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FIFA 22 Sliders From Matt10 and Crew: Version 7

FIFA 22 Sliders

FIFA 22

FIFA 22 Sliders From Matt10 and Crew: Version 7

Following the recent large patch to FIFA 22, it’s about time to pull out ol’ reliable Matt10 and crew to showcase the FIFA 22 sliders they have been working on so far this year. We’ve waited until Version 7 to “unveil” them here on the front page (I just like giving games some time to before going to sliders), but as always these folks have been hard at work since before FIFA was even released.

I’ll let Matt10 do most of the explaining in the next couple sections, but I will say at the start that the focus for the sliders seems to have been a bit “easier” and more enjoyable for the team this year because there’s not as many glaring issues that can’t really be fixed at all (such as CPU players not crossing the ball or tracking back through the midfield in last year’s game), so it seems to have given them more leeway to tweak the game to try to find a nice experience. These sliders generally work on multiple difficulty levels, and you still have the freedom to make your own edits to the sliders to make them your own.

If you want to contribute to the discourse surrounding the sliders, this article’s comments section links directly to the thread, and you can also just head to the thread here as well.

FIFA 22 Sliders – Version 7

We have been working on FIFA sliders since FIFA 15 as a community. The goal is always to achieve the closest realism the game gives us.

How we test:
Always in Career Mode. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. So, it only makes sense to test in that same environment. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. We will always test on Default first, then identify the main areas to look at. From there, it’s about collaborating and finding workarounds for those problem areas. With sliders, it is always a balancing act, fix one thing – potentially break the next.

Version Format:
This thread moves fast, and versions get updated. My goal is to always make less versions, but we’re at the mercy of 1) EA’s updates, and 2) Our own curiosity in determining the best values.

Similar to previous two years, I will be using the format in which the Version number is determined first, then a Beta number follows. For example, the first version will be Version 1, Beta 1; so it will read as : “V1B1”, and down the road Version 6, Beta 2 will read “V6B2”. As soon as it is determined that the version is “final”, it will simply, for example, be called Version 6 Final, or “V6Final”. I will make sure the OP is updated in a log format, so everyone is on the same page.

Helpful Reminders:
As always, remember that the thread moves very fast. I will do my best to update this Original Post as much as possible. I have learned a lot about how to be the “project manager” of this whole thing, so if I do not respond to every post, it is either because it got lost in the shuffle, or that replying to it would deter the thread from achieving the goal of establishing a slider set.

Rules Of The Thread

1. Do not post your own full set. This deters the entire thread. All slider values are relative to one another, so if we see a value like 30 pass speed with a line length of 70, then that’s not relevant to someone using a 50 pass speed with a line length of 35. It’s better to leave it out of the thread, and create your own.

2. Feedback in Animation. The Match Stats only give so much information. Telling us the CPU has 99% passing is not helpful. Were they passing the ball through the backline the entire time? Details are important, and throughout the years I have asked for details in animations. What this means is simply “What do you see”? Is the CPU having that high passing because your defending players are too slow? Too far away? Too wide? In the end, VIDEO NEVER LIES, so if you have video to provide – please do so. That will save so much time and less of a Q&A.

3. We are not your customer service. This is a collaboration space. Noone is being paid here by EA. Provide feedback because you want to help, not because you feel entitled to let us do all the hard work and you sit back and criticize.

4. Respect each other. Thankfully, we have not run into this issue as much, but there have been times where it’s close. First, regarding myself, I am the project manager here. What that means is I am going for a goal, and discussion about conspiracies, theories or ET is not going to be helpful. Secondly, we all have opinions and some know how to filter them, some do not. There is a message there, so do not get offended if someone disagrees with you. We love the game, and just want what is best for it – so keep it civil!

5. Please keep general impressions in the FIFA impressions thread, not here. This is a solution based thread, and general complaints will be ignored. We understand each iteration of FIFA has issues, what game doesn’t, but we are given the tools to find workarounds. Remember, this is a slider thread, which means the sample size of play is significantly increased. Chances are if you are having an issue, we have most likely looked at it.

Version 7 Slider Values

FIFA 22 Sliders Version 7

The Goal With Version 7

A lot of good came out of Version 6. We understood what we can do with certain value, and solidifed some that were still somewhat questionable, like the error values.

We ran into issues with somewhat overcompensating – or rather forced to overcompensate – due to the CB jockey (shuffle as some say per the animation that unfolds) and eventually realized that run frequency at 1/1 was not going to cut it as it actually “cut” out a lot of the variety that FIFA 22 has boasted since release. As a result, we dove into a lot of feedback, and tried to dig up some gems here and there.

Amongst all the feedback, the persistence of user @NorbertArsenal stressing that 55 Sprint and 49 acceleration (we opted for 48, more about that in a bit) was the real deal. Knowing that a high sprint was going to make the CBs start engaging in their sprint, thanks to the brilliant work of AnthJames (Evo-Web), it was tough to accept the animations that presented itself. “Slidey” was the common feedback that I could personally register, while it also just felt sped up…typical FIFA. However, with the 48 acceleration in play, we knew there was a value that could work – and it was a value that did not mean you could sprint for days and untouched against the CPU – if anything, you have to be more aware of your surroundings before going on a sprint like that.

So once Sprint 55, Accel 48, was confirmed to REDUCE (never remove) the effects of the CB Jockey animation, we then could start to address values that had previously been left alone – in particular, Height Length Width aka HLW. I personally had held onto a specific HLW that I knew would do the job of creating a proper midfield experience (midfielders back to goal, forwards passing backwards, more patient build up depending on tactics), and for that it was a discrepancy in the length + marking. Enter HLW 65/65, 35/40, 55/55 + marking discrepancy (varied per difficulty/set). This instantly created the effect of players not only “meeting”, but overlapping – which creates bodies in the way (aka passing lanes) and resistance in the middle of the pitch.

What this does is allow the match to ebb and flow, and each match feeling different. More tactics can be used and you will not feel bad for using fast build up + direct runs that used to trigger the CB jockey. In addition, we can increase the run frequency, and only because of the length differences, the runs are set differently at 45/35 so players are not overrunning past the defensive line too often.

Overall, this is the set I know we’ve all been looking for. It compliments FIFA 22’s core of variety and tactics – with the random events that can happen anywhere on the pitch. The added resistance in the midfield, the pressure when appropriate, it all works and blends into the experience we deserve. I’m very happy with this set, and I hope you guys are too. Everyone played their role, and it’s definitely appreciated. Enjoy!

Common Q&A

Ooof that sprint speed though?

It is what it is at this point. The CB Jockey (shuffle) animation is such an immersion killer for some. If you’re not part of that crowd, then feel free to put this value to wherever you like. We have found that 55 is just perfect so it doesn’t feel charity when those CBs act up.

Can I play on normal speed with that sprint so high?

Actually, yes. The 48 acceleration makes a big difference. Normal speed plays really smooth – and the ball seems to be more alive on that setting in some cases. All personal preference in the end though!

My players’ stamina are very high through 90 minutes, what gives?

Acceleration at 48 is a great feel for the game, but it always results in less stamina depletion. Feel free to raise it if you would like. I personally believe that you still “feel” the players fatigue regardless of their stamina bar indicator.

The keepers changed from 50 to 48!?

Please feel free to raise the value to 100 if you’d like. You have the game just like we did, so feel free to test to find the value that suits you. 48 is just a value to match the shot speed, and hope that the GK play is better. It’s a strange one with keepers this year. They make brilliant saves, but at times, they make terrible animations play out (dive under the ball’s flight, etc).

I don’t want to use those control settings!

That is perfectly fine. This is why the word “optional” is written everywhere in that section. We merely want to provide transparency on what control settings the sets were tested with.

Where To Find The Crew

If you want to follow any of them elsewhere, here is their info:

Bottom Line

I leave most of the footy takes to KG, but I just want to say again Matt10 and co. do a great job here. There are oodles of amazing slider makers here at OS, but there are not many who are as collaborative and open to respectful feedback as this group. I don’t think you can go wrong at least checking out these sliders and seeing if they are for you.

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Discussion
  1. Like someone asked on another thread, will there be separate sliders for next gen & current gen as it seems the games plays a lot different with hypermotion & other new stuff current gen doesn’t get?
    Sent from my iPhone using Operation Sports
    adoptedscouse
    Like someone asked on another thread, will there be separate sliders for next gen & current gen as it seems the games plays a lot different with hypermotion & other new stuff current gen doesn’t get?
    Sent from my iPhone using Operation Sports

    Yes I believe so. I haven't played the current gen version yet, but I will have it on PC/Stadia.
    Matt10
    Yes I believe so. I haven't played the current gen version yet, but I will have it on PC/Stadia.

    No me neither but what I saw on beta forums were most people’s complaints about the game seem to stem from current gen & next gen were definitely seeing a different game.
    Going to cause a massive headache then for you Matt to keep track of everything.
    Sent from my iPhone using Operation Sports
    After taking 21 off, I'll be giving 22 a go with the EA Play trial. Hoping you wizards can cook up a decent experience :)
    I have been watching some streamers with early access, and the game does look improved. A bit more willingness to get back in defense from the AI. I also really like how the ball looks in the air this year, excited to see how the weight of passes feel.
    The only concern I've seen in limited views, is the AI does not want to cross. I watched games where the user was Arsenal vs. Chelsea, and then City. 2 games, 0 AI crosses. They get in terrific spaces, with intelligent passing. They'll be looking to cross, then poof they go into the little dribble dribble, pass back animation.
    My eyes will be glued to this thread, hoping we get a really good on field product this year for FIFA.
    adoptedscouse
    Like someone asked on another thread, will there be separate sliders for next gen & current gen as it seems the games plays a lot different with hypermotion & other new stuff current gen doesn’t get?
    Sent from my iPhone using Operation Sports

