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NHL 20 Introduces New Features for Franchise Mode - Coaches, Line Chemistry, Scheme Fit, Conversation Mode, Trade Finder & Much More

NHL 20

NHL 20 Introduces New Features for Franchise Mode - Coaches, Line Chemistry, Scheme Fit, Conversation Mode, Trade Finder & Much More

EA SPORTS NHL 20 continues to deliver an immersive and realistic Franchise Mode. Building off of last year’s all-new scouting system, NHL 20 introduces coaches, line chemistry, Scheme Fit, a brand-new conversation mode and more.

New to the game, NHL 20 will generate a variety of coaches at the start of Franchise Mode, each with their own set of ratings and roles, along with the task of balancing team morale and chemistry. Coaches will be rated for their offense, defense, powerplay, penalty kill, teach and influence, all of which will have a direct impact on the team. Coaches will also have to handle the everyday tasks of real life bench bosses, interviewing assistant coaches, conversing with the GM and scouts, and making sure the best lineup is put on the ice each and every game.

Also new to Franchise Mode in NHL 20 is Trade Finder, allowing users to make faster trades without going back and forth with trade proposals between teams. Scouting reports have been advanced, giving users all the information they need to make sure players fit the team’s scheme.

More information about the Franchise Mode can be found on the official NHL 20 blog post.

NHL 20 is available on September 13, 2019 for Xbox One and PlayStation 4. Be among the first to experience the new modes and innovations, unlocking the full game three days early on September 10, 2019 when you pre-order the NHL 20 Deluxe Edition or NHL 20 Ultimate Edition. EA Access members can experience the game first during the Play First Trial starting on September 5, 2019 and receive a 10% discount when purchasing the full game.

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  1. This looks....really good. Just started watching (24 minutes!)
    The coaching system + trade finders have been 2 of my biggest desires. The coaching system is the perfect way to tie together morale, strategies and player conversations which have been a little disjointed. The more I watch the more I'm thrilled. Assistant coaches, different types, systems..wow.
    Small note: they added the team the player played for in the stat page. Finally. They have ice-time allocation in the lines now too. The chemistry system is really nice. Holy cow, they tweaked it so that if a player is playing well, they'll be more valuable in a trade or ask for more money.
    This is going to be a ton of fun.
    cjacks17
    Day 1 for me. I haven’t bought since NHL 15. Looks like franchise mode is finally where I wanted it to be fun to replay.

    Same here for me.. i haven't bought NHL game since i bought NHL 16
    gummomarx
    But can you control multi franchises (commish type mode) like all of the other franchise modes in madden/show/2k etc.?

    God I hope thats the case
    Pretty sure I heard at the end we'll be able to use custom rosters for franchise!
    MizzouRah
    Wow.. I'm impressed! They have really added a ton to franchise mode, I'm IN.

    yeah like 2k doing it for NBA 2k too.. Franchise Mode is dull and stale for Madden NFL is so shame. stop being too lazy and take notices from NBA 2k and NHL franchise mode and do that for Madden NFL
    michaelhawj
    yeah like 2k doing it for NBA 2k too.. Franchise Mode is dull and stale for Madden NFL is so shame. stop being too lazy and take notices from NBA 2k and NHL franchise mode and do that for Madden NFL

    Franchise may be the same as previous years in Madden, but it's still damn fun.
    michaelhawj
    yeah like 2k doing it for NBA 2k too.. Franchise Mode is dull and stale for Madden NFL is so shame. stop being too lazy and take notices from NBA 2k and NHL franchise mode and do that for Madden NFL

    To be fair, this is the first real franchise update in many years. NHL seems to have a deep franchise mode and subpar game play while Madden's game play is great and franchise mode unchanged (although M19 was the first Madden I really liked in a very long time).
    Peter_OS
    Would have been nice to have the cap space available from each team on the trade finder screen.

    NVM. I see it on this menu. It's quick so I grabbed a screenshot for everyone to see.
    While I applaud the additions to "be a gm" mode, the thing that bothers me with this game is that all of it doesn't matter when there is no player separation on the ice. When I can still dump all 6 d men for scrubs and see no difference it really makes it all pointless. I really hope I'm wrong and it's improved, but their comment that the on ice ai wasn't worked on doesn't sound promising.
    It's funny how many people are sold on this now because they slapped some more paint on the pig. It's pathetic. Anyone want to buy a car? it runs like ****, barely gets you where you need to go, needs to be gutted and rebuilt from the ground up but if you want i can paint it for you. now apparently i can sit back and let the bidding war begin. Come on suckers i won't even let you test drive it before you pay for it or maybe i can show you a quick video of it running but i'm only going to show you what works.
    kariya05
    Going through all this crap when all the players play the same anyway?lol That's what they need to fix.

