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FIFA 22 Gameplay: Breaking Down the Latest Details

fifa 22

FIFA 22

FIFA 22 Gameplay: Breaking Down the Latest Details

So we’ve touched upon the reveal trailer and the information relating to what was showcased here. With the new AI-based approach, it appears that EA is dedicated to improving the mental side of the game. With the graphics and all things presentation already represented well on next-gen systems it’s time to take a look at some more FIFA 22 gameplay related information EA dropped on us this past Sunday.

FIFA 22 Gameplay Breakdown (So Far)

Goalkeeper Rewrite

FIFA 22 gameplay

Goalkeepers in FIFA 21 are a mixed bag. The way keepers go from superhuman to utterly useless within the same match can be incredibly frustrating at times. It seems as if the sim community was not the only ones noticing this as EA touts a complete “Goalkeeper Rewrite” for FIFA 22.

Being a keeper isn’t solely about reaction times and athletic ability. It’s a very mental position in that you have to use your brain to read the game and also be a little mental to stand in front of someone kicking the ball at you. While you can’t replicate the mentality required to be a keeper, you can certainly address positioning, something FIFA 21 did with mixed reviews. Near-post goals were far too common these past two years so hopefully better positioning will lead to keepers being able to stop shots sneaking by them at the near-post.

Perhaps the new motion-capture Xsens suits will provide new animations as EA claims, “goalkeeper positioning personality replicates the different styles of keepers throughout the game.” Reading that leads me to believe that we’ll see different keeper styles, which is a nice addition, even if it’s a few years behind the “sweeper keeper” trend made famous by Bayern Munich’s Manuel Neuer. If shooting and shooting animations have been touched upon, then it’s only right that keepers have been improved to achieve maximum balance.

True Ball Physics

FIFA 22 gameplay

We’ve heard this before from EA when it comes to ball physics, so maybe the company is serious this time. FIFA is a game where when the players are at a standstill it looks beautiful. However, once in motion you can quickly make out the video-game likeness, partly due to ridiculously bad ball physics. Everything from clearances that magically fall to the feet of the AI to the infatuation with shots hitting the posts look as bad as it feels when you’re on the wrong end of things.

Now I’m not quite sure how real-life data will play a part, but perhaps even the ball will have sensors on it allowing EA to capture “speed, swerve, air drag, air resistance, ground friction, and rolling friction.” EA mentions here that it will “mean every touch, trap, shot, volley, pass, and dribble will look, move, and fly like the real thing.” EA mentioned a new first touch control system at one point, and that’s not possible without improvements to ball physics. Personally, I’ve always wanted the ball to be heavier but that’s a personal preference that might not appeal to everyone.

Explosive Sprint

I love everything about this new gameplay feature from EA. I’ve always liked the flick of the right stick as a way to push the ball out in front of you, but it lacked something, namely an explosive way to sprint after it. YouTube and Twitter are littered with enough rabona flicks to make Ronaldinho sick. It’s time to give some love to those dribblers who use explosive changes of direction to ditch defenders, wrong-footing them in the process while you burst past them. It will be interesting to see how the adaptive triggers EA rolled out last year for PS5 will play a part in this, but the early impressions sound promising.

New Attacking Tactics

FIFA 22

If I had to choose between FIFA‘s tactics or PES‘ tactics, I’d choose FIFA‘s every day. Not only are there more of them, but the way the AI players don’t strictly adhere to FIFA‘s preset tactics is much better overall. Sure there’s always room for improvement, which if I’m reading this right sounds exactly like what we’ll get. Although EA does not go into great detail in this blurb, new attacking styles should offer more variety for both offline and online players. As we find out more information in this one area of the game, I’m definitely looking forward to breaking it down further.

Bottom Line

Although EA didn’t provide a deep dive into these four gameplay areas, there’s enough to here to build some hype for the FIFA 22 gameplay. As the developers have done in the past with their Pitch Notes series, here’s to hoping that EA blesses us with more information as we get closer to FIFA 22‘s release date. One thing’s for sure though, we’ll have you covered here on OS for all things FIFA!

Which of these gameplay features has you most intrigued?

