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NHL 20: Pet Peeves (Part 1)

NHL 20

NHL 20: Pet Peeves (Part 1)

NHL 20: Pet Peeves (Part 1)

Now that NHL 20 has been out for a couple of months, I have noticed some odd and frustrating things here and there. These oddities, while some new and some unfortunately very old, drag down the gaming experience, I would deem these things as pet peeves. We could talk about the overall AI or misgivings with some of the modes, but that’s too grand in scope in this case. Instead, what I want to talk about are smaller things that irritate me game to game.

Furthermore, long-time fans are all to familiar with the gameplay and AI issues this series has tripped over during the last several years, and it’s not really fun to talk about them right now. On top of that, sometimes it’s the smallest things that upset you the most.

So, instead I will be releasing (in no particular order) my list of NHL 20 pet peeves. This list won’t include any gameplay or AI-specific gripes, but it will more or less discuss some of the smaller things the NHL series could benefit from changing to enhance the overall gaming experience.

The Linesman Not Actually Breaking Up Fights

I don’t know if there is anything more deflating than watching the two linesmen hover over the two combatants post-fight while making some weird awkward arm movements. Almost immediately after a knockdown of my opponent, I celebrate, feel a jolt of adrenaline, and see that my team has gained momentum. This is followed by an immediate letdown when the weird hovering linesman does not break up the fight. It is almost like a punch in the gut — pun intended.

While still a controversial topic — should they or shouldn’t they allow fighting — fighting in the NHL has been slowly phased out over the last several years. Gone are the days of staged fights and fourth line “goons” who are only out to patrol the ice and incite a riot. That NHL doesn’t exist anymore when it comes to fisticuffs. In the 2018-2019 season, the NHL actually had fewer than 200 games with a fighting major, marking the first time in the modern era that the total number of fights dipped that low. Today, the fourth liners are cost-efficient skill players instead of goons, and staged fights are a rarity without those enforcers of the past on the rosters.

Some eye-popping numbers below are evidence that we may be witnessing the last few years of fighting in the NHL:

  • In 1,271 regular-season games in 2018-2019, there were 224 fights in which at least one player received a fighting major. That was down from 280 fights in 2017-2018. Going further, the number of fights in a full season has dropped every season since 2008-2009, when there were 734 fights. In 2001-2002, that number was 803. From the 2000-2001 season to 2009-2010, the NHL averaged 669 fights per season.
  • The rate for fights in 2018-2019 was 0.18 fights per game, which marks the first time that the average fights per game dropped below 0.20. From 2000-2001 to 2009-2010, there were seven seasons in which the NHL had a fights-per-game average of more than 0.50.
  • As stated earlier, this was the first time that the NHL had fewer than 200 games with a fighting major. From 2008 to 2012, the NHL averaged 471 games with a fighting major per season.
  • In 2018-2019, only 15.3% of regular season games had a fight. Ten years ago In 2008-2009, that number was 41.4%.
  • Just 24 games last season had more than one fight. That’s down from 41 games in 2017-2018, which had been the previous low for the past two decades, as a minimum.
  • Finally, 245 players engaged in a fight during the 2018-2019 season. That’s down from 265 players in 2017-2018. This number has been declining since a recent peak of 348 players in 2010-2011.

All of this is happening in an era of unprecedented awareness of player safety and health concerns, specifically when it comes to concussions, Chronic Traumatic Encephalopathy (CTE) and the effects of injuries that it has on a player’s life well after retirement. As the hockey community continues to appreciate that head impacts can have significant long-term consequences, It seems very likely to expect the number of fights to continue to decline and perhaps eventually completely disappear from the game altogether.

However, with all of that being said, I do continue to believe that fighting in a certain context is still one of the more exciting moments you’ll witness in a game — but that’s a topic for another day.

BOTTOM LINE: Fighting is still a part of the NHL, albeit at a much lower frequency than a decade ago, and it is also still obviously in the EA NHL series. So if you have something that is a part of the game, you might as well get it correct or try to replicate the real product, right? Couldn’t EA just use some form of the five-man goal celebration animation to fix this awkwardness?

In A Shootout, The Opposing Goalie Vanishes

Another love it or hate it topic is the shootout/”skills competition” deciding the fate of winning or losing in an NHL regular season game. The shootout is an exciting showcase of skill that brings crowds to their feet. There is no denying that a breakaway is the most exciting play in hockey. Heck, you can even include the penalty shot as well.

Well, in NHL 20 a sense of nervousness creeps into your mind and adrenaline rushes through your veins, then you look up and see not a soul at the other end of the ice. Buzzkill.

History Of The Shootout

Early in the history of the NHL, ties after regulation play were decided in a 10-minute overtime period, but that changed in 1942 when the overtime was eliminated and games ended in ties. In 1983, the NHL added a five-minute overtime period, but if the game was still tied after overtime, it remained tied. Beginning with the 2005-06 season, the NHL implemented the shootout to determine a winner in regular season games.

