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Madden 19 Connected Franchise Breakdown

Madden NFL 19

Madden 19 Connected Franchise Breakdown

We all remember the days when franchise mode was exciting in Madden. After every game, we’d rush to see what the latest newspaper said about our favorite team. Shortly after, we would spend our time listening endlessly to the Tony Bruno Show. Those were the days…

Nowadays, Connected Franchise Mode has been put on the back burner for more popular modes like Madden Ultimate Team and Draft Champions. This did not sit well with the Madden community and EA made a few changes to accommodate those die-hard fans.

Here are my early Madden 19 Connected Franchise impressions

Visuals

The first noticeable difference you will see as soon as you load your CFM is the redesigned layout. It looks nice, but can sometimes be hard to decipher which option you’re actually highlighting. This can be incredibly frustrating when trying to sim games. Many times I would think I was using the auto-sim to progress to midseason, only to find out one week had advanced — or worse, an entire season! It looks good but needs minor tweaking.

Another thing you will immediately notice is your team’s head coach plays a significant role in Connected Franchise. For whatever reason, EA thought it would be a good idea to put them front and center as they type on a computer and answer their cell phone for your entertainment. It was a good thought and shows off the stellar player models. But after just a few minutes it becomes repetitive and the thought of firing your head coach so you never have to see him again becomes a reality.

In this year’s game, the NFL draft actually feels like the NFL draft. A stage is set and each pick appears on the JumboTron. After each of your team’s draft selections is made, the new draftee will appear donning his new uniform, along with a breakdown of his attributes.

EA has never had a problem making Madden appealing from a visual standpoint, and that is no different in this year’s game. Connected Franchise looks very similar to previous games, and that isn’t necessarily a bad thing, but there are no noticeable differences aside from those mentioned above.

Player Archetype Progression

In previous years, it was much too easy to develop a player into an unstoppable juggernaut. It was easy for users to focus on specific attributes and traits that would make each player more dominant than the next. This year, EA got rid of that option and simplified things for the greater good of the game. Each position now has a group of archetypes for every position. By upgrading these archetypes, you will boost your player’s attributes. For example, if you’re using a West Coast Style Quarterback, upgrading that archetype might improve his mid-accuracy and ability to throw on the run. This simplifies things for users and prevents those from taking advantage of the system.

Here is a list of the different archetypes for each position:

QB: Strong Arm, Scrambler, West Coast, Field General

HB: Power Back, Elusive Back, Receiving Back

FB: Blocking, Utility

WR: Deep Threat, Possession, Red Zone Threat, Slot Receiver

TE: Vertical Threat, Possession, Blocking

OL: Agile, Power, Pass Protector

DL: Run Stopper, Speed Rusher, Power Rusher

MLB: Field General, Pass Coverage, Run Stopper

OLB: Pass Coverage, Run Stopper, Speed Rusher, Power Rusher

CB: Man-to-Man, Zone Coverage, Slot Corner

S: Zone Coverage, Run Support, Hybrid

K/P: Accurate, Power

As we saw in the past, players progress and regress based on how well they perform throughout the year. If you’re a superstar player and don’t live up to those expectations, there’s a good chance your attributes will begin to drop. This holds true for players who have breakout years as they will continue to get better at a rapid pace.

Progression and regression work well in Madden 19, and appear to be less flawed than previous years.

Imported Draft Classes

After years of begging and pleading, EA finally re-implemented draft classes in Madden 19. For those who don’t know, custom draft classes allow users to replicate the real NFL draft. This is a timely process, but some of the best roster builders on the planet have set time aside to bring as much accuracy to these draft classes as possible. Custom draft classes bring an added realism to franchise mode and allow you to draft with the upmost confidence year to year.

These draft classes can be added to franchise mode at anytime and are easy to download. Simply search for the desire draft class or sort by downloads. No matter how you choose to go about it, having the opportunity to add future rookies into Connected Franchise is a game changer.

Overall

At the end of the day, Madden 19‘s Connected Franchise mode isn’t much different than those that came before. It’s still a watered down version from other sports video games and has clearly been put on the back burner for Madden Ultimate Team. If building an NFL franchise is what you yearn for, you won’t be completely disappointed. The new additions make the game a bit more palatable and ultimately give users exactly what they’ve been asking for. The changes to developing players and progression make it more difficult to cheat the system and keep things challenging for the hardcore gamer. It’s not perfect, but it’s enough to keep you wanting more — and that is all anyone can ask for considering the circumstances.

