Connect with us

Tons of NBA Live 18 Gameplay Videos

NBA Live 18

Tons of NBA Live 18 Gameplay Videos

The EA Sports Game Changers and many of the popular YouTubers have posted a ton of NBA Live 18 gameplay footage today. We will continue to update this post throughout the day as more videos arrive. Check them out below and post your thoughts.

186 Comments

Leave a Reply

Your email address will not be published.

Discussion
  1. I know the build is still "in progress" but I am impressed with what I see. Love the player movement. "LOOT BOXES" at the end of a match (sometimes) is also great to see.
    LIVE forum is on fire right now!
    The Game look very fun and entertaining. But I hope on higher difficulty levels quick match games play a little less fast paced then the drew league games.
    YOOOO gameplay looks dope, but how many legends are going to be in the game? People underestimate how much of a huge selling point they are. Especially when it comes to older basketball fans! That Allen Iverson looks flat out amazing!!! It would be so cool to play with other legends like Steve Nash, Tracy McGrady, Kevin Garnett etc etc
    Game looks fun to play. Definitely going to check it out.
    Jumpshot animations look very bad to me though. Barely resembles the players releases.
    Sent from my iPhone using Tapatalk
    A lot of good stuff here. After years of this forum being a complete joke, you Live heads have a legitimate reason to be excited about your game now.
    Sent from my Z981 using Tapatalk
    Mintsa
    Were looking at classic players only here right , not classic teams ?

    Pretty much. Not even sure how many classics you're gonna get here too but they did tell us about AI
    I'm definitely intrigued and hyped for this game and the demo based on what we've seen so far. I really like the direction this game is going and the fact that all of the upgrades for your player seem to be performance based, the leveling system looks great. I like the idea of being rewarded for playing great on the court and not by how much money I'm pumping into the game.
    Some gameplay stuff that stood out to me-
    Pros:
    -the fluidity seems to be getting much better
    -net physics look great
    -lighting is still top notch
    -controls seem responsive based on the moves being executed
    -dribble hand off in the one video was clean (4:05)
    -the offensive side of the ball looks like there are a lot of tools in the arsenal to create space/shots/passes
    -Drew League addition adds authenticity and a fun side mode/event
    Cons: (It's an early build and they've seemed to make great strides from where they were, these are just some things I noticed)
    -Still some sliding going on in the video between dribbles and I noticed some warping especially on some drives
    -I'm interested to see more perspective from the defensive side of the ball, offense almost looked too easy in certain areas
    -There were a few instances where I noticed the defender not even trying to rebound the ball and just watching the offensive player go up time and time again for it
    Overall, I'm very pleased and excited for an additional basketball game on the market this year. I'm hoping this drives BOTH games to really consistently strive and put out excellent products each year. I will definitely give Live a shot this year and so far it looks like I might be playing it quite a bit.
    Jrocc23
    Game looks fun to play. Definitely going to check it out.
    Jumpshot animations look very bad to me though. Barely resembles the players releases.
    Sent from my iPhone using Tapatalk

    I agree with this even though I added it to my pros list because I feel like they are just mainly focusing on getting a lot of the gameplay items worked out before they focus on signature stuff.
    Could be wrong though and it's a good point to note.
    After playing '16 last night, wow. I'm pumped to get my hands on the demo. The 1 to 1 player interactions seem on point. I see a lot to be happy about here...
    KingTocco
    I agree with this even though I added it to my pros list because I feel like they are just mainly focusing on getting a lot of the gameplay items worked out before they focus on signature stuff.
    Could be wrong though and it's a good point to note.

    I pointed this out to them and they said they were focusing on sig stuff but the jumpers look untouched.
    Well seems like i will be buying a PS4. I love what I am seeing! The game looks fun. Not as rough as past years, but one thing that bothers me is the slowing down when they shot, dunk and contest on defense. like animations get slow and drawn out. Not sure what it is, even when they rebound. WTF, any comment on that area bro... but beside that, think i have seen enough to say I will be buying this game this year! EA well done, off to great new path, don't change course! and fix Kyrie cf lol..
    Although you can still see some Live-ish movement/animations here and there, it definitely looks better. It looks more like humans than failed-mo-cap-trasnformation, like years ago.
    Contact animations look good, and overall players seem to have a sense of urgency, more intensity and it actually looks like players are attacking with purpose, finally.
    PVarck31
    I really don't see what's so bad about the jumpers. They look fine to me. Maybe I need to watch closer.

    They aren't signature jumpers its still generic.
    Every player is unique and frankly man its too late in the game to keep letting this stuff just be.
    No more awkward interior hook shot animations, improved. I'm happy to not see any of those awkward interior hook shots or poorly animated layup or around the rim shots anymore from 16.
    Would like to see more headtracking for layups around the rim. Sometimes the player doing the layup, or shots around the rim won't even keep watch of where the ball is going, and this goes for those standard layups.
    Some dunks still do not properly respect gravity, seemingly as if they magically gets propelled upward. This was my primary focus while watching the videos. There are a handful of dunks where the players would still have that awkward sudden float or sudden jolt up to the rim. Some dunks do a better job at respecting gravity/physics, but others not so much. This is still my biggest concern right now.
    Personality touch after the shot Like seeing the animations where the shooter watches to see if the ball will go through the hoop.
    Im guessing the jumpers look generic and floaty to compensate for the meter? I like A LOT of what I saw but that doesnt look good man.....I hope its not final....the standard has been set in that aspect- its going to be tough to get past from a visual standpoint...id rather those be put in before any signature get backs or celebrations...
    Sent from my SM-G955U using Operation Sports mobile app
    All will be seen eventually, but I wish that these clips had more regular gameplay instead of mostly scoring clips. In all the impression videos people have been talking about how good the 1 on 1 defense is in the paint and on the perimeter. If I hadn't heard those things in various videos, that isn't something that I would have noticed from these videos.
    Just showing people getting buckets 95% of the time, with a couple of blocks and a steal or two seems more like teaser trailer from a gameplay camera instead of raw gameplay.
    jfsolo
    All will be seen eventually, but I wish that these clips had more regular gameplay instead of mostly scoring clips. In all the impression videos people have been talking about how good the 1 on 1 defense is in the paint and on the perimeter. If I hadn't heard those things in various videos, that isn't something that I would have noticed from these videos.
    Just showing people getting buckets 95% of the time, with a couple of blocks and a steal or two seems more like teaser trailer from a gameplay camera instead of raw gameplay.

    I agree 100% with this.
    The 24th Letter
    Im guessing the jumpers look generic and floaty to compensate for the meter? I like A LOT of what I saw but that doesnt look good man.....I hope its not final....the standard has been set in that aspect- its going to be tough to get past from a visual standpoint...id rather those be put in before any signature get backs or celebrations...
    Sent from my SM-G955U using Operation Sports mobile app

    This game's controls have always had that floaty feel but it doesn't go away simply because it looks a certain way on a youtube video. It has nothing to do with the meter though.
    jfsolo
    All will be seen eventually, but I wish that these clips had more regular gameplay instead of mostly scoring clips. In all the impression videos people have been talking about how good the 1 on 1 defense is in the paint and on the perimeter. If I hadn't heard those things in various videos, that isn't something that I would have noticed from these videos.
    Just showing people getting buckets 95% of the time, with a couple of blocks and a steal or two seems more like teaser trailer from a gameplay camera instead of raw gameplay.