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  1. Another fun write up KG! Out of these, I'm most intrigued by ball physics. There's a lot of weird stuff that still happens (can't stand the artificial ball bounce they introduced) but will the ball feel truly free, less magnetized to feet, and will passing be made a more enjoyable part of the game? 
    I couldn't agree more about explosive sprint. For me though, what's most intriguing is will this mean an overhaul of pace/sprint in general? There's a ton of discontent, rightly so, about how slow defenders are compared with attackers and once again this past year pace was too important. In the real game, acceleration is just as, if not more important, at the elite levels - is this a refocus on acceleration/explosiveness? Would love that if it's done right.
    Keeper improvements sound great, but honestly as long as the near post issue is fixed I'll be crazy happy. Updated tactics could be super impactful as well, but I worry why they only mention attacking tactics. EA has a habit of upgrading attacking play without compensating appropriately with the needed defensive improvements.
    Really looking forward to more news and more writeups!
    EA *normally* says the right things before launch. Even the beta, demo, & early access feels pretty good for the most part.
    It's the 2-3 patches that come early in the cycle that always seem to revert back to pace and skill move abuse meta because that's where the goals come from. EA would **** bricks if their esport was all 2-1, 1-0, 3-2 matches that were decided by tactics and knowledge of the sport rather than being able to pull off a fighting game combination that ends in a goal.
    Side note, Pro Clubs should be the esport, just needs some microtransactions added. :D
    Maybe one day FUT will be standalone and we can get a decent club/single player experience. A guy can always hope, right?
    Let me preface what I'm about to say by stating that I love soccer, video games, sports video games, and soccer video games specifically and have been playing FIFA since the Genesis and played many iterations of the Konami game as well (not to mention Football Manager and other soccer games). I have never been more disappointed in a FIFA game than I was with last years version. The focus of shifting gameplay towards e-sports and online play is fine in THOSE MODES, but in single player career it was a complete disaster.
    Simply put, if I play a match in FIFA 22 with Chelsea and I watch N'Golo Kante stand around and ball watch from about fifteen yards away as Scunthorpe pass the ball around in my attacking third like the soccer version of the god damn Harlem Globetrotters, I'm going to lose my mind. 
    EA, PLEASE have your AI teammates intervene in some capacity. I don't need them winning the ball for me, but at least move towards the ball and attempt to impact play. Why you lot decided to go backwards with the AI will never make sense to me. What happened to your motto... If It's In The Game??? Please, PLEASE tell me this is fixed in FIFA 22.
    Thank you
    I still can't understand why they can't have to seperate gameplay options. (well I do understad, it's because of greed and EA being EA.).
    Have FUT play like an arcade E-sport chaotic piece of mess with insane scorelines to make them happy. And then have a realistic career mode with a totally changed gameplay experience. Make it play like real football should be played. If they really wanted to, they could easily make this happen and please both fanbases, but of course not, why would they. Why would they do anything the right way...
    longway911

    EA, PLEASE have your AI teammates intervene in some capacity. I don't need them winning the ball for me, but at least move towards the ball and attempt to impact play. Why you lot decided to go backwards with the AI will never make sense to me. What happened to your motto... If It's In The Game??? Please, PLEASE tell me this is fixed in FIFA 22.
    Thank you

    This is the thing - the AI doesn't need to win the ball or really do very much at all defensively. They just need to hold the shape of the formation, press/contain, and track runs. Winning the ball should still be on the user.
    Mackrel829
    This is the thing - the AI doesn't need to win the ball or really do very much at all defensively. They just need to hold the shape of the formation, press/contain, and track runs. Winning the ball should still be on the user.

    I would go a half-step further and say that winning the ball should include retaining possession.
    Too many times I've played solid defense, won a tackle, and the ball ends up in a better attacking position than before. My CBs have played better through balls to the opposition via tackle than my opponent could ever dream of making!
    I realize these things happen from time to time, but in this game it's the majority.
    If I had to choose between*FIFA‘s tactics or*PES‘ tactics, I’d choose*FIFA‘s every day. Not only are there more of them, but the way the AI players don’t strictly adhere to*FIFA‘s preset tactics is much better overall.*

    Im sorry with all due respect* @Mr Kevin Groves this is just not true.*
    Fifa has 4 attacking and 4 defencding tactics:*
    - Long ball \ Drop Back
    - Fast Build Up \ Constant Pressure
    - Possesion* \ Press after Heavy Touch
    - Balance \ Balance
    PES has 10 attacking tactics and 10 defending tactcs as well as general team instructions.*
    benni...
    Im sorry with all due respect* @Mr Kevin Groves this is just not true.*
    Fifa has 4 attacking and 4 defencding tactics:*
    - Long ball \ Drop Back
    - Fast Build Up \ Constant Pressure
    - Possesion* \ Press after Heavy Touch
    - Balance \ Balance
    PES has 10 attacking tactics and 10 defending tactcs as well as general team instructions.*