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  1. The franchise mode got shafted again. It's incredibly disappointing because sooooo many other elements have been refined and improved. I can't believe I'll be waiting another year for franchise mode to mean something AGAIN. It's fun becuase the game is fun. The new ratings, depth chart stuff, and schemes and tweaks to cpu ai are much better, but everything beyond that is exactly the same. The scheme stuff is cute but shallow. CPU ai still don't seem to game plan much, and everything is static aside from me staring at my coach.
    My two cents... I've had the game for just over two weeks and Franchise mode is already stale fore me. This is not a good sign. Considering it's the only mode I play this game will probably be out of rotation soon
    This sucks. Franchise mode is the only mode I care about. In the PS2/Xbox days, the biggest flaw with Franchise mode is that it only lasted 30 seasons. Now it's something if I even play 3 seasons. Please, EA, bring back the magic in Franchise mode.
    I played Madden for three days and grew tired. I love franchise modes, but this year's Madden is dull. I was excited to try out the archetype player upgrading system, but I cannot figure out how to upgrade my players when I simulate a week. The player progression screen only appears after I finish playing a game. The My Team menu does not list an option to spend player xp, or in this case improve archetypes, as in Madden 18. It's frustrating.
    How does franchise mode work online with friends?
    In 2012 I remember trying to have a draft at the beginning on the season and being very frustrated that I only had like 30 seconds to make my pick.
    Anyone have any good details yet?
    I am waiting for 2 friends to buy the game and get ready to go.
    janspants
    I played Madden for three days and grew tired. I love franchise modes, but this year's Madden is dull. I was excited to try out the archetype player upgrading system, but I cannot figure out how to upgrade my players when I simulate a week. The player progression screen only appears after I finish playing a game. The My Team menu does not list an option to spend player xp, or in this case improve archetypes, as in Madden 18. It's frustrating.

    Not sure why you decided to type this so large...
    Anyway, although guys earn XP, they don't earn an upgrade each week. I have had weeks where I upgrade 5 guys, sometimes 1, sometimes none. So perhaps it's just you didn't have anyone to upgrade after simming? You also don't spend XP anymore, you gather XP, and once you have enough for a skill point, you apply the skill point.
    Personally, I think franchise isn't deep enough to enjoy without playing the games myself, so I haven't run into this issue.
    I think this article is a fair breakdown. There's still a lot left to be desired in franchise, but there are a couple improvements.
    "At the end of the day, Madden 19‘s Connected Franchise mode isn’t much different than those that came before. It’s still a watered down version from other sports video games and has clearly been put on the back burner for Madden Ultimate Team."
    That sums it all up for me personally as far as CFM goes.Just sad . They have yet to even release the MCA yet , but they sure pushed out a new madden mobile , with new engine and all. Yet the MCA has nothing new , and cant release it .... because its mostly CFM related.... Just rather sad.
    After every game, we’d rush to see what the latest newspaper said about our favorite team. Shortly after, we would spend our time listening endlessly to the Tony Bruno Show.

    We did? I remember those newspapers having cut-and-paste headlines and prefab scripts no better than the Twitter feature we have today (in fact, the Twitter feature is more versatile than the newspapers were, it can more types of news blurbs) and I remember the Tony Bruno show as repetitive background noise.
    I'd prefer we were nostalgic for features worth the time reminiscing about.
    Nowadays, Connected Franchise Mode has been put on the back burner for more popular modes like Madden Ultimate Team and Draft Champions.

    Someone let me know what Tiburon has done in Draft Champions since it was introduced.
    Someone also let me know what mountain of changes Ultimate Team has received which have put Franchise "on the back burner".
    Seriously, this is a completely false narrative. It's truly disappointing that OS writers are parroting it. A simple comparison of the change logs between Franchise and the other game modes puts this lazy fairy tale to rest quickly.
    As to be clear - this is not me calling Franchise mode perfect. It's missing a number of things. There are bells and whistles I want to see added and changed. Let's start our criticism from reality, that's all I ask.
    howboutdat
    That sums it all up for me personally as far as CFM goes.Just sad . They have yet to even release the MCA yet , but they sure pushed out a new madden mobile , with new engine and all. Yet the MCA has nothing new , and cant release it .... because its mostly CFM related.... Just rather sad.

    It wouldn't surprise me honestly if the MCA was a single overburdened engineer's pet project. Madden Mobile, on the other hand, has a full-fledged dev team behind it. There's no basis for comparison.
    CM Hooe
    We did? I remember those newspapers having cut-and-paste headlines and prefab scripts no better than the Twitter feature we have today (in fact, the Twitter feature is more versatile than the newspapers were, it can more types of news blurbs) and I remember the Tony Bruno show as repetitive background noise.
    I'd prefer we were nostalgic for features worth the time reminiscing about.
    Someone let me know what Tiburon has done in Draft Champions since it was introduced.
    Someone also let me know what mountain of changes Ultimate Team has received which have put Franchise "on the back burner".
    Seriously, this is a completely false narrative. It's truly disappointing that OS writers are parroting it. A simple comparison of the change logs between Franchise and the other game modes puts this lazy fairy tale to rest quickly.
    As to be clear - this is not me calling Franchise mode perfect. It's missing a number of things. There are bells and whistles I want to see added and changed. Let's start our criticism from reality, that's all I ask.