    Think about the kind of event it was, solo. Most of the settings were on pro but that doesn't mean you still can't score on higher levels. I did and i think the 1 on 1 things in general people are referring to are moreso because you aren't stuck to the ballhandler, you have to manually move the stick to contest shots, you can actually pull off some stops in the paint sometimes...
    Again, while there are new things in there for Live, it is still live as well.
    I'm sure this has been talked about but one of the youtube video guys talks about the shot meter.
    He says the shot meter goes from down to up and yellow to green for a perfect release, and that perfect releases are pretty much a guaranteed make BUT if you close out and get up and contest on the shooter quick and close enough, the shooter CAN NOT get a green release. It actually showed it on his video as he describes it.
    I like that !!!!
    Mintsa
    Were looking at classic players only here right , not classic teams ?

    Classic players, correct.
    king doe
    The Game look very fun and entertaining. But I hope on higher difficulty levels quick match games play a little less fast paced then the drew league games.

    It does. On superstar, if you don't slow it down, the cpu will abuse you. I still like all star myself.
    Harrypotheadd
    YOOOO gameplay looks dope, but how many legends are going to be in the game? People underestimate how much of a huge selling point they are. Especially when it comes to older basketball fans! That Allen Iverson looks flat out amazing!!! It would be so cool to play with other legends like Steve Nash, Tracy McGrady, Kevin Garnett etc etc

    You'll get your chance to play with the legends. Most look great too.
    Jrocc23
    Game looks fun to play. Definitely going to check it out.
    Jumpshot animations look very bad to me though. Barely resembles the players releases.
    Sent from my iPhone using Tapatalk

    See, the last build I saw had everyone's signature shot. Unfortunately they still haven't talked about it, so I can't talk on the system yet, which is really cool. I didn't see much variety in these videos.
    KingTocco
    I agree with this even though I added it to my pros list because I feel like they are just mainly focusing on getting a lot of the gameplay items worked out before they focus on signature stuff.
    Could be wrong though and it's a good point to note.

    Like above, there's cool stuff coming on sig shots.
    mlp111
    Well seems like i will be buying a PS4. I love what I am seeing! The game looks fun. Not as rough as past years, but one thing that bothers me is the slowing down when they shot, dunk and contest on defense. like animations get slow and drawn out. Not sure what it is, even when they rebound. WTF, any comment on that area bro... but beside that, think i have seen enough to say I will be buying this game this year! EA well done, off to great new path, don't change course! and fix Kyrie cf lol..

    I'm really not sure. I've mentioned it several times too. If all of the animations keep the same speed, itd look so much smoother. I know they were working on it.
    jfsolo
    All will be seen eventually, but I wish that these clips had more regular gameplay instead of mostly scoring clips. In all the impression videos people have been talking about how good the 1 on 1 defense is in the paint and on the perimeter. If I hadn't heard those things in various videos, that isn't something that I would have noticed from these videos.
    Just showing people getting buckets 95% of the time, with a couple of blocks and a steal or two seems more like teaser trailer from a gameplay camera instead of raw gameplay.

    The defense is a blast. Not just steals, reflections and blocks, but just regular defense. It's hard to show in a video like these, but to me, no game in my 30+ years of basketball gaming has came close to capturing true defense. Live 18s on ball defense looks to change that. Most of the impressions mirror my thoughts there too. It's hard to portray that in clips etc though. People normally just want to see wow moments.
    WTF

    The defense is a blast. Not just steals, reflections and blocks, but just regular defense. It's hard to show in a video like these, but to me, no game in my 30+ years of basketball gaming has came close to capturing true defense. Live 18s on ball defense looks to change that. Most of the impressions mirror my thoughts there too. It's hard to portray that in clips etc though. People normally just want to see wow moments.

    Now when you say something like this, it really catches my attention, because for me that kind of gameplay advancement is exponentially more important than some of the legacy wonky movement, and signature animations.
    It did seem like it was a little to easy to put people on skates though. Maybe that was because of User error in terms of not fully understanding the mechanics.
    jfsolo
    Now when you say something like this, it really catches my attention, because for me that kind of gameplay advancement is exponentially more important than some of the legacy wonky movement, and signature animations.
    It did seem like it was a little to easy to put people on skates though. Maybe that was because of User error in terms of not fully understanding the mechanics.

    It can happen if you make the wrong move defensively.. not necessarily it just happens automatically.
    WTF
    Classic players, correct.
    It does. On superstar, if you don't slow it down, the cpu will abuse you. I still like all star myself.
    You'll get your chance to play with the legends. Most look great too.
    See, the last build I saw had everyone's signature shot. Unfortunately they still haven't talked about it, so I can't talk on the system yet, which is really cool. I didn't see much variety in these videos.
    Like above, there's cool stuff coming on sig shots.
    I'm really not sure. I've mentioned it several times too. If all of the animations keep the same speed, itd look so much smoother. I know they were working on it.
    The defense is a blast. Not just steals, reflections and blocks, but just regular defense. It's hard to show in a video like these, but to me, no game in my 30+ years of basketball gaming has came close to capturing true defense. Live 18s on ball defense looks to change that. Most of the impressions mirror my thoughts there too. It's hard to portray that in clips etc though. People normally just want to see wow moments.

    WTF..my apologies.
    You were right. :waytogo:
    Let Live stand on its own 2 feet.
    And getting crossed happens for playing too aggressively and not making the right reads on defense. As long as you back off and play angles, you won't get put on skates.
    bluengold34_OS
    He doesn't know how to respond...no one has ever said that to him before.:cavalry:

    :duel: True. But in the infamous words of Dookie, I dunno too much.
    BiggD
    I hope we can turn those shot meters off...
    The game defiantly looks fun, just hope it has some depth to it as well

    Definitely has depth with all the game modes to choose from. This is going to give 2k something to be worried about. Really excited.
    Sent from my iPhone using Operation Sports
    The animations at the rim look fantastic. I'd love to see how non-superstars look around there. The one on one stuff looks on point.
    I need to see more flow to these offenses.
    The jumpers look terrible, way too floaty.
    I liked a lot of what I saw. Contact looks really organic and fluid which is good. You can tell they have made a concerted effort to make players move and interact like real humans would on a basketball court.
    The ball also moves a lot more organically on and off the rim. It doesn't appear that it warps any more.
    That said, there is still some leftover herky jerky movements. For instance, when taking on the move jumpers the speed of the transition is weird. Also when a player is dunking it appears that the speed of the jump is really fast, and then it slows down when they finally touch rim. This needs to be corrected.
    Still saw plenty of sliding on the court. Hopefully this is tightened up.
    Also, there seems to be some weird hitches on jump shots after release. Not sure if it is the transition to a celebration animation or maybe the shot meter affecting it, but I am hoping that is something that will also be addressed.
    Going to keep watching but I am liking the strides they are making.
    WTF
    About what brother? I don't remember anything lol.

    LOL..the trailer not being representative of what the gameplay would look like.
    Legacy issues clearly are still there. But this actually looks playable and fun.
    bigeastbumrush
    LOL..the trailer not being representative of what the gameplay would look like.
    Legacy issues clearly are still there. But this actually looks playable and fun.

    Oh, haha. Yeah. I don't think the trailer was even a great look either. If you get 2 skilled users on the sticks, you'll see some really nice fluid gameplay. I understand that they wanted to showcase the YouTubers going at it though, haha.
    Guys can and will have a lot of fun with it. Gameplay is flat out fun. I don't play online and all of The 1 modes etc, but if I did, I'd have a ton protector, or wing defender. Westside blocks, snatching a block out of the air, chasedown etc are a ton of fun. The best thing about it, is 99% of the time, if you're out of position, it's because of something you did, instead of having the game shift you put of position.
    There are still issues and legacy issues, but they're aware of them. I'm confident they'll get most fixed. They're listening and actively improving.
    Smirkin Dirk
    The animations at the rim look fantastic. I'd love to see how non-superstars look around there. The one on one stuff looks on point.
    I need to see more flow to these offenses.
    The jumpers look terrible, way too floaty.

