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Tony Stewart's Sprint Car Racing Available Now For Xbox One & PlayStation 4, Next Week For PC via Steam

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Tony Stewart's Sprint Car Racing

Tony Stewart's Sprint Car Racing Available Now For Xbox One & PlayStation 4, Next Week For PC via Steam

Tony Stewart’s Sprint Car Racing is available now on Xbox One and PlayStation 4 for $29.99. If you’re looking for the PC version, Steam will have it next Friday, February 21.

Get some laps in and let us know what you think! We’ll have our review online soon.

The mud will fly as you hit the track in a dirt racing experience featuring all the drama of Saturday night short track racing. See if you have what it takes to qualify, and then race your way into the A-Main in a Quick Race, a Championship season, or head-to-head Split Screen action. When you’re ready, head on over to our 25-player Online Multiplayer. Or show what you’re made of as you make your way from an unknown driver to series champion in Career Mode.

Developed in collaboration with Sprint Car champion and NASCAR racing legend Tony Stewart, strap in for an authentic dirt track racing experience. Starting in the All Star TQ Midgets, work your way up to the insanely powerful 900 HP 410 Winged Sprint Cars in the All Star Circuit of Champions, both of which are owned by Tony, himself.

  • 3 Series: Race TQ Midgets, 305 Wingless, and 410 Winged Sprint Cars.
  • Career: Sign with sponsors and upgrade cars as you progress to the national stage.
  • 25-Player Multiplayer: Challenge up to 24 friends and compete in weekly tournaments.
  • 2-Player Split Screen:Take on your friends.
  • 24 Tracks: Compete in events across the country, from small town tracks to elite stadiums.
  • The official game of Tony Stewart’s Ollie’s Bargain Outlet All Star Circuit of Champions presented by Mobil 1.
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  1. It actually unlocked yesterday evening on XBox, so I spent about an hour and a half with it. Surprised me that I could play at 8PM Central, as games usually unlock at 11 my time.
    1) Played on an XBox One X with a controller (no way I'm moving my sim rig or my XBox to play this lol).
    2) Out of the box, I jumped into a TQ race and the cars felt like absolute boats. Turning felt so sluggish, it was like trying to steer a NASCAR truck at Eldora. In a TQ.
    3) Left the first race and went to controls, and they now have a Steering Sensitivity as well as "Turn Rate" setting. I kept messing with them...turning one up and then the other. I could never find a happy performance spot with a controller. I could watch the wheels turn sluggishly, so I'd increase sensitivity...then I'd get snap-overcorrections mid-corner. Eventually I found a setting that let me get around the track alright. But in a race, when you get hit inside on the nerf bar by somebody, I immediately went into a crazy fishtail when trying to correct it. Not a fan. I'll try with a wheel when it comes out on Steam next week. I haven't raced any racing game outside of Supercross with a controller in years, so YMMV.
    4) Once I got the car semi under control, I at least found that the handling model is predictable enough. I could figure out where the slide point would be (didn't have the dreaded "center pivot point" I hate so much. I could actually try and drive it off rear tire, which was nice).
    5) I ran the AI at 100% (didn't even want to try 105 with a controller that I can barely use) and had a good challenge in a couple of quick races I tried. Think I was 2nd in the A Main and want to say 7th or 8th in another when I got nerf bar'd and kicked around the track. It has enough challenge for me, considering there's another 5% above what I ran last night.
    6) Career mode is awesome, and each upgrade is a tangible difference. I started on Expert AI with all the assists off, and was qualifying high 20s. First race didn't come close to the A main, so I got a 2-star suspension with higher durability. That improved my position by about 3 spots. Next race, B main again, missed the A Main again, but got better performing tires. Barely missed the A main in the next race, and finally got a better engine. This time I was fast enough to make the A-Main (granted, I finished 21st), but each seemingly minimal upgrade in the car gave me a boost on the track. I dig it.
    7) Cockpit camera seems to have a pretty good angle, but when I could barely control the car with a gamepad, I settled on external for a lot of my races.
    8) The car models are still trash, but they don't distract me as much as I thought they would. I got used to it pretty quickly.
    9) AI did a fairly good job of racing hard without massive punts every corner. It happened a few times, and I really sent it on a few others and did it to the AI, but there were also several stretches of exchanging slide jobs every corner that really got me going. Overall I'm happy with their performance so far.
    10) Performance on the X1X is surprsingly inconsistent. It doesn't look like a demanding game, but I'd get stutters and slowdowns that were noticeable. Maybe all of the dust/dirt effects, not sure. I noticed it and shrugged, kept right on playing.
    11) For anybody curious, I streamed most of it past my initial Heat Race. The video is here (I'm not really a "streamer", I just streamed gameplay with nothing else):
    https://www.twitch.tv/videos/551637614
    Overall, I'm excited to play it some more--especially with my wheel. I'll have to watch Favignano's video to see what to expect, but I heard in my SimPit discord that he never quite got it feeling the way he thought it would, so I'm not expecting great wheel support there.
    Thanks for the update! Definitely looking forward to playing this today when i get off work. Hopefully it is available on the PS store when i get home.
    Oh, and...sound. Not a fan.
    If I hear "we're constantly improving our speedway, head on down to the concession stand and get a bite to eat" one more time, I'm going to throw something.
    I swear I hear it AT LEAST 3 times per race. In 15 laps. If you don't have enough lines for the track announcer to avoid repeating things once every 5 laps---just don't add that capability. Limit it to green flag, checkered, passes, whatever.
    Engine sounds also are completely "meh".
    TCrouch
    Oh, and...sound. Not a fan.
    If I hear "we're constantly improving our speedway, head on down to the concession stand and get a bite to eat" one more time, I'm going to throw something.
    I swear I hear it AT LEAST 3 times per race. In 15 laps. If you don't have enough lines for the track announcer to avoid repeating things once every 5 laps---just don't add that capability. Limit it to green flag, checkered, passes, whatever.
    Engine sounds also are completely "meh".

