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Impressions of Madden Ultimate Team in Madden NFL 20

Madden NFL 20

Impressions of Madden Ultimate Team in Madden NFL 20

MUT has a very loyal and vocal fanbase within the Madden community. And although more times than not, gamers spend additional money to buy packs and other MUT items, it still remains the reason many continue to buy the game each and every year. So who can blame EA for its devotion to a game mode that brings in millions each and every year. And whether you just like to build your team or you’re a dedicated gamer chasing the ever-elusive Madden championship, MUT is probably for you.

Thankfully, EA hasn’t become stagnant with the highly popular game mode, and have made a substantial amount of changes in this year’s installment.

Here are my early impressions of Madden Ultimate Team in Madden 20.

What I Like

  • The hardest thing for me over the last few years with MUT is trying to navigate the different windows. But this year EA has introduced a much more seamless interface. And it’s something you can’t help but miss the second you boot up the game. In fact, not only is the interface far more user friendly and breaks down the step-by-step process of getting a player-specific card, it also does a great job of allowing gamers the opportunity to continue playing without having to go through two or three screens. Both refinements go a long way in making MUT more user friendly. And for someone who may have struggled in the past, this is a welcomed addition in 2020.
  • One thing no one can ever fault EA for is the variety of cards released throughout the season. Every week new cards are released, and as we’ve seen throughout the first week of Madden’s release, 2020 appears to be bigger and better than ever. So whether you’re grinding daily to achieve your Madden Ultimate Team legends, Theme Builders or hope to get one of the latest Flashbacks, there’s plenty of diverse options in this year’s game.
  • Much like the diverse number of cards mentioned above, EA continues to excel at making MUT the polar opposite of stagnant. And as we learned in a previous EA blog, there’s lots of different and unique game modes that partner with your team. So whether you’re playing Solo Battles, daily challenges, head to head or MUT Draft, you will find countless ways to earn coins and other valuables. Now, choosing which packs and players to spend your hard-earned coins on may be the toughest decision you’ll have to make in this year’s installment of Madden.
  • Although it’s not necessarily a new feature, Madden continues to build upon the foundation that was already built by once again having some of the better objectives and achievements in all of sports gaming. For example, despite having to win a full game to unlock Raiders’ punter Ray Guy, you also have the opportunity to earn bonus coins along the way. One of those objectives in that game is to punt the ball three times in one game.

What I Don’t Like

  • The biggest new addition to Madden 20 is Superstar X-Factors. And for those who were able to spend time with the beta, you understand just how chaotic the game can be when everyone on the field possesses a superstar ability. And although a lot has been done to assure that things won’t be overpowered in this year’s game, it can still remain an issue at times. All of this occurs despite EA limiting each team to six Superstar X-Factors (three offense, three defense). Perhaps this is something EA will change in a future release, but for now Superstar X-Factors comes off as more of a gimmick and could make the divide among the MUT community even greater this season.
  • No matter how much you enjoy playing MUT, it is often difficult to keep up with the latest cards and new additions. And like so many in the Madden community, you may feel inclined to spend money in order to acquire a certain player or item. Of course, all cards can be obtained by simply playing through each and every challenge, but not everyone has that type of time and patience. Unfortunately, this leads to users spending real currency. Although it’s highly unlikely, I would like to see EA implement a way for users to realistically achieve some of these cards without microtransaction after microtransaction.

Conclusion

In the end, Madden Ultimate Team remains EA’s golden ticket. And for as much time and money that has been invested into the highly popular game mode, I wouldn’t expect it any other way. Additionally, where MUT fell short in the past, the developers have more than made up for it with improvements this year. It may not be perfect, but EA delivers its best representation of the popular game mode. And whether you’re a MUT novice or a newbie trying to break into the competitive gaming world, Madden Ultimate Team will keep users coming back again and again.

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  1. EA upper echelon wants MUT to succeed because it is a on going  revenue source as we all know.      EA  management has sacrificed  franchise mode for this mode., it’s obvious.
     That is why I will NEVER spend money to support this glorified card game.   Sorry for the rant.  I am sure I am in the minority. According to this article.  
    Definitely a bummer how hard it is to get training points to upgrade cards. BUT the interface is much easier.  As much as I love the challenges, it would be cool if they had more shorter, quicker challenges, along the lines of their level up challenges.
    The way to fix the pay-2-win model is to have match making that only pairs you up with people who have spent as much money as you. In other words, a guy like me who spends nothing should never be matched up against some one who has dumped hundreds of dollars on cards. Thrres nothing more aggrivating than playing someone who obviously sucks but your team cant doing anything because the player ratings are so mismatched. Ive ran into a few teams where every player he had was higher rated than by best player. If you have a team full of 86 overall or better players theres no way you got there w/o paying real money...or you play 24x7...and have no life.
    misterkrabz
    The way to fix the pay-2-win model is to have match making that only pairs you up with people who have spent as much money as you. In other words, a guy like me who spends nothing should never be matched up against some one who has dumped hundreds of dollars on cards. Thrres nothing more aggrivating than playing someone who obviously sucks but your team cant doing anything because the player ratings are so mismatched. Ive ran into a few teams where every player he had was higher rated than by best player. If you have a team full of 86 overall or better players theres no way you got there w/o paying real money...or you play 24x7...and have no life.

    I'd like to see better matchmaking, but that is really what Salary Cap is for. As it is, my cap hit is just 717 out of 775 right now with an OVR of 79. But I don't think it will take too long to get to 775 and a more competitive team. I will still probably lose most of my online games, cause I'm not really that great. I mostly play Solo Battles, so matching ratings is not really all that big of a deal to me.
    I don't care if people that are ultra invested in being competitive online want to spend money to do so. Seems like a normal way people treat hobbies. I like playing without spending any more cash than the what spent to buy the Superstar edition.
    The game really needs to match people up by overall and skill ranking. I played a team with 8 full legends. How the hell am I suppose to beat that when I still have the odd gold player on my roster 
    If only Madden could learn from the amazing  F1 2019 (#6 in sales this week)  that perfection could go a long way to increasing sales!
    Madden at #10 deserves this for not taking care of their loyal Franchise players!

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