Project CARS 2
Project Cars 2 Review (PS4 Pro)
In a year full of strong racing titles, Slightly Mad Studios throws its hat into the ring with the highly anticipated follow-up to Project Cars, Project Cars 2. Although the first iteration was well received, there were issues that needed to be corrected in the sequel. Depth and authenticity were strong points of the first game, and SMS looks to improve on that in the sequel, so let’s see how they did.
Gameplay
Project Cars 2 offers an amazing 189 cars, 63 tracks, PS4 Pro and Xbox One X support, a deep and immersive career, and a whole lot more. That list is impressive for sure, but means very little if the gameplay is lacking. Thankfully for the community it is most definitely not, in fact Slightly Mad Studios has improved the sequel in almost every way possible. Be warned though, PC2 is not a “get in and mash the gas” type of racing title. This is a game that requires wheel finesse, focus, and understanding, and if you lack in any of those areas it can make for a very long afternoon at the track. The handling has been improved, and while I tested and loved what I felt with the G920 Logitech wheel, the game can easily be enjoyed with a controller as well. During my testing I did have to tweak the control settings for me to feel comfortable, but you may love them right out of the box.
When you are racing in PC2, it will feel less like a racing game and more like a racing simulator used to train drivers. Please do not let that statement scare you off though, as the developers pride themselves on delivering an authentic experience. That experience though is one that requires you to understand the vehicle you are driving, how it handles, and the track you are racing on. Not every track is set up for speed, and it is incumbent upon the individual to utilize the practice options given to you, if you want to be successful at each venue.
While AI inconsistency is a negative, it doesn’t mean that your digital opponents perform badly on the track; it simply means that they are inconsistent in their behavior and aggressiveness. I found myself having to adjust the strength and aggressiveness of the AI often, and you most likely will have to dial them in using the AI difficulty and aggression slider at each track. Overall though, the game provides a stern challenge, but one that can be adjusted and adapted to your skill-set in almost every way possible. When all is said and done, PC2 feels great on the track, provides a difficulty with longevity and substance, and options galore.
Career
If you played PC1, then career mode will have you feeling right at home. If you didn’t, well, you’re in for a treat. Career mode in PC2 offers a wide array of vehicular disciplines, and enough that surely one can find a style and path that suites them the best. The developers have given the user the ability to start at as young gun and move their way up, or simply start in the main series that you want. The game offers nine different styles, full or short season, and the ability to become a factory driver for the real manufacturers. As I mentioned though, the path on how you get to your final destination is up to you, and no choice is wrong.
For the review, I chose open-wheel because, well, I love open wheel racing — makes sense. What I absolutely love about career mode is that it takes you through all phases of the weekend, and the feedback that is gathered during each session is really important. In my first race, while strong in three sectors, I was terribly slow in the fourth sector, so not only did I try different approaches; I followed the AI to access how they approached that sector. The team gives you what your potential lap time should be to help gauge where your car is at, and it’s up to you to utilize the practice sessions to see where you can improve. While the career path follows a standard course, one will find other events sprinkled throughout your journey to break up the monotony of the grind. In the end though, career mode is a deep and exciting experience that will provide the offline user a litany of replay value, and the longevity that this mode provides is worth the price of admission alone.
Online
Very much like the first Project Cars title, the developers have given the community a bevy of options to enjoy online. One of the most important editions to Project Cars is the ability to create a room and include a filter to keep players whose safety rating is below a certain level, out of the room. Listen, all of us have made mistakes on the track that have ruined our race, and even worse, the race for others. However, there is a difference between a mistake, and a blatant disregard for others’ safety and enjoyment. Hopefully, this new system will help promote a fun and competitive environment, without all the shenanigans that seem to coincide with online racing these days.
If creating a private lobby for you and friends is of interest, that option has returned again in Project Cars 2. One can set up a standard race, or set up a whole race weekend with practice and qualifying. The options are there to set up basically whatever type of event and style that one chooses. Even if you only have a few friends that you want to race with, PC2 has you covered, as they allow AI to fill the field and let you have friends — and of course complain about the how others are driving — because it’s always someone else’s fault.
On top of the safety-rating filter and standard race options, Project Cars 2 also offers customizable sessions that allow one to pick the track and the car, the number of laps, and so much more. If racing with friends or the general public isn’t your thing, PC2 also provides live time trials for you to compete in individually, esport events, or just catch up and watch any esport events that you may have missed. On top of all that, the game also has Community Events, which are events that allow you test yourself against others in specific races, time trials, and certain esports events. Two words come to mind when racing some of these online events: addictive and fun. I watched time fly by while racing these events, and so will you.
Final Thoughts
Slightly Mad Studios has taken everything good from their first effort and added even more. The sheer amount of depth and customization available in this title is groundbreaking on a console, and while it may seem intimidating to newcomers, SMS has set the bar even higher than most anticipated. PC2 allows one to race however they want, the way they want, and with who they want to race. All a community can ask is that a development team delivers a fun, realistic, customizable title, and SMS does that and so much more. I am fully aware of how many solid racing titles have dropped this year, but PC2 is a title that needs, check that, demands to be in your rotation of games. If you miss out on this title, you are doing yourself a grave injustice in the world of gaming.

In a year full of strong racing titles, Slightly Mad Studios throws its hat into the...
Written By: Robert Kollars
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no score ???
We no longer do scores as a site - only informative opinion reviews
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I wish i never bought this crap game. 😡👎🏻
I wish i never bought this crap game. 😡👎🏻
lol it kinda frustrating me because i alway make bad turn when driving on dirty and grass
Even adjusting the controller settings and car settings didn't make a difference. Also the speed of the races are so slow. Rally Cross with a controller is pure hell. Not fun at all. You tap the breaks very soft or too hard or even move the joystick a lil bit and your car spins like a crazy drunk driver. Also if someone hits your car your toast and you end up always spinning in a dam circle.
Damn they ****ed up Rally Cross in this game bad.
Even adjusting the controller settings and car settings didn't make a difference. Also the speed of the races are so slow. Rally Cross with a controller is pure hell. Not fun at all. You tap the breaks very soft or too hard or even move the joystick a lil bit and your car spins like a crazy drunk driver. Also if someone hits your car your toast and you end up always spinning in a dam circle.
