Connect with us

An Early Look at NBA 2K18 Gameplay Changes

NBA 2K18

An Early Look at NBA 2K18 Gameplay Changes

Just a year ago I was sitting in the same room at 2K hearing about all of the additions to NBA 2K17. Well it’s a year later, and the team at 2K Games and Visual Concepts have been busy working away on the much anticipated NBA 2K18.

Thursday was an event with an exclusive focus on exhibition gameplay — nothing more was available to choose from in this build — and it allowed a select group of NBA 2K’s top players (@DatBoyDimez @timelycook @MarioHTXX @DmanUnt2014), some members of the media (@mattbertz @UniqueMazique), and me a chance to sit down with the sticks and get a first impression on what gameplay tweaks we can expect to see in early September.

There were no big speeches, no big presentations; we were told to dive in and start playing.

What I noticed first was the responsiveness and fluidity of the players when I was playing defense. As a group, some of us felt defense was tougher to play, and others felt it was easier. After discussing, it seems a lot of these differences came from the actual player matchups. Kyle Lowry made playing defense seem much harder when going up against Russell Westbrook, yet you’d have an “easier” time when using Chris Paul — both are solid defenders, but Paul is all-NBA on that end and so it fits with the concept. A subtle, yet effective change.

And thus a theme for Thursday’s event was born. Subtle, yet effective.

I had a handful of development team members tell me that a focus had been placed on “feel” for NBA 2K18.  It wasn’t an official motto, and it wasn’t printed on a bunch of team-building t-shirts; it was just present within the team. The word feel plays very nicely with subtle, and it makes for some very effective improvements to gameplay, including:

(Disclaimer: I played numerous games, using different teams each time. I played on Superstar, All-Star, and Pro for different games, and sometimes even switched difficulties mid-game. Sometimes I played a sim-style following coach plays, while other times I just button mashed while failing miserably to multitask while talking to devs.)

So anyway, those improvements to gameplay I noticed:

  • AI demonstrated a noticeable improvement to their ball movement on offense, including the use of realistic and varied tempos.
  • The AI showed to be smarter on defense as well. For instance, last year it seemed I could always generate one of two scenarios in a traditional pick-and-roll. This year, I would call for it, and the defense would really force me to improvise some at times. This provided for a lot of unique scenarios which kept even running a vanilla offense interesting.
  • The best graphic (not necessarily graphical enhancement) I saw was 2K has added what is simply called “contested shot feedback.” This appears directly next to your shot timing feedback at the top of the screen, and it’s great — I was definitely one of those people last year who probably yelled, “Oh come on! He was open!” only to now realize, meh, not really. I chatted with Scott O’Gallagher about how I’d love to see this appear when playing defense too (in this current build, it does not), and that idea seemed to be very well received.
  • You can now choose the color of your shot meter. Too many colors to list, but you can also choose “team color.”
  • Speaking of the shot meter, this now appears up around your player’s head while shooting, and it’s much more natural to keep your eye on while still staying immersed in playing the game.
  • There is a new “Coach Communication” option that I stumbled upon. This is a visual that you can turn on in the Coach Settings menu that will help you on defense with visual shout-outs such as “Switch!” “I got ball!” “Ice!”
  • I also noticed some new screens in regards to your team strategy settings. Gone are the simple labels of “hedge” and the like with very little descriptions. Now we see a very vibrant screen packed with information and visual aids that update as you toggle through your different options. This should hopefully help out those looking to see more tutorial options.
  • I loved hearing the crowd cheering loudly at Little Caesar’s Arena on an and-one foul. I was playing with headphones on, and I heard no issues with major crowd sound, or the sound the ball makes, or the sound of the net, etc. The game sounds great right now.
  • Another favorite improvement is pressure-sensitive passing. As someone who always felt the need to use icon passing, this was a really nice change. Now, this isn’t necessarily the speed of the pass I’m impacting with the longer hold of a button, but it can be indirectly — at least from what I understood. Admittedly, I wasn’t 100 percent clear on how this system works, so perhaps someone from 2K can chime in to clarify. I know this was a big wish for a lot of folks, and I don’t want to misinterpret what I think I may have seen. My best guess would be a scenario such as this:

If I’m starting a fast-break and there are two teammates in front of me — one about 5 feet away, and the other 15 – -when I hold the pass button for a little bit longer than I normally would for a pass, the pass will go to the player further away. I’m not entirely sure what would happen if I wanted to pass to the guy 5 feet away but with added velocity, and that’s what I want to make sure we’re clear on. Check the comments, or I’ll update this story later if I can get full clarity on that.

  • Errant passes have been tuned. They will now include passes missing low and wide, but this does not just mean more errant passes, necessarily, just more variety.
  • Outlet passes have also been tweaked in a way that balances any cheese that may have existed in earlier years (cherry-picking), while also allowing guys with the Break Starter badge to stand out. In other words, it’s not going to work every time, and there is some added risked when not using the appropriate player.
  • You’ll notice the game shifting away from animations, and instead utilizing a new branching system (purposefully unnamed) that will allow for far more movement creativity. When I was watching the guys who are  insanely good at the game, I could really see some creative gameplay that never looked repetitive. Very impressive.
  • There are now individual movement sliders to control ball handlers or players without the ball. This all works in conjunction with the improved movement system mentioned above.
  • There is some “artificial stupidity” (unofficial term!) in which lesser defenders may not be as useful in help defense situations. Of course, better defenders will be better helpers.

Overall, I actually enjoyed that I didn’t see anything too flashy in the demo time I had. I thought the subtle enhancements complemented what is already the industry measuring stick when it comes to sports gaming. I enjoyed that I felt a lot of NBA 2K familiarity, but could also really notice the polished coat it has received. Don’t take some of these subtle changes as a negative; it’s the complete opposite. It’s a cleaner, more fluid version of an already beautiful game.

And did I mention the game remains beautiful? You’ll have some visual surprises coming your way very soon, so stay tuned to Operation Sports for that. While there are still bigger features yet to be revealed (some the team seems very excited about), there was nothing outside of gameplay that can be shared beyond what has already been put out by the 2K team…but stay tuned!

Continue Reading
131 Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

Discussion

  1. You’ll notice the game shifting away from animations, and instead utilizing a new branching system (purposefully unnamed) that will allow for far more movement creativity. When I was watching the guys who are insanely good at the game, I could really see some creative gameplay that never looked repetitive. Very impressive.

    This has me a little excited. Hopefully we feel more in control when handling the ball this year.

    There are now individual movement sliders to control ball handlers or players without the ball. This all works in conjunction with the improved movement system mentioned above.

    Can you elaborate any more on this? It sounds interesting, but I may be misunderstanding what it actually is.
    PhillyIMBlog.com
    No mention of green beans or if you still have to time layups
    Sent from my iPhone using Tapatalk

    Not sure what you mean by green beans but one of the developers, Beluba (Mike Wang), posted a comment in a thread stating layup timing is still in but there is not meter for it. I'm sure this will be explained further later.
    Mixed feelings on that article
    On one hand it sounds great that the reviewer liked the feel of the game, but at the same time just how subtle are the changes? Some stuff didn't need a subtle overhaul and could have used a lot of love. I am interested in getting my hands on the game myself to see the extent of the improvements made in the latest cycle.
    Also no mention of the on the fly coaching stuff which is a huge sore spot for me and I hope they took another pass at it. I'm not surprised it didn't make the article, it's not exactly exciting to 99% of people playing the game.
    One particularly interesting note is the branching animations, which afaik were in the game already.
    2k hook me up with a demo man! I gotta play!
    This has me a little excited. Hopefully we feel more in control when handling the ball this year.
    Except that last year in the prelude version of 2KU it was this exact same thing with more freedom and creativity. I even released this sic vid showing what you could do.
    https://www.youtube.com/watch?v=9RLdyfArWQU
    However after the game dropped and then especially after the first couple of patches they had completely changed it back to feeling just like 2k16 where animations bogged everything down and they tuned the defense back to being precog like reading button presses rather than reacting to your moves. Complete bait and switch. i Preordered the game last year because of the prelude and have been salty ever since following the switch.
    scottyp180
    Not sure what you mean by green beans but one of the developers, Beluba (More Wang), posted a comment in a thread stating layup timing is still in but there is not meter for it. I'm sure this will be explained further later.

