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F1 2018 Review: Perhaps One of the Best Racers Ever

F1 2018

F1 2018 Review: Perhaps One of the Best Racers Ever

With just about a decade of license exclusivity under its belt, Codemasters is set to release F1 2018. So what does Codemasters look to bring to the table with F1 2018? For starters, a deeper and more immersive career mode, incredibly detailed venues, and a deeper, more authentic experience to the community. At the same time, It seems to be getting harder to keep adding and adding to the acclaimed series, so refinement of the foundation is where Codemasters spent a lot of its resources in order to make the game feel fresh.

What I Like

Gameplay-Controls

When creating a sim-based racing title, one of the most important questions will always be “how does the car handle in regards to a controller and wheel?” Thankfully, the answer to this question is exceptionally well for both, on either console. The handling in an F1 simulation-based title needs to be precise, controllable and tight as most venues on the schedule have multiple types of turns that require the user to adapt quickly and precisely — all while needing to be cognizant of your opponents at the same time. It can be a daunting task for sure, but thankfully F1 2018 gives the user remarkable control that is adjustable as you grow more accustomed to handling, as well as the surroundings. In both my time with the DualShock controller for PS4 Pro and the Elite controller for Xbox One X, the control was tight and responsive. This allowed me to focus a bit more on my opponents, as opposed to struggling to maintain control of my vehicle. I also tested the title out with my Logitech G29 wheel for the PS4, and while it did take a bit to adjust, eventually it felt as good as a controller — if not better.

Just as important as vehicle control, is how the vehicle reacts to the environment and the opponents surrounding it. On this front, the car truly feels connected to the surface of the venue, and reacts accordingly with the type of surface, whether that is the track, sand, dirt or a curb. Another huge plus for Codemasters and the F1 series is the remarkable skill level of the AI, and its ability to be smart, competitive and fair all at the same time. Depending on the level of difficulty one is playing on, you will routinely find yourself fighting off AI opponents that are trying to take advantage of your mistakes. Even better, you will see the AI make mistakes that open windows of opportunity for you to overtake them. It can be a beautiful game of chess if you have the AI dialed in for the difficulty that matches your skill level. From the controls to vehicle performance and challenging AI opponents, F1 2018 hits on all cylinders when it comes to delivering the full package of racing authenticity.

Presentation

Rarely do I promote presentation and graphic fidelity of a game as something I love, at least not enough to devote a full category to it. In this case though, it is definitely warranted. I have tested and reviewed F1 2018 on both the Xbox One X and PS4 Pro, and while the One X may have a slight edge in the graphics department, both console versions look aesthetically beautiful. Whether it’s the incredibly detailed vehicle models or the meticulously re-created venues, F1 2018 is one of, if not the best looking sports video games of this console generation. I found myself totally immersed in the photo-realistic environments, and if you are like me, you’ll end up tinkering in the photo and replay modes often. The game is simply astonishing to see and hear in action, and at times had me believing I was watching an actual F1 broadcast on TV.

As beautiful as the game is in action, the presentation is just as strong, especially in career mode. The developers have included a full race-weekend breakdown, including feedback and instruction from your team, a full track discussion, fly-overs, track difficulty, and problematic areas of the track. On top of the weekend venue breakdowns, the game also provides inclusions of grid-walks, garage work and podium celebrations. Combine of all this together and you can spend hours on just one race weekend alone, if you choose to do so.

Career Mode

There are few sports titles out today that offer a career mode as deep and engaging as the one found in F1 2018, and for me, none do it better than F1 2018. Building on the new inclusions to career mode in last year’s title, Codemasters has taken the experience to a whole new level. On top of meeting your team’s required weekly expectations on the track, you will find yourself having to beat your rival in weekly categories, focus on research and development, be involved in contract negotiations, and do weekly on-camera interviews that require specific types of answers that help promote you and your team in a way that’s suitable to the team’s expectations. When added together, the career mode in F1 2018 is truly a living, breathing ecosystem that encompasses the user and creates a dynamic environment that is nothing short of addictive.

That being said, the obvious goal in career mode is still to collect points for both the driver’s championship and the constructor’s rankings, but Codemasters has tweaked enough to make it feel fresh again. The pre- and post-race interview inclusion could have gone a bit deeper, but overall, many will find themselves spending a large amount of time with this mode.

Online Offerings

As deep as the career mode is in F1 2018, the online suite of game modes and offerings takes a backseat to nothing. The game offers the standard ranked and unranked races, and again, this year includes a full online customizable online championship that can be created with all human drivers, or a combination of AI controlled cars and human opponents. The online championship also allows the championship administrator to save the progress at any time, and start right back up where the group left off at a later time.

On top of standard races and online championships, users will also have the ability to participate in an “Event.” An Event is a downloadable, one-off race that will place the user “in the thick of the action, with specific and tailored objectives.” Along with all of these options, there is also an online leaderboard to see how well you compare with friends and the community. Overall, the online options are plentiful, customization is strong, and in my short time spent online, the servers responded flawlessly.

What I Don’t Like

Accessibility

I struggled to list accessibility as something that would be considered a negative for the game because Codemasters actually provides a deep set of options to make the game as easy or as hard for each individual’s liking. That said, the game requires one to learn the nuances of each and every venue, how the car handles at each and every turn of each venue, and to understand how in-race car options affect the vehicle’s performance. The game does an incredibly solid job of walking one through what all of it does, what it means, and when to utilize these options, but still, it’s a lot to take in at once. And for someone new to the series, it could be overwhelming. Now having said all of that, the lower the difficulty you play on, the less effect these various elements will have on your individual experience. The most important aspect for beginners or newcomers to the series is to take the time to learn the mechanics of the game, view and follow the tutorials, and give yourself plenty of time to acclimate yourself to the rules and expectations of F1 racing.

Bottom Line

I truly appreciate the level of immersion and detail that Codemasters includes in the F1 series, and F1 2018 does nothing but enhance that appreciation. The authenticity captured in this year’s game is unmatched, and in my honest opinion, this is the best racing title to ever make it to console.

That’s definitely a bold statement, but for me, an honest one. When you include the depth of the title, the online options, the customization, and the immersive career mode, I struggle to think of any other racing title that delivers such a complete package.

Forget whether you love, like or hate F1 racing, F1 2018 is about the racing experience as a whole, and what an amazing experience it is.

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Discussion
  1. The comments about how good the game looks on console has my hopes high for a great PC port. If all else fails, i'll double dip on PC and Xbox.
    Steve your killing me....I had planned to skip this year and now I must buy this game ;)
    Looks better than ever and that's a bold statement based on the last couple years.
    For me F1 2017 was the best racer to date. So this has me really excited for this years game. We don’t see as many racing games replicating a single license as we once did but it goes to show just how much fun a licensed racing game can be when this must effort is poured in to it.
    Nice right up.
    For me F1 2017 was the best racer to date. So this has me really excited for this years game. We don’t see as many racing games replicating a single license as we once did but it goes to show just how much fun a licensed racing game can be when this must effort is poured in to it.
    Nice write up.
    Lieutenant Dan
    Great write up, Bob, thank you! Looking forward to this one a lot, can't wait to take it for a spin next week. F1 2017 was incredible so no reason to expect less!

