1 CB vs #1 WR , 2 vs 2, in depth chart.
    I just wanted to get the information out there and corrected.

    Yeah, you were right. The 'By Depth Chart' option does go by OVR. So CB1 vs. Highest OVR, CB2 vs. 2nd highest OVR, etc. I assumed it'd just match depth charts up but that's not the case and it's likely because of the issues that it would probably cause with not only packages but people constantly switching up depth charts mid-game slowing everything down.
    OhMrHanky
    I think you're right on the gameplay, for sure. And, as a CFM guy, I still prefer better gameplay to more CFM options, so I'm all in on this. People aren't talking as much about the legacy issues being cleaned up, partially because we don't know all of them, I'd say. But, if they really did clean up 40+ as Rex says, that could've been all I needed to buy this game. Lol. But, frostbite on top of that should make animations and overall graphics better and more realistic. And, I will def try out the reticle passing. So, yeah, I'm looking forward to gameplay, bigtime.

    Yeah, and I know a lot of people feel this way which is why going all-in on gameplay is a good move because for a lot of people it will greatly make up for what franchise might be lacking. I lie more in the middle where gameplay is what gets me to play and franchise is what keeps me playing. So as great as the gameplay might be, if the franchise experience can't keep up and keep me hooked I become disinterested because I'm not really playing for anything. I played a ton of 17 for the first couple months and enjoyed the hell out of it but it was mostly just Play Now games which is only fun for so long. I tried getting into a couple CFM's but it's just not an enjoyable experience.
    Gosens6
    10+ Years ago we were able to do custom DB/WR matchups. Why we still can't do that, no one will ever know.

    10+ years ago, custom matchups was also a tool with which it very easy to catastrophically break your defense because it was designed poorly.
    While we're comparing the new implementation to the old implementation, the new way doesn't require a game pause, which is a non-starter for the competitive / e-sports environment.
    Immediately after playing the game at EA Play, I remarked to Rex that folks are going to have to shut out the negative noise until they put some play time in for themselves.
    There is such a huge leap this year with "Gameplay" that you can easily get caught up in the what is/isn't, should/shouldn't, that your mindset makes you miss the improved M18 Gameplay.
    The Gameplay is totally different from past releases.
    This alone will add freshness to the current Franchise mechanisms because gameplay/player differentiation was not there to justify investing time in those areas.
    Gameplay has been greatly advanced, which means Player Ratings now allow Player Differentiation, which now impact the other Franchise Mode mechanisms and so on and so forth.
    M18 is going to be a breath of fresh air for a lot of Offline players.
    Can't wait until my digital copy is unlocked!!!
    khaliib
    Immediately after playing the game at EA Play, I remarked to Rex that folks are going to have to shut out the negative noise until they put some play time in for themselves.
    There is such a huge leap this year with "Gameplay" that you can easily get caught up in the what is/isn't, should/shouldn't, that your mindset makes you miss the improved M18 Gameplay.
    The Gameplay is totally different from past releases.
    This alone will add freshness to the current Franchise mechanisms because gameplay/player differentiation was not there to justify investing time in those areas.
    Gameplay has been greatly advanced, which means Player Ratings now allow Player Differentiation, which now impact the other Franchise Mode mechanisms and so on and so forth.
    M18 is going to be a breath of fresh air for a lot of Offline players.
    Can't wait until my digital copy is unlocked!!!

    We hear this type of stuff every year, but I do appreciate your post and your enthusiasm....
    SageInfinite
    We hear this type of stuff every year, but I do appreciate your post and your enthusiasm....

    He understands the nuts and bolts of the inner workings pretty well.
    Now, I'm not saying anything will happen between now and release, but if they don't mess with anything between now and release, he is a person you can rely on.
    i do get your reservations based on past history, though.
    roadman
    He understands the nuts and bolts of the inner workings pretty well.
    Now, I'm not saying anything will happen between now and release, but if they don't mess with anything between now and release, he is a person you can rely on.
    i do get your reservations based on past history, though.

    I second this, there are a small handful of people that I implicitly trust in the forum on madden knowledge and Khalib is one of them. If he is pleased, then that is a very good sign IMO.
    I am tired of hearing about how they are doing this and that to lay the ground for stuff down the road or in the future. This is ridiculous. They will not accept $10 for the game if I tell them I am laying the groundwork to pay them in the future. It is only because they have no competition that they can "lay the ground work for the future".
    They should look at 2k and other developers who are hungry.
    That being said, the game does look like it is shaping up to be better.
    khaliib
    Immediately after playing the game at EA Play, I remarked to Rex that folks are going to have to shut out the negative noise until they put some play time in for themselves.
    There is such a huge leap this year with "Gameplay" that you can easily get caught up in the what is/isn't, should/shouldn't, that your mindset makes you miss the improved M18 Gameplay.
    The Gameplay is totally different from past releases.
    This alone will add freshness to the current Franchise mechanisms because gameplay/player differentiation was not there to justify investing time in those areas.
    Gameplay has been greatly advanced, which means Player Ratings now allow Player Differentiation, which now impact the other Franchise Mode mechanisms and so on and so forth.
    M18 is going to be a breath of fresh air for a lot of Offline players.
    Can't wait until my digital copy is unlocked!!!

    If player differentiation is true, that would make me somewhat content when it comes to franchise mode.
    ZoneBlitz
    I am tired of hearing about how they are doing this and that to lay the ground for stuff down the road or in the future. This is ridiculous. They will not accept $10 for the game if I tell them I am laying the groundwork to pay them in the future. It is only because they have no competition that they can "lay the ground work for the future".
    They should look at 2k and other developers who are hungry.
    That being said, the game does look like it is shaping up to be better.

    It's funny, you go over to the 2K forum and the exact opposite is being said about 2K by that games fans.
    As for Madden, I'm one of the few who can see the progress this team is making with this game. Think of where we were just a few years ago with the debacle that was Madden 25 on the PS4/XOne. That game was awful.
    To play that, and then to play 17, and then to hear all of the gameplay news about 18, how can a serious, hardcore football fan not be excited to play this game? They've even thrown us hardcore franchise guys a few bones, because they knew they weren't doing anything groundbreaking this year, but hey, they gave us something.
    From what we're hearing, the gameplay is going to be astounding this season. Cleaning up all these legacy issues, innacurate QB's actually being inaccurate!! It's a Christmas Miracle.
    It's getting to me that more people aren't celebrating all of this Sim oriented stuff the devs have been throwing to us on the low in between all of that Longshot and MUT promotional work.
    Some of us see it, and we're pumped. Reservations are to be expected because of Maddens track record, but this dev team seems to be committed to bringing us a Sim on the field experience, while still keeping their competitive crowd happy with different gameplay settings. This is HUGE and people are acting like nothing is happening.
    Man, for the first time in a LONG time, I'm actually pumped for the on the field gameplay in Madden.
    I am a minority, I play strictly offline Franchise and play only Coach mode or play of the moment. So for myself, The addition of POTM was amazing for me. But the broken issues of the game when released such as punting, the kicking game, lockups and others took the joy of the game away.
    After several patches, I really began to enjoy it again. But with POTM there are still lockup and freeze issues, especially after FG's. So for us old guy's that are not thumb jockey's, we thank EA for giving us the ability to have CPU vs CPU.. What a blessing. I get no lockups with that style of play.
    For myself. I am content with the game as it is so the only things I would like to see is that they keep CPU vs CPU and fix POTM that don't freeze. I would love to see them implant a preseason that actually meant something and some scrub players that turned into players where you actually had to make a decision of who to keep and who to cut. I don't need any of the fancy gimmicks and any OL play is not of any use to me. I would just like to see the fundamental game play cleaned up and functions that are supposed to work actually do. I would like to see a few missed FG other than long ones. And I hope they keep and even improve the ability to edit ALL players at any time. One more thing for players like myself. I would love to see them give us the ability to change our game plans at any time or at least at half time. That would be awesome for POTM and CPU vs CPU players especially if you see it isn't working out.
    Gosens6

    As for Madden, I'm one of the few who can see the progress this team is making with this game. Think of where we were just a few years ago with the debacle that was Madden 25 on the PS4/XOne. That game was awful.

    Madden 25 was a debacle? I don't remember anyone hating that game much on this site at the time. Now if you said Madden 06, that's a different story....
    SageInfinite
    Madden 25 was a debacle? I don't remember anyone hating that game much on this site at the time. Now if you said Madden 06, that's a different story....

    Man, it was sure as hell a debacle for me lol. I remember playing it once and hating every second of it.
    Madden 06 on PS3 and 360 was a traveshamockery. For damn sure.
    Gosens6
    Man, it was sure as hell a debacle for me lol. I remember playing it once and hating every second of it.
    Madden 06 on PS3 and 360 was a traveshamockery. For damn sure.

    LOL. I respect that.
    I haven't watched the interview yet but after reading some of the comments here are some of my views:
    T4VERTS
    Rex explains what is happening with CFM, basically it comes down to this year is a year to get the footing on the tech side. He mentions implementing the ability to push live content to CFM. While people will look at the "live commentary updates" and think it isn't big, he points out it the technology used that provides opportunities down the road. Imagine them being able to push in draft classes post draft next year? He also talks about bringing in other "tech" in that will allows for more stuff down the line.
    Obviously, many will be mad they don't have it now but building the structure behind CFM is an important part of long term development. He reminds everyone once again he loves CFM, it isn't going anywhere, and it is a key part to their strategy. Also throws out 65% of their user base are CFM, so that was cool to hear.

    Gosens6
    I'm also optimistic about the future of CFM right now. I think 17 had a solid foundation and if they've improved on it with regression fixes, coach adjustments and everything else, I think Madden 19 will come hard with CFM improvements and features.

