session core gameplay update

Session: Skate Sim Gets Core Gameplay Update

The Session: Skate Sim team has released a new core update for PC and consoles tightening up the overall feel of the game and getting systems closer to where they ultimately want them. A big focus this time was cleaning up lingering physics and navigation issues. Weight distribution while cruising has been adjusted so the front truck is less likely to dive off sidewalks or drops, which makes riding around feel more stable and controlled. It also fixes the odd pull players would feel coming up banks, making it easier to read your line and judge speed when setting up transition tricks.

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Grind inputs have been simplified as well. Instead of juggling full-release, partial-release and no-release modes, everything is now combined into one system. Players can move straight from their pop input into a grind without letting go of the sticks, though after flip tricks you will still need to release before locking into a grind. That tweak helps support the addition of Casper and Primo slides, which are now fully integrated into the trick system.

As part of the push toward what the team calls Skatecore V1, the experimental menu has also been cleaned up. Its options have been redistributed across the main settings with Casper and Primo moved into Flip Tricks. Flip Tricks placed under Grind settings, and City Life and Map Layouts shifted to a new map menu. The developers acknowledged that those experimental features shaped the control scheme and overall flow, so some compromises were required.

There are also plenty of smaller gameplay fixes that should make sessions feel smoother. Low-pop nollies and ollies look more natural, board slides and lip slides on ledges are more reliable and Smith grinds have been tuned up. Wheelbite friction now behaves correctly, one-foot tricks keep the board properly attached and clipping issues on steep ramp pops have been cleaned up. Landing after a manual catch no longer triggers unwanted mini manuals or random hops and grinds on kinked rails, curbs and pole jams feel more consistent. Popping out of blunt slides should also result in cleaner landings. There is a lot more included in the update with the full breakdown available in the latest developer blog.

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Steve Noah
Steve is the Editor in Chief at Operation Sports. He's been here since 2000 posting news, features and interviews, along with keeping the hardcore sports gaming community alive and well for over two decades. He covers almost every game related to sports but enjoys basketball, football and baseball games the most.