    If thats the case then that is a terrible idea
    Sent from my iPhone using Tapatalk
    NBA 2K17 Needed Much more than just "subtle" changes. Kinda disappointing. This is why I wish 2K would stop holding gameplay from us until the very last moments. 
    I'll hold out judgement on the gameplay -- sounds good right now, but all it takes is one patch and that goes down the tube.
    Crowd atmosphere improvement, however, is welcome.

    I loved hearing the crowd cheering loudly at Little Caesar’s Arena on an and-one foul. I was playing with headphones on, and I heard no issues with major crowd sound, or the sound the ball makes, or the sound of the net, etc. The game sounds great right now.

    How were crowd chants? Were they timed right (defense chants on defense, offense chants on offense, no weird random transitions from one or the other if there was a change of possession via turnover)?
    Was the crowd still on full blast as you got closer to the end of the game or did they die out?
    VAWereWolf65
    Not sure how I feel about this. The word "subtle" worries me
    I was hoping for some big changes

    This is my exact sentiment. Especially coming from a source that believes NBA 2k to be far and away the best sports game on the market. 2k had some glaring issues last year and I have yet to hear anyone address specifics. For instance the unrealistic stickiness of AI on ball defense. All I have heard was one game changer being frustrated with another for playing off ball defense. That one aspects destroys the fun of the dribble drive gameplay in player vs Ai or player vs player 1 on 1 games where users play off ball. No specifics on the improvement in transition D where the Ai just randomly runs away from their assignment or gets lost. How about shooting, is it still that perfecting shot timing is overly important and takes precedence over taking open and or good shots? Does it still take too long for a team to get into their sets and only set screens at a spot rather than a player, making the majority of plays pointless in online competitive gameplay? The defense they say feels more free? that would be hype if the case but some saying its easier while others think it is harder suggests that it is vague what the changes really are. All this subtle feel stuff can be very suggestive and a single user experience and currently has me very skeptical.
    Yeah, I'm with you guys on this. Don't get me wrong, I like the fact that they are not trying to reinvent the wheel but some areas of 2k17 need more than just polishing
    Not sure why people are upset that changes are only subtle. I felt that it was unanimous that we felt 2K17 at launch was great. I thought it was their best effort. In all honesty it was nearly perfect besides poor fast breaks (no news yet) and terrible defensive AI, which seems to have been corrected. I do like to see that it was individualized and not just across the board. I'm looking forward to a few "brain neutral" plays on defense with Harden and noticing smarter play on D with guys who are truly good at it.
    I wanted a more polished *launch* version of 2K17. This all sounds excellent to me. I can't wait to get it in my hands.
    This all sounds absolutely wonderful, but cue the "Sounds like 2k17.5" comments because the people on this message board are far too predictable.
    Mike- Thank you for the write-up. While I appreciate all the feedback from other community day members, your impressions mean the most to me as I know you're primarily an off-line gamer.
    With that said, there are several critical areas of weakness in 17' that I do not see anyone addressing.. I'm a bit concerned, but I'd be shocked if they spent an entire cycle "tuning" the game and left these areas untouched..
    1. CPU psychic defenders; and all the warping/stone wall animations that accompany it.
    2. Paint defense (defenders leaving their man wide open)
    3. Defensive rotations (and individual defensive adjustments working properly)- You touched on this in with regards to the pick and roll, but what about general rotations?
    4. Freelance/ Plays- Setting up faster; Overall flow (players moving with more speed and urgency around the court; elimination of all the bumping and colliding that bogged down the offense, rendering many possessions useless)
    If you could shed light on any of these topics it would be MUCH appreciated!
    Cheers! :cheers:
    Chmielu9123
    Looks like athmosphere is not touched at all.

    Or maybe it was.
    I loved hearing the crowd cheering loudly at Little Caesar’s Arena on an and-one foul. I was playing with headphones on, and I heard no issues with major crowd sound, or the sound the ball makes, or the sound of the net, etc. The game sounds great right now.
    BA2929
    Or maybe it was.

    No , if it would be touch he would say more about it even in 2k17 they sometimes cheer its just random.
    I was thinking about full new atmopshere with real chants for every team not this fake 2k chants.
    Chmielu9123
    No , if it would be touch he would say more about it even in 2k17 they sometimes cheer its just random.
    I was thinking about full new atmosphere with real chants for every team not this fake 2k chants.

    Not necessarily. I think you're jumping to conclusions at this point.
    Maybe it wasn't touched. But it's far too early, and this write up wasn't extensive enough, to say definitively one way or the other.
    Plus, if you have headphones on whilst in a crowded room, and trying to talk to devs at the same time, listening to see if the sound improved is pretty difficult.
    Chmielu9123
    No , if it would be touch he would say more about it even in 2k17 they sometimes cheer its just random.
    I was thinking about full new atmopshere with real chants for every team not this fake 2k chants.

    That's right. Last year they introduced specific area sounds such as ball and net sounds so I was hoping that the next step will be area signature chants, atmosphere etc.
    drabberplane
    That's right. Last year they introduced specific area sounds such as ball and net sounds so I was hoping that the next step will be area signature chants, atmosphere etc.

    How do we know that's not in yet?
    This is literally the very first thing we've read about gameplay in 2k18 and you guys are already saying the atmosphere isn't touched. When the article is about gameplay.
    There is some “artificial stupidity” (unofficial term!) in which lesser defenders may not be as useful in help defense situations. Of course, better defenders will be better helpers.

    this is somewhat concerning since teammates have been completely useless on defense the last couple years
    Sounds meh to be honest. Gonna have to see some gameplay footage and more in-depth blogs from the devs but from what I've read I'm pretty disappointed.
    And that part about "artificial stupidity" has me really worried. Almost as if we're gonna have the CPU making the same brain-dead mistakes on defense as last year just for the sake of "realism."
    BA2929
    Not necessarily. I think you're jumping to conclusions at this point.
    Maybe it wasn't touched. But it's far too early, and this write up wasn't extensive enough, to say definitively one way or the other.
    Plus, if you have headphones on whilst in a crowded room, and trying to talk to devs at the same time, listening to see if the sound improved is pretty difficult.

    Let's be honest if it would be totally new or improved a lot all of this guys would say something about it because it would stand out especially when you playing on headphones.
    He only mentioned it because we spammed about it in this thread http://forums.operationsports.com/forums/nba-2k-basketball/912377-nba-2k18-questions-thread-hands-gameplay-aug-3rd.html.
    And yea i would love to be wrong on that but i remember last year early impression and they were saying same things that crowd was great.
    Hustle Westbrook
    Sounds meh to be honest. Gonna have to see some gameplay footage and more in-depth blogs from the devs but from what I've been reading I'm pretty disappointed.
    And that part about "artificial stupidity" has me really worried. Almost as if we're gonna have the CPU making the same brain-dead mistakes on defense as last year just for the sake of "realism."

