Connect with us

Madden 21 Franchise Mode - Realistic Expectations for Improvements?

madden 21 franchise improvements

Madden NFL 21

Madden 21 Franchise Mode - Realistic Expectations for Improvements?

Brian is back to build off what Seann Graddy and the EA team discussed last week in relation to Madden 21 franchise improvements. You can scope out the video here or in the embed below.

EA has committed to improving franchise mode in Madden 21, Madden 22 and beyond. They even released a blog detailing some of the upcoming changes. Even with the blog, there are still some questions as to what fans should expect from the mode in Madden 21.

Here’s a breakdown of what Brian thinks can be called realistic expectations.

If you would like to support us, feel free to like the video and subscribe to our YouTube channel. Thanks so much for the continued support!

57 Comments

Leave a Reply

Discussion
  1. ForUntoOblivionSoar∞
    I know I’m an inexcusable noob but who is Brian?

    Brian heads up the video portion of OS and is the main sports game writer at Forbes. He's a lovable boomer with a delightful voice. Sadly, he's also a Chicago sports fan.
    ChaseB
    Brian heads up the video portion of OS and is the main sports game writer at Forbes. He's a lovable boomer with a delightful voice. Sadly, he's also a Chicago sports fan.

    I mean I only feel pity for Bears fans.
    Anyway I watched the video and he’s extremely reasonable and realistic.
    Sack stats definitely need to be fixed, as he says. It sucks to have 18 sacks on your team stats but not register on the NFL stat list.
    However I would add that keeping track on what team players were on when they compiled their yearly statistics is vital, too. More so, in fact, because it adds more life to Franchise mode. It helps create the story of the league and the players.
    It would also be nice to be able to determine where the Super Bowl is played, although I’d choose more realistic locations than he suggested.
    But yeah, he seems like a smart fellow. Will like and sub.
    Honestly, I'm way more excited than I should be to just have long-standing issues with player cards addressed (team names on the career stats tab, season performances displayed chronologically with opponent name and result). Provided their section about "Career Stats UI" meant what I thought it did, of course.
    I'm also happy that Abilities will finally be edit-able, but I'm honestly shocked that wasn't already planned for launch. Hopefully we can edit them from both the Main Menu and Franchise UI.
    Another small/realistic improvement I've rarely (if ever) seen mentioned on here is making the weekly and season awards more realistic. For instance, it's odd that Franchise doesn't have a Rookie of the Week award, considering it's been a real-life fixture in the league for almost 20 years. Plus, it could work well with the current XP system and whatnot.
    Instead we have a bunch of awards that don't really exist in real-life, such as the Best OL honor.
    At the end of the video the narrator says he’s expecting the ai management, super bowl presentation updates, and updated stat tracking to be in the game at launch.
    I dont think the Madden team said any of the roadmap concepts would be ready for launch...
    In the vein of small things that could be done, if I am a coach, how can I not assign my own archetypes to my custom scheme? Why am I locked in to what EA assigns schemes?
    Sent from my SM-G986U using Tapatalk
    patsfan1993
    In the vein of small things that could be done, if I am a coach, how can I not assign my own archetypes to my custom scheme? Why am I locked in to what EA assigns schemes?
    Sent from my SM-G986U using Tapatalk

    The development team wants to mesh the Madden player archetype system with real-world roster construction — which admittedly is impossible to do until they rework many of the positions. However, opting for custom schemes would be throwing the baby out with the bath water. I would like to see more schemes particularly on defense though.
    patsfan1993
    In the vein of small things that could be done, if I am a coach, how can I not assign my own archetypes to my custom scheme? Why am I locked in to what EA assigns schemes?
    Sent from my SM-G986U using Tapatalk
    Then it would become pointless. Everyone would just match the scheme to fit all the players they have.
    Sent from my SM-G960U using Tapatalk
    Isn't the stats issued based off players not getting enough Defensive plays in? I make sure to get my main sack monsters in as many plays as possible.
    Then it would become pointless. Everyone would just match the scheme to fit all the players they have

    Do people not draft and sign players to match their scheme anyway? So in the end you end up with the same thing except I am stuck picking a scheme that EA allows.
    The development team wants to mesh the Madden player archetype system with real-world roster construction — which admittedly is impossible to do until they rework many of the positions. However, opting for custom schemes would be throwing the baby out with the bath water. I would like to see more schemes particularly on defense though.

