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You Can Now Race at Daytona and Talladega, Against Highly Adjustable AI in iRacing

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You Can Now Race at Daytona and Talladega, Against Highly Adjustable AI in iRacing

iRacing continues to expand their AI feature in iRacing, as they soft launched the ability for drivers to race against highly adjustable computer AI drivers at the two biggest superspeedways on the schedule. Users can now race against the AI at Daytona International Speedway and Talladega Superspeedway with NASCAR Cup Series cars.

For road racers, the team has added the full Okayama International Circuit layout and Sebring International Raceway’s International course to the list of selectable AI tracks.

If this is something you are trying out, we’d love to hear from you in the comments section.

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  1. I had a Mustang league race tonight, but I'll definitely be checking it out soon.
    I'm not the biggest fan of superspeedway racing, though. I'd have already tried it if it were some of the mile and a half tracks or something other than foot-to-the-floor plate racing :)
    I did try it a bit late last night, and it was as expected--they were rock solid, and it was actually a bit weird.
    When running in a plate race on iRacing, I'm used to cars bouncing all over the place, so it was very odd running in a perfect draft train, without any crazy stuff happening! :lol:
    I changed lanes and maneuvered through traffic without any issues. When they release the full AI suite for oval racing, I still firmly believe I won't need to boot up NR2003 anymore (or Heat 4 or anything else) for my racing fix.
    I haven't had anytime with it yet, looking to do something over the weekend. Trying to get a full Cup Series roster built before I do anything with it. What I have seen, its what you would expect, some flaws, some good things, but super speedways are terrible to race vs AI or Human :)
    Got some time with it in car, the AI kind of just gets stuck in a three wide situation. They also are not able to react to slower cars out of the pack and just get stuck behind them when they are 2 or 3 wide. You can push the AI, but you can also get away with pushing an AI who is pushing another car, which in official and real life racing is an instant crash.
    Still cool to see a field full of cup schemes and drivers in the best looking sim, but sadly as good as everything else is in sim, the AI falls short in being a dynamic opponent.

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