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Madden 21 Twitch Stream: Discussing Gameplay Updates From Closed Beta (Archive Available)

madden 21 beta impressions

Madden NFL 21

Madden 21 Twitch Stream: Discussing Gameplay Updates From Closed Beta (Archive Available)

Just a reminder for folks out there that in about 10 minutes EA will be live on Twitch discussing the gameplay feedback from the Madden 21 beta.

You will be able to watch the stream here. Madden developer Clint Oldenburg will be there along with Community Manager Kraelo to run through the feedback and changes post-beta.

UPDATE: For those of you that missed the stream, here is the archive.

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  1. It sucks when these developers puts up these kinds of informational streams but deaf people like me are left out because Twitch doesn't support automatic captioning.
    Sent from my SM-N960U using Tapatalk
    A_ZomBevo
    It sucks when these developers puts up these kinds of informational streams but deaf people like me are left out because Twitch doesn't support automatic captioning.
    Sent from my SM-N960U using Tapatalk

    I agree; that's a disappointing oversight. FWIW, they are going to post the written Gridiron Notes at the conclusion of the stream.
    ripcandlestickpark
    I agree; that's a disappointing oversight. FWIW, they are going to post the written Gridiron Notes at the conclusion of the stream.
    I know they'll be posting the blog after but what I'll be missing out on if there's any explanation on why these decisions were made. I'm sure they go more in depth about it than they will on the blog.
    It sucks.
    Sent from my SM-N960U using Tapatalk
    Moving on to zone coverage and players reacting to the ball in the air. They knew that the beta build of the game had issues in both areas. Clint says that player reaction times and whatnot have been tuned.
    Also implied that man coverage seemed a bit overpowered in the beta. I don't recall that being the case in my experience, but perhaps it was for others.
    ripcandlestickpark
    Also implied that man coverage seemed a bit overpowered in the beta. I don't recall that being the case in my experience, but perhaps it was for others.

    Man coverage was subpar in the beta. If anything, it should have been improved upon.
    Sent from my SM-N960U using Tapatalk
    Special thanks to @ripcandlestickpark for posting the details from the stream.
    I'm guessing they'll never address a bug (probably feature) of WRs unnecessarily hopping for passes when they could be catching it in stride with X-RAC or going down to the ground with A-POS catches. It has lost me a lot of games when WRs do that dumb hop on the run that slows them down.
    Sent from my SM-N960U using Tapatalk
    A_ZomBevo
    Special thanks to @ripcandlestickpark for posting the details from the stream.
    I'm guessing they'll never address a bug (probably feature) of WRs unnecessarily hopping for passes when they could be catching it in stride with X-RAC or going down to the ground with A-POS catches. It has lost me a lot of games when WRs do that dumb hop on the run that slows them down.
    Sent from my SM-N960U using Tapatalk

    No problem. I didn't get to post every update (doing some things around the house with the stream on in the background), but I tried to relay the most important tidbits. Stream's wrapping up now.
    All in all, the updates were solid. Good to know that pass coverage was a big area of improvement for them. That was easily my biggest gameplay gripe with the beta.
    A bit disappointed that the new presentation elements will probably be unchanged, but I doubt they were a huge issue within the community at large.
    I'm with the rest of you celebrating that user control for off-ball defenders will remain generally untouched relative to the Madden 21 beta, as opposed to reverting back to the overpowered state it was in during Madden 20 (and honestly every previous Madden game).
    I'm curious to try out the new lock-on control mechanic for DBs. Maybe playing boundary cornerback online will be actually viable for once? I assume this controls addition was basically a requirement to make playing DB in The Yard work. Also, I wonder when they will start talking about The Yard lol.
    I don't get the mindset of competitive players at all. Like at all. I'm not saying they're awful or anything, but it's just such a radically different mindset. For them to desire this change... "In response, we have disabled strip sacks on QB’s inside the pocket, with the exception of pass rushers with the Strip Specialist ability." ... it's just beyond me. How could you ask to have something important in football to be removed? I don't get it.
    Thankful for different game types as this won't affect sim players though.
    PhillyPhanatic14
    I don't get the mindset of competitive players at all. Like at all. I'm not saying they're awful or anything, but it's just such a radically different mindset. For them to desire this change... "In response, we have disabled strip sacks on QB’s inside the pocket, with the exception of pass rushers with the Strip Specialist ability." ... it's just beyond me. How could you ask to have something important in football to be removed? I don't get it.
    Thankful for different game types as this won't affect sim players though.
    They don't want to play football. They want to play a strategy game based on football.
    Sent from my SM-G960U using Tapatalk
    ripcandlestickpark
    According to Kraelo, some updates on the #FixMaddenFranchise front should be out by mid-August. Perhaps a bit earlier.