    Plays aren't in yet. They're working on getting that system in. This is basic space the floor stuff.
    And non stars don't have a lot of flash in their attempts, but you'll still see some really cool physics stuff on their drives to the paint, etc.
    Hopefully the following will embed properly. Here's a visual representation of what I'm referring earlier with regards to "gravity not being respected" for jumps and dunks. Klay Thompson goes in the paint to attempt a block, he does a midair pirouette, and notice how he continues to glide, and fall back to earth very slowly defying gravity.
    I've included a youtube animation of a vertical jump. Notice how the cartoon character's fall back to the ground looks proper, influenced properly by gravity. You can clearly see the cartoon character having "weight." I've included three separate instances where Klay falls back to the ground essentially defying true physics of gravity.
    In beginning and advanced animations, this is why they have you start out creating the classic "bouncing ball" animation. When you are able to create a standard bouncing ball animation, you understand how to manipulate the graph editor, understand timing and spacing, and at least see the certain animation concepts including "weight" come to life. It appears that poorly executed "jump and fall" animation with respect to gravity is lost during some of these animation sequences.

    https://www.youtube.com/watch?v=TL1Luzd2od8


    Looks good for 1st video. If anything it makes the basketball game competitive. As for one video saying they were giving controllers and not given marketing talk...looks like that whole event was marketing. Lol.
    Love seeing on the new gameplay being released. Everything looks so smooth and polished.
    Props to all posting as well as 23 and WTF for their insights as well.
    Sent from my iPhone using Operation Sports
    I love what I saw in gameplay, but those videos are not showing a true representation of the Drew League. There should be different color ways in uniforms. Also, I have never watched a Drew League game where a team wins by reaching 21 points. I would love it if they were 4 or 5 minute quarters. Hopefully they can change that by release because I don't really see a difference in Drew League or Street mode if that's the case.
    Looks like the game is running at 30FPS which is going to be a serious Problem if so.......  Animations and Gameplay look "Choppy", jumpers look off, dunks look ridiculous , block shots so awkward. Overall totally disappointed with these videos
    Wow! This looks great. Not perfect, there's things here and there that look a bit off but overall this is the best I've ever seen Live look in terms of both graphics and animations.  Hopefully controls are as responsive as they sound.  This looks like a great foundation for the franchise to improve on.
    I love those dribble moves . I hope they are as responsive as they say. This game is looking good. I'm ready. 2 basketball game household returns
    Sent from my SM-G920V using Tapatalk
    Black Bruce Wayne
    I love those dribble moves . I hope they are as responsive as they say. This game is looking good. I'm ready. 2 basketball game household returns
    Sent from my SM-G920V using Tapatalk

    Ultra responsive. With that said, this is not the same freestyle, and it's going to take some getting used to. Once you wipe the slate with the old freestyle, it's super intuitive.
    WTF
    Ultra responsive. With that said, this is not the same freestyle, and it's going to take some getting used to. Once you wipe the slate with the old freestyle, it's super intuitive.

    That's what I wanted to hear. I've had a problem with dribbling control for years . If Live got it down , then this is going to be a good year
    WTF
    Ultra responsive. With that said, this is not the same freestyle, and it's going to take some getting used to. Once you wipe the slate with the old freestyle, it's super intuitive.

    I loved freestyle/size up signature dribbles in previous games,the more control the better. Do you know if that shot meter can be turned off?
    BiggD
    I loved freestyle/size up signature dribbles in previous games,the more control the better. Do you know if that shot meter can be turned off?

    Yep, it can.
    Size ups aren't in per se, but anything you want to chain together is achievable and smooth using the controls. Quick too.
    WTF
    Yep, it can.
    Size ups aren't in per se, but anything you want to chain together is achievable and smooth using the controls. Quick too.

    Awesome! Thank you for your continued input.
    Sent from my iPhone using Operation Sports
    I like what I'm seeing so far. I haven't been this excited to play a Live game in a long time. That setback Durant did to Tristan was dirty and so smooth.
    The player-to-player interactions also looked great; it didn't look like anyone was getting locked into animations, which would be a welcome change. I also liked that defenders don't seem to be glued to the ball handler, and didn't seem to be able to rubber band into position if they got beat.
    WTF, I do have a couple questions, if you're able to answer.
    Are you able to feather the left stick on offense with the ball to do a slow walk up dribble? That was one thing I thought was really missing in Live 16. You kind of had to run or not move at all; there were no subtle movements with the ball.
    I heard that shooting has been moved to the right stick. Is this true?
    I see a lot of what I liked before about Live, as well as the things I dont. Overall though it looks alright. I'm intrigued about the on ball defense chess match. If it plays the way it sounds that could make the other half of the game really fun. I also want to see what exactly they do with dynasty after hearing Madden resources were used on Live. I'm definitely gonna give it a run on EA Access.
    Sent from my SM-G900V using Operation Sports mobile app
    WTF
    Yep, it can.
    Size ups aren't in per se, but anything you want to chain together is achievable and smooth using the controls. Quick too.

    Hi WTF, could you confirm if the camera relative control is available for broadcast style camera angle? In Live 16 absolute control made it hard to play on broadcast.
    Game looks much improved. I hope they release a demo for it. Not feeling the shot meter size and location. So far from the videos i have seen its just highlights of shots going in. Is there a raw video that has missed shots that i can check out.
    videobastard
    Game looks much improved. I hope they release a demo for it. Not feeling the shot meter size and location. So far from the videos i have seen its just highlights of shots going in. Is there a raw video that has missed shots that i can check out.

    Demo is releasing in August
    The graphics overall are the best in any sports games today, imo. Phenomenal lighting. A lot of the faces are spot on. But the animations and player models are just too off for me, really hope they can get it together one of these years.
    Looking real good. When we will see actual NBA action from users that don't run and shoot 3s all day?
    Sent from my SAMSUNG-SM-N920A using Tapatalk
    CMH
    Looking real good. When we will see actual NBA action from users that don't run and shoot 3s all day?
    Sent from my SAMSUNG-SM-N920A using Tapatalk

    You won't.
    There really weren't many plays to call.
    Sent from my SM-N910P using Tapatalk
    El_Poopador
    I like what I'm seeing so far. I haven't been this excited to play a Live game in a long time. That setback Durant did to Tristan was dirty and so smooth.
    The player-to-player interactions also looked great; it didn't look like anyone was getting locked into animations, which would be a welcome change. I also liked that defenders don't seem to be glued to the ball handler, and didn't seem to be able to rubber band into position if they got beat.
    WTF, I do have a couple questions, if you're able to answer.
    Are you able to feather the left stick on offense with the ball to do a slow walk up dribble? That was one thing I thought was really missing in Live 16. You kind of had to run or not move at all; there were no subtle movements with the ball.
    I heard that shooting has been moved to the right stick. Is this true?