    The change log for franchise will look pretty weak and half baked if you do so. Not to mention the number of hours each mode get dedicated to it during the full cycle will show a discrepancy. I get the MUT generates money, but they put a ton of resources into the mode year round.
    Not sure why you decided to type this so large... 
    Anyway, although guys earn XP, they don't earn an upgrade each week. I have had weeks where I upgrade 5 guys, sometimes 1, sometimes none. So perhaps it's just you didn't have anyone to upgrade after simming? You also don't spend XP anymore, you gather XP, and once you have enough for a skill point, you apply the skill point.
    Personally, I think franchise isn't deep enough to enjoy without playing the games myself, so I haven't run into this issue.
    I think this article is a fair breakdown. There's still a lot left to be desired in franchise, but there are a couple improvements.

    Thanks.
    I simmed an entire season and never had the option to upgrade any player. I even had xp sliders turned up.
    I am so glad I stopped buying madden years ago...all they care about is pushing MUT for those microtransactions.....In fact I stopped buying EA products and I am not missing much,.
    CM Hooe
    It wouldn't surprise me honestly if the MCA was a single overburdened engineer's pet project. Madden Mobile, on the other hand, has a full-fledged dev team behind it. There's no basis for comparison.

    What some people call bells and whistles are fundamentals to others. I have seen some things i like this year but wanting things from over a decade ago i wouldn't call bells and whistles. Franchise mode in Madden is nothing close to what a video game should be for the most popular sport in the country in 2018. Not even close. I will take what improvement i can get but i wouldn't have been satisfied with this franchise mode in 2003.
    Hi there,
    Long time reader, first time poster.
    I am finding this years franchise pretty much unplayable. Every new feature is hosed and either is broken, poorly executed, or just doesn't work as advertised.
    So yea, Franchise stinks this year again and will continue to stink, so how do we fix this? or do we just deal with it year after year after year.
    To the comment about the repetitiveness of the Tony Bruno show, I never heard any repeats during a season. You might hear something repeated in the following year, but this was introduced in the fall of 2004 lol it was pretty revolutionary for the time...
    Obviously, like everyone else, I miss the Xbox/PS2 era of franchise...besides the presentational stuff (Bruno, USA Today/Local Paper), there was the training camp drills for progression and a cheering/booing crowd for the draft. A lot of it was simple, yes...the newspapers had limited info compared to today's twitter feed, and the minicamp drills were bare bones compared to how we can progress today...but the point wasn't about how in depth things were, the point was about how FUN it was. And it was damn fun.
    I want these things to return in new ways, but I doubt I'd have time to use them. I was a single guy of 22 when Madden 2005 came out, and now I have 2 kids, a demanding job, and a wife. I barely have time for the regular games at this point. So in that sense, M19's franchise mode is almost perfect for ME. I have every tool necessary (finally!) to customize & run my roster/team exactly how I want to. I yearn for a few more presentational things...a weekly wrapup show is top of my list...but so many other things I used to want, I've just outgrown. I wanted the option to practice between games, and after they gave it to me I never have time to use it. I wanted a news section, and I never click on it. I'm lucky if I have time to get in 2 or 3 games a week lol
    Obviously, franchise should be loaded to the gills for the people who DO have time to soak it all in. But if I were reviewing the mode, and MY review was MY opinion, I'd give it pretty high marks. It does everything I want it to. Even with stuff like progression, if I felt a player got screwed on his development I can just go in & edit his ratings to what I think they should be. I'd never personally do that, but the option is there.
    Anyway, old man rant over. Get off my lawn, etc. lol
    Sent from my iPhone using Operation Sports
    I've been wanting to get a Madden game since I got a Xone a couple of years ago, but continue not to be impressed with the effort made in Franchise Mode (which is all I play in Sports games); it feels so shallow compared to NBA MyLeague.
    Hopefully next year they will put a lot into it and I will buy Madden.
    janspants
    Thanks.
    I simmed an entire season and never had the option to upgrade any player. I even had xp sliders turned up.

    There's no quick, easy way to see if a player is ready to be upgraded. The only ways I've found are either at the end of playing a game, going to each player's card from the roster menu to see if they can be, or looking on the depth chart screen to see if they have a blue icon with a number in it to indicate so.
    I wish it had a spend xp menu again to make it easier, but perhaps that's why you're unable to see the option.
    Either that, or your game is bugged.
    CM Hooe
    We did? I remember those newspapers having cut-and-paste headlines and prefab scripts no better than the Twitter feature we have today (in fact, the Twitter feature is more versatile than the newspapers were, it can more types of news blurbs) and I remember the Tony Bruno show as repetitive background noise.
    I'd prefer we were nostalgic for features worth the time reminiscing about.
    Someone let me know what Tiburon has done in Draft Champions since it was introduced.
    Someone also let me know what mountain of changes Ultimate Team has received which have put Franchise "on the back burner".
    Seriously, this is a completely false narrative. It's truly disappointing that OS writers are parroting it. A simple comparison of the change logs between Franchise and the other game modes puts this lazy fairy tale to rest quickly.
    As to be clear - this is not me calling Franchise mode perfect. It's missing a number of things. There are bells and whistles I want to see added and changed. Let's start our criticism from reality, that's all I ask.