    Was the most interesting part. Sounds like it will be a live stream also? Really hope it goes into details of what will be added and when.
    PhillyPhanatic14
    I don't get the mindset of competitive players at all. Like at all. I'm not saying they're awful or anything, but it's just such a radically different mindset. For them to desire this change... "In response, we have disabled strip sacks on QB’s inside the pocket, with the exception of pass rushers with the Strip Specialist ability." ... it's just beyond me. How could you ask to have something important in football to be removed? I don't get it.

    I don't want to relitigate the discussion of randomness in game design to yet another thread, but once again and briefly: players of online head-to-head video games hate randomness in game mechanics. They want their mastery of stick skills and deep understanding of meta-game (relative to that of their opponent) to determine a game's result. Their read of a negative result falling out from random dice roll is that the game is cheating them out of a win.
    Their interpretation of Madden as a competitive video game decided by user skill with a rule set drawn from NFL football is every bit as valid as the sim-minded player's philosophy that Madden should be an interactive simulation of NFL football. I know you weren't belittling competitive players in your post so please don't interpret that comment as directed at you; I've seen plenty of others do it in the past, though, which is why I make it a point to call that out.
    Like you lifted from what Tiburon wrote, however: the removal of strip sacks from Competitive (with the exception of the Strip Specialist ability) doesn't affect the Simulation game style.
    Yeah i get that for sure and I guess when you're playing for money and your whole focus is to win a videogame then getting rid of randomness makes sense to a degree... but at what point do you strip away (pun definitely intended) so much of real football that you're not even playing the same sport? Like no strip sacks? Think about how history would be different if the refs were like "Yeah, you definitely can't just take the ball from the other team. That's not cool. Give it back."
    Honestly, and I don't mean to offend anyone here, but it's just a result of the participation trophy generation. They've gotta have everything in their control and it all has to be perfect and if it doesn't work out how they want they're going to whine about how it's not fair because they didn't win. It's a bit of a mockery of the sport of football and what John Madden himself stands for and why he put his name on the game. He made it clear that his name would be on the game only if it represented real life football and I can't imagine stuff like this would fly with him.
    At least it is being left on for simulation gameplay, but I do agree the competitive crowd is a bit silly in my eyes. If you don't want the potential of getting strip sacked then get the ball out and don't take a sack. That seems like a simple enough strategy, but I guess I approach it from too much of a football point of view and not a competitive head to head game that happens to play football point of view.
    Again, at least this is one change that they didn't force on sim players... *cough* defensive holding *cough*.
    PhillyPhanatic14
    Yeah i get that for sure and I guess when you're playing for money and your whole focus is to win a videogame then getting rid of randomness makes sense to a degree... but at what point do you strip away (pun definitely intended) so much of real football that you're not even playing the same sport? Like no strip sacks? Think about how history would be different if the refs were like "Yeah, you definitely can't just take the ball from the other team. That's not cool. Give it back."
    Honestly, and I don't mean to offend anyone here, but it's just a result of the participation trophy generation. They've gotta have everything in their control and it all has to be perfect and if it doesn't work out how they want they're going to whine about how it's not fair because they didn't win. It's a bit of a mockery of the sport of football and what John Madden himself stands for and why he put his name on the game. He made it clear that his name would be on the game only if it represented real life football and I can't imagine stuff like this would fly with him.