    Yea even 99 defenders in 2k17 were super stupid on defense so what it means now?
    Chmielu9123
    No , if it would be touch he would say more about it even in 2k17 they sometimes cheer its just random.
    I was thinking about full new atmopshere with real chants for every team not this fake 2k chants.

    I'd say let's wait for more information and details. You might be right but Mike did say "there was nothing outside of gameplay that can be shared beyond what has already been put out by the 2K team." Maybe there are certain areas that Mike couldn't talk about or had to speak vaguely about because of 2Ks reveal plans. Wishful thinking but I'm going to wait and see before I jump to conclusions about things.
    Chmielu9123
    Let's be honest if it would be totally new or improved a lot all of this guys would say something about it because it would stand out especially when you playing on headphones.
    He only mentioned it because we spammed about it in this thread http://forums.operationsports.com/forums/nba-2k-basketball/912377-nba-2k18-questions-thread-hands-gameplay-aug-3rd.html.
    And yea i would love to be wrong on that but i remember last year early impression and they were saying same things that crowd was great.

    Let's be honest: If you're playing 2k18 for the first time, the last thing you're going to be paying attention to is the crowd and atmosphere. You're going to be trying to figure out gameplay tweaks and the like. Plus, 2k might have said: "Don't talk about atmosphere. We're releasing a trailer and blog soon about it."
    If you've ever played a video game in a crowded room, even with headphones on, the sound isn't that amazing. I doubt he was using $350 Bose noise canceling headphones in there.
    Also: Last year was last year. Just because something was said about 2k17, or 2k16, or 2k15, doesn't mean that's the case with 2k18.
    Hustle Westbrook
    Sounds meh to be honest. Gonna have to see some gameplay footage and more in-depth blogs from the devs but from what I've read I'm pretty disappointed.
    And that part about "artificial stupidity" has me really worried. Almost as if we're gonna have the CPU making the same brain-dead mistakes on defense as last year just for the sake of "realism."

    I love that realism. You should have to pay for picking a player who sucks on defense the same way you do if your player sucks on offense.
    Without this, some players have no weaknesses in game. Steph (to an extent), Dame, CJ, Harden, Kyrie, Lou Will, are all guys who are atrocious on defense. They constantly get out of position, aren't covering their guys, or just getting a "whoever" offense ran on them. 2K does a great job replicating strengths in this game, it's great to see those weaknesses finally making it in.
    If you want Harden for the flashy, pot-stirring, ankle-breaking highlight plays, you should have to deal with the times where he's on defense and forgets he's in a game or gives up an easy bucket.
    isdatyt
    I love that realism. You should have to pay for picking a player who sucks on defense the same way you do if your player sucks on offense.
    Without this, some players have no weaknesses in game. Steph (to an extent), Dame, CJ, Harden, Kyrie, Lou Will, are all guys who are atrocious on defense. They constantly get out of position, aren't covering their guys, or just getting a "whoever" offense ran on them. 2K does a great job replicating strengths in this game, it's great to see those weaknesses finally making it in.
    If you want Harden for the flashy, pot-stirring, ankle-breaking highlight plays, you should have to deal with the times where he's on defense and forgets he's in a game or gives up an easy bucket.

    You realise that 99 defender in 2k17 were worst than real life harden on D ??
    So yea what you are saying is true but only when they put real help defense logic behind it.
    Chmielu9123
    Yea even 99 defenders in 2k17 were super stupid on defense so what it means now?

    Chmielu9123
    You realise that 99 defender in 2k17 were worst than real life harden on D ??
    So yea what you are saying is true but only when they put real help defense logic behind it.

    He specifically stated this is for lesser defenders.
    "There is some “artificial stupidity” (unofficial term!) in which lesser defenders may not be as useful in help defense situations. Of course, better defenders will be better helpers."
    El_Poopador
    This has me a little excited. Hopefully we feel more in control when handling the ball this year.
    Can you elaborate any more on this? It sounds interesting, but I may be misunderstanding what it actually is.
    Like speed, agility, etc. At least I think. This was during a chat I was having do I didn't actually see the list myself.
    Sent from my SM-G930P using Tapatalk
    TheDuggler
    Mixed feelings on that article
    On one hand it sounds great that the reviewer liked the feel of the game, but at the same time just how subtle are the changes? Some stuff didn't need a subtle overhaul and could have used a lot of love. I am interested in getting my hands on the game myself to see the extent of the improvements made in the latest cycle.
    Also no mention of the on the fly coaching stuff which is a huge sore spot for me and I hope they took another pass at it. I'm not surprised it didn't make the article, it's not exactly exciting to 99% of people playing the game.
    One particularly interesting note is the branching animations, which afaik were in the game already.
    2k hook me up with a demo man! I gotta play!
    Branching continues to overtake being locked into animations.
    Sent from my SM-G930P using Tapatalk
    VAWereWolf65
    Not sure how I feel about this. The word "subtle" worries me
    I was hoping for some big changes
    It also says to not read into that too much :)
    Sent from my SM-G930P using Tapatalk
    trekfan
    I'll hold out judgement on the gameplay -- sounds good right now, but all it takes is one patch and that goes down the tube.
    Crowd atmosphere improvement, however, is welcome.
    How were crowd chants? Were they timed right (defense chants on defense, offense chants on offense, no weird random transitions from one or the other if there was a change of possession via turnover)?
    Was the crowd still on full blast as you got closer to the end of the game or did they die out?
    Chants were at appropriate times. Sounded terrific w headphones.
    Sent from my SM-G930P using Tapatalk
    Checking all the previews and no one has mentioned anything about the In-game menus. Are they the same, do they work, what about sub in and out. These menus are at the heart of gameplay and no one even has said a word. We all know the menus were broken and convoluted.
    Tbh I don't know what most of you were expecting. It is obvious that it will be rather 17.5 than real, new 18. Other way they would be already talking about those entirely new features and since there are no significant changes the game will look like a polished version of 2k17. I can already see all of the reviews saying that it is the best NBA 2k game ever, while the user score on metacritic will reach 6 at max. 2k will be back with all of the previous problems like ****ty servers, horrible online lag and stuff we all know. And things won't change in the future until there will be a real competition. But for now we all gonna buy 2k18 when it's out...
    Wysłane z iPad za pomocą Tapatalk
    One sort of joking feature I told them they need to add is a 2K Share barber shop so people can create their own hair styles to upload :)
    My Twitter questions would be cut in half!
    Sent from my SM-G930P using Tapatalk
    cb1115
    this is somewhat concerning since teammates have been completely useless on defense the last couple years
    Was told this has more to do w folks making assumptions. You need better defenders, better gamelan.
    Reminds me of NHL 17 HUT where I can shut down the typical All Superstars teams by just having defensive specialists who frustrate everyone until I beat them 2-1.
    Also, yes, defenses will rotate more intelligently now.
    Sent from my SM-G930P using Tapatalk
    Last year...lots of hype. People say the game is BS!
    This year, folks read subtle (interpret it incorrectly), less hype, and still say, this game is BS!
    I'd looooove to review what you all do at work and Tweet about it ;)
    Sent from my SM-G930P using Tapatalk
    BA2929
    Let's be honest: If you're playing 2k18 for the first time, the last thing you're going to be paying attention to is the crowd and atmosphere. You're going to be trying to figure out gameplay tweaks and the like. Plus, 2k might have said: "Don't talk about atmosphere. We're releasing a trailer and blog soon about it."