Damn they ****ed up Rally Cross in this game bad.
aww i feel bad for you that you got ripoff from Slighty Mad studio. this game is my first time to play racing game so i think i quit play god damn racing game because it getting frustrating when car spin while driving on grass and dirt then restart race over and over again
On a side note, visually, the game looks good on the XB1 but I know it probably would look a whole lot better on the PS4 pro, but I wanted to get it on the XB 1 since I will be getting the Xbox one x when it drops and hope the game will be updated and optimized on the one x.
The one thing I do not like with the game is the sound especially when your tires start to screech. Not sure if it can be adjusted or patched but ill live with it.
In most of the cars it seems difficult to maintain an oversteer situation on controller, more difficult than real life! :y220d:
I think the fwd RX Supercar Lite drives very easy out of the box on a controller.
In most of the cars it seems difficult to maintain an oversteer situation on controller, more difficult than real life! :y220d:
I think the fwd RX Supercar Lite drives very easy out of the box on a controller.
I've played every Rally Cross game ever made and for the love of me can't get a handle on these cars in this game. I'm pretty damn good with all the dirt games and a beast at Dirt 4, but this game is killing me and making me lose all Confidence in myself.
I'm trying to play this and watch UFC Fight Night and it's making it even harder for me. lol
Have you been playing a lot Dave? are you enjoying this game?
I'm trying to play this and watch UFC Fight Night and it's making it even harder for me. lol
Have you been playing a lot Dave? are you enjoying this game?
I haven't been playing much, it just came out. I enjoy it, but it reminds a lot of project cars 1 with some better features. The loading times in some of the menus have been a little annoying.
I've only been doing some tuning in the private menu thing. I think it will be very difficult at this point to be remotely competitive on a controller as far as online competition goes.
I just like running mostly at road courses. The RX track in Scotland is pretty neat.
I've only been doing some tuning in the private menu thing. I think it will be very difficult at this point to be remotely competitive on a controller as far as online competition goes.
I just like running mostly at road courses. The RX track in Scotland is pretty neat.
Are you using a steering wheel dave or controller?
Are you using a steering wheel dave or controller?
Controller. I had a wheel in the past, but getting a proper seat and pedal setup seems over the top for me.
Normally I shift with the right thumbstick, but it's not as easy to do with the ps4 controller as the ps3 controller.
I'm sure other racing settings are way better in Project cars 2, but the way they implemented Rally Cross is awful. The tracks are cool and the cars look great, but they handle and feel way off and the racing just feels so slow, even though your going fast by the speed of your RX car.
I'm trying to like it, but it's really hard for me to enjoy online play when everyone quits or hates the way the game mode plays.
Ughhh!!!
but to answer your question Project Cars 2 is 6 cars at one time online. You can also just do a custom race and edit the number of drivers at one time. There are tons of options, so that is a good thing for project cars 2.
Have u played online yet?
Have u played online yet?
No, I haven't played online.
I'll check it out after fights if I don't play ufc.
please
Xbox GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch: Hunkerdownuga
Madden 18 - Falcons Offline CFM
NBA 2K18 - Hawks myleague
FIFA 18 - TBD
NHL 18 - maybe
I normally do not post settings or sliders because everyone plays the game differently so what works for me may be a disaster for you, but who knows if these work great if not, oops.
First I must explain how I use my controller. I am very gentle with the left stick , I use very slight and precise movements. No flicking the stick , I want immediate response and with these settings you get that, but it's very important that you have a very controlled touch on your stick or these will do you no good. As I said I tested every car class and the only class I would avoid are all the Road cars, they have no business being in a racing game. There was nothing I could do to get them to handle, they are not set up for high speed quick braking situations, they are a waste of time and space.
I'm only going to post the things I changed, it you don't see it here it's set at default. NOTE: Take a picture or screen shot of the default settings before you start making changes in the CONTROLS area in case you want to set them back the way they were, there is no reset to default feature. I'm on the PS4 Pro by the way, not sure how these will work on a PC or Xbox.
The settings:
Audio:
Tyre Volume - 50
Camera:
Field of view:
Bonnet Camera - 85
Cockpit Camera - 85
Movement:
Show Helmet - No
Reason for camera settings. I use the bonnet view when qualifying and the cockpit view when racing. I like the CP view a bit further back so I put it at 85, however in some cars it's to far back so I switch to the helmet cam and that is why I turn the show helmet off.
Gameplay:
Steering assistance - no
Braking assistance - no
Driving assists - full
Anti-lock brakes high
Stability control - on
Traction control - low
For Rallycross racing:
Stability control - off
Traction control - off
This gives you full control of the car and you can get around the corners much faster and easier. The E-brake is your friend in the turns and throttle control is very important.
I ran a couple rally cross tracks using the RX Lite Olsbergs MSE RX Supercar Lite and it was more controllable, but I like the WRX cars as well.
Controls:
Configuration:
Steering deadzone- 10. Changed to 0
Steering sensitivity - 43. Changed to 35
Controller damping - 38. Changed to 60
EDIT: Brake sensitivity- 55. Changed to 40
That's all I've changed so far and I'm liking the feel. I Suggest trying Quick play / Private testing. Pick your favorite track and the Maclaren GT3 car and run 10 or 15 laps. Remember the first couple laps your tyres will be cold so take it easy until they are warm. (look at the lower right f your screen, when they turn from blue to green you're good to go.)
Also as with any racing game it is very important that you learn the tracks. You need to know ahead of time what is coming up, don't rely on the racing line or the track map, turn that stuff off it will only make you slower.
Next up I'll be doing some testing of the A.I. under race conditions to get good difficulty and aggression settings. I hope you guys can get some enjoyment out of this game , I'm loving it.
EDIT: 9/27/17 I’ve made some changes to the controller settings now that I spent more time racing.
I have no clue what you're talking about. On the Pro this game looks beautiful. The weather effects , lighting, time of day and season changes are fantastic. Game looks crisp and clean.
