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Madden 22 Sliders: JoshC1977's Next-Gen CFM Sliders

madden 22 Sliders

Madden NFL 22

Madden 22 Sliders: JoshC1977's Next-Gen CFM Sliders

As I said in the latest post before this, JoshC takes a more hands-off/DIY approach to sliders than someone like Matt10 or Armor & Sword. Again, no philosophy is superior to the other, but I just want to cover the bases for folks out there so they can dig in and get comfortable with whatever avenue they want to take to try and squeeze every last bit of fun from Madden 22. With this particular set of Madden 22 sliders, there’s a basic setup and explanation, and from there it’s up to you to agree or disagree with the philosophy. Here, it’s less about tuning individual sliders, and instead it’s more about globally tweaking something about the game itself.

JoshC’s Madden 22 Sliders

madden nfl 22

Explanation And Thought Process

A couple of quick notes:

1. This is a well tested setup. I’m not tinkering, and I’m not testing. If you like them, great. If you hate them, please move on.

2. I’m not going to be answering questions about individual values. I did not test individual sliders and have no intention of going through the inane task of doing so for no good reason (same deal for individual animations).

3. Penalties are not an area I am going to tune for specifically.

Madden 22 (NG) is a very solid game. All-Pro is a challenging, balanced experience that is a lot of fun. The problem is that most of my games were high-scoring affairs. Many folks would point to threshold or defense as culprits, and while there is an element of truth to both, neither is the root of the problem to me.

The issue with Madden 22 (NG) is that it is a positive-outcome driven game. Outcomes occur during games based on one player being successful over another. But there are very few outcomes driven from failure. Where are the misfires, the dropped passes, the missed blocks, the whiffed tackles? In essence, Madden feels very robotic and I honestly was getting very bored.

The root of the gameplay issues is very simple: player ratings. They are just too high and allow for a wide number of players to meet the high thresholds for best outcomes on default settings. We need to make it harder for that to occur without roster editing.

The solution was simple: we globally lower all of the user/CPU sliders. All of a sudden, all of the failure-driven outcomes popped-up. The gameplay is fluid, dynamic, challenging, and most importantly it’s unpredictable. Improvements we have seen:

  • More missed throws
  • CPU targets top players far more frequently (even when covered)
  • A wider array of broken tackles (get comfy using that strafe button)
  • More dropped passes
  • A slight increase in holding calls (on default penalties)
  • Better array of DB reactions
  • Way more diverse pass rush and blocking. You better get the ball out fast or learn how to move in the pocket.

Basically, everything in the game is still balanced, but there is a much wider array of outcomes.

House Rules

1. You’re expected to play full switch on offense and defense. It’s more realistic to fail, and putting the players under your control gives you the ability to screw up. Take ownership for everything that happens.

2. You have to call your own plays. The same logic being you have to take ownership for what happens.

3. No cheesing by “turbo scrambling” with QBs out of the pocket on every play. It makes sense when flushed (and you will get flushed), but don’t abuse it.

4. Have fun! Enjoy the wins and losses, enjoy the storylines. Embrace the game and have fun with it.

Game Sliders

Set these in CFM:

  • All-Pro
  • 10-min quarters with no accelerated clock
  • All assists off
  • All User/CPU Sliders – 40 (yes, ALL of them)
  • Threshold/ST sliders/Injury/Fatigue/Penalties = Default (that is 50 for everything except injuries, which should be at 25)

Miscellaneous Notes

  • I do have progressive fatigue off for now.
  • I play with SS/XF turned on.
  • I still prefer the default 75-man roster for reasons I have discussed in past years.
  • I use every tool in the toolbox within CFM.
  • I have not tested different clock settings, All-Madden, variations on auto subs/penalties/injury/fatigue relative to this setup. I highly recommend you roll with the exact setup for a few games untouched, and if you want to make personal tweaks, do so one setting at a time. I will not do this for you.

Bottom Line

I wanted to showcase these Madden 22 sliders because it’s a very different approach from most out there, but it’s also to show sliders come in all shapes and sizes. The great thing about our sliders forums with all the games is this convergence of ideas. You can really find tons of different ways to play the game. I always warn people that sliders can sometimes make you crazy if you keep trying to chase the “perfect” result, but they remain invaluable if you’re looking for a fresh coat of paint for your game.

Thanks goes out to JoshC for sharing these sliders, and on a more personal level, it’s always great to chat about Diamond Dynasty with the fella over in that neck of the woods as well.

140 Comments

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Discussion
  1. Thanks for posting, I understand the hesitation but am truly glad you did. Your findings have always dictated the majority of my madden snaps!
    Sent from my iPhone using Operation Sports
    capa
    I've always said and believed that a majority of the game's issues are seeded in player ratings.
    Will be testing these out. Thanks for posting.
    C

    Yeah, player ratings can be a bit of a crutch because they're pretty high. Run the same play vs the same defense (same matchups) and you get a VERY consistent outcome each time. The lower slider settings reduce the certainty in getting a 'clean' interaction. As you know, sometimes a slight reduction in block duration, a surprisingly effective move, or a more off-target throw can completely change the dynamic of how a play plays-out. When you apply that nuance across all 22 players, a lot of fun things can begin to unwind.
    Then you add in the dynamics from the coach adjustments and momentum and things can begin to really change a lot.
    I've had an absolute blast (in spite of losing nearly every game, lol) since making the move to this setup. The variety has just been outstanding....finally seeing low scoring games mixed in with the others.
    capa
    I've always said and believed that a majority of the game's issues are seeded in player ratings.
    Sent from my IN2019 using Operation Sports mobile app

    This is true
    I've done this for years in the past with Madden & NCAA but now days it's becoming quite a chore
    I will still do this for Classic rosters but I've completely gone away from EA's default rosters because it's just too much work LOL
    Hopefully one day they'll have a Global editor that can be utilized
    One game in and so far I love these sliders. Sometimes others makers don’t realize to keep it simple when making a slider set. I’m seeing animations I haven’t seen in a long time.
    Thanks bro. I enjoyed your MLB 21 the show sliders also. You helped make that a very good game. I enjoy your approach to making your Sets
    Appreciate your "comeback". Always liked your insights and approach for sliders. This is a new and very interesting one for the solid base provided by M22.Tested them last night for one half before going to bed. Felt good. I was surprised by some missed tackles and outcomes of WR/DB battles - a good sign, this rarely happens for me. Will give more feedback after more sample size. :)
    TopSide83
    My one suggestion is that the special teams sliders do need a little tweaking.

    Gonna be real, I never really seriously touch ST sliders and actually feel the base ST play this year has been better than ever.
    They finally addressed punts being far too long (a huge legacy issue that bugged me) and that has allowed for blocking on returns to set up quite a bit better. I do wish FG accuracy was more 'uncertain' but that has more to do with ratings and the actual mechanics (anything in sports games with meters is BAD) than anything.
    Could things be fine tuned? Possibly, but for now, I am content with where things are right now.
    JoshC1977
    Gonna be real, I never really seriously touch ST sliders and actually feel the base ST play this year has been better than ever.
    They finally addressed punts being far too long (a huge legacy issue that bugged me) and that has allowed for blocking on returns to set up quite a bit better. I do wish FG accuracy was more 'uncertain' but that has more to do with ratings and the actual mechanics (anything in sports games with meters is BAD) than anything.
    Could things be fine tuned? Possibly, but for now, I am content with where things are right now.

    I’ll take your word for it and play through a few more games
    Played a few games with these now and have been blown away with how natural they make the game feel.
    They also fit my play style perfectly because I like to switch between cpu vs cpu when I have laundry to fold or other chores to do and taking control when I have a chunk of time to spare. (Computer me is far superior to actual me so far )
    They work great for both so far.
    Ratings and abilities really shine, my D held a 75 ovr qb to around 150 yds passing, then got shredded for 400+ the next week vs an xfactor qb.
    Good stuff.
    Sent from my iPhone using Operation Sports
    Woad23
    Ratings and abilities really shine, my D held a 75 ovr qb to around 150 yds passing, then got shredded for 400+ the next week vs an xfactor qb.