    Yep right shot stick
    Feathering man is the same like slow walk or run movement.
    Its still a half court game. No 2 on 1 or 3 on 2 breaks
    Sent from my SM-N910P using Tapatalk
    There's something about this game in motion that just rubs me wrong but it does look fun. I do like how physicality seems to matter as I didn't notice any clipping. I think NBA Live will do just fine for people who have 2k fatigue but I don't see people just getting this alone without 2k. Would love to see what Frostbite would do to the game visually. 
    23
    Yep right shot stick
    Feathering man is the same like slow walk or run movement.
    Its still a half court game. No 2 on 1 or 3 on 2 breaks
    Sent from my SM-N910P using Tapatalk

    So the only way to shoot this year is with the right stick only?! If so then what is the "X" button used for on offense?
    Sent from my F3113 using Tapatalk
    oneHova
    So the only way to shoot this year is with the right stick only?! If so then what is the "X" button used for on offense?
    Sent from my F3113 using Tapatalk

    Button as well
    Sent from my SM-N910P using Tapatalk
    I didn't watch all the videos yet but everything I've seen it seems like the ESPN presentation is gone? The way live handled halftime and post game with the ESPN stuff was so good. Hope its not all gone.
    Color palette, arenas, lighting look great. Unfortunately the player models just look silly. Like just not up to par for next gen consoles.
    CujoMatty
    I didn't watch all the videos yet but everything I've seen it seems like the ESPN presentation is gone? The way live handled halftime and post game with the ESPN stuff was so good. Hope its not all gone.

    Everything ESPN are still in from I can tell on the 5v5 gameplays. I even heard the voice of Mark Jackson (not in 16) in shakedown's video.
    PhillyIMBlog.com
    Do u get a boost for using the right stick?
    Sent from my iPhone using Tapatalk

    No boost.
    ESPN is still there, just wasn't a full version in the demo we played.
    I wish EA would just release their own gameplay videos. Sending clips to YouTube wannabe's who talk and often shout over the whole thing does them no good. Call me old fashioned.
    OK I just watched through most of them and the thing I'm most impressed with is the physical interaction between player models in Live 18. Looks like the models have proper "weight" to them rather than in 2K where all the interactions are based on predictable animations.
    The contact in Live 18 looks nice.
    I also like seeing the dribble-drive game and getting into the lane.
    However, jumpshot animations and finishing animations (layups, dunks) look weird. Don't like how odd they look but the gameplay seems like a huge step up overall.
    Also seeing a lot of blocks. Not sure if that's a good thing or not. There aren't insane block numbers in the NBA nowadays.
    Can't emphasise the player model interactions enough. They look amazing. No ******** phasing that 2K17 still has. Contact feels real and I haven't played it yet but just watching it seems great.
    Effective sliders should tone down all the dunks and blocks
    I hate all the 3's being jacked up but I think that's what casual players do with any nba game now days
    Haven't seen much actual CPU gameplay........so it's hard to judge if they will take mid range jumpers or even run a offense or better yet do weird stuff on the floor.
    I'm hoping EA doesn't have scripted play where every team is running that same damn generic playbook where the wings pop out and the 1st guy who touches it launches a jumper.....
    I know wtf stated they will install playbooks later and hopefully that fixes some issues
    Don't won't to see the Knicks playing like Warriors running the same offense
    Also, I'm going to ditch the shot meter I think we might actually see better looking jumpers if the still have the option to set shooting to Real FG% it might make every thing look more fluid that way
    Game looks like fun if you play it the right way and run some real offenses...
    Lack of editing is still a huge letdown because I just want to cater the game to my liking and not rely on EA
    Playmakers
    Effective sliders should tone down all the dunks and blocks
    I hate all the 3's being jacked up but I think that's what casual players do with any nba game now days
    Haven't seen much actual CPU gameplay........so it's hard to judge if they will take mid range jumpers or even run a offense or better yet do weird stuff on the floor.
    I'm hoping EA doesn't have scripted play where ever team is running that same damn generic playbook wings pop out and the 1st guy who touches it launches a jumper.....
    I know wtf stated they will install playbooks later and hopefully that fixes some issues
    Don't won't to see the Knicks playing like Warriors running the same offense
    Also, I'm going to ditch the shot meter I think we might actually see better looking jumpers if the still have the option to set shooting to Real FG% it might make every thing look more fluid that way
    Game looks like fun if you play it the right way and run some real offenses...
    Lack of editing is still a huge letdown because I just want to cater the game to my liking and not rely on EA

    Like I said though this game lacks fastbreaks. No 2 on 1s no 3 on 2s....
    It's still Live's halfcourt basketball. I'm not talking about secondary breaks or throwing the ball down court to a leaking player either.
    Sent from my SM-N910P using Tapatalk
    bxphenom7
    There's something about this game in motion that just rubs me wrong but it does look fun. I do like how physicality seems to matter as I didn't notice any clipping. I think NBA Live will do just fine for people who have 2k fatigue but I don't see people just getting this alone without 2k. Would love to see what Frostbite would do to the game visually.*

    I'm only buying Live this year. First year I will pass on it. I bought 11, 13, 14, 15, 16 and 17 (threw away). Unless something drastic happens or they add Barkley's Suns or Miller's Pacers, Live is the only basketball I will get.
    We all must support Live 18 this year. We have to.
    The body interactions are really, really impressive. The graphics look great and I like that they toned the speed down, feels more realistic imo.
    Are there video's available with full games instead of 2 second clips of guys burying contested three pointers? Would love to see some more general stuff like the defensive coverage, rim protection (so far I've only see guys finishing through contact or getting blocked, no missed lay-up attempts) and I did see a glimpse of a player running a P&R.
    Obviously a ton to do, but there's some decent foundation here. Love, absolute LOVE, the broadcast camera btw.
    The dribble drive mechanics looks like it's the best it's ever been done in any basketball game ever. I absolutely hate the way 1 on 1 defense is handled in most hoops games (it was OK in live 14). Notice how when guys got a even the slightest step on the defender, the game triggered a hip ride animation every single time.
    I hate to bring up the other basketball game in this thread, but it's likely that 2K will not have a mechanic like this in their basketball game this year, and that really is a shame. If this is handled as well as I see in the video vs playing it, Then I'd expect every sim based hoops game I play from then on out to have this kind of drive mechanic.
    Pros:
    -I loved the finishes around the rim. Looks like guys who can finish really have an added finesse to their layups.
    -Really like what I saw with players rotating over on defense (much needed to compliment new dribble drive mechanic).
    -Game seems to have a good sense of what's consider open and what's considered contested. Also a good amount of contested shots fell, which is realistic (league average on contested shots is 30 maybe 33%).
    -Shot blockers block shots and cause problems for rim attackers.
    Cons:
    -Jumpers look very awkward at times. It kind of takes away from the immersion seeing a guy do a well animated dribble move into a wonky looking pull up jumper.
    - Since the game seems to not be forcing animations between the ball handler and defender (which is actually good), sometimes it looks like position and weight gets lost in the shuffle at time.
    -Sliding! I some instances of players being slide out of position in certain plays.
    Overall im loving what I saw in all of these videos. It looks like Live has found a good base to build upon. If this game delivers, then Live 19 or 20 could end up being an absolute masterpiece. The future is bright for hoops gaming people.
    I can tell already shooting is going to be WAY too easy with that meter. I hope there's an option to turn that off, or have a real fg% option.
    Sent from my iPhone using Operation Sports
    Gosens6
    I can tell already shooting is going to be WAY too easy with that meter. I hope there's an option to turn that off, or have a real fg% option.
    Sent from my iPhone using Operation Sports

    WTF confirmed you can turn the shot meter off.
    Can anyone confirm if you can turn off the vertical shot meter but leave the one under the player? Or vice versa.
    Vazione
    WTF confirmed you can turn the shot meter off.
    Can anyone confirm if you can turn off the vertical shot meter but leave the one under the player? Or vice versa.