DIRT 4 is a sim-cade game; it's not an accurate barometer of real rally physics.
Try Richard Burns Rally on the PC. That's more like it.
I normally do not post settings or sliders because everyone plays the game differently so what works for me may be a disaster for you, but who knows if these work great if not, oops.
it.
I can’t like this post enough JMD - finesse and understanding of the vehicle and track is absolutely required to enjoy this game to its max(IMO) and on the Pro this game is phenomenal looking
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The driving line and turn indicator is a huge mess at times.
The menu loading times kind of still bother me. When I tune cars I frequently drive and stop session for adjusting settings. I do this many times normally, but just getting to where you can adjust car takes too long
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The driving line and turn indicator is a huge mess at times.
The menu loading times kind of still bother me. When I tune cars I frequently drive and stop session for adjusting settings. I do this many times normally, but just getting to where you can adjust car takes too long
Yeah, I was doing a side-by-side about the controller settings in the Launch trailer thread and this really jumped out at me, so much so that I had to turn it off. It only shows in corners instead of every inch of the track like PCARS 1, but there are many times where it doesn't appear when it should. Really weird bug.
still looking forward to a pc try
Thankfully I see the countdown markers on some of the turns. Red Bull is kinda bad towards the end. I like driving line on this game normally because I can't see all the way through the turn. In other games and in real life I can gauge the turn better, one specifically is the last section of Big Willow.
The GTE and more cars drive pretty great with controller. Some cars in game are much harder to drive with controller than running in real life. Especially when he comes to maintaining the balance of the car.
Got a real treat for you that's weather-related uploading to Youtube now if you liked that. :)
Gonna be a while on my slow upload though.
Long video, so I'll hit the highlights. The first 6 minutes feature a downpour that leaves puddles on the track which affect the car's handling. Even after the rain stops, the puddles persist. The chicane and the next-to-last turn became especially treacherous, and that persisted all throughout the rest of the recording time. When you're driving on puddles that big, you completely hydroplane - if your wheels are even slightly turned when you leave it, you're going into a spin. I went through them mostly correct starting at around 6:50, and later on blew it terribly trying to do just a little too much (including the last turn right before the recording ended).
Just amazing stuff. BTW, I turned fuel usage off for this - that's why it's not moving.
I normally do not post settings or sliders because everyone plays the game differently so what works for me may be a disaster for you, but who knows if these work great if not, oops.
First I must explain how I use my controller. I am very gentle with the left stick , I use very slight and precise movements. No flicking the stick , I want immediate response and with these settings you get that, but it's very important that you have a very controlled touch on your stick or these will do you no good. As I said I tested every car class and the only class I would avoid are all the Road cars, they have no business being in a racing game. There was nothing I could do to get them to handle, they are not set up for high speed quick braking situations, they are a waste of time and space.
I'm only going to post the things I changed, it you don't see it here it's set at default. NOTE: Take a picture or screen shot of the default settings before you start making changes in the CONTROLS area in case you want to set them back the way they were, there is no reset to default feature. I'm on the PS4 Pro by the way, not sure how these will work on a PC or Xbox.
The settings:
Audio:
Tyre Volume - 50
Camera:
Field of view:
Bonnet Camera - 85
Cockpit Camera - 85
Movement:
Show Helmet - No
Reason for camera settings. I use the bonnet view when qualifying and the cockpit view when racing. I like the CP view a bit further back so I put it at 85, however in some cars it's to far back so I switch to the helmet cam and that is why I turn the show helmet off.
Gameplay:
Steering assistance - no
Braking assistance - no
Driving assists - full
Anti-lock brakes high
Stability control - on
Traction control - low
For Rallycross racing:
Stability control - off
Traction control - off
This gives you full control of the car and you can get around the corners much faster and easier. The E-brake is your friend in the turns and throttle control is very important.
I ran a couple rally cross tracks using the RX Lite Olsbergs MSE RX Supercar Lite and it was more controllable, but I like the WRX cars as well.
Controls:
Configuration:
Steering deadzone- 10
Steering sensitivity - 43
Controller damping - 38
EDIT: Brake sensitivity- 55
That's all I've changed so far and I'm liking the feel. I Suggest trying Quick play / Private testing. Pick your favorite track and the Maclaren GT3 car and run 10 or 15 laps. Remember the first couple laps your tyres will be cold so take it easy until they are warm. (look at the lower right f your screen, when they turn from blue to green you're good to go.)
Also as with any racing game it is very important that you learn the tracks. You need to know ahead of time what is coming up, don't rely on the racing line or the track map, turn that stuff off it will only make you slower.
Next up I'll be doing some testing of the A.I. under race conditions to get good difficulty and aggression settings. I hope you guys can get some enjoyment out of this game , I'm loving it.
Just picked it up today and started to adjust settings I know it's gonna take time most ppl want plug and play im gonna check out ur settings and be looking for further, did u get code for Japanese pack in game cause I've got an extra 1 if u need it
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Good thing is GT3 is fun, just sucks to have everything be "random" no real way to immerse yourself in it, just a bunch of one off races.
Graphics, not too impressive, unless you go into photo mode, but that is essentially just photoshop so any game can look good if you blend the jaggies right.
Is this the default Chase cam? If not, what settings are you using? Thanks, Bro.
Yeah, it's default chase.
Well, my monitor for PS4 gaming is around 24'', so as immersive as it is cockpit view can be a real handful with the limited viewing area (to say nothing of playing with a regular controller). I do try to use the in-car cameras sometimes just for the feel of it though.
In this case though, I was using it simply because it was easier to show off the weather and track changes.
Well, my monitor for PS4 gaming is around 24'', so as immersive as it is cockpit view can be a real handful with the limited viewing area (to say nothing of playing with a regular controller). I do try to use the in-car cameras sometimes just for the feel of it though.
In this case though, I was using it simply because it was easier to show off the weather and track changes.
When I'm not in cockpit I normally use front bumper view.
Now the lead competition for this game on consoles at the moment I would say is Forza 6. I have done the same in that game except the track was homestead instead of Texas , I put the A. I. on unbeatable and within 5 to 10 Laps I’m out front all alone with no competition for the rest of the race.