    Echoing this sentiment 100%. Very refreshing to see the "ratings stretch" come to light more on these settings. You can REALLY feel what an X-factor is both on your team, and the AI's.
    I particularly love how a 2nd string RB feels much different from an elite starter. In my current CFM, that being Eckeler vs. Jackson. Just night and day difference in feel and production between those two.
    Had one of my best Madden 22 games last night vs. Chiefs. I was very eager to see Mahomes, as I'd completely neutralized another top QB the week previously- Prescott.
    Mahomes diced me up for 420+ yards, but 3 costly picks doomed the Chiefs.
    What I enjoyed most, was that my coaching input played a massive part in the result. Clock management, some crucial situational package subs, and of course the many defensive alignment tools helped me win the game.
    Loving where things are at currently.
    I want to refrain from sounding like I am tooting my own horn; that's not my style, but I have to say this.....
    This is, BY FAR, my favorite overall slider setup I have ever done for any version of Madden.
    Star players shine for both sides while non-star guys have good and bad moments. The gameplay has a 'controlled chaos' feel to it; it doesn't feel like it's "on rails", and as lhsballa commented, your decisions as the coach matter tremendously. The result is a dynamic vibe to the overall experience that immerses you deep into the franchise experience.
    I'm not saying "I have the best sliders" or anything silly like that, but rather that this setup embraces everything I have wanted out of this series/ Now, to be fair, the things I care about (challenging gameplay, dynamicism, ratings mattering, and a fun immersive franchise experience) don't jive with what many others here on OS care about ("perfect" stats, looking "realistic). So no, these won't scratch everyone's itch...
    Finally, the significant AI improvements made by EA this cycle really have made this approach viable (for the first time) and I would be remiss if I did not call that out. So, let's give EA a shout-out as well for making this approach possible without killing the overall AI.
    Josh,
    Good to see you back over here!! Been using Armors and they play a great game. I will definitely roll these in though and run them through the ringer lol.
    As always, this is done as a coach mode player so that’ll see how well they work in that setting (I know you don’t design them for that).
    I haven't tried AP in a long time but I'll definitely try a game tonight with your exact settings as I do get frustrated with certain things on AM.
    MizzouRah
    I haven't tried AP in a long time but I'll definitely try a game tonight with your exact settings as I do get frustrated with certain things on AM.

    I played around a fair bit with All Madden this year....it's close, but I suspect we have a lot of the same "pinch points".
    My advice (for anyone who might want to try these out after playing AM for a bit)...when you try things out with this setup, play how you do normally. It'll give you a truer test of their long-term viability for you personally (and they won't fit every play style). I have found many folks going back down to AP tend to hold themselves back a bit initially....find it's "good"...then when they play more "normally" (for themselves) realize that it's not a good fit for them. If a person tries to restrict themselves, they can lose interest quickly.
    As a general note for all, I definitely suggest a few games to get a good 'feel' for how it all plays-out in terms of the variety.
    packmanuk
    I really like the feel of these sliders but have yet to have a penalty called.

    They happen....I've seen every type of penalty the game represents...
    JoshC1977
    I want to refrain from sounding like I am tooting my own horn; that's not my style, but I have to say this.....
    This is, BY FAR, my favorite overall slider setup I have ever done for any version of Madden.
    Star players shine for both sides while non-star guys have good and bad moments. The gameplay has a 'controlled chaos' feel to it; it doesn't feel like it's "on rails", and as lhsballa commented, your decisions as the coach matter tremendously. The result is a dynamic vibe to the overall experience that immerses you deep into the franchise experience.
    I'm not saying "I have the best sliders" or anything silly like that, but rather that this setup embraces everything I have wanted out of this series/ Now, to be fair, the things I care about (challenging gameplay, dynamicism, ratings mattering, and a fun immersive franchise experience) don't jive with what many others here on OS care about ("perfect" stats, looking "realistic). So no, these won't scratch everyone's itch...
    Finally, the significant AI improvements made by EA this cycle really have made this approach viable (for the first time) and I would be remiss if I did not call that out. So, let's give EA a shout-out as well for making this approach possible without killing the overall AI.

    You may not want to toot your own horn, so I’ll toot it for you! Just witnessed an amazing 9-13 loss in Heavy rain.
    Qbs we’re 51% and 57%.
    My only complaint is I’m 0-4 so it must be your sliders fault!
    Sent from my iPhone using Operation Sports
    Woad23
    You may not want to toot your own horn, so I’ll toot it for you! Just witnessed an amazing 9-13 loss in Heavy rain.
    Qbs we’re 51% and 57%.
    My only complaint is I’m 0-4 so it must be your sliders fault!
    Sent from my iPhone using Operation Sports

    I started a new CFM with the Bears and my first game with these sliders will be in heavy rain vs the Lions. I started in Week 3 and forced all the game results from this weekend.
    The Bears are going to be more difficult than I though as they have no 2022 first round picks and need help at CB and a few other positions.
    Fields is my starter though, hopefully he will develop.
    Played one game so far. It was a lot of fun. Also a rain game. I won 33-26 on Thursday night football, week 2 with the NYG over WFT. Only two things I noticed were WFT only had 25 yards rushing and there were 6 interceptions total, 3 on each side. I will keep playing and see how the variety is.
    This is directed at no one at all...but I'm going to state this again since I commented about this in the OP.
    I'm not evaluating/testing/tweaking anything. I'm having a blast with them and have zero intention of changing anything or evaluating anything right now. I have a sufficient sample size (with a wide array of matchups) and from multiple users that have vetted things over numerous games. Bear that in mind; even though I just posted the set here yesterday, the concept is in a more mature state than something that just got thrown together (and I have definitely done that in the past).
    Imagine every probable outcome you might see in a game of Madden; I've (or others that have tested) have seen them. Blowouts, shootouts, slugfests...high comp%, low comp%, high rushing yards (I currently hate Najee Harris...who gashed me for 200+), low rush yards, lots of INTs/sacks, no INTs/sacks and everything in between.
    Just kick back and have fun!! Worry about your storylines and think of how you might respond to things that happen as a coach/player would vs "what sliders can I change".
    I really like how everything plays out it just feels very organic. The only thing that worries me is penalties. I've played 3 games now and had none in any games. How many are others getting on average ?
    packmanuk
    I really like how everything plays out it just feels very organic. The only thing that worries me is penalties. I've played 3 games now and had none in any games. How many are others getting on average ?

    From 0-6 per game...they're low...but who cares when the game is fun?
    Josh, have you tried That Franchise Guy’s (TFG) roster? He does exactly what you mention RE: adjust rosters in such a way that tapers off the higher end of roster ratings. Ie. Not as many 90s & 80s rated, more 60s & 70s. Also adjusts other ratings such as throw power to broaden the spectrum. Would be curious to hear your thoughts.
    Josh, when you say All User/CPU Sliders = 40....I mean, I know it says ALL, but I guess I want to make sure I didn't miss something. WR catch, fumbles, reaction time, INT's, pass coverage, tackling...all of it at 40?
    thanks in advance.
    dmday3
    Josh, have you tried That Franchise Guy’s (TFG) roster? He does exactly what you mention RE: adjust rosters in such a way that tapers off the higher end of roster ratings. Ie. Not as many 90s & 80s rated, more 60s & 70s. Also adjusts other ratings such as throw power to broaden the spectrum. Would be curious to hear your thoughts.

    I'm familiar with them (tried them out one year) and did not care for the approach. Just leave it at that....
    Grey_Osprey
    Josh, when you say All User/CPU Sliders = 40....I mean, I know it says ALL, but I guess I want to make sure I didn't miss something. WR catch, fumbles, reaction time, INT's, pass coverage, tackling...all of it at 40?
    thanks in advance.

