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NHL 22 Superstar X-Factor Abilities for Top 50 Players Revealed

nhl 22 xfactors

NHL 22

NHL 22 Superstar X-Factor Abilities for Top 50 Players Revealed

EA has revealed the 50 elite players in NHL 22 with Superstar X-Factor abilities. New to NHL 22, Superstar X-Factors represent an all-new ability system that unlocks the unique skills of the league’s best players and gives signature traits of today’s stars to the game bringing an exciting layer of class-based competition and strategy.

From the Shock and Awe shooting of Auston Matthews to the One Tee one-timer skills of Alexander Ovechkin, Superstar X-Factors are a game-changer system to help make NHL 22 the most realistic hockey gaming experience.

Player Name Team Name Zone Ability 
Auston Matthews Toronto Maple Leafs Shock and Awe – Boost Shots after Dekes
Artemi Panarin New York Rangers Make It Snappy – Boosts Snap Shot from Stride
David Pastrnak Boston Bruins Shnipe – Elite Catch and Release of Shots
Leon Draisaitl Edmonton Oilers Tape to Tape – Elite Core Passing
Nathan MacKinnon Colorado Avalanche Ankle Breaker – Deke at Higher Speed
Mikko Rantanen Colorado Avalanche Tape to Tape – Elite Core Passing
Andrei Vasilevskiy Tampa Bay Lightning Contortionist – Boosts Wild Saves Ability
Patrick Kane Chicago Blackhawks Puck on a String – Elite Stick Handling
Matt Barzal New York Islanders Elite Edges – Great Speed into Directional Changes
Seth Jones Chicago Blackhawks Quick Pick – Boosts Puck Interceptions
Victor Hedman Tampa Bay Lightning Stick ‘Em Up – Boost Stick Checks
Cale Makar Colorado Avalanche Elite Edges – Great Speed into Directional Changes
Aleksander Barkov Florida Panthers All Alone – Elite Shot on the Breakaway
Nikita Kucherov Tampa Bay Lightning Make It Snappy – Boosts Snap Shot from Stride
Connor McDavid Edmonton Oilers Wheels – Great Skating with Puck
Mark Stone Vegas Golden Knights Yoink! – Improves Stick Checks without Penalty
Brad Marchand Boston Bruins Make It Snappy – Boosts Snap Shot from Stride
Joe Pavelski Dallas Stars Big Tipper – Elite Level Deflections
Jake Guentzel Pittsburgh Penguins Shnipe – Elite Catch and Release of Shots
Ryan O’Reilly St. Louis Blues Quick Draw – Elite Level Faceoffs
Brayden Point Tampa Bay Lightning Wheels – Great Skating with Puck
Sebastian Aho Carolina Hurricanes Third Eye – Great Peripheral Passer
 Gabriel Landeskog Colorado Avalanche Crease Crasher – Elite Rebound Opportunist
Patrice Bergeron Boston Bruins Yoink! – Improves Stick Checks without Penalty
Alexander Ovechkin Washington Capitals One Tee – Elite One-Timers
John Carlson Washington Capitals Thunderclap – Elite Slap Shot from the Point
Carey Price Montreal Canadiens Post to Post – Elite Post to Post Saves
Alex DeBrincat Chicago Blackhawks Make It Snappy – Boosts Snap Shot from Stride
Sean Couturier Philadelphia Flyers Stick ‘Em Up – Boosts Stick Checks
Kris Letang Pittsburgh Penguins In Reverse – Elite Back Skating Ability
Sidney Crosby Pittsburgh Penguins Beauty Backhand – Elite Backhand
Mitch Marner Toronto Maple Leafs Third Eye – Great Peripheral Passer
Alex Pietrangelo Vegas Golden Knights Shutdown – Elite 1 on 1 Defending
Shea Theodore Vegas Golden Knights Heatseeker – Elite Wrist Shots
Marc Andre Fleury Chicago Blackhawks All or Nothing – Elite Poke Checking
Jonathan Huberdeau Florida Panthers Tape to Tape – Elite Core Passing
Elias Pettersson Vancouver Canucks Third Eye – Great Peripheral Passer
Adam Fox New York Rangers Tape to Tape – Elite Core Passing
Kirill Kaprizov Minnesota Wild Tape to Tape – Elite Core Passing
Mika Zibanejad New York Rangers Magnetic – Elite Pass Reception and Puck Pick Up
Mark Scheifele Winnipeg Jets Shnipe – Elite Catch and Release of Shots
Connor Hellebuyck Winnipeg Jets Dialed In – Elite Poke Checking
Jaccob Slavin Carolina Hurricanes Shutdown – Elite 1 on 1 Defending
Matthew Tkachuk Calgary Flames It’s Tricky – Elite Trick Shooting
Anze Kopitar Los Angeles Kings Quick Pick – Boosts Puck Interceptions
Steven Stamkos Tampa Bay Lightning One Tee – Elite One-Timers
Roman Josi Nashville Predators Send It – Elite Long Passing
Jack Eichel Buffalo Sabres Make It Snappy – Boosts Snap Shot from Stride
Dougie Hamilton New Jersey Devils Heatseeker – Elite Wrist Shots
Kyle Connor Winnipeg Jets Thunderclap – Elite Slap Shot from the Point
  • Superstar X-Factors in Modes:
    • Hockey Ultimate Team: Power-up items that start players off with one X-Factor ability and let them unlock abilities as they progress
    • World of CHEL: Play in any World of Chel Mode to unlock X-Factor Abilities to assign to your customized player
    • Be a Pro: Earn and equip X-Factor abilities to shape players and advance their pro career
    • Franchise Mode: New X-Factor reports allow scouting of both pro and amateur X-Factors. X-Factors contribute to line chemistry, influence trade values of players and are integrated with Fog of War.
  • New Mode Features:
    • Hockey Ultimate Team: Introducing customizable synergies—unlock and choose synergies for upgradeable players to maximize the ultimate team’s performance.
    • World of CHEL:
      • Customize Player Classes: More tools to fine tune your playing style by being able to adjust attribute points as well as topping it off with powerful X-Factor Abilities
      • Revamped World of CHEL Hub: Access game modes, player customization, clubs, rewards, challenges and stats more quickly than ever in a completely new hub.
      • New Party Flow: Invite friends and hang out anywhere in the World of CHEL Hub. Migrate from one game mode to another without having to party up again.
      • EASHL Club Arenas: If a player’s EASHL Club has a custom arena, it’ll be your home base in the World of CHEL Hub.
    • Be a Pro: New multi-season storylines and challenges offer longer term goals like building a dynasty early in a player’s career like Sidney Crosby, or winning consecutive Cups on different teams like Patrick Maroon.
    • Franchise Mode: Celebrating the arrival of the Seattle Kraken, players can now have an expansion draft for the 33rd NHL team.