    I think he is saying that the shot meter is gonna be used as a crutch, and it makes shooting easier on any difficulty. The shot meter was easy to fill in 16.
    Also, I saw way too much green light with 3's and too many makes with green when a player was surrounded by defenders. They need to tweak the green meter from automatic to 65-80%.
    After seeing many gameplay videos, all resembled the same to me don't know why and i thought the game is all about flashes but what about fundamentals ?
    Well we can only hope to see it in demo. It definitely seems improved but in 2 years really improved ? We gotta have it in our hands to really grasp whether that feeling of basketball fundamentals in it. We'll see.
    Also, keep in mind that the lower the level, Pro in these videos, the easier the green is going to be. Superstar is a vast difference.
    Vic Viper
    I think he is saying that the shot meter is gonna be used as s crutch, and it makes shooting easier on any difficulty. The shot meter was easy to fill in 16.
    Also, I saw way too much green light with 3's and too many makes with green when a player was surrounded by defenders. They need to tweak the green meter from automatic to 65-80%.

    Yeah I should have clarified in my original post. The meter needs to be a bit faster, or %'s toned down. They weren't playing very long quarters, and one of the final scores were in the 70's, I can only imagine the fg%
    Other than that, I saw some REALLY nice things. You can tell they cleaned up some of the animations, and I suspect they'll get better before release. Some of the finishes by Kyrie at the rim were a thing of beauty.
    It looks like you can play good paint defense, which is something 2K is sorely missing, so that's another positive. If they can continue to clean up the animations, make the defense a bit more aware on passes, and tone down the shooting, we could have a really decent game on our hands this year.
    I'm interested to see more gameplay videos before the demo drops. This might not be "the" year for Live, but this shows a ton of promise.
    Sent from my iPhone using Operation Sports
    As far as it being too easy to hit contested shots, I'm reserving judgement until we can see unedited gameplay. These were clearly just highlights/scoring plays spliced together, so we didn't actually see the missed shots compared to all the makes. Hopefully it's balanced, and good shots are rewarded.
    Alright two things I didn't like hearing....LOOTCRATES and GREEN RELEASES....coming from 2k I really hate hearing/reading about GREEN RELEASES. Other than those two I'm really, REALLY liking what I'm seeing. It looks fun to play!
    Too many contested inside shots going in though but I'm not worried about that. This was edited heavily to show off the game...
    23
    Like I said though this game lacks fastbreaks. No 2 on 1s no 3 on 2s....
    It's still Live's halfcourt basketball. I'm not talking about secondary breaks or throwing the ball down court to a leaking player either.
    Sent from my SM-N910P using Tapatalk

    That's a shame because they have some really nice finishing animations.
    I'm really impressed so far. But they need more signature jumpers ASAP
    Regarding fast breaks, I haven't seen organic fast breaks in a basketball video game.
    The fast breaks we do see come from the AI slowing down on defense or reacting poorly to changes in possession while the outside players streak from the sidelines.
    I don't know the answer for Live, and I'm not saying I don't want fast breaks, I'm just saying I hope it's more organic than frustrating to witness.
    Sent from my SAMSUNG-SM-N920A using Tapatalk
    23
    Yep right shot stick
    Feathering man is the same like slow walk or run movement.
    Its still a half court game. No 2 on 1 or 3 on 2 breaks
    Sent from my SM-N910P using Tapatalk

    If you can answer how is the right stick shooting and dribbling handled compared to 2k? Similar mechanics or have they done something a bitter different?
    https://youtu.be/j28bhlFemBk
    Wow look at 00:08 into this clip where the player look like he is about to pull a crossover dribble but instead he passes the ball. That sequence was terrible. It was REALLY BAD. Also please watch KD dribbling at 00:32 in the clip. That was just awful. Isn't that considered a turnover? Isn't it traveling since he is carrying the ball? I'm surprised no one detected this. Some of the animations looks terrible.
    Sent from my iPhone using Tapatalk
    The way Lives dribbling mechanics are, youll always see a glitch here and there- comes with the freedom of control...they usually have to patch at least one 'infinite dribble' every release.
    As far as fast breaks though...Live has always struggled there...where its more of a cluster of players running in a group than a break. Its an advantage the comp has always had, (some editions better than others) until this year...where their fast breaks actually resemble Lives at times, lol.
    Sent from my SM-G955U using Operation Sports mobile app
    CMH
    Regarding fast breaks, I haven't seen organic fast breaks in a basketball video game.
    The fast breaks we do see come from the AI slowing down on defense or reacting poorly to changes in possession while the outside players streak from the sidelines.
    I don't know the answer for Live, and I'm not saying I don't want fast breaks, I'm just saying I hope it's more organic than frustrating to witness.
    Sent from my SAMSUNG-SM-N920A using Tapatalk

    This one wasnt that great to me because even with the guy you had running down court he'd slow down so the defense could catch up.
    Kspade as we talked randomly mentioned feeling like he was trying to run in mud because if that very reason.
    He's used to running them in his pro am games so he knows too.
    That was no coincidence
    Sent from my SM-N910P using Tapatalk
    scottyp180
    If you can answer how is the right stick shooting and dribbling handled compared to 2k? Similar mechanics or have they done something a bitter different?

    It was cool bandied similar but didn't feel as loose as 2k. Definitely need it to pull off step backs and defensive contests
    Sent from my SM-N910P using Tapatalk
    23
    This one wasnt that great to me because even with the guy you had running down court he'd slow down so the defense could catch up.
    Kspade as we talked randomly mentioned feeling like he was trying to run in mud because if that very reason.
    He's used to running them in his pro am games so he knows too.
    That was no coincidence
    Sent from my SM-N910P using Tapatalk

    Yeah, that's no good.
    Would love to see acceleration and foot planting play a big role here. Defense is already facing the ideal direction. Offense needs to turn around, it should take a second longer and a second should be enough time to create separation.
    I watched one of the videos that actually had a broadcast / sideline view of the Warriors / Cavs.
    I actually can see the signature shots, though they are subtle, not as pronounced as in 2K. Not saying they are great, but they are there. Some extra tuning can make those shots shine.
    CMH
    I watched one of the videos that actually had a broadcast / sideline view of the Warriors / Cavs.
    I actually can see the signature shots, though they are subtle, not as pronounced as in 2K. Not saying they are great, but they are there. Some extra tuning can make those shots shine.

    The only dude in the game that really seems to have his sig shot is Durant because they mo-capped it from Elite and it's kinda unusual.
    Other guys were snapping forth...not saying some shots don't feel okay but yeah sig wasn't the word that came to mind at the time. I know they weren't done but that version no way.
    FINALLY!!! It looks like Live may be back. Well, it's back enough for me to want to purchase it day 1 and give it a try. I haven't been able to remotely say that since Live 10. Great work thus far!
    Is the WNBA in the game from the pic that was leaked earlier it was there. For me to purchase they have to give Stephen Curry a signature jumpshot because it looks too generic. Also I didn't like Draymond Green bodytype I felt it looked generic also. Other than that it looks fun and has personality to it, they still aren't there yet but they have improved from NBA Live 16.
    Everything about this game is looking really nice except for the jumpshots. They look awkward to me in certain situations. I think if they were to add drifting fadeaway animations some of these awkward looking jumpers could be cured.
    WTF
    Also, keep in mind that the lower the level, Pro in these videos, the easier the green is going to be. Superstar is a vast difference.