    Gracias Daniel - of course it’s all my opinion, so hoping you feel the same way Sir
    Sent from my iPhone using Tapatalk Pro
    F1 series has really improved on this generation of consoles, more so than any other racer, IMO. Feels more like a sport and is so rewarding and deep.
    For some reason Best Buy has the release date for the PS4 version being 08/31/2018. I had it pre-ordered and had it arriving on release day. I know trying to find a copy of release day is going to stink as it is not a huge release in the states.
    Ive said it basically year after year with this title. If you're not into F1, but are a fan of racing games, and road racing in general, this is a must buy title. It's just amazing all the way around. I wasn't ever the biggest F1 fan, but i didn't dislike it either because I enjoy racing in general. The game is a blast to play, challenging, looks great, sounds great, tons of customization options so it can either drive like a dream, or a nightmare depending on your skill level. It's just so well done, that it will likely get endless hours of your playing time, followed by TV time as you watch the sport more. It really is incredible how detailed they are with the cars, tracks, and environments.
    I can't wait for this one in only a few days now
    krtgolfing
    For some reason Best Buy has the release date for the PS4 version being 08/31/2018. I had it pre-ordered and had it arriving on release day. I know trying to find a copy of release day is going to stink as it is not a huge release in the states.

    FWIW GameStop just sold me my copy. They had the release date at 8/20 so I was able to purchase as soon as they received it.
    2thefront
    FWIW GameStop just sold me my copy. They had the release date at 8/20 so I was able to purchase as soon as they received it.

    That is awesome. I was able to get it ordered from Amazon for release date and got my 20% off there. Hopefully it arrives tomorrow. If not I might just download it from the PS Store. Loved last years game and this years game looks even better.
    I can confirm Gamestop selling it early. Put a store pick up hold on it this morning and kept expecting a call saying tomorrow but went and just picked it up. Downloaded axing patch 1.04 now. 👍
    AI has taken a step backwards, had to use many flashbacks just to prevent getting ran into in stupid situations.
    Its still fun, but you have to ignore that, the timing bugs, and the weird 38 second laps you sometimes see in practice. Just did a 100% race and other than the AI ramming me a few times, the race turned out very spread out, and felt like a real race. Vettel lapped up to 7th, and different tire strategies played out very well.
    Pre-loaded on Steam last night. The end of the work day can't come soon enough. This might be the year I attempt to use a wheel a 100% of the time.
    krtgolfing
    UPS just delivered it. 430pm can not come soon enough! Going straight home, getting a glass of wine, and play this game. Crazy excited for it!

    Right there with you except I got it yesterday evening but had no time to play last night and tonight the sister in law is coming over for dinner. Arrrrghhhh.
    Only had enough time to get one quick race in and it didn't disappoint! This game is graphically stunning and the presentation is spot on! First F1 game I've played in quite some time, so is there a website I can visit to get up to date with F1 and it's rules/drives/etc?
    bravesfan1984
    Only had enough time to get one quick race in and it didn't disappoint! This game is graphically stunning and the presentation is spot on! First F1 game I've played in quite some time, so is there a website I can visit to get up to date with F1 and it's rules/drives/etc?

    There are a few good F1 websites, planetf1.com, formula1.com, f1today.com are all good sites. This weekend they are racing at one of my personal favorite tracks, Spa Francorchamps. Truly an amazing track. They have already had qualy, have not watched it yet but you should be able to find it on one of the espn channels.
    I have this on Xbox One X, with this year's version of this and Madden being two huge reasons I got an X.
    I have only run a few TT's so far but here are the two standout early impressions:
    The Awesome: Looks great, and it really does handle and feel better this year, which I didn't even think possible. AMAZING handling and connection to the road.
    The Suck: Judder on replays...and even in the garage when looking around. It's bad judder too. Replays are one of the things I enjoy most on my race weekends when playing, I watch the whole replay and right now it's unusable.
    The good news is I have found other people across all three platforms (even reviewers) mentioning it elsewhere so I am optimistic it's a code thing and on the fix list. I just hope it's a priority because I'll pretty much have to shelve starting my career until this is corrected. I'm a sad panda because I was ready to start now but this problem ruins my experience.
    EDIT/UPDATE:
    https://forums.codemasters.com/discussion/137571/car-stuttering-in-replay-is-bad-on-all-tracks#latest
    Huzzah!! FPS stutter/judder in replay cameras fixed and will be in the next patch/update per Codies :D
    cfiore99
    There are a few good F1 websites, planetf1.com, formula1.com, f1today.com are all good sites. This weekend they are racing at one of my personal favorite tracks, Spa Francorchamps. Truly an amazing track. They have already had qualy, have not watched it yet but you should be able to find it on one of the espn channels.
    Thanks. I'll be sure to check them out
    Sent from my SM-G965U using Operation Sports mobile app
    I got F1 2018 on release day. Of course I did. :)
    No regrets. Another outstanding game from my initial perceptions.
    I've barely scratched the surface of any of the modes other than running 25 percent races in Grand Prix mode, only using modern cars. I'm only focusing right now on the driving model and AI, and they're both excellent, with four noticeable improvements:
    1. Miss your turn-in, and the car will continue to run wide if you don't lift or tap the brake. A nice improvement over past driving models in which you could jerk the car back into the line without much penalty if you missed your marks.
    2. Improved grip on intermediate and rain tires in the wet. I thought one of the few flaws in F1 2017's driving model was its non-existent grip in the wet. The cars felt like they were on slicks on ice. There is more grip this year on intermediates and full wets. It's not easy or impossible -- challenging. Feels just right.
    3. This is the biggie: The AI cars are much more aggressive in defending. I was driving as Ricciardo at Brazil -- my favorite F1 circuit to drive, true! -- and running second to Vettel before our pit stops. My front wing was a bit tweaked, so my stop was a slow 8.9 seconds due to a replacement. Hamilton jumped me in the pits due to my long stop, and I started to hunt him down from third when I returned to the track. Hamilton left a slight opening entering a corner, and I dove low to fill it and pass him. In past Codies' F1 games, I could easily fill that gap without much of a fight. But in this game, Hamilton chopped me like a Ginsu knife just as I was approaching his diffuser. I had to back off and try again a few turns later. Absolutely BRILLIANT.
    4. Simulation damage is unforgiving as hell, especially to the front wing. Tap another car, and that wing will be crocked. The Simulation damage model is a bit more forgiving with side-to-side contact, but your driving better be surgical if you're running on Simulation damage.
    Otherwise, gorgeous graphics, lush sounds, complete immersion, a ton of modes, etc. Exactly what you would expect from Codemasters' flagship franchise. Some of the scenes look and sound just like the Sky and F1 World Feed coverage of races. I'm on an OG Xbox One and a 720p plasma TV; I can't imagine how good this game looks in 4K HDR on an Xbox One X. Must rival The Hunter as perhaps the prettiest game I've seen on the system.
    One more observation: The Halo is even more insidious and hideous in my mind after driving in the cockpit view, my only view of choice. You get used to it, but man, it's annoying. There is an option to turn off the vertical strut at the front of the cockpit in the options, thank God. I hate to do that, as it reduces realism. But the game is supposed to be fun, and the Halo reduces my enjoyment. We'll see.
    Quick question, should I be using setups in career? Im using the 2010 Red Bull AI difficulty tip to get the optimal level for career, im just wondering if using a setup is okay or if it will give me unrealistic times compared to the others.
    Keep in mind im using the default setup when getting my difficulty level.
    I’m really liking this years game and the Halo is no issue at all for me. Agree with the review, this may be the best console racer ever.
    Sent from my iPad using Tapatalk
    Totally agree on the Simulation damage model, seems as if the wind even blows, that front wing is hurt lol. Got in hours of play time today, just trying to familiarize myself with F1. I couldn't put the controller down!
    What options is everyone else running? I have my AI set at 59, the last notch before hard, as well as simulation damage, running just 5 lap races right now.
    I'm curious on setups as well. I'm just running the default ones for now. I'm just in way over my head with learning the car, etc right now.
    You can get easy setups in time trial mode.
    Jump to a track, look at the leaderboard, click a name, get setup, save it with track name and off you go.
    As far as setups go they help sort of. I feel like codies is making them matter a little less because people used to abuse them by slamming the ballast all the way back, running 100% brakes etc, they could take 1 setting and make it extreme and then use another setting to take any negative affects off of it.
    Now all the settings seem to apply a more gentle affect to the car and it’s more down to how you drive.
    One lame part, go look at france, people are cheating already, make the top time your ghost and watch what they do.
    FormVoltron
    This game looks beautiful.