    It’s pretty obvious that the attention given to UT modes have taken away from resoures that could’ve gone towards franchise mode.
    The game had a budget and any resources going towards UT or DC are being taken from the rest of the pie.
    You dont have to defend everything EA does. Look at how bare franchise mode is compared to the PS2 era. Look at how much goes into UT since it’s EA’s cash cow.
    I undertand why they do it since it’s about profit at the end of the day but franchise mode was thrown in the backseat a long time ago and we have every right to voice our frustration without you trying to dismiss them.
    Can I really still not simply view box scores to games from previous weeks or from CPU controlled teams? And for that matter, still cant simulate games around the league one at a time.
    I stopped buying Madden when Connected Franchise mode was introduced. Every 3 years (ish) I give it a shot only to be severely disappointed.
    Its sad when youre wishing for things that were basic features 15 years ago.
    binga30
    Bring back NCAA and be done with it. True Franchise mode!

    I would give anything to get a new NCAA Football video game on the current generation of consoles. The last one they released was one of my favorite football games of all time. Plus we never got to enjoy an NCAA football game with the new playoff system.
    Mikelopedia
    Can I really still not simply view box scores to games from previous weeks or from CPU controlled teams? And for that matter, still cant simulate games around the league one at a time.
    I stopped buying Madden when Connected Franchise mode was introduced. Every 3 years (ish) I give it a shot only to be severely disappointed.
    Its sad when youre wishing for things that were basic features 15 years ago.

    Wow, that is bad. I haven't gotten a game for a few years since Franchise mode has been put on the backburner, but can't believe you can't even check box scores and stuff.
    It's like they accidentally forgot about franchise mode one year, and never went back to address the issue. For some reason they think the best way to resolve this is to just ignore it altogether and continue moving forward with other parts of the game.
    Tweeg
    It's like they accidentally forgot about franchise mode one year, and never went back to address the issue. For some reason they think the best way to resolve this is to just ignore it altogether and continue moving forward with other parts of the game.

    I'm getting close to the point where if they don't announce significant changes to franchise mode next year this might be the first year I don't buy the game in as long as I can remember. At the very least if I really get the football itch I'll just wait to find a used copy so the purchase doesn't go to EA's numbers.
    The only way someone could defend this unrealistc uninspired and flat franchise mode is if they had not played other sports franchise games.
    Play Football Manager 2018 or Play Front Office Football. It's shameful that a single programmer, Jim Grindin, has created, with no studio support, a deep and realistic NFL management game. Madden devs should play that and be embarrassed.
    The combination of skills from Jim and the OOTP team in the forthcoming Front Office Football 9 should have those of us yearning for a meaningful franchise mode very excited. It's just annoying that we can't play out the game's like we can in Madden. Perhaps Axis Football will eventually provide the perfect merger of franchise mode and on field game play.
    Madden will never deliver a deep franchise mode until it starts introducing proper player coach and owner personality models. When I play Football Manager 2018 I feel like I am in living breathing world as news pops up in my inbox that Ronaldo is unsettled at Real Madrid or that the Man Utd board are thinking of sacking Mourinho for poor results. None of this happens in Madden. It's just a bunch of numbers with a photo attached. No personality.
    Madden has to introduce hidden ratings and hidden potential. It's adds so much to depth when you have taken some young players with possibly great potential and you gamble with them and then see them play well on the field. With Madden you already know exactly what each player's skill is the moment they are drafted. Utter dullness.
    And finally for the love of God get rid of this XP stats based progression nonsense. XP belongs to World of Warcraft or Dungeons and Dragons. Not a real world sports franchise game. Players get better due to team practice and off season workouts, in field playing time and coaching not because they happened to score a TD on one particular drive as ordered by some random arbitrary drive goal.
    Madden's franchise mode is so disappointing when you see what other games have done.
    spoofrice11
    Wow, that is bad. I haven't gotten a game for a few years since Franchise mode has been put on the backburner, but can't believe you can't even check box scores and stuff.

