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How NHL 22 Superstar X-Factors Work Across Different Modes - New Mode Features Revealed

NHL 22 Superstar X-Factors

NHL 22

How NHL 22 Superstar X-Factors Work Across Different Modes - New Mode Features Revealed

EA SPORTS has released new information on how Superstar X-Factors work across all of NHL 22’s different modes. Here are a few key details to know about the modes in NHL 22:

  • Superstar X-Factors in Modes:
    • Hockey Ultimate Team: Power-up items that start players off with one X-Factor ability and let them unlock abilities as they progress
    • World of CHEL: Play in any World of Chel Mode to unlock X-Factor Abilities to assign to your customized player
    • Be a Pro: Earn and equip X-Factor abilities to shape players and advance their pro career
    • Franchise Mode: New X-Factor reports allow scouting of both pro and amateur X-Factors. X-Factors contribute to line chemistry, influence trade values of players and are integrated with Fog of War.

  • New Mode Features:
    • Hockey Ultimate Team: Introducing customizable synergies—unlock and choose synergies for upgradeable players to maximize the ultimate team’s performance.
    • World of CHEL:
      • Customize Player Classes: More tools to fine tune your playing style by being able to adjust attribute points as well as topping it off with powerful X-Factor Abilities
      • Revamped World of CHEL Hub: Access game modes, player customization, clubs, rewards, challenges and stats more quickly than ever in a completely new hub.
      • New Party Flow: Invite friends and hang out anywhere in the World of CHEL Hub. Migrate from one game mode to another without having to party up again.
      • EASHL Club Arenas: If a player’s EASHL Club has a custom arena, it’ll be your home base in the World of CHEL Hub.
    • Be a Pro: New multi-season storylines and challenges offer longer term goals like building a dynasty early in a player’s career like Sidney Crosby, or winning consecutive Cups on different teams like Patrick Maroon.
    • Franchise Mode: Celebrating the arrival of the Seattle Kraken, players can now have an expansion draft for the 33rd NHL team.

Here’s a look at the NHL 22 schedule of events prior to release.

  • September 28 – First Full Gameplay of NHL 22
  • October 4 – Be A Pro and Franchise Mode
  • October 6 – Hockey Ultimate Team

The Standard Edition of NHL 22 releases on October 15 for Xbox One, PlayStation 4, Xbox Series X|S and PlayStation 5. The X-Factor Edition launches 3 days earlier and includes bonus in-game content. The NHL 22 trial arrives for EA Play and Xbox Game Pass on October 7.

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  1. So the NHL game still has black cutouts of players not in the game (haven't purchased for 3 years)?
    Most sports games have had the custom somewhat realistic avatar pictures for years.
    spoofrice11
    So the NHL game still has black cutouts of players not in the game (haven't purchased for 3 years)?
    Most sports games have had the custom somewhat realistic avatar pictures for years.

    Yes, many of real Players have only this black Silhouettes without a real Player pic. EA allways add new Players at Roster updates without a Bio photo. That’s a shame.
    So basically the article explains nothing about how the actual X-factor mechanics work. Just how the X-factor mechanic is woven into each game mode.
    Sick! You sure do know your audience, EA.
    VeNOM3099
    So basically the article explains nothing about how the actual X-factor mechanics work. Just how the X-factor mechanic is woven into each game mode.
    Sick! You sure do know your audience, EA.

    They never claimed it would explain the mechanics. The headline states it would explain how XFactor works across all modes.
    Doesn’t has it not more sense to give Players which are on a hot streak a +, and on cold streak a - Booster instead of this x factor ? I mean not this way they do now. Would think to measure it on a 10 game statistic and not long therm as now. In general miss this 5 or 10 game statistic cause if I decide a Trade want to have actual specific infos of this Player. Also good to know if he won some Awards or Cup rings.
    Travolterjohn
    Doesn’t has it not more sense to give Players which are on a hot streak a +, and on cold streak a - Booster instead of this x factor ? I mean not this way they do now. Would think to measure it on a 10 game statistic and not long therm as now. In general miss this 5 or 10 game statistic cause if I decide a Trade want to have actual specific infos of this Player. Also good to know if he won some Awards or Cup rings.
    They've tried that in the past and it didn't work that well.
    Also, being on a hot streak did nothing to exaggerate a players "Type" over another.
    A passer still didn't play any different from a sniper, or a dangler, or a speedster.
    The player just got a boost so they were better than others.
    IRL, when Adam Oates was on a hot streak he didn't suddenly score more goals than Hull.
    Craig Janey didn't turn into Pavel Bure.
    IMO, X-Factors is something this series has sorely needed for a while now.
    This series has always been truly dreadful when it comes to exemplifying differences in player types so I'm willing to give this new dynamic a chance.
    Sent from my MAR-LX3A using Operation Sports mobile app
    As far as I understood this x factor is given to special Players which means you will have it from basics and can not earn it during a career ? For example it means that a good playing Rookie who had no special abilities at the draft day can not earn this X factor during his career.
    Travolterjohn
    As far as I understood this x factor is given to special Players which means you will have it from basics and can not earn it during a career ? For example it means that a good playing Rookie who had no special abilities at the draft day can not earn this X factor during his career.

    You would think they would explain this. But hey, be happy; they never said they would, just that the X-factors are in HUT and EASHL and Franchise.
    Details... Pfffffft!
    VeNOM3099
    You would think they would explain this. But hey, be happy; they never said they would, just that the X-factors are in HUT and EASHL and Franchise.
    Details... Pfffffft!