    All means All....just as I laid-it out in the OP :) (I know it's weird to folks because they are used to looking at things on an individual slider basis)
    You can't adjust some and not others without biasing the game (which is the goal most people have - mine is different).
    Just to give y'all an idea of what I've been seeing.
    I'm running a Raiders chise right now (just year 1). First two games; a 35-3 loss to Baltimore and the second was a 35-21 loss to the Steelers (tied at 14 at halftime - they dominated the second half on the ground...Harris tore us up). Game 3 vs Miami...a 20-13 win (which was ironically Carr's worst game of the 3 but the defense stepped-up).
    The difference, Miami is a weaker team, far fewer elite players to make plays, more negative outcomes (i.e. drops, missed blocks, mis-fires) and we had more positive outcomes (on the lines mainly).
    JoshC1977
    I'm familiar with them (tried them out one year) and did not care for the approach. Just leave it at that....

    I’m right there with you on the TFG rosters. Pretty lame. Way too overpowered. If stayodd does a roster for 22, check it out. Best modern roster I’ve ever seen put together. And I’m highly critical of rosters. And he did tons of updates. A good dude.
    I am also seeing what you’re seeing Josh. I did what I always do with a new madden, sim 12 years, draft 3 years then start playing in a made up madden world.
    A few old timers are still kicking like Trey Lance. (Who passed Dan Marino in passing yardage the game I played him !)
    In past maddens I would be competitive after 3 drafts. In this Madden I got fired in week 15 !
    Team couldn’t put wins together. I was 4-10. My lack of Superstars and Xfactors really showed up in games. My high 60s at key positions weren’t getting the job done.
    My #1 Wr was second in the league in yardage but his one man show wasn’t enough to win.
    Thanks for helping make a really fun iteration of Madden!
    Sent from my iPhone using Operation Sports
    Woad23
    I am also seeing what you’re seeing Josh. I did what I always do with a new madden, sim 12 years, draft 3 years then start playing in a made up madden world.
    A few old timers are still kicking like Trey Lance. (Who passed Dan Marino in passing yardage the game I played him !)
    In past maddens I would be competitive after 3 drafts. In this Madden I got fired in week 15 !
    Team couldn’t put wins together. I was 4-10. My lack of Superstars and Xfactors really showed up in games. My high 60s at key positions weren’t getting the job done.
    My #1 Wr was second in the league in yardage but his one man show wasn’t enough to win.
    Thanks for helping make a really fun iteration of Madden!
    Sent from my iPhone using Operation Sports

    I'm pleased to hear someone has played a good number of games deep into a franchise with this setup and has seen the same high-quality results with primarily game-generated rosters. I've not run any sims or anything yet this year...just plugging along in year 1 of a franchise while balancing my gaming time with other titles I'm still enjoying (trying to avoid burning-out too quickly).
    As I’ve seen others mention, been using A&S sliders, but will definitely give these a look.
    Love your MLB sliders/approach, so I am sure these will suit my style also.
    Thanks for all the behind the scenes hard work, as always.
    Sent from my iPhone using Tapatalk
    It was not normal when I wasn't seeing your thread in the slider section, glad it's back. I'm curious to see how this setup would work on all madden setting
    Thanks as always for providing this thread and information every year. Have been silently following for quite some time.
    I have played close to a full season (including preseason) personally and a friend has played 5-6 games using these settings. Overall plays much better this way than previously. One thing I did want to note and ask if you had experienced this… friend mentioned earlier is getting 10-12 sacks a game with Khalil Mack i think he is playing predominately as Mack but is concerning. We have used your sliders in our online franchise for years with great success. Cheers from OH! Any feedback would be appreciated .
    BixMoney22
    I am going to try using with All Madden and will comment later what I see after enough games.

    Looking forward to hearing your thoughts. I’m always skeptical about playing on All-Pro since it’s generally too easy. Just played a game with everything set at 40 on All-Pro as the OP stated. 10 min quarters. Bengals (me) vs Vikings. I ended up winning 52-13 and the vast majority of the CPU offense came at the end in garbage time. Cousins only completed 46% of his passes. I had about 250 yards passing and 250 yards running.
    The gameplay felt silky smooth though and I had some great variety in terms of drops, errant passes, missed tackles, etc. I loved it. Just hoping it plays similarly on All-Madden.
    I really like the way these play but the user running seems a bit too easy. I'm not a great player but am averaging about 8 yds a carry over 10 games
    Still having a blast with the setup. If you're not, I HIGHLY recommend you move on.
    Let's not get things bogged-down with unnecessary experimentation (like with AM or other adjustments - you're welcome to start your own threads if you want to branch-out using this approach as your baseline for experimentation; I want the focus here to be on having fun with the this finalized setup, not getting OCD with minutiae like stats. If you're unable to "let go", there are tons of better threads for you here on OS.
    I'll say one thing; people need to be responsible for how they play the game. If you're just exploiting certain concepts, AI weaknesses, or just taking advantage of high-quality players on your team; there's nothing wrong with that; but accept that you will reap what you sow.
    Agree with the still having a blast!
    New coach came in to my rebuild with a power run west coast scheme and I’m rolling with it. Changed from an air it out mentality to a pound it between the tackles and the wins have started to pile up.
    Very fun with madden 22 to pick the focuses for the coaches for the week to have them line up with what I’m trying to do.
    Also enjoying these because with everything lowered the same, I feel like players are dictating outcomes and not sliders.
    I know other sliders try and make this happen, snd succeed! But for me it’s a mental thing.
    Sent from my iPhone using Operation Sports
    JoshC1977
    Still having a blast with the setup. If you're not, I HIGHLY recommend you move on.
    Let's not get things bogged-down with unnecessary experimentation (like with AM or other adjustments - you're welcome to start your own threads if you want to branch-out using this approach as your baseline for experimentation; I want the focus here to be on having fun with the this finalized setup, not getting OCD with minutiae like stats. If you're unable to "let go", there are tons of better threads for you here on OS.
    I'll say one thing; people need to be responsible for how they play the game. If you're just exploiting certain concepts, AI weaknesses, or just taking advantage of high-quality players on your team; there's nothing wrong with that; but accept that you will reap what you sow.

    Agreed! The game play has been a lot of fun. Did not mean to steer the convo in the wrong direction. I have been preferential to your approach on sliders for quite some time. Thanks for doing it year in and year out
    BixMoney22
    Agreed! The game play has been a lot of fun. Did not mean to steer the convo in the wrong direction. I have been preferential to your approach on sliders for quite some time. Thanks for doing it year in and year out

    Naw man, we're good. I just wanted to nip things in the bud a little bit...
    And it's purely a selfish request on my part, I'm enjoying the game right now exactly where things are (and I've never gotten such overwhelmingly positive feedback on a setup).
    I'll be frank, when people begin "experimenting" or over-focusing on minutiae, it makes me begin to question things; and it can spiral quickly for me. That sort of thing happened to me earlier this year in my MLBTS slider thread and it completely ruined my desire to play franchise mode for months.
    But I mean this as sincerely and genuinely as I possibly can: I WANT people to have fun with this game. If they're not having fun with this setup, I want them to move on (or do what everyone should do, and try making their own updates for personal use - there's no such thing as a "slider guru"). I don't want to see people spinning their wheels trying to make my setup work for them if they don't and I don't want to see people that are enjoying the game allow themselves to be bogged down by trivialities. This is easily my favorite Madden ever - let's take advantage that!
    Howdy!
    Glad to see you got your gameplay locked in. Got mine locked in a bit ago and really enjoying it this year.
    Started my keeper franchise and not looking back this year!
    Josh—Do you plan to delete and re-download the game after today’s patch is released? Just curious as I’ve done that with every new patch in the past.
    Sent from my iPad using Operation Sports
    gman2774
    Josh—Do you plan to delete and re-download the game after today’s patch is released? Just curious as I’ve done that with every new patch in the past.