    Indeed, and I'm surprised how quickly I've acclimated to the presence of the halo. Lovely game, and especially so now that I know the fix is incoming for the replays!
    IRL this morning, it served Charles LeClerc well for Sauber as Alonso's car flew over his and scraped the halo up instead of his helmet at Spa/Belgium GP.
    The PC port is a gosh darn beauty! So happy with Codies on this one. There's nothing like running the game at 1920x1080 and getting anywhere from 80-100fps.
    On a side note, did they up the ante on the amount of feedback you feel from the track surface itself? Started my career last night which means beginning with Australia and man, my controller never stopped rumbling while riding around the track. Honestly cant remember if it was that prevalent in F12017.
    Time to take Force India to the top of the mountain.
    Got to play this a good bit Friday and and a lot of Sunday. Game is amazing. I am playing on a PS4 with a controller. This game serious makes we want to get a wheel and pedals. Maybe one day. Only complaint so far is the AI is stupid at times. Racing at Germany and had the inside line and the AI turns into me like I was not even there. It was after a DRS zone with a hard breaking corner(not sure what turn it was) A few other instances as well but that one was the worst.
    Love the addition of ERS. Adds another layer of control and authenticity. Found myself running more laps in practice trying to figure out the optimal deployment for each track.
    FormVoltron
    Love the addition of ERS. Adds another layer of control and authenticity. Found myself running more laps in practice trying to figure out the optimal deployment for each track.

    It is a great addition. Love how you can really sense when the AI is deploying ERS at a higher setting than you. They're definitely picking up time on you, and I find you also do notice when they're laying back harvesting too.
    My only issue... its just alot to control. Too many damn button presses per lap if you're going to manage the ERS, and manually shift gears too. I need to find a better controller layout. Or maybe do some research into an elite controller to see if that will give me more button options to control ERS without the MFD/d-pad setup the game ships with.
    pk500
    Ha! Me, too. I'm driving as Ocon.

    Im working with Williams, the all canadian team of me and Stroll.
    I also like how the practice programs dont seem as tedious as past. They're the same, but they seem... easier to obtain. Really helps with R&D. The new team goals as part of contracts are helpful too. Combine that, with the morale boosts you can give your R&D shops with the media questions that will reduce the costs of R&D, you can really improve a team this year. Of course, what happens when the rule changes role around as the season drags on, who knows. Haven't gotten that far yet lol
    I agree with Brandon27 I am doing Williams as well with Stroll as my teammate. ERS manual is challenge as well. That’s exactly what I am doing in practice using finding the best areas for the different settings and the best place to switch settings without messing up line or timing. What a great game, R and D is splendid this year.
    AI set to 60 (Hard), very few assists on, win Bahrain by 30 seconds...:y11:
    Force India cannot contain my stardom.
    Honestly, we all know drivers who make it to F1 know how to drive and drive well. Success comes down to the car/team, but i'd like to see Codies, somehow, bring driver stats/abilities into the game to affect your overall driving skill. Maybe i'm crazy.
    Onto China. Force India #1!
    jrdsvtk
    AI set to 60 (Hard), very few assists on, win Bahrain by 30 seconds...:y11:
    Force India cannot contain my stardom.
    Honestly, we all know drivers who make it to F1 know how to drive and drive well. Success comes down to the car/team, but i'd like to see Codies, somehow, bring driver stats/abilities into the game to affect your overall driving skill. Maybe i'm crazy.
    Onto China. Force India #1!

    Odd. Maybe something happened behind you during the race that caused that big of a gap? I haven't quite seen that yet. I don't have my AI set that high this early on into my experience with the game either.
    I've always found with this series though that if you have Pit Assist, or pit entry assist (whatever it's called) on, you'll gain crazy amounts of time on the AI during pit stops. Simply because you can run full speed right up to the pit speed limit line where the game suddenly can take you from 200km/hr to the speed limit instantly. So you're gaining a ton of time on the AI there likely. Not saying that's your issue here specifically, but something for others to consider who may have the setting on.
    It's also pretty impressive the difference that R&D makes in your car. When I started my career mode in Austrailia. I was struggling during Quali and race it seemed i'd just settle into around where my car should be in the field. Now that I've really upped the performance with my R&D efforts after 10 races, I haven't changed the AI setting yet, but I'm consistently qualifying in the top 5-10 spots. Far too high for my Williams even after it's boosts from R&D efforts and likely myself adjusting to the gameplay. Time to adjust the AI, but I haven't yet found out how to do that within career mode. Any ideas anyone?
    brandon27
    Odd. Maybe something happened behind you during the race that caused that big of a gap? I haven't quite seen that yet. I don't have my AI set that high this early on into my experience with the game either.
    I've always found with this series though that if you have Pit Assist, or pit entry assist (whatever it's called) on, you'll gain crazy amounts of time on the AI during pit stops. Simply because you can run full speed right up to the pit speed limit line where the game suddenly can take you from 200km/hr to the speed limit instantly. So you're gaining a ton of time on the AI there likely. Not saying that's your issue here specifically, but something for others to consider who may have the setting on.
    It's also pretty impressive the difference that R&D makes in your car. When I started my career mode in Austrailia. I was struggling during Quali and race it seemed i'd just settle into around where my car should be in the field. Now that I've really upped the performance with my R&D efforts after 10 races, I haven't changed the AI setting yet, but I'm consistently qualifying in the top 5-10 spots. Far too high for my Williams even after it's boosts from R&D efforts and likely myself adjusting to the gameplay. Time to adjust the AI, but I haven't yet found out how to do that within career mode. Any ideas anyone?

