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NHL 21 Patch 1.3 Available Today, Includes Reverse Retro Uniforms & Much More - Patch Notes

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NHL 21

NHL 21 Patch 1.3 Available Today, Includes Reverse Retro Uniforms & Much More - Patch Notes

NHL 21 game update 1.3 is scheduled to arrive tomorrow, featuring some general gameplay updates, including some specific fixes and improvements for goalies and AI.

UPDATE: (12-3) The patch is available now.

The patch also includes the NHL reverse retro jerseys and a few fixes for Franchise Mode, Be a Pro, HUT and World of Chel.

Check out the patch notes below.

Gameplay

General

  • Fixes to cases where tripping penalties were being missed
  • Updated dive block animations to be more flush to the ice
  • Fix for users being forced out of vision control when receiving a manual saucer pass
  • Fixed a case where one-timers from specific pass angles were weaker than expected
  • Fixed a case where players were not being called for goalie interference when hitting the goaltender after taking a shot
  • Various Desync fixes

Goalies

  •  Fixed a case where the puck could go through the goalies stick
  •  Fixed an issue where goalies were auto-covering the puck through the net when on the post

AI

  • Fixed a case where the AI would get stuck behind the net during a breakout
  • Improved situations where defensive AI players would lose their assignments off a faceoff tie up loss
  • Fixed an issue where defenders would skate away from the play if their target went for a line change

Franchise

  • Fixed the bug where players with low overalls and player roles have high trade value in Franchise
  • Fixed the bug where franchise Record Book tuning are not displaying accurate stats
  • Fixed the bug where auto created players in franchise get created with 0/99 for all the skating style sliders

Be A Pro

  • Fixed the bug where low player overall still grants captaincy in sophomore year
  • Fixed the bug where shift length timer counts slower than it should
  • Misc. conversation and challenge fixes

HUT

  • Added a ‘Max Average Ping’ Setting to HUT Online Game Modes which can be used to reduce or increase the Maximum Average Ping you’ll matchmake with. Learn more about this change here.
  • Added the ability to Hide the impact of Team Synergies (from other players) in the Player Information screen
  • HUT Rush Events using players from your HUT Collection will now pre-populate your Team by automatically picking your highest rated players available. You’ll still be able to make changes before confirming your team for the Event.
  • Fixed an issue where Quick Swap wasn’t available to add Locked Players to Powerplay or Penalty Kill Lines in HUT Rush 5v5 Events
  • Fixed an issue in HUT Rush where sometimes both teams Mascots wore the same jersey

World of CHEL

General

  • Added a ticker stats system in the WoC HUB to better showcase your Career Stats, Club Stats, Player Rank, and Club Finals Results and you can click into those stats to be brought to new stats summary screens
  • Created a new screen to track Player Career Stats, Club Stats, Player Rank Stats and Club Finals stats
  • Added additional content into WoC for upcoming Chel Challenges. Check back often to collect the latest cool new content

Fixes

  • Fixed an infrequent crash at the end of a club finals game
  • Fixed an issue where the screen became completely black during a penalty shot
  • Fixed a rare crash that would occur when skipping the outro NIS in an EASHL game
  • Fixed an issue where equipping facemasks would cause hair clipping through helmets
  • Fixed a post-game issue that caused the GAA and Save % for goalies to be cut off in the 3 stars of the game showcase

Art

Equipment

The following equipment has been added to NHL 21

  • Bauer Re-Akt 150 Player Helmet
  • CCM Tacks 910 Player Helmet
  • Warrior Alpha DX Gold Player Stick
  • Warrior Cover RS Pro Player Helmet

Uniforms

The following uniforms have been added or updated in NHL 21

NHL

  • Colorado Avalanche Home, Away and Alternate
  • Dallas Stars Alternate
  • NHL Reverse Retro Uniforms (All 31 teams)

AHL

  • Colorado Eagles Home and Away
  • Henderson Silver Knights Home and Away

ECHL

  • Newfoundland Growlers Alternate
  • Rapid City Rush Home, Away and Alternate
  • Wichita Thunder Home and Away

QMJHL

  • Acadie-Bathurst Titan Home and Away
  • Baie-Comeau Drakkar Home and Away
  • Blainville-Boisbriand Armada Home and Away
  • Cape Breton Eagles Home and Away
  • Charlottetown Islanders Home, Away and Alternate
  • Chicoutimi Sagueneens Home and Away
  • Drummondville Voltigeurs Home and Away
  • Gatineau Olympiques Home and Away
  • Halifax Mooseheads Home and Away
  • Moncton Wildcats Home and Away
  • Quebec Remparts Home and Away
  • Rimouski Oceanic Home and Away
  • Rouyn Noranda Huskies Home and Away
  • Saint John Sea Dogs Home and Away
  • Shawinigan Cataractes Home and Away
  • Sherbrooke Phoenix Home and Away
  • Val-D’or Foreurs Home and Away
  • Victoriaville Tigres Home and Away