    But guys, we've heard this before. That was basically the whole sales pitch the first year they introduced connected careers. Thats what they said to get us on board, that it is so much easier to add things to this new mode, and now that the solid foundation is there expect great things from the mode. So no, for me the "future looks bright" argument does not cut it for me.
    Regarding Longshot. I'm fine with the mode in theory. My only problem is when I hear that franchise development suffered because of this story mode. Absolutely inexcusable for what is best a side diversion to take away from one of, if not the, core mode of the game. You want to do a story mode EA, then add resources to the budget, don't reallocate them from elsewhere. This isn't on Rex though, hell he may feel the same way.
    On gameplay, I have little to no doubts that it will be spectacular. My own little crusade/dead horse of dynamic and adaptive AI aside, my expectation is that this will be the best playing football game ever made.
    Got nothing bad to say about Rex. I wanna give him a bro hug.
    Simfballcritici on the other hand, in every video I've seen of his he is too developer friendly. Hey it works, he gets good interviews and Rex seems more open around him, but he comes off as Rex's hype man.
    simfball: So Rex tell us about the improvements to owner mode.
    Rex: We went all out this year to make this the most realistic owner mode ever. We actually added the technology to allow the user to set the number of restrooms in their stadium.
    simfball:..Yes, yes, yes! You heard it here first sim world!! Rex is laying it down! They listening yall, they listening! The bar has been set!
    I'll get Madden, I'll probably enjoy it greatly for 2 to 3 months, but then I expect the shallowness of CFM and lack of sufficient AI to become too big an issue to ignore. This development team is on point with gameplay. I've seen the streams over the years and the things they have introduced have wowed me. I want that reaction in a CFM stream/blog.
    My only issue with sharing technology from other sports is, why didn't they do it with NCAA Football. There are a few things I would love to see come over....namely studio updates.
    Sent from my iPhone using Tapatalk Pro
    Aggies7
    My only issue with sharing technology from other sports is, why didn't they do it with NCAA Football. There are a few things I would love to see come over....namely studio updates.
    Sent from my iPhone using Tapatalk Pro

    Sent from my iPhone using Tapatalk Pro
    Hey, that's great that gameplay improvements will help things matter more in Franchise Mode.
    But understand, there are a lot of people who want improvements to Franchise Mode that are outside of gameplay to help make what happens on the field feel more important and immersive.
    These are the things we've been asking for for years. Highlight shows, news stories that thread throughout multiple seasons and aren't generic (like "team x is wearing alternate uniforms this week, isn't that wild?"), player roles that present themselves upfront without having to scan through attributes, relationships, player personalities, ways to visually scout rookies, camps, position battles, mock drafts, extended coaching staffs, and on and on.
    Gameplay touches all areas of the game, so I get it. Don't sleep on all the other issues with Franchise Mode that gameplay does not address, though. The bottom line is that we're still waiting for this mode to feel alive, and we're going to have to keep waiting. (thus why I'm so interested in Longshot possibly being a foot in the door for injecting personality into Franchise)
    When you hit that A/X button on Franchise Mode in the main menu, you should feel like you're entering a living, breathing world. We all have different outcomes in our Franchise on the field, we need the mode to properly support those outcomes off the field.
    ggsimmonds
    I'll get Madden, I'll probably enjoy it greatly for 2 to 3 months, but then I expect the shallowness of CFM and lack of sufficient AI to become too big an issue to ignore. This development team is on point with gameplay. I've seen the streams over the years and the things they have introduced have wowed me. I want that reaction in a CFM stream/blog.

    This is exactly where I'm at. I look at CFM just being so far behind gameplay that, in my mind, taking a year off to set up for the future while gameplay makes all these changes just widens that gap even more. I'm at the point where they could pretty much add absolutely nothing to gameplay for the next three or four years and I'm still not sure that CFM would be caught up from a quality perspective.
    And with what Rex explains about them kind of consolidating franchise modes within titles like NBA Live, I'm just not sure. Pairing up with a title that has been little more than a joke for the last seven years doesn't instill much confidence that this move will be for the better at least for Madden. If NCAA or MVP were still around and a part of this it'd be an entirely different story. But I guess wait and see what kind of stuff NBA Live has because it seems reviews have been positive thus far but it seems like to me this move is to let NBA Live catch up a little bit and get their footing for all the time they've lost and this is a move to basically help them be able to easily add stuff moving forward because of how far behind they are. The good thing though is that NBA Live's franchise has to compete with 2K's which means they're going to have to do good things and really bring it in that area or they're going to continue to get washed.
    But I don't know. Time will obviously tell but I'm over having an ounce of hope in the whole "big, BIG things on the way" schtick. That's what it was when they took out a bunch of things and created CCM, then last year with the "overhaul," now once more with Frostbite.
    I want to touch on the Play now live feature and future CFM...
    Lets say, to use his Tony Romo analogy, I did start a play now live, that week and wanted to trade Dak for a lot of draft picks or whatever, just because. And I keep Tony maybe edit age a few years younger. But in reality he retires and becomes an announcer. Still playing Madden loving my franchise, but a new Madden is around the corner with all kinds of gameplay updates that are absolutely cool/appealing/necessary. Lets just assume Tony Romo, specifically, isn't in the next Madden. Will there be any kind of way to continue with my team and Romo from last years game to the next? Or do I still have to play the old Madden to play with Romo?
    Is the architecture there to carry over my CFM and players from and old Madden to the next Madden? That would keep me playing all year long and keep me reengaged all year, knowing that I don't have to totally rebuild my team each year Madden comes out.
    The NFL has a lot players come and go that a lot people care and cheer for, that can still "play" Tebow comes to mind for example, but a lot of guys just disappear from Madden without ever retiring from the NFL, how will that issue be addressed in future Maddens and CFM?
    Other than that looking forward to Madden 18, not so much the Longshot though.
    Also, the fun factor in Mut Team play totally caught me off guard.
    Both old/young, expereienced/inexperienced got back in line to play that mode more than H2H.
    It will definitely have your emotions on a roller-coaster ride during gameplay.
    In many ways the 3 Users bring in a Sim experience because of the wide variance of stick skills and game understanding.
    Had someone who wasn't too good playing corner, so we had to scheme and call coverages to help cover him as our weak area on the team.
    - he made up for it on Off as a Blocking RB and last option dump passes.
    It was challenging and added a fun factor I couldn't have imagine.
    I have a felling that Team Play is going to be a sleeper on fun for a lot of people.
    I'll be on Xbox One and hope I get a chance to Squad up with some of the fellow OS'rs.
    JJones07
    I want to touch on the Play now live feature and future CFM...
    Lets say, to use his Tony Romo analogy, I did start a play now live, that week and wanted to trade Dak for a lot of draft picks or whatever, just because. And I keep Tony maybe edit age a few years younger. But in reality he retires and becomes an announcer. Still playing Madden loving my franchise, but a new Madden is around the corner with all kinds of gameplay updates that are absolutely cool/appealing/necessary. Lets just assume Tony Romo, specifically, isn't in the next Madden. Will there be any kind of way to continue with my team and Romo from last years game to the next? Or do I still have to play the old Madden to play with Romo?
    Is the architecture there to carry over my CFM and players from and old Madden to the next Madden? That would keep me playing all year long and keep me reengaged all year, knowing that I don't have to totally rebuild my team each year Madden comes out.
    The NFL has a lot players come and go that a lot people care and cheer for, that can still "play" Tebow comes to mind for example, but a lot of guys just disappear from Madden without ever retiring from the NFL, how will that issue be addressed in future Maddens and CFM?
    Other than that looking forward to Madden 18, not so much the Longshot though.

    I'm intrigued by that feature too.
    Where I was considering doing a CFM with the Jets. Like I know a lot of people like to do a Franchise where they rebuild one of the worse teams. Like this year the common theme would be Browns or Jets. I like the Jets. Where you pretty much to rebuild the entire offense. But there are pieces to work with on Defense. Solid D-Line and Adams at Safety. But in Madden it is hard to really tank a season without intentionally tanking. But with Play Now, one could wait until Mid Season and wait to see if that team or another is doing bad and start from there and pretty much secure a top 3 spot in draft.
    There is one thing I want to know about Play Now Live is how it affects scouting. That would seem like it would really be a downside if you are weeks behind in scouting. At the very least I would want scouting to be simulated based on the week you start
    Steve_OS
    Title updates will feature new animations, including touchdown celebrations seen during the season. That's dope.

    Like I've said before. It would be kind of cool to have signature TD, sack, first down celebrations that you can equip to a CAP or other players via the edit screen. Somewhat like 2K has w/ your MyPlayer. Especially since they'll be adding new ones throughout the year.
    I would love to be able to get a first down and do the Zeke celebration or score and dance like Odell or something w/ my CAP and have other CAPS doing some unique celebrations.
    Sent from my iPhone using Tapatalk
    Myself, i'm still enjoying my off-line franchise with M17. So the things i'm hearing about the gameplay options/improvments for 18 has me truly looking forward to this years game. Yep, more depth in franchise would be great. But for me personally, it's the overall gameplay that keeps me playing.
    SageInfinite
    Ian was cool, but a lot of promises were either broken or under delivered, which in my opinion has continued for Madden and continues for Madden till this day. We'll see how this year plays out. Just my opinion though. The game is definitely better, I'm not taking all their credit or anything. Definitely enjoy Madden more than I have in years, but I'm not typing "in Rex and Clint we trust" or any of that ****. It's still not up to par with the other sports games imo, besides NBA Live's terrible mess....