In a separate effort, the NHL changed its rules beginning in 1999 to give a point to each team if the game was tied after regulation. The eventual winner gets an additional point. In games that don’t go into overtime, the winner gets two points and the loser gets none. The league hoped this change would reduce the number of ties.
The Case For The Shootout

Supporters of the shootout as a tiebreaker cite the following as reasons the shootout should remain a part of the NHL:

  • Nothing matches the tension, anticipation and thrill of a shootout in the regular season.
  • The shootout is fast, exciting, delivers immediate results and is easy for casual fans to follow.
  • The NHL needs goals. Hockey is supposed to be about scoring and offense. The shootout returns goal-scoring to its rightful place at the center of the game.
The Case Against The Shootout

While the supporters ultimately have seen their opinion become reality, those against the use of the shootout have their reasons as well:

  • The shootout may be fun, but it isn’t hockey. Hockey is a team game, not a series of breakaways. Players have to earn scoring chances by out-working and out-skating opponents.
  • The shootout is a gimmick, the equivalent of deciding a baseball game with a home run contest or breaking a football tie by having quarterbacks throw the ball through a tire.
  • There’s nothing wrong with a tie. If teams can’t decide a winner after 65 minutes of hockey, a tie is a fair and just result.
  • The shootout is a great novelty, nothing more. That novelty has worn thin, and players and fans on the losing end of shootouts feel cheated.
  • It’s not a part of the game.
  • The other team didn’t do anything wrong for you to get that attempt at the net. It’s just the way it is.
  • The goal, if scored, does not count as a goal on the scoreboard. It’s some other quasi-scoreboard.

In my opinion, despite the fact that it is a entertaining one-on-one battle between the goalie and a shooter, the shootout lacks the same excitement and thrill that a breakaway or penalty shot creates. With that in mind, it feels like a cheap-ish type of victory or defeat. Does everything have to be decided? What is wrong with a tie?

BOTTOM LINE: The shootout is meant to be an exciting and tension-filled moment, not a Where’s Waldo moment searching for the other goalie. Sometimes in the NHL goalies will head to the bench in-between shots, but to not have the goalie anywhere on the ice seems awfully strange and stupid (for lack of a better word). It doesn’t seem like this would be an extremely complicated issue to fix for EA, so it comes off as more of an oversight or lack of caring about the details. This may be a small gripe, but I feel like it would just add to the gaming experience.

What are some of the strange things that you have noticed during your time with NHL 20? Let us know in the comments below and look out as we continue this series.


Leave a Reply

  1. As for fighting in the game I agree. Refs should be more than spectators. Also most fights don’t have a clear winner. I think the game should replicate that And award energy accordingly. As for shootouts I don’t like them in real life and don’t use them in the game. I have no problem with the old way of tabulating points... wins are wins losses are losses and ties are ties. I still get confused figuring out current NHL teams point totals and how they got there.
    I always felt once the NHL implemented the shootout they should have changed the point values for wins and losses, much like many minor leagues do. 3 points for a regulation win, 2 for an OT/shootout win and 1 point for an OT/shootout loss. Or they could award 3 points for a game won in regulation or OT and 2 for a shootout win. Maybe give these teams a little incentive to try and win the game before needing the shootout. Although in a perfect world they would just eliminate the shootout entirely.
    Sent from my iPhone using Tapatalk
    Few pet peeves I have. 1. when you pick your favorite team they should give you a Hockey Bag in WOC with random items of your favorite team to start out with. 2. On the intro screen before a game starts they get your total points mixed up with "goals".
    Going back to my comment about points, it would be nice if we had the option to chose our own point breakdown. I think all we have that’s remotely close is choosing whether we want ties to just end in a tie or which OT format we want.
    Sent from my iPhone using Tapatalk
    Few pet peeves I have. 1. when you pick your favorite team they should give you a Hockey Bag in WOC with random items of your favorite team to start out with.

    I agree with your first point. We also should have an option to purchase our favourite team's gear, instead of the arduous, ridiculous and often disappointing task of grinding out 3000 XP to be "rewarded" with clown gear, dance intros, face masks and other similar garbage. But simplicity and streamlining aren't an EA Sports mindset.
    By the way, I'm P3 - 20. Meaning, aside from reaching that level, I've opened plenty of hockey bags from Threes, Ones, EASHL and Pro Am. With the implementation of the numerous items that were added to this game, for this iteration, it's even harder to get your team's gear.
    Icing,,,after the puck is iced...notice how the energy levels of the time that iced the puck is higher, and the team that is on offense, has a much lower energy rating?
    After you ice the puck you line changes, but the opposite team does not.
    Also, if you ice the puck,, you cannot call a time out.
    Icing,,,after the puck is iced...notice how the energy levels of the time that iced the puck is higher, and the team that is on offense, has a much lower energy rating?
    After you ice the puck you line changes, but the opposite team does not.
    Also, if you ice the puck,, you cannot call a time out.

    You can’t call a timeout after icing in the NHL.
    Sent from my iPhone using Tapatalk
    Regarding the linesman not breaking up fights, modders for NHL 2004 already figured out a great solution that EA could easily apply to current games.
    In 2004, the fight engine had a hidden time limit, and the ref (no linesman in the game yet) would break it up once the time hit zero. In the vanilla game, you rarely hit zero without a knockout except when using goalies with terrible fighting ratings. BUT, with this discovery, modders edited the roster and lowered everyone’s fighting ratings significantly, thereby making most fights end in a breakup and knockouts rare, usually only achieved with a true heavyweight.
    That’s all EA needs to do now. Have a time limit and make the health bars really hard to deplete. I’m guessing the reason they don’t is because they like the idea of fighting being worth something, in this case restoring all your lines’ every with a win, and timing out fights doesn’t have the satisfying “I win” ending.
    Icing,,,after the puck is iced...notice how the energy levels of the time that iced the puck is higher, and the team that is on offense, has a much lower energy rating?
    After you ice the puck you line changes, but the opposite team does not.
    Also, if you ice the puck,, you cannot call a time out.

    I'm not clear if you are saying these are all problems with the game? The NHL rule is that the team that was called for icing cannot change their line up.

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