    Yeah that was me, will be on PC for the long haul so will do my best to bring whatever info I can from the world of ‘last-gen’! My expectations are suitably low…
    on default it was not playable for me. Too fast, shots from everywhere, goalkeepers played in god mode all the time.
    I tried the community sliders from last year and played on slow. When attacking I like the sliders a lot. With low ranked teams like Freiburg or Cadiz I really had problems creating chances, had some shots from outside the box. In general a lot of action in the midfield, what was totally rar in last years fifa.
    When playing with top tier teams such as Bayern I was dominating while creating some good chances. The other teams tactics was counter attack.
    But here comes the biggest problem so far. No matter which teams I played against, they created almost no chances. Yes, there were crosses and shots, but they never ran towards my goal. They just stopped and passed the ball from the middle to the wing (even though they were running alone towards the goal). Pass speed was reduced (40), pass errors increased (54) and player speed reduced (37). Overall the game felt much better on slow, but we have to find ways to let the CPU create chances.
    BTW on slow and with the community sliders there were several fouls in the game. CPU was aggressive, even got a red and some yellows. So @Matt slow game speed might be an option this year!
    So I managed a few games last night, and my overall impression is not as bad as it could be!
    Setup: PC (last-gen); Default sliders; World Class; Slow; Mix of fully assisted and semi (was experimenting a bit)
    Positives
    - CM's looked more engaged on defense, and also seemed better positioned in the first place so the gap between them and the opposition attacking line wasn't so ridiculous. I'm not so sure how much they are actually tracking, but what I definitely didn't see was CMs standing around with their virtual arms folded watching a 6v4 situation unfold, and that is huge!
    - Slow speed - is anything but slow, however the big positive here is that I didn't once see that bug from last year where a CPU controlled CB would just jog letting your CF stroll past them into the box. The actual speed would (I hope) be fixable with sliders
    - Crosses - I didn't get a BETA code this year but from what I had read there were concerns again that the CPU would just not cross. Please to say so far I saw a lot of crosses, and although I think it depends on the opposition that is also the case irl.
    Negatives
    Hopefully would all be fixable with sliders, as it's the usual annual culprits:
    - Pass speed (and driven pass) - comically fast, especially the driven pass. Obviously this can be lowered, but will need more testing to see if the CPU starts overusing the driven pass which looked more like a low shot
    - GK - Strange animations where a save would be made but on replay there would be clear daylight between hand and ball, and very inconsistent. The usual marriage of shot speed/accuracy/GK ability will need work (but that's nothing new)
    Obviously a very small sample, but will play a bit more tonight. I'm cautiously encouraged, the 'bones' of it seem to be much better than last year, we'll see.
    The pace of the game is frantic, and I don't know if it happened to you, but on the AI-controlled team there are a couple of gray arrows pointing up, very annoying. In addition, the ball draws a white trail in some shots and rebounds ... Played from series X
    CM engagement is definitely improved though not perfect.
    CPU attacking a little more varied, but they are still prone to dribbling around in the corner.
    I hate the agile dribbling changes to the CPU since last year. On legendary their agility and explosiveness with the ball at their feet is comically overpowered, but combining that with their overdone physical immunity and tackling immunity in close, and it's not a very satisfying experience defending.
    I wish we could do something to nerf the cpu agility to the point where they have to at least complete certain animations before branching into a pass or another dribble move.
    Figured I'd come here and post some things I've noticed through the two combined games I played. Hopefully some of it will help to also see if others are experiencing the same things and any adjustments can be done from that. Obviously two games isn't enough of a sample size. Anyway, I am on PS5 and while playing the beta I just thought to myself, this has to be last gen gameplay or at most the free upgrade gameplay. There was absolutely nothing different other than some tuning to GK's. I am so happy to say that my thinking was correct. This is a totally different AI in certain areas than the beta which I couldn't stand to play more than 30 minutes. I honestly went into this trial with 100% belief I wouldn't buy this game because it was the same crap AI we saw last year. Now my thinking is changed.
    Positives:
    - Midfielders are tracking back. If there's even just one improvement for this game to be playable, it was that. They can still be more aggressive but maybe this will happen with slider adjustments and/or some adjustments to tactics or midfielder tendencies. As it sits right now, I'm happy. I am just hoping like all hell this doesn't get changed.
    - I have seen countless long range shots from outside the box and also just inside. It's honestly incredible. If the CPU gets any sort of space to shoot, they are blasting one. I gave up 2 or 3 of my 5 goals to West Ham off longer range shots. This is a complete breath of fresh air.
    - The CPU does cross but I didn't see too much of it. However, in my games the CPU didn't play down the wing much. They were too busy playing down the middle and shooting when they had an opening. The crossing I'm not concerned about though. We found that workaround last year where if you change any wingers who have cut inside as a tendency, then it makes them cross. I think it was changing them to balanced. I'd assume that workaround would work this year as well.
    - I feel like there's momentum for the human player. I played a Chelsea - Southampton game and I was down 0-2 after one half. I scored my first goal (really cool moment I'll share below) and then proceeded to score two more in a span of 10 or so minutes and won 3-2. It was pretty cool to see. Southampton had played really good and then that first goal just unraveled them. I don't know that I've actually felt something like that before in FIFA. It's always been the CPU who goes down and does their cheesy fast paced passes.
    - Awesome moment. I got a free kick (only foul I saw in the time I've played) from just above the top of the box. Mount takes it and the shot gets blocked. The ball is up in the air and the GK McCarthy comes charging out about 3/4 of the way towards the top of the box to try and catch it. It's not a smart decision but it's cool to see that happen (as long as it doesn't happen too often of course) IMO because you see stupid GK decisions all the time. There's probably 3 or 4 players in that vicinity so he had no real chance of grabbing it. The ball gets headed by either Lukaku or someone on Southampton and goes outside the box to Jorginho and I volleyed it in. The volley was not clean hit at all so it slowly trickled into the left corner of the net. The best part was on the replay shown with a behind the net view, the ball wasn't even close to crossing the line yet but it was clear it was going in and you can see Lukaku start running towards Jorginho to celebrate. Jorginho had also begun the process of celebrating too. Just super cool to see that.
    - Second awesome moment. Romelu Lukaku's chant is in the game. I've scored twice with him and you can hear the Chelsea fans chanting "Rome, Romelu, Rome, Romelu, Rome, Romelu, Romelu, Lukaku." That's the first time I've ever heard a player chant in FIFA so I've got to assume there's some other ones providing they are PG ha. I still wish we had the ability to import chants. It would be incredible.
    A couple negative things where sliders may have to be tuned:
    - Marking for the Human AI. I don't know if it was because I was using Legacy defending at first but damn, the space the CPU had to shoot was ridiculous. I was Newcastle playing West Ham. My CB's would do the thing where they'd stand a couple feet away from the Striker or anyone else in the box and it just led to easy shooting attempts. It was incredibly frustrating and that's a lot of the reason why I gave up 5 goals in only one half. I decided to quit out of that game and start up a test career with Chelsea to see if it was any better since they obviously have much better CB's. In the game against Southampton the first goal I gave up was the same issue as I had in the West Ham game. I decided to change to Tactical defending and that seemed to help. I know Legacy vs. Tactical defending has always been a topic with these sliders. I need to keep playing in order to really see if Tactical fully helps with what I explained above. Otherwise the marking slider may need some tweaking.
    - I've already seen 3 goals go in on the short side of the keeper. Maybe it's coincidence but I don't believe it is. Not one short side shot has been saved. That leads me to thinking the GK slider may need some adjusting. At the same time I haven't seen any other issues with GK's yet so they could potentially get overpowered if you have to jack up the slider to prevent short side goals. This is probably something that just needs to be patched. I'd guess it will be once online players start getting cheesed.
    - Fouls. Once again there is a lack of fouls. I've only seen one so far. I'd guess it will be the same as years past where sliders will be adjusted to hopefully create some more physicality that will lead to more fouls. I think lack of fouls will always be an issue until they give us a fouls slider or try to provide a couple different play styles for offline and online players.
    Long time listener, first time caller.
    Played 6 games last night (PC) at Legendary with 10 minute halves on normal and slow speeds. Really could not tell much of a difference between normal and slow. Used a created team in League One for context.
    Passing will definitely need to be dialed back in strength and accuracy, but this is always the case. Was way too easy for both myself and the AI to ping passes around.
    Dribbling felt okay, but I will reserve any judgement on this until I play with players of various abilities to compare it to.
    First touch/ball control felt a little too accurate, but this is usually the case until the error rate is raised
    I could not get the hang of defending overall. In 21 I was able to pretty consistently keep a clean sheet or concede between 1-2 goals depending on the opposition. Last night there was only one game where I conceded less than 3. Games felt very fast-paced to me even on slow, so this might have something to do with it.
    Goalkeeping was hit or miss for me. Sometimes the shot/save variety and animations looked amazing and I had a couple of really awesome saves here and there. Other times goals were scored that left me scratching my head. Seems way too easy to beat keepers at the near post and I did have a couple of cases where easily-savable shots went in due to some animation wonkiness.
    Welcome back, everyone. Good to “see” everyone again.
    Won’t be getting the game early, but eager for the 1st and to play on PS5!
    Sent from my iPhone using Tapatalk
    JHedges2
    Welcome back, everyone. Good to “see” everyone again.
    Won’t be getting the game early, but eager for the 1st and to play on PS5!
    Sent from my iPhone using Tapatalk

    yeah, even when we are here to "cover flaws and such", the "bad" cause brings us together, wich is a good thing! :y220e:
    cant wait for the first 22 set while i'm trying setting them up myself. mostly with sets from the past.
    Evening folks, nice to see some familiar old names about from yesteryear. Didn't play much 21, missed 20 out altogether and wasn't planning on bothering with 22 either.
    However, heard a few positives and as I have an EA play account downloaded the trial.
    So far after two hours, one last night, one today i am quite enthusiastic about it, although there is obvious concern that it will get patched out of recognition within a month of release.
    Loving the goal mouth scrambles and the aggressive goalies. Game seems slightly easier than normal (world class) but does seem to be a bit more variety in AI approach.
    Pace of game seems better too although it probably needs slowing down a touch as it gets a bit frantic. Slow seems like it has the same issue as last time with it being too easy to score from crosses.
    Might take a look later see if anyone is streaming.
    I have no words to say how much I'm happy to know slow speed is great again! Played just one match using normal speed and default settings, but with full manual controls, as always. It was really, really, really good!
    Honestly, I'm still thinking about buying 22 only after the first sales, like I did last year, but the gameplay is so nice and I'm actually afraid of not enjoying it before they destroy it with patches to comfort and make FUT zombies happy.
    This is so sad. We can see there's SO MUCH potential for a really good game if they developed FUT in a separate way for all genuinely arcade players.
    Matt10
    Should be posting the first BETA set today, so stay tuned!

    Unfortunately, the beta set isn't there yet. I need more time to explore as the trial concluded on the PS5. I do have the PC, which I'm trying to compare, but hypermotion does bring some different things that just need to be isolated. Keep the feedback on the general thoughts on default coming.
    Matt10
    Unfortunately, the beta set isn't there yet. I need more time to explore as the trial concluded on the PS5. I do have the PC, which I'm trying to compare, but hypermotion does bring some different things that just need to be isolated. Keep the feedback on the general thoughts on default coming.