    Just to get it out there, Rex does not occupy Ian's old position, Mike Young does. Madden has 2 creative directors, Game Modes and Gameplay.
    Sent from my SM-G930P using Operation Sports mobile app
    The surprise for today that Rex commented about....was it that Madden was playable in 4K at E3? Or is there something else
    Sent from my iPhone using Tapatalk Pro
    I play Franchise mode exclusively, so hearing that it is basically untouched (yet again) is a big blow to me. Like a poster said before, this is what keeps me coming BACK to play Madden once the "new car smell" has worn off. I can not fault them for all of the game play updates, honestly.....if it does half of what they're claiming, it will be a HUGE step forward. What really bothers me is the addition of this "long shot" mode and the Dev coming right out and admitting that its addition took away from Franchise being improved with the options we have been begging for, for the past 5+ years. Let's be real.....we have heard EVERY year that "next" year is the year for a franchise overhaul. When do we stop believing?? Why add a mode that, I'm betting, NO ONE would have complained if it were completely left out (Long Shot) at the direct expense of the mode that is the very reason most of your HARDCORE fans buy the game year in and year out???
    I hope the game play improvements are as earth shattering as they are hyping them up.....but I'm STILL going to want something, ANYTHING to make the draft process actually enjoyable....or to be able to make my own college prospects since NCAA isn't around any more.....or highlights or something at half time that give you something to look forward to instead of click through, or.......I could keep going but you guys get it. Point is, as a Franchise only player, I sure hope I don't feel like EA just skipped over everything I value in the game just to be able to put "NEW MODE" on the back on the box.
    I'm looking forward to seeing the gameplay improvements, and I'm sure they will enhance the gameplay portion of CFM, but what about the non gameplay portion of the mode? Even if they decided not to add "new" features back in, surely they could have spent some time improving existing ones like 32 team control, scouting, and owners mode.
    If Rex is accurate, and 65% of their user base plays franchise, then I'm at a loss understanding how ignoring the mode that 2/3's of your user base use makes any sense at all.
    Trying to look at the situation on a realistic aspect, i am not thrilled that there are no "new" features for franchise and "Longshot" i wouldnt give a squirt of... You get it.
    But if all of the legacy issues that he mentioned are fixed... i mean all of them, the zone coverage, man coverage actually covering corner routes, QBs getting hit in throwing motions resulting in sacks rather than incompletes are fixed this is major.
    Adding ID the mike, coverage assignments and coaching options and biggest if simulation mode actually works and poor skilled players do poor, this will enhance my CFM experience greatly
    I really got the impression from all of the interviews I've listened to and watching twitter for new info, that Rex is not into the Long Shot game mode, because it sounds like  he was over-ruled about what big feature to put in the game this year. He has said whatever it was he wanted to add to the game should be in the 19 version, but he continues to encourage the community to tell EA what we think of Long Shot and the lack of improvements to CFM. I even saw him like a tweet in which the person called Long Shots, "stupid."
    That said, the promise of what is coming next year has been going on since Madden 13 introduced CFM. We've seen some improvements, but they're not great improvements. Contract feedback is still a crap shoot, scouting still allows gems to be found easily, a draft board coming in 18 is four years over due, we only just got open practices, and there is still no actual career mode. This is feedback we have given every year, and every year we spend $60 on a game that is promised to be better next year. Despite what Rex is saying about giving feedback, I just don't know how I can believe my feedback will ever be heard and not over-ruled by a marketing suit aiming for increased sales.For the record, on the field gameplay seems to be the only thing consistently getting improved from year to year, which I'm glad is a focus for the devs.
    That's the the problem about the future its only Madden since the NFL exclusive license. Xbox one has backwards compatibility so now I can get Nfl2k5 in 4k and update the rosters .
    Sent from my SM-G930W8 using Tapatalk
    Samzo77
    I really got the impression from all of the interviews I've listened to and watching twitter for new info, that Rex is not into the Long Shot game mode, because it sounds like *he was over-ruled about what big feature to put in the game this year. He has said whatever it was he wanted to add to the game should be in the 19 version, but he continues to encourage the community to tell EA what we think of Long Shot and the lack of improvements to CFM. I even saw him like a tweet in which the person called Long Shots, "stupid."
    That said, the promise of what is coming next year has been going on since Madden 13 introduced CFM. We've seen some improvements, but they're not great improvements. Contract feedback is still a crap shoot, scouting still allows gems to be found easily, a draft board coming in 18 is four years over due, we only just got open practices, and there is still no actual career mode. This is feedback we have given every year, and every year we spend $60 on a game that is promised to be better next year. Despite what Rex is saying about giving feedback, I just don't know how I can believe my feedback will ever be heard and not over-ruled by a marketing suit aiming for increased sales.For the record, on the field gameplay seems to be the only thing consistently getting improved from year to year, which I'm glad is a focus for the devs.

    Like others have mentioned, Rex is the Creative Director of Gameplay - not CFM. I don't remember him making any promises about the future of CFM in prior years, but I could be wrong.
    I will say that he has delivered the game out of the dark ages of the Ian days (imo). Gap Play, Match Coverage & Spot Drop Coverage, Receiver-Defender Interactions, Ball Physics, and last year, Reworked Penalties (which they seemed to have forgotten to port over in Madden 18, but I digress) are some of the MAJOR achievements I can recall off the top of my head in that department.
    It's not anywhere where I can comfortably say: Madden is a great sports title; however, it is moving in the correct direction minus a few head scratching conclusions they have drawn about "simulation" and "fun".
    RudyBrown
    That's the the problem about the future its only Madden since the NFL exclusive license. Xbox one has backwards compatibility so now I can get Nfl2k5 in 4k and update the rosters .
    Sent from my SM-G930W8 using Tapatalk

    Lol not trying to be mean but I don't think you understand how that works man.
    GameBreaker35
    Like others have mentioned, Rex is the Creative Director of Gameplay - not CFM. I don't remember him making any promises about the future of CFM in prior years, but I could be wrong.
    I will say that he has delivered the game out of the dark ages of the Ian days (imo). Gap Play, Match Coverage & Spot Drop Coverage, Receiver-Defender Interactions, Ball Physics, and last year, Reworked Penalties (which they seemed to have forgotten to port over in Madden 18, but I digress) are some of the MAJOR achievements I can recall off the top of my head in that department.
    It's not anywhere where I can comfortably say: Madden is a great sports title; however, it is moving in the correct direction minus a few head scratching conclusions they have drawn about "simulation" and "fun".

    He's referred to CFM more than a few times but I'd have to go back and search for specific quotes but I know he's talked about them knowing that CFM needs to be better and that it needs to be a priority moving forward and things like that. For me, Madden is at a point where I do think it's a good sports title on-the-field. I think it's reached a point where gameplay wise it is right there on par with NBA2K and The Show, it still has plenty of issues and design decisions that I don't like or agree with but the fact still remains that I know I'm getting a good game of football out of it when I pop it in and play. Off-the-field is another story but the direction and progress the gameplay team has made is undeniable and like you mentioned has brought the game to a very, very good place from where it was.
    RudyBrown
    That's the the problem about the future its only Madden since the NFL exclusive license. Xbox one has backwards compatibility so now I can get Nfl2k5 in 4k and update the rosters .
    Sent from my SM-G930W8 using Tapatalk

    NFL 2K5 is not backward compatible. No original Xbox games are. Only select games for Xbox 360. And those games will not display in 4K anyway.
    DeuceDouglas
    He's referred to CFM more than a few times but I'd have to go back and search for specific quotes but I know he's talked about them knowing that CFM needs to be better and that it needs to be a priority moving forward and things like that. For me, Madden is at a point where I do think it's a good sports title on-the-field. I think it's reached a point where gameplay wise it is right there on par with NBA2K and The Show, it still has plenty of issues and design decisions that I don't like or agree with but the fact still remains that I know I'm getting a good game of football out of it when I pop it in and play. Off-the-field is another story but the direction and progress the gameplay team has made is undeniable and like you mentioned has brought the game to a very, very good place from where it was.

    I fully agreed. I have enjoyed Maddens gameplay last few years. It is up their with other sports games. Besides seeing an Improved OL/DL Interaction and Improved Adaptive AI, I am okay with gameplay. Game play should be the top priority for any game. If gameplay is great, then it makes all game modes playable.
    But they do need to work on off-field part of Madden. It needs more atmosphere, more life to it, and a realistic experience off the field. That's the main problem with CFM. It basically feels like a set of exhibition games with scouting, drafts/FA, and practice. That's pretty much it. Gameplay would have make CFM playable. But it gets boring with basic bare off field and atmosphere
    PVarck31
    NFL 2K5 is not backward compatible. No original Xbox games are. Only select games for Xbox 360. And those games will not display in 4K anyway.