    Yes you can. Fake news.
    Go to the league schedule...choose a week, click on any game. Full box scores.
    Lord man.
    Sent from Palm Trees and Paradise using Operation Sports
    I think most know I, like many of you would love a more robust franchise mode.
    But JoshC1977 and I we talk a lot about sports games lol.....and we agree that Franchise Mode on Madden is not some awesome mode, but it is definitely playable.
    Everyone points back to Madden 2005 or 2007 on the PS2/XBOX era. Yeah...great times back then.
    But what can’t we do today that we could then? Other than pre-season position battles (which come on guys you can do that now......just play out pre-season and have your storylines and make you decisions)?
    The Tony Bruno Show......now I am all for a weekly highlight show or better yet a Red Zone wrap up each week. We need immersive elements no doubt. But again I beg to ask wha can’t you really do now that you could then?
    And don’t get me started on the other games franchise mode.....it was never that good. Presentation? TO this day the best. And EA has the tech (long shot) to transfer the drama to franchise mode with Good Morning Football or NFL Red Zone or any type of immersive network presentation.
    Deep roster management we need, dynamic injury system like HC09 we need.
    But I ask again with all this nostalgia, what could you do then that is so critical that you can’t do on Madden 19.
    Have a hard time answering that. Honestly.
    I like Madden’s franchise mode. I don’t love it. But it is far from bad. Far far from that.
    I am pounding the floor for more just like the rest of you....there is so much more they could do and I will say it again the presentation elements both in game and in the franchise hub could be so much more.
    It is time they move to a true NFL Network or Fox or ESPN (I don’t care) broadcast package and get rid of this cartoonish EA BS. EA logos everywhere, like they are a network. It’s awful.
    Even the new QB intros......terrible. I preferred the CBS style real motion phot swipes.....at least that had some authenticity. And the player intros? My god. Cartoon network quality. That is an NFL broadcast? And don’t get me started on the broken replay system. Tragic.
    That is where we should focus our energy. We need true network presentation on and off the field and the game will feel brand spanking new.
    Question is.......will they put the resources into doing that for franchise mode players....and specifcally offline franchise players.
    I am not that hopeful of that direction.
    I saw that NHL 19 is incorporating 20 pro and amateur scouts with various skill ratings. I also saw that it is incorporating a fog of war system so a player's skill on another team is not well known until you start scouting him or play against him. Interesting stuff. Hopefully the Madden team is working on similar things.
    Sent from my SM-G960U using Tapatalk
    jsteele14
    I saw that NHL 19 is incorporating 20 pro and amateur scouts with various skill ratings. I also saw that it is incorporating a fog of war system so a player's skill on another team is not well known until you start scouting him or play against him. Interesting stuff. Hopefully the Madden team is working on similar things.
    Sent from my SM-G960U using Tapatalk

    Yeah but apparently that is all NHL 19 is incorporating in to its franchise mode. Good news is they appear to be releasing PC version this year or next.
    I went in to walmart on release day to buy the game. It was 3 p.m. and they didn't even have tbe game out. I had to ask for it and the associate had to ask someone else if it was out... anyway, they had to go into the back to get me the game. That does not speak well for the game. I couldn't imagine a call of duty game being still in the back at 3 p.m. on release day. I blame it on ea's concentration on competitive play which most players do not care about. When you care so little for your franchise players that you won't fix punting i 3 years because it doesn't affect competitive play you are showing what you think of your customers.
    A couple big differences besides the radio show(which was awesome imo)
    Progression was better imo. I am not a fan of turning a sports game into a rpg
    Summer camp drills, small but cool addition to help progress players.
    There was an “importance” rating IIRC something we need now to help early round picks not get tossed to the side so easily.
    Also holdouts and different player personalities.
    Coaching affecting specific attributes vs being an RPG.
    We had assistant coaches. This is a big deal and should be in the game considering how important they are to schemes.
    Better stat tracking, I loved being able to check a player’s stats throughout his career
    Scouting was better. I loved having scouting reports of upcoming prospects vs having exact number and unlocking them like a RPG.
    The gameplans each week were waaaay better and actually based on your opponents favorite plays. Im also pretty sure the cpu would use that against you and adjust if you kept running the same play.
    That’s all off the top of my head.
    timhere1970
    I went in to walmart on release day to buy the game. It was 3 p.m. and they didn't even have tbe game out. I had to ask for it and the associate had to ask someone else if it was out... anyway, they had to go into the back to get me the game. That does not speak well for the game. I couldn't imagine a call of duty game being still in the back at 3 p.m. on release day. I blame it on ea's concentration on competitive play which most players do not care about. When you care so little for your franchise players that you won't fix punting i 3 years because it doesn't affect competitive play you are showing what you think of your customers.