    Don't know if it's the same on PS5, but EA Play on Xbox let us test 10 hours of both old and current gen. They are different versions, so it's possible to squeeze a little more time.
    Anyway, about the need to isolate things, this means this year we will probably have separated sliders for Xbox Series and PS5, right?
    Hi folks!
    I hope you're all fine. It's the first time Ea amaze me day one.
    I find this FIFA 22 really really good, EA have done a great job, on nextgen.
    Long shoots, crosses, great GK on near post, AI variation, nets, ball physics. The vanilla game is playable for the first time since... i don't remerber!
    There is only one big issue : the lack of fault.
    It's my mission on this FIFA 22:popcorn:
    Oldgen is clearly bad this year, when you have played the nextgen one.
    Hyper Motion is maybe a game changer for FIFA.
    Career mode will be fun and good this year, I think.
    I've noticed than with the same sliders, Xbox Series X version is slower than the PS5 version. I don't know why.
    Matt, you're a legend and your work is really appreciate by the community since many years!
    Sorry for my bad english, I'm french:duck:
    saturator
    Hi folks!
    I hope you're all fine. It's the first time Ea amaze me day one.
    I find this FIFA 22 really really good, EA have done a great job, on nextgen.
    Long shoots, crosses, great GK on near post, AI variation, nets, ball physics. The vanilla game is playable for the first time since... i don't remerber!
    There is only one big issue : the lack of fault.
    It's my mission on this FIFA 22:popcorn:
    Oldgen is clearly bad this year, when you have played the nextgen one.
    Hyper Motion is maybe a game changer for FIFA.
    Career mode will be fun and good this year, I think.
    I've noticed than with the same sliders, Xbox Series X version is slower than the PS5 version. I don't know why.
    Matt, you're a legend and your work is really appreciate by the community since many years!
    Sorry for my bad english, I'm french:duck:

    Your English is fine mate
    Okay, thanks for everyone's patience. I managed to get another trial, so got more time to finalize the beta. Posting it now, give it about 20 mins as I need to type it up.
    Matt10
    Okay, thanks for everyone's patience. I managed to get another trial, so got more time to finalize the beta. Posting it now, give it about 20 mins as I need to type it up.

    I saved 3 hours of my trail for this! :60:
    Changelog & Updates:
    Timestamp: 9/25/2021 | 2:35 PM CST --- VERSION 1 BETA posted. Please remember the rules when providing feedback!
    Timestamp: 9/24/2021 | 9:53 PM CST --- Should be posting the first BETA set today, so stay tuned!
    Timestamp: 9/21/2021 | 8:35 PM CST --- Created FIFA 22 slider thread. There is no current slider set. Please play on DEFAULT for now. Let's give some time to test early access and determine some of the important areas for this year's game.
    --------------------
    --------------------

    FIFA 22 Operation Sports Sliders - Version 1 BETA (V1B)
    Explanation of each value listed in Spoilers: Please note that this year the values of the sets are divided by a | line. Most value difference between the sets are obvious, but please ask in the thread if you have questions of why certain values were chosen.
    From the testing I've done during the trial, it seems that another slider is contributing to stamina depletion other than acceleration...
    My goal is to slow the game down, but whilst possible using a reduced sprint/pass speed, I've found that all my players are 100% depleted on stamina (including the AI) by the end of the match!
    Thank you for all the effort you guys put into it another year! Quick question: I always play full manual so, would it be okay to keep my passing and shooting accuracy at 50 whilst maintaining the CPUs higher values, or does it completely throw the whole slider set off? Thank you in advance!
    iayn13
    Thank you for all the effort you guys put into it another year! Quick question: I always play full manual so, would it be okay to keep my passing and shooting accuracy at 50 whilst maintaining the CPUs higher values, or does it completely throw the whole slider set off? Thank you in advance!

    I wanted to ask this exact question. 😅
    I did this on FIFA21 for my career and it worked really well. Having increased shot and pass error just made those rarely-created chances less likely to a) arrive and b) be finished off.
    iayn13
    Thank you for all the effort you guys put into it another year! Quick question: I always play full manual so, would it be okay to keep my passing and shooting accuracy at 50 whilst maintaining the CPUs higher values, or does it completely throw the whole slider set off? Thank you in advance!

    Yeah that's fine. We have a couple testers that did that, no issues for you manual guys.
    Not new to this forum but new to replying and giving my input to this forum.
    First off thank you as usual Matt10 for doing this and making our offline lives a lot easier with this game year in and year out. I saw you give input on the Beta forums too and it makes me so happy to see these sliders every year as FIFA, seemingly gets better and more realistic to football and what we want every year.
    I just set up my sliders and played a 10 min match on Professional Atletico Madrid vs Granada. The match ended 4-2 I won with Atleti. Did this just to get a feel. First impression is I’m absolutely ecstatic seeing the AI shoot from outside the box and either failing or putting it on target. I couldn’t play on World Class before these sliders, maybe I can now that the AI isn’t so overpowered playing forward and attacking.
    There seems to still be a massive gap in midfield. I can pass forward with ease however this may be just the difficulty and the opponent I chose. Sometimes, the AI does close down very well and I have to be patient and pass back.
    The sliders make the game feel so realistic, not “skatey” and well balanced across the board. Shots aren’t so overpowered and there has been a good balance of shots on target, shots parried or spilled by the GK, and shots skied or missed completely wide.
    The line height makes a slight difference in how deep they drop. It doesn’t appear to be that the AI marks so loosely in the box either and I can’t just pass in and shoot, same with the AI against me.
    I can’t wait to see the progress in these sliders as the year goes on. Maybe Career will be addicting just like FIFA 12-FIFA 16 days again.
    Played my first game, Walsall in League 2. Series X, beta set.
    No issues with midfield not tracking back, they were in position whole game. Was not easy to break down the AI on offense.

    Was a little concerned live that the CB didn't immediately turn and run, but felt like once he was even with my player he did a nice job of cutting off the angle.

    This clip is concerning. CB's do not turn and run at all. This could be where we see some of the lower leagues struggle with awareness/marking low ratings causing some issues. Normally not trying to cheese this goal, but the game was pretty much already over.
    Will keep playing and see if the issue continues.
    scheckdiesel
    Played my first game, Walsall in League 2. Series X, beta set.
    No issues with midfield not tracking back, they were in position whole game. Was not easy to break down the AI on offense.

    Was a little concerned live that the CB didn't immediately turn and run, but felt like once he was even with my player he did a nice job of cutting off the angle.

    This clip is concerning. CB's do not turn and run at all. This could be where we see some of the lower leagues struggle with awareness/marking low ratings causing some issues. Normally not trying to cheese this goal, but the game was pretty much already over.
    Will keep playing and see if the issue continues.

    Was that on Slow or Normal speed? I've seen that behavior primarily on Slow. It was the same last year too unfortunately, which is why I mentioned it in the writeup.
    Played Fulham vs Middleborough and only saw one instance of a CB getting into a jogging animation.

    Middleborough was pretty dynamic on offense, but Gazzaniga played amazing and saved almost everything. Check out this nice little build up by the AI
    Matt10
    Was that on Slow or Normal speed? I've seen that behavior primarily on Slow. It was the same last year too unfortunately, which is why I mentioned it in the writeup.

    Both my Walsall game and my Fulham game were on Normal speed.
    scheckdiesel
    Both my Walsall game and my Fulham game were on Normal speed.

    Thanks for clarifying. That's strange, I've never seen that animation on normal speed. If it's happening on normal also - then we've got a whole other issue to look out for.
    The green arrow is for the secondary press player, I don't believe you can turn that off because I turned off the next player switch indicator earlier and the green arrow is still there.
    So is the general consensus that we still play on normal speed then? I did play slow on beta & not been able to test the 10hr trial yet.
    But I get what Matt said about the counter attacks on slow speed, did notice a few times but wasn’t paying attention properly because I was looking for the jogging animations instead.
    Sent from my iPhone using Operation Sports
    adoptedscouse
    So is the general consensus that we still play on normal speed then? I did play slow on beta & not been able to test the 10hr trial yet.
    But I get what Matt said about the counter attacks on slow speed, did notice a few times but wasn’t paying attention properly because I was looking for the jogging animations instead.
    Sent from my iPhone using Operation Sports

    I think either still an option. If that side-shuffle or whatever it's called is happening, it's happening on both and at strange times. I'll be trying to isolate, but for now just play the entire set as is and provide feedback on where it can improve, etc. Appreciate it!
    jrose57
    Are there a lot of goals like FIFA 21 in default sliders?

    There’s less because the midfielders actually play defense. From my short time playing that’s what I’ve noticed at least
    Sent from my iPhone using Operation Sports
    Had a couple instances where the CPU cbs were just letting me dribble freely inside of the box. Almost felt like they were confused on what to do and were almost left doing nothing.
    Forgot to mention, all my games have been on Legendary. Just played Forest Green with Walsall and got smoked 3-1. Matt10 Crawley City (I think) legend Jamille Matt scored two goals. Only had one suspect AI CB decision. Really should be posting all the good decisions they make too. It is more the exception than the standard. Even in this clip, the middle CB makes a questionable decision but the weakside defender does a great job of running with the LW.
    If you are making a run the CB's 95% of the time will run with you. I do not find the AI easy to break down when they have an established defensive shape. I'm also a little rusty on skill moves lol.
    Awesome feedback so far, guys. Thanks. I think I figured out how to get marking to work a bit higher so we can get a bit more congestion, and also to help those cases with the CB leaving their man alone. Stay tuned.
    ReturnoftheTmac
    Had a couple instances where the CPU cbs were just letting me dribble freely inside of the box. Almost felt like they were confused on what to do and were almost left doing nothing.

    Thats not nice to hear as its like FIFA 21...
    Haven’t seen the side shuffling on defense and I’m playing on Slow at the moment which feels amazing. Midfielders track back this year. Such a relief.
    rasotom6
    Haven’t seen the side shuffling on defense and I’m playing on Slow at the moment which feels amazing. Midfielders track back this year. Such a relief.

    Great to hear it, so I guess AI's defense at FIFA 22 is much better than FIFA 21 and is worth the purchase?
    First gripe now.
    Played a match with Barcelona won 3-1 against Betis. However, my players felt slow and sluggish compared to Betis. The AI is overpowered passing forward and keeping the ball although not as much with the sliders. I am on World Class on Slow. Should I drop to Professional because I suck at defending? Or change to Normal speed to make it make more sense? I feel like I can never get the ball when the AI is attacking at times.
    rasotom6
    First gripe now.
    Played a match with Barcelona won 3-1 against Betis. However, my players felt slow and sluggish compared to Betis. The AI is overpowered passing forward and keeping the ball although not as much with the sliders. I am on World Class on Slow. Should I drop to Professional because I suck at defending? Or change to Normal speed to make it make more sense? I feel like I can never get the ball when the AI is attacking at times.

    One of the most frustrating things for us sim players is how our teammate AI doesn't do much and we have to do everything. This is why we're working on getting a bit more help from the marking side of things. For the time being, try lowering CPU's acceleration so as the user you have just enough of an advantage and see how that goes.
    Johnnythelegend
    How's the game on slow? I know previous versions had some issues when playing on slow, how is it this year?