    Microsoft announced that original Xbox games are going to be available for BC soon.
    Sent from my XT1585 using Tapatalk
    Les Grossman
    Microsoft announced that original Xbox games are going to be available for BC soon.
    Sent from my XT1585 using Tapatalk


    Sent from my SM-G930W8 using Tapatalk
    Well I stand corrected. I did not see that. That is pretty awesome.
    I personally don't think NFL 2K5 holds up to madden anymore. But I'll still probably pick it up and play it once or twice.
    I would honestly say I've bought that game 10 times since it came out. Lol
    Sent from my iPhone using Operation Sports
    PVarck31
    Well I stand corrected. I did not see that. That is pretty awesome.
    I personally don't think NFL 2K5 holds up to madden anymore. But I'll still probably pick it up and play it once or twice.
    I would honestly say I've bought that game 10 times since it came out. Lol
    Sent from my iPhone using Operation Sports

    But like you said earlier. It won't be in 4k. It will most likely be like most backward compatible game, just a straight port that allows you to pretty much play the game exactly how it was on original console with no changes.
    There is a difference between backward compatible and Re-mastered Version. There would almost be no way they could remaster 2k5 without pretty much creating a new game.
    But I would love a Re-mastered version of NCAA 14. That seems like it could be possible. Pretty much use current Frostbite Engine and Gameplay/Engine, and keep everything else same. I would buy that without hesitation.
    PVarck31
    Well I stand corrected. I did not see that. That is pretty awesome.
    I personally don't think NFL 2K5 holds up to madden anymore. But I'll still probably pick it up and play it once or twice.
    I would honestly say I've bought that game 10 times since it came out. Lol
    Sent from my iPhone using Operation Sports

    Hell I would buy Madden 2005 also.
    Sent from my XT1585 using Tapatalk
    If I can read between the lines in Rex's responses correctly, CFM didn't get a very deep update because they were forced to allocate resources to Longshot. Longshot better be really fun or I will be quite disappointed.
    That said, the very few CFM updates seem to be critical ones (draft board, off the ball injuries- yes it's game play, but really that's a CFM thing), and the game play updates seem very very good (which will mend a lot of my broken heart regarding Franchise mode).
    With the added visuals and physics adjustments, this seems to be a solid addition to the series. Yes, I'm disappointed about Franchise mode, but the upgrades seem great.
    ForUntoOblivionSoar∞
    If I can read between the lines in Rex's responses correctly, CFM didn't get a very deep update because they were forced to allocate resources to Longshot. Longshot better be really fun or I will be quite disappointed.

    I think the bigger hit to franchise in terms of resources was probably NBA Live actually. In the Mr. GoldenSports interview with Rex he mentioned he had a presentation idea he wanted to do but that it'd have to wait 2-3 years because most of the people that would work on it were working on Longshot. Not saying there isn't any franchise guys that worked on it because I'm fairly certain Looman was but I think the area hit the hardest this year because of Longshot was presentation.
    Rex seemed a little bit more flustered than usual with how to answer the question and I think it's because he knew, especially talking to Sim, that people would absolutely flip out if he just came out and said "well most of our franchise team has actually been working on NBA Live 18's franchise." Shopmaster said in his Q&A that John White was working on NBA Live and I don't think it's a stretch to think more of the franchise team has been as well to basically help lay a foundation for them moving forward.
    The cynic in me says that this year wasn't about building big things for the future but more so to just make sure NBA Live can get off the ground and the only real benefit will be that the franchises will be on the same footing. But to that extent, the whole "shared tech" thing is another thing we've heard many times before but hasn't really seemed to ever bring any more to the table than before.
    ForUntoOblivionSoar∞

    That said, the very few CFM updates seem to be critical ones (draft board, off the ball injuries- yes it's game play, but really that's a CFM thing), and the game play updates seem very very good (which will mend a lot of my broken heart regarding Franchise mode).
    With the added visuals and physics adjustments, this seems to be a solid addition to the series. Yes, I'm disappointed about Franchise mode, but the upgrades seem great.

    Also the fact that they added hundreds of common names to the commentary. That is a underrated feature that not many are talking about. It would be nice to hear/think that the generated players apart of this game, especially 3-5 years into season.
    illwill10
    Also the fact that they added hundreds of common names to the commentary. That is a underrated feature that not many are talking about. It would be nice to hear/think that the generated players apart of this game, especially 3-5 years into season.

    It also would be great if they kept adding in names with the commentary updates that CFM will get this year.
    Cowboy008
    It also would be great if they kept adding in names with the commentary updates that CFM will get this year.

    And also, why not tie in the main commentary with the recent draft storylines? So Charles Davies talks about the Heisman winner or the fastest guy at the combine etc
    DeuceDouglas

    Rex seemed a little bit more flustered than usual with how to answer the question and I think it's because he knew, especially talking to Sim, that people would absolutely flip out if he just came out and said "well most of our franchise team has actually been working on NBA Live 18's franchise." Shopmaster said in his Q&A that John White was working on NBA Live and I don't think it's a stretch to think more of the franchise team has been as well to basically help lay a foundation for them moving forward.

    So my question is , why could they not hire a team for franchise for Live? Why pull resources away from a dev crew that is already probably the smallest group ( from the way they make it sound) ?Just does not make sense to me . Also the Longshot thing, to me says, that CFM crew will only continue to be cut short in the future, because they will be needing to add more to that new mode each year. This is extremely frustrating and in no way shows us, they really care near as much as he trys to reassure that they do. They dont, if they did they would not have pulled the cfm crew to work on another game and longshot, they would have hired people for it, we all know Madden makes them more than enough money to do so.
    howboutdat
    So my question is , why could they not hire a team for franchise for Live? Why pull resources away from a dev crew that is already probably the smallest group ( from the way they make it sound) ?Just does not make sense to me . Also the Longshot thing, to me says, that CFM crew will only continue to be cut short in the future, because they will be needing to add more to that new mode each year. This is extremely frustrating and in no way shows us, they really care near as much as he trys to reassure that they do. They dont, if they did they would not have pulled the cfm crew to work on another game and longshot, they would have hired people for it, we all know Madden makes them more than enough money to do so.

    Because Live is by far their worst producing major title. It's not surprising at all they are trying to cut corners with cost.
    Sent from my SM-G925T using Tapatalk
    howboutdat
    So my question is , why could they not hire a team for franchise for Live? Why pull resources away from a dev crew that is already probably the smallest group ( from the way they make it sound) ?Just does not make sense to me . Also the Longshot thing, to me says, that CFM crew will only continue to be cut short in the future, because they will be needing to add more to that new mode each year. This is extremely frustrating and in no way shows us, they really care near as much as he trys to reassure that they do. They dont, if they did they would not have pulled the cfm crew to work on another game and longshot, they would have hired people for it, we all know Madden makes them more than enough money to do so.

    Yeah, its very depressing to hear "No it didnt take resources away." Backtrack, backtrack, backpedal. "Well yeah some people were taken from other departments etc to fund and work on this Longshot."
    But this is the way games are going these days. Us old school franchise guys are going the way of the dinosaur.
    SteelD34KC
    Yeah, its very depressing to hear "No it didnt take resources away." Backtrack, backtrack, backpedal. "Well yeah some people were taken from other departments etc to fund and work on this Longshot."
    But this is the way games are going these days. Us old school franchise guys are going the way of the dinosaur.

    There's no profit from franchise after the game ships. MUT is where they make the money. They will go where the money is.
    ODogg
    There's no profit from franchise after the game ships. MUT is where they make the money. They will go where the money is.

    Yes we understand, you dont have to keep saying it. We understand they will go where the money is.
    We are just talking about how depressing and aggravating it is.
    SteelD34KC
    Yes we understand, you dont have to keep saying it. We understand they will go where the money is.
    We are just talking about how depressing and aggravating it is.

    I concur. What they need to do is start monetizing franchise in some way. No I don't want to give EA a bunch more money but if they were to do this then some folks (who choose to pay) could help all of us reap the benefits.
    Sort of like any of us can play MUT without paying but the real reason they keep upgrading MUT is for those who do play.
    When they (EA) figure that out, then we will all get a better franchise. If they ever do that is.
    This was me when I heard "No Dynamic Weather", as well as "Weather not having an impact on gameplay"

    Lol but joking aside, While I'm a little bummed that Franchise Mode hasn't exactly seen the bulk of the attention this year, if they fixed the bugs they've had with certain stats, and implemented a new injury system to compliment the Off-Ball Injuries as well - I'll be a happy man.
    Also pleased to hear that ratings WILL matter, and can't wait to see the difference between Freaks like Brady, and guys like Geno Smith.
    SteelD34KC
    Yes we understand, you dont have to keep saying it. We understand they will go where the money is.
    We are just talking about how depressing and aggravating it is.

    LOL. I just dont get why its "depressing". Sure, Franchise is no longer the sole focus or primary focus of the dev team. This isnt 2005 anymore. MUT and other modes that either generate new buyers or revenue are going to trump modes that dont.
    But that doesnt mean that nothing was added or improved. We've received confirmation of 3 things that were added to Franchise. Draft Boards. Off ball Injuries. Secondary Matchups.
    Now I read THREAD AFTER THREAD last year where people were complaining about no OL injuries. People have been complaining for yrs about no draft boards. I've been complaining for years about the lack of secondary matchups and now its fixed. I'm sure there will be other smaller additions too.
    I'm not saying that you have to be happy that your favorite mode is lower on the totem pole. I'm just saying lets not act like NOTHING is being done to Franchise this year.
    ODogg
    There's no profit from franchise after the game ships. MUT is where they make the money. They will go where the money is.

    How does this reasoning apply to Longshot though, as far as I can tell, the story mode isn't something they can monetize anymore than CFM is. In fact I'd argue there's more potential to monetize CFM than a story mode but that's a whole other discussion.
    The general reasoning of Madden is made to make EA money, isn't some mic dropping coverall for their decisions, there is far more than one way or the way they choose to do things, to be profitable, as evidenced by what other sports games are doing and have done.
    Big FN Deal
    How does this reasoning apply to Longshot though, as far as I can tell, the story mode isn't something they can monetize anymore than CFM is. In fact I'd argue there's more potential to monetize CFM than a story mode but that's a whole other discussion.
    The general reasoning of Madden is made to make EA money, isn't some mic dropping coverall for their decisions, there is far more than one way or the way they choose to do things, to be profitable, as evidenced by what other sports games are doing and have done.

    Yeah Id pay money for features in CFM.
    Heck give me AI for my FB's and TE's in blocking and Id give 4.99 for each. I dont care.
    Throw away the canned animations and give me real, live WR/DB interaction and Ill pay for a package for that.
    Story mode though? I could care less.
    Big FN Deal
    How does this reasoning apply to Longshot though, as far as I can tell, the story mode isn't something they can monetize anymore than CFM is. In fact I'd argue there's more potential to monetize CFM than a story mode but that's a whole other discussion.