    Hoping online head to head is on superstar. This game looks like it would be a nightmare to play online at the lower difficulties
    Sent from my iPhone using Operation Sports
    ezsmilez
    Hoping online head to head is on superstar. This game looks like it would be a nightmare to play online at the lower difficulties
    Sent from my iPhone using Operation Sports

    Also getting full green isn't automatic make as long as there is a defender in the face of the shooter
    GisherJohn24
    Do you guys think that Live will release prior to 2ks date? If i was in marketing I definitely would if I was electronic arts

    Well, I mean they are releasing a playable demo in August. Which 2K never does due to their faithful community. Honestly tho, I see them releasing on the same day as 2K. But also releasing earlier than 2K on Xbox with early access. So I mean EAs got their marketing down just fine.
    Sent from my F3113 using Tapatalk
    GisherJohn24
    Also getting full green isn't automatic make as long as there is a defender in the face of the shooter

    No I think full green is always automatic(bad idea, IMO), it's just that on the higher levels a defender in face of the shooter prevents the full green from happening.
    GisherJohn24
    Also getting full green isn't automatic make as long as there is a defender in the face of the shooter

    It's already confirmed a full green is an automatic make. It needs to be toned down plain and simple.
    Sent from my iPhone using Operation Sports
    I thought I heard full green wasnt automatic if someone contested your shot perfectly? I could be mistaken. Even so, as long as it's balanced and I'm not scoring 100 points in 5 min quarters then I'm ok with it.
    PVarck31
    I thought I heard full green wasnt automatic if someone contested your shot perfectly? I could be mistaken. Even so, as long as it's balanced and I'm not scoring 100 points in 5 min quarters then I'm ok with it.

    I believe it's you can't get a green if you're contested.
    And on higher levels its harder to land on green.
    Sent from my SAMSUNG-SM-N920A using Tapatalk
    CMH
    I believe it's you can't get a green if you're contested.
    And on higher levels its harder to land on green.
    Sent from my SAMSUNG-SM-N920A using Tapatalk

    Ah, ok. That makes more sense.
    Rockie_Fresh88
    Guys that played the game ...
    Noticed any sliding on defense when guarding crossovers?

    Only when you manually bite the wrong way. If you are guarding tight and bite on a cross, you'll go out of position. But if you're playing straight up, you'll stay in position.
    WTF
    Only when you manually bite the wrong way. If you are guarding tight and bite on a cross, you'll go out of position. But if you're playing straight up, you'll stay in position.

    Does it feel right when you do get beat?
    One of my big things on 2K is that it just doesn't feel natural. Getting beat or beating someone almost feels like just luck.
    Sent from my iPhone using Tapatalk
    Game looks good I'm live fan so it's great to see that they are putting foot riight direction ...from what I saw this looks like early build so I'm be optimistic about few things I want to see Bounce Tech Implemented back into the series and they definitely need to add in more signature variety as far jump shots I still see same animations form previous versions when u do pull ups and fadeaways
    Overall not bad could still do a lot of improvements
    WTF
    Only when you manually bite the wrong way. If you are guarding tight and bite on a cross, you'll go out of position. But if you're playing straight up, you'll stay in position.

    How does CPU perimeter defense feel?
    The main thing that has me intrigued about Live this year is defense. I like that it seems like we could be able to lock down an opponent. But I want to know how CPU elite defender and average defenders differentiate. If they do differentiate and stand out, then I might consider playing this game alot this year
    I think the shot meter in Live 16 was perfect, a perfect meter should mean you shoot at your highest percentage. So if you are a 30 percent 3 point shooter a perfect meter means you have a 30 percent chance of hitting, maybe add a five point bonus for wide open shots so a wide open 30 percent shooter becomes a 35 percent shooter.
    jfsolo
    No I think full green is always automatic(bad idea, IMO), it's just that on the higher levels a defender in face of the shooter prevents the full green from happening.

    Truth be told if I have the option to disable any shot meter, I do. On 2K I never used it. Hope it's optional . Makes it more real without it imo
    GisherJohn24
    Truth be told if I have the option to disable any shot meter, I do. On 2K I never used it. Hope it's optional . Makes it more real without it imo

    It's optional
    creweutah
    Without real player shooting forms, the shots mostly look the same. Ruins immersion completely for me. Staying away.

    they're adding Sig shots in..
    Americas Team
    I think the shot meter in Live 16 was perfect, a perfect meter should mean you shoot at your highest percentage. So if you are a 30 percent 3 point shooter a perfect meter means you have a 30 percent chance of hitting, maybe add a five point bonus for wide open shots so a wide open 30 percent shooter becomes a 35 percent shooter.

    Well said my friend....well said....
    This is EXACTLY what I was hoping for in past iterations for any of the bball franchises....This will totally alleviate the constant slider editing to get the shot % normalized (or atleast I would hope it could)!
    They really need to fix the player height differential because Deandre Jordan is 7ft tall, he should be towering over point guards and also Zaza Pacullia. They either fix it or else I won't be buying the game, same thing goes for signature jumpshots.
    The 24th Letter
    The way Lives dribbling mechanics are, youll always see a glitch here and there- comes with the freedom of control...they usually have to patch at least one 'infinite dribble' every release.
    ----

    you are correct about the infinite dribble and having so much freedom to dribble. i see some of this in 2k as well. but its harder to pull off since those dribble moves are not manually pulled off. they are combo moves like a fighting game. you do certain stick moves and take your hand off the stick. you will see your player perform those moves. live is...live. you do the moves yourself manually 100% thru. but that means what if you are about to cross over and mid palm of the ball you decide to pass it? it will look just like the above video.
    How to fix this? Logic: If dribbler crosses over while in motion but before floor impact of the ball, player decides to pass, then call travelling?
    ^^thats the only way to truly fix this. and thats real life. but if you do that. oh man..it will be hell trying to dribble and get use to that realism.
    Crunky
    They really need to fix the player height differential because Deandre Jordan is 7ft tall, he should be towering over point guards and also Zaza Pacullia. They either fix it or else I won't be buying the game, same thing goes for signature jumpshots.

    this is DJ next to Crawford who's supposed to be 6'5. DJ is actually 6'11.
    http://www.rantsports.com/nba/files/2015/07/DeAndre-Jordan-Saga-May-Affect-Cleveland-Cavaliers%E2%80%99-Attempt-to-Acquire-Jamal-Crawford.jpg
    Americas Team
    I think the shot meter in Live 16 was perfect, a perfect meter should mean you shoot at your highest percentage. So if you are a 30 percent 3 point shooter a perfect meter means you have a 30 percent chance of hitting, maybe add a five point bonus for wide open shots so a wide open 30 percent shooter becomes a 35 percent shooter.

    you are confusing a perfect meter with "true shooting percentage"
    a perfect meter with true shooting percentage on. means exactly what you've just stated. the best shot is a 30% shot. in that scenario.
    but if you turn off True shooting percentage.
    Then it just makes it more difficult for you to reach green. meaning the space in which you can hit green is much much smaller. because thats realistic to different people's releases. if you turn off true shooting%. you are saying I'm allowing the user to control when this so so shooter player releases the ball. You have to realize why that guy is a 30% shooter to begin with. he doesnt release the shot in real life at the right point. his elbow might not be in the right spot. maybe he doesnt follow thru, etc. but the User can do all that stuff correctly. if so. he should get rewarded. The problem you are having is seeing guys bang in 3's with these low 3pt shooting guys like its nothing. thats because that area for green is still to large. they need to make it so mall it will almost take a miracle for it to go green.
    thats how it should be for these 40% ft shooter guys. or for some guy thats a 40% shooter in the paint.
    The gameplay videos have been very solid.
    One thing I've noticed is it looks like the D is very difficult or the CPU is way too easy.
    Did the guys who played experience that? Or maybe I'm only seeing highlights. I'm mostly referring to the videos of the Drew League where guys are constantly hitting shots and doing insane switch hand layups (again - could have been just a highlight stream and not the full game)
    Yea they were just showing all the highlights and made shots. Also the gameplay I believe is on pro, I've read that wen you up the difficulty the gameplay experience changes like made and missed shots, tighter defense, etc.
    jaebonez34
    Yea they were just showing all the highlights and made shots. Also the gameplay I believe is on pro, I've read that wen you up the difficulty the gameplay experience changes like made and missed shots, tighter defense, etc.