That’s the difference between a sim racing game and a wannabe sim racing game. I want a game that will make me fight for every position and this game does that.
Now the lead competition for this game on consoles at the moment I would say is Forza 6. I have done the same in that game except the track was homestead instead of Texas , I put the A. I. on unbeatable and within 5 to 10 Laps I’m out front all alone with no competition for the rest of the race.
That’s the difference between a sim racing game and a wannabe sim racing game. I want a game that will make me fight for every position and this game does that.
That's hilarious. I did the same comparison w/PC2 w Indy cars at Indy and the same at Indy w/Indy cars on Forza 5 and the same settings with the same results.
Sort of silly for a game that calls itself a true racing simulator, to be frank. No race ever would be conducted in those conditions unless it was a rally or ice race.
True but it’s great that I can do it if it’s choose to.
A couple of things to note here is that I am by no means a great racer but was able to hold my own and keep up. I did find it really cool to see dirt and mud accumulate on my car but did notice towards the end of the race my car was clean and shiny (maybe a bug) but that was just aesthetics and did not affect my race.
You need to approach this game differently than you would some other games like Forza. Throttle control and practice laps goes a long way to making this game playable, enjoyable, and competitive with the controller. I must say that I am having a lot of fun with PCars 2 and look forward to seeing how the game looks when the Xbox one x drops.
Xbox GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch: Hunkerdownuga
Madden 18 - Falcons Offline CFM
NBA 2K18 - Hawks myleague
FIFA 18 - TBD
NHL 18 - maybe
Exactly!! And that means both brakes and accelerator.
I was a mess at first, I thought the game sucked. Once I figured out how to stop JAMMING on the gas every time I wanted to move, things got a lot better. Same with braking, just eeeeassee down on it! Quit lockin' 'em up!
I'm enjoying the heck out of the game now. Just been doing quick races, three laps each, usually w 15 opponent cars. Pick a track, pick a car, then race it 5 or 6 times and see if I can do better each time.
Oh - and I'm on PS w a controller, and for me, the graphics are amazing. And holy crap that sound! I blast it on surround sound and it's amazing. Especially the Bentley! Wow!
Xbox GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch: Hunkerdownuga
Madden 18 - Falcons Offline CFM
NBA 2K18 - Hawks myleague
FIFA 18 - TBD
NHL 18 - maybe
Typically I set the AI between 90 and 110, depending on the track and car
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Sent from my SM-G930T using Operation Sports mobile app
Sent from my iPhone using Tapatalk Pro
Impressive!! I lowered the AI to 50 and for me the races are still close. Once I get better at the game, ill slowly progress and move the AI higher. Here is a race in my career (early on) where the AI slowly catches up to me towards the end of the race and puts some good pressure on me..almost forced me to make some mistakes. This is with the controller as well.
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There should be a default setup option iirc.
Didn't see 1 I'll have to look
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Well I didn’t say I was cracking the top 10 - but it’s fun to be pushed that hard by the AI and study what they do to be that fast
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I like to study from the back of the pack too.
Problem is that they are all out of sight.
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I never finished after restarting about 5 times. It does not start like a true Indy 500 with a flying start. You get the rolling start, but most of the cars are driving really slow to start the race. I actually managed to get the hang of the controller to where I could weed my way through the super slow traffic. Unfortunately, the reason I never finished a race is because I kept getting rear ended once I made it up with the faster cars. It's probably because I'm slower through the corners. I was doing everything I could to avoid losing the car.
I think I will enjoy the challenge the more I get to play.
One gripe I've seen quite a bit is the sense of speed. I don't get that. I've only done the Indy 500, but when I am hammering down and pass a slow car, they are gone in a blink. You really get the sense of speed when passing.
I did some testing with the GT3s, GTEs and Touring Cars last night.
My controller is dialed in now! Hard to even think of using the Logitech wheel at this point since it has poor compatibility with PC2.
So far, I've raced at Daytona (road), Bathurst, Road America, Sonoma (GP) and Watkins (both). I have the AI at Skill level between 32-33 and Aggression 18. No Aids and only using 75% anti-lock breaks. Everything else is turned off.
I noticed that the key to not spinning out is to make sure you are not full-throttle when in the middle of the turns. I try to brake before the turn and let the car roll into it. (Easier said than done.)
Here are my settings for the PS4 controller:
Steering Deadzone - 0
Steering Sensitivity - 45
Throttle Deadzone - 0
Throttle Sensitivity - 10
Brake Deadzone - 0
Brake Sensitive - 10
Clutch Deadzone - up to you
Clutch Sensitivity - up to you
Speed Sensitivity - 95
Damper Saturation - 100 (Default - It won't matter since it's only for wheels)
Controller Damping - 75 (Higher value is better if you tap steer in the corners, if you are really smooth, lower it. Net..net.. Impacts how quickly you can turn the wheel from left to right.)
Controller Vibration - 100 (up to you though)
Minimum Shift time - 0 (Default)
RPM/Gear Display - Yes (Default)
Touring Cars at Road America - (Quick 4 laps with mandatory pit stop.)
Steering Deadzone - 0
Steering Sensitivity - 25
Throttle Deadzone - 0
Throttle Sensitivity - 5
Brake Deadzone - 0
Brake Sensitive - 25
Clutch Deadzone - 10
Clutch Sensitivity - 25
Speed Sensitivity - 100
Damper Saturation - 100
Controller Damping - 38
Controller Vibration - 100 (up to you though)
Minimum Shift time - 0 (Default)
RPM/Gear Display - Yes (Default)
I got these settings off a YouTube video guy, and they've worked really good for me (I don't have a wheel).
I don't have the game, but that may not be as unrealistic as you think. The boxy aerodynamics of the current-gen IndyCar, especially the rear wheel guards, create a huge tow for trailing cars, and they rocket past using slingshot slipstream passing.
Oh I agree. That's what I was saying. Many out there are saying that you get no sense of speed on this game, but I absolutely did when I was racing my version of the Indy 500 last night. It was pretty awesome.