    IDK Benni,
    FIFA has 5 different Defensive styles (Drop back/Balanced/Pressure on heavy touch/constant pressure/pressure after possession lost) to PES' 2 (all out defense/frontline pressure)
    Attacking - FIFA has 4, PES has 2
    There's different combinations and things like support range/compactness, etc... in PES but FIFA has the same thing. Now PES does have Advanced Instructions where as FIFA has Player Instructions. I like the Advanced Instructions in PES but a lot of them are counter-intuitive and override some of other tactics.
    I'd personally rather have player instructions as I feel it's easier to implement a certain style in FIFA. It's also easier to use different team styles on the fly.
    All good though benni and welcome to OS!
    Mackrel829
    This is the thing - the AI doesn't need to win the ball or really do very much at all defensively. They just need to hold the shape of the formation, press/contain, and track runs. Winning the ball should still be on the user.

    That's literally all we (offline crowd) want. If I'm closing down an attacker who has the ball I'd like it if my CDM and/or other middies tracked the other attackers in their respective zones. You know...kinda like real-life lol.
    I don't need them to put a tackle in for me.
    KG
    That's literally all we (offline crowd) want. If I'm closing down an attacker who has the ball I'd like it if my CDM and/or other middies tracked the other attackers in their respective zones. You know...kinda like real-life lol.
    I don't need them to put a tackle in for me.
    Hello KG, I'm a pc player and understand that we won't get the new graphics on next gen. But do you think gameplay will be the same for both?
    Sent from my VOG-L09 using Operation Sports mobile app
    electrickeeper

    Maybe one day FUT will be standalone and we can get a decent club/single player experience. A guy can always hope, right?

    That's always been the dream, but if the rumors making the rounds are true that FIFA will go free to play with FIFA 23 and CM will become an online mode so EA can monetize it, the dream of separate gameplay is probably squashed for good sadly. I wonder if online CM would be the end of sliders...
    KG
    IDK Benni,
    FIFA has 5 different Defensive styles (Drop back/Balanced/Pressure on heavy touch/constant pressure/pressure after possession lost) to PES' 2 (all out defense/frontline pressure)
    Attacking - FIFA has 4, PES has 2
    There's different combinations and things like support range/compactness, etc... in PES but FIFA has the same thing. Now PES does have Advanced Instructions where as FIFA has Player Instructions. I like the Advanced Instructions in PES but a lot of them are counter-intuitive and override some of other tactics.
    I'd personally rather have player instructions as I feel it's easier to implement a certain style in FIFA. It's also easier to use different team styles on the fly.
    All good though benni and welcome to OS!

    When you combine play styles in PES, with advanced instructions i think that should count as a totalpackageof tactics. I agree a user can end up contradicting their own play style with their advanced instructions but its really that own users fault if they select support far away, but instructions are set for tiki taka and pass range is long ball.
    I like the player instructions as well. I dont really have a complaint about that system tbh. I think that pes version of that is a players play style. So instead of telling a player to cut in, a player who naturally cuts in will do so. Nothing wrong with either system.
    Thank you for the welcome!
    Sent from my SM-N986U using Tapatalk
    Fifatas
    Hello KG, I'm a pc player and understand that we won't get the new graphics on next gen. But do you think gameplay will be the same for both?
    Sent from my VOG-L09 using Operation Sports mobile app

    Yeah that’s what I’ve been seeing across the forums although I haven’t seen an official statement from EA yet though. I think the gameplay on Next Gen will have all of the latest and greatest but with PC games they have to make them adhere to “minimum PC requirements” due to the variety of PC specs.
    If they make PC identical to NG then some folks will get cut out because their CPU’s won’t be able to handle it.
    Damned if you do…damned if you don’t
    Sent from my iPhone using Tapatalk
    benni...
    When you combine play styles in PES, with advanced instructions i think that should count as a totalpackageof tactics. I agree a user can end up contradicting their own play style with their advanced instructions but its really that own users fault if they select support far away, but instructions are set for tiki taka and pass range is long ball.
    I like the player instructions as well. I dont really have a complaint about that system tbh. I think that pes version of that is a players play style. So instead of telling a player to cut in, a player who naturally cuts in will do so. Nothing wrong with either system.
    Thank you for the welcome!
    Sent from my SM-N986U using Tapatalk