    That's what I heard about all these NBA live 18 videos. EA specifically cut up all footage and only included made buckets.
    However, difficulty level is not going to change the "physics" of the animation, and my biggest concern still involves all their jumping and falling/landing animations. A lot of the jump animations are missing the "anticipation" concept as seen with the 12 principles of animations.
    However, I am looking forward to having the ability to truly have 100% controls of the player when moving my left analog stick if NBA live 16's demo was any indication. That's one key aspect that I did like very much with Live16. However, I don't want to hear the excuse of the "beautiful animation vs full player control" argument seeing as how I've played sports game that offers both, one of which is Pro Yakyuu Spirits -- great animations with truly full player control.
    strawberryshortcake
    Hopefully the following will embed properly. Here's a visual representation of what I'm referring earlier with regards to "gravity not being respected" for jumps and dunks. Klay Thompson goes in the paint to attempt a block, he does a midair pirouette, and notice how he continues to glide, and fall back to earth very slowly defying gravity.
    It appears that poorly executed "jump and fall" animation with respect to gravity is lost during some of these animation sequences.

    jaebonez34
    Yea they were just showing all the highlights and made shots. Also the gameplay I believe is on pro, I've read that wen you up the difficulty the gameplay experience changes like made and missed shots, tighter defense, etc.

    Thanks!
    I was assuming that.
    It seems very animation-heavy and I'm hoping it doesn't take away from the gameplay. Hard to tell with highlight reels
    Sent from my iPhone using Tapatalk
    cjacks17
    Thanks!
    I was assuming that.
    It seems very animation-heavy and I'm hoping it doesn't take away from the gameplay. Hard to tell with highlight reels
    Sent from my iPhone using Tapatalk

    From plenty of hands on experience, it's definitely not animation heavy. As long as I'm a part of the program, I'll yell as loudly as I can to keep it that way too.
    WTF
    From plenty of hands on experience, it's definitely not animation heavy. As long as I'm a part of the program, I'll yell as loudly as I can to keep it that way too.

    Was hoping to hear from you WTF. Hard to make too many judgements and that's why I'm so happy they're doing a demo.
    Very excited to play it myself and steam these moves together because they look beautiful.
    I will also yell with you.
    Sent from my iPhone using Tapatalk
    Live used to be my game back in the ps2 days even tho I liked the "other" game as well. I think the last one that I really enjoyed was either Live 06 or maybe 07, the one with dwade on the cover. I think that was the last live on on those consoles before the ps3 and xbox 360 came out. I just didn't like the way the game felt on the newer consoles. I had alot of hope for live 14 and 16 but they were let downs for me in my most humble opinion (shout out mike rich lol). But after seeing all the drew league gameplay and venice beach videos I got that old feeling like back in the day when live ran everything basketball and the "other" game was just looking for crumbs lol. Can't wait to get my hands on the demo in August. I've pretty much already made my mind up that im getting this game cause for the last two years the "other" game has been nothing but serious headaches.
    cjacks17
    Thanks!
    I was assuming that.
    It seems very animation-heavy and I'm hoping it doesn't take away from the gameplay. Hard to tell with highlight reels
    Sent from my iPhone using Tapatalk

    maybe we should stop calling it "animation heavy". When in reality animations are the only way they can make the players move.
    what most people are talking about is two player animations. meaning two players are stuck in a mini scene so to speak where it has to play out a certain way no matter what buttons were actually pressed. this is done to make for a better-looking game. but its not that responsive. 2k has been about the better looking game while live has been about the more responsive game. there is a way to bridge that gap.
    and its in the logic. the logic has to be really tight to know which animations to call up in which scenarios. but those animations can't be 2 player induced.
    for ex.
    example1 :(2 player animation that we dont like due to a lack of responsiveness).
    offensive player is coming down the lane attempting a dunk.
    the defender is not allowed to jump because he's sucked into a 2 player animation that says when offensive player hits dunk button X amt of milliseconds faster than the defense player hits the block button(depending on ratings/etc.) = Dunked on animation... Defensive player will not jump. he will duck as if he's being dunked on.
    example 2: 2 players are involved but its not locking them together within the logic.
    Offensive player goes up for a dunk and the ball in his hand is say 10ft and 5 inches high (over the rim)
    the defensive guy jumps (visiually he jumps later than the off guy but this is not apart of the logic).
    Because both players are actual THINGS within the programming. If one thing hits another depending on the size, weight, speed, gravity, etc. it can move another THING(object).
    So because the offensive player is moving towards the basket and he's a heavy guy and the other guy is a bit lighter and he jumps later it will mean the big guys chest will hit the defensive players shoulder. that force/momentum will push the defender back. IF the offensive players dunk rating is really high, high hands rating, high strength rating. he wont lose the ball. he will DUNK ON the defensive player and make the defensive player fall.
    It's similar. but the logic is not depending on two players per say. its two separate objects only dependent by physics only when they hit one another.
    ^^the fear of any game doing this is what happens when two people jump all wrong or try to dunk all wrong? it will look crazy. but guess what. thats realistic. if someone in real life tries to dunk from the 3pt line. it will look crazy and of course they wont make it to the basket.
    You should allow that kind of stuff. you should allow people to attempt a dunk from anywhere if they choose to. because in real life you could try that. you wont. but you could. and thats true freedom/responsiveness.
    I played a game a 100 years ago. made by 999 sports. i rented the game from blockbuster(shows you how far back i'm going). They had this feature in the game. where you could attempt a dunk from anywhere. it looked crazy if you tried it. but the beauty of it was that it meant little short pg's that were not known for being athletic. could attempt a dunk. I got hung a few times with old man john stockton. and then i finally made a dunk, bareling getting over the rim with him. it was beautiful because thats realistic. now imagine some guy that can't get up that high trying to dunk on a big man. and watch how realistic it looks when the big man sends that nonsense back.
    there seems to be a disconnect between players bodies and arms? not much but there and not that great looking
    other than that visually the games really nice lookin
    wish it was on switch and/or pc
    not much into consoles anymore
    splashmountain
    maybe we should stop calling it "animation heavy". When in reality animations are the only way they can make the players move.
    what most people are talking about is two player animations. meaning two players are stuck in a mini scene so to speak where it has to play out a certain way no matter what buttons were actually pressed. this is done to make for a better-looking game. but its not that responsive. 2k has been about the better looking game while live has been about the more responsive game. there is a way to bridge that gap.
    and its in the logic. the logic has to be really tight to know which animations to call up in which scenarios. but those animations can't be 2 player induced.
    for ex.
    example1 :(2 player animation that we dont like due to a lack of responsiveness).
    offensive player is coming down the lane attempting a dunk.
    the defender is not allowed to jump because he's sucked into a 2 player animation that says when offensive player hits dunk button X amt of milliseconds faster than the defense player hits the block button(depending on ratings/etc.) = Dunked on animation... Defensive player will not jump. he will duck as if he's being dunked on.
    example 2: 2 players are involved but its not locking them together within the logic.
    Offensive player goes up for a dunk and the ball in his hand is say 10ft and 5 inches high (over the rim)
    the defensive guy jumps (visiually he jumps later than the off guy but this is not apart of the logic).
    Because both players are actual THINGS within the programming. If one thing hits another depending on the size, weight, speed, gravity, etc. it can move another THING(object).
    So because the offensive player is moving towards the basket and he's a heavy guy and the other guy is a bit lighter and he jumps later it will mean the big guys chest will hit the defensive players shoulder. that force/momentum will push the defender back. IF the offensive players dunk rating is really high, high hands rating, high strength rating. he wont lose the ball. he will DUNK ON the defensive player and make the defensive player fall.
    It's similar. but the logic is not depending on two players per say. its two separate objects only dependent by physics only when they hit one another.
    ^^the fear of any game doing this is what happens when two people jump all wrong or try to dunk all wrong? it will look crazy. but guess what. thats realistic. if someone in real life tries to dunk from the 3pt line. it will look crazy and of course they wont make it to the basket.
    You should allow that kind of stuff. you should allow people to attempt a dunk from anywhere if they choose to. because in real life you could try that. you wont. but you could. and thats true freedom/responsiveness.
    I played a game a 100 years ago. made by 999 sports. i rented the game from blockbuster(shows you how far back i'm going). They had this feature in the game. where you could attempt a dunk from anywhere. it looked crazy if you tried it. but the beauty of it was that it meant little short pg's that were not known for being athletic. could attempt a dunk. I got hung a few times with old man john stockton. and then i finally made a dunk, bareling getting over the rim with him. it was beautiful because thats realistic. now imagine some guy that can't get up that high trying to dunk on a big man. and watch how realistic it looks when the big man sends that nonsense back.
    2k has gotten so lazy with animations that I for a second forgot that weight detection was an actual thing in video games and should be an entirely possible to replicate your block situation.
    When MJ was dunking on guys in real life he wasn't doing it like it happens in 2k. In 2k you go at a guy and your basically playing a 50/50 game. Half the time youll dunk, half youll get dunked on no matter timing. If I jump early or late my chances of being vacuum sucked into a dunk animation are the same. Now if my block rating is high then 2k makes you able to block dunks but idk how that is determined because as I said before on dunks timing seems to not matter. Actually the kind of dunk the ballhandler does seems to be a bigger factor in him getting blocked. Hence people always saying to equip big men dunks and 2 foot dunks that go straight up and down.
    Now the situation you described is what happens in real life. A guy taking off a perfect distance from the rim, the defender mistiming his jump and ending up coming down while the dunker is still elevating. The dunker hitting the defenders shoulder. This activates weight detection and if the game determines you the winner of the physical battle in weight and strength then you are awarded a chance of completing the dunk. This would come into place when you have a 6' 2" 180 pound guard trying to dunk on a 7' 3" 300 pound big. In 2k that guard still has a 50/50 shot to dunk, when in real life that little man would bounce off the dude like a brick wall.
    Now im not sure at all if Live has promised these types of collisions but I think this post was very good and if Live does boast these types of physics It will be nearly impossible for 2k to top this imo.
    Did Live say anything about this type of stuff? I cant remember that specific thing about Live 16 but it did feel like they at least tried to address these situations but, did not put much into them. I seem to remember dunk animations similar to 2k's
    Live 16 instead only had a few dunk animations, all of which seemed to really have predetermined results.
    Also, did you see the gif posted earlier in this thread or a previous? Where a person jumped and came down to earth in a wonky way?
    Look, I'm a Live supporter. I'm also growing tired if 2k. You can make a case that 2k is a 9/10 and getting worse. But this years Live looks to be a 8/10 at best. If graphics and gameplay are top notch and my career mode is at it's best, they will still have a lack luster franchise mode, some glitches, less animations and signatures, and no roster editing (most likely, until a patch). Gameplay and graphics are most important to most as well as some good online features so Live will compete on it's best day. But a read through these threads and you will see players eyes facing different ways at a few points, gravity not functioning properly (as seen by that gif) and not living up to these well hyped expectations.
    Doesn't mean I'm not looking forward to it. Even with the minor shortcomings I've seen they will work on those over time, patch many, but the gameplay looks great, sounds great, the online modes are exciting. Also they typically start your "rising Star" at a higher rating than 2k. So I'll probably purchase this over 2k even for the sake of newness (and saving the $20 I would need just to get a decent my player)
    rockchisler
    Hope the behind view is not the only camera angle.
    Sent from my iPhone using Operation Sports