    If you've ever played a video game in a crowded room, even with headphones on, the sound isn't that amazing. I doubt he was using $350 Bose noise canceling headphones in there.
    Also: Last year was last year. Just because something was said about 2k17, or 2k16, or 2k15, doesn't mean that's the case with 2k18.

    I'm sure 2k did this exact thing with certain features. The point of these events is to get respected people to play the game, get their input, and have them share their impressions. They aren't there to reveal major announcements. If you notice from the impressions so far no one really goes into in depth detail about the changes and improvements. Just a few tid bits and impressions here and there.
    It's very possible atmosphere is unchanged or only slightly improved, which honestly wouldn't surprise me, but I'm not going to make assumptions this early. 2k will likely have a blog dedicated to presentation and that should give us an idea of what to expect in the atmosphere side of things.
    Hustle Westbrook

    And that part about "artificial stupidity" has me really worried. Almost as if we're gonna have the CPU making the same brain-dead mistakes on defense as last year just for the sake of "realism."

    Honestly I was worried that every player would play defence like C. Paul, K. Leonard etc. in 2k18 because of a number of threads complaining about lesser players leaving the shooters wide open, playing dumb etc.
    I'm really baffled that regular NBA watchers don't realize that even the elite defenders make what seem to be bad decisions. If every player in NBA had perfect instinct, and great understanding of defence, you would rarely see an open man. Yet you see them on almost every play.
    Well, I guess you DO realize that yet having too much ''realism'' ruins the experience for you but I digress.
    Mike Lowe
    Last year...lots of hype. People say the game is BS!
    This year, folks read subtle (interpret it incorrectly), less hype, and still say, this game is BS!
    I'd looooove to review what you all do at work and Tweet about it ;)
    Sent from my SM-G930P using Tapatalk

    Haha sometimes there's just no winning. Personally I'd prefer the game to be undersold than overhyped.
    And really, the changes to 2k gameplay each year usually are subtle improvements that result in a better product overall. 2k11 is the one game that truly stands out as being a major improvement. I'll wait for some gameplay and more details before I get concerned about the 'subtle' improvements.
    Mike Lowe
    Last year...lots of hype. People say the game is BS!
    This year, folks read subtle (interpret it incorrectly), less hype, and still say, this game is BS!
    I'd looooove to review what you all do at work and Tweet about it ;)
    Sent from my SM-G930P using Tapatalk
    Nothing but Doom and gloom as usual. I agree Mike.
    Sent from my SM-G920V using Tapatalk
    isdatyt
    I love that realism. You should have to pay for picking a player who sucks on defense the same way you do if your player sucks on offense.
    Without this, some players have no weaknesses in game. Steph (to an extent), Dame, CJ, Harden, Kyrie, Lou Will, are all guys who are atrocious on defense. They constantly get out of position, aren't covering their guys, or just getting a "whoever" offense ran on them. 2K does a great job replicating strengths in this game, it's great to see those weaknesses finally making it in.
    If you want Harden for the flashy, pot-stirring, ankle-breaking highlight plays, you should have to deal with the times where he's on defense and forgets he's in a game or gives up an easy bucket.

    zizoux
    Honestly I was worried that every player would play defence like C. Paul, K. Leonard etc. in 2k18 because of a number of thread complaining about lesser players leaving the shooters wide open, playing dumb etc.
    I'm really baffled that regular NBA watchers don't realize that even the elite defenders make what seem to be bad decisions. If every player in NBA had perfect instinct, and great understanding of the game, you would rarely see an open man. Yet you see them almost every play.
    Well, I guess you DO realize that yet having too much ''realism'' ruins the experience for you but I digress.

    My problem with 2K17 (and 16) was with the AI in general, elite defender or not, being completely braindead, and sometimes borderline useless on defense.
    I'm talking about players not getting back on defense, running out of bounds for no reason, not defending the paint, constantly fouling, terrible IQ when defending the pick and roll, unnecessary reach in fouls, not stealing passes that are thrown directly in their faces. If that's what you consider "realism", then to each his own I guess.
    They've had the "artificial stupidity" in the game for a few years now and while it sounds good on paper, the execution has been terrible. My point is the game should probably focus on actually implementing sound defensive fundamentals first before adding "artificial stupidity."
    zizoux
    Honestly I was worried that every player would play defence like C. Paul, K. Leonard etc. in 2k18 because of a number of thread complaining about lesser players leaving the shooters wide open, playing dumb etc.
    I'm really baffled that regular NBA watchers don't realize that even the elite defenders make what seem to be bad decisions. If every player in NBA had perfect instinct, and great understanding of defence, you would rarely see an open man. Yet you see them on almost every play.
    Well, I guess you DO realize that yet having too much ''realism'' ruins the experience for you but I digress.

    I'm not quite sure how people want 2K to replicate this perfectly. There is a lot going on for the AI to process: various defensive attributes and ratings, tendencies, coaching strategies and settings, sliders, etc. It's not like there is one easy fix that will solve all issues.
    There are certainly things I see that I don't like, and hopefully improved AI will remedy most problems, but with the AI needing to tackle so many variables at once there's likely going to be problems every so often.
    Reading that PnR defensive AI has more variance is interesting.
    The scripted (and horrendously exploitable) outcomes last year were literally why I stopped playing 2K17.
    But I'm hoping the variances have a method to them (i.e; AI adjusting to how I'm attacking) and not just random coverages for a band aid fix.
    I guess we'll find out soon.
    Nice addition to actually outline things in the defensive settings screen for players. This highlights the "polish" that's coming this year IMO.
    From the writeup "There is a new “Coach Communication” option that I stumbled upon. This is a visual that you can turn on in the Coach Settings menu that will help you on defense with visual shout-outs such as “Switch!” “I got ball!” “Ice!”
    Speaking on "switch" and "coach communications" features, are these instructions to be followed by the user, or will the user have the ability to "override" the coach's instructions?
    Example. If I wanted to continue to play on ball defense without switching, do I have the controls to tell my teammate not to switch (because switching would put my teammate in a bad matchup). Something like pressing down on the d-pad or something to stop the anticipated switch command/coach instruction.
    There are moments in 2k17 when I wanted to remain playing on ball defense and my teammate would play on as if the switch took place, as a result, now my teammate and I am running/defending the same ball handler while leaving the opposition cpu player completely open. Then when I try to adjust and sprint to defend the open guy, my teammate now runs after the open guy as if he knew he blew his coverage, ultimately leaving the ball handler completely open.
    Any input feature to "tell/instruct" my teammate not to switch, or honestly get back to guard your man?
    Example. Using Klay to guard Lebron during when the cpu pick and roll or sets the screen (i.e. I don't want Curry to switch over to guard Lebron, I want Curry to stay with Irving and Klay staying with Lebron).
    Mike Lowe
    It also says to not read into that too much :)
    Sent from my SM-G930P using Tapatalk

    Fair enough but if it was a really big improvement from this years game, I figured it would stand out a lot more to you than it did in the "subtle" way you described
    strawberryshortcake
    From the writeup "There is a new “Coach Communication” option that I stumbled upon. This is a visual that you can turn on in the Coach Settings menu that will help you on defense with visual shout-outs such as “Switch!” “I got ball!” “Ice!”
    Speaking on "switch" and "coach communications" features, are these instructions to be followed by the user, or will the user have the ability to "override" the coach's instructions?
    Example. If I wanted to continue to play on ball defense without switching, do I have the controls to tell my teammate not to switch (because switching would put my teammate in a bad matchup). Something like pressing down on the d-pad or something to stop the anticipated switch command/coach instruction.
    There are moments in 2k17 when I wanted to remain playing on ball defense and my teammate would play on as if the switch took place, as a result, now my teammate and I am running/defending the same ball handler while leaving the opposition cpu player completely open. Then when I try to adjust and sprint to defend the open guy, my teammate now runs after the open guy as if he knew he blew his coverage, ultimately leaving the ball handler completely open.
    Any input feature to "tell/instruct" my teammate not to switch, or honestly get back to guard your man?
    Example. Using Klay to guard Lebron during when the cpu pick and roll or sets the screen (i.e. I don't want Curry to switch over to guard Lebron, I want Curry to stay with Irving and Klay staying with Lebron).