    I do not unless I see persistent oddities with animations and so on....I haven't done that since moving to PS5.
    hey josh, i saw something in the patch notes that says “Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season”. i haven’t played madden 22 for that long, but is this the issue that people were having with progressive fatigue?
    Sent from my iPhone using Operation Sports
    AfterArtz
    hey josh, i saw something in the patch notes that says “Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season”. i haven’t played madden 22 for that long, but is this the issue that people were having with progressive fatigue?
    Sent from my iPhone using Operation Sports

    Yes it is.
    Hey Josh, glad to see that you posted your slider thread for 22. I've been using your sliders and appreciate your philosophy for a few years now, for both Madden and The Show.
    I've been using A&S's sliders which have been good, but I'm going to try yours as well. One thing I may keep from A&S's setup is the 32 team control to use the scenario engine for the other teams in the league, it does liven things up a bit and gives you more of a 'league universe' feel. Any thoughts on to do this, or not to? Or just go for it and see what happens?
    This set + the scouting update= Football heaven.
    Having an absolute blast diving into my Lions CFM. 0-2 start followed by a gutty win at home over the Ravens. We head into Chicago full of confidence.
    No need for all these house rules and dice rolls, I'm just letting things FLY!
    mdgoalie37
    Hey Josh, glad to see that you posted your slider thread for 22. I've been using your sliders and appreciate your philosophy for a few years now, for both Madden and The Show.
    I've been using A&S's sliders which have been good, but I'm going to try yours as well. One thing I may keep from A&S's setup is the 32 team control to use the scenario engine for the other teams in the league, it does liven things up a bit and gives you more of a 'league universe' feel. Any thoughts on to do this, or not to? Or just go for it and see what happens?

    A&S and I have different philosophies on franchise in general. I don't want to "create a universe", I want to tell a story within a created universe. I find that I lose interest/immersion when I overtly intervene in CPU affairs (I focus on MY team, MY coach, and MY players).
    How one proceeds with running their own franchise is up to them. My only caveat is that you set the sliders as in the OP ONCE (no flip-flopping for simming purposes or anything like that). The only line item in my "manifesto" (if you will) is to have fun.
    JoshC1977
    A&S and I have different philosophies on franchise in general. I don't want to "create a universe", I want to tell a story within a created universe. I find that I lose interest/immersion when I overtly intervene in CPU affairs (I focus on MY team, MY coach, and MY players).
    How one proceeds with running their own franchise is up to them. My only caveat is that you set the sliders as in the OP ONCE (no flip-flopping for simming purposes or anything like that). The only line item in my "manifesto" (if you will) is to have fun.

    Hi Josh. Hope all is well. Current OP slider approach holding up to the most recent patch? Haven't been able to play much so just curious. Theoretically, I'm thinking it should be fine as the gameplay improvements (via patch) should not negatively impact smoothing out player ratings with your slider adjustments.
    gman2774
    Hi Josh. Hope all is well. Current OP slider approach holding up to the most recent patch? Haven't been able to play much so just curious. Theoretically, I'm thinking it should be fine as the gameplay improvements (via patch) should not negatively impact smoothing out player ratings with your slider adjustments.

    They definitely are.
    I really like the approach you took with these sliders. Negative plays are just as important as positive plays. Do you think this approach would work well for current gen, and possibly past iterations of the game?
    JG80
    I really like the approach you took with these sliders. Negative plays are just as important as positive plays. Do you think this approach would work well for current gen, and possibly past iterations of the game?

    With this set we're 100% taking advantage of the improved CPU QB AI in this version of the game (and not to mention play-calling improvements and the greatly improved movement due to next gen stats). Put simply, without such a solid base game, there is no way adjusting sliders would be a viable option.
    My gut says that there is little chance this approach would work well for older old-gen games (the QB AI isn't strong enough in M21 ->M17 and M16 is perfection on defaults). I have not touched old-gen M22 though...
    Loving the game. Started my 49ers Franchise after the Update. Went 2-2 after 4 games and a 2-0 start..just like in real life. Cant find too many faults with the gameplay overall.. obviously its not perfect - it will never be. But it is a very balanced and varied experience.
    One thing I absolutely love: My defense is rather good 80% of the time, as its should be. But if I get to aggressive and don't provide my rather slow corners with help over the top I get severely burned by the CPU Deep Ball. Meatcalf and Adams killed me (and especially Williams with this 88 speed). :D Love the way these losses felt. And that's when I know a sports game is doing it right: I enjoy a loss! With that feeling, the wins will feel more rewarding as well. Looking forward to my next game (even though I dread the Cardinals receivers).
    My biggest issue gameplay wise right now: Receivers not "boxing out" on curl or hitch routes.. leads to some INTs which should not happen. But in the overall experience that's a rather small gripe..
    Crazy the QB variety you get with this set.
    With my Lion's I've had:
    Week 2: Rodgers starts 17/18 finishes over 80%, absolutely flawless ball placement and use of weapons.
    Week 3: Lamar struggles mightily, WR drops, errant throws, finishes under 50% completion and we get our first win of the year.
    Week 4: Fields starts for Chicago and shows why he's got some hype around him. A veteran like performance. No big plays, but an efficient 75% completion and lead them to a late win. Fun to note, he threw a very rookie like INT on a screen pass. My big DT stepped in and picked it.
    Ahhh it's just so fun. I can definitely say I haven't enjoyed Madden this much in YEARS. Usually I face the issue of really good games... but I'd look up and be 7-1 after 8 weeks. There is something about losing, and not feeling cheesed, that is so satisfying!
    lawspecter816

    My biggest issue gameplay wise right now: Receivers not "boxing out" on curl or hitch routes.. leads to some INTs which should not happen. But in the overall experience that's a rather small gripe..

    You didn't state that it was happening to you specifically. But if it is, I have a couple of tips.
    1. Throw sooner....if they have to "box out" at all, you threw it too late for timing-based routes (like an all-curls play). In situations where they are a secondary target, if they are sitting in a spot and a defender is nearby, I HIGHLY advise not throwing the ball there....it's a highly risky play.
    2. Unless there is an underneath defender patrolling underneath, use a low throw on these types of routes.
    3. Make sure you're not pushing on the left stick when you throw the ball...be 100% sure your QB's feet are set (unless you're specifically targeting the throw).
    Thanks for your tips, Josh. Actually I have seen it both for me and the CPU. I can try throwing them even sooner. Low throw is something I already utilize..
    I just had some ugly occasions where the defender went more or less right through my receiver... in these case I'm fine with an incompletion or an INT via a deflected ball on a bang bang play.. but a "clean" INT is a bit much. As I said: no major gripe. That I have this one as my biggest problem gameplay wise, shows how great it play overall.
    One (positive) thing I notice after the patch: I am under the impression that the AI got a little bit better at defending scrambling QBs. I have Lance at QB and don't have to hold back on scrambling attempts too much. This was a bit different before the patch. Even with only decently mobile QBs like Lawrence I had the feeling I can break free at will. Am I the only one seeing this improvement?
    lawspecter816

    One (positive) thing I notice after the patch: I am under the impression that the AI got a little bit better at defending scrambling QBs. I have Lance at QB and don't have to hold back on scrambling attempts too much. This was a bit different before the patch. Even with only decently mobile QBs like Lawrence I had the feeling I can break free at will. Am I the only one seeing this improvement?

    Yes, this is one of the directed updates made in the patch.
    JoshC1977
    With this set we're 100% taking advantage of the improved CPU QB AI in this version of the game (and not to mention play-calling improvements and the greatly improved movement due to next gen stats). Put simply, without such a solid base game, there is no way adjusting sliders would be a viable option.
    My gut says that there is little chance this approach would work well for older old-gen games (the QB AI isn't strong enough in M21 ->M17 and M16 is perfection on defaults). I have not touched old-gen M22 though...

    Appreciate it man. I haven't made the jump to next-gen yet, so I'm still playing M16/M21 running your sliders for both, respectively. M21 doesn't feel as challenging anymore so I thought this setup might balance things out.
    Playing a tweaked version of these. Using a lot of the same ideas, but adjusted a few sliders for my skill level or personal preference. Streaming on twitch for anyone who wants to see some game play of Ravens year 1 franchise.
    twitch.tv/tc020791
    From one Josh to another,
    What’s your input on Breakout Scenarios and Dev Trait Mgmt? Knowing how you’ve been in the past and not giving the user an advantage, assuming you have these both off?
    Hiero
    From one Josh to another,
    What’s your input on Breakout Scenarios and Dev Trait Mgmt? Knowing how you’ve been in the past and not giving the user an advantage, assuming you have these both off?