    The general reasoning of Madden is made to make EA money, isn't some mic dropping coverall for their decisions
    , there is far more than one way or the way they choose to do things, to be profitable, as evidenced by what other sports games are doing and have done.

    They may not be able to drop the mic after that statement, but they can ID the Mike if you know what I mean...
    :cool:
    Ok any ideas for how they can monetize franchise mode? You need something creative to make it palatable.
    off the top of my head

    • Downloadable draft class with 2018 rookies
    • historic teams playable within franchise (free in NBA 2K)
    • classic stadiums playable within franchise (free in the show)
    • XP :jpshakehe
    Big FN Deal

    The general reasoning of Madden is made to make EA money, isn't some mic dropping coverall for their decisions, there is far more than one way or the way they choose to do things, to be profitable, as evidenced by what other sports games are doing and have done.

    Thank you.Glad to see common sense still exists.But 9 times out of 10, its the "reasoning" as sound reasoning, when its not really, its just what they do. There are more than just 1 way to go about doing things... Other games make money too last i checked.
    meanwhile i hear Music to EA ear starting up.... something ive called out for years, i still believe has been the plan all along. Keep asking to be forced to pay for CFM.....just keep asking and it will come, but dont expect = or even half amount your paying in to go to CFM.Meanwhile those prices will rise on you in the future, so , i caution people, once you open that door, its no turning back, ever.
    Big FN Deal
    How does this reasoning apply to Longshot though, as far as I can tell, the story mode isn't something they can monetize anymore than CFM is. In fact I'd argue there's more potential to monetize CFM than a story mode but that's a whole other discussion.
    The general reasoning of Madden is made to make EA money, isn't some mic dropping coverall for their decisions, there is far more than one way or the way they choose to do things, to be profitable, as evidenced by what other sports games are doing and have done.

    That was done simply because they sort of had to do it, all the other sports games have done it. So it was done more to sell the overall game in regards to matching up with other sports games. A story mode has really come to be expected at this point.
    Brightline
    Ok any ideas for how they can monetize franchise mode? You need something creative to make it palatable.

    Stadium packages, sideline packages, sound packages, gear packages (like full on Nike, Adidas, Reebok etc).
    Weather packages, that make a difference in gameplay.
    I dunno, just from the top of my head.
    EDIT: Let me edit this and say, I know some of or all of those things should be in the game already. Should be what we get for 60 bucks. But maybe during the season, or previous seasons the crowds were chanting super loud, or doing the wave or what have you. EA puts that in the crowd package for the month. Now when you go to say Kansas City the Chiefs fans will give you the chop. Will chant ETC.
    Brightline
    Ok any ideas for how they can monetize franchise mode? You need something creative to make it palatable.
    off the top of my head

    • Downloadable draft class with 2018 rookies
    • historic teams playable within franchise (free in NBA 2K)
    • classic stadiums playable within franchise (free in the show)
    • XP :jpshakehe

    What about paying money to add locations to move your team to? That's the first one that comes to mind. They could do something like .99 cents to move to Nashville or some city you may want to go and maybe $4.99 for a pack of cities ala the Midwestern pack containing Nashville, Columbus, etc.
    howboutdat
    meanwhile i hear Music to EA ear starting up.... something ive called out for years, i still believe has been the plan all along. Keep asking to be forced to pay for CFM.....just keep asking and it will come, but dont expect = or even half amount your paying in to go to CFM.Meanwhile those prices will rise on you in the future, so , i caution people, once you open that door, its no turning back, ever.

    Lol, lord knows I feel you but I disagree that it matters whether we "ask for it" or not, if it's coming, it's coming. I wouldn't doubt that's the writing on the wall and if so, that's the leverage being exclusive allows them. Imo we can't have it both ways, if we understand that modes which can be monetized yield higher profits and therefore more development focus, then it makes sense that for Franchise mode to improve quicker within this business model, it would likely need to fit that criteria.
    Brightline
    XP :jpshakehe

    This is the one singular thing Tiburon cannot do. Making multiplayer franchise pay-to-win will kill it.
    That said, I don't believe they'll ever monetize franchise anyway. If anything, I think it's more likely they'll tie achievements in franchise - winning the Super Bowl, winning end-of-season awards, etc. - to earning MUT packs, as to feed that beast.
    Big FN Deal
    Lol, lord knows I feel you but I disagree that it matters whether we "ask for it" or not, if it's coming, it's coming. I wouldn't doubt that's the writing on the wall and if so, that's the leverage being exclusive allows them. Imo we can't have it both ways, if we understand that modes which can be monetized yield higher profits and therefore more development focus, then it makes sense that for Franchise mode to improve quicker within this business model, it would likely need to fit that criteria.

    ok so here is a very serious question. Lets say we start to monetize it. They may get a little more resources for it. Ok sounds good.But then we face the issue hey always face. Time.They not getting more time. They cant even produce what little they have been adding to CFM for years now without it coming out with alot of bugs in it before launch. So realistically, how much more in resources would they really have to add , to be able to add alot more to it in a year cycle and the new stuff come out without a ton of issues in the same time limit. i mean this is really only a serious question id love answered.
    I mean adding to MUT, they did add salary cap( to try to get cfm people into it) and they adding squads this year, and chemistry last year. Outside of that, what really is being added to MUT outside of new player cards and basically new player model? I mean i can use the edit player feature now and make totally dif players within a short amount of time. Guess im looking at how much really has to be tested that hard in MUT compared to CFM ? Where as its been mentioned, has so many working parts that tie into each other. I just am not 100% sure the extra money we would be giving would = seeing that % more being added to CFM in a year .
    howboutdat
    ok so here is a very serious question. Lets say we start to monetize it. They may get a little more resources for it. Ok sounds good.But then we face the issue hey always face. Time.They not getting more time. They cant even produce what little they have been adding to CFM for years now without it coming out with alot of bugs in it before launch. So realistically, how much more in resources would they really have to add , to be able to add alot more to it in a year cycle and the new stuff come out without a ton of issues in the same time limit. i mean this is really only a serious question id love answered.
    I mean adding to MUT, they did add salary cap( to try to get cfm people into it) and they adding squads this year, and chemistry last year. Outside of that, what really is being added to MUT outside of new player cards and basically new player model? I mean i can use the edit player feature now and make totally dif players within a short amount of time. Guess im looking at how much really has to be tested that hard in MUT compared to CFM ? Where as its been mentioned, has so many working parts that tie into each other. I just am not 100% sure the extra money we would be giving would = seeing that % more being added to CFM in a year .

    Also will any money they get from CFM monetization, will it go to CFM team? Or will it leak away into other departments.
    ODogg
    That was done simply because they sort of had to do it, all the other sports games have done it. So it was done more to sell the overall game in regards to matching up with other sports games. A story mode has really come to be expected at this point.

    I'm presuming you must see the irony in the post in regards to Franchise mode, especially the part about "matching up with other sports games". That's the crux of plenty of criticism over the defense of the way EA chooses to create Madden, from the business model to in-game design decisions. They seem to ignore what other sports games successfully are doing and have done, whenever they see fit.
    Big FN Deal
    I'm presuming you must see the irony in the post in regards to Franchise mode, especially the part about "matching up with other sports games". That's the crux of plenty of criticism over the defense of the way EA chooses to create Madden, from the business model to in-game design decisions. They seem to ignore what other sports games successfully are doing and have done, whenever they see fit.

    They do seem to do what they like but sports games have had story mode for what, 4 years or something now? It was sort of beyond time for them to do so, especially after the FIFA team created the Journey last year and it was so well received.
    SteelD34KC
    Also will any money they get from CFM monetization, will it go to CFM team? Or will it leak away into other departments.

    And what about MUT revenue?
    I'm hopeful the $ are spread out throughout the game, not just one centralized area.
    roadman
    And what about MUT revenue?
    I'm hopeful the $ are spread out throughout the game, not just one centralized area.

    Im hopeful as well, but afraid after how they have talked about it, with certain teams "Pulled" for this Longshot thing. That the money is focused. I dunno, Im not a businessman, so I really cant make a factual comment on the money part.
    howboutdat
    ok so here is a very serious question. Lets say we start to monetize it. They may get a little more resources for it. Ok sounds good.But then we face the issue hey always face. Time.They not getting more time. They cant even produce what little they have been adding to CFM for years now without it coming out with alot of bugs in it before launch. So realistically, how much more in resources would they really have to add , to be able to add alot more to it in a year cycle and the new stuff come out without a ton of issues in the same time limit. i mean this is really only a serious question id love answered.
    I mean adding to MUT, they did add salary cap( to try to get cfm people into it) and they adding squads this year, and chemistry last year. Outside of that, what really is being added to MUT outside of new player cards and basically new player model? I mean i can use the edit player feature now and make totally dif players within a short amount of time. Guess im looking at how much really has to be tested that hard in MUT compared to CFM ? Where as its been mentioned, has so many working parts that tie into each other. I just am not 100% sure the extra money we would be giving would = seeing that % more being added to CFM in a year .

    Imo "monetize" in CFM wouldn't necessarily need to be done the same way as it is in MUT though, the goal would be to generate more revenue from the mode outside of the purchase price of the game. If I'm not mistaken Ian talked about or hinted at something like that in the past, using advertisements. Also like CMHooe mentioned, finding ways to have CFM be more of a potential funnel to MUT, might be another way to indirectly monetize CFM as well.
    That said, I totally get your point about just because CFM were to make more money doesn't mean EA Tib will spend more on it, they could just keep the extra profits and maintain the status quo with CFM improvements. That wouldn't surprise me one bit either because, again, that's the leverage they have. What I meant by the we can't have it both ways comment was, the status quo for CFM improvements is almost a given without some way to monetize CFM, which gives it a chance at change but I agree with you that monetizing CFM wouldn't guarantee it.
    SteelD34KC
    Stadium packages, sideline packages, sound packages, gear packages (like full on Nike, Adidas, Reebok etc).
    Weather packages, that make a difference in gameplay.
    I dunno, just from the top of my head.
    EDIT: Let me edit this and say, I know some of or all of those things should be in the game already. Should be what we get for 60 bucks. But maybe during the season, or previous seasons the crowds were chanting super loud, or doing the wave or what have you. EA puts that in the crowd package for the month. Now when you go to say Kansas City the Chiefs fans will give you the chop. Will chant ETC.