    I get your point, but isn't part of real-world construction acquiring players that fit what the coach is looking for at each position? Having the option to have custom schemes would be giving the players options to play how they want. If EA isn't going to give us diversity of schemes then we should be able to do it ourselves.
    Funny when reading all of this. Until actual weighted physics are implemented, certain archetypes don’t matter anyways. I usually go towards a 3-4 defense (attacking or base) all the time and utilize the OLB plenty of times outside their normal type. In my eyes “athletes are athletes” IE chase Young. I usually do a good pass rushing OLB and the other I utilize more of a balanced/coverage LB approach. Just me I understand, however Madden team AT OF NOW, poorly represents the roster anyhow. I have been a HUGE advocate for well over 5 years now (since Ian Cummings was on board and did a great job of attempting change and transparency) on the player ratings Madden utilizes and how they run into each other and really conflict with their tendencies. It’s almost as if some cancel each other out or just plain aren’t represented well with single digit separations.
    I would like create a team to come back. It's going to be weird having a Washington Nothings team. Being able to reset historically bad teams was always refreshing, too.
    XtremeDunkz
    Then it would become pointless. Everyone would just match the scheme to fit all the players they have.
    Sent from my SM-G960U using Tapatalk

    Everyone could do that if they chose. There are already plenty of ways that players can misuse the game though, if that's what they want to do. I don't think that should mean that the option to use the feature responsibly should be withheld from everyone else, though.
    Many of the player archetypes don't really fit the schemes currently, and schemes can have a range of player archetypes depending on the way that the scheme is implemented. This is particularly relevant to wide receivers and quarterbacks. I'd very much like to be able to change the player archetypes for each position in the scheme and don't really see any good reason why that shouldn't be an option.
    patsfan1993
    In the vein of small things that could be done, if I am a coach, how can I not assign my own archetypes to my custom scheme? Why am I locked in to what EA assigns schemes?
    Sent from my SM-G986U using Tapatalk

    I am still not convinced that archetypes and schemes really have that big of an effect on the game. If I have a pocket passer in a scheme that requires a scrambler, I am not sure where I really see the ratings hit. I think this is another one of EA's "cute" things they have just to say they have in the game.
    I would like a new menu. Easy access to everything like madden 12. Schedule and box scores on main screen. Able to sim individual games and look at box score right after.
    haloofduty
    I would like a new menu. Easy access to everything like madden 12. Schedule and box scores on main screen. Able to sim individual games and look at box score right after.

    I agree, Madden 12 and before had a lot more to squeeze in and did a far better job of navigation and this entire gen there’s been far too much wasted space on screen. But like I said, they don’t have much to put on there so maybe that’s why.
    kennylc321
    I am still not convinced that archetypes and schemes really have that big of an effect on the game. If I have a pocket passer in a scheme that requires a scrambler, I am not sure where I really see the ratings hit. I think this is another one of EA's "cute" things they have just to say they have in the game.

    Why would the ratings be hit? Being in the wrong scheme shouldn't affect ratings. It just means the gameplan is going to ask the player to do some things they're not good at.
    I see it as something more to make the AI teams adopt an identity and select players accordingly.
    Realistic Expectations for Improvements?
    Realistic?

    • They change how the UI looks.


    • They add back a feature they removed years ago or something minor that fans have been demanding for years (like stat tracking).


    • A feature they hype up and make the selling point for franchise. When the game releases you have to wonder if they took more time developing the feature or just talking about it. It might have been cool if they tried, but they didn't. It is half-finished and is never built upon in subsequent sequels before being unceremoniously removed.


    • They (mostly) update the rosters.

    Oh and they change a few fonts.
    Richie71
    Why would the ratings be hit? Being in the wrong scheme shouldn't affect ratings. It just means the gameplan is going to ask the player to do some things they're not good at.
    I see it as something more to make the AI teams adopt an identity and select players accordingly.

    The reason I believe ratings should be hit and I do believe it did show a few madden agos. Say you have a 83 overall cb and man say is a 88 and zone 74 and your in a zone scheme. Your overall shouldn't be the 83. There should be a way that the scheme has a weighted rating on the scheme your in. Same as strong arm qb and a scrambling qb. The scrambling qb rating should be based on speed, acc, etc
    XtremeDunkz
    Then it would become pointless. Everyone would just match the scheme to fit all the players they have.
    Sent from my SM-G960U using Tapatalk