    Never assume....
    I have both of those turned on...
    The only non-default franchise setting I am using is that I have coach XP progression set to slower.
    Steelers4190
    Loving how these are playing in my CFM

    Same here man. Has everything I want in a game of Madden; I'm having a ball this year....and I know it's only going to get better the deeper I go in my franchise.
    I'm loving how these play as well. Sometimes, keeping it simple just works.
    But, since the patch, has anyone else had the issue of no user injuries whatsoever? CPU got injuries (in-game and while simming) but I never have. I even bumped the slider up to around 50 but... nothing. (and yes, the setting is turned On. I've checked multiple times :laugh:)
    I started in week 5 (or 6) and I'm thinking if that has something to do with it. It ruined my first year so I'm going to start over anyway and this time I'll run tests beforehand.
    Entiae
    I'm loving how these play as well. Sometimes, keeping it simple just works.
    But, since the patch, has anyone else had the issue of no user injuries whatsoever? CPU got injuries (in-game and while simming) but I never have. I even bumped the slider up to around 50 but... nothing. (and yes, the setting is turned On. I've checked multiple times :laugh:)
    I started in week 5 (or 6) and I'm thinking if that has something to do with it. It ruined my first year so I'm going to start over anyway and this time I'll run tests beforehand.

    Definitely getting injuries at 25....they will happen plenty. (I highly recommend NOT changing the value relative to this setup - I have seen folks use it at 50 with similar impacts....like they dry up for some reason).
    Consider yourself lucky if you haven't gotten hit hard.
    JoshC1977
    Definitely getting injuries at 25....they will happen plenty. (I highly recommend NOT changing the value relative to this setup - I have seen folks use it at 50 with similar impacts....like they dry up for some reason).
    Consider yourself lucky if you haven't gotten hit hard.

    Just to be clear, I'm not questioning the sliders or anything. I got plenty of injuries during my test franchise before the patch, and then after the patch no one missed a single down all season. Someone on the EA forums actually mentioned something similar. This isn't really the place but I just wanted to float the question.
    Anyhow, thanks for sharing your philosophy for this year. The game truly plays beautifully. :)
    Entiae
    Just to be clear, I'm not questioning the sliders or anything. I got plenty of injuries during my test franchise before the patch, and then after the patch no one missed a single down all season. Someone on the EA forums actually mentioned something similar. This isn't really the place but I just wanted to float the question.
    Anyhow, thanks for sharing your philosophy for this year. The game truly plays beautifully. :)

    Oh, I know....I saw a streamer use the setup but he changed the injuries to 50. I don't think he picked-up on it....but I didn't note nearly as many injuries with him running at 50 (if any) than I do at 25.
    Could be sample-size noise (most likely), or something a bit weird.
    Season 1 of my Lions CFM is in the books. We ended up 5-12, good for the the #3 pick in the draft behind Houston and Philly (via Miami).
    The draft was top loaded with 4 QB's in the top 7 players. We opted for the 4th ranked of those, Josh Armstrong, 6'3", strong armed signal caller out of Clemson. It turned out to be the right pick as he came in 75 overall with a hidden dev trait.
    At pick 22, we went BPA, and grabbed a SS, with an eye on him stepping into a FS role in Year 1. He's a nice prospect at 77 OVR, with normal dev trait.
    In rounds 2 and 3 we landed what we feel are steals of the draft, a starting MLB, and starting slot WR, both hidden dev!
    Our big FA acquisition was Chris Godwin. After a year of maybe the worst WR room in football, we felt we had to bring in a stud to support the rookie QB.
    Add in some depth/rotational pieces at LB and OL, and we are ready for the new season!!!
    JoshC1977
    With this set we're 100% taking advantage of the improved CPU QB AI in this version of the game (and not to mention play-calling improvements and the greatly improved movement due to next gen stats). Put simply, without such a solid base game, there is no way adjusting sliders would be a viable option.
    My gut says that there is little chance this approach would work well for older old-gen games (the QB AI isn't strong enough in M21 ->M17 and M16 is perfection on defaults). I have not touched old-gen M22 though...

    Just to clarify for folks, these settings work as intended on XB1 M22...higher variance and a wide range of both positive and negative outcomes at both the micro (individual play) and macro (game and season) levels at AP.
    I'm not 100% positive whether or not it's the approach I want long-term, but I'm enjoying the ride short-term.
    tommycoa
    I’m right there with you on the TFG rosters. Pretty lame. Way too overpowered. If stayodd does a roster for 22, check it out. Best modern roster I’ve ever seen put together. And I’m highly critical of rosters. And he did tons of updates. A good dude.
    Does stayodd do a full rerate like some of the other roster makers (TrueSim, TFG, etc.), I've never seen odd's roster so I'm definitely curious
    Buffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks
    Currently listening to: Veil of Maya
    Josh, I’ve been away from Madden for quite a while but I just picked it up on sale. I follow your Show sliders every year and I am going to give these a go. Question (maybe it’s been answered but I couldn’t find), are you using 32 Team control? Or solo?
    Thanks!
    Sent from my iPhone using Operation Sports
    guinness22
    Josh, I’ve been away from Madden for quite a while but I just picked it up on sale. I follow your Show sliders every year and I am going to give these a go. Question (maybe it’s been answered but I couldn’t find), are you using 32 Team control? Or solo?
    Thanks!

    I always go solo franchises, far more immersive and challenging.
    JoshC1977
    I always go solo franchises, far more immersive and challenging.

    Thanks! I thought so. (Re)Read through your MLB the Show 21 slider thread last night because I’ve been suffering from restartitis in that game, and noticed on about page 40 or so that you confirmed there for someone else that you play solo to make the manager goals relevant. I am going to go with solo in both MLB and Madden using your sliders and just let it ride. I seem to spend more time on settings and rosters than playing these days. Blessing and curse of being an old retired guy with too much time….LOL. Thanks again.
    Sent from my iPhone using Operation Sports
    guinness22
    Thanks! I thought so. (Re)Read through your MLB the Show 21 slider thread last night because I’ve been suffering from restartitis in that game, and noticed on about page 40 or so that you confirmed there for someone else that you play solo to make the manager goals relevant. I am going to go with solo in both MLB and Madden using your sliders and just let it ride. I seem to spend more time on settings and rosters than playing these days. Blessing and curse of being an old retired guy with too much time….LOL. Thanks again.

    Find whatever it is that you have fun with....
    If you aren't having fun because you're getting bogged-down; you have to examine what you're doing that is bogging you down and purge it.
    I've had this chat with many folks over the years...they complain about a mode "feeling stale" and I ask how they play it. They give me an answer and I offer something different approach-wise. Then the reply from them usually includes the statement, "but I always play it this way....". My response, "that's my point..."
    Sometimes, an adjustment to how you go about things (or even an adjustment to your "goals" for playing the mode) can really re-fresh things.
    JoshC1977
    Find whatever it is that you have fun with....
    If you aren't having fun because you're getting bogged-down; you have to examine what you're doing that is bogging you down and purge it.
    I've had this chat with many folks over the years...they complain about a mode "feeling stale" and I ask how they play it. They give me an answer and I offer something different approach-wise. Then the reply from them usually includes the statement, "but I always play it this way....". My response, "that's my point..."
    Sometimes, an adjustment to how you go about things (or even an adjustment to your "goals" for playing the mode) can really re-fresh things.

    Always great to hear your feedback Josh - Completely the reason why I started playing MYGM in MYNBA versus a MY LEAGUE - that way I can conversations & have the opportunity of being fired - I also look for teams that either have no GM (Timberwolves) or a GM that may be on the Hot Seat - makes it more realistically - waiting on CelticLG to release his roster next week for XBOX S to begin my franchise
    Hey Josh. Hope all is well! Interested in your take on late season progressive fatigue. Are you seeing any issues? Thx!
    Sent from my iPad using Operation Sports
    gman2774
    Hey Josh. Hope all is well! Interested in your take on late season progressive fatigue. Are you seeing any issues? Thx!