    I do have that pit assist setting on. Guess i'll play around with it to see if that makes a difference.
    As for the R&D, it seems like dev points are being given out like candy this year. In only two races, with full weekend setting on, i've already purchased 4 major upgrades to the car. Wasn't anything like that in F12017.
    My settings:
    AI: 63
    Traction control: Medium (pondering switching to Low)
    ABS: On (pondering switching off)
    Damage: Real (switching to Simulation soon)
    Flags and Safety Car: All on
    Corner-cutting: Normal (Strict is ridiculous -- penalizes for putting two wheels on the curbs)
    View: Cockpit
    This provides me the best balance of fun and realism right now. I'm an avid racing gamer, but I have no shame saying I get the most enjoyment with a bit of help at age 53.
    jrdsvtk
    I do have that pit assist setting on. Guess i'll play around with it to see if that makes a difference.
    As for the R&D, it seems like dev points are being given out like candy this year. In only two races, with full weekend setting on, i've already purchased 4 major upgrades to the car. Wasn't anything like that in F12017.

    I agree. Definitely more resource points being given, which is good IMO. I dont think the average gamer really makes it through a long enough time in career mode to actually improve their team. Plus, I've noticed significantly more upgrade failures as well. All the resource points being given out though, has me really nervous for what's going to happen with the potential of rule changes for the next season roll around.
    jrdsvtk
    I do have that pit assist setting on. Guess i'll play around with it to see if that makes a difference.
    As for the R&D, it seems like dev points are being given out like candy this year. In only two races, with full weekend setting on, i've already purchased 4 major upgrades to the car. Wasn't anything like that in F12017.
    After you advance the weekend you can hit the options button which brings up the pause menu. Have to do it at the loading screen between weekends.
    Sent from my SM-G965U using Operation Sports mobile app
    This game is brutal for total newbies. Getting the hang of it but still can't get through a practice lap without the rewind feature. This is the first racing game I've played that I actually feel the need to go buy a wheel for.
    Sent from my LGLS992 using Operation Sports mobile app
    EPatetta
    This game is brutal for total newbies. Getting the hang of it but still can't get through a practice lap without the rewind feature. This is the first racing game I've played that I actually feel the need to go buy a wheel for.
    Sent from my LGLS992 using Operation Sports mobile app

    It can be overwhelming at first, especially if you aren't using assists. This year you can also manually manage the ERS, which adds to the complexity, but it's very rewarding and it's a feature I absolutely love. Adds another layer of strategy.
    This is truly a brilliant game! I loved -17 but some small details like some behavior from the ai and the repeative career mode was dragging it down.
    This years game is a big improvment in almost every area, especially when it comes to immersion and freedom of the career mode.
    There is however a few glitches. I made my first podium when i came in second in my first race with my new team mclaren in austria (85 ai, 50%)
    I was shocked since my previous results had peaked around 10th.
    It was a messy race where it started to rain around lap 10 and when i was on my way to the first pit stop the first safety car went out. Perez out. Gasly out. A short while after verstappen out. Ocon out.
    And car after car went out until we were only 11 cars left. I had the lead with 10 seconds with 15 laps to go but Kimi just flew past me after a couple of laps and with 2 laps to go Bottas crashed into my rear (after quite the nasty move from me) so bottas went in to the pit for a new wing and i could cruise to a comfortable second place.
    A really great race and one of (IF not the) highligt of my F1 career which started at F1 2014.
    That was until i looked att the replay and saw 9 cars in a row crashing into the safety car which was parked just outside the pitlane. The rest of the cars stayed parked in the pitlane...except me, bottas and Kimi.
    Well, well. I just pretend that never happened and that i was a speed demon in the rain : )
    Still loving the game though!
    (Sorry if my english is bad. Writing on my cell with swedish auto correct and it was WAY to long ago i studied english to be able to write correct without english autocorrect)
    Skickat från min iPhone med Operation Sports
    In 2017 you couldn’t spin your tires in 1st gear, glad you can in 2018 because it makes a huge difference in warming the tires and getting a good start.
    Also, I heard complaints of not knowing when DRS is activated. People said that they had to always look back to see if the wing is open. That may be true but with surround and good speakers I can hear the sound of the wind change right when I open DRS. Cool.
    EPatetta
    This game is brutal for total newbies. Getting the hang of it but still can't get through a practice lap without the rewind feature. This is the first racing game I've played that I actually feel the need to go buy a wheel for.
    Sent from my LGLS992 using Operation Sports mobile app

    You don't need a wheel to be fast. But this is not a mash-the-gas, stand-on-the-brake arcade game like Need For Speed.
    Modulate your throttle and brake input and obey the racing line, both for car placement and speed control. You'll be fine.
    Remember the basic maxim of cornering in road racing: Slow in, fast out. You'll KILL your lap time if you stand on the brake at the last second and halt your momentum in the corner, especially when a long straight follows that corner. Control your speed before you reach the middle of the turn. If you're not on the gas by the apex (middle) of the corner, then you were going too fast upon corner entry.
    Good luck!
    Couldn't be happier with this years game!
    I can still remember when I got my first proper PC way back when, and spent hours upon hours playing Indy 500 and Microprose Grand Prix, first with the keyboard and then a joystick, and thinking how good it would be if they were a bit more realistic. Fast forward 28 years, and I think my expectations have finally been met. Running on PS4 with a G29, 110% AI, no assists and 100% races in career mode is just about the most fun I've ever had with my pants on!!!
    Yeah there are still a couple of bugs here and there, but Codies have really delivered on this one, and this old F1 fan is in heaven :-)
    Earl1963
    In 2017 you couldn’t spin your tires in 1st gear, glad you can in 2018 because it makes a huge difference in warming the tires and getting a good start.
    Also, I heard complaints of not knowing when DRS is activated. People said that they had to always look back to see if the wing is open. That may be true but with surround and good speakers I can hear the sound of the wind change right when I open DRS. Cool.

