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eSports Boxing Club Provides June Development Update

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eSports Boxing Club

eSports Boxing Club Provides June Development Update

Steel City Interactive posted another eSports Boxing Club update today, providing the growing army of fans the latest details about the upcoming game.

We’ve made a quick bullet list of some of the details discussed below, but check out the tweet for yourself and make sure you’re following.

  • As the game keeps expanding, the team focused this month upgrading back-end system support for the growing list of boxers on the roster. This is no longer a small indie title, so they need to ensure stability.
  • The next gameplay video will feature a walkthrough showcasing some of the features and details that have been revealed in previous monthly updates. No date has been given, as the team wants to ensure the boxers they wanted featured in the video are approved.
  • While the E3 trailer had a few glimpses of new content, it was more or less just a way to get more eyes on the game. Nothing wrong with that.
  • The team also spent the month polishing in-ring action. They want to make sure all mechanics are in sync with each other.
  • New hires include talent from EA, Epic Games and Sumo Digital

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  1. Hope the devil doesn’t sign an Exclusive deal with all of boxing so no other company can’t make another boxing game for 10/15 years 😒 .
    You know how they play, they don’t compete they buy out licenses.!
    *we need our sports games back.
    We need 2/3 games for each sport by different companies again . Simulations I’m taking
    Www.48hourrecords.com
    What I noticed from the screenshot is
    Store
    New
    fighters
    available
    It appears you have to purchase the new fighters - is that correct or are they included in the game on release?
    There is a base roster. Rest will be DLC as they’ve mentioned since day one. There is no way they could afford the roster otherwise. A lot of contracts they said are under DLC royalties which pays fighter per downloads.
    They’re a small indie company(though growing) so I’m 100% on board with this approach, buy what you want and support them to keep adding more.
    TheBleedingRed21
    There is a base roster. Rest will be DLC as they’ve mentioned since day one. There is no way they could afford the roster otherwise. A lot of contracts they said are under DLC royalties which pays fighter per downloads.
    They’re a small indie company(though growing) so I’m 100% on board with this approach, buy what you want and support them to keep adding more.

    100% I don't mind that. It's all about gameplay and how it feels as I keep saying otherwise you won't care to play as smokin joe or SRR.
    I think one approach though that MIGHT be good concerning DLC would be entire divisions. I'd rather have a base game with a robust welterweight division than 8 guys and 4 packs of DLC adding 3 each if you know what I mean.
    That first update is a red flag. In software development we call this scope creep and it is a very bad thing. Its what sinks a lot of new upstarts.
    Almost always better to stick to your original roadmap. Imagine they kept the scope as a small indie title. Focus on gameplay elements, game would probably make a sufficient profit to come back with a sequel with an expanded scope. You can take the lessons learned from the first game to improve upon the model. And if that first smaller game isn't as successful or well received as you like it won't sink you, they could still possibly come back and try it again using lessons learned.
    Contrast with this change in scope. They're going all in. The risk is huge. They fail, and instead of a knockdown its a knockout (sorry). And the fact that this expanded scope wasn't part of the original roadmap multiplies the likelihood that it will fail. Inexperience and ambition has taken down many a game studio and boxer

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