    That says nothing about the game, it just shows that your particular Walmart screwed up. It’s not like Walmart decided it wasn’t worth selling or got a ton of complaints, they flat out forgot to set it up for release day.
    This game has issues, but it is still going to sell millions of copies.
    I think Armor has a good point. I too look back at some old versions with nostalgia, and want more features, but this year it is perfectly playable.
    Sent from my iPhone using Operation Sports
    SilverBullet19
    That says nothing about the game, it just shows that your particular Walmart screwed up. It’s not like Walmart decided it wasn’t worth selling or got a ton of complaints, they flat out forgot to set it up for release day.
    This game has issues, but it is still going to sell millions of copies.
    I think Armor has a good point. I too look back at some old versions with nostalgia, and want more features, but this year it is perfectly playable.
    Sent from my iPhone using Operation Sports

    It means not one person asked for the game on release day until 3 p.m.
    I agree that Franchise has turned into a joke, but EA isn’t the only one to blame here. The NFL is way too involved with the development of this game. They take out realistic aspects of the sport because they feel it makes them look bad. I don’t get how letting users move teams to small markets, or naming said teams, or creating jerseys for said teams is making them look bad. Relocating a team used to be so fun, but they ruined it. Even if we just had a list of 50 cities with 100 team names and a create a jersey with 20 colors I would be happy at this point. It doesn’t need to be fully customizable.
    I don’t know if the NFL has a hand in how the college players are scouted, but I agree that we are given way too much information in the most boring way possible. Why not give us scouts that have goals like coaches and you pick areas for them to cover throughout the season. They progress if you draft gems vs duds. You should get a report from each game they’ve attended with stats and highlights of the players you are interested in. That alone would add hours to franchise and you would learn not just about the guys you’re drafting but about all kinds of players coming out, and it would keep you interested in those players for years throughout the franchise.
    A weekly recap of what happened around the league would be amazing as well. Let us know about injuries, transactions, big games, record breaking performances, highlights for each player of the week in a show (raidio or tv). I shouldn’t have to go read a bunch of news clipping or a Twitter feed that’s hidden away. It could be a couple of minutes long and cover all of that. Just have the option to watch the weekly recap on the main page of franchise listed with everything else. This would be so great during the playoffs as I don’t always make it and it’s a pain to go find the box score to see who did what in the biggest games of the season. Do an award announcement bit at the end of the season and do something for the Pro Bowl, maybe a skills challenge.
    I don’t feel like any of that is a big ask, but I know that we will probably never see it, or it won’t be on this console at least.
    timhere1970
    It means not one person asked for the game on release day until 3 p.m.

    I haven't bought a madden disc in years. Always download
    Sent from my SAMSUNG-SGH-I337 using Tapatalk
    timhere1970
    It means not one person asked for the game on release day until 3 p.m.

    Or didn’t ask those employees, who knows when they started.
    And that’s one retailer, in release day. Yes, Madden is popular, but they sell only roughly 5-7 million copies. They average maybe a couple hundred copies in any given city, not counting digital sales or other countries. That’s also over the sales cycle with usually runs for months. All that factored in along with the fact multiple retailers carrying the game, it certainly doesn’t say much that Walmart was slow on release day. I can go into any retailer and find plenty of copies of almost any game on its release day.
    Anyway I’m off topic. Sure there’s a lot to be desired, but it’s come to be an expectation. It’s why I don’t buy every year.
    Sent from my iPhone using Operation Sports
    Phillyboi207
    A couple big differences besides the radio show(which was awesome imo)
    Progression was better imo. I am not a fan of turning a sports game into a rpg
    Summer camp drills, small but cool addition to help progress players.
    There was an “importance” rating IIRC something we need now to help early round picks not get tossed to the side so easily.
    Also holdouts and different player personalities.
    Coaching affecting specific attributes vs being an RPG.
    We had assistant coaches. This is a big deal and should be in the game considering how important they are to schemes.
    Better stat tracking, I loved being able to check a player’s stats throughout his career
    Scouting was better. I loved having scouting reports of upcoming prospects vs having exact number and unlocking them like a RPG.
    The gameplans each week were waaaay better and actually based on your opponents favorite plays. Im also pretty sure the cpu would use that against you and adjust if you kept running the same play.
    That’s all off the top of my head.

    I haven’t played since M16, and am tossing up getting 19 but am really starting to think I won’t bother. Everything you’ve said there is stuff I loved and enjoyed.
    In M16 I didn’t finish a single season on franchise, I turned it on yesterday and I was up to the conference champs and must have become bored (every other madden I’ve ever played I lasted well past the point all real players had retired).
    Basically, I’m starting to get concerned as to whether this is worth it. Very happy for someone to sell it to me, but the above post concerns me.
    powercord55
    I haven’t played since M16, and am tossing up getting 19 but am really starting to think I won’t bother. Everything you’ve said there is stuff I loved and enjoyed.
    In M16 I didn’t finish a single season on franchise, I turned it on yesterday and I was up to the conference champs and must have become bored (every other madden I’ve ever played I lasted well past the point all real players had retired).
    Basically, I’m starting to get concerned as to whether this is worth it. Very happy for someone to sell it to me, but the above post concerns me.

