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Breaking Down PES 2019's Master League Reveal

PES 2019

Breaking Down PES 2019's Master League Reveal

Once upon a time, Master League was the gold standard for footy franchise modes. Sadly, Master League has become an afterthought as MyClub, and in general, online gaming have taken over the gaming landscape. With that being said, let’s take a look at the recent PES Master League Reveal.

What’s To Like

An important part of spreading soccer’s reach to the States, Konami has partnered with the International Champion’s Cup (ICC) to incorporate the preseason tournament in PES 2019. Following in FIFA’s footsteps, these preseason tournaments make up for a lack of a proper practice/training mode in which virtual managers could potentially spend valuable time incorporating new players, tinkering with formations/roles, and in-general getting a feel for your squad. Aimed at hitting the ground running once the real fixtures roll-in, it’s yet to be seen if these tournaments reap some sort of financial benefit. Lastly, the ICC is a fairly prestigious tournament with only top echelon clubs being extended an invite. Running a Master League with say, Queens Park Rangers would lose a little bit of authenticity if you’re selected to participate with the likes of Barcelona or Liverpool.

What To Be Cautious About

PES 2018, like many of its predecessors, suffered from an unrealistic transfer negotiation window. A good Master League can lose a bit of its luster when it becomes too easy to acquire unrealistic targets. Konami’s press release stated that the negotiation system has been improved, but it’s yet to be seen if the improvement enhances the actual negotiations. As mentioned, solely the addition of a clean-sheet bonus (a player performance bonus for keepers and possibly defenders if they keep the other team from scoring), and sell-on fee (if you sell a player and his new club sells him in the future, you would possibly get a percentage of the next sale) are detailed. It also appears that terms (contract related clauses — how long, salary/wages, performance bonuses, etc.) will be known at the start. This is a good thing that should get rid of the default three hours it takes once you start negotiating a transfer.

In attempt to break up the monotony of Master League, Konami has announced the addition of a “News Feed” for PES 2019. PES has traditionally used cutscenes to announce awards such as the Ballon D’or or when a new player signs with the club. Often monotonous and repetitive, these cutscenes are usually skipped through despite it being an attempt to get you more engaged. Personally, I would like to see more news feeds and/or videos from around your league, or for important competitions (think the UEFA Champions League or whatever it will be called next year). Too often in all career modes, we get thrown into a vacuum oblivious to the outside world and the new stories generated in them. Perhaps this new feature will help with this immersion, but my gut is telling me the implementation will be lacking, which is a shame especially when games like College Hoops 2K8 and NFL Football 2K5 — games that are over 10 years old — were able to incorporate better presentation elements.

Team Roles and Personalities look to have been tweaked to add a few options to select from this year. From the looks of the screenshots, these attributes impact the club’s finances (perhaps more shirts sold, which equals more revenue), individual player growth, condition (form), and team spirit. When combined with their team role (superstar, hero, etc.), there is the potential for a lot of overlap and possible confusion as to how it affects your club, especially with Team Chemistry being so vital to success within Master League.

Player Development has been hit or miss in PES. While the focused training points allow you to tailor your development based upon your team’s needs, the regeneration of retired players as well as always starting with the same youth club roster deeply sours the experience. PES 2019 boasts “11 new skill traits” but I don’t think the skill traits, or lack of them, were the issue. Proper development, tuned to training and/or playing time, is what makes or break development. For now, I will put this the “TBD” category.

What’s Disappointing

Once again, the user interface (UI) in Master League looks like it could use an update. The layout looks eerily similar to PES 2018 with the only real difference between the rounded-off tiles as opposed to last year’s more square look. Also, the Japanese-to-English translations are in dire need of an update. “Forward Time” sounds better as “Advance Time” just as “Standings” should be “League Table” and so on. From the news story entitled Hard Won Victory, one can see that all semblances of grammar were thrown out the door. Sure it might seem like nitpicking but it’s the little details that go a long way, and speak to Konami’s lack of addressing minor details.

In conclusion, this Master League reveal was rather disappointing. With most games seemingly ignoring the offline career mode experience, PES 2019’s additions align perfectly with this sad trend. Master League has needed a redo for quite some time now, and if this is any indication we’re going to be asking the same questions next year.