Has anyone else tried driver swaps with the AI? I ran a 6 lap race at Laguna Seca w/ a mandatory pit stop to test it out.
Here's how you do it on a PS4 - first, ensure the controller is set to default button assignments.
1. During the race, when are ready to pit...
• Hit the Up arrow on the D-Pad and select Request Pit Stop
2. Once you begin pitting...
• Hit Up on the D-Pad arrow again, scroll down to the Race Strategy menu and select it.
• Select Swap Driver from the menu and change it to On
The AI will drive the car out of the pits once your pit stop is complete. It will drive the car until you repeat the steps and transfer the control back to yourself.
Important to note: If you select the Swap Driver while you are on the track, the AI will sometimes take over during the race. (I suspect this a bug.) To avoid that from happening, do not select Swap Driver when you are on the track. Simply wait until you are in the pits.
Have fun!
Has anyone else tried driver swaps with the AI? I ran a 6 lap race at Laguna Seca w/ a mandatory pit stop to test it out.
Here's how you do it on a PS4 - first, ensure the controller is set to default button assignments.
1. During the race, when are ready to pit...
• Hit the Up arrow on the D-Pad and select Request Pit Stop
2. Once you begin pitting...
• Hit Up on the D-Pad arrow again, scroll down to the Race Strategy menu and select it.
• Select Swap Driver from the menu and change it to On
The AI will drive the car out of the pits once your pit stop is complete. It will drive the car until you repeat the steps and transfer the control back to yourself.
Important to note: If you select the Swap Driver while you are on the track, the AI will sometimes take over during the race. (I suspect this a bug.) To avoid that from happening, do not select Swap Driver when you are on the track. Simply wait until you are in the pits.
Have fun!
Just imagine if they utilized the swap driver online with a friend.......
You could be in a long endurance race and after a set amount of laps or time, just enter the pits, select swap driver, and then your friend takes over.
That would be awesome.
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JMD, thank you for posting your controller settings. Made a world of difference for me. I went from qualifying 30th for the Indy 500 to first last night. Ran a 20 lap race and got out to a big lead until some jackwagon bringing up the rear spun out as I was lapping him and took me out of the race.
I will say the AI on the IMS Oval track is pretty poor. There is always a wreck in turn 1 on the first lap. Never fails. Does anyone know a way to combat this? If I turn up the AI level will it help them avoid causing so many wrecks?
I will say the AI on the IMS Oval track is pretty poor. There is always a wreck in turn 1 on the first lap. Never fails. Does anyone know a way to combat this? If I turn up the AI level will it help them avoid causing so many wrecks?
Turn 1 at a few tracks is a crapshoot - hopefully this gets patched
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I just wish more ppl played Rally Cross online. The servers are full of people doing different racing events but no one does Rally Cross. It's pretty dead online, and playing offline solo is boring to me, even if the AI is good. I just don't like racing games offline, always more fun with real ppl playing.
Snatch? :)
Thank you. I've been home for two days, threw my back out, it was quite painful but the laugh I just had reading this was worth it.
I will say the AI on the IMS Oval track is pretty poor. There is always a wreck in turn 1 on the first lap. Never fails. Does anyone know a way to combat this? If I turn up the AI level will it help them avoid causing so many wrecks?
I've been playing with the A.I. aggression slider, so far I can't even tell if it does anything. In Project Cars 1 the A.I. was great, I'm seeing some issues in this game for sure.
Console users will have to wait until the 2.0 patch is released to see any improvements/changes. No ETA yet.
http://steamcommunity.com/games/378860/announcements/detail/1495616499744957359
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Well I won my first Indy 500 last night. I was pretty pumped. Had 2nd place on my *** the entire 20 lap race. My hands were kind of sweating the last few laps.
Your alternative name for Brands is funny. Sounds like a new porn mag. :) I always call the Sachsenring in Germany the Sausagering.
Brands is a great circuit, both the GP and Indy layouts. One of my favorite in the world. :)
Console users will have to wait until the 2.0 patch is released to see any improvements/changes. No ETA yet.
http://steamcommunity.com/games/378860/announcements/detail/1495616499744957359
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Certainties in life: Death, taxes and a Project Cars game requiring more patches than a NASCAR driver's firesuit.
Brands is a great circuit, both the GP and Indy layouts. One of my favorite in the world. :)
That's just what me and my Gran Turismo racing buddies call it. I take a weird line at that track with GT6, and my line works well in this game also.
I like the GP track, haven't tried Indy yet on this game.
I normally do not post settings or sliders because everyone plays the game differently so what works for me may be a disaster for you, but who knows if these work great if not, oops.
First I must explain how I use my controller. I am very gentle with the left stick , I use very slight and precise movements. No flicking the stick , I want immediate response and with these settings you get that, but it's very important that you have a very controlled touch on your stick or these will do you no good. As I said I tested every car class and the only class I would avoid are all the Road cars, they have no business being in a racing game. There was nothing I could do to get them to handle, they are not set up for high speed quick braking situations, they are a waste of time and space.
I'm only going to post the things I changed, it you don't see it here it's set at default. NOTE: Take a picture or screen shot of the default settings before you start making changes in the CONTROLS area in case you want to set them back the way they were, there is no reset to default feature. I'm on the PS4 Pro by the way, not sure how these will work on a PC or Xbox.
The settings:
Audio:
Tyre Volume - 50
Camera:
Field of view:
Bonnet Camera - 85
Cockpit Camera - 85
Movement:
Show Helmet - No
Reason for camera settings. I use the bonnet view when qualifying and the cockpit view when racing. I like the CP view a bit further back so I put it at 85, however in some cars it's to far back so I switch to the helmet cam and that is why I turn the show helmet off.
Gameplay:
Steering assistance - no
Braking assistance - no
Driving assists - full
Anti-lock brakes high
Stability control - on
Traction control - low
For Rallycross racing:
Stability control - off
Traction control - off
This gives you full control of the car and you can get around the corners much faster and easier. The E-brake is your friend in the turns and throttle control is very important.
I ran a couple rally cross tracks using the RX Lite Olsbergs MSE RX Supercar Lite and it was more controllable, but I like the WRX cars as well.