    No, but your teammates seem to adjust to your mutiny
    VAWereWolf65
    Fair enough but if it was a really big improvement from this years game, I figured it would stand out a lot more to you than it did in the "subtle" way you described

    A truly beautiful woman is so because she's not just physically attractive, but also intelligent, witty, insightful, etc. There's a subtle beauty about her that runs deep, and you wouldn't have ever noticed if you didn't get past just starring at her.
    NBA 2K18 is that girl...
    Mike Lowe
    A truly beautiful woman is so because she's not just physically attractive, but also intelligent, witty, insightful, etc. There's a subtle beauty about her that runs deep, and you wouldn't have ever noticed if you didn't get past just starring at her.
    NBA 2K18 is that girl...

    Doesn't sound so subtle when you put it that way;)
    Did you notice anything about the stone-wall defense? Is there any new ride the hip / hip check animations and do dribble drives happen more often?
    Mike Lowe
    A truly beautiful woman is so because she's not just physically attractive, but also intelligent, witty, insightful, etc. There's a subtle beauty about her that runs deep, and you wouldn't have ever noticed if you didn't get past just starring at her.
    NBA 2K18 is that girl...

    Vague works when praising subtlety.
    Nice work on the article Mike.
    Looking forward to reading your answers on this thread.
    So far I'm not overly impressed.
    This is pretty in line with the Forbes article. So on one hand it's good that everyone is saying the same thing. On the other hand, the changes aren't blowing me away.
    MyCareer will have to impress the hell out of me. Really like MyGM storyline, but the gameplay was going ot be the big push me over the edge.
    Really happy Live has a demo so I can get soem gameplay before I decide which one to buy. So far I agree it kind of sounds like 2k17.5.
    I actually like the sound of this. While 2K could use an overhaul in some areas sometimes those sweeping changes can leave less attention to detail. I love that the focus this year is on "feel" because I think that's been one of 2K's biggest issues this generation. Responsiveness, CPU on ball D, and User team defensive AI are my 3 biggest worries. Nice write up Mike.
    Thanks Mike. Lots of detail in your article.
    'There is some “artificial stupidity” (unofficial term!) in which lesser defenders may not be as useful in help defense situations. Of course, better defenders will be better helpers.'
    I actually like the sound of this. If implemented correctly separation between good and bad defenders will become more pronounced. And in combination with Mike saying bad defenders feel badder (Im not Englishing good this morning) it sounds like 2K has attempted to create skill separation.
    I also noticed some new screens in regards to your team strategy settings. Gone are the simple labels of “hedge” and the like with very little descriptions. Now we see a very vibrant screen packed with information and visual aids that update as you toggle through your different options. This should hopefully help out those looking to see more tutorial options.
    Massive bonus, if implemented properly. Those of us in the defensive settings thread can attest we don't know precisely what some of the settings do.
    Im not sure exactly what is meant by individual sliders though. Mike are you able to explain in a bit more detail?
    I'm kinda scared they will ruin the game again with patches, as others said previously last years prelude was great but then the patches switch it around. Lets hope for the best
    it really sound like 2k focused on polishing and fine-tuning last year's half-assed effort that a lot of us are mad about. thats great, because that means sim heads win.
    steady as she goes, and easy does it for future 2k installments. i'd rather have quality gameplay than countless additional features that don't work properly.
    CyberOps
    I'm kinda scared they will ruin the game again with patches, as others said previously last years prelude was great but then the patches switch it around. Lets hope for the best

    Real talk. That's why I never get too excited over hearing these initial impressions.
    Gameplay is usually always good until the first few patches start rolling in
    Mike Lowe
    A truly beautiful woman is so because she's not just physically attractive, but also intelligent, witty, insightful, etc. There's a subtle beauty about her that runs deep, and you wouldn't have ever noticed if you didn't get past just starring at her.
    NBA 2K18 is that girl...

    To be honest, I hope the game plays great, but this sounds like some hardcore fanboyism to be honest. I mean I don't care how beautiful a girl is, if I have to grind and work like crazy just so I can enjoy her a bit than she aint worth it. She can be beautiful and intelligent with all kinds of subtle nuances, but if when it comes time to take control and have a blast she moves me around in a bunch of ways opposite of what I want and she just makes me frustrated, she aint worth it. If I spend a ton of money on her and than realize I got her the wrong thing because she didn't give me a full description of what she wanted in the beginning and then I have to go back and spend a bunch more so she will play how I want, You guessed it, she aint worth it. lmao. Cmon man. That is always the problem with this game, it looks beautiful in motion and suckers everyone in but once your committed to her you realize its more just frustration than enjoyment. We want to know if these frustrations will be alleviated before making another commitment.
    Mike Lowe
    So maybe NBA 2K17 may be that girl? It's hard to tell after just the one date, but I'm excited to see her again...

    I'm sure you mean 2K18.
    2K17 is the $5.00 call girl who harasses you at the traffic light.
    CyberOps
    I'm kinda scared they will ruin the game again with patches, as others said previously last years prelude was great but then the patches switch it around. Lets hope for the best

    On stream last night, Annoying TV said that he was told that 2K realized that were holding people's hands with the constant patches and listening to weak players toooo much. Apparently they aren't patching things unless they really have to, instead of daily tweaks
    MackZillaTV
    On stream last night, Annoying TV said that he was told that 2K realized that were holding people's hands with the constant patches and listening to weak players toooo much. Apparently they aren't patching things unless they really have to, instead of daily tweaks

    Was this said last year aswell?
    Kinda recall it was but not 100%
    MackZillaTV
    On stream last night, Annoying TV said that he was told that 2K realized that were holding people's hands with the constant patches and listening to weak players toooo much. Apparently they aren't patching things unless they really have to, instead of daily tweaks

    Thank god. Kids on the park would just scream and cry because they weren't good.
    Admittedly I'm not that good because I don't play too much, but I don't complain because of it. Just for the love of the game.
    MackZillaTV
    On stream last night, Annoying TV said that he was told that 2K realized that were holding people's hands with the constant patches and listening to weak players toooo much. Apparently they aren't patching things unless they really have to, instead of daily tweaks

    Definitely a lot of hand holding in year's game. NBA training wheels
    Honestly, "artificial stupidity" sounds like the dumbest idea ever. What is the purpose of the Defensive Consistency, On-Ball, Low Post, PnR, Help Defense IQ attributes and Defensive Awareness slider then? Too many forced actions and animations already...
    nova91
    Honestly, "artificial stupidity" sounds like the dumbest idea ever. What is the purpose of the Defensive Consistency, On-Ball, Low Post, PnR, Help Defense IQ attributes and Defensive Awareness slider then? Too many forced actions and animations already...