    But that is what the best coaches do...
    On the other hand, there are lots of bad coaches that try to fit pieces where they don’t belong.
    Well it does change the overall. Depending on your scheme, the ratings are weighted differently to get to the overall calculation. If your scheme is zone, more towards zone coverage, and play recognition. Man to man scheme, and weighted towards MCV, SPD etc.
    The player still has the same MCV and Zone, and SPD and ACCratings though.
    Something to look out for in your players is the ratings in the different archetypes. If your corner is 90 in MCV and 75in ZCV you're going to be exposed. If you're an MCV scheme, he'll show as 90 OVR. I'd rather have the guy that's 85 OVR, getting an 85 or close in both.
    patsfan1993
    Do people not draft and sign players to match their scheme anyway? So in the end you end up with the same thing except I am stuck picking a scheme that EA allows.
    I get your point, but isn't part of real-world construction acquiring players that fit what the coach is looking for at each position? Having the option to have custom schemes would be giving the players options to play how they want. If EA isn't going to give us diversity of schemes then we should be able to do it ourselves.

    I think the problem is that it clashes with the XP system (which needs to be removed, of course). If you can just customize your scheme, there’s no weighing of lost opportunities.
    But, again, the problem is XP.
    Honestly the entire things needs to be torn down. You should have to set your scheme in the off season and you should be stuck with it all year. In addition, scheme and awareness should be tied. In other words, every time you change scheme, your guys should take an awareness hit. But for each year (up to three) you DON’T, your players should get an awareness bonus.
    But development? Maybe scheme should play a small role, but position coaches must matter too.
    Maybe you can maximize development (aside from inherent player traits) by everyone in the coaching staff on offense or defense having the same scheme, and the player being also an archetype for that scheme.
    I am not a fan of the scheme for XP. All you have to do is switch schemes for each player every time you upgrade to maximize development.
    Richie71
    Well it does change the overall. Depending on your scheme, the ratings are weighted differently to get to the overall calculation. If your scheme is zone, more towards zone coverage, and play recognition. Man to man scheme, and weighted towards MCV, SPD etc.
    The player still has the same MCV and Zone, and SPD and ACCratings though.
    Something to look out for in your players is the ratings in the different archetypes. If your corner is 90 in MCV and 75in ZCV you're going to be exposed. If you're an MCV scheme, he'll show as 90 OVR. I'd rather have the guy that's 85 OVR, getting an 85 or close in both.

    If you click on the player yes you can see the difference in overall schemes but under roster or lineup it just shows the highest overall rating even if the scheme overall is less.
    HELLOOO Speaking of Stat Tracking and LEGACY ISSUE...how about that when you pull up a players season stats it doesnt show you what week that performance was in which is probably one of the most nonsensical things in a sports game. What good is looking at a season full of weekly stats without knowing if it was week 1 or week 9. IDC to sort weeks by most yards or most catches if HELLO you dont tell me which week it was!! The fact this has been an issue for over 5-7 years is crazy to me. 
    Can we get some faster QB's in the draft. The fastest I have ever had in 8 seasons is a 85 and thats barely fast enough to pull off a 15 yard run with QB. I would think after 8 drafts I would come across a true mobile QB not a half statue that can move slightly better than a pocket QB. I know I could just edit the speed but I don't want to cheat either. Unless I could edit prospects before the draft then that would be fair. 
    Also not sure if this is due to me editing XP Sliders but there are so many good DB's in the game lol. (after 8 seasons). 
    ChaseB

    Brian is back to build off what Seann Graddy and the EA team discussed last week...
    Written By: Chase Becotte
    Click here to view the article.

    Madden is all about repurposing features in other modes. How about the face editor in franchise so we can create more realistic looking draft classes and players like NBA2K? EA has been using the bad same generic faces for 5+ years. It is an immersion killer when there are a bunch of clones in your league 2+ years in and even in your same yearly draft selections...
    A few other things for improvement would be a true coach mode and can have online leagues with it. Another would be able to edit draft classes on the main screen.
    ForUntoOblivionSoar∞
    I mean I only feel pity for Bears fans.
    Anyway I watched the video and he’s extremely reasonable and realistic.
    Sack stats definitely need to be fixed, as he says. It sucks to have 18 sacks on your team stats but not register on the NFL stat list.
    However I would add that keeping track on what team players were on when they compiled their yearly statistics is vital, too. More so, in fact, because it adds more life to Franchise mode. It helps create the story of the league and the players.
    It would also be nice to be able to determine where the Super Bowl is played, although I’d choose more realistic locations than he suggested.
    But yeah, he seems like a smart fellow. Will like and sub.

    Sacks stats have been broken for years.
    patsfan1993
    In the vein of small things that could be done, if I am a coach, how can I not assign my own archetypes to my custom scheme? Why am I locked in to what EA assigns schemes?