    If you think that sound effect is cool, wait until your gearbox, ICE, MGU-H and MGU-k get "worn" beyond probably 75-80%. The change in that engine roar is noticeable, and wow, it sure sounds like the engine is dying. Another very cool addition.
    Also, still love to drive off the racing line, or into the grass/sand just to watch dirt and grass stick to the tires. Or drive off the racing line in the rain, into the wet parts of the track and watch your tire temps drop dramatically as you drive through the water.
    It's the little things like that, they really make this game shine to me.
    brandon27
    If you think that sound effect is cool, wait until your gearbox, ICE, MGU-H and MGU-k get "worn" beyond probably 75-80%. The change in that engine roar is noticeable, and wow, it sure sounds like the engine is dying. Another very cool addition.
    Also, still love to drive off the racing line, or into the grass/sand just to watch dirt and grass stick to the tires. Or drive off the racing line in the rain, into the wet parts of the track and watch your tire temps drop dramatically as you drive through the water.
    It's the little things like that, they really make this game shine to me.

    Absolutely agree with all this, the attention to detail is unbelievable. Game is just incredible all around.
    Earl1963
    In 2017 you couldn’t spin your tires in 1st gear, glad you can in 2018 because it makes a huge difference in warming the tires and getting a good start.
    Also, I heard complaints of not knowing when DRS is activated. People said that they had to always look back to see if the wing is open. That may be true but with surround and good speakers I can hear the sound of the wind change right when I open DRS. Cool.

    LOL, yeah me too on DRS deployment. I can HEAR the difference in the rear speakers. Also that little telltale DRS checkmark helps :)
    EPatetta
    This game is brutal for total newbies. Getting the hang of it but still can't get through a practice lap without the rewind feature. This is the first racing game I've played that I actually feel the need to go buy a wheel for.

    EPatetta - Are you playing with the game configured as easy as possible with respect to assists, levels, etc. I too am a newbie and I'd really like to give this a try but your post scares me.
    mrsaito
    EPatetta - Are you playing with the game configured as easy as possible with respect to assists, levels, etc. I too am a newbie and I'd really like to give this a try but your post scares me.
    No i made it pretty difficult for a beginner. Set the AI to hard, simulation damage, strict cornering rules. Don't remember which assists i left on. Don't be discouraged. The game is awesome.
    Sent from my LGLS992 using Operation Sports mobile app
    Wow, I had a horrible race in Baku. I got 4th in China in my Haas and Baku came and could only qualify 10th and then on the first lap got nailed and had wing damage had to pit to replace it, then I binned it into the wall. Rough day.
    mrsaito
    EPatetta - Are you playing with the game configured as easy as possible with respect to assists, levels, etc. I too am a newbie and I'd really like to give this a try but your post scares me.

    If you put the assists on full, lower the difficulty... the biggest obstacle you'll have to over come then is knowing the tracks. Obviously they're all different and unique. If you don't know whats coming, and you're off the racing line, you're going to be in trouble. So, for beginners I'd say turn on the assists, get comfortable with the tracks, and as you get used to it, slowly scale back the assists, and turn up the difficulty when you're ready.
    Also, for learning the tracks, you can turn on the racing line assist too, which will really help you get an idea for whats coming up on the road ahead. The mini-map can help too as an assist.
    Lastly, watch the tutorial videos to get an understanding of some of the advanced things... such as DRS, ERS, etc. etc.
    brandon27
    If you put the assists on full, lower the difficulty... the biggest obstacle you'll have to over come then is knowing the tracks. Obviously they're all different and unique. If you don't know whats coming, and you're off the racing line, you're going to be in trouble. So, for beginners I'd say turn on the assists, get comfortable with the tracks, and as you get used to it, slowly scale back the assists, and turn up the difficulty when you're ready.
    Also, for learning the tracks, you can turn on the racing line assist too, which will really help you get an idea for whats coming up on the road ahead. The mini-map can help too as an assist.
    Lastly, watch the tutorial videos to get an understanding of some of the advanced things... such as DRS, ERS, etc. etc.

    very, very helpful... thank you. appreciate your kindness in answering without making anyone new to this game feel stupid. There is some condescending stuff that happens here, and you were most gracious in your reply. means a lot. thanks!
    Also for beginners, as has been said and it can't be overstated, brake in the straights BEFORE the turn, not through the turn. You want brake and then roll through the turn smoothly, then as you are just starting to come out of the turn, apply accelerator.
    As has also been said, use what assists you need, set the AI difficulty down to 50 or whatever you are comfortable with, and use the time trial mode when visiting a new track to practice it 'for free' before doing the practices that count in your career and wear on the car parts.
    Racing line (especially in 3d) is invaluable...I've been playing this series for years and I use it all the time. I also have traction control at Medium, Brake assist off, ABS on.
    Use whatever assists you need in order to have an enjoyable experience, but also try not to make it so easy that you feel like you're running test laps all by yourself with a 25 second lead.
    Oh wait....that happens in real F1.
    Nevermind :lol:
    mkharsh33
    very, very helpful... thank you. appreciate your kindness in answering without making anyone new to this game feel stupid. There is some condescending stuff that happens here, and you were most gracious in your reply. means a lot. thanks!

    No worries! I remember the first F1 game I bought in this series years ago and I was.... lost. I was hitting anything and everything. Spinning out, sliding everywhere. No idea where I was going. Now, several years later I can jump right in nail almost every track. Some still make take me a lap or two in order to remember fully, but the more laps you run, the better off you'll be. I'd also recommend running at least 25% race distance. That way you're turning anywhere from 13-18 laps typically depending on the track. Combine that with your practice sessions/programs in career and you'll get a good feel for the car and tracks in a hurry.
    As what I'd call a veteran of the series... I still play with the line on, traction control on medium, and with the corner cutting rules set to regular, not strict. I'm using a controller, and while I've gotten good at feathering the triggers for gas and brakes, and smoother steering with the sticks, i just find it too tricky with a controller to fully have precise control over them while still running fast, and having fun.
    Remember, it's a game still... so put the settings where you need to in order to enjoy it the most.
    Oh, and that's another tip. As mentioned above, brake before the turns, not in the turns. AND... be light on your triggers if using a controller. Don't just mash the brake or throttle down to 100%. You've got to baby them, especially coming out of turns.
    I have been playing this game for years and use a good amount of assists. I use medium traction, ABS on, braking off. I have been tinkering with the AI settings in grand prix mode to figure out where I need to be before I starts the career mode. Also need to determine which F1 team I want to join.
    There is so many games coming out soon that I want, Spider Man, NBA, FIFA, NHL. Recently picked up Madden however that has not been played since F1 came out.
    brandon27
    No worries! I remember the first F1 game I bought in this series years ago and I was.... lost. I was hitting anything and everything. Spinning out, sliding everywhere. No idea where I was going. Now, several years later I can jump right in nail almost every track. Some still make take me a lap or two in order to remember fully, but the more laps you run, the better off you'll be. I'd also recommend running at least 25% race distance. That way you're turning anywhere from 13-18 laps typically depending on the track. Combine that with your practice sessions/programs in career and you'll get a good feel for the car and tracks in a hurry.
    As what I'd call a veteran of the series... I still play with the line on, traction control on medium, and with the corner cutting rules set to regular, not strict. I'm using a controller, and while I've gotten good at feathering the triggers for gas and brakes, and smoother steering with the sticks, i just find it too tricky with a controller to fully have precise control over them while still running fast, and having fun.
    Remember, it's a game still... so put the settings where you need to in order to enjoy it the most.
    Oh, and that's another tip. As mentioned above, brake before the turns, not in the turns. AND... be light on your triggers if using a controller. Don't just mash the brake or throttle down to 100%. You've got to baby them, especially coming out of turns.