    Well I dunno.
    I took it to mean some players would be weak links in rotations while the better defenders make prompt rotations and help.
    If I understood it right, it's positive.
    There 100% should be differential between strong and weak defenders when it comes to help and rotations.
    I think the term "artificial stupidity" was just used to emphasize that there is a distinct difference.
    What I noticed first was the responsiveness and fluidity of the players when I was playing defense. As a group, some of us felt defense was tougher to play, and others felt it was easier. After discussing, it seems a lot of these differences came from the actual player matchups. Kyle Lowry made playing defense seem much harder when going up against Russell Westbrook, yet you’d have an “easier” time when using Chris Paul — both are solid defenders, but Paul is all-NBA on that end and so it fits with the concept. A subtle, yet effective change.

    Can you explain this? Did you actually use CP3 and did it feel like he had more on ball magnetism or he had more agility on defense when controlled?
    No one mentioned CPU on ball defense and transition defense improvement
    There are now individual movement sliders to control ball handlers or players without the ball. This all works in conjunction with the improved movement system mentioned above.

    Did a dev explain anything about this especially ball handler portion?
    IMO, what we've had the last couple of years was "accidental stupidity", i.e. illogical defensive breakdowns, so if the defense is finally then, yes "artificial stupidity"defensive failure based on various defensive ratings- would be necessary to create a realistic game.
    Also, people can use tired buzzwords if they like, but regardless of any failures in implementation of features, 2K has never made a ".5" game. It's absurd to insinuate otherwise.
    For the first time this year ima try something new. I usually preorder 2k. No questions asked. On release day go out and get it at 12:00 am. Thats that. This year ima wait until full reviews come in for both games and im going to end up renting both. See how it goes. Then ima decide which one to buy. Bcuz 2k17 was the least ive played 2k since the beginning.
    sticks323
    How did the players look when running plays? Did it take a while to run?
    I guess it was pretty similar or a tick slower? '18 plays sliiiiightly slower by design, so it may just be that illusion.
    Sent from my SM-G930P using Tapatalk
    Smirkin Dirk
    Thanks Mike. Lots of detail in your article.
    'There is some “artificial stupidity” (unofficial term!) in which lesser defenders may not be as useful in help defense situations. Of course, better defenders will be better helpers.'
    I actually like the sound of this. If implemented correctly separation between good and bad defenders will become more pronounced. And in combination with Mike saying bad defenders feel badder (Im not Englishing good this morning) it sounds like 2K has attempted to create skill separation.
    I also noticed some new screens in regards to your team strategy settings. Gone are the simple labels of “hedge” and the like with very little descriptions. Now we see a very vibrant screen packed with information and visual aids that update as you toggle through your different options. This should hopefully help out those looking to see more tutorial options.
    Massive bonus, if implemented properly. Those of us in the defensive settings thread can attest we don't know precisely what some of the settings do.
    Im not sure exactly what is meant by individual sliders though. Mike are you able to explain in a bit more detail?
    Sliders for things like speed, agility, etc for ballhandler. Separate set for player without the ball.
    I *think* that's what it means...
    Sent from my SM-G930P using Tapatalk
    MarkWilliam
    Well I dunno.
    I took it to mean some players would be weak links in rotations while the better defenders make prompt rotations and help.
    If I understood it right, it's positive.
    There 100% should be differential between strong and weak defenders when it comes to help and rotations.
    I think the term "artificial stupidity" was just used to emphasize that there is a distinct difference.
    Yes. it's not a term I coined, but it was used just conversationally and I see it as a huge improvement. I agree w those who see it as adding more player differentiation.
    So you won't just see physically unique players, but mentally as well.
    Sent from my SM-G930P using Tapatalk
    Mike Lowe
    A truly beautiful woman is so because she's not just physically attractive, but also intelligent, witty, insightful, etc. There's a subtle beauty about her that runs deep, and you wouldn't have ever noticed if you didn't get past just starring at her.
    NBA 2K18 is that girl...

    This is embarrassingly over the top for a handful of hours on a pre release build.
    I mean, we had some more measured hopes like this after the Prelude last year. Can we learn anything?
    So far, what Im hearing about the changes and additions for NBA2k18, the more excited Im getting for the game. I enjoyed 17 so I imagine 18 will be even better, as the last couple years or so the devs have really step up on making a polished game. I just hope once the game comes out the devs dont listen to all the online crybabies and start tweaking gameplay and ruin things, as it seems these last few years the game has played great right out of the box, then they start tweaking things and messes things up to where it seems offline your always having to adjust sliders trying to fix gameplay. Hopefully this yr, it plays great for us offline players as well as online for those who enjoy that side.
    When I play with Dallas I want to feel roasted when Im controlling Dirk and get switched on to a quick PG because of his (lack of) physical attributes.
    If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.
    If implemented correctly, this artificial stupidity is a great sim addition.
    LorenzoDC
    This is embarrassingly over the top for a handful of hours on a pre release build.
    I mean, we had some more measured hopes like this after the Prelude last year. Can we learn anything?
    I'm not embarrassed, and it was based on more than just straight gameplay
    Sent from my SM-G930P using Tapatalk
    Smirkin Dirk
    If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.

    Sadly, the problem is a little bigger than his lack of IQ
    Mike Lowe
    I'm not embarrassed, and it was based on more than just straight gameplay
    Sent from my SM-G930P using Tapatalk

    Good for you. We'll see where the game stands at Halloween. I hope you're right. At the moment, I'm embarrassed for you, but respect your conviction.
    LorenzoDC
    Good for you. We'll see where the game stands at Halloween. I hope you're right. At the moment, I'm embarrassed for you, but respect your conviction.

    Well technically if the game turns into a dud at Halloween, it still could be a beautiful girl right now.....who just turned out to be a little crazy.
    :)
    MarkWilliam
    Well technically if the game turns into a dud at Halloween, it still could be a beautiful girl right now.....who just turned out to be a little crazy.
    :)

    Hahaha
    :lol:
    MarkWilliam
    Well technically if the game turns into a dud at Halloween, it still could be a beautiful girl right now.....who just turned out to be a little crazy.
    :)

    2k18 is Lindsay Lohan?
    I've yet to hear anyone address one elephant in the room that everyone tends to forget: (Controlled) Player logic on loose balls, and correct animation choice on jumping passing lanes.
    Loose balls: I'm quite sure this one goes without saying, as we've all been frustrated at some point with our players running past loose balls, and/or loose balls almost always going back to the offense.
    Passing lanes: Do players actually choose the correct animations when attempting to jump passing lanes, or are the animations still a random crapshoot? Like trying to catch it at your chest when the ball is flying over your head.
    Personally I think 2K17 gets undervalued, offline at least anyway. Online is another story...
    I've seen too many mixed opinions on 18 so far. I'm excited, but skeptical right now.
    MarkWilliam
    Well technically if the game turns into a dud at Halloween, it still could be a beautiful girl right now.....who just turned out to be a little crazy.
    :)

    This is absurdly poetic.
    We all been there :lol:
    captainesteban
    Is leg kick animation when shooting contested jumper still in the game?
    What a terrible animation imo.

    tbh there were other options that was just the default.
    nuckles2k2
    This is absurdly poetic.
    We all been there