Here’s a look at the NHL 22 schedule of events prior to release.

  • September 28 – First Full Gameplay of NHL 22
  • October 4 – Be A Pro and Franchise Mode
  • October 6 – Hockey Ultimate Team

The Standard Edition of NHL 22 releases on October 15 for Xbox One, PlayStation 4, Xbox Series X|S and PlayStation 5. The X-Factor Edition launches 3 days earlier and includes bonus in-game content. The NHL 22 trial arrives for EA Play and Xbox Game Pass on October 7.

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  1. Shouldn't most of these be accomplished by increasing certain stats for the player? for example: Elias Petterson's x factor is great peripheral passing but shouldn't he already have a passing rating in the 90's? so if the roster was actually done correctly and you didn't have 4th line players with high 70's or low 80's in passing (should be in the 55-65 range) then his passing would stick out more and EA wouldn't of had to waste time on making these x-factors for players.
    A bigger selling point for me would of been instead of x-factors for a few players they could of been advertising that they spent a lot of time on building accurate rosters for this years game with real separation between first and second line players and 3rd and forth line players and it might of created more of a buzz than this x-factor gimmick that you could almost recreate by editing the roster yourself.
    babaracus88
    Shouldn't most of these be accomplished by increasing certain stats for the player? for example: Elias Petterson's x factor is great peripheral passing but shouldn't he already have a passing rating in the 90's? so if the roster was actually done correctly and you didn't have 4th line players with high 70's or low 80's in passing (should be in the 55-65 range) then his passing would stick out more and EA wouldn't of had to waste time on making these x-factors for players.
    A bigger selling point for me would of been instead of x-factors for a few players they could of been advertising that they spent a lot of time on building accurate rosters for this years game with real separation between first and second line players and 3rd and forth line players and it might of created more of a buzz than this x-factor gimmick that you could almost recreate by editing the roster yourself.