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  1. They said the ML overhaul is a 3 year project so I guess I'll be back for year 3. Yeah, they'll never say it but they simply don't seem to care enough because of MyCLub. These are  all the new additions for year 1? SMH. The regeneration of retired players/broken youth system and poor presentation are my biggest gripes with the mode. Someone else said on here it's best to play this mode as a Season Mode with different teams these days. So disappointing for a game I really enjoy on the pitch. I guess the new licenses count as work towards the mode...I guess. Guess we can only see what happens next year. 
    I don't think it's a disappointment. ML is quite good in PES 2018 and it's quite realistic. I played 6 years with PARMA Calcio and in 4th /5th year the youngsters that develop into nice players are actually players who are good in real life as well ! Their scouting job was pretty neat ! I won Serie A three times in a row and made the C. League final once but still can 't attract top players from Barcelona, Real Madrid, Juventus and so on. So the reputation factor is realistic, even if you win a few cups, you don't become a top side in the world just because of that
    Trades & transfers and the logic game revs use is abysmal in general. Think mlb the show and how you can trade for aaron Judge from the yankees simply by offering 2 C-grade minor leaguers - then to add insult to injury the text in the trade window says the yankees "are excited to make this deal" lol
    Games need to really sort trade / transfer logic out. Offseason logic needs to be completely different than the in-season deadlines as teams shake out for the playoffs and may look to add to their rosters. I play all the sports games each year and can pretty much trade garbage for any player at any time
    Madden for some reason is the most difficult with one caveat- acquiring other teams 1st round draft picks. That's next to impossible. I can prune ezekiel elliott away from the cowboys 10 times over but they wont give the 1st rounder up for anything lol
    feztonio
    Trades & transfers and the logic game revs use is abysmal in general. Think mlb the show and how you can trade for aaron Judge from the yankees simply by offering 2 C-grade minor leaguers - then to add insult to injury the text in the trade window says the yankees "are excited to make this deal" lol
    Games need to really sort trade / transfer logic out. Offseason logic needs to be completely different than the in-season deadlines as teams shake out for the playoffs and may look to add to their rosters. I play all the sports games each year and can pretty much trade garbage for any player at any time
    Madden for some reason is the most difficult with one caveat- acquiring other teams 1st round draft picks. That's next to impossible. I can prune ezekiel elliott away from the cowboys 10 times over but they wont give the 1st rounder up for anything lol

    Can you give one or two examples to terrible trades in Pes Master League in 2018?
    lareka
    Can you give one or two examples to terrible trades in Pes Master League in 2018?

    The transfer logic was poor.
    I've seen Arsenal & Liverpool sell off most of their first team in the first transfer window.
    Here are some of the reasons why I think Master League is poor (purely my opinion of course):
    Everyone starts with the same youth squad (unacceptable in 2018)
    Regens (Seeing a 16yr old Buffon in your academy isn't fun at all, especially if you're a low table side)
    Rivalry Match logic is screwy when it comes to CPU over-aggressiveness
    Transfer prices are insanely low
    European players regularly transferring to South American clubs
    Form arrows are completely random
    etc...
    FIFA's is far from perfect and tbh, the man-management might be worse but the youth system, player development, and transfer logic are much better.
    KG
    The transfer logic was poor.
    Here are some of the reasons why I think Master League is poor (purely my opinion of course):
    Everyone starts with the same youth squad (unacceptable in 2018)
    Regens (Seeing a 16yr old Buffon in your academy isn't fun at all, especially if you're a low table side)
    Rivalry Match logic is screwy when it comes to CPU over-aggressiveness
    Transfer prices are insanely low
    European players regularly transferring to South American clubs
    Form arrows are completely random
    etc...
    .

    "I've seen Arsenal & Liverpool sell off most of their first team in the first transfer window."
    In my time in ML in Pes 2017 and Pes 2018 - 6 teams total with 4 seasons at least I've seen teams selling good players but they are also buying good players in return! Maybe the one thing that i'd complain is that the turnover rate of CPU controlled teams is not as it's supposed to be as they retain 80 % of their squad in 5 years. That's very unrealistic in today's football.
    I agree with youth team players and famous players starting in youth teams at the age of 16. It kills the realism of the game and it puts 5 year limit to my ML as it becomes much more unrealistic with time goes on.
    Rivarly logic is screwy but it's not bad. The level of aggresiveness of CPU can be toned down but i like the idea that you have work more to win in rivalry games. That's the case in real football too.
    Transfer prices are low but it's low when you buy and when you sell. So if you look at the difference it's okay. You can buy a top player for 50- 60 mil euro and you sell your top player at the same price level. It doesn't create any disadvantage. No big deal.
    What i like in ML is their strong scouting and promising players in real life is developing in ML in a few years. And i like the idea of older players regressing by age.
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