Controls:
Configuration:
Steering deadzone- 10. Changed to 0
Steering sensitivity - 43. Changed to 35
Controller damping - 38. Changed to 60
EDIT: Brake sensitivity- 55. Changed to 40
That's all I've changed so far and I'm liking the feel. I Suggest trying Quick play / Private testing. Pick your favorite track and the Maclaren GT3 car and run 10 or 15 laps. Remember the first couple laps your tyres will be cold so take it easy until they are warm. (look at the lower right f your screen, when they turn from blue to green you're good to go.)
Also as with any racing game it is very important that you learn the tracks. You need to know ahead of time what is coming up, don't rely on the racing line or the track map, turn that stuff off it will only make you slower.
Next up I'll be doing some testing of the A.I. under race conditions to get good difficulty and aggression settings. I hope you guys can get some enjoyment out of this game , I'm loving it.
EDIT: 9/27/17 I’ve made some changes to the controller settings now that I spent more time racing.
The rest of the sliders r set to 50
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The rest of the sliders are set at the default setting
This is good to hear from you JMD. save my money for now, I got F1 2017, and AI in that game fantastic. I also will stick to PC1 for my GT fix for now.
Xbox GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch: Hunkerdownuga
"Hunkerdown's Franchise TV"
Madden 18 - Waiting on patch
NBA 2K18 - Hawks Online Myleague
FIFA 18 - Orlando City
NHL 18 - Tampa Bay
F1 2017 - Ferrari Career
Hmm, no technical problems here and I've been playing the game a bunch. PS4 Pro here too.
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6.693GB download now available!
Apparently it rolled out in Europe first, and will be over here soon. Hope it's still coming today.
If you look closely you will see the video capture of me working the wheel. (Sorry for the low video quality.)
Always/Cornering Driving Line options - Pretty self explanatory. It was only on for corners before, now there's an option to show it for the whole track - which likely means it's not gonna bug out anymore, either. The line is green in acceleration zones now, not blue. Also brake zones are MUCH more conservative - it goes red before you should need to brake in most cars. I took an F1 onto Dubai and in most cases it was going red at 200 markers which is going to get you punted if you start braking there. It's up to you to find your ideal braking point within the red zone for the car you're sitting in.
Loose/Stable Settings added (PC Option at Launch) - I've been waiting for this one since I heard about it on the PC. Need to see how well (or if) I can drive the loose setups with a controller.
"Skip To End" bug is apparently fixed. I only had one race to test it so far, but no one had some ridiculous time faster than mine after simming through a long practice/qual session. And I've seen reports on other boards that it's fixed as well.
Pit box progress meter - this one's better described with a screenshot:
There are patch notes, but most of it is extremely vague so it's gonna be awhile before we know everything that went into this patch:
Improved driving line assist.
Various AI behavioural and race line improvements.
Multiple improvements and enhancements to multiplayer, and lobby handling.
Improvements and enhancements to audio and sound effects.
Improvements and enhancements to replays and replay cameras.
USB keyboard support improved.
Improvements, enhancements and fixes to Career flow.
Enhancements to various cars’ handling and standard setup improvements.
Tweaks and fixes to Achievement / Trophy unlock logic.
Tweaks and fixes to setup UI and flow.
Improved default assists for gamepad users.
Fixes and improvements to headlights and brake lights.
Fixes and improvements to ICM appearance and functionality.
Improvements and enhancements to steering wheel support.
Fixes and improvements to certain weather / tyre combinations.
Optimisations to tracks across the game.
Myriad render and performance tweaks and improvements.
If you look closely you will see the video capture of me working the wheel. (Sorry for the low video quality.)
At the 2:10 mark it switches over to Bathurst.
On a positive note the A.I. seems much better after the patch. I haven't seen any first corner pile ups and they are more aware of my position on the track, not getting rammed like I was before.
That was no different with the first game. Some cars handled like a dream; some were a nightmare.
It's worse in PC 2. In PC 1 I could go from a GT3 car to the Modern Stock car with no problem. In PC2 I can barely keep the Modern Stock car in a straight line. I hope I can find a decent middle ground but just playing a game shouldn't be this difficult. I think I'm going to look into seeing if I can get a refund.
I started out loving this game and if I stay with just a few of the car classes it is fine, but I want t be able to race all the classes without going through a ton of settings testing.
Edit: After a couple hours of testing this morning I've got the game set up so it feels pretty good with 80% of the cars. The other 20% I just won't use. I am going to contact Sony about a refund, from what I've been told from support on the forums if you have a legit explanation of why you want the refund they will usually give it to you one time only. So I'm going to give it a shot.
I started out loving this game and if I stay with just a few of the car classes it is fine, but I want t be able to race all the classes without going through a ton of settings testing.
Edit: After a couple hours of testing this morning I've got the game set up so it feels pretty good with 80% of the cars. The other 20% I just won't use. I am going to contact Sony about a refund, from what I've been told from support on the forums if you have a legit explanation of why you want the refund they will usually give it to you one time only. So I'm going to give it a shot.
Are you using a controller or wheel?
What are your settings?
Indy cars handle great but to be honest I would recommend buying Project Cars one instead, you can get it cheap and it was free on the xbox. In my opinion it's a better, less frustrating game.
Thanks man, I have PC1 - I've been watching some videos on PC2 and despite what a lot of people say it looks like a really solid title. Was just curious of the Indycar Series is in this title.
What are your settings?
I’m using a controller , my settings vary depending on what I’m driving. I’ve shelved this game for now. I’m just not enjoying it like I did the first one. I’m getting my racing fix from GT Sport and F1 2017 for now.
Finally started my GT career last night, as I keep going back to this game to give my 79.00 gaming investment in it another chance to engage me.
I was actually having a lot of fun racing and the AI seems to be pretty good so far. Here's what I did to help myself have fun:
First, I don't 100% like ANY of the driving views, so I went in to the options to look around some more (jeez they are deep) and each view is adjustable! So I selected cockpit view and set it from 75 to about 60 so that you are closer to the wheel (like you can do in GT Sport) and have better track vision. Difference maker!!!