    Yes, that has become frustrating to me. I draft for all teams in the first round and do my best to make guys match the type they are going to play in for their new team.
    XtremeDunkz
    Then it would become pointless. Everyone would just match the scheme to fit all the players they have.

    Teams makes changes to their schemes all the time. In 2018, the Niners’ SAM LB was a bigger, run stopper. Then, last year, the SAM became a smaller, more mobile LB.
    patsfan1993
    Do people not draft and sign players to match their scheme anyway? So in the end you end up with the same thing except I am stuck picking a scheme that EA allows.
    I get your point, but isn't part of real-world construction acquiring players that fit what the coach is looking for at each position? Having the option to have custom schemes would be giving the players options to play how they want. If EA isn't going to give us diversity of schemes then we should be able to do it ourselves.

    I certainly draft guys to fit.
    I’d rather they allowed us to edit them but I get the balance they are trying to find.
    kennylc321
    I am still not convinced that archetypes and schemes really have that big of an effect on the game. If I have a pocket passer in a scheme that requires a scrambler, I am not sure where I really see the ratings hit. I think this is another one of EA's "cute" things they have just to say they have in the game.

    They help improve the amount of XP they earn, IIRC.
    simcity24
    Can we get some faster QB's in the draft. The fastest I have ever had in 8 seasons is a 85 and thats barely fast enough to pull off a 15 yard run with QB. I would think after 8 drafts I would come across a true mobile QB not a half statue that can move slightly better than a pocket QB. I know I could just edit the speed but I don't want to cheat either. Unless I could edit prospects before the draft then that would be fair.*
    Also not sure if this is due to me editing XP Sliders but there are so many good DB's in the game lol. (after 8 seasons).*

    You CAN edit prospects before the draft m8.
    EDIT - Go to scouting, then the menu at the bottom will tell you button to press to edit the class. You will be able to download, upload, or just edit.
    ForUntoOblivionSoar∞
    You CAN edit prospects before the draft m8.
    EDIT - Go to scouting, then the menu at the bottom will tell you button to press to edit the class. You will be able to download, upload, or just edit.

    This has become one of my most favourite features. The first week that classes are available, I go thru them and make changes to make them more realistic.
    ajra21
    Yes, that has become frustrating to me. I draft for all teams in the first round and do my best to make guys match the type they are going to play in for their new team.
    Teams makes changes to their schemes all the time. In 2018, the Niners’ SAM LB was a bigger, run stopper. Then, last year, the SAM became a smaller, more mobile LB.
    I certainly draft guys to fit.
    I’d rather they allowed us to edit them but I get the balance they are trying to find.
    They help improve the amount of XP they earn, IIRC.

    Okay but look. You guys that want to be able to adjust the scheme fit need to understand that the entire point of the feature is to give additional XP for having scheme fit players. That is the only point of it. So if you have the option to adjust at your will, it makes the entire feature pointless as all of your players will get the xp boost.
    The way the feature is currently designed, the ability to manually create a scheme makes no sense in context.
    XtremeDunkz
    Okay but look. You guys that want to be able to adjust the scheme fit need to understand that the entire point of the feature is to give additional XP for having scheme fit players. That is the only point of it. So if you have the option to adjust at your will, it makes the entire feature pointless as all of your players will get the xp boost.
    The way the feature is currently designed, the ability to manually create a scheme makes no sense in context.

    Well, that isn't why I want to change it. There are some schemes in the game that are just not what the actual real-life team plays.
    I wish the scheme was determined by your play calls. It seems silly that i can determine my scheme and then call whatever plays i want. The game should observe via a 3 game average what plays you call and back into your scheme.
    Coaches do not necessarily think about schemes. They just think stuff up and call plays and the media calls it a particular scheme.
    Sent from my SM-G960U using Tapatalk
    Frankly it's just another disappointment. Don't care for this Yard at all. Franchise didn't get touched.
    No reason to buy this game anymore the way it gets ignored
    I will say, hearing how hard the NFL goes about building contacts at schools in the draft process (tough to do now with Covid-19) all just to get a gander on what sort of a dude the player is, to not have that metric in Franchise in PS4 is asinine. PS3 had it, a sort of Intelligence/Awareness rating, and that how I’d build my teams (and would do great). Those 2 ratings are huge in terms of how the players are constructed in the game itself, so why the hell is it not part of the scouting process in Franchise now?
    Rayzaa
    Frankly it's just another disappointment. Don't care for this Yard at all. Franchise didn't get touched.
    No reason to buy this game anymore the way it gets ignored