    I bought Madden last year for the first time since Madden 25. It’s not a bad game. It has problems and for me it’s what this whole topic is about CFM just isn’t deep enough for me. I’d rather play NCAA 14.
    Sent from my iPhone using Tapatalk
    Armor and Sword
    Yes you can. Fake news.
    Go to the league schedule...choose a week, click on any game. Full box scores.
    Lord man.
    Sent from Palm Trees and Paradise using Operation Sports

    I'll accept your hard eye roll at me lol because while you are correct, I didn't see this because what I did was sim to week 1, look at the preseason schedule and saw that there was no way to see a box score. However, beyond that, (which once you're already in the regular season, you don't need the preseason box scores) you are correct.
    The thing is though, as a 32 team full control guy who liked to manipulate the league as I see fit (especially statistically as best I can) CFM killed me. I don't seem to be able to turn off auto save, so if something silly like a corner having 16 tackles, an elite QB having 4 picks, or a running back getting 30 carries or 18 carries for -4 yards happens, or even an injury I simply don't want happens, I can't reset that.
    The other issue I mentioned sucks as well, not being able to simulate game by game. Like I said, I like to manipulate the league beyond just my main team, and I cannot simulate a game, check that box score to see if its to my liking, then move on. I have to blindly sim the whole week.
    Ever since CFM came into existence, 32 team control has not been fun as it was years ago. That's the problem I have.
    Franchise mode isn't going to be good until they get rid of XP and implement a realistic progression system. Pumping volume to a player to hit an artificial goal to get some XP completely takes me out of the game and is not fun at all, and doesn't reflect how actual player progression works in real life at all. The tail is wagging the dog in CFM and it's lost me.
    Armor and Sword
    I think most know I, like many of you would love a more robust franchise mode.
    But JoshC1977 and I we talk a lot about sports games lol.....and we agree that Franchise Mode on Madden is not some awesome mode, but it is definitely playable.
    Everyone points back to Madden 2005 or 2007 on the PS2/XBOX era. Yeah...great times back then.
    But what can’t we do today that we could then? Other than pre-season position battles (which come on guys you can do that now......just play out pre-season and have your storylines and make you decisions)?
    The Tony Bruno Show......now I am all for a weekly highlight show or better yet a Red Zone wrap up each week. We need immersive elements no doubt. But again I beg to ask wha can’t you really do now that you could then?
    And don’t get me started on the other games franchise mode.....it was never that good. Presentation? TO this day the best. And EA has the tech (long shot) to transfer the drama to franchise mode with Good Morning Football or NFL Red Zone or any type of immersive network presentation.
    Deep roster management we need, dynamic injury system like HC09 we need.
    But I ask again with all this nostalgia, what could you do then that is so critical that you can’t do on Madden 19.
    Have a hard time answering that. Honestly.
    I like Madden’s franchise mode. I don’t love it. But it is far from bad. Far far from that.
    I am pounding the floor for more just like the rest of you....there is so much more they could do and I will say it again the presentation elements both in game and in the franchise hub could be so much more.
    It is time they move to a true NFL Network or Fox or ESPN (I don’t care) broadcast package and get rid of this cartoonish EA BS. EA logos everywhere, like they are a network. It’s awful.
    Even the new QB intros......terrible. I preferred the CBS style real motion phot swipes.....at least that had some authenticity. And the player intros? My god. Cartoon network quality. That is an NFL broadcast? And don’t get me started on the broken replay system. Tragic.
    That is where we should focus our energy. We need true network presentation on and off the field and the game will feel brand spanking new.
    Question is.......will they put the resources into doing that for franchise mode players....and specifcally offline franchise players.
    I am not that hopeful of that direction.

    I agree with you on your final point that I doubt we are getting any significant effort into franchise mode in the foreseeable future. I disagree that franchise mode is playable or far from bad, I think it is thoroughly unenjoyable, but those are subjective.
    The issue though is that a game in 2018 is still being compared to games from more than a decade ago. Even if we can do things now that we could back then, there has been little to no improvement, so things that might have been impressive in Madden 05 or 2k5 are now stale, old news, and expected (as they should be). And when you see another sports game giving their franchise mode exponentially more effort, more immersive features, even when they aren't getting microtransactions from that mode, it makes everything much more frustrating.
    triplechin
    I agree with you on your final point that I doubt we are getting any significant effort into franchise mode in the foreseeable future. I disagree that franchise mode is playable or far from bad, I think it is thoroughly unenjoyable, but those are subjective.
    The issue though is that a game in 2018 is still being compared to games from more than a decade ago. Even if we can do things now that we could back then, there has been little to no improvement, so things that might have been impressive in Madden 05 or 2k5 are now stale, old news, and expected (as they should be). And when you see another sports game giving their franchise mode exponentially more effort, more immersive features, even when they aren't getting microtransactions from that mode, it makes everything much more frustrating.