DEL

  • Adler Mannheim Home, Away and Alternate
  • Augsburger Panther Home and Away
  • Bremerhaven Fischtown Pinguins Home, Away and Alternate
  • Dusseldorfer EG Home, Away and Alternate
  • Eisbaren Berlin Home, Away and Alternate
  • EHC Red Bull Munchen Home and Away
  • ERC Ingolstadt Home and Away
  • Grizzlys Wolfsburg Home, Away and Alternate
  • Iserlohn Roosters Home, Away and Alternate
  • Kolner Haie Home, Away and Alternate
  • Krefeld Pinguine Home, Away and Alternate
  • Nuremberg Ice Tigers Home and Away
  • Schewenninger Wild Wings Home, Away and Alternate
  • Straubing Tigers Home, Away and Alternate

Improvements

  • Updated the Montreal Canadiens Scoreboard and Power Ring Video Art
  • Fixed an issue where the North Bay Battalion uniforms were missing the chevron logos on their arms
46 Comments

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Discussion
  1. Was hoping to see that they made an effort to correct the issue where the wrong stats pop up during franchise. This should be that hard... Or another issue, when simming a couple of periods of a game, goalie not being credited for a win in the stats... But the one that bites me in my crawl, inaccurate GWG are credited in stats... I have one guy 12 games in with 2 GWG's but has yet to score a goal... How does this still keep getting looked over?
    “General
    Fixes to cases where tripping penalties were being missed“
    Whew, thank goodness. If there’s one thing this series needs is more tripping penalties called 🤣
    Seriously, though, some of this looks really good, particularly the captaincy thing in Be A Pro.
    Was hoping they’d fix Calgary’s gloves and helmets. I’ve downloaded the newer roster where it’s fixed but I’d like to be able to use the older roster file with all of the edits and CAPs I’d made, but the Flames black gloves are an eye sore.
    Moose24x
    Was hoping they’d fix Calgary’s gloves and helmets. I’ve downloaded the newer roster where it’s fixed but I’d like to be able to use the older roster file with all of the edits and CAPs I’d made, but the Flames black gloves are an eye sore.

    Are talking about franchise mode? If yes, you can start a franchise with your edited roster, then go back to the main menu, set the latest roster as the active one, and then go back into your franchise.
    brianski71
    So still no reverse retro jerseys? Cool.

    Jerseys are always in roster updates, not patches. I would imagine the reverse retros will be in the next roster update.
    They just updated the patch details in the last hour and now list the retro jerseys as part of the patch. That's weird, because usually jersey updates are only in roster updates.
    leafsfan67
    It was only 1 game but I noticed there was just highlights of the 1rst star and not the 3rd and 2nd star.Used to be all 3.No big deal.

    I'll have to check on this.. that would stink if they took it out.
    The jersey files are packed on Gameplay updates but you need roster files to set them on the game. It works like that with new faces, rinks and so on.
    Game definitely plays different since the patch and not for the better. Gonna have to mess with sliders. Game was playing perfectly but the games I played last night felt like I was up against a robo team. I had been having 4-3 and 3-2 type of games. First game against the Leafs and they scored 6 goals on about 15 shots. Gonna have to spend some time tweaking. Game also didn’t feel as organic. 2nd game was a bit better and the stats were closer to my pre patch games but still lost 3-0 and 2 of the goal were rocket one timers by the CPU.
    tjung0831
    Game definitely plays different since the patch and not for the better. Gonna have to mess with sliders. Game was playing perfectly but the games I played last night felt like I was up against a robo team. I had been having 4-3 and 3-2 type of games. First game against the Leafs and they scored 6 goals on about 15 shots. Gonna have to spend some time tweaking. Game also didn’t feel as organic. 2nd game was a bit better and the stats were closer to my pre patch games but still lost 3-0 and 2 of the goal were rocket one timers by the CPU.

    Difficulty? Did you find the CPU team shooting more? Any variety of the goals you/Hum scored?
    tcnumba10
    Difficulty? Did you find the CPU team shooting more? Any variety of the goals you/Hum scored?

    The game against the Leafs they were robo passing the puck all over. They had 15 shots for the game and scored on 6. Lots of fancy dangle goals and rocket one timers. I haven’t lost like that in a long time and this was on the pro settings with sliders adjusted to my liking. Game just didn’t have the same organic feel... very frustrating for sure because the game had been playing amazing. My second game gave me a bit more hope that a few slider adjustments will help me get it close to where I had it before. One change I had to make was set the game speed to zero...I’ve been playing game on 2 but it felt very fast after the patch so I set it at zero. I might have to adjust some skating sliders as well this weekend.
    tjung0831
    The game against the Leafs they were robo passing the puck all over. They had 15 shots for the game and scored on 6. Lots of fancy dangle goals and rocket one timers. I haven’t lost like that in a long time and this was on the pro settings with sliders adjusted to my liking. Game just didn’t have the same organic feel... very frustrating for sure because the game had been playing amazing. My second game gave me a bit more hope that a few slider adjustments will help me get it close to where I had it before. One change I had to make was set the game speed to zero...I’ve been playing game on 2 but it felt very fast after the patch so I set it at zero. I might have to adjust some skating sliders as well this weekend.