    It’s better than last year (which is not hard) however myself and others have still seen instances where defenders aren’t catching up with runs in the box. To be honest with the current Beta set it plays slow enough for me personally on Normal, but it’ll be personal preference.
    There does seem to be a lot more space than there should be in midfield, players are nearly always open for passes (on both sides) it feels like marking should be higher but then I’m aware of how many other things can be messed up by higher marking. I do like how you can actually have a go and run at people this year though, it’s currently a bit overpowered but the variety is really nice.
    Does line width have some problems if increasing that slider?
    Because there is ALWAYS possibilty switch sides with long pass. Players are open all the time and long passes seems super easy even with manual controls, game even seems sometimes putting automatic backspin and some passes are too awesome and perfect.
    Other thing is fullbacks seems to go too center and even with 5 man d-line with Brentford, fullbacks let opposition wingers open at sidelines.
    Changelog & Updates:
    Timestamp: 9/27/2021 | 9:00 AM CST --- VERSION 2 BETA posted. Happy release (preorders) FIFA 22 release day! Make sure to read the detailed explanation of the values changed. Enjoy!
    Timestamp: 9/25/2021 | 2:35 PM CST --- VERSION 1 BETA posted. Please remember the rules when providing feedback!
    Timestamp: 9/24/2021 | 9:53 PM CST --- Should be posting the first BETA set today, so stay tuned!
    Timestamp: 9/21/2021 | 8:35 PM CST --- Created FIFA 22 slider thread. There is no current slider set. Please play on DEFAULT for now. Let's give some time to test early access and determine some of the important areas for this year's game.
    --------------------
    --------------------

    FIFA 22 Operation Sports Sliders - Version 2 BETA (V2B)
    Explanation of each value listed in Spoilers: Please note that this year the values of the sets are divided by a | line. Most value difference between the sets are obvious, but please ask in the thread if you have questions of why certain values were chosen.
    I played one match with these sliders on All Star Slow speed, PS5 in Kick Off mode.
    I must say - I was totally engrossed in the experience! Well done, Sir.
    The game was Spurs - Arsenal (8 minute halves) and ended 0-0 with very realistic stats across all categories. But more importantly it just felt right and the sliding / skating is massively reduced, which was my biggest gripe with the game.
    Chances were very few but when they presented themselves it felt exciting, just like it should be.
    Obviously I need to play some more and also need to try in Career, but these 16 minutes were easily the best video game football experience I've had since early PES.
    :y220e::y220e::y220e:
    well that sucks seeing as my PC is more powerful than a PS5... very strange that we get the "old" gen version. This begs the question: is the oldgen version even worth getting? will the nextgen version be coming to PC at a later stage?
    mackan1893
    well that sucks seeing as my PC is more powerful than a PS5... very strange that we get the "old" gen version. This begs the question: is the oldgen version even worth getting? will the nextgen version be coming to PC at a later stage?
    Eventually PC will be next gen but that later stage is not during FIFA 22s life cycle. Maybe '23 *shrug*
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    iaxy
    The game was Spurs - Arsenal (8 minute halves) and ended 0-0 with very realistic stats

    Doesn’t sound very realistic.
    Ok sorry—had to.
    Sent from my iPhone using Tapatalk
    These hit the bottom of the previous page, so just wanted to repost:
    ----------
    Changelog & Updates:
    Timestamp: 9/27/2021 | 9:00 AM CST --- VERSION 2 BETA posted. Happy release (preorders) FIFA 22 release day! Make sure to read the detailed explanation of the values changed. Enjoy!
    Timestamp: 9/25/2021 | 2:35 PM CST --- VERSION 1 BETA posted. Please remember the rules when providing feedback!
    Timestamp: 9/24/2021 | 9:53 PM CST --- Should be posting the first BETA set today, so stay tuned!
    Timestamp: 9/21/2021 | 8:35 PM CST --- Created FIFA 22 slider thread. There is no current slider set. Please play on DEFAULT for now. Let's give some time to test early access and determine some of the important areas for this year's game.
    --------------------
    --------------------

    FIFA 22 Operation Sports Sliders - Version 2 BETA (V2B)
    Explanation of each value listed in Spoilers: Please note that this year the values of the sets are divided by a | line. Most value difference between the sets are obvious, but please ask in the thread if you have questions of why certain values were chosen.
    gustavocouto
    I’ve tested the v1 of the sliders, feels smooth man, can’t tell how happy I’m with the CPU crossing and taking long shots…
    https://streamable.com/rxx8zk
    Sometimes I wish they didn’t though.

    Wow this is great to see! Very encouraging!!
    Sent from my iPhone using Tapatalk
    Also have only tested V1, will plug V2 in today.
    V1 is a revelation for those who disliked FIFA 21. I'm blown away with how much more enjoyable this year is. Some of the AI build up is downright gorgeous. I played Leeds (as United of course), and they really were intelligent in their build up play.
    Defenders more aware all over the pitch, lots of pass interceptions and not so many tackles- which is crazy good.
    Looks like a lot of the items of concern, are being looked at in V2, so I'll try those out and see what we've got.
    Super excited all of a sudden, still on my trial but my finger is itching to push "buy now" for sure.
    FYI- zero fouls by AI, I'm going to stop mentioning this as it's just what EA wants clearly, but does sting for us purists who LOVE a good FK specialist.
    Snuck in a quick half on lunch, I wanted to note I saw the issue with CB's shuffling in transition and getting stuck in that animation even when a cross comes in- easy tap ins for the striker.
    This was on Slow game speed, and it sounds like an issue you all encountered in 21 also. Just wanted to note that. Will revert to Normal speed and play the same full game later.
    On a positive, the amount of misplayed/intercepted passes is welcome. Limited game time, but lots of good passing mistake/turnovers between midfields, really enjoying that.
    mackan1893
    well that sucks seeing as my PC is more powerful than a PS5... very strange that we get the "old" gen version. This begs the question: is the oldgen version even worth getting? will the nextgen version be coming to PC at a later stage?

    You can play on Google Stadia with next gen version
    iaxy
    I played one match with these sliders on All Star Slow speed, PS5 in Kick Off mode.
    I must say - I was totally engrossed in the experience! Well done, Sir.
    The game was Spurs - Arsenal (8 minute halves) and ended 0-0 with very realistic stats across all categories. But more importantly it just felt right and the sliding / skating is massively reduced, which was my biggest gripe with the game.
    Chances were very few but when they presented themselves it felt exciting, just like it should be.
    Obviously I need to play some more and also need to try in Career, but these 16 minutes were easily the best video game football experience I've had since early PES.
    :y220e::y220e::y220e:

    Did CB follow the striker? The slow speed had a problem with that
    hello i have been using the sliders since fifa 19 and read along with them every year.
    I tested the V2 Beta Slider today. i play on pc, pro camera and normal speed. It feels good. The only thing that strikes me and what I don't like is that the full-backs often pull inward when defending and defend there and the central defender pulls outward. Midfield is good especially when you adjust that the ZDM should fall back into defense. I find shooting with the Pro camera very difficult. I very often don't score when I'm alone in front of the goalkeeper.
    It looks hopeful for this year! Thanks for the work guys !!
    oh and what else I wanted to ask.
    In career mode I have the bug again that I cannot select anything during training. Because the button is crazy. Do you know the bug and do you have an idea how to solve it? Can only simulate my training.
    I have stutters in the game. Pretty sad when you look at the graphic. Do you have a solution for that?
    Sorry if the questions don't fit the topic. Ea Support does not help you further.
    Thank you!
    Hi Matt is there a reason you don't use Ultimate in Fifa 22, have you tried it out yet I remember you didn't prefer it in 21. But did you recognize any differences this year and do you think it's playable with your sliders? Thanks for the help bro keep up the good work.
    So I played some games using the new slider settings and the game is really very good, much better than FIFA 21. I am playing in World Class and have managed to score a lot of goals but also miss many chances. There are still some things that I don’t like though:
    * Speed is still overpowered in FIFA 22 and can make the difference
    * the basic way of playing FIFA hasn’t changed a lot, especially how responsive players feel.
    * Headers are still not great and haven’t improved a bit from last year
    * Some goalkeeper animations don’t look normal and must be fixed
    * Defending is the same as last year
    * it’s still easy to dribble a lot of players
    * I had many situations where I could just run across the field and not get stopped
    There are many things that I do like:
    * Players have weight and you can feel it
    * The AI is much more intelligent than last year.
    * Tactics do make a difference now
    * There is much more going on the midfield and I like that
    * Playing against great players is difficult. Each player has his own personality
    Overall I still believe that PES 21 is the best football game, but FIFA 22 is the best FIFA in ages
    KalatemEL
    Hi Matt is there a reason you don't use Ultimate in Fifa 22, have you tried it out yet I remember you didn't prefer it in 21. But did you recognize any differences this year and do you think it's playable with your sliders? Thanks for the help bro keep up the good work.

    As I understand it, every player on Ultimate difficulty is 99 ovr still. Not really any point in playing that. Think we'd rather make a couple different sets like FIFA 20 than use Ultimate this year.
    iayn13
    Any thoughts on this years’ competitor mode option? Is it worth checking out or is it a complete waste of time? Thanks!
    Competitor mode is strictly to make the AI play like a FUT/Pro player. So all you'll just see is a bunch of trick plays and skill moves. It will probably never be worth the time if realistic sim football is what you're aiming for.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    Matt10
    As I understand it, every player on Ultimate difficulty is 99 ovr still. Not really any point in playing that. Think we'd rather make a couple different sets like FIFA 20 than use Ultimate this year.

    I'm playing on Ultimate and it certainly doesn't seem that way. I've played teams at my level, below me, and above, and so far nothing feels off like you'd expect if opponents were all 99s.
    Maybe worth trying...
    (Although this is the first year in forever in which I'm wondering if I shouldn't actually drop down a level. I've had some okay results but I've also been totally spanked!)
    Can anyone tell me if they know what might be causing the constantly high scores Im seeing? Im on World Class with these sliders and every game is at least 8 goals total in 8 minute halves. Its ridiculous.
    Legendary, normal speed, Version 2, Walsall vs Hartlepool.
    Played 20 minutes and had a few instances of the shuffling animation. It's not even consistent on the same play. Hartlepool plays 5 at the back.
    The LWB is turning and running, but he is just too slow. My RM has 84 speed, the LWB has 76 speed. The CB on the ball turns and runs. One of the weakside CB's turns and runs once my attacking player is even with him, the other one just shuffles the whole way.

    Not even 5 minutes later, I get a turnover and try and hit them on the counter. The same CB who shuffled the whole length of the field turns and runs with my attacker. He then peels off and leaves him unmarked in front of goal. A different CB shuffles the length of the field.

    If we can figure out this animation and how to get rid of it, I'm 100% content with this game. I'm trying not to exploit this, but most of my offense is coming on the counter so its very obvious to me when it happens.
    scheckdiesel
    Legendary, normal speed, Version 2, Walsall vs Hartlepool.
    Played 20 minutes and had a few instances of the shuffling animation. It's not even consistent on the same play. Hartlepool plays 5 at the back.
    The LWB is turning and running, but he is just too slow. My RM has 84 speed, the LWB has 76 speed. The CB on the ball turns and runs. One of the weakside CB's turns and runs once my attacking player is even with him, the other one just shuffles the whole way.