    Whats funny is I just had an hour long discussion with someone about DLC on another EA game. My position is that content wont generate enough sales to justify doing it.
    I'll assume stadium packages are things like old school stadiums. First EA would have to pay to license them. Then they would have to have the art team work on those stadiums. Then the online team would have to create UI where people could access those stadiums online if both people have the DLC and wouldnt be able to access it if only one of them does. Then you have to find the right price point. .99 is good for the consumer but probably not worth it given the other costs.
    With all of that there is no reason to believe that a large number of people would even buy that DLC.
    Another question is whether the stuff you mentioned should be DLC at all. I would be pissed as a consumer if I had to pay for things like sound packages, stadium packages (if its just new art around the stadium) and sideline packages. That **** should be in the game already.
    Big FN Deal
    Imo "monetize" in CFM wouldn't necessarily need to be done the same way as it is in MUT though, the goal would be to generate more revenue from the mode outside of the purchase price of the game. If I'm not mistaken Ian talked about or hinted at something like that in the past, using advertisements. Also like CMHooe mentioned, finding ways to have CFM be more of a potential funnel to MUT, might be another way to indirectly monetize CFM as well.
    That said, I totally get your point about just because CFM were to make more money doesn't mean EA Tib will spend more on it, they could just keep the extra profits and maintain the status quo with CFM improvements. That wouldn't surprise me one bit either because, again, that's the leverage they have. What I meant by the we can't have it both ways comment was, the status quo for CFM improvements is almost a given without some way to monetize CFM, which gives it a chance at change but I agree with you that monetizing CFM wouldn't guarantee it.

    FYI, thats old thinking. In game advertisements arent as lucrative as people thought they would be 5-10 years ago. It results in a very small part of revenue for the company.
    aholbert32
    Whats funny is I just had an hour long discussion with someone about DLC on another EA game. My position is that content wont generate enough sales to justify doing it.
    I'll assume stadium packages are things like old school stadiums. First EA would have to pay to license them. Then they would have to have the art team work on those stadiums. Then the online team would have to create UI where people could access those stadiums online if both people have the DLC and wouldnt be able to access it if only one of them does. Then you have to find the right price point. .99 is good for the consumer but probably not worth it given the other costs.
    With all of that there is no reason to believe that a large number of people would even buy that DLC.
    Another question is whether the stuff you mentioned should be DLC at all. I would be pissed as a consumer if I had to pay for things like sound packages, stadium packages (if its just new art around the stadium) and sideline packages. That **** should be in the game already.

    Exactly why I edited my post. I know these things SHOULDNT be. But heck if there going to do it, I dunno.
    I dont think it should be done.
    aholbert32
    LOL. I just dont get why its "depressing". Sure, Franchise is no longer the sole focus or primary focus of the dev team. This isnt 2005 anymore. MUT and other modes that either generate new buyers or revenue are going to trump modes that dont.
    But that doesnt mean that nothing was added or improved. We've received confirmation of 3 things that were added to Franchise. Draft Boards. Off ball Injuries. Secondary Matchups.

    I agree that MUT and E-Sports are going to help develop many areas of gameplay which in turn indirectly benefits franchise - but that's not what critics mean when they state that franchise was/is neglected. All but one of the additions you mentioned is a Franchise item; the rest fall into gameplay. It would be an awkward PR spin to describe it any other way.
    Some people want a deep and compelling reason to play franchise for many seasons. As it stands, franchise mode is an admittedly shallow experience compared to some of the text sims that you can play whose architecture in some cases is over 20 years old.
    I play in an online league which is the saving grace for me, so I can handle the lack of attention this year; however, if you are a standalone player it's gotta sting a little bit.
    Big FN Deal

    That said, I totally get your point about just because CFM were to make more money doesn't mean EA Tib will spend more on it, they could just keep the extra profits and maintain the status quo with CFM improvements. That wouldn't surprise me one bit either because, again, that's the leverage they have. What I meant by the we can't have it both ways comment was, the status quo for CFM improvements is almost a given without some way to monetize CFM, which gives it a chance at change but I agree with you that monetizing CFM wouldn't guarantee it.

    If something makes EA money they will use it to expand that area and make more money from it. That's pretty much been demonstrated from the growth of MUT mode from practically an afterthought to the superbeast that it is today.
    If EA were to monetize franchise mode and it made them significant profit we would see much more attention being paid toward the mode in regards to time, money and concerted effort.
    The only issue I think we'd have to worry about at that point would be would the monetization of it creep into areas that would make the game unenjoyable for those who would not want to indulge in micro-transactions.
    But honestly I have not see that to be the case with MUT at all. I've played MUT and spent some money in MUT (but not a ton of money) and it's quite enjoyable without spending very much, or any really.
    aholbert32

    Another question is whether the stuff you mentioned should be DLC at all. I would be pissed as a consumer if I had to pay for things like sound packages, stadium packages (if its just new art around the stadium) and sideline packages. That **** should be in the game already.

    Paid DLC and game modes like MUT have been pissing off consumers since the day they were born but they still make bank so as long as they are profitable it doesn't matter if some people are angered by it.
    Most will still buy the game, unless it is done to the point of ridiculousness of course.
    One thing we will have right of the gate is a really strong Ultimate Team connection throughout the mode. Even 15 minutes in you will be unlocking content in Ultimate Team. We will have fictional characters, but we will also have recognizable players like Chad Ochocinco and Dan Marino that you can unlock as well. There's stadiums, uniforms, and one thing that's really cool is that, if you love the Longshot story, there will be ways to play something that got mentioned in the story that got mentioned but you never got deep into. So a way to get more of the story through solo challenges in Ultimate Team. So I think that crossover will be pretty cool. And, of course, if you love having an Academy Award winning actor Mahirsha Ali and he's the father of the main character and he's one of the coaches that you can unlock in Ultimate Team, that's pretty cool, too.

    You can see that Longshot is directly tied into trying to draw people into MUT. Team Play came back directly into MUT. It's logical to expect that all new modes going forward will be tied into MUT in someway.
    ODogg
    I concur. What they need to do is start monetizing franchise in some way. No I don't want to give EA a bunch more money but if they were to do this then some folks (who choose to pay) could help all of us reap the benefits.
    Sort of like any of us can play MUT without paying but the real reason they keep upgrading MUT is for those who do play.
    When they (EA) figure that out, then we will all get a better franchise. If they ever do that is.

    Many old heads won't pony up any money, but a lot the people who have never know a Madden game without MUT, could be persuaded to pay for some stuff in CFM, IMO. In this SimFB interview Rex does say that CFM has now been open up for Live content updates.
    I'm just thinking that if full coaching staffs get added to the game, then maybe packs can be added with retired players coming in as a coach for teams. Maybe people could buy iconic celebrations from the past.
    Whatever these things end up being, any kind of weekly content update for CFM, would be a big draw to the mode for younger Madden players, IMO, even if most people here would consider that content fluff.
    GameBreaker35
    I agree that MUT and E-Sports are going to help develop many areas of gameplay which in turn indirectly benefits franchise - but that's not what critics mean when they state that franchise was/is neglected. All but one of the additions you mentioned is a Franchise item; the rest fall into gameplay. It would be an awkward PR spin to describe it any other way.
    Some people want a deep and compelling reason to play franchise for many seasons. As it stands, franchise mode is an admittedly shallow experience compared to some of the text sims that you can play whose architecture in some cases is over 20 years old.
    I play in an online league which is the saving grace for me, so I can handle the lack of attention this year; however, if you are a standalone player it's gotta sting a little bit.

    Off ball injuries are a gameplay mechanic....that only people in Franchise care about. Online folks werent clamoring for off ball injuries. Neither were the MUT players. The sim franchise people were the ones making a fuss (rightfully so) and that addition was for them.
    I think its unfair to compare franchise mode in a AAA video game to a text sim. Developers in a text sim can focus solely on the mechanics of a franchise mode. Graphics matter less. Animations dont matter at all. No other mode matters in a text sim. With that said, NBA2k's franchise mode comes very close so it is possible.
    ODogg
    Paid DLC and game modes like MUT have been pissing off consumers since the day they were born but they still make bank so as long as they are profitable it doesn't matter if some people are angered by it.
    Most will still buy the game, unless it is done to the point of ridiculousness of course.

    They will buy the game but I question if they will buy the DLC. I'm also the type of guy who wouldnt buy the game on principle because they are withholding features that should be in the and making me pay for them. This isnt a free to play game. If I pay $60, I want a fully formed game.
    ODogg
    If something makes EA money they will use it to expand that area and make more money from it. That's pretty much been demonstrated from the growth of MUT mode from practically an afterthought to the superbeast that it is today.
    If EA were to monetize franchise mode and it made them significant profit we would see much more attention being paid toward the mode in regards to time, money and concerted effort.
    The only issue I think we'd have to worry about at that point would be would the monetization of it creep into areas that would make the game unenjoyable for those who would not want to indulge in micro-transactions.
    But honestly I have not see that to be the case with MUT at all. I've played MUT and spent some money in MUT (but not a ton of money) and it's quite enjoyable without spending very much, or any really.