    I’ve wondered the same, but also am open to seeing how it works in practice. For example, I think McDavid’s skill is like he doesn’t have any penalty to speed or agility when carrying the puck. So if he’s a 97 speed and has this skill and then you have a guy like maybe (EA won’t be this accurate) like Miles Wood who is really fast so he’s rated a 90 speed, in theory Wood’s speed drops down to like 85 with the puck? And McDavid’s stays at 97? Or I think some players get a boost to their speed when they’ve “entered their zone ability” so if McDavid is already at 97, can he be at 107 and thus faster than anyone in the game can be?
    I don’t know how it’s going to work. If Panarin has 90 shot power and accuracy, but his ability is active, does he get 100 shot power and accurate? Whereas a guy who is a good shooter, like Elias Lindholm for example, has an 88 power/accurate but it never gets boosted so theoretically Panarin sometimes is 12 points above him when his ability is active? Will that serve to create separation? Who knows?
    I’m very skeptical of how it will work, but I welcome the idea of at least “trying” (who knows how hard EA actually tried) to bring more player separation. I think that only having 50 players with these abilities is kind of dumb - lots of players have a defining trait. You don’t need to be a superstar to be a shutdown defender so limiting these abilities to star players seems wrong to me. Also some players need more than one. If they can only have one that’s also wrong. Crosby’s special ability is his backhand? Okay, he’s got a world class backhand but shouldn’t he also have a playmaking ability? A guy like Gaudreau may only need to have a stick handling ability to be accurate, but a guy like McDavid ought to have two or three superstar abilities, no?
    Moose24x
    I’ve wondered the same, but also am open to seeing how it works in practice. For example, I think McDavid’s skill is like he doesn’t have any penalty to speed or agility when carrying the puck. So if he’s a 97 speed and has this skill and then you have a guy like maybe (EA won’t be this accurate) like Miles Wood who is really fast so he’s rated a 90 speed, in theory Wood’s speed drops down to like 85 with the puck? And McDavid’s stays at 97? Or I think some players get a boost to their speed when they’ve “entered their zone ability” so if McDavid is already at 97, can he be at 107 and thus faster than anyone in the game can be?
    I don’t know how it’s going to work. If Panarin has 90 shot power and accuracy, but his ability is active, does he get 100 shot power and accurate? Whereas a guy who is a good shooter, like Elias Lindholm for example, has an 88 power/accurate but it never gets boosted so theoretically Panarin sometimes is 12 points above him when his ability is active? Will that serve to create separation? Who knows?
    I’m very skeptical of how it will work, but I welcome the idea of at least “trying” (who knows how hard EA actually tried) to bring more player separation. I think that only having 50 players with these abilities is kind of dumb - lots of players have a defining trait. You don’t need to be a superstar to be a shutdown defender so limiting these abilities to star players seems wrong to me. Also some players need more than one. If they can only have one that’s also wrong. Crosby’s special ability is his backhand? Okay, he’s got a world class backhand but shouldn’t he also have a playmaking ability? A guy like Gaudreau may only need to have a stick handling ability to be accurate, but a guy like McDavid ought to have two or three superstar abilities, no?

    That’s what I said before in my post. We had this x factor also in NHL 21 but it was hidden. Didn’t you not recognize that Superstars had it ? Even elder aging Superstars with 80 ratings had better abilities and special Boosts as not known drafted Rookies with 85. Now they marked it only visible. That’s the Clou!
    babaracus88
    Shouldn't most of these be accomplished by increasing certain stats for the player? for example: Elias Petterson's x factor is great peripheral passing but shouldn't he already have a passing rating in the 90's? so if the roster was actually done correctly and you didn't have 4th line players with high 70's or low 80's in passing (should be in the 55-65 range) then his passing would stick out more and EA wouldn't of had to waste time on making these x-factors for players.
    A bigger selling point for me would of been instead of x-factors for a few players they could of been advertising that they spent a lot of time on building accurate rosters for this years game with real separation between first and second line players and 3rd and forth line players and it might of created more of a buzz than this x-factor gimmick that you could almost recreate by editing the roster yourself.

    You would think attributes would do this on their own...if they really want separation and unique players, in-depth tendencies need to be added, not a badge with super powers doing the work the existing attribute system should already do.
    Looking forward to these.
    I think if it's like madden then what might happen is if for example McDavid has wheels ability,skating with the puck it might be 92 but when he's in the zone it's like 95-98.
    If someone is already at 99 in the skill they would temporarily be 102-105.
    They are already elite in the skill but when they're in the zone you will notice and have a harder time stopping them.
    Might make you line match to have your best checking line on while they're superstar is in the zone or double shift your superstar if he's in the zone assuming it's a time based expiration to the ability.
    voodoo_magic
    Looking forward to these.
    I think if it's like madden then what might happen is if for example McDavid has wheels ability,skating with the puck it might be 92 but when he's in the zone it's like 95-98.
    If someone is already at 99 in the skill they would temporarily be 102-105.
    They are already elite in the skill but when they're in the zone you will notice and have a harder time stopping them.
    .

    But it is in NHL 21 the same when you come into offensive zone.
    What about X-Factor in franchise mode? Will drafted players be able to become X-Factors or will it be just the 50 players that already have it?
    I think a lot of these so called X-factors are rather dubious. Like for instance Connor McDavid has "Wheels" and is described as "great at skating when he has the puck"... Umh, Really? If anything he should have an X-factor called "0-60" and allow him to blow by a defending player in an instant (just ask Reilly) :P
    It's time to innovate EA, not stay with the same old tired experiences we've had and seen since NHL 2004.

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