Secondly, I took advantage of letting my crew chief make tweaks for me by just providing some feedback on what I'm experiencing (won't turn in to the start of corners, for example). Then, have HIM make some downforce or bias or gearing adjustments and suddenly I was competitive and had a driveable car! Hell, it felt more like PC1 again, which was a big step up from where I was. I'm not a gear-head type of guy and didn't want to mess with all that, but the game at least provides a means of assisting with your particular driving needs to get your car right.
So, so far anyway...thank goodness! I'm enjoying this game now for the purpose that I bought it for; a racing career mode. Yes, I have F1 2017 and it's career is the best, but I wanted another style of racing to compliment it.
Also, it's really fun to just take a Ford GT, select a quick race on the full California Highway run versus ANOTHER Ford GT, and go!
I know everyone has been having various issues and frustrations, and I just wanted to post that I'm happy to be finding some value here. I hope that it continues!
Nightly but we alternate between PCars2 and GTsport
Awesome. I own both.
We host nightly races and you are welcomed to join us!
We run hosted races using a second PS4 (PSN: runn2nd) that serves as a dedicated server. We have been running rooms with 10-14 humans pretty consistently for the last couple weeks.
Room is setup as follows:
- Server times - 8pm - 10pm (PST)
- Race length - 25 minutes
- Qualify length - 20 minutes
- Current Tracks - Watkins Glen (GP), Sonoma (GP) and Laguna Seca.
- Cars - GTEs
- No aids allowed
- Penalties all enforced
- No damage
- Standing starts
- Setups - Mix between open / fixed
- Use of a wheel is highly encouraged but not mandatory (as long as you can hold a line). :)
Notes: We will boot people immediately during qual. if they go backwards on the track, wreck people intentionally or abuse the mic (cursing, yelling or singing).
I'll try to post whenever we fire up the server. Or simply look out for server runn2nd or friend me on PSN - Runn1st to see if we are on.
Here's a quick video with a sample size. (See 1:07:41 mark)
Disclaimer - Not all races go smooth but most do. Also, we previously did rolling starts but have since changed to standing starts.
Cheers!
We host nightly races and you are welcomed to join us!
We run hosted races using a second PS4 (PSN: runn2nd) that serves as a dedicated server. We have been running rooms with 10-14 humans pretty consistently for the last couple weeks.
Room is setup as follows:
- Server times - 8pm - 10pm (PST)
- Race length - 25 minutes
- Qualify length - 20 minutes
- Current Tracks - Watkins Glen (GP), Sonoma (GP) and Laguna Seca.
- Cars - GTEs
- No aids allowed
- Penalties all enforced
- No damage
- Standing starts
- Setups - Mix between open / fixed
- Use of a wheel is highly encouraged but not mandatory (as long as you can hold a line). :)
Notes: We will boot people immediately during qual. if they go backwards on the track, wreck people intentionally or abuse the mic (cursing).
I'll try to post whenever we fire up the server. Or simply look out for server runn2nd or friend me on PSN - Runn1st to see if we are on.
Here's a quick video with a sample size. (See 1:07:41 mark)
Disclaimer - Not all races go smooth but most do. Also, we previously did rolling starts but have since changed to standing starts.
Cheers!
Tracks for this week - Monza, Nurburgring, Bathurst
Here's the best I've found so far of about 15 settings I've tested with the same car and track. The only variable is my degree of intoxication. :)
Steering Deadzone - 0
Steering Sensitivity - 25
Throttle Deadzone - 0
Throttle Sensitivity - 10
Brake Deadzone - 0
Brake Sensitivity - 25
Clutch Deadzone - 5
Clutch Sensitivity - 25
Speed Sensitivity - 100
Damper Saturation - 90
Controller Damping - 35
Controller Vibration - 90
YMMV. Will update as I try more, if needed. But I really like the above settings. Fast, predictable and stable.
Hopefully other feedback is just as good as I would like to get back to playing this game more regularly. Ton of content here if it just works right.
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Why not?
Sent
I totally agree that PC1 is better. PC2 is unrealistically difficult to drive. IMO the cars feel like they are hovering above the road, very little tire grip in this game.
My score if this game is 6/10
Sent
My score if this game is 6/10
Sent
Not sure if you realized this but the default tire in PC1 was Racing Soft and for PC2 it is Racing Hard. Try changing to tire to Racing Soft and see if you have the same experience as PC1.
Didn't realize that. Excellent tip. Thanks!
And, it actually bothers me because I know that this game is phenomenal and I know that it's deep with numerous cars and numerous tracks and I know that it's technically sound but if I can't keep a car on a track then it's just no fun to play.
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And, it actually bothers me because I know that this game is phenomenal and I know that it's deep with numerous cars and numerous tracks and I know that it's technically sound but if I can't keep a car on a track then it's just no fun to play.
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Have you adjusted your controller settings? Are you using assists? No shame in either if you need them.
I had downloaded the demo, and completely boned the trial races at first. But I eventually got the handle of things and could complete laps. I wasn't fast, but I could do it. (What's the saying? To finish first, first you must finish?)
So I buy the full game last night and went to play it this morning. It was still downloading (I'd forgotten about the download and shut my PS4 off overnight. Rookie mistake.) But I could jump in with a McLaren on the Long Beach Circuit, as well as mess around with tunings, etc.
Anyway, I could scarcely finish a lap. I wanted to start with full damage (that's how I play F1), and couldn't even make it around the track. I can't turn efficiently (assume it's user error...need to break earlier), and whenever I start to accelerate, I lose my back end.
So: How do I fix "losing control when I accelerate" as well as severe understeer into the corners? Is it a technique thing? Are there settings that I need to muck around with? Is the McLaren just feisty and hard to control?
I really wish the track they made available was something like Indy or Daytona, to let me get used to just driving first. I know the full game will be ready for me to dive into tonight...I'd like to be able to jump in and just drive, rather than fuddle with 500 settings.
Yes, I am playing with the Dual Shock 4. This has been just fine for the other racing games.