    To be more specific, I'm referring to improvement and expansion of NFL realism in CFM, not just in general. So while it makes sense that more profit in CFM could mean more focus, that doesn't ensure pushing the envelope of NFL depth, which is what matters most to me.
    aholbert32
    They will buy the game but I question if they will buy the DLC. I'm also the type of guy who wouldnt buy the game on principle because they are withholding features that should be in the and making me pay for them. This isnt a free to play game. If I pay $60, I want a fully formed game.

    This is the age old debate though about what constitutes "a fully formed game."
    Case A: EA makes a Battlefield game with 3 maps. Sells 10 additional maps for $9.99.
    Case B: EA makes a Battlefield game with 10 maps. Sells 10 additional maps for $9.99.
    Case C: EA makes a Battlefield game with 25 maps. Sells 10 additional maps for $9.99.
    Case D: EA makes a Battlefield game with 40 maps. Sells 10 additional maps for $9.99.
    One could say Case A is a bit beyond the pale. I'd be mad too. To only include 3 maps and then want to sell 10 more is not right.
    Most folks would likely be mad about Case B and say that's still not enough maps and to sell 10 others is not right at all.
    Some folks would be ok with Case C and be quite content with 25 maps. They want to sell another 10 maps to others who want a total of 35? That's fine.
    Very few folks would be mad about Case D as most people would think 40 maps is plenty of maps and if you want more then sure, go spend $$
    So I don't think it's as simple as saying you want a "fully formed game" and would be angry if they tried to "hold back some areas and sell it" because what is a fully formed game?
    If EA tried to make a $60 football game and only gave people 10 teams and wanted to charge you another 99 cents for each team beyond that people would be furious.
    But it's not quite as clear if EA made a $60 football game and tried to sell people on MUT. Most people really don't care about them selling stuff in MUT. Some folks here on OS are quite mad about MUT and I see that a lot. The DLC and monetization route is not something that one can define very clearly in terms of black and white , it's a grayscale to most folks.
    Honestly, although many may say it makes them angry, most people still buy the game anyways, until it becomes too ridiculous, such as 3 maps or 3 teams come with the game and the rest costs additional money.
    Big FN Deal

    That said, I totally get your point about just because CFM were to make more money doesn't mean EA Tib will spend more on it, they could just keep the extra profits and maintain the status quo with CFM improvements. That wouldn't surprise me one bit either because, again, that's the leverage they have. What I meant by the we can't have it both ways comment was, the status quo for CFM improvements is almost a given without some way to monetize CFM, which gives it a chance at change but I agree with you that monetizing CFM wouldn't guarantee it.

    Also , in order for them to make the "extra" items to make them available for us to pay for them ( stadiums , unis, etc whatever else people suggest they charge us for ) guess what, that too takes dev time, which costs more money. so then we may just end up getting more " options" to pay for instead of core things the mode really needs, because again, they only have same amount of time , and that extra revenue will for sure go back into dev more things for us to purchase. Meanwhile about 3-5 years in , the price will rise on said things.
    i totally understand business , eventhough some may think i dont. I went to business college in 98 , so i actually know quite a bit about how businesses think and why. But , in my book, it dont make things right just because you can, or just because thats how businesses are now in days. On one hand people say vote with your wallet and dont buy, on the other they turn around and say,if you want it to get better, pay more ......So if your a fan of NFL and want a fun NFL game and franchise mode..... im confused how that works out
    howboutdat
    So my question is , why could they not hire a team for franchise for Live? Why pull resources away from a dev crew that is already probably the smallest group ( from the way they make it sound) ?Just does not make sense to me . Also the Longshot thing, to me says, that CFM crew will only continue to be cut short in the future, because they will be needing to add more to that new mode each year. This is extremely frustrating and in no way shows us, they really care near as much as he trys to reassure that they do. They dont, if they did they would not have pulled the cfm crew to work on another game and longshot, they would have hired people for it, we all know Madden makes them more than enough money to do so.

    It's probably far cheaper and as Rex put it, CFM is "already good." So EA probably looks at it as Madden's CFM is successful enough that not doing much won't hurt it, plus they've got Longshot this year which is catered to the same audience that CFM has been catered to for the last couple years so it's a direct competitor for play time. NBA Live is a title they just refuse to give up on and rather then hire a new team and deal with the unknown to build franchise they just want to go with the proven way of making it "good." If you read the little franchise blurb on the EA website it sounds like a carbon copy of CFM.
    One good thing with Longshot is that if it is successful they may have carved out the same gameplay settings experience within the three modes. MUT (Competitive), CFM (Simulation), and Longshot (Arcade). Right now you've got CFM and Longshot, both modes built around the casual and new user, competing with each other and as much as Rex wants to call CFM a simulation mode, it's not even close at this point. But good success with Longshot could help in the ability to create three different, distinct play experiences for every type of user they're looking to cater to. They clearly want to funnel players from Longshot into MUT so that leaves CFM out on it's own little island. Alternatively, they seem poised to monetize CFM so if Longshot becomes a hit then the plan moving forward could be to funnel the casuals back into CFM and, in turn, make it an even more casual mode.
    Instead of DLC for CFM, how about just divide the game in two. Madden CFM Edition and Madden MUT Edition, cut the price in half $30 each. Whatever CFM Edition brings in, use to add to CFM. It looks to be heading that way anyway, what other sports game has competitive/simulation gameplay settings? Remember that’s not an easy/hard difference, its a fundamental difference. MUT could evolve to what it wants to be and let CFM evolve to what we want it to be. Throw in a free “Training” mode/intro to each, and to be fair add Longshot as $5-$10 standalone that could be an optional purchase within each game. If it makes no money well, don’t continue it, or evolve it as its revenue grows. And if there were no pulling resources from either edition, that will certainly make everything clear. The only obvious is that they share gameplay, just have the gameplay team intact and a percentage of each go into gameplay improvements. Madden as a whole is facing an identity crisis this could solve that, and make everyone happy.
    Don’t ask to pay extra for anything, C’mon guys.
    I'm surprised nobody has mentioned Madden 10 - that game had Franchise monetization, though not to the large extent that some are talking about here.
    M10 had things like "Keep 1 Player Out of Retirement Every Season: $1.99", and I think it had other stuff to help with trades & re-signing players.
    I only remember the retirement thing because I bought it...I play as SF, but I purchased it to keep Brett Favre playing in the league. By the time I was done with M10, Favre was 52 and had led the Rams (yes, the Rams) to 2 Super Bowl titles! (I was much less SIM back then :P)
    Anyway, the point is, they don't need to hold out features and charge for them. But if they put in little things, like "automatically see QB ratings pre-draft, $1.99" or "Return player from injury immediately, $1", people would buy it. It would make money. The retirement thing isn't needed now that we can edit ages, but the rest? Yup. I would never touch them, but there are a lot of people out there who pay to win.
    It would even work in online CFM's...just put in an option when the commish sets up the league: "Monetization On/Off", and then players join leagues that give them the options they want.
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    JJones07
    Instead of DLC for CFM, how about just divide the game in two. Madden CFM Edition and Madden MUT Edition, cut the price in half $30 each. Whatever CFM Edition brings in, use to add to CFM. It looks to be heading that way anyway, what other sports game has competitive/simulation gameplay settings? Remember that’s not an easy/hard difference, its a fundamental difference. MUT could evolve to what it wants to be and let CFM evolve to what we want it to be. Throw in a free “Training” mode/intro to each, and to be fair add Longshot as $5-$10 standalone that could be an optional purchase within each game. If it makes no money well, don’t continue it, or evolve it as its revenue grows. And if there were no pulling resources from either edition, that will certainly make everything clear. The only obvious is that they share gameplay, just have the gameplay team intact and a percentage of each go into gameplay improvements. Madden as a whole is facing an identity crisis this could solve that, and make everyone happy.
    Don’t ask to pay extra for anything, C’mon guys.

    EA would never sell a game for $30 that they could get $60 out of. Sure maybe some folks only want one or the other but EA sells it at $60 then that's better than $30.
    A more realistic idea would be for EA to create two games, just as you said, but charge $60 for both. Then in most cases they'd sell one $60 game but to some people they'd sell two $60 games.
    Madden franchise has advanced leaps & bounds beginning with M15. The dev team is fantastic. Many of the legitimate issues people have are with the EA suits giving the devs orders, or with legacy gripes from years past that really haven't been applicable in 2-3 yrs ("just a roster update").
    There are plenty of legit criticisms of M17. Nobody loves 2 steps forward 1 step back, which is how M16 & M17 felt to me. It's human nature to focus on the 1 step back. But forest for the trees, it was still a net/net step forward. So, I am optimistic about M18 based on everything I've read & seen thus far.
    I came to the realization recently that if you can't appreciate the strides this dev team is making each year, then you probably won't like M18, either. Or, for that matter, any new Maddens ever. Doesn't mean there aren't valid gripes, obviously. But sometimes we get so caught up in what a thing is not that we lose sight of what that thing is. Over the past 3 titles, after years of living up to its rep as a glorified roster update, Madden has become A Good Game. It wasn't always. Looking forward to the next edition.
    therealsmallville
    I'm surprised nobody has mentioned Madden 10 - that game had Franchise monetization, though not to the large extent that some are talking about here.
    M10 had things like "Keep 1 Player Out of Retirement Every Season: $1.99", and I think it had other stuff to help with trades & re-signing players.
    I only remember the retirement thing because I bought it...I play as SF, but I purchased it to keep Brett Favre playing in the league. By the time I was done with M10, Favre was 52 and had led the Rams (yes, the Rams) to 2 Super Bowl titles! (I was much less SIM back then :P)
    Anyway, the point is, they don't need to hold out features and charge for them. But if they put in little things, like "automatically see QB ratings pre-draft, $1.99" or "Return player from injury immediately, $1", people would buy it. It would make money. The retirement thing isn't needed now that we can edit ages, but the rest? Yup. I would never touch them, but there are a lot of people out there who pay to win.
    It would even work in online CFM's...just put in an option when the commish sets up the league: "Monetization On/Off", and then players join leagues that give them the options they want.
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    If it made money, it would still be in the game.
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    therealsmallville
    I'm surprised nobody has mentioned Madden 10 - that game had Franchise monetization, though not to the large extent that some are talking about here.
    M10 had things like "Keep 1 Player Out of Retirement Every Season: $1.99", and I think it had other stuff to help with trades & re-signing players.
    I only remember the retirement thing because I bought it...I play as SF, but I purchased it to keep Brett Favre playing in the league. By the time I was done with M10, Favre was 52 and had led the Rams (yes, the Rams) to 2 Super Bowl titles! (I was much less SIM back then :P)
    Anyway, the point is, they don't need to hold out features and charge for them. But if they put in little things, like "automatically see QB ratings pre-draft, $1.99" or "Return player from injury immediately, $1", people would buy it. It would make money. The retirement thing isn't needed now that we can edit ages, but the rest? Yup. I would never touch them, but there are a lot of people out there who pay to win.
    It would even work in online CFM's...just put in an option when the commish sets up the league: "Monetization On/Off", and then players join leagues that give them the options they want.