    Not even 5 minutes later, I get a turnover and try and hit them on the counter. The same CB who shuffled the whole length of the field turns and runs with my attacker. He then peels off and leaves him unmarked in front of goal. A different CB shuffles the length of the field.

    If we can figure out this animation and how to get rid of it, I'm 100% content with this game. I'm trying not to exploit this, but most of my offense is coming on the counter so its very obvious to me when it happens.

    The good news is, it's not bad as the start of FIFA 20 that we had. The bad news is, it's a hard bug to troubleshoot. Will start working on this soon.
    DeeLaurean
    I’m a Long term Norwich fan.
    That defending seems about right to me.
    Sent from my iPad using Operation Sports

    Well thats also true =D
    I have been watching Norwich few seasons now, because of Teemu Pukki. Defending is horrible and it dosent seem any better on videogame.
    Ac3way
    I have this happened few times now (World Class difficulty):
    https://youtu.be/XzG-eFl9fFo
    Is it just game AI bug or issue with sliders, maybe sprint speed?

    Is that on Slow Speed, or Normal? Have seen that a bit (although not as bad as that!) on slow but haven't seen it on normal, yet.
    NorthLdN
    Is that on Slow Speed, or Normal? Have seen that a bit (although not as bad as that!) on slow but haven't seen it on normal, yet.

    It was on slow. I should test normal speed if i still have minutes left on trial.
    Anyway, thanks for sliders Matt, good work.
    Technically not the place for this, but can anyone confirm if they have the “real” fixture schedule this year in career mode?
    Sent from my iPhone using Tapatalk
    Wish I was smart enough to post videos on OS, but alas.
    Streamed on twitch, MUFC vs. Southampton; Normal Speed; WC difficulty.
    If you see right around the 47:00 mark, a prime example of the shuffle animation.
    I'd echo, that it is difficult to reproduce consistently. It's not always the same defender, or the same situation, but it's certainly there at times. I'd imagine if you are a counter heavy team, you'll see it much more frequently. Can be a real immersion killer.
    On the plus side, I very much enjoy the pace and rhythm to the games thus far. The AI shows a nicely varied attack, plenty of deliberate attempts to build up, but not shy to hoof it deep and run behind. Even crosses are more apparent here- although I think VERY much linked to the CTT's. The cherry on top is the AI willingness to fire shots from outside the box. I've seen some gorgeous efforts by players you'd expect to be testing the keeper from range.
    Still way too early to draw massive reviews, but I'd say certainly on the right track here. It definitely plays better than out of the box defaults.
    JHedges2
    Technically not the place for this, but can anyone confirm if they have the “real” fixture schedule this year in career mode?
    Sent from my iPhone using Tapatalk

    It is the real fixture list in career mode.
    lhsballa11
    It is the real fixture list in career mode.

    Fantastic—thank you. They had it “fake” last year. Terrible.
    Sent from my iPhone using Tapatalk
    Ac3way
    It was on slow. I should test normal speed if i still have minutes left on trial.
    Anyway, thanks for sliders Matt, good work.

    Ok cool, that is a relief in the sense that normal speed isn't broken but a bit of a shame as it kind of confirms our fears that Slow is not better than last year. I think if you do have trial time left to test normal with the current slider set you won't find it too quick, the whole game is thankfully slower than last year's car crash
    Yeah, like I mentioned in the spoilers of the OP, slow is probably not going to be the best choice for combatting that shuffling animation. I remember this issue in FIFA 20 though and the 3rd patch in they fixed it inadvertently. Regardless, will keep looking into it.
    In my opinion last years sliders were a raging success. The reason was that you could use them as a base set and then adjust them to compensate your weaknesses to give yourself the best gameplay possible.
    I will have my pre ordered copy of FIFA on Friday and cant wait to try these sliders.
    tinpanalley
    So nobody else is finding unnaturally high goal totals in games? Even at only 8 minutes?

    I am experiencing this. I'm playing on World Class and 15 each half. But, honestly, this was also happening here in FIFA 21 too.
    What I really want to say here is an advice for all full manual players like me. In all recent editions, since 18, I was setting both shot and pass error as 50, the default, for me. But this year it's INSANELY easy to score goals from outside and pass the ball, even, as I said, using manual controls.
    Playing with Liverpool, I won Southampton with a 6 x 2 score. Then I decided to set the recommended sliders for errors and lost by 3 x 2 playing with Manchester City against Newcastle.
    Another thing that I'm noticing is the huge amount of lost penalties by the AI. Since I do play with all handball enabled, some matches have a lot of them (yeah, this is annoying) and I was able to observe this. Anyone else noticed also?
    tinpanalley
    So nobody else is finding unnaturally high goal totals in games? Even at only 8 minutes?

    I've yet to make slider adjustments but this is definitely the case for me at default playing on Ultimate. Not all games mind you - I've had low scoring games too - but the CPU can be lethal and I've no idea how to defend in my own box right now lol.
    (Big part of this is just how OP long shots, esp finesse, are this year. One of the biggest complaints out there, so hopefully it gets fixed. Just had Wolves score four shots against me from distance - impossible to defend against!)
    ImmortalMindz
    I've yet to make slider adjustments but this is definitely the case for me at default playing on Ultimate. Not all games mind you - I've had low scoring games too - but the CPU can be lethal and I've no idea how to defend in my own box right now lol.
    (Big part of this is just how OP long shots, esp finesse, are this year. One of the biggest complaints out there, so hopefully it gets fixed. Just had Wolves score four shots against me from distance - impossible to defend against!)

    That's a shame. I love everything else about the game, but these mediocre players blasting shots from 20 metres outside the box and games where they get 3 goals on 3 shots....getting ridiculous.
    Holy crap this game is fun! Matt, love the sliders so far. Great variety in attack snd defense honestly. I’m playing on legendary, but only played pre season tournament so far. Will post more detailed impressions after a month or two of PL games. This is just the best soccer game I have played so far I think!!
    Started a Create A Club career. Love the concept. However I had a question and maybe it makes sense I’m just being stingy.
    My overall average is about 60-65 for all my players. I decided to go for a RTG type of career with my team. English League One, very young squad.
    Is the gameplay supposed to be sluggish and downright doghousery football? It’s not even close to organized such as when playing with higher rated teams which I understand but it just feels sluggish for some reason and not as smooth. I’ve always felt that it shouldn’t be doghousery football but just make it a little more difficult to create football if that makes any sense.
    I can’t string together a few passes at times. Long balls are completely useless with certain players and sometimes barely powering up a shot absolutely skies the ball. Literally, doghousery football. Or am I just not aware of how English League One football is played? LOL
    Super pleased with V2 btw. Thank you, Matt!
    saints0221
    Holy crap this game is fun! Matt, love the sliders so far. Great variety in attack snd defense honestly. I’m playing on legendary, but only played pre season tournament so far. Will post more detailed impressions after a month or two of PL games. This is just the best soccer game I have played so far I think!!

    Great to hear this, how many mins do you play per half and are there a lot of goals scoring every game unrealistically?
    Great work and sliders as usual Matt, makes the game much less chaotic. Would defo say as a usual 'slow' player the current set of sliders works really nice on normal speed. If anything slow makes the animations much clunkier. Finding world class, my usual setting, a bit easier than normal though even after only 6 games of career mode on 10 hour trial. Saying that the way the fixtures have worked, not played a top 6 PL team yet.
    grosquick
    hello ,this sliders work for 8 min half ?thx for your job matt.

    The sliders are made (and tested) on 10-15 min.
    Therefore, it would just be speculation for us to answer the question. Try it out yourself and see!
    I would assume adjustments would be needed to compensate for shorter halves, if you’re looking for realistic stats and gameplay.
    Sent from my iPhone using Tapatalk
    jrose57
    Great to hear this, how many mins do you play per half and are there a lot of goals scoring every game unrealistically?

    I use 10 min halves on Legendary. Highest scoring. Game so far was 3-2, lowest was 1-0. Very realistic so far for me.
    tinpanalley
    That's a shame. I love everything else about the game, but these mediocre players blasting shots from 20 metres outside the box and games where they get 3 goals on 3 shots....getting ridiculous.

    At least the AI is shooting outside the box.
    tinpanalley
    That's a shame. I love everything else about the game, but these mediocre players blasting shots from 20 metres outside the box and games where they get 3 goals on 3 shots....getting ridiculous.

    Yes but like I said that's my experience at default. I'd assume this issue can be addressed with sliders, so I wouldn't give up on it!
    (Plus, guarantee you that shooting will be patched. Long shots, esp finesse, are basically an exploit online right now. Hopefully this is something that'll easily be rebalanced.)
    rasotom6
    Started a Create A Club career. Love the concept. However I had a question and maybe it makes sense I’m just being stingy.
    My overall average is about 60-65 for all my players. I decided to go for a RTG type of career with my team. English League One, very young squad.
    Is the gameplay supposed to be sluggish and downright doghousery football? It’s not even close to organized such as when playing with higher rated teams which I understand but it just feels sluggish for some reason and not as smooth. I’ve always felt that it shouldn’t be doghousery football but just make it a little more difficult to create football if that makes any sense.
    I can’t string together a few passes at times. Long balls are completely useless with certain players and sometimes barely powering up a shot absolutely skies the ball. Literally, doghousery football. Or am I just not aware of how English League One football is played? LOL
    Super pleased with V2 btw. Thank you, Matt!

    I'd say League One is a lot better than that, haha. As a result, you may need to adjust some of those error values accordingly. We haven't quite found the threshold as ratings + CTT's make such a difference. A low rated team playing a press may be completely more effective than a highly rated team, etc.
    The tricky part with how FIFA sets up its tactics is that they don't have fluid formations like PES does, where attacking in a 4-3-3 means defending in a 5-4-1. It's gotten A LOT better though, but not 100% there.
    As I said though, try reducing some error values and if it feels sluggish, raise the speeds in some areas a tad. May take playing the same game and restarting to get the right feel.
    Have applied these sliders with slow game speed. Yet to see the issue where the defence lets an attacker get free in the middle on a break-away.
    Gameplay much improved.
    JayD
    At least the AI is shooting outside the box.
    This is true. It's annoying how effective it is right now but it is good to see some CPU players taking shots from outside.
    ImmortalMindz
    Yes but like I said that's my experience at default. I'd assume this issue can be addressed with sliders, so I wouldn't give up on it!
    (Plus, guarantee you that shooting will be patched. Long shots, esp finesse, are basically an exploit online right now. Hopefully this is something that'll easily be rebalanced.)