    ....Has it finally happened? Has all the unbridled craziness and negativity from the last 2-3 years "Pre-game release Operation Sports" finally reached a mass so critical that it folded in on itself? Is this the "room full of typewriters" scenario where suddenly it's a flourish of philosophy and game analogy?
    ....probably not. But I'm getting more hype off the trickle of info. Mike makes me feel like I need some candles and a Brandy snifter to enjoy 2k18. I like that.
    It's great to read all this good stuff about the new game, but I won't get too excited until someone says that the big legacy issues of this franchise have been worked out... specially the "points in the paint" spam as the only way to be competitive online.
    NBA2k won't be a true basketball simulation while lead passing to the paint for an easy score (just pressing X/Square) is the way to go instead of using advanced post moves with the right players.
    Is the paint still a joke in 2k18? That's the question no one answered for me yet... :-(
    Harrypotheadd
    All 2k needs is a 2 year development cycle and I'm sure they'd be able to fix all of the legacy issues and deliver the most realistic gameplay experience ever
    If your job told you to take two years off and comeback, would you? No pay btw
    Sent from my SM-G920V using Tapatalk
    Black Bruce Wayne
    If your job told you to take two years off and comeback, would you? No pay btw
    Sent from my SM-G920V using Tapatalk

    Not to mention how crazy the community would be going right now knowing that they would have to spend another year with 2k17
    VAWereWolf65
    Not to mention how crazy the community would be going right now knowing that they would have to spend another year with 2k17

    I'm on the fence about getting 2K18. Never gotten to august without preordering the next game.
    But this thing I really don't understand: some people complain about this being just a more polished version of 2K17, some people keep asking for a 2 year development cycle, and this 2 groups even overlap. But doesn't this game being "17.5" actually mean that this IS a 2 year development cycle? We got the new game last year, so many things changed from 16 and a lot went wrong, now they polish it and hopefully we get a good basketball game. Hell, 2K16 was a more polished version of 2K15 and it was a damn solid game.
    I'm with you if you tell me you want to know exactly HOW it was polished before making a decision, but we're never gonna know at the beginning of august of any year.
    ballstreet2k
    I'm on the fence about getting 2K18. Never gotten to august without preordering the next game.
    But this thing I really don't understand: some people complain about this being just a more polished version of 2K17, some people keep asking for a 2 year development cycle, and this 2 groups even overlap. But doesn't this game being "17.5" actually mean that this IS a 2 year development cycle? We got the new game last year, so many things changed from 16 and a lot went wrong, now they polish it and hopefully we get a good basketball game. Hell, 2K16 was a more polished version of 2K15 and it was a damn solid game.
    I'm with you if you tell me you want to know exactly HOW it was polished before making a decision, but we're never gonna know at the beginning of august of any year.

    I loved 2k16 so hopefully the pattern continues and 2k18 turns out to be a great game as well.
    By the stuff we know about the game so far, I'm on the edge about how I feel with it but I won't really know until I actually play it or see gameplay
    Could've sworn that one of these reviewers got vids to show today. Oh well....
    Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol
    Sent from my SM-G930T using Tapatalk
    Goffs
    Could've sworn that one of these reviewers got vids to show today. Oh well....
    Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol
    Sent from my SM-G930T using Tapatalk

    I pretty much feel the same way. I usually get hype every year, but 2k17 really just drained me. I really don't feel one way or another about 2k18, especially when I hear it's nothing more than a refurbished 2k17...
    Smirkin Dirk
    When I play with Dallas I want to feel roasted when Im controlling Dirk and get switched on to a quick PG because of his (lack of) physical attributes.
    If Im playing with OKC I want to see my CPU Kanter not rotate, or jump out on the wrong guy because he has poor BBIQ.
    If implemented correctly, this artificial stupidity is a great sim addition.

    Man I would love that. Force players to actually trot out some defensive minded players. It would also make defending game tying/winning possessions far more gripping because now you want to be damn sure you got your best defensive players in there to lessen the chances of your team making a mistake.
    Caelumfang
    I pretty much feel the same way. I usually get hype every year, but 2k17 really just drained me. I really don't feel one way or another about 2k18, especially when I hear it's nothing more than a refurbished 2k17...

    I won't get the game, if I do, until these forums have had a few weeks with hands on after release. That said, a year where they focus more on cleanup than new mechanics or tech features is, in my mind, just what the game badly needs.
    Goffs
    Could've sworn that one of these reviewers got vids to show today. Oh well....
    Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol
    Sent from my SM-G930T using Tapatalk

    NEEEEEEED to know if this back peddle is gone.
    Defenders just need to move into the space between their man and the basket with 10000% more urgency.
    " If a defender's head is turned, he will not react to a play until he is looking at the action "
    Imagine u call for a screen and the defender turns his head to check which side of the screen is coming, boom! No need dribble move at all.
    This is not in any previous 2k right? I was looking at the defenders' head whole night while playing 2k17 :P
    Sent from my iPhone using Tapatalk
    If a defender's head is turned, he will not react to a play until he is looking at the action

    Now that Harden is the cover boy for Live 2k can finally have him play like this lol
    jfsolo
    Also, people can use tired buzzwords if they like, but regardless of any failures in implementation of features, 2K has never made a ".5" game. It's absurd to insinuate otherwise.

    Right.
    Whether you've loved or hated the game's additions (or subtractions) the following year... it's never been a ".5" type deal...I'm not even sure why its still a thing to say yearly.
    Goffs
    Now that Harden is the cover boy for Live 2k can finally have him play like this lol

    2K introduces new "Sleeper" Badge. Player who notoriously falls asleep on the defensive end.
    It would be a CRIME if 2K didn't make use of this great new mechanic by not making this happen from time to time.
    Thank you for all of this info especially the TOWEL!! thank god they put it this time.
    but my concern is, they did not address:
    *slow driving lay up for PG (especially I.T) did they fix this? and also that slow dunk animation or shot under the basket, like its waiting to be block..can somebody confirm if this is fix????
    and please tell me that there is a slider for clothing. like how Iverson dress up coz not all wants to look like a xxl mumble rappers.
    Thank you.
    Guard-ian
    It's great to read all this good stuff about the new game, but I won't get too excited until someone says that the big legacy issues of this franchise have been worked out... specially the "points in the paint" spam as the only way to be competitive online.
    NBA2k won't be a true basketball simulation while lead passing to the paint for an easy score (just pressing X/Square) is the way to go instead of using advanced post moves with the right players.
    Is the paint still a joke in 2k18? That's the question no one answered for me yet... :-(

    I spoke to a dev (I'll leave him unnamed to avoid spamming) about PIP, and how it was the ONLY stat I could not get to match between simmed games and played games (I am a slider guy). He said he would look into that more.
    Goffs
    Could've sworn that one of these reviewers got vids to show today. Oh well....
    Tbh I don't think vids will help me preorder since I can't get a feel for it. I really really hate that forced backpeddle animation. 2k17 really drained me not to get hyped for this year lol
    Sent from my SM-G930T using Tapatalk

    We have a video we were shown on Thursday, but it can't be released until (late) Tuesday morning.
    Keep in mind, for those worried about 2K 17.5, this is strictly a discussion/article about gameplay.
    MarkWilliam
    2K introduces new "Sleeper" Badge. Player who notoriously falls asleep on the defensive end.
    It would be a CRIME if 2K didn't make use of this great new mechanic by not making this happen from time to time.

    That would be the "artificial stupidity" I mentioned, especially with help-defense.
    Mike Lowe
    We have a video we were shown on Thursday, but it can't be released until (late) Tuesday morning.
    Keep in mind, for those worried about 2K 17.5, this is strictly a discussion/article about gameplay.