    No, there are also better side to side/east to west camera angles this year from what I have gathered and seen.
    Hopefully this time around the game has more camera angles and you are able to customize it to your liking(!). It's almost as if EA likes to torture gamers, with the cameras Live 14-16 had. No other explanation is possible. Like with other features, the last few Lives were stuck in the 2003-2006 time frame.
    Been playing a lot of 16 lately. I dunno why but I just love it. I see a lot of the good things 16 did in the videos I've watched for 18. It seems like they finally had a bit of a base to work with in 16 instead of starting from scratch which gives me a lot of hope. 3 things I hope they leave the same:
    1. Accelerated clock
    2. The ability to turn off the "video game" overlays and player icons.
    3. The halftime and post game ESPN presentations.
    CujoMatty
    Been playing a lot of 16 lately. I dunno why but I just love it. I see a lot of the good things 16 did in the videos I've watched for 18. It seems like they finally had a bit of a base to work with in 16 instead of starting from scratch which gives me a lot of hope. 3 things I hope they leave the same:
    1. Accelerated clock
    2. The ability to turn off the "video game" overlays and player icons.
    3. The halftime and post game ESPN presentations.

    ive been playing a TON of live 16 lately and ive been loving it! its not better than 2k but imo waaaay more fun and less frustrating. for me, live 18 doesnt have to be great. even if its 16 with a fresh look, im good with that! seriously. i will be buying 2k18, just cause ive been playing with the same psn guys since 15 and would hate to lose contact as they are some solid cats. there are some things live does better but not enough for me to truly debate a 2k head. at the end of the day i just wanna play a fun basketball game with and against folks that arent looking for cheese but rather the open cut, open man, know how to defend a simple pnr, know how to run a simple pnr. is that too much to ask? lmao:y11:
    As many other posters have been stating, LIVE 16 has been my GO-TO game every since Live 18 was announced. As stated, gameplay is nowhere near 2K, but, being able to get online and play with friends is a lot easier and less frustrating.
    I like the information that has come out on 18. The different archetypes and how to upgrade your player based off of 'team play' is exactly what I was hoping for.
    Everyone in 2K wants to be Steph Curry even when you are 7-foot. At least, Live 18, in order to rank your guy up per say, you have to do certain things.
    Love this and am loving LIVE 16 and the fun factor it is brining. Excited for what 18 will bring.
    So I haven't bought or played a Live game in a long time.
    Bit late to the party - I am officially curious and I think I will pick up a copy this year (based on these vids).
    One thing that really stood out to me is how good the players look (in the match up screens - AD, AI, Kawhi, Westbrook etc. etc. Very impressed with how the players look.
    One thing that's bugged me for a long time with Live is the ball/rim/net physics. May sound funny, but that's a big deal to me. In previous versions, when a shot is taken I am constantly reminded of the fact that I'm playing a video game. Hard to tell if this area has been worked on for Live 18. At a glance I'd say no..... but the camera did tend to cut away as soon as baskets were made in these vids.
    None the less, I am curious. I will cop that demo and I will consider making the purchase this year based on these vids.
    Kudos to Live for dropping the vids aswell. Love that.
    May be stating the obvious but the demo for Live is really crucial. A lot of people are buzzing and I think the early release of details was smart. It got people like me thinking about Live and I really haven't been all that into 2k's marketing plot (though I acknowledge it's the same every year).
    Dropping the demo close to all of 2k's info will distract buyers a bit. I know I'm playing the demo like crazy.
    If the demo is a gameplay nightmare I'll just go with 2k but if it plays well it'll steal me away for at least this year
    Sent from my iPhone using Tapatalk
Continue Reading

More in NBA Live 18

To Top