    I love the play styles in PES because that’s what makes the matches & teams feel different. You can play the exact same formation in two matches but in one have a “dummy runner” up top and have it feel a lot differently than when you put a “post player” up top.
    For me, learning your players in PES and getting new signees to gel is part of the fun. A lot of times in FIFA the players feel too similar to me. I do love the “work rates” in fifa though.
    Sent from my iPhone using Tapatalk
    ImmortalMindz
    That's always been the dream, but if the rumors making the rounds are true that FIFA will go free to play with FIFA 23 and CM will become an online mode so EA can monetize it, the dream of separate gameplay is probably squashed for good sadly. I wonder if online CM would be the end of sliders...

    I haven't played in a few years, but does Madden have gameplay sliders for their CFM? Not saying that would mean they'll stay, just wondering if it's been done.
    Online CM tho... :cheers444:cheers444:cheers444
    electrickeeper
    I haven't played in a few years, but does Madden have gameplay sliders for their CFM? Not saying that would mean they'll stay, just wondering if it's been done.
    Online CM tho... :cheers444:cheers444:cheers444

    I’m not sure about Madden but I know NCAA Fball used to have sliders available for their Online Dynasty and that was 2011-14
    Sent from my iPhone using Tapatalk
    electrickeeper
    I haven't played in a few years, but does Madden have gameplay sliders for their CFM? Not saying that would mean they'll stay, just wondering if it's been done.
    Online CM tho... :cheers444:cheers444:cheers444

    Madden has sliders for online franchise mode. So I'm sure if FIFA went online CM it would still have them as well.
    KG
    I’m not sure about Madden but I know NCAA Fball used to have sliders available for their Online Dynasty and that was 2011-14
    Sent from my iPhone using Tapatalk

    Zac
    Madden has sliders for online franchise mode. So I'm sure if FIFA went online CM it would still have them as well.

    That's what I like to hear.
    Zac
    Madden has sliders for online franchise mode. So I'm sure if FIFA went online CM it would still have them as well.

    Losing sliders was one of my biggest concerns with CM going online, so this is great to hear!
    I haven't played Madden in years. I'm curious - if Madden has an online franchise mode, what does that look like and are we thinking that it'd be similar with FIFA? Isn't their single player mode much more robust than CM?
    I've been concerned that taking the mode online would ruin what realism we have with CM - but maybe that's not something to really worry about?
    ImmortalMindz
    Losing sliders was one of my biggest concerns with CM going online, so this is great to hear!
    I haven't played Madden in years. I'm curious - if Madden has an online franchise mode, what does that look like and are we thinking that it'd be similar with FIFA? Isn't their single player mode much more robust than CM?
    I've been concerned that taking the mode online would ruin what realism we have with CM - but maybe that's not something to really worry about?

    Madden's Franchise mode is much more robust than what we get with FIFA for Career mode. And by online, at least in terms for Madden, it just means the save file is stored and ran from their server. Not your console. Its literally the same exact as an offline save. Which you have the option for either or. The only difference for online vs offline is it sims and runs faster online. And you have the option to have other human players in your save. That is the only difference to the offline version.
    The thing is though, FIFA and Madden are made by two different studios at EA. They aren't made by the same teams. So these things could be very different for FIFA. FUT is much more popular/makes more money than MUT. So that drives how FIFA developed vs how Madden developed. Madden never lost touch with the single player user base like FIFA did. So if CM in FIFA went online, it could end up being completely different and nothing like how Madden handled it. Thought I should throw that out there was well. Just because Madden has something, does not mean FIFA will.
    ImmortalMindz
    Losing sliders was one of my biggest concerns with CM going online, so this is great to hear!
    I haven't played Madden in years. I'm curious - if Madden has an online franchise mode, what does that look like and are we thinking that it'd be similar with FIFA? Isn't their single player mode much more robust than CM?
    I've been concerned that taking the mode online would ruin what realism we have with CM - but maybe that's not something to really worry about?