    Is there an option to turn the announcer off?
    I might get this tonight. It sounds like career mode will be fun and I think that’s the main draw for this game. Thanks for the impressions!
    jct32
    Is there an option to turn the announcer off?
    I might get this tonight. It sounds like career mode will be fun and I think that’s the main draw for this game. Thanks for the impressions!

    I'm sure there is. I only played it for about 90 minutes, because I was taking a break from building my P-1X sim rig for PC racing. I didn't dig into the volume (wanted to turn music off, for example), but I will when I sit down to play it with my wheel here in a bit.
    Grabbed this on the PS4.
    Ran a couple races in the 410 sprint car.
    I had fun with it.
    I just used normal difficulty with the default aids untouched and was able to throw the car around the track pretty well.
    Seems well worth 29 bucks so far.
    I talked myself out of double dipping and will just wait for the Steam Release next week. I'd rather have it on PC so I can use my wheel with it.
    Ran a few races on my PS4 with my fanatec wheel. I had a blast with the 410s. I’m looking forward to spending more time tweaking set-ups and career mode.
    At some point, I’d like to try and figure out which tracks compare to their real life counterparts. Gives me that little bit more of a cohesive experience.
    Great game. Like the guy says in the vids - it’s hard to explain but the cars are just fun to drive. I dunno how realistic the handling is but I’m having a lot of fun.
    Certainly a great foundation to build on and I’ll have a lot of fun with this version. Good career, nice to have the three racing types. Tracks whilst not licensed are a good selection. Would like to see the ability to change day/night instead of getting the default option for that track but again not a deal breaker.
    Wonder what they’ll add in dlc... I’ll take more tracks for sure and a few more paint schemes. But to be honest for the price point it really is chocked full of content. Love the stats and medals so you can see what tracks you’ve raced on and on what difficulty and where you placed and if you unlocked/achieved any of the medals for practise etc... I like that. I know it’s in other games but I just like it’s added here.
    Car editor is limited but enough you can make the car your own
    I’m really enjoying this game. Started career today with TQs and enjoy the challenge of just making the A Main while upgrading my equipment.
    Has anybody started finding good set-ups? I’ve started playing with things, but need a refresher on what effects what.
    I'm so happy. I never thought we'd get another sprint car game on console! Yes, some minor issues regarding track degradation and damage, but overall, really fun.
    I was playing on default settings for a while, getting the hang of it for a few races in career. Then moved to Hard setting (limited assists) and it felt better.
    Car adjustments/upgrades actually matter. I was down around the 20s then started upgrading my car and after about 10 races, I just had my first top 10. I'm a pretty mediocre driver, but it felt great.
    I was also struggling really bad at one track, made some car adjustments, found the right groove and started getting faster and faster.
    I've only run midgets, so not sure how it holds up over the next classes, but I'm having a great time.
    Load times are pretty fast too, especially when you are at the track. For 30 bucks, this feels like a no-brainer if you like outlaws/sprint cars.
    Six months ago I was thinking, "I miss that Saturday Night Racing game. Wouldn't it be cool to have a game set on local circuits, you work on your piece of garbage car and get better and better, and move up classes?"
    Now we have this and Wreckfest, and they fill the void well enough!
    I bought it on Steam today and I'm loving it. The AI is relentless for me. If I mess up in a corner, I'm losing 3-4 positions. I'm sure the handling isn't the least bit realistic, but it's fun sliding around. I raced mainly the midget but jumped in the Sprint cars as well. Those things feel monstrous and i can feel my horsepower manhandling my grip in the corners (if that even makes sense). This for me at least is well worth the $30. I'm in for whatever the devs decide for DLC. Loads of fun
    Got it and played it for about 2 hours tonight. Mostly ran the TQ midgets.
    I echo what everyone else said. The game isn't the most realistic but it is a ton of fun. I changed the settings so the AI were supposed to crash more and the effects of bumping were high for both myself and the AI. Haven't seen a dramatic difference with that. So hopefully they will tweak some of that.
    I feel like I will likely put a lot of hours into this game. The career mode is a great challenge.

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