    It’s pretty clear that crowd doesn’t actually care about football. They care about competitive games like COD. That’s why we see kickers at QB.
    To add on to the discussion of strip sacks in pocket: Most pocket QBs are avoided in MUT, for the most part, so anything that can improve the value of a pocket passer is a bonus, IMO.
    canes21
    At least it is being left on for simulation gameplay, but I do agree the competitive crowd is a bit silly in my eyes. If you don't want the potential of getting strip sacked then get the ball out and don't take a sack.

    It stems from the idea that I could sack my opponent, let's say, five times and not get one strip sack but only get sacked one time myself and have it end up being a strip sack that completely changes the game. It's about limiting those kind of situations where one player feels they more so lost because the dice rolls didn't go their way rather than the fact that they got outplayed.
    From a strictly simulation standpoint, it doesn't make a lot of sense and I'll be the first to say "that's football," but from a competitive PvP standpoint, I understand it and am also glad to see that it remained on simulation.
    PhillyPhanatic14

    Honestly, and I don't mean to offend anyone here, but it's just a result of the participation trophy generation. They've gotta have everything in their control and it all has to be perfect and if it doesn't work out how they want they're going to whine about how it's not fair because they didn't win. It's a bit of a mockery of the sport of football and what John Madden himself stands for and why he put his name on the game. He made it clear that his name would be on the game only if it represented real life football and I can't imagine stuff like this would fly with him.

    Not offending me, but the game has changed since Madden 1st put is name on it and the different generations have evolved and changed.
    Some changes have been good, some have been not so good.
    Deuce has a great point, above, though.
    DeuceDouglas
    It stems from the idea that I could sack my opponent, let's say, five times and not get one strip sack but only get sacked one time myself and have it end up being a strip sack that completely changes the game. It's about limiting those kind of situations where one player feels they more so lost because the dice rolls didn't go their way rather than the fact that they got outplayed.
    From a strictly simulation standpoint, it doesn't make a lot of sense and I'll be the first to say "that's football," but from a competitive PvP standpoint, I understand it and am also glad to see that it remained on simulation.

    this is why we need 2 different games. even with 3 game modes there no way madden can cater to all the football fans out there. the sim crowd and competitive crowd just want 2 completely different things, and im sure the casual crowd falls somewhere in the middle.
    DeuceDouglas
    It stems from the idea that I could sack my opponent, let's say, five times and not get one strip sack but only get sacked one time myself and have it end up being a strip sack that completely changes the game. It's about limiting those kind of situations where one player feels they more so lost because the dice rolls didn't go their way rather than the fact that they got outplayed.
    From a strictly simulation standpoint, it doesn't make a lot of sense and I'll be the first to say "that's football," but from a competitive PvP standpoint, I understand it and am also glad to see that it remained on simulation.

    I get exactly where the change is coming from, I just don't see eye to eye with the competitive crowd and that is it. I see absolutely zero issues with the example you gave, but I get that those in the competitive crowd would cry about that being "unfair" even though I think that should be a risk you take every time you allow yourself to get sacked.
    But yes, thankfully strip sacks were not removed from the game like defensive holding for the sim crowd. Now if we could get some actual additions to the sim style like botched snaps, muffed punts, etc. then that would be great.
    canes21
    I get exactly where the change is coming from, I just don't see eye to eye with the competitive crowd and that is it. I see absolutely zero issues with the example you gave, but I get that those in the competitive crowd would cry about that being "unfair" even though I think that should be a risk you take every time you allow yourself to get sacked.
    But yes, thankfully strip sacks were not removed from the game like defensive holding for the sim crowd. Now if we could get some actual additions to the sim style like botched snaps, muffed punts, etc. then that would be great.

    the biggest thing is the strip sacks were already in the game so they just had to deactivate them for competitive. i dont see them spending resources to add something to the game that would be specifically for sim mode

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