    I highly advise to practice with the driving line turned off. Took me a while to race good without the line but man does it make the game better.
    Always nice having new fans on board. Codemasters did a great job with this game and have been rewarded with some really good reviews. So I'm not surprised that we are seeing new fans jump into the series.
    brandon27
    It is a great addition. Love how you can really sense when the AI is deploying ERS at a higher setting than you. They're definitely picking up time on you, and I find you also do notice when they're laying back harvesting too.
    My only issue... its just alot to control. Too many damn button presses per lap if you're going to manage the ERS, and manually shift gears too. I need to find a better controller layout. Or maybe do some research into an elite controller to see if that will give me more button options to control ERS without the MFD/d-pad setup the game ships with.

    The setup I am in the process of getting used to is this.
    TV overhead cam
    Medium Traction control
    ABS none (this is where it is different and boy do I like it) it is a must try. I thought it was going to be too difficult, but I love the little tire lock up. Just a brief spell of smoke.
    Automatic transmission
    Manual ERS another nice wrinkle that once you get comfortable you must try. It is a little difficult but I use settings in section that I can safely switch too.
    Difficulty I am not that good around 28.
    I have had some really good races
    Think I may fold and get this, only thing holding me back is how much work is all the testing this time? last one become a bit of a chore and I am a bit time limited when I get to sit down so the idea of having to do countless laps to tick some box so I can progress is a bit daunting or is it a bit more streamlined?
    Earl1963
    I highly advise to practice with the driving line turned off. Took me a while to race good without the line but man does it make the game better.

    Do you have any tips on how to learn to race without it? Tried to race australia, the track im mist familiar with but man, crashed in about every corner. Have been using the racing line for forever and noticed I have no clue how the tracks actually look like and therefor have no idea when to brake.
    Nickorut
    Do you have any tips on how to learn to race without it? Tried to race australia, the track im mist familiar with but man, crashed in about every corner. Have been using the racing line for forever and noticed I have no clue how the tracks actually look like and therefor have no idea when to brake.

    Practice practice practice, was all I could do. Keep your eyes focused far ahead and look for the curbs, also glance at the map.
    Practice at slower speed if you need too.
    Sent from my iPad using Tapatalk
    Earl1963
    Practice practice practice, was all I could do. Keep your eyes focused far ahead and look for the curbs, also glance at the map.
    Practice at slower speed if you need too.
    Sent from my iPad using Tapatalk

    This.
    As I said, I'm a 100% racing line user, but if you're going to go without it, just start slowly and go a bit faster each time around. Use the replay/rewind function to go back and fix your blown turns each time.
    Think of each track as learning to play a new song on an instrument. Start slow, work out the parts, and you'll get faster as you go.
    Also, look for visual markers around the track. These markers are how it’s done in real life whether it’s a 100M board before a turn or a simple tree/ coloring of barrier alongside the track. These are key, as they never change depending on time of day and are stationary. If you use shifting things like shadows, it will change depending on time of day and your braking will be off.
    Hope this helps. Start slowly and work your way up. You can also watch the cpu drive laps during practice, or find hot laps on YouTube.
    Sent from my iPad using Tapatalk
    As Dan will testify, I am a glutton for punishment and as I read thru this thread I thought I would drop my $.02
    I play on PS4 Pro and I have played all of the F1 games. I have even been lucky enough to attend a few community days and events. I play F1 almost as much as I play The Show.
    I play with the following settings on Controller
    AI at 90
    All Assists off
    Manual everything
    Cockpit view
    I know these tracks very well and can be competitive with just about any team on any track, using setups alone. Notice I said competitive not winning. F1 is not all about winning, consistency is the key. I have beaten many a driver in games like this that are turning a faster hot lap than I do ( not that I can't) Because why they melt their tires pulling 1:24:00 's. I run a 25/26 but can do it every single lap without extreme tire wear of fuel usage. So instead of a 2 or 3 stop I can do a 1 stop with an over cut and all of the sudden they are chasing me with a :20 gap on brand new tires.
    But when I first started playing these games, I couldn't get off the line without spinning my tires and putting my nose in a wall. But that is just the way I play. I like the challenge and the effort and the time it takes to master a track. I don't use time trials or hot laps or practice races. I take the season as it comes, I run the practice sessions, I adjust my cars, I take notes and I study replays. But again that is the kind of gamer I am.
    If you are even slightly like me, then I advise you to turn everything off now as it will actually only slow you down in the long run. If you are not like me? Man you are lucky, turn all that crap on and have a blast. That is what makes gaming great in this day an age. The majority of games can be set to how YOU want to play and for the experience YOU want to get out of it. Don't ever let someone else dictate how you get enjoyment out of you precious time and money.
    At Sandy don’t let that sway you from this game. The resource points are a plenty in this this game especially with races and contracts.
    Also I have had to increase my difficulty because my R D was making too many gains based off where Williams is at. So I must be better than I originally thought. Also on rainy races what setup do you all use I use preset 3 and cannot make it around the track competitively.
    Bullit
    As Dan will testify, I am a glutton for punishment and as I read thru this thread I thought I would drop my $.02
    I play on PS4 Pro and I have played all of the F1 games. I have even been lucky enough to attend a few community days and events. I play F1 almost as much as I play The Show.
    I play with the following settings on Controller
    AI at 90
    All Assists off
    Manual everything
    Cockpit view
    I know these tracks very well and can be competitive with just about any team on any track, using setups alone. Notice I said competitive not winning. F1 is not all about winning, consistency is the key. I have beaten many a driver in games like this that are turning a faster hot lap than I do ( not that I can't) Because why they melt their tires pulling 1:24:00 's. I run a 25/26 but can do it every single lap without extreme tire wear of fuel usage. So instead of a 2 or 3 stop I can do a 1 stop with an over cut and all of the sudden they are chasing me with a :20 gap on brand new tires.
    But when I first started playing these games, I couldn't get off the line without spinning my tires and putting my nose in a wall. But that is just the way I play. I like the challenge and the effort and the time it takes to master a track. I don't use time trials or hot laps or practice races. I take the season as it comes, I run the practice sessions, I adjust my cars, I take notes and I study replays. But again that is the kind of gamer I am.
    If you are even slightly like me, then I advise you to turn everything off now as it will actually only slow you down in the long run. If you are not like me? Man you are lucky, turn all that crap on and have a blast. That is what makes gaming great in this day an age. The majority of games can be set to how YOU want to play and for the experience YOU want to get out of it. Don't ever let someone else dictate how you get enjoyment out of you precious time and money.
    I endorse this post....Bullit is a fine gentleman and a friend.
    And he is also much better at this game than me.
    And he's masochistic when it comes to his settings for this game lol
    Seriously though, top respect for guys like Bullit that play it this sim!
    Sent from my SAMSUNG-SM-T377A using Operation Sports mobile app
    Lieutenant Dan
    I endorse this post....Bullit is a fine gentleman and a friend.
    And he is also much better at this game than me.
    And he's masochistic when it comes to his settings for this game lol
    Seriously though, top respect for guys like Bullit that play it this sim!
    Sent from my SAMSUNG-SM-T377A using Operation Sports mobile app