    I haven't played a ton of late season games in all honesty but it definitely kicks-in (albeit very abruptly). I can't say I have noted any issues with it (if you mean stuff like imbalancing).
    I tend to be pretty aggressive with practices though; full pads and starters nearly all season. Later in the year, it's going to depend on how critical games are and what our playoff position is. But generally speaking, I think my team is usually reasonably on-par fatigue-wise with the AI-controlled teams because of how I run my practices. I don't do it for parity reasons though, it's just how I operate as a coach.
    I'm going to nip any questions in the bud.
    Yes, I have seen Khalib's thread in the main forum about the impact of using default settings on player movement. The impact of using default vs modified sliders is real, it's not placebo. Is it causing some sort of a "bug" as khalib is speculating? Who the heck knows? (I personally don't care as to the why)
    But is it really that surprising...default ALWAYS feels better. Leaving sliders alone always makes the gameplay feel smoother (especially with a profile delete, new franchise and not even going into the slider screen within CFM) and it absolutely will allow for certain animations to stand out more vs others. The more extreme your past settings were, the more of a "shock factor" default is going to have for you. Default has always had its advantages (and disadvantages) over modified sliders, but at the end of the day, default is just another slider set.
    I ran with default for quite a while; it had massive gameplay holes; but I haven't touched default since September (and we've had at least two major title updates since then). But even just playing around with it the last day or so, I have to say....I like a lot of what I see now (EA really has done a lot of work in refining the game). I think the current OP plays well and I actually have someone testing out a couple of possible tweaks. Speaking for myself, I've not really been able to get into a CFM this year. But, I am going to explore the default angle further - moreso for my own edification (i.e. to see if it can finally get me moving) than because I think there is some sort of a programming issue if you adjust sliders.
    If you're enjoying the game right now with the OP, carry on. If you're looking to dive into a new franchise and want a different vibe to the game, it is 100% worth exploring (I do recommend turning Ball Hawk and auto flip ON, especially on defaults, to really make it 'sing'). Remember, the only important thing is to have fun!
    OP updated.
    Adding two updates to the official set.
    1. Enable Ballhawk and Autoflip. On by default, ballhawk in particular does a nice job of varying defensive reactions for both the User and AI teams; cutting down on the wacky INTs.
    2. Increased the INJ slider to 50. Designed to really tighten-up the game. It does a really nice job of bumping up defensive pursuit while giving the AI teams a bit more oomph. Also, more injuries are also nice.
    I'm still personally testing out the 100% default setup with a new franchise and as of this second, it is what I'll be running with (it's definitely not placebo - there are real tangible impacts if you know what you're looking for). I want to see more data points before formally including this on the OP. If you're wanting to maintain your current franchise, I strongly recommend the old OP set or the updates I posted today (vs going to default values). But as always, it boils down to what you have fun with.
    JoshC1977
    OP updated.
    Adding two updates to the official set.
    1. Enable Ballhawk and Autoflip. On by default, ballhawk in particular does a nice job of varying defensive reactions for both the User and AI teams; cutting down on the wacky INTs.
    2. Increased the INJ slider to 50. Designed to really tighten-up the game. It does a really nice job of bumping up defensive pursuit while giving the AI teams a bit more oomph. Also, more injuries are also nice.
    I'm still personally testing out the 100% default setup with a new franchise and as of this second, it is what I'll be running with (it's definitely not placebo - there are real tangible impacts if you know what you're looking for). I want to see more data points before formally including this on the OP. If you're wanting to maintain your current franchise, I strongly recommend the old OP set or the updates I posted today (vs going to default values). But as always, it boils down to what you have fun with.

    Question, do you believe the 50 injury slider affects the player movement?
    Sent from my iPhone using Operation Sports
    JoshC1977
    Can you be more specific as to what you mean?

    It’s more in relation to khalibs thread about the next gen player movement being affected by slider adjustments. Was just curious if you think the injury slider applies
    Sent from my iPhone using Operation Sports
    AfterArtz
    It’s more in relation to khalibs thread about the next gen player movement being affected by slider adjustments. Was just curious if you think the injury slider applies

    I posted further feedback in that thread this morning.
    Long story short....I think there's more to it than just the sliders being left alone. With unaccounted-for variables, it's impossible to answer your question.
    I still think default is a far more viable option now than it was 2 months ago. I'm just not sure where I am personally going to land. I DO know that the current OP is producing solid outcomes and that's enough for me at this stage.
    JoshC1977
    Can you be more specific as to what you mean?

    It’s more in relation to khalibs thread about the next gen player movement being affected by slider adjustments. Was just curious if you think the injury slider applies
    Sent from my iPhone using Operation Sports
    WeAreAllKings
    Just so I got this right….you kept all user/cpu sliders within CFM at 40 correct?
    Sent from my iPhone using Operation Sports

    Correct; basically just bumped up the inj value for gameplay purposes and enabled BH and autoflip.
    So mad at you Josh. I was so happy with my set, then I decided to give your set with 50 injuries a try, seeing so many good things .
    Thanks as always for sharing what you find!
    Sent from my iPhone using Operation Sports
    Woad23
    So mad at you Josh. I was so happy with my set, then I decided to give your set with 50 injuries a try, seeing so many good things .
    Thanks as always for sharing what you find!
    Sent from my iPhone using Operation Sports

    The OP is soooo good. For me anyways. 🤷*♂️
    Sent from my iPad using Operation Sports
    Added the following to the OP just now (this is essentially how I am resolving the 'sped up' gameplay issue).

    The current version of Madden has a really wonky issue where the game can get "sped up". This is caused when the sliders in the main menu (which are tied to the user profile that loads when you start the game) are different than your CFM sliders. To resolve this, we need to ensure the main menu sliders are aligned EXACTLY with the CFM sliders.
    This is the process.
    1. Enter the following in the main menu (yes, you will need to save the sliders). (As a quick aside, this should work irrespective of the slider values selected)
    All Pro
    10 min Quarter/no acc clock
    Assists - Ballhawk and Auto-flip play as "on", all others "off"
    All User/CPU Sliders = 40 (yes, ALL of them)
    Threshold: 50
    ST sliders: 50
    Injury: 50
    Fatigue: 50
    Penalties: All at 50
    2. Once the main menu settings are completely updated, exit the game entirely and re-start. This will load your updated settings from from your user profile.
    3. In CFM, go to the slider screen, hit Triangle to import the sliders. IMPORTANT: DO NOT hit the reset button or manually change ANY slider values (if you see this, when you exit the slider screen, you will see a save of your madden profile - meaning that you screwed-up). Just import and exit the slider screen.
    4. Once you do these steps, you should not need to adjust sliders again. IF you decide you want to tinker with sliders, you need to start over at step 1 (again, do NOT manually adjust sliders in CFM).
    One other final thing, if you're in an existing CFM, I HIGHLY recommend doing this process BEFORE advancing into the next week on your schedule.
    JoshC1977
    Added the following to the OP just now (this is essentially how I am resolving the 'sped up' gameplay issue).

    The current version of Madden has a really wonky issue where the game can get "sped up". This is caused when the sliders in the main menu (which are tied to the user profile that loads when you start the game) are different than your CFM sliders. To resolve this, we need to ensure the main menu sliders are aligned EXACTLY with the CFM sliders.
    This is the process.
    1. Enter the following in the main menu (yes, you will need to save the sliders). (As a quick aside, this should work irrespective of the slider values selected)
    All Pro
    10 min Quarter/no acc clock
    Assists - Ballhawk and Auto-flip play as "on", all others "off"
    All User/CPU Sliders = 40 (yes, ALL of them)
    Threshold: 50
    ST sliders: 50
    Injury: 50
    Fatigue: 50
    Penalties: All at 50
    2. Once the main menu settings are completely updated, exit the game entirely and re-start. This will load your updated settings from from your user profile.
    3. In CFM, go to the slider screen, hit Triangle to import the sliders. IMPORTANT: DO NOT hit the reset button or manually change ANY slider values (if you see this, when you exit the slider screen, you will see a save of your madden profile - meaning that you screwed-up). Just import and exit the slider screen.
    4. Once you do these steps, you should not need to adjust sliders again. IF you decide you want to tinker with sliders, you need to start over at step 1 (again, do NOT manually adjust sliders in CFM).
    One other final thing, if you're in an existing CFM, I HIGHLY recommend doing this process BEFORE advancing into the next week on your schedule.

