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Out of the Park Developments Announces Franchise Hockey Manager 6

Franchise Hockey Manager 6

Out of the Park Developments Announces Franchise Hockey Manager 6

Out of the Park Developments has announced Franchise Hockey Manager 6! This is the newest edition in the sports strategy series, which is the only NHL-licensed PC game on the market. Based on all the information we’ve received so far, it’s a big one – featuring a dizzying array of new features, improvements, and community-requested enhancements.

For starters, it will be available worldwide on October 11, 2019. You can pre-order it today and get 10% off (just $35.99) as well as early access to the public beta on October 7. You can also put it on your Steam wishlist if that’s your preferred method – and you’ll still get 10% off if you pick it up on Steam the first week of availability.

There are a lot of interesting new items in FHM 6 this year, and a lot of ways to find out about them. The OOTP crew did audio and video podcasts announcing the game, and there is some good information available directly from their site as well.

We spoke directly with the development team about the game, and they highlighted some of their favorite new features.

  • A new rivalry system – The NHL has some of the best rivalries in sports, and FHM 6 brings them to life. As you succeed – or fail – and defeating your rivals over time, your overall success will be determined. What’s more, rivalries change and evolve over time, based on whatever is happening in your hockey universe. It’s a nifty addition to the game that adds a level of authenticity seen nowhere else.
  • Fan happiness impact – Fans matter now more than ever! Your supporters’ happiness is tracked and changes in response to what happens on the ice. Attendance gains or sags, your owner pays attention and holds you accountable, and ultimately your job security depends on keeping the paying customers happy!
  • New Player modeling – Personality ratings impact everything on – and off – the ice. Certain kinds of players may engage in behaviors that result in suspensions, for example. 
  • New Exhibition Mode– By popular demand! You can now take virtually any team in hockey history and pit them against any other team – and not just in a one-game match. Create series up to 100 games and ultimately determine who the best team ever was – or just have a little fun seeing if a junior club could even hang with the big boys!
  • Incredible historic configuration – Also by popular demand! Create the ultimate historic league with all kinds of options, including numbers of teams, structure of conference and division, whether expansion happens, and so much more. The level of customization and fun ‘what if’ scenarios is pretty much limitless.
  • Real historic staff – The history of the NHL is populated with, shall we say, some interesting characters in the front office and coaching behind the bench. Thanks to exhaustive research by the FHM team, hundreds of these real-world people now appear in the game and have significant influence.

There is so much more to FHM 6 that can possibly fit here, which is why we think it’s a great idea for you to check out this amazingly detailed post on the OOTP forums by the game’s producer Jeff Riddolls. 

Check out below for a nice collection of screenshots too. Enjoy Franchise Hockey Manager 6!

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  1. I wonder if they fixed all the online issues.
    Tried to get an online league going but a few things hold it back;
    - FTP connection issues for GM's
    - no HTML generation like OOTP has
    - injury replacements during sims. It needs a depth chart so the CPU can properly replace injured players without losing all the strategies you've set up.
    Strictly offline player. I bought FHM 4 and thought it was just okay. I sat out 5. I'll be watching these forums for reviews on 6 before I buy. Great pedigree with OOTP, but there was a learning curve for the developer!
    Based on all the information we’ve received so far, it’s a big one – featuring a dizzying array of new features, improvements, and community-requested enhancements.
    Must be nice.
    Money99
    I wonder if they fixed all the online issues.
    Tried to get an online league going but a few things hold it back;
    - FTP connection issues for GM's
    - no HTML generation like OOTP has
    - injury replacements during sims. It needs a depth chart so the CPU can properly replace injured players without losing all the strategies you've set up.

    - Every FTP issue we had reported turned out to be user error, usually the wrong FTP Mode selection for the server being used.
    - We're looking at way to improve some things, but HTML is not one of them
    - We wanted to get into OOTP-like depth chart/lineup setup but it's not happening right now. In the mean time, the new locking/lineup saving was an intermediate step in that direction.
    KnightAttack
    - Every FTP issue we had reported turned out to be user error, usually the wrong FTP Mode selection for the server being used.
    - We're looking at way to improve some things, but HTML is not one of them
    - We wanted to get into OOTP-like depth chart/lineup setup but it's not happening right now. In the mean time, the new locking/lineup saving was an intermediate step in that direction.

    It's odd because in our league we had GM's who had no problem importing/exporting their files and then suddenly they couldn't.
    We had them try the exact same settings as those who were connecting, and it never worked.
    Then a few weeks go by, and they can suddenly connect, but then a new owner (or two) would have the issue.
    It was very odd.
    Regarding the locking/linup saving, does this mean that when an injury occurs and the commish has to use the AI to fix this problem, the GM can DL the league file and then just reapply their lineups and strategies?
    Also, if I may, how is the import/export functionality working in FHM6? Do GM's still have to download the entire league file like in FHM5?
    Or does it work more like OOTP where it's a simple download/export?
    Money99
    It's odd because in our league we had GM's who had no problem importing/exporting their files and then suddenly they couldn't.
    We had them try the exact same settings as those who were connecting, and it never worked.
    Then a few weeks go by, and they can suddenly connect, but then a new owner (or two) would have the issue.
    It was very odd.
    Regarding the locking/linup saving, does this mean that when an injury occurs and the commish has to use the AI to fix this problem, the GM can DL the league file and then just reapply their lineups and strategies?
    Also, if I may, how is the import/export functionality working in FHM6? Do GM's still have to download the entire league file like in FHM5?
    Or does it work more like OOTP where it's a simple download/export?

    If you're having issues, please make sure to let us know on the forums. We do like to help. We're still working on some things, but whether or not things get finished or make it in the release, I cannot say for sure.
    Regarding Locking - It's more to help set and keep lineups. In our stream this week Jeff went over it some. It's up on our YouTube channel.
    And it will be the same in FHM6 as it was in FHM5 - at least right now.

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