Thanks for the tip, I will try that out. But this is my main problem with PC2. It's not ready to play out of the box and most gamers hate fiddling with a millions settings. GTSport is a lot more user friendly and doesn't have a million intimidating settings.
Sent
I had downloaded the demo, and completely boned the trial races at first. But I eventually got the handle of things and could complete laps. I wasn't fast, but I could do it. (What's the saying? To finish first, first you must finish?)
So I buy the full game last night and went to play it this morning. It was still downloading (I'd forgotten about the download and shut my PS4 off overnight. Rookie mistake.) But I could jump in with a McLaren on the Long Beach Circuit, as well as mess around with tunings, etc.
Anyway, I could scarcely finish a lap. I wanted to start with full damage (that's how I play F1), and couldn't even make it around the track. I can't turn efficiently (assume it's user error...need to break earlier), and whenever I start to accelerate, I lose my back end.
So: How do I fix "losing control when I accelerate" as well as severe understeer into the corners? Is it a technique thing? Are there settings that I need to muck around with? Is the McLaren just feisty and hard to control?
I really wish the track they made available was something like Indy or Daytona, to let me get used to just driving first. I know the full game will be ready for me to dive into tonight...I'd like to be able to jump in and just drive, rather than fuddle with 500 settings.
Yes, I am playing with the Dual Shock 4. This has been just fine for the other racing games.
I keep coming back to this game every other day or so because I really want to like it and I want to support the developers of the game. I thought that after the Patch, perhaps I could keep my car on the road but I still can't complete a single lap of any track that's not a simple oval.
I really need help because I love this game for what it COULD be but I hate it for what it is right now and I don't think it's just me, although I know I'm not a great racer, because it doesn't matter what Forum on what website I read, but most people have trouble controlling their cars.
IF ANYONE READING THIS IS DOING REALLY WELL WITH THIS GAME, PLEASE CONSIDER POSTING YOUR SETTINGS TO SEE IF IT MIGHT HELP THOSE OF US WHO ARE STRUGGLING
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I really need help because I love this game for what it COULD be but I hate it for what it is right now and I don't think it's just me, although I know I'm not a great racer, because it doesn't matter what Forum on what website I read, but most people have trouble controlling their cars.
IF ANYONE READING THIS IS DOING REALLY WELL WITH THIS GAME, PLEASE CONSIDER POSTING YOUR SETTINGS TO SEE IF IT MIGHT HELP THOSE OF US WHO ARE STRUGGLING
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Probably the best thing to do is get into an online room together and go through the settings and make adjustments real time. I found that loading the SMS Loose setup made me drive inconsistent and wasn't able to keep the car on the track. Stable was better but is probably slower.
I am clearly not the best but I can try to help.
For my first race, I stayed at Indy and ran with the Chevy IndyCar oval car, in a five lap race. I have difficulty set at 40 in both the computer speed and aggressiveness. (I'm at 50 in F1, which has been just about right to keep me in the middle of the pack in the Haas.) Did the full "race weekend" so I could practice with the IndyCar (which is my eventual goal to get to in career mode). Took me the entire practice time to get used to it, and I still had some trouble at lower speeds coming out of pit lane...but once I got on the track with speed, it was awesome. I couldn't figure out at first why my car constantly veered to the left, until I noticed the tire pressures. I assume the lefthand tires have lower pressure to help with turning on the oval? I qualified in first place by .2 seconds. Got to the race and completely boned the start. I just need to figure out the best way to do a standing start in this game. Got to the first turn in 4th place, was in 3rd by the end of the first lap and just hung on for the rest of the race. My car didn't have the pace to catch the leaders, though I was closing in at the end.
Next, I took a BMW Touring Car to Brands Hatch for a five-lap race. I wanted to try out a road course, but one that wasn't insanely twisty or too narrow. I wasn't entirely successful...my lap times in qualifying were far lower, and I finished dead last at 26th. In the race, my first lap went well enough as I got up to 21st place. Then I took a corner too deep and spun out, losing all of my progress. I finished the race 50 seconds behind the leader, and a good 20 seconds behind 25th place. But I finished!
And that's where I am right now. I have a lot more yet to learn and figure out. I feel pretty good about my controller settings, I'm getting used to applying the throttle correctly, and I feel confident that I can figure things out. I just need to learn how to tune the cars and what-not.
Here are the settings I'm using in order from top to bottom starting at steering deadzone: (These were from a fellow OS user, though I forget who...)
1, 70, 5, 85, 5, 65, 10, 25, 95, 100, 79, 100, 0, yes
I also have authentic assists on.
Thanks for sharing
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Raceboy77
Steering Deadzone: 0
Steering Sensitivity: 30
Throttle Deadzone: 0
Throttle Sensitivity: 50
Brake Deadzone: 0
Brake Sensitivity: 50
Clutch Deadzone: 10
Cluth Sensitivity: 25
Speed Sensitivity: 95
Damper Saturation: 100
Controller Damping: 72
Force Feedback: 75
Super GT
Steering Deadzone: 0
Steering Sensitivity: 25
Throttle Deadzone: 0
Throttle Sensitivity: 5
Brake Deadzone: 0
Brake Sensitivity: 25
Clutch Deadzone: 10
Cluth Sensitivity: 25
Speed Sensitivity: 100
Damper Saturation: 100
Controller Damping: 38
Force Feedback: 100
Both work well, some better than the other with certain classes. Hence my switching. Good luck!
When did that update drop? Thanks!
Not sure , I’ve been on my one x for a while went back on the pro and there was an update good sized one too. Graphics improvement included.
It's very obvious Slightly Mad Studios has designed this game only for people who play with wheels, whether PC or console. It's a complete mess with a controller.
It took me the better part of 10 hours of Internet research and testing to find settings that worked with PC1 on the Xbox, but I got there. I spent similar amounts of time with PC2, and no progress. I've tried probably 15 to 20 different combinations recommended in sim racing forums, YouTube, Reddit and elsewhere, with a variety of different philosophies, and all are varying degrees of sh*t.
Very disappointing. Those two words could be used to describe the entire Project Cars franchise and Slightly Mad's continued arrogance toward and ignorance of its customers.