    Thanks Josh - I have a question: what setting do you have coach progression on?
    Great call on turning on Ball Hawk, I've always had it off so as to not feel as if I was getting a boost, but I would never had imagine that it would improve the play of all CPU controlled pass defenders for both teams. This game will make you insane with all of the unintended consequences of turning things on or off.
    Teleo
    Thanks Josh - I have a question: what setting do you have coach progression on?

    I think normal is just too quick on coach progression. That said, I think it depends on a person's plan for their franchise.
    If you're wanting to play only 2-3 seasons, normal may be appropriate (giving you an opportunity to experience the different levels and have some fun with the mechanic). If you're wanting to go out longer, slow or slower may be a better solution.
    Now that we've got the movement issue resolved (hopefully), I'm trying to get settled into my first long-term franchise. I'm currently rolling with slow as I am starting a user-created coach; I can always ramp it up to slower in a couple of seasons.
    JoshC1977
    Added the following to the OP just now (this is essentially how I am resolving the 'sped up' gameplay issue).

    3. In CFM, go to the slider screen, hit Triangle to import the sliders. IMPORTANT: DO NOT hit the reset button or manually change ANY slider values (if you see this, when you exit the slider screen, you will see a save of your madden profile - meaning that you screwed-up). Just import and exit the slider screen.

    Just to be to clear, its supposed to make a save of your franchise after importing, not the profile right?
    Sent from my iPhone using Operation Sports
    AfterArtz
    Just to be to clear, its supposed to make a save of your franchise after importing, not the profile right?
    Sent from my iPhone using Operation Sports

    Yeah..........
    JoshC1977
    Yeah..........

    haha good to know, i saw it save for a second and freaked out trying to remember what it saved as, assumed it was a franchise save only
    Sent from my iPhone using Operation Sports
    Josh,
    Do you switch when the ball is in the air to swat or intercept the pass on defense? I feel like user control might override the ratings in this scenario, as opposed to user catching on offense.
    Still following along to apply your new theories to last-gen M21 :laugh:
    JG80
    Josh,
    Do you switch when the ball is in the air to swat or intercept the pass on defense? I feel like user control might override the ratings in this scenario, as opposed to user catching on offense.
    Still following along to apply your new theories to last-gen M21 :laugh:

    I play full-switch (on both sides of the ball). Give yourself a chance to make a mistake.
    CLORPIOUS
    This might jus be a madden issue but I’m having trouble seeing penalties. Just 1 in the last game

    It's really more of a Madden issue than anything else. You CAN crank them up (do so at your own risk), but the truth is, the "wrong penalties" are the ones that you'll see the most of.
    It's just not worth the hassle of dealing with another completely different set of variables.
    JoshC1977

    3. In CFM, go to the slider screen, hit Triangle to import the sliders. IMPORTANT: DO NOT hit the reset button or manually change ANY slider values (if you see this, when you exit the slider screen, you will see a save of your madden profile - meaning that you screwed-up). Just import and exit the slider screen.
    4. Once you do these steps, you should not need to adjust sliders again. IF you decide you want to tinker with sliders, you need to start over at step 1 (again, do NOT manually adjust sliders in CFM).
    One other final thing, if you're in an existing CFM, I HIGHLY recommend doing this process BEFORE advancing into the next week on your schedule.

    Well, when you edit ANY of the other Franchise settings (not the skill sliders), it saves your Profile. So, is that gonna screw up this new theory of yours or what? I mean I did Import the skill sliders as suggested, but I have to go in and change some other things and it saves your Profile when you do that.
    utorde
    Well, when you edit ANY of the other Franchise settings (not the skill sliders), it saves your Profile. So, is that gonna screw up this new theory of yours or what? I mean I did Import the skill sliders as suggested, but I have to go in and change some other things and it saves your Profile when you do that.

    Then you didn't set everything up correctly in the main menu. The ONLY caveat is that the main menu penalty sliders adjust in increments of five - so if you're using some sort of wonky slider set that adjusts penalties by values that are not multiples of 5, then you'd run into an issue. Best advice there, stop worrying about the penalty sliders OR just adjust to the nearest multiple of 5.
    Just a reminder, please do not promote other slider approaches in other threads. We all have different approaches and in most cases, the authors have different things they are looking for. Remember that the core slider authors (like Matt10, Schnaidt, Mizzourah cdcool) often go into other threads; they usually have seen things before you post "have you seen _____'s approach?". If they wish to adopt concepts from other folks, they will do so.
    If you are a slider author reading this and have folks asking about the musings in this thread, please direct them to provide questions/feedback here. Also, if you're a fellow slider author and have feedback on any of the approaches we have here, I have no qualms if you post your thoughts on what we're doing here in your threads (I know it is often the best way to keep things on-track) but please be respectful and also post that feedback here.
    Quick question….if the sliders within my CFM have been manually changed to 40, I just import the new sliders from the MM? There’s no need to reset them back to default and then import?
    Sent from my iPhone using Operation Sports
    WeAreAllKings
    Quick question….if the sliders within my CFM have been manually changed to 40, I just import the new sliders from the MM? There’s no need to reset them back to default and then import?
    Sent from my iPhone using Operation Sports

    That's how I've been doing it...existing franchises are a little more hit-and-miss though. Might take you a game or two for things to settle-in.
    Josh you're dead on my friend. I just did those steps (or very close) and made only one change from AM defaults, setting CPU INT to 10 and then imported them into my current CFM and backed out of my CFM and closed and reloaded Madden.
    Played my next CFM game and it was arguably one of the best experiences I've had with M22.
    I won't clutter up your thread with the stats but I have them posted in my thread. The big stat is the CPU QB Tannehill completion was at 64%. I have never had that low of a comp% before on basically default AM.
    I have no clue why this process seems to work and I'm hoping I'm all set now from here on out, just load up my CFM and play games.. but this is so weird. It's like the game play is slowed down and the animations seem to play out much better... I'm baffled lol...
    It’s very interesting to see the different schools of thought on this issue.
    The two people I trust the most on sliders are on opposite sides of the spectrum lol.
    Sent from my iPhone using Tapatalk
    Alright, so i believe i need to give some feedback here. so i have tried multiple franchises following the import method exactly as stated and i saw no results at all, game speed was still fast and a lot of things looked weird. if i’m being honest, i was ready to put this game away for the rest of the year.
    so today i got home and looked in this thread and Khaliibs, and i saw people saying that they were importing the main menu sliders into franchise, then backing out and restarting instead of restarting the game first and then importing the sliders into franchise like it says in the op. i decided to try this and fully restart my console as well, and what do you know? the game speed is playing slow now like i have been wanting. if anyone is still having issues, i suggest trying it this way.
    Sent from my iPhone using Operation Sports
    JoshC1977
    Then you didn't set everything up correctly in the main menu. The ONLY caveat is that the main menu penalty sliders adjust in increments of five - so if you're using some sort of wonky slider set that adjusts penalties by values that are not multiples of 5, then you'd run into an issue. Best advice there, stop worrying about the penalty sliders OR just adjust to the nearest multiple of 5.