    Why release details of a game mechanic before anyone has the game in their hands? Makes no sense.
    Explaining how a mechanic works is not good marketing.
    Informing the consumer the mechanic exists across certain modes is good marketing.
    Welcome to marketing 101 - it's not supposed to cater to those already well-informed and chastising EA for this is just pandering to the people who want to hate anything EA does, even when it's basic marketing lmao :waytogo:
    KoryDub
    Why release details of a game mechanic before anyone has the game in their hands? Makes no sense.
    Explaining how a mechanic works is not good marketing.
    Informing the consumer the mechanic exists across certain modes is good marketing.
    Welcome to marketing 101 - it's not supposed to cater to those already well-informed and chastising EA for this is just pandering to the people who want to hate anything EA does, even when it's basic marketing lmao :waytogo:

    Oh... Well I'm sorry. I had no idea I was talking to someone so versed in how marketing works. I'll just shut up and leave now. Sorry to have bothered everyone...
    ... Except maybe that's NOT how marketing works. Here's an old game from a company that's NOT EA:
    https://www.youtube.com/watch?v=T_y9M7yUhVE
    That's a sizzle trailer and it contains all the regular tropes you'd find from marketing in a trailer showing off your game. You get info on what the new mechanics are (or are going to be) without giving too much away generating consumer excitement. You know... So you get people wanting to buy your game.
    And here is a 80 second trailer that came out much later, just before the game came out explaining what the new mechanics are:
    https://www.youtube.com/watch?v=Y3U5JUT51fA
    So it all comes back to what I surmised many moons ago: know your audience. If you know your customer you know they're going to buy your product. If you're spending time reiterating what the new mechanics are at this point without offering an explanation on what those mechanics do, well there's only 2 reason's why you'd do that.
    #1 - you are 100% sure your customers are already going to buy the product and you don't need to explain
    and
    #2 - you think your customers are stupid and you don't wanna waste time explaining how your new mechanics work. Better if they buy the product and find out by themselves, right?
    ... Marketing 101. Puh!!! For a company like EA maybe...
    KoryDub
    Why release details of a game mechanic before anyone has the game in their hands? Makes no sense.
    Explaining how a mechanic works is not good marketing.
    Informing the consumer the mechanic exists across certain modes is good marketing.
    Welcome to marketing 101 - it's not supposed to cater to those already well-informed and chastising EA for this is just pandering to the people who want to hate anything EA does, even when it's basic marketing lmao :waytogo:

    Yeah that's how EA markets their game because they are hoping that the less we know the better chance we will buy the game and find out that its just another roster update.
    It's pretty pathetic that EA has figured out how to trick it's customers into buying pretty much just a roster update every year. That's why we will never get roster sharing. oh and i buy the game second hand every year for about $25.00, that's a fair price for a roster update plus a few insignificant improvements.
    Travolterjohn
    Yes, many of real Players have only this black Silhouettes without a real Player pic. EA always add new Players at Roster updates without a Bio photo. That’s a shame.

    Thanks for the reply.
    I'm guessing no images for all created players as well? I made some some fun draft classes for my NHL 18 and find it annoying several years in there are just silhouettes on all those players that became good players.
    VeNOM3099
    ... Except maybe that's NOT how marketing works. Here's an old game from a company that's NOT EA:
    https://www.youtube.com/watch?v=T_y9M7yUhVE
    That's a sizzle trailer and it contains all the regular tropes you'd find from marketing in a trailer showing off your game. You get info on what the new mechanics are (or are going to be) without giving too much away generating consumer excitement. You know... So you get people wanting to buy your game.
    And here is a 80 second trailer that came out much later, just before the game came out explaining what the new mechanics are:
    https://www.youtube.com/watch?v=Y3U5JUT51fA
    So it all comes back to what I surmised many moons ago: know your audience. If you know your customer you know they're going to buy your product. If you're spending time reiterating what the new mechanics are at this point without offering an explanation on what those mechanics do, well there's only 2 reason's why you'd do that.
    #1 - you are 100% sure your customers are already going to buy the product and you don't need to explain
    and
    #2 - you think your customers are stupid and you don't wanna waste time explaining how your new mechanics work. Better if they buy the product and find out by themselves, right?
    ... Marketing 101. Puh!!! For a company like EA maybe...

    EA knows their audience is mostly made up entitled self-righteous angsty teenagers (or adults who need to give their heads a shake) who think their opinions are the only valid ones.
    There's no reason to market to a group of people who will hate it anyway (or claim to hate it for social media likes) and will only spend eons complaining about how EA's version of hockey doesn't fit THEIR version of hockey.. despite zero experience in game development
    And before you pop off about how much experience you have in hockey, programming or whatever - until you can demonstrate it by developing your own hockey game then it's all just fluff.
    The blog, trailers are not geared towards YOU - it doesn't mean EA - a company worth billions - knows nothing of marketing. It just means they know people like you are just gonna hate hate hate anyway so what's the point of catering to you?
    They want NEW customers. Not gamers who think every time the puck bounces funny that EA is out to kill them and their family.
    I actually don't think that's their audience. I think they know that their main audience is a bunch of pre-teens and teens who fall for fluff marketing every year which is exactly why they can just toss a new feature with zero additional context out there and know it will generate sales.
    All of EA's games are built for casual play. They are all 100% catered too everyone EXCEPT the fans of the respective sport because they'll buy anyway. This is evident by the fact that I can sit down and play Madden and have fun, but when I sit and play NHL I notice 20 things wrong 20 seconds into the play.
    Offliners should stay far away from 22. On-ice gameplay is going to feel totally the same if the AI was neglected yet again. EA has to be happy with Seattle joining though. That's easily going to lead to a few purchases from franchise mode guys that otherwise would've skipped imo.

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