    Again, the absolute last thing Franchise mode or any video game needs is pay-to-win, which is exactly what all those micro transactions in Madden 10 were. You could pay to keep your best players out of retirement, like you said, and you could also pay to force max progression for one player (I tried it out for science when M10 was relevant, ended up with then-Cowboys rookie WR Kevin Ogletree being the best player in the league).
    I could go on about how it's terrible and lazy game design and how pay-to-win affects mobile games (spoiler: it's bad), but really what's important is that P2W has no place in a game which bills itself as a competitive experience. While we're at it because I'm sure someone will say it, MUT is not P2W - you can build a very good team playing through solos, and the Salary Cap Ranked mode puts an immediate and obvious roadblock in the way of anyone who just wants to buy the best team.
    You all don't realize how much you really don't want to see P2W in the game.
    CM Hooe
    Again, the absolute last thing Franchise mode or any video game needs is pay-to-win, which is exactly what all those micro transactions in Madden 10 were. You could pay to keep your best players out of retirement, like you said, and you could also pay to force max progression for one player (I tried it out for science when M10 was relevant, ended up with then-Cowboys rookie WR Kevin Ogletree being the best player in the league).
    I could go on about how it's terrible and lazy game design and how pay-to-win affects mobile games (spoiler: it's bad), but really what's important is that P2W has no place in a game which bills itself as a competitive experience. While we're at it because I'm sure someone will say it, MUT is not P2W - you can build a very good team playing through solos, and the Salary Cap Ranked mode puts an immediate and obvious roadblock in the way of anyone who just wants to buy the best team.
    You all don't realize how much you really don't want to see P2W in the game.

    I don't think his point is P2W. His point is, 'how can we get microtransactions in CFM so it makes more money so the people in power will put more resources into CFM to make more people play and make EA more money.'
    But, yeah, P2W is awful. And, microTx are also bad (for consumers. ).
    Sent from my iPhone using Tapatalk
    Bottom line, franchise mode was better in Madden 05/06 than it is in Madden 18. Sad reality. I have sort of become numb to a lack of franchise additions. It isn't gonna change anytime soon.
    To have game play matter you need the CPU to provide a challenge on and off the field.
    For online it'll be greatly appreciated no matter what.
    Franchise quality and options have REGRESSED for the past 10yrs for the simple fact that EA has no competition. Why put in resources, spend money & time on something that isn't going to noticeably improve sales or make them money in other ways? Sad truth is if 2K were in the spot-light, kicking EA's butt in franchise quality and depth again, you can bet your @$$ that CFM would NOT be left untouched for ANY Madden iteration. As long as there is the sole-license agreement, you can count on every year being "next year" for CFM. Any large corporation is driven by money and innovation or taking risks is the LAST thing on their mind, especially when they effectively have a monopoly over said industry.
    Sad but true, and it isn't changing in our life times.
    OhMrHanky
    I don't think his point is P2W. His point is, 'how can we get microtransactions in CFM so it makes more money so the people in power will put more resources into CFM to make more people play and make EA more money.'

    They don't need to, the mode already justifies its presence financially.
    What's the number Rex keeps giving, 65% of people who buy Madden play franchise? If those people aren't happy with an upcoming Madden game's franchise mode additions or lack thereof, they don't buy the game, and Tiburon has zero chance to convert that lost user to a MUT player who buys a pack of MUT cards because that lost user isn't playing Madden in the first place.
    There's not really an obvious place in franchise to put micro-transactions that isn't P2W either. Paid bonuses for progression, scouting bonuses / cheats, player retirement influence, player / coach XP, return player from injury, etc. all fall under the envelope of P2W, so they are all right out. You're basically limited to cosmetic items, and there really aren't many places to do that effectively either - new jerseys for relocation teams? That probably won't even make the money back it'd cost to make, though.
    Aggies7
    My only issue with sharing technology from other sports is, why didn't they do it with NCAA Football. There are a few things I would love to see come over....namely studio updates.
    Sent from my iPhone using Tapatalk Pro

    And a real coach mode...
    CM Hooe
    They don't need to, the mode already justifies its presence financially.
    What's the number Rex keeps giving, 65% of people who buy Madden play franchise? If those people aren't happy with an upcoming Madden game's franchise mode additions or lack thereof, they don't buy the game, and Tiburon has zero chance to convert that lost user to a MUT player who buys a pack of MUT cards because that lost user isn't playing Madden in the first place.
    There's not really an obvious place in franchise to put micro-transactions that isn't P2W either. Paid bonuses for progression, scouting bonuses / cheats, player retirement influence, player / coach XP, return player from injury, etc. all fall under the envelope of P2W, so they are all right out. You're basically limited to cosmetic items, and there really aren't many places to do that effectively either - new jerseys for relocation teams? That probably won't even make the money back it'd cost to make, though.

    'They don't need to'. Lol. They didn't NEED to create a stupid card collecting mode. But, they did, and they found a way to make extra money with it. I'm curious, did the first edition of madden MUT have microtransactions? Like, how long has this mode been in madden? Because, while microTx have existed for awhile, I think they were less prevalent in the Xbox 360 days. So, I'm thinking the first few iterations of MUT were simply, 'let's create a mode for card collecting people that include past/present players.' Then, they found a way to make money off it by selling packs, and it's a runaway freight train. Lol
    I don't want to pay for CFM, btw, let's just be clear, here. But, to simply poo poo the ability to add things that aren't P2W, I think sells some more creative people short. I'm sure other people could think of all kinds of things. Random stadium upgrades. Remember that one madden that had 'hologram field goals'? Lol. I dug those, actually. That was a stadium upgrade that is something that doesn't exist in real life, but hey, I add it as a stadium type upgrade for 1.99 or included with the entire suite of stadium upgrades for 9.99 or something.
    'The mode already justifies itself, financially.' U can keep making this argument if u want. I don't love CFM, but it's the mode I play the most because I want to win the super bowl. I want to build a dynasty. I buy the game every year for better gameplay, hopefully better CFM, and NFL exclusivity, period. All those things factor in. But, to say the mode justifies itself, financially, when u still have many football fans not buying madden every year specifically because of lackluster CFM, they are losing what would otherwise be simple customer consumption.
    If u own the exclusive license to the most popular sport in America, and u can't even sell to all football fans, you're doing something wrong. May want to work on CFM to fix that. The more of those hardcore football fans u attract with a better CFM, the more possibility for more MUT players. I really don't think randoms who don't dig football will buy the game for longshot, and suddenly get into MUT and spend a ton of money. It's just not there. That's a heavy football audience mode, especially to be willing to spend extra money/time on it.
    So, anyways, I don't think it's completely far fetched to think that if the devs or whoever could come up with some microTx stuff that was worth it in CFM, that if they proposed to the brass up top as a money maker, they would be given more time to make CFM better.
    As it stands, I still say, objectively, that they would do much better to generate more cash flow for EA if they blew out CFM, specifically, drawing in the rest of the football fans they currently do NOT have than trying to pull in random non-football fans.
    And, we can argue moral points, if u want. Lol. I know, in the end, it's all about the money, but as vid game company, u also owe it to your fans, your core. They already have a money generating mode in MUT that should be easily upgradeable at this point. They should be able to plug n play different solo challenges, create different card packs pretty easily at this point. So, they could/should put some love into CFM at this point, and try to win back some fans they lost. It would be best for them in the short and long run, imo.
    Sent from my iPhone using Tapatalk
    SageInfinite
    The desperation is clear in this thread. It's a sad state but as we always say with Madden, maybe next year....

    Wow, yes I agree. It is sad when people are starting to entertain paying extra $ to have the Franchise experience they want. Would be nice if that actually instilled embarrassment into EA.
    I just see the method further alienating the 'sim' crowd tho, a still critical piece of the game's core. The people that are willing to spend $ above the $60 are a unique, still fairly new gamer. That is not meant negatively, it's simply that it's a portion of the gaming community, perhaps still growing portion, that has shown willingness to do so in recent years, and right or wrong, companies would be unwise to capitalize on that willingness. Once they found out these gamer's existed in quantity, it was a shot out of the gate in the race towards increasing revenue.
    If patient enough, the day will come where EA gets greedy enough and demand will fall short of supply. Then the cycle will come back to the good ole' Franchise. Just like the run game in football. Watch how teams start to cycle back to power running now that defenses are loaded with lighter, faster players.

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