    I'm dealing with a pre-existing Franchise. I needed to go into League Settings and turn off progressive fatigue as from what I have read that is still broken and I also wanted to change my play clock. Those settings do not change in your pre-existing franchise and you cannot import those settings. So I did make everything exactly as you suggested, with the exception of needing to go into League settings to make those 2 changes, and when I back out of that menu you can see it is saving your profile.
    Perhaps I need to do this. Since I have made all the changes I need to make in my franchise and saved my franchises. I should re-do what you said and this time not go into League settings as they are already saved....
    Anyone else getting super aggressive interceptions from the CPU? Like if i mess up any throw they will catch it, like I never seem them drop it. Even if I do like a low pass modifer away from the defender, they will do crazy dive one handed catches on it. They feel like 10x better receivers then my receivers.
    Everything else is playing great, maybe a tad to many sacks but other then that they feel so good! (my team gets a lil to many)
    Just curious if anyone else is seeing this or not
    DetLionsfan20
    Anyone else getting super aggressive interceptions from the CPU? Like if i mess up any throw they will catch it, like I never seem them drop it. Even if I do like a low pass modifer away from the defender, they will do crazy dive one handed catches on it. They feel like 10x better receivers then my receivers.
    Everything else is playing great, maybe a tad to many sacks but other then that they feel so good! (my team gets a lil to many)
    Just curious if anyone else is seeing this or not
    I have been very aware of this as well. I am giving up a ton of INTs and no I don't suck, but what is irritating is that I see defenders make up some heavy ground or reposition themselves to make the pick. I have gotten even more conservative with my throws and one thing is for certain, you can't be a gunslinger.
    Overall, I find am having a fun experience with these.
    Updated the directions on the OP. I do concur that editing the sliders in the main menu, importing them into your CFM, and then backing-out to shut down the game before re-booting is the best way to go.
    One other note: If you're running with default gameplay sliders, I still recommend creating slider files in the main menu for user and CPU (even if it is just all 50s). I've had more stability since doing that (I've playing around with defaults).
    I’ve been retrogaming lately, playing maddens 15-20, mainly 15 because I found a motherlode of classic rosters. Awesome because 15 has the old playbooks from Madden and Gibbs and Walsh, etc.
    15 rules pretty hard. Especially after I found a sliver of advice from you iin a mountainous thread for 15. It concerns the auto subs being set at 50/49 in cfm. Huge fix. Saved this game for me.
    CPU vs cpu is amazing on 15, the workaround playing with two 3rd string qbs works. The Jim Nantz and Phil Simms commentary is light years ahead of the modern stuff. And I think the graphics actually look a little better on 15. The lighting and the way the jerseys look, the details of creases and such. It’s crazy to see how far this game stepped back.
    I was busy with school when 15, 16 and 17 came out. Didnt play them much.
    Seems like everything that’s wrong with the current madden is right with the old ones.
    I didn’t get madden 22 this year. I think playing these older games has been better. On 15, I’ve got classic rosters from 82 to 2016. Almost my whole lifespan. With the legends playbooks, 15 is pure heaven.
    You remember any other minutia like this 50/49 thing from 15?
    JoshC1977
    Updated the directions on the OP. I do concur that editing the sliders in the main menu, importing them into your CFM, and then backing-out to shut down the game before re-booting is the best way to go.
    One other note: If you're running with default gameplay sliders, I still recommend creating slider files in the main menu for user and CPU (even if it is just all 50s). I've had more stability since doing that (I've playing around with defaults).

    In your opinion, which provides a tougher challenge? The OP set up or default?
    Sent from my iPad using Operation Sports
    gman2774
    In your opinion, which provides a tougher challenge? The OP set up or default?

    My major issue with the game right now is to try to make defense relevant again and to ensure that we're getting solid game-to-game variety. For my purposes, the OP is not achieving that goal. I'm seeing a fairly consistent game "flow" of tightly-playing game in the first half with defenses falling apart (on one or both sides) in the second. I don't think that the all-40 approach is as compatible as I'd like with the 50 INJ setting....something is "off".
    I just started playing around with AP with everything set to 50 (including INJ)....I only got one game in last night, but I liked virtually everything I saw in the game. I just want to see more sample size first.
    Is one "more challenging" than the other? Let's say for just a second that what I looked at last night is as viable as I think it is (which is a huge leap of faith). Is it harder? Yes and No. Some areas may appear to be "easier", some "harder" - but in essence, it's about the balancing.
    JoshC1977
    My major issue with the game right now is to try to make defense relevant again and to ensure that we're getting solid game-to-game variety. For my purposes, the OP is not achieving that goal. I'm seeing a fairly consistent game "flow" of tightly-playing game in the first half with defenses falling apart (on one or both sides) in the second. I don't think that the all-40 approach is as compatible as I'd like with the 50 INJ setting....something is "off".
    I just started playing around with AP with everything set to 50 (including INJ)....I only got one game in last night, but I liked virtually everything I saw in the game. I just want to see more sample size first.
    Is one "more challenging" than the other? Let's say for just a second that what I looked at last night is as viable as I think it is (which is a huge leap of faith). Is it harder? Yes and No. Some areas may appear to be "easier", some "harder" - but in essence, it's about the balancing.

    one thing i’ve noticed having played with the op and all 50s, it feels like i’m noticing more of the slow gamespeed/player movement 2.0 on the 50s setup. i’m definitely gonna have to play more but this is what i’ve seen so far.
    Sent from my iPhone using Operation Sports
    AfterArtz
    one thing i’ve noticed having played with the op and all 50s, it feels like i’m noticing more of the slow gamespeed/player movement 2.0 on the 50s setup. i’m definitely gonna have to play more but this is what i’ve seen so far.
    Sent from my iPhone using Operation Sports

    I agree with this observation. It’s easier to achieve when you’re not rocking the boat slider-wise. Even playing with the default injury value of 25 works nicely but it lacks the added intensity the higher injury slider brings to the table.
    Sent from my iPhone using Operation Sports
    From the sound of this thread, it seems that your OP may be updated to reflect AP with all sliders back to default 50.
    AP with default 50 sliders across the board work like a champ in previous Maddens. Especially M21 on NG….
    Sent from my iPhone using Operation Sports
    WeAreAllKings
    From the sound of this thread, it seems that your OP may be updated to reflect AP with all sliders back to default 50.
    AP with default 50 sliders across the board work like a champ in previous Maddens. Especially M21 on NG….

    I've been a proponent of default for a few years now for sure (this is the first time I've gone down the rabbit hole).
    I'm still assessing using default with INJ at 50. I want to be sure it is vetted well before formally updating the OP. The higher injury value definitely adds in a lot of different dynamics to the game gameplay-wise (and I want to be sure there are no long-term "trends".
    That said, I HAVE updated the OP to revert the INJ slider for the current "all-40" setup back to 25. The issue with the combination is that the 50 INJ slider seems to impact fatigue; and it is very noticeable on tackling in the second half. The problem is that if you potentiate it with a lower TAK slider, it turns the defense into mush later in games.
    bostonboy_003
    So should I roll with all 40s but injury at 50? I’m itching to start a new franchise mode!
    Sent from my iPad using Operation Sports

    Either roll with everything at 50 or the OP as currently written. Your choice.
    I truly don’t know which one is better…should I meet in the middle at 45 everything?? Haha basically which one are you leaning towards going forward? Sorry I’m a noob haha I appreciate you answering me either way Josh!
    Sent from my iPad using Operation Sports
    Seriously, go with 40 across the board as prescribed and then just understand you'll get a variety of results and experiences. To me, that is football! One might as well adopt another set if they want to focus on adjust here and there.
    This is the first time ever I've gone with this approach and it is liberating. I am getting such a variety of experiences that are realistic so I am content to just keep it there and not give a thought on adjusting. I just play football and enjoy!
    JoshC1977
    Either roll with everything at 50 or the OP as currently written. Your choice.

    Question on the OP Josh. Do you recommend changing the MM injury slider to 25 from 10 (MM default) then import to CFM? Making sure the MM and CFM injury sliders match at 25? Thx!
    Sent from my iPhone using Operation Sports
    gman2774
    Question on the OP Josh. Do you recommend changing the MM injury slider to 25 from 10 (MM default) then import to CFM? Making sure the MM and CFM injury sliders match at 25? Thx!
    Sent from my iPhone using Operation Sports

    You got it.
    bostonboy_003
    I truly don’t know which one is better…should I meet in the middle at 45 everything?? Haha basically which one are you leaning towards going forward? Sorry I’m a noob haha I appreciate you answering me either way Josh!
    Sent from my iPad using Operation Sports

    Chillax bud.
    You're worrying about the wrong thing...the gameplay sliders. The INJ slider is FAR more critical here.
    I'm honestly leaning towards setting everything at 50 across the board (including the INJ slider).
    If you want to adjust the gameplay sliders downward, you're best off leaving the INJ sliders at the default CFM value of 25.
    It's your game....you need to test out what works best for you and move on. We all have different needs.

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