    Would be good to see it patched as you're suggesting. I hope that's true. Sliders seem pretty responsive. Of course there are any number of things in the locale.ini and other ini files that heavily influence outcomes, but I think on the field, sliders seem to be able to help turn the NBA Jam/Blades Of Steel version of football they have now into something resembling reality. You just have to start by turning running speeds, sprint, acceleration down to almost 0.
    I've been using the default sliders during my trial and my biggest complaint are the CBs. Not only do they drop back too far into the box and fail to man mark when the ball enters (leading to wide open shots on goal) but they frequently make marauding runs into the opposition box despite instructions to not go forward when I attack.
    Do the current community sliders address these aberrant CB traits?
    Hello,
    I am using the sliders from the community but this is my first time writing. Thank you Matt for the great work you are doing making fifa more realistic. I have to say this the best Fifa I have played and the sliders are making the game really good! If I can help I have noticed 2 things, first on world class I see top player's by the cpu, that are not really clinical when they come 1-on1 with the keeper, on the other hand on legendary they are. Second, some lower rated player's(Hertha BSC) sometimes there passes don't have any power but maybe the problem was the position of there body,i will check it out further.
    Thank you all
    seegoblu
    I've been using the default sliders during my trial and my biggest complaint are the CBs. Not only do they drop back too far into the box and fail to man mark when the ball enters (leading to wide open shots on goal) but they frequently make marauding runs into the opposition box despite instructions to not go forward when I attack.
    Do the current community sliders address these aberrant CB traits?

    This is the single problem that's doing my head in at the moment. I don't have the issue with CBs marauding forward, but them dropping off is a problem. Probably the biggest tactical issue I've noticed so far.
    It'll be interesting to see if sliders can help but it's not a depth issue per se. The problem appears to be that defenders are overly concerned keeping their line rather than marking threats. So if you have an attacker with the ball deep in your final third, defenders will drop to keep the line with whoever is marking that deep attacker with the ball, which then leaves other attackers wide open.
    They're also dropping off way too much on the counter, they're prioritizing marking runs too long rather thank stepping back up to the line, but that might be mitigated with the offsides quick tactic and the new step up player instruction, but how they're playing in the final third seems to just screw us over unfairly with the space they're giving.
    First of all, a new year a new chance of a solid game. The game looks really good this year although I have some issues with the lack off challenge in attacking. It is like the opponent willingly let me through sometimes:
    https://www.youtube.com/watch?v=vx5wm1nSfiY
    Anyone else experiencing this? I raised marking even more and i must say it is a lot more challenging to create, which is satisfying. But indeed the game get a lot more agressive So don’t know if that is a good thing. Any other advice on this? Or things I should change when I upper my marking to 90? Alternatives? I’m on normal speed, legendary.
    Keep up the good work!
    ImmortalMindz
    This is the single problem that's doing my head in at the moment. I don't have the issue with CBs marauding forward, but them dropping off is a problem. Probably the biggest tactical issue I've noticed so far.
    It'll be interesting to see if sliders can help but it's not a depth issue per se. The problem appears to be that defenders are overly concerned keeping their line rather than marking threats. So if you have an attacker with the ball deep in your final third, defenders will drop to keep the line with whoever is marking that deep attacker with the ball, which then leaves other attackers wide open.
    They're also dropping off way too much on the counter, they're prioritizing marking runs too long rather thank stepping back up to the line, but that might be mitigated with the offsides quick tactic and the new step up player instruction, but how they're playing in the final third seems to just screw us over unfairly with the space they're giving.

    Yeah it’s a result of HyperMotion. HyperMotion organizes the midfield but it also keeps back lines moving as one which a back line should only do if they’re playing an offsides trap.
    Sent from my iPhone using Tapatalk
    Guys, what would cause my team to be fatigued by 95% by half time? It's happening in every single game with these sliders, whilst the CPU has expected stamina remaining.
    I'm only using the balanced instruction, and I'm not issuing commands like team press during game.
    My acceleration is 49, and matches the CPU.
    Has anyone else experienced this?
    KG
    Yeah it’s a result of HyperMotion. HyperMotion organizes the midfield but it also keeps back lines moving as one which a back line should only do if they’re playing an offsides trap.
    Sent from my iPhone using Tapatalk

    Exactly! FIFA has always had issues with the AI knowing which to prioritize between the team setup vs individual, contextual decision making. 22 seems greatly improved in this regard but some of that old FIFA DNA is still around unfortunately.
    SenseiTJ2
    Guys, what would cause my team to be fatigued by 95% by half time? It's happening in every single game with these sliders, whilst the CPU has expected stamina remaining.
    I'm only using the balanced instruction, and I'm not issuing commands like team press during game.
    My acceleration is 49, and matches the CPU.
    Has anyone else experienced this?

    If you're restarting matches in Career Mode there's still the bug that increases stamina depletion for your squad. I've not noticed any other stamina issues, at least not at default slider settings.
    Matt10
    I'd say League One is a lot better than that, haha. As a result, you may need to adjust some of those error values accordingly. We haven't quite found the threshold as ratings + CTT's make such a difference. A low rated team playing a press may be completely more effective than a highly rated team, etc.
    The tricky part with how FIFA sets up its tactics is that they don't have fluid formations like PES does, where attacking in a 4-3-3 means defending in a 5-4-1. It's gotten A LOT better though, but not 100% there.
    As I said though, try reducing some error values and if it feels sluggish, raise the speeds in some areas a tad. May take playing the same game and restarting to get the right feel.

    That’s exactly what I thought. What values would you adjust?
    I feel as if the sprint speed, acceleration, and error values need to be upped a bit. My players feel just like tanks and almost as if they have some sort of input lag compared to the AI. I know it’s League One but it can’t be that horrid to where it looks and feels like a whole different game.
    rasotom6
    That’s exactly what I thought. What values would you adjust?
    I feel as if the sprint speed, acceleration, and error values need to be upped a bit. My players feel just like tanks and almost as if they have some sort of input lag compared to the AI. I know it’s League One but it can’t be that horrid to where it looks and feels like a whole different game.

    Well pass error will affect pass speed since the quality of contact is reduced, so I'd start there. After that, shot error lowered. That's where I'd start and see how it plays. Depending on how good the CPU is passing, you may want your players to feel more like tanks vs feathers that can be completely difficult to control. It just depends.
    joristo
    First of all, a new year a new chance of a solid game. The game looks really good this year although I have some issues with the lack off challenge in attacking. It is like the opponent willingly let me through sometimes:
    https://www.youtube.com/watch?v=vx5wm1nSfiY
    Anyone else experiencing this? I raised marking even more and i must say it is a lot more challenging to create, which is satisfying. But indeed the game get a lot more agressive So don’t know if that is a good thing. Any other advice on this? Or things I should change when I upper my marking to 90? Alternatives? I’m on normal speed, legendary.
    Keep up the good work!

    Unfortunately the game is designed with 1v1 in mind, so players will seem switched off at times. If you adjust to 90 and that works for your specific team and league you're in, then definitely go that route.
    When we create these sliders, it's intended to capture the entirety of all leagues, strategies and player composition, so these are just base values. Not everyone is going to play 4-8 test career modes in different leagues, but that's what we do to make sure all bases are covered.
    I jump on my PS5 yesterday to see FIFA downloading. Not expecting it to be available until Friday, I got super excited…
    …only to be bummed out later to see it had DL but is still unavailable until tonight at midnight. WOOF.
    What a disappointment lol
    Sent from my iPhone using Tapatalk
    Hey everyone, new to the forum. Love the work that's been done here since the last few years. I have a simulation based slider set for next gen FIFA 22 that I've been testing tirelessly for quite some time now and would love to share them with you to try out my latest version. At the moment I don't have privileges to make a thread about it but I'm super excited about this.
    Like a lot of people here I just want this game to feel so much more real and relative in challenge to what we get in real life. I want to get the exploits ironed out and one set that works for all teams and scenarios. It's not possible to get a completely perfect set but I won't stop trying!
    hassassinscreed
    Hey everyone, new to the forum. Love the work that's been done here since the last few years. I have a simulation based slider set for next gen FIFA 22 that I've been testing tirelessly for quite some time now and would love to share them with you to try out my latest version. At the moment I don't have privileges to make a thread about it but I'm super excited about this.
    Like a lot of people here I just want this game to feel so much more real and relative in challenge to what we get in real life. I want to get the exploits ironed out and one set that works for all teams and scenarios. It's not possible to get a completely perfect set but I won't stop trying!

    Create your own thread for slider sets. Don't post your personal set in another slider thread
    JulianP
    Hi friends. In Version 2 of the Sliders, is it recommended to play in Slow or Normal speed?

    I would recommend normal. There are sometime issues on slow. Also, normal plays pretty good this year.
    Well, I installed 000 from disc and applied update 001. Looks like the same as the trail.
    Set up slider set 2 and will give it a try now. Interesting changes from set 1 I read in the opening post! Let’s see.
    Edit: plays so well. Thanks guys! Thx Matt.
    Hi all,
    been an avid follower of these threads for a few years now, you made FIFA21 playable.
    Like I suspect most here, I only play Career mode (either as my hometown club in Scotland, Dundee United or rags to riches roleplaying, usually picking an english L2 side), and I'm finding it ridiculously easy to put strings of wins together and find myself at the top of the league!
    The worst thing has to be the total lack of fouls over the last two games, why wont the CPU make late challenges? Every tackle is perfect, every time!
    Mr_Tayto
    Hi all,
    been an avid follower of these threads for a few years now, you made FIFA21 playable.
    Like I suspect most here, I only play Career mode (either as my hometown club in Scotland, Dundee United or rags to riches roleplaying, usually picking an english L2 side), and I'm finding it ridiculously easy to put strings of wins together and find myself at the top of the league!
    The worst thing has to be the total lack of fouls over the last two games, why wont the CPU make late challenges? Every tackle is perfect, every time!

    Have like 3 fouls in average per game. I wish there were more. But I have a little bit hope in finding a sweetspot in dribbling to draw more fouls.
    Currently just plays so nice, a little bit like FIFA 16.
    When is the Day One patch coming?
    JayD
    Create your own thread for slider sets. Don't post your personal set in another slider thread

    Hi JayD, I have activated my account but for some reason the site is not allowing me to create a thread. Says something about insufficient permissions. Does anyone know what I need to do? Release day is here and couldn’t think of a better day to share my set.
    face2face
    Are you playing on ps4 or ps5?