    Believe it or not I had never played on a console before MLB The Show 06. I was strictly a PC gamer and pretty much only played racing sims and Tony Larussa Baseaball from Stormfront Studios. I competed at a pretty high level with both Nascar and Grand Prix Legends from Papyrus back in the 90's.
    Man you want to talk a brutal learning curve. Grand Prix Legends was no joke. Even for the die hard pros, that game would break you quick. Still to this day in my opinion, one of the best physics models and just brutal racing sims. It was basically the Demon Souls of racing games.
    Imagine, if you all will bear with me for a bit, driving a V12 450bhp car. That is open cockpit, no aerodynamics AT ALL, barely any suspension on regular hard treaded tires. No pit stops, no tweaks to the car, no tire changes. Just you, the car and the track. Nurburgring then was a 14 mile course for one lap. People would crash and several died before the crashes were even found.
    poulka
    At Sandy don’t let that sway you from this game. The resource points are a plenty in this this game especially with races and contracts.
    Also I have had to increase my difficulty because my R D was making too many gains based off where Williams is at. So I must be better than I originally thought. Also on rainy races what setup do you all use I use preset 3 and cannot make it around the track competitively.

    Ill say this, resource points are bountiful this year, but just wait until the upcoming season rule changes get announced in your career mode. You'll likely find yourself re-doing everything you already did in at least one department. You'll basically end up having to "adapt" every part you've upgraded to meet the next seasons new rules. That's going to stop your R&D development dead in its tracks likely. For me, it was the chassis that was facing rule changes. I had I think 9 upgrades through the year, and now am "adapting" those upgrades to the next years rule changes so I don't lose my progress. So I've paid for the full upgrad already, now you're into it for another 50%
    My 1st win came in a fashion that I have never experienced before. In Canada, I was running second about 5 seconds behind Lewis Hamilton and 8 seconds ahead of Botas with half a lap to go so i was content on settling for 2nd. Then Hamiltons car slowed considerably going around the final corner and I went screaming by almost taking him and me out in the process. He as it turns out ran out of gas. Couldn't have been a tire as he pitted 7 or 8 laps prior. But I'll be more than glad to take the win. He ended up 4th. Behind my self, Botas, and my teammate Hulkenburg.
    Sent from my SM-G965U using Operation Sports mobile app
    Godgers12
    Whoever thought that Monaco was a good idea, should probably seek psychological help, or quit getting his drugs from Ozzy Osbourne. That is all.
    Sent from my SM-G965U using Operation Sports mobile app

    If memory serves (shaky, there!) I though that it's been said by some teams that the sport is outgrowing that track, in a way? It's too tight for today's cars to have any kind of real racing there?
    But I agree, that track murders me, EVERY single year.
    Lieutenant Dan
    If memory serves (shaky, there!) I though that it's been said by some teams that the sport is outgrowing that track, in a way? It's too tight for today's cars to have any kind of real racing there?
    But I agree, that track murders me, EVERY single year.
    Think it's hilarious that the primary reason they stopped racing at Watkins Glenn (30 miles South West of where I live) is because it no longer met F1's safety requirements, especially when it comes to runoff areas and such. Yet Monaco literally has ZERO runoff areas hell it doesn't even have a shoulder. The wall to either side of you is the shoulder.
    Sent from my SM-G965U using Operation Sports mobile app
    Godgers12
    Anyone get to the offseason yet? If so what kind of rule changes have you seen as well as there affect on the hierarchy of the teams...
    Sent from my SM-G965U using Operation Sports mobile app

    You won't need to hit the off season for the rule changes.
    If I remember correctly, it was sometime around the 10-12th race or so that your guy in the data center announces the potential for rule changes. They get pretty specific, saying the rumor is changes will affect one of the R&D departments. So it will either be chassis, engine, or aero. In my case, they warned about rule changes to the chassis, and warn you to essentially stop spending resources upgrading it in case of a rule change.
    Then, I believe it was the Singapore weekend that another announcement was made that the rule change was made official (Not sure if it will ever be unofficial?).
    Essentially what happens is any upgrade you have acquired in the department with the rule changes will require further upgrade to comply with the new rules. You still get the benefit for the current season of that particular upgrade. However, in order for it to carry over you must adapt the part to the new rules. The cost can be steep, it's 50% of the regular cost for that upgrade. You'll have the next 7 weeks to adapt the parts. If you don't adapt them to the new rules, they will need to be re-purchased for the following season.
    So in a nutshell, if they announce aero changes, stop buying new aero upgrades, and start saving up some extra resource points if you had purchased alot of aero upgrades that year, because you'll need to adapt them to the new rules, or lose them.
    As I said earlier in this thread, I now see why resource points are a bit easier to come by this year.
    When is the best time to try the qualy program during practice? I just ran one (which was extremely difficult to complete) but just restarted because actual qualy was way too easy (9th with a Williams), and i was still at Australia so it didnt matter.
    Just wondering if me attempting it during P2 was the case for that, or if it even matters at all?
    itsmb8
    When is the best time to try the qualy program during practice? I just ran one (which was extremely difficult to complete) but just restarted because actual qualy was way too easy (9th with a Williams), and i was still at Australia so it didnt matter.
    Just wondering if me attempting it during P2 was the case for that, or if it even matters at all?

    Doesn't matter which session you do it that I'm aware of
    I just make sure that if I'm doing it, I do it right as the session starts, hoping for a clear of a track as possible. The less traffic, the better IMO
    I wish they could better balance the AI between Qualifying and Race sessions though. Seems the AI is faster in Qualifying, than Race.
    ODogg
    Does it finally have a rewind button like Forza??

    This series has had flashbacks for many years. In fact, I can't recall a game in this series that did not have this. Maybe the first one on 360...
    itsmb8
    Its had that.

    2017 has some way to go to instant replay to go back, but I'm talking about a button that just rewinds while you're in game. Does it have that?
    ODogg
    2017 has some way to go to instant replay to go back, but I'm talking about a button that just rewinds while you're in game. Does it have that?

    2017 has rewind, press Y/triangle. I can’t remember a codmasters F1 game that doesn’t have this feature.
    ODogg
    2017 has some way to go to instant replay to go back, but I'm talking about a button that just rewinds while you're in game. Does it have that?