    So gameplay footage straight from the devs and not from you guys? It's about time they released vids before Gamescom.
    Good Morning Mike- Thanks for answering our questions..
    I haven't seen any impressions on the two points below..
    1. Dribble drives / ball handler; on-ball defender interactions (Particularly referencing a CPU controlled defender).. IMO- This was by far the most frustrating issue with 2K17 (2K16 had thess issues as well). I was hoping for major changes in this area, allowing for more offensive flow and more realistic dribble-drive outcomes.
    Have the stone wall defense / defender warping / offensive studder animations (which slow down the ball handler on the way to the basket) been removed or remedied?
    2. Defensive Adjustments- Its great that they added a tutoroal for each option.. This was much needed. But do players actually adhere to their assignment? Last year id set a player to deny off-ball, and half the time the defender would be aimlessly wandering around the court, leaving their man wide open.
    EDIT- This happened a lot with our AI controlled defenders leaving their man wide open in the paint for an easy catch and finish in the lane. This happens a ton, multiple times per game, where it would almost never happen in a game unless the big man was sliding to help on defense.
    MackZillaTV
    On stream last night, Annoying TV said that he was told that 2K realized that were holding people's hands with the constant patches and listening to weak players toooo much. Apparently they aren't patching things unless they really have to, instead of daily tweaks
    I really hope this is true. I almost never like the game as much after certain patches
    Mike Lowe
    That would be the "artificial stupidity" I mentioned, especially with help-defense.

    I actually love the idea of artificial stupidity. I just hope that bad defenders aren't horrible every time down the floor.
    strawberryshortcake
    .....
    Any input feature to "tell/instruct" my teammate not to switch, or honestly get back to guard your man?
    Example. Using Klay to guard Lebron during when the cpu pick and roll or sets the screen (i.e. I don't want Curry to switch over to guard Lebron, I want Curry to stay with Irving and Klay staying with Lebron).

    But if the warriors tried to do that irl lebron gets a layup or an assist 85% of the time. Sometimes you should take your medicine and accept the mismatch.
    Mike Lowe
    I guess it was pretty similar or a tick slower? '18 plays sliiiiightly slower by design, so it may just be that illusion.
    Sent from my SM-G930P using Tapatalk

    The biggest issue i have with plays in 2k17 is that they aren't very fluid. The players struggle to get to their starting spots and they dont start the play until everybody is in precisely the "correct" location. Frustrating to waste so much of the shot clock between calling a play and initiating the play.
    So many 3 second violations waiting on guys setting screens in the paint but the cutter never getting there. :jpshakehe
    So i guess my real question is, did running a play feel any more fluid than what I've described above?
    Harrypotheadd
    All 2k needs is a 2 year development cycle and I'm sure they'd be able to fix all of the legacy issues and deliver the most realistic gameplay experience ever

    Agreed. They need more time to bring the game to that next level. They should release a game that gets fully supported with roster updates and A.I. edits for 2 years, make it so that stuff gets released that makes the game feel new and updated for 2 years. Then BAM bring out the best basketball game ever after 2 years.
    On stream last night, Annoying TV said that he was told that 2K realized that were holding people's hands with the constant patches and listening to weak players toooo much. Apparently they aren't patching things unless they really have to, instead of daily tweaks

    king doe
    I really hope this is true. I almost never like the game as much after certain patches

    They said the same thing last year but the game was still wack after the patch updates
    Barnsey
    They said the same thing last year but the game was still wack after the patch updates

    I would wait for some of the deeper insight blogs then my fellow Spurs fan...
    I get the skepticism, but it's a bit counterproductive to continiously drop "they said this last year" in these threads....we are all just reading the info as it comes in.
    The 24th Letter
    I would wait for some of the deeper insight blogs then my fellow Spurs fan...
    I get the skepticism, but it's a bit counterproductive to continiously drop "they said this last year" in these threads....we are all just reading the info as it comes in.

    I'm just doing my duty to manage the collective hysteria. ;)
    But ok i will keep an eye on my tone
    jmaj315
    The players struggle to get to their starting spots and they dont start the play until everybody is in precisely the "correct" location. Frustrating to waste so much of the shot clock between calling a play and initiating the play.
    So many 3 second violations waiting on guys setting screens in the paint but the cutter never getting there. :jpshakehe
    So i guess my real question is, did running a play feel any more fluid than what I've described above?

    Personally, I would use the word "urgency" rather than "fluid." To me, the word fluid really means how smooth the animations are. In hindsight, NBA2k17 felt and looks the smoothest compared to NBA2k14 and 2k16 (I skipped 2k15 because there wasn't a halftime show). What you're describing sounds more like the players lack urgency.
    Plays certainly need to be faster. But I also personally like the fact that the defense will "bump/chip/impede" my offensive teammates during plays. But what needs to happen is for my teammate to fight with greater urgency. More urgency animations would be a welcome addition. It would also be nice if 2k19 and future iterations would allow me to call two plays in a row. If the first play is taking too long to run because the defense is getting "rough," give me the option to immediately cue up my second play with a tap of a button either in the middle of the first play or any point during the first play if I see something else. I can already call out back to back to back plays if I wanted to, but it just requires me to cue up the on the fly play calling menu each time.
    jmaj315
    But if the warriors tried to do that irl lebron gets a layup or an assist 85% of the time. Sometimes you should take your medicine and accept the mismatch.
    The biggest issue i have with plays in 2k17 is that they aren't very fluid. The players struggle to get to their starting spots and they dont start the play until everybody is in precisely the "correct" location. Frustrating to waste so much of the shot clock between calling a play and initiating the play.
    So many 3 second violations waiting on guys setting screens in the paint but the cutter never getting there. :jpshakehe
    So i guess my real question is, did running a play feel any more fluid than what I've described above?

    Plays relay on motion to get to their destination. The play design could be the exact same but run much better on a different motion system. As you have heard we have a new motion system in 2k18 and the offense is on of the biggest beneficiaries of that system.
    Now as I always say it's not perfect, far from it,however in comparison with 17 if you used plays at all I can't see how you wouldn't notice the difference immediately.
    Your still going to get caught by an occasional a "video game moment" where your player can't get to a spot. But it should be more of an exception than a rule (with the current version of the game)
    Also side note because I see this a lot where people say that players have to be in the exact right spot to initiate plays.
    While not technically true I get what you mean. There is a buffer of space for each position to be near their point they don't have to be exactly on a point.
    The issue is with all the branching we have in our game if you let a play start without people near their positions (both ballhandler and offf-ball players) you may trip off branches and ruin some of the reads the AI is making when running plays.
    Many times I have seen users even with the buffer we have, be completely out of position for the first option or two because they inadvertently kicked off a branch they were unaware of.
    I test wider buffers, but it just looks super messy and unorganized especially if you don't have the plays memorized.
    When you have actions as complex as we do this is a side effect.
    Sent from my iPad using Operation Sports
    Czar- Did your team add plays/freelances/defenses to 2K18?
    Or did you spend a majority of the development cycle optimizing what you added in 2K17?
    jmaj315
    So many 3 second violations waiting on guys setting screens in the paint but the cutter never getting there. :jpshakehe
    So i guess my real question is, did running a play feel any more fluid than what I've described above?

    I saw at least one 3-second violation in a game I was playing. The pacing still felt similar to me, but I also depend a lot on running plays, and I was also chatting while waiting for plays to develop. One request I did put in was that I'd like some sort of notification if the coach is calling for something freelance. I use coach settings all turned to On/Auto, and sometimes I'd wait around for a play to start, only to realize it never did, and I have like 9 seconds to wing it!

More in NBA 2K18

Trending


To Top