    This is on PS4. I really like the game over all, if only the stupid defending could stop... Oh and my midfielder makes runs into the opponents defence automatically and their midfielders just don't track back and mark him which causes their defense to make a decision (and mostly a lot of space for one of my attackers) Anyone else familiar with this? I thought the not tracking back was a 21 thing!
    Long term reader but 1st post. Thank you Matt for all the work you put in. Doubt I'd be have touched FIFA over the past few seasons if it was not for yourself.
    Regarding 22, it has been enjoyable, yet as it is FIFA it will always have a level of frustration. The thing that really gripes me is after much time tinkering with the team sheet tactics - it does not save all my adjustments. Not only that, but it has a complete mind of it's own. An example is I'd have 5/10 for players in box, yet when I save, exit and re-enter it will show that I had it set at 9/10. This happens across multiple settings. What is the point in playing career when you can not set the team up as you'd like. Gameplay has been massively improved. Finding it difficult at my usual legendary setting. Beating players 1v1 is borderline impossible, and any breathing space in final 3rd results in conceding long range peaches. What was fully welcomed to start with is now becoming tiresome. I really hope EA addresses these issues making it easier on Matt to transition it to what we believe is real football
    Game just arrived, so will put the sliders in and see how it goes this year! From the beta feels like it’s going to be a lot better than 21 fingers crossed tho haha will post my thoughts after 5-10 games and post the games on YouTube
    Sent from my iPhone using Tapatalk
    Stayed up till after midnight last night to play for 10 minutes or so.
    Played default world class and the game felt really good! I am very encouraged..
    Can’t wait to plug in sliders and get some real time on this tonight, may also stream if anyone wants to test and hang.
    Sent from my iPhone using Tapatalk
    The only change we are thinking here is to put a discrepancy for the CPU at 5/15, which will help the CPU stay in the play a bit longer (chasing down, physicality, etc) without making the animations too sped up.
    After that, there's been some issues with GK ball location again - either diving under the ball or simply missing it terribly. Anyone else notice that? We were thinking of just pushing it to 50 and gauge from there.
    Matt10
    The only change we are thinking here is to put a discrepancy for the CPU at 5/15, which will help the CPU stay in the play a bit longer (chasing down, physicality, etc) without making the animations too sped up.
    After that, there's been some issues with GK ball location again - either diving under the ball or simply missing it terribly. Anyone else notice that? We were thinking of just pushing it to 50 and gauge from there.

    Just turning it on now will give the sprint decrep ago and will leave GK at 50
    Sent from my iPhone using Tapatalk
    Loving Fifa 22 so far & these sliders are really good but even on normal speed I’m still seeing defenders just not marking or tracking correctly. This happens very little on normal speed though. https://youtu.be/0Bix63N-FoY
    Hopefully the link works so you can see what I mean.
    Sent from my iPhone using Operation Sports
    adoptedscouse
    Loving Fifa 22 so far & these sliders are really good but even on normal speed I’m still seeing defenders just not marking or tracking correctly. This happens very little on normal speed though. https://youtu.be/0Bix63N-FoY
    Hopefully the link works so you can see what I mean.
    Sent from my iPhone using Operation Sports

    Is this in the next gen or old gen?
    I know a lot of the focus has gone into next-gen for most of the sports game franchises...and Fifa 21 was a **** show.
    For PS4, has the game been worked on enough that it's worth buying? Or is it Fifa 21 patched?
    If it is playing better, what have you all noticed are the differences which would make it feel better?
    Fifa 20 had its flaws but I still enjoyed playing it....last year I think I played it for a couple of weeks and then stopped.
    DaKingPin87
    I know a lot of the focus has gone into next-gen for most of the sports game franchises...and Fifa 21 was a **** show.
    For PS4, has the game been worked on enough that it's worth buying? Or is it Fifa 21 patched?
    If it is playing better, what have you all noticed are the differences which would make it feel better?
    Fifa 20 had its flaws but I still enjoyed playing it....last year I think I played it for a couple of weeks and then stopped.

    For me personally last year two biggest issues or three I’d say 1 . CM not tracking at all I’d say it’s been touch a lil bit but not like I’d say a FIFA 18or 19 where you could really feel the defending presence of cm but they won’t totally stop at least definitely not like last year 2.my other big issue i had whit fifa 21 whas not outside shots from ai i mean for me the only time they would shoot from far whas really like when their feet whas touching the box but never from outside this year their definitely shooting up you can’t give them no space at all they will crack one up so now 3. My other big issue whit fifa 21 it whas somewhat connected whit my second biggest issue because ai would never shoot from outside their attack whas somewhat always the same this getting in final third then getting a perfect ground trough pass to perfection around the penalty spot so i feel this year they work on varying their attacking style. Now I’ve seen plenty of ppl saying next gen vs old gen is two different game and all that i mean yes in term of graphics but i haven’t played it on new gen but for plenty of footage I’ve look at on YouTube and all it’s not that different so yeah whatever consol or generation give it a go. For me it’s an ok game not at all the best FIFA but miles better than 21 now my only hope for upcoming FIFA or even this year is that now that PES is no longer here and i don’t think E football whil really attrack that much players outside of maybe couple of mobile players i hope that players switching to FIFA could make a case for them making a more tactical game i mean fifa always win in sales but they might want to change things a lil bit to somewhat attrack this new crowd whit a more tactical game !!!
    Matt10
    The only change we are thinking here is to put a discrepancy for the CPU at 5/15, which will help the CPU stay in the play a bit longer (chasing down, physicality, etc) without making the animations too sped up.
    After that, there's been some issues with GK ball location again - either diving under the ball or simply missing it terribly. Anyone else notice that? We were thinking of just pushing it to 50 and gauge from there.

    On the goalkeeper. I have seen him dive towards my shot but keep his hands close to his body and not reach for the ball.
    This has happened only once in the two games I’ve played.
    Using the sliders on world class and playing in league 2.
    Sent from my iPad using Operation Sports
    I assume these sliders are geared for the higher-rated teams in the game? What would be the suggested adjustments for lower rated clubs?
    Apologies if this has been asked/dealt with before and I missed it
    YDraigBryste
    I assume these sliders are geared for the higher-rated teams in the game? What would be the suggested adjustments for lower rated clubs?
    Apologies if this has been asked/dealt with before and I missed it
    They work for any team you want to use. The sliders are tested in multiple leagues and various qualities of teams.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    Has anyone tested using lower difficulties with sliders? Those levels of play are the only ones where I actually see regular fouls which is the only thing missing for these sliders imo. The pacing would be much better if there was a way to have fouls at the level of the lower difficulties
    YDraigBryste
    I assume these sliders are geared for the higher-rated teams in the game? What would be the suggested adjustments for lower rated clubs?
    Apologies if this has been asked/dealt with before and I missed it

    Currently playing the Australian A-league with the sliders & they work just fine.
    Sent from my iPhone using Operation Sports
    Nostalgia2112
    Is anyone finding that the AI on Legendary is scoring from pretty much every shot from outside the box? Most from some crazy positions

    Yep, as I mentioned earlier it was a welcome addition, but proving to be become quite tiresome now. As soon as the CPU gains a yard in the final 3rd you know a shots coming and for me it's a likely ~75% chance that it turns into a goal. I'm not sure how we'd go about it as raising shot error will effect short range chances which I feel has been set accordingly. The GK is hit and miss too but I have seen Matt mention this so hopefully this can be addressed
    DaKingPin87
    I know a lot of the focus has gone into next-gen for most of the sports game franchises...and Fifa 21 was a **** show.
    For PS4, has the game been worked on enough that it's worth buying? Or is it Fifa 21 patched?
    If it is playing better, what have you all noticed are the differences which would make it feel better?
    Fifa 20 had its flaws but I still enjoyed playing it....last year I think I played it for a couple of weeks and then stopped.

    I’m playing on PC (so same gen as PS4 etc.) and yes it is definitely better and different to 21, I too was worried they’d just leave the old gen version as is but the CMs track better (although not as well as on PS5 apparently) and although we don’t have the new Hypermotion tech apparently that is causing issues with the defence dropping too deep which I’m no seeing on PC. So yes, worth getting I think!
    Matt10
    The only change we are thinking here is to put a discrepancy for the CPU at 5/15, which will help the CPU stay in the play a bit longer (chasing down, physicality, etc) without making the animations too sped up.
    After that, there's been some issues with GK ball location again - either diving under the ball or simply missing it terribly. Anyone else notice that? We were thinking of just pushing it to 50 and gauge from there.

    Yes, definitely seeing a lot of that from the keepers. I raised my values to 50/50 again and it seems to have improved it.
    As for the discrepancies personally I don’t feel I’ve been able to get past the CPU that easily but I’ll try it out.
    Sent from my iPhone using Tapatalk
    Hi guys first of all thanks the community for the amazing sliders work y’all put in especially Matt10 you guys always try y’all best to make the gameplay more interesting whit what we got !!! Now quick question do y’all feel this Fifa is pretty much let’s say in term of gameplay and I’m talking for old gen back to what we had whit FIFA 20 and personally it’s not a bad thing cause FIFA 21 whas simply for me just not playable whit the midfielders standing totally not moving and no shooting from distance from AI , I feel in FIFA20 it whas still 1v1 based the CM would not track like let say like in older FIFA like 17-18 but would at least somewhat move more and all i feel they pretty much seen 21 whas pretty much broken so they just went back to their FIFA 20 coding and like a say it’s far from perfect but not a bad thing i did enjoy a lot the FIFA 20 !!! Let me know what you guys think thanks !!!
    Hello. I play in the google stadia and it’s interesting that the basic slider is also very good in the game. As if the ps 5 gamepaly is completely different, very interesting. does anyone else play stadia?
    gustavocouto
    Im loving the sliders so far, one small problem I have is with the cpu sometimes losing track of my attackers, similar to what we use to see when playing on slow.
    I scored this goal today, on legendary and normal speed.
    This is on Series S.

    This has been happening to me quite a lot on Slow but haven’t seen it in Normal speed yet.
    Anybody else having this issue in Normal?
    Stringer
    This has been happening to me quite a lot on Slow but haven’t seen it in Normal speed yet.
    Anybody else having this issue in Normal?

    The issue is definitely there on Normal also. It's just not as visible since the gameplay is a bit faster.
    When I occasionally get runs down the wings, the defence often "shuffles" back towards goal, which makes it easy for my attackers to run right through on goal.
    Sometimes though (rarerly) it seems like a defender or two "latches" on to my attackers and run with them all the way. But most of the time they just shuffle back.
    The issue might be related to how they track the runs of the attackers. But it seems like most of the time when I get through with runs down the wings, the defence just doesn't track the attacking players.
    Can’t get enough of this game right now with 5/15 sprint. Nice suggestion to help that AI back line! I’m really having to work for goals, rewarding stuff.
    lhsballa11
    Can’t get enough of this game right now with 5/15 sprint. Nice suggestion to help that AI back line! I’m really having to work for goals, rewarding stuff.