    I've given this way more thought that it deserves over the years... :lol:
    I think gameplay would be fine, and being able to take sliders to the online realm? Big eggplant emoji from me. The training/development system they have right now would work good enough, I feel. It seems pretty similar to Madden from what I can remember.
    I would think that it would have to be limited in terms of the amount of managers in it. Probably no more than the biggest league (24 is the biggest I can think of off the top of my head), and everyone would probably have to be contained within one league, so what does that mean for pro/rel? Do you just get fired and take over a newly promoted club?
    I would be shocked if you could have managers spread across different countries that only play against each other in continental competitions. The poor guy who picks an MLS club is playing matches while everyone else is watching the Confederations Cup and will never face the Euro giants (*cough*CCL license*cough*). I would also love to be able to loan out my youth players to humans in lower/weaker leagues, but I just can't see it happening.
    The big issue, IMO, with an online CM in FIFA is the number of teams in the game. There are over 30 leagues and over 700 teams in FIFA. Madden, NBA, MLB, NHL, whatever, all have numbers that pale in comparison. NCAA is probably the closest, but even then you only have 130 D1 teams; highly unlikely that they would support a 130-human league. Sure the other games do a pretty good job of online career modes, but you can only do so much in those games. You can't trade a guy from the Yankees to the Hanwha Eagles. Or send your stud kicker from the NY Giants to the Rhein Fire. The sheer numbers involved make me nervous when thinking about how they'll limit it. I don't want to live in a world where I can only buy/sell/swap with clubs in my own league.
    The biggest draw for me is a connected transfer market. If I'm in Italy, I want to be able to interact with another human to sell my guy to a club in France and potentially come up against him in the Champions League a couple seasons later.
    Anyways, this is mostly the ramblings of a guy who's spent the majority of his life trying to create something like this, and I think it will be really hard for EA to do well. I think if it happens, it'll be limited to one league, 20 managers max, since everyone and their brother will have an online Premier League. While I'd like to see what they could come up with, I'm not super-optimistic that whatever it is will make me quit what I'm doing and just use their mode.
    Reading back through this, I realize that what I'm describing is Football Manager, but I need to play the games to get maximum enjoyment, so until it happens, I'll do my thing. :D
    -----------------------------
    Someone remind me about this post when the FIFA 23 deets drop next summer. :lol:
    Interesting takes on CM going online, thanks! I guess that sounds totally different from what I was expecting - my expectation was (and kinda still is) that EA wants to take CM online with the focus being on being able to play against other players, not so much that you'd share leagues and transfer markets, etc. I really don't know how that'd even be possible - it'd be a logistical nightmare, wouldn't it?
    Gonna be an interesting next few years for FIFA...
    ImmortalMindz
    Interesting takes on CM going online, thanks! I guess that sounds totally different from what I was expecting - my expectation was (and kinda still is) that EA wants to take CM online with the focus being on being able to play against other players, not so much that you'd share leagues and transfer markets, etc. I really don't know how that'd even be possible - it'd be a logistical nightmare, wouldn't it?
    Gonna be an interesting next few years for FIFA...

    I honestly think that playing matches against other people will be the easiest part, after that it's just a matter of how much depth they want/are able to add.
    electrickeeper
    I've given this way more thought that it deserves over the years... :lol:
    I think gameplay would be fine, and being able to take sliders to the online realm? Big eggplant emoji from me. The training/development system they have right now would work good enough, I feel. It seems pretty similar to Madden from what I can remember.
    I would think that it would have to be limited in terms of the amount of managers in it. Probably no more than the biggest league (24 is the biggest I can think of off the top of my head), and everyone would probably have to be contained within one league, so what does that mean for pro/rel? Do you just get fired and take over a newly promoted club?
    I would be shocked if you could have managers spread across different countries that only play against each other in continental competitions. The poor guy who picks an MLS club is playing matches while everyone else is watching the Confederations Cup and will never face the Euro giants (*cough*CCL license*cough*). I would also love to be able to loan out my youth players to humans in lower/weaker leagues, but I just can't see it happening.
    The big issue, IMO, with an online CM in FIFA is the number of teams in the game. There are over 30 leagues and over 700 teams in FIFA. Madden, NBA, MLB, NHL, whatever, all have numbers that pale in comparison. NCAA is probably the closest, but even then you only have 130 D1 teams; highly unlikely that they would support a 130-human league. Sure the other games do a pretty good job of online career modes, but you can only do so much in those games. You can't trade a guy from the Yankees to the Hanwha Eagles. Or send your stud kicker from the NY Giants to the Rhein Fire. The sheer numbers involved make me nervous when thinking about how they'll limit it. I don't want to live in a world where I can only buy/sell/swap with clubs in my own league.
    The biggest draw for me is a connected transfer market. If I'm in Italy, I want to be able to interact with another human to sell my guy to a club in France and potentially come up against him in the Champions League a couple seasons later.
    Anyways, this is mostly the ramblings of a guy who's spent the majority of his life trying to create something like this, and I think it will be really hard for EA to do well. I think if it happens, it'll be limited to one league, 20 managers max, since everyone and their brother will have an online Premier League. While I'd like to see what they could come up with, I'm not super-optimistic that whatever it is will make me quit what I'm doing and just use their mode.
    Reading back through this, I realize that what I'm describing is Football Manager, but I need to play the games to get maximum enjoyment, so until it happens, I'll do my thing. :D
    -----------------------------
    Someone remind me about this post when the FIFA 23 deets drop next summer. :lol:

    NHL is easily #2 here in terms of teams (expected count for 22):
    NHL: 31
    AHL: 31
    ECHL: 27
    WHL: 22
    OHL: 20
    QMJHL: 18
    SHL: 14
    SM-Liiga: 15
    DEL: 14
    Extraliga: 14
    National (Swiss): 13
    ICE: 14
    Allsvenskan: 14
    247 in total not including Alumni and national teams. I too hope we get more of a "living world" game mode but good luck organizing that many people into a cohesive world. If they really do it right, I think they should have around 50ish spots for humans, maybe you limit the control to continent/qualifying region rather than just league. That would be a really nice foundation that would allow for a mini version of what you're looking for.
    electrickeeper
    I honestly think that playing matches against other people will be the easiest part, after that it's just a matter of how much depth they want/are able to add.

    Maybe this has been handled in other sports games, but how would that work? Is it just a mechanic where anyone can choose to play a CM game against someone else - but using whose save?
    Say I'm playing a Man Utd CM and I sign Jota. Then I have a game against Liverpool. If I play against a human opponent, are they playing with the lineup that is in my save, meaning they don't have Jota in their squad? Because if there's two Jotas in a CM game, then I'm out.
    But if my human opponent is playing with the Liverpool squad that is from my save... what's even their incentive to play? CM saves are super time intensive - do people really want to play CM games that have nothing to do with their own save? I certainly wouldn't (most likely).
    I must be missing something cause I don't get how it'd work...
    HipNotiiC_x
    NHL is easily #2 here in terms of teams (expected count for 22):
    NHL: 31
    AHL: 31
    ECHL: 27
    WHL: 22
    OHL: 20
    QMJHL: 18
    SHL: 14
    SM-Liiga: 15
    DEL: 14
    Extraliga: 14
    National (Swiss): 13
    ICE: 14
    Allsvenskan: 14
    247 in total not including Alumni and national teams. I too hope we get more of a "living world" game mode but good luck organizing that many people into a cohesive world. If they really do it right, I think they should have around 50ish spots for humans, maybe you limit the control to continent/qualifying region rather than just league. That would be a really nice foundation that would allow for a mini version of what you're looking for.

    Showing that it's been a while since I've played NHL! Great info!
    ImmortalMindz
    Maybe this has been handled in other sports games, but how would that work? Is it just a mechanic where anyone can choose to play a CM game against someone else - but using whose save?
    Say I'm playing a Man Utd CM and I sign Jota. Then I have a game against Liverpool. If I play against a human opponent, are they playing with the lineup that is in my save, meaning they don't have Jota in their squad? Because if there's two Jotas in a CM game, then I'm out.
    But if my human opponent is playing with the Liverpool squad that is from my save... what's even their incentive to play? CM saves are super time intensive - do people really want to play CM games that have nothing to do with their own save? I certainly wouldn't (most likely).
    I must be missing something cause I don't get how it'd work...

    At least in Madden, when I played it, everyone was in the same cloud save so transactions happened on everyone's save. It's everyone in the same league using 1/32 teams.
    For example's sake, let's say you start a PL OCM.
    You would have up to 20 managers (if less, you would just play the CPU for the non-human clubs) all on the same schedule, using the same game save. Typically the league advances one week at a time by the commissioner, so at whatever set intervals you have (24hr, 48hr, 72hr, etc.) the commish advances you to the next week and whatever matches, training, transfer offers, etc. that may bring. You just rinse and repeat until you've completed a season. Your human matches are set up in a type of lobby, most likely like an online friendlies match, using whatever settings/sliders your league has entered.
    Again, this is based on my Madden experience from years ago, so I'm not sure if they have changed things in the past couple years or not. But takeaway is that it's a cloud save that everyone in the league has that gets updated for everyone when things happen (games played, transfers, week advance).

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