    Yes Game Speed at 0 is a must, you may have to lower the Min Pass Speed to 15 or lower as well which I found helped immensely with the CPU ping pong passing. My biggest gripe is that the CPU team doesn’t shoot as often as I would like them to and found that I would generally double up on shooting attempts when looking at the stats at the end of the game.
    tjung0831
    Game definitely plays different since the patch and not for the better. Gonna have to mess with sliders. Game was playing perfectly but the games I played last night felt like I was up against a robo team. I had been having 4-3 and 3-2 type of games. First game against the Leafs and they scored 6 goals on about 15 shots. Gonna have to spend some time tweaking. Game also didn’t feel as organic. 2nd game was a bit better and the stats were closer to my pre patch games but still lost 3-0 and 2 of the goal were rocket one timers by the CPU.

    Oh man, not good to hear. Not sure why EA always seems to jack stuff up for us simulation players via patches.
    I'll play a game later today and report back. I've been playing on AS defaults and love the speed of the game. It was playing so well for how I play.
    casbruce
    “General
    Fixes to cases where tripping penalties were being missed“
    Whew, thank goodness. If there’s one thing this series needs is more tripping.

    Yeah that stood out to me too. And what I thought was, that’s actually backwards: the refs absolutely SHOULD let some penalties go.
    The penalty sliders should do what they actually say, “effects how often a penalty is called”; not how often an infraction is committed. If you put holding/interference to zero, it doesn’t mean that the board-pinning animation is just gone, it means you won’t get called for it. So why does putting the tripping penalty slider to zero make it to no one ever gets tripped instead of tripping just not being called?
    MizzouRah
    Oh man, not good to hear. Not sure why EA always seems to jack stuff up for us simulation players via patches.
    I'll play a game later today and report back. I've been playing on AS defaults and love the speed of the game. It was playing so well for how I play.

    I play all-star default full-sim too and had a good game last night. Nothing much different from my pre-patch games.
    mercalnd
    I play all-star default full-sim too and had a good game last night. Nothing much different from my pre-patch games.

    Thanks, I just played a game and it was great. Seems the same to me so far.
    Hockeytown954
    I do not see them in my Franchise either. Anyone able to resolve this?

    You need to download the latest roster and make it your active roster in the main menu. After that, the new uniforms will be available in your pre-existing franchise.
    mercalnd
    You need to download the latest roster and make it your active roster in the main menu. After that, the new uniforms will be available in your pre-existing franchise.

    Yes I just figured that out myself! Thank you sir.
    MDgolf
    Where did all the cpu penalties go?
    Sent from my iPhone using Tapatalk

    Played 4 full games, 10 min period and zero cpu penalties... wonder if it’s the patch or the tuner?
    I'm really loving the game play post 1.3 patch. I play on AS defaults and the game feels a tad slower and goals have been more varied. I'm seeing penalties, had a total of 6 my last game, 3 for each team.
    Thanks EA, you nailed game play this year.
    Loving the gameplay after this patch, seems to be more random goals going in which is great. I also noticed that the skating seems slower so I had to bump up the skating speed and acceleration back to 50.
    I had to mess with my sliders but i've got it playing decent again and i'm having good games but yes the cpu penalties disappeared. I've turned cpu penalties up to 75 for the time being and it's helped
    tjung0831
    I had to mess with my sliders but i've got it playing decent again and i'm having good games but yes the cpu penalties disappeared. I've turned cpu penalties up to 75 for the time being and it's helped

    Also noticed that there are hardly any in-game injuries after the last 2 patches.
    MizzouRah
    I have noticed this as well.

    Will have to bump up both the Human and CPU injury sliders now for my Franchise mode, going to try it at 70 and see if I get any in-game injuries.
    MizzouRah
    I'm really loving the game play post 1.3 patch. I play on AS defaults and the game feels a tad slower and goals have been more varied. I'm seeing penalties, had a total of 6 my last game, 3 for each team.
    Thanks EA, you nailed game play this year.
    What gameplay style are you using?Traditional, Competitive, or Full Sim?
    Sent from my SM-G960U using Tapatalk
    polyduster
    What gameplay style are you using?Traditional, Competitive, or Full Sim?
    Sent from my SM-G960U using Tapatalk

    Full sim
    4/4 penalties
    2/2 fighting
    tcnumba10
    70 for the Human/CPU injury slider seems to be a good number after the Patch if you want to see in-game injuries back

    Not seeing any cpu penalties against me. Where are your cpu penalties slider set at?
    Sent from my iPhone using Tapatalk

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