    I haven’t had much time to play, but what I have played has been super fun.
    Really enjoying this FIFA so far.
    Sent from my iPhone using Tapatalk
    Picking up the game as we speak since I’m old school and still like having the actual game and case lol. Will report back my findings later tonight.
    What underrated team should I use in the EPL? It used to be crystal palace for me but their fullbacks are terrible and I just can’t fathom playing with slow fullbacks
    TopSide83

    What underrated team should I use in the EPL? It used to be crystal palace for me but their fullbacks are terrible and I just can’t fathom playing with slow fullbacks

    Brentford are fun to use.
    I am not sure that Shot error should be on 70. I had two-three games against very good teams like Barcelona (good in the game and not in real life) and the AI had 18 shots on goal but scored zero goals. I am using the beta 2 sliders on World Class with 10 minutes halftimes.
    I have also changed the AI sprint to 15 as Matt wrote before.
    I think it would be better to have a Shot error of 60 or maximum 65. What do you think?
    I had Lewandowski many times alone in 1:1 situations with the goalkeeper and he missed shots that he would never miss. Only if I use the R1 button for flair shots I have more success.
    I'm playing on PS5 and I can't play this game. The AI smashes the ball in from all angles. On the flip side I can't score from any one Vs ones on the gk. They need to sort the shooting and quickly, another serious issue that EA have chosen to ignore before releasing the game anyway.
    I’m playing PS5 on Legendary and loving the effect the sliders have on the game. Easily the best FIFA outing in recent memory, only slight things bugging me are the AI’s incomparable ability to find the top corner out of the blue with even the slightest sight of goal, from anywhere and the miraculous interceptions and blocks from the defenders AI. Both need tweaking ever so slightly imo.
    Passing seems underpowered from a player pov, and overpowered for the AI too.
    What camera are you guys rolling with?
    I usually play classic (0, 20).
    I'm toying around with the "EA GameCam" and Broadcast. I like how the EA cam shows so much of the pitch so as to play long(er) balls.
    JHedges2
    What camera are you guys rolling with?
    I usually play classic (0, 20).
    I'm toying around with the "EA GameCam" and Broadcast. I like how the EA cam shows so much of the pitch so as to play long(er) balls.

    Tele Broadcast 0,20
    Just began messing around with the current set. Anyone else find tackling a lot more challenging? These new Oracle Cloud detailed statistics even show attempted tackles now. In this match it shows I attempted 37 tackles and only converted 12 of them! The cpu wasn't that much better. We were sliding all over the place.
    Passing speed seems a little too low. I underhit several passes. Cpu blocks a lot of shots.
    I found the keepers relatively good. They make good last ditch saves in 1 on 1 situations. Tip shots around the post. I had a pk saved and the keeper parried it right back to the penalty taker and he saved the rebound shot too. Keeper reactions are much improved.
    ~LiverpoolRed~
    Just began messing around with the current set. Anyone else find tackling a lot more challenging? These new Oracle Cloud detailed statistics even show attempted tackles now. In this match it shows I attempted 37 tackles and only converted 12 of them! The cpu wasn't that much better. We were sliding all over the place.
    Passing speed seems a little too low. I underhit several passes. Cpu blocks a lot of shots.
    I found the keepers relatively good. They make good last ditch saves in 1 on 1 situations. Tip shots around the post. I had a pk saved and the keeper parried it right back to the penalty taker and he saved the rebound shot too. Keeper reactions are much improved.
    Still see your the master of fouls. No one's foul totals ever match up to what you get.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    Hi guys,
    Just got the game for pc(no new gen sadly)
    Anyone has an idea for sliders with 6-7 minutes halves? I just like to play all games and to play 20 minutes or more each game can get me tired of it i guess.
    Also, about that thing, that ultimate difficulty makes every player 99 OVR, I've heard many times that it's bs, can someone confirm?
    jrnlgrn
    Still see your the master of fouls. No one's foul totals ever match up to what you get.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app

    ACCURATE.
    I think the secret is not using the sprint/turbo (whatever it’s called) button.
    Sent from my iPhone using Tapatalk
    The current slider set for me, on PC, with World Class setting and 8 minute halves have been a real joy for me. It's really been less robotic, some more chaos on the pitch.
    That said, I probably see 1 foul every other game (I did get a red card once :X) .
    Matt10
    Welcome:
    Welcome to the yearly tradition of the OS Community sliders for FIFA.

    Honestly, with these sliders and a few tweaks of my own, I find gameplay to be perfectly challenging and realistic. So thank you. I genuinely don't understand what it is people are complaining about so much with FIFA22 claiming that even with sliders, the game is no good. They must be clearly seeing something I'm not. 25 years of watching football and I guess there are subtle mechanics that are deal breakers for people that I just don't notice.
    Thanks for the sliders!
    Hey guys, just wanted to say that I did test Sprint Speed at 5/15 and I noticed that CPU defenders do seem to keep up with attackers a little better so I’ll keep it.
    But in regards to the GKs, even at 50/50 they are making terrible attempts at the ball like this:
    https://youtu.be/fZ6HcILYJ5Y
    Another thing I don’t like about them is that they seem to dive forwards instead of sideways to buy themselves time to connect with the ball.
    But at the same time, they are making some super impossible saves. So I think I might just bring them back to 48/48 or even 45/45 as the issue is still there anyway.
    What would you guys recommend?
    Any comments on the shot error slider?
    I have played 15 games so far and conceded 0 goals so far. I am playing Bayern Munich and at least in 3-4 games I should have conceded some goals.
    JHedges2
    What camera are you guys rolling with?
    I usually play classic (0, 20).
    I'm toying around with the "EA GameCam" and Broadcast. I like how the EA cam shows so much of the pitch so as to play long(er) balls.

    EA game cam for me 0 height 10 zoom
    Sent from my iPhone using Tapatalk
    Aaron458f
    EA game cam for me 0 height 10 zoom
    Sent from my iPhone using Tapatalk

    I think I am sold on this also!!! Only tried 0,20 though. Really able to switch flanks much easier and more often with this!
    Sent from my iPhone using Tapatalk
    petvas
    Any comments on the shot error slider?
    I have played 15 games so far and conceded 0 goals so far. I am playing Bayern Munich and at least in 3-4 games I should have conceded some goals.

    So... try adjusting the slider? Maybe adjust the difficulty?
    But no, you're not alone. I've definitely had plenty of matches where the CPU is creating what seems like countless opportunities. I was worrying about nerfing the CPU shooting too much but even going up to 60 in shot error for them and I still see scrub teams putting bangers into the top corner multiple times per game.
    I'm going to assume that shooting will get adjusted. It's about the only thing pretty much everyone agrees on that needs addressing. My priority is going to be figuring out how to decrease all the easy opportunities the CPU is creating while still keeping it a challenge.
    Can't seem to find that balance yet but this is the most fun I've had learning a new FIFA.
    petvas
    Any comments on the shot error slider?
    I have played 15 games so far and conceded 0 goals so far. I am playing Bayern Munich and at least in 3-4 games I should have conceded some goals.

    I agree, I am playing on World class and I think shot error should be reduced for the CPU.
    Johnnythelegend
    I agree, I am playing on World class and I think shot error should be reduced for the CPU.

    In that case I think it'll need different sliders to legendary - give the CPU a yard and almost certainly ends in conceding a long ranger. I've not been alone in stating this either
    Dummett
    In that case I think it'll need different sliders to legendary - give the CPU a yard and almost certainly ends in conceding a long ranger. I've not been alone in stating this either

    Especially now that WC and below can use the new player based difficulty setting, which I'd expect could change things quite a bit as well...?
    I have been testing out the game using the sliders and everything is just so perfect, I really hope it is not the fact that I have not found a cheating way to beat CPU, but really is the best FIFA I have played for such a long time I forgot which was the last one I really liked, I will be writing a longer post to explain what I love about it, let me be clear though before heading off, the game has its flaws, still even with the sliders, and the game is not playable without sliders, but I just enjoy the game so much for now, I hope things will be kept the way it is, will be back soon!
    jrose57
    I have been testing out the game using the sliders and everything is just so perfect, I really hope it is not the fact that I have not found a cheating way to beat CPU, but really is the best FIFA I have played for such a long time I forgot which was the last one I really liked, I will be writing a longer post to explain what I love about it, let me be clear though before heading off, the game has its flaws, still even with the sliders, and the game is not playable without sliders, but I just enjoy the game so much for now, I hope things will be kept the way it is, will be back soon!

    You on world class or legendary? I still see plenty of flaws even though I’m one day in but it’s definitely a better game than the last few fifas.
    Still seeing absolutely no fouls unless I commit a dumb one.
    Barely any physicality.
    Too much space in the midfield
    The cpu goes short on almost all of their corners
    tinpanalley
    How does the camera setting work? Is broadcast meant to be the actual camera used in each stadium?
    Yes. The cameras for the English clubs are accurate or close to it. Not sure about the about other real stadiums but I'm guessing those are probably accurate as well.
    Sent from my Pixel 4a (5G) using Operation Sports mobile app
    I’ve played around 15-20 games using these sliders with the 5/15 sprint change. I’m using Brentford in the prem. Overall I think the speed change helps a lot. The main problems i’m seeing are passing and CB positioning. With passing it seems like no matter what the CPU is incredibly accurate, 90%+ every game. I’ve messed around adjusting pass error, first touch control, and even pass speed and it doesn’t seem to help. Maybe it’s because i’m playing as Brentford and better defenders would intercept more passes? Not sure.
    The biggest problem in the game to me is the way the CBs position themselves. As soon as the CPU works the ball near your box your CB line drops as deep as they possibly can and absolutely refuse to step up and close down threats. They are incredibly passive which doesn’t help when combined with the super shot accuracy of CPU shots. I’ve tried adjusting depth and pressure and it doesn’t help. I also played around with switching the CBs to “step up” instead of “stick to position” but that causes them to literally run out of position to wherever the attack is. They’ll run straight pass your midfield to close someone down. It doesn’t seem to be relative to the 6yd box.
    Glad to see a lot of the same feedback on the presented values for the next beta version. I do like the 5/15 Sprint as well. Found the same with GK, they can definitely be better, but even at 50 there's still issues. Some discussion regarding Shot Error, and I'd say that's just personal preference. Like some have said, they still hit bangers and they'll still hit fluffs - it just depends. Something I've noticed this year is that the CPU chooses less finesse shots though - so that's something to look out for.
    Overall, seems the only notable change to consider is Sprint from 5/5 to 5/15 - everyone good with that?
    Superrandy

    The biggest problem in the game to me is the way the CBs position themselves. As soon as the CPU works the ball near your box your CB line drops as deep as they possibly can and absolutely refuse to step up and close down threats. They are incredibly passive which doesn’t help when combined with the super shot accuracy of CPU shots. I’ve tried adjusting depth and pressure and it doesn’t help. I also played around with switching the CBs to “step up” instead of “stick to position” but that causes them to literally run out of position to wherever the attack is. They’ll run straight pass your midfield to close someone down. It doesn’t seem to be relative to the 6yd box.

    This was bugging me too. I seen suggested on youtube to change to offside trap, pressing down on the d-pad.
    Tried for 2 games it does seem to be much better because the backs will be higher and not drop back so far.
    With the increase in user speed these sliders play magnificently. Very unpredictable gameplay it plays a very random type of game where the ball bounces all over the place and you must fight to control the game.
    It seems that the whole battle this year is to keep your midfield intact on defense so your opponent is forced to go over you and not through you.
    If you cant keep the opponent from going through they are going to hit the dreaded long shots that everyone is complaining about this year.
    The sliders produce a lot of hectic back and forth play where you must physically go against the opponent. Very good so far.
    This is a very different game from last year. You need a physical midfield this year.

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