    Back then folk ripped those games apart just the same, it just doesn’t get brought up much as everyone chose their side to defend.
    - it was so bad that the rules on here had to be to very strict because posters, just like today, lose the focal point of what’s being discussed on this forum..... a video game.
    It’s mind blowing to see that in today’s culture, we’ve lost the ability of creativity to enjoy the game for what it’s worth.
    It’s a small mechanism that’s meant to provide a moment of entertainment, which Madden or any other game for that fact, can provide.
    It doesn’t matter what they do to the game because we’re at a point where folk invest way too many hours with video gaming, that they’re not moved even though there are mechanisms/elements there that can be used along with a gamers “creativity”.
    Once a gamer chooses not to use his/her creativity to enjoy a game, especially a sports game, it’s time for them to take a break and invest in another form of entertainment instead of kicking a wall they’ve acknowledged there’s no excitement/enjoyment in.
    After 10+ yrs of just ratings labbing year after year, I’ve “chosen” to do a complete team rebuild in CFM and role with what’s there and to be honest, it’s injected a new experience because I’ve never done it before.
    So far, so good.
    timhere1970
    I went in to walmart on release day to buy the game. It was 3 p.m. and they didn't even have tbe game out. I had to ask for it and the associate had to ask someone else if it was out... anyway, they had to go into the back to get me the game. That does not speak well for the game. I couldn't imagine a call of duty game being still in the back at 3 p.m. on release day. I blame it on ea's concentration on competitive play which most players do not care about. When you care so little for your franchise players that you won't fix punting i 3 years because it doesn't affect competitive play you are showing what you think of your customers.

    I think this is grasping, a bit, just to slam the game. If you want to go anecdotal, my local Walmart failed to put out Arkham City on its release (even though there was a cardboard display of it), and then repeated the mistake a few years later with the release of Arkham Knight.
    Store employees sometimes get stupid busy, and sometimes they're just lazy. Neither are a reflection of the game or the public demand for said game. Most people just simply don't ask, they see the game isn't there and they go somewhere else to find it.
    Sent from my iPhone using Operation Sports
    Wow...Never thought I'd say this, but coming from NBA 2k I am shocked about which features are missing here.
    It is like back in NBA 2k12. We have our own league with custom rosters and we had to do a fantasy draft with 30 people being online at the same time, to get the rosters right. After that it was so hard to play the games, cause you were only allowed to play the next 5 games on the schedule while a timer was ticking down, simulating games, when it ended.
    Madden 19 is exactly the same. We wanted to do a small 13 people fun league with custom rosters. We have to sign all our players after starting the league. Then because of the NFLs strange schedule, we are not able to play one game against all other 12 human players. We switched teams so that everyone is in the same conference and still, some teams will have 7 games against AI teams... And if this weren't enough, you are only able to play the next game (1!!!!)?! This is so annoying...
    khaliib
    Back then folk ripped those games apart just the same, it just doesn’t get brought up much as everyone chose their side to defend.
    - it was so bad that the rules on here had to be to very strict because posters, just like today, lose the focal point of what’s being discussed on this forum..... a video game.
    It’s mind blowing to see that in today’s culture, we’ve lost the ability of creativity to enjoy the game for what it’s worth.
    It’s a small mechanism that’s meant to provide a moment of entertainment, which Madden or any other game for that fact, can provide.
    It doesn’t matter what they do to the game because we’re at a point where folk invest way too many hours with video gaming, that they’re not moved even though there are mechanisms/elements there that can be used along with a gamers “creativity”.
    Once a gamer chooses not to use his/her creativity to enjoy a game, especially a sports game, it’s time for them to take a break and invest in another form of entertainment instead of kicking a wall they’ve acknowledged there’s no excitement/enjoyment in.
    After 10+ yrs of just ratings labbing year after year, I’ve “chosen” to do a complete team rebuild in CFM and role with what’s there and to be honest, it’s injected a new experience because I’ve never done it before.
    So far, so good.

    Meh. I mean, games will always be complained about, but there's no doubt Madden's franchise has absolutely stagnated. I can pretend backyard football is an NFL season if I try hard enough but it's not unfair to expect improvement from the game. If we try hard enough with 100 house rules and handicaps maybe franchise can be a bit enjoyable but I dont want to have to jump through that many hoops when they really should just be doing a better job. 2K has improved their franchise mode exponentially more than Madden. Even if Madden had 2K's franchise mode then I would still be posting and asking for improvements but I would mostly be satisfied and able to play the game.
    I agree with you though in that if someone is consistently not enjoying a video game, then dont buy it. Which I havent. But, I still hope and post about Madden because they are the best chance of playing a football franchise mode anytime soon. Maybe Axis or some other small game will take off but who knows
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