    Not just a quick button to go back. It has the flashback feature to go to instant replay and pick a point youd like to go back to.
    itsmb8
    When is the best time to try the qualy program during practice? I just ran one (which was extremely difficult to complete) but just restarted because actual qualy was way too easy (9th with a Williams), and i was still at Australia so it didnt matter.
    Just wondering if me attempting it during P2 was the case for that, or if it even matters at all?

    I run my race weekend like this:
    P1 - Track acclimatisation, Tyre wear, Fuel
    P2 - Race sim x 2, use both the compounds I want to use in the race
    P3 - Qualy sim
    I don't bother with the ERS program, as if you do all the others you don't miss any points anyway. I run all the progams other than qualy in P1/P2 so I'm only doing those laps on my practice gearboxes, then leave qualy to P3 as the track is a bit quicker and to get the points for that session. If it's going to rain, I'll shuffle stuff around a bit, but still try not to do too many laps in P3 on the race gearbox.
    Anyone else have a good system they use? Always looking for ideas haha
    Lukin4
    I run my race weekend like this:
    P1 - Track acclimatisation, Tyre wear, Fuel
    P2 - Race sim x 2, use both the compounds I want to use in the race
    P3 - Qualy sim
    I don't bother with the ERS program, as if you do all the others you don't miss any points anyway. I run all the progams other than qualy in P1/P2 so I'm only doing those laps on my practice gearboxes, then leave qualy to P3 as the track is a bit quicker and to get the points for that session. If it's going to rain, I'll shuffle stuff around a bit, but still try not to do too many laps in P3 on the race gearbox.
    Anyone else have a good system they use? Always looking for ideas haha

    I'm more of a rush player... So my weekends look like this:
    P1 - race sim (only one compound), tyre wear, fuel saving, ERS management
    P2 - Qualy Sim (sometimes I have to run one of the above too if I run out of time P1)
    P3 - Skip, or run one slow paced lap just to get some resource points.
    As you said, I'll shuffle that around alot if there's rain in the forecast. To help compensate, I put a bit of R&D into durability too.
    I skip the track acclimatization program though. Find it too time consuming and cumbersome trying to hit all the gates.
    Lukin4
    I run my race weekend like this:
    P1 - Track acclimatisation, Tyre wear, Fuel
    P2 - Race sim x 2, use both the compounds I want to use in the race
    P3 - Qualy sim
    I don't bother with the ERS program, as if you do all the others you don't miss any points anyway. I run all the progams other than qualy in P1/P2 so I'm only doing those laps on my practice gearboxes, then leave qualy to P3 as the track is a bit quicker and to get the points for that session. If it's going to rain, I'll shuffle stuff around a bit, but still try not to do too many laps in P3 on the race gearbox.
    Anyone else have a good system they use? Always looking for ideas haha

    P1 - ERS, Tyre, Fuel, Track Accumulation
    P2 - Qualy, and Race Sim / Strategy
    P3 - Typically skip unless I need to re-do a previous program
    itsmb8
    Not just a quick button to go back. It has the flashback feature to go to instant replay and pick a point youd like to go back to.

    Yeah I know about that, was just hoping for a simple rewind button like Forza has though...
    After the 1.06 patch today, I love the way this game is playing....
    ...AND they seemed to fix that damn stutter that was wrecking my race replays, and now I can appreciate even MORE how amazing the replays are this year. Love how the sparks look this year down those straightaways!
    Hooray! I'm having fun with my F1 2018 Experience now :headbang2
    Lieutenant Dan
    After the 1.06 patch today, I love the way this game is playing....
    ...AND they seemed to fix that damn stutter that was wrecking my race replays, and now I can appreciate even MORE how amazing the replays are this year. Love how the sparks look this year down those straightaways!
    Hooray! I'm having fun with my F1 2018 Experience now :headbang2

    I'm so jealous. Was supposed to get a free copy on launch and I'm 99% sure my post man stole it. So after being involved in 2 betas I still haven't played the final game.
    Bullit
    I'm so jealous. Was supposed to get a free copy on launch and I'm 99% sure my post man stole it. So after being involved in 2 betas I still haven't played the final game.

    Damn man...that sucks. I hope you score this soon because it's amazing.
    I have been playing these titles each year since F1 2015 and this game is fantastic. I will say if you were using a Mcclaren in career mode, you are in for a different experience following update 1.06 as it is like driving a different car now. Out of the box the car was too good and now feels much more unstable and under powered, as it should be.
    I usually play the game a couple of different ways.
    I usually like to start the AI difficulty at 50 and enjoy being a "rookie sensation phenom/second coming of Senna" experience, as long as I'm still getting good races and not out there just running laps with no heat.
    Then my second year I like to go either restart the career or just bump it up to 60 or so and fight for a top 5/top 10.
    Now, they really need to work on the comportment of the AI, especially under blue flag or when they need to avoid a car which has problems.
    It's really the big flaw that the game has right now.
    I played 2017 a lot and loved it! The biggest immersion killer for me was how the AI would have terminal race ending engine failures, or even a tire puncture. That is completely fine and realistic. I loved that!
    However, it was a real game immersion killer that as the player that would never happen to me. Have they fixed this problem this year?
    What I'd really like to see is while running a perfectly fine race, even with engine components not worn etc I want smoke to come out of my engine on lap 5 of a race.
    I want a tire puncture for going off track. I want to feel like at any moment something could happen, because it does certainly happen to at least 2-4 cars every race for the AI. I got frustrated last year cause I wasn't "earning" positions in the weak Sauber when I knew going into a race I'd gain a free 3 or 4 positions because of it.
    Also, the AI mis managing their engine components was a huge problem for me. By the last 5 or 6 races of a season, half thw field were taking grid penalties and it just looked stupid to me. I managed mine properly and never had a penalty until the last couple races.
    If they fixed those things I think I will buy F1 2018. If not then I'd just be frustrated again, and the immersion would be lost.
    Sent from my LG-G710 using Operation Sports mobile app
    Tyre failures can happen to the player through hitting the wall too often or driving over debris. But I don’t believe there are any terminal failures with engine / car components. You can lose a gear from an over worked gearbox and poor performance from a worn engine part but don’t believe anything worse.
    Sent from my iPhone using Operation Sports
    Finn
    Tyre failures can happen to the player through hitting the wall too often or driving over debris. But I don’t believe there are any terminal failures with engine / car components. You can lose a gear from an over worked gearbox and poor performance from a worn engine part but don’t believe anything worse.
    Sent from my iPhone using Operation Sports
    Yeah, losing a gear was all that ever happened last year too. So frustrating they couldn't fix this.
    Maybe add in the option of turning terminal failures on/off. I still want damage, and engine component malfunctions, but turn off terminal failures would be nice.
    For how it is now, turning damage completely off seems like the way to go. Still have to manage engine components, but not worry about AI having terminal failures, or crashing each other.
    Sent from my LG-G710 using Operation Sports mobile app
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