    If EA didn't add anything from the yard to franchise (mouthpieces, undershirts, face masks, face editor) i expect another Twitter uproar... Would be another punch to the face for franchise only players. I fully expect they didn't though...
    Rayzaa
    Frankly it's just another disappointment. Don't care for this Yard at all. Franchise didn't get touched.
    No reason to buy this game anymore the way it gets ignored

    I have no idea what "The Yard" is.
    dvdsaba
    If EA didn't add anything from the yard to franchise (mouthpieces, undershirts, face masks, face editor) i expect another Twitter uproar... Would be another punch to the face for franchise only players. I fully expect they didn't though...

    I’m with you..give people this Yard thing and let em have at it, but add those exact things to Franchise (mouthpieces, undershirts, face masks, face editor) Can’t be too much work can it...?
    I hope we at least see the ability to edit superstar abilities in the day one patch. Feels like they need to get what they promised in sooner rather than later.
    It would have been better to have made The Yard its on game and sell it for $30/bundled in with the ultimate edition. Really frustrates me when they clearly add all their resources to something like this when so much else is broken
    tuckermaine
    I’m with you..give people this Yard thing and let em have at it, but add those exact things to Franchise (mouthpieces, undershirts, face masks, face editor) Can’t be too much work can it...?

    I hope but not optimistic... The face editor was in face of the franchise last year but they never bothered adding it to franchise. Can see them doing the same thing with the yard and ignore adding these features to franchise as well.
    :y220:
    dvdsaba
    I hope but not optimistic... The face editor was in face of the franchise last year but they never bothered adding it to franchise. Can see them doing the same thing with the yard and ignore adding these features to franchise as well.

    :y220:
    As someone setting up a 32 team CFM in Madden 20, just smalls things I was thinking of that could be added.
    - Manual Injuries: The ability to add injuries to players would be good. This allows us to reflect real life injuries long after the season and account for player suspensions.
    - Custom Schedules: On top of choosing preseason opponents, being able to create schedules that are more realistic compared to the generated schedules that aren't realistic.
    More Franchise Setup BEFORE entering Franchise:
    - Practice Squad: Allow us to set the practice squad in the roster section. This would save a lot of time within Franchise that would let players get to the games faster.
    - Draft Picks: We know the issue, Steelers have Minkah Fitzpatrick AND their first round pick. If you're trying to be realistic, you have to do extra work like creating a new coach, taking over Tomlin, etc. Let us see the draft picks and trade them in the main menu.
    Edit Contracts: Without option years, RFA, ERFA & Restructuring in Franchise you have to get creative like I have. I took the final roster update, updated as many contracts as I could to reflect RFA tenders, players who had options declined in the main menu. This was a long process as I had to lower overalls and release players so they had the appropriate contract. If I could edit contracts in the main menu then I wouldn't have to release players and mess with ratings. Again all about setting everything up BEFORE entering Franchise to save time.
    Realistic M21 franchise improvements for EA (based off their previous history):
    - Add maybe some new visors and cleats for equipment options
    - Refix QB rushing stats (wasn't fully fixed last year...)
    UFCMPunk

    - Custom Schedules: On top of choosing preseason opponents, being able to create schedules that are more realistic compared to the generated schedules that aren't realistic.

    Maybe stupid question, but... what's not realistic in generated schedules?
    Something else to consider is difficulty instead of dumbing down players on difficulty it should be based on play calling and the speed of the game not the actual players. Why have all those ratings if the difficulty handicaps players.
    scitychamps87
    Insanely long home stands and road trips. No Week 17 divisional game after Year 1. No AFC playoff games at night.
    Sent from my XT1650 using Operation Sports mobile app
    A little too many SNF games after you win a Superbowl (or two)...
    (Never realized the Week 17 thing but the second one you mentioned is definitely an issue / annoying.)
    I can live with no divisional games in Week 17, but the long homestands and road trips need to be addressed. Three home games in a row should only happen once a year (if that), and three road games in a row should never happen.
    ripcandlestickpark
    I can live with no divisional games in Week 17, but the long homestands and road trips need to be addressed. Three home games in a row should only happen once a year (if that), and three road games in a row should never happen.
    Didn't that happen to the Packers a few years ago? I know they had a month stretch of no games played at home. One may have been an international game though. Speaking of international games, it would be nice if they got used once a season. A game in Mexico or London.
    #fixmaddenfranchise

More in Madden NFL 21

To Top