    I'm hoping line chemistry will help with that. To get through seasons, I typically only play home games so it's nice to know these new additions will help with simulated games.
    Step in the right direction, still no Nmc,ntc’s,modified ntc’s and a true negotiation process for free agents. Still no rfa arbitration either
    They have the interview questions and such for coaches, why not add the same for the free agency interview period
    tyler289

    Small note: they added the team the player played for in the stat page.

    So it means in the statistics of the players will be no longer be written with NHL or AHL ? So if you trade for a player during the season the statistic should be divided between my and other Team ?
    MizzouRah
    I'm hoping line chemistry will help with that. To get through seasons, I typically only play home games so it's nice to know these new additions will help with simulated games.

    I believe they had line chemistry in the past and it seemed placebo. I’m with those saying if the A.I. is still braindead and 4th liners play just like the stars then nothing else matters......still no word on roster share.
    jake19ny
    I believe they had line chemistry in the past and it seemed placebo. I’m with those saying if the A.I. is still braindead and 4th liners play just like the stars then nothing else matters......still no word on roster share.

    Doesn't look like roster share is in this year.
    https://www.gameinformer.com/preview/2019/08/15/everything-you-need-to-know-about-nhl-20s-franchise-mode
    On roster sharing:
    “We see the world today, and like you mentioned, people are more savvy with teams and players and all that stuff. Roster sharing would be a great benefit, because reading through forums, Reddit, and whatever, not everyone has the same opinion on every player. Being able to edit and share that type of stuff would be really cool.”
    jake19ny
    I believe they had line chemistry in the past and it seemed placebo. I’m with those saying if the A.I. is still braindead and 4th liners play just like the stars then nothing else matters......still no word on roster share.

    With EA I've noticed you get one or the other, never both. :(
    Madden has much improved game play but franchise is the same from M19. NHL looks like a big franchise update but game play sounds like the same besides shooting styles and some goalie improvements.
    Man this series has been such a breath of fresh air the last couple of years. My favorite thing about the NHL team is they give us all of the things madden says they can't do with about half the dev team, and about a third of the resources

    Hard to tell from that but I really hate how they talk about roster sharing like some new cutting edge aspect of the game that they just can’t quite deliver on yet.....it’s been around since last gen consoles and there is not a single logical or legitimate reason it shouldn’t be in the game. I honestly think it’s ignored and left out on purpose. They hate the fact that most of us can edit and deliver a better and accurate roster update in a few days as opposed to the woefully inaccurate and incomplete rosters we get dumped on us each month.
    jake19ny
    Hard to tell from that but I really hate how they talk about roster sharing like some new cutting edge aspect of the game that they just can’t quite deliver on yet.....it’s been around since last gen consoles and there is not a single logical or legitimate reason it shouldn’t be in the game. I honestly think it’s ignored and left out on purpose. They hate the fact that most of us can edit and deliver a better and accurate roster update in a few days as opposed to the woefully inaccurate and incomplete rosters we get dumped on us each month.

    I totally agree with you and honestly the number one reason they don’t do it is because that would seriously impact annual game sales.
    They’re doing so absolutely little to justify brand new games every year for full price that you know there would be a whole bunch of people that would just stick with older versions and update the rosters.
    There is simply no other explanation in my opinion.
    I’m a great example. I made one mistake on NHL 19, and I’m back to PS3 Legacy Edition with the latest rosters. I’m sure they read these stories and think about cutting features that help people do what I’m doing.
    jake19ny
    Hard to tell from that but I really hate how they talk about roster sharing like some new cutting edge aspect of the game that they just can’t quite deliver on yet.....it’s been around since last gen consoles and there is not a single logical or legitimate reason it shouldn’t be in the game. I honestly think it’s ignored and left out on purpose. They hate the fact that most of us can edit and deliver a better and accurate roster update in a few days as opposed to the woefully inaccurate and incomplete rosters we get dumped on us each month.

    Makes no sense since Madden has roster as well as draft class sharing.
    so I watched the video, I liked everything about it, but... I wanna see if be a pro got sum luv outta this now, now that franchise got whole sqwack of changes, NHL 20 I remember, had a different Be A Pro in it, they've been completely silent on that.
    Like... What is there left to say about EA's yearly NHL release that hasn't been said a bajillion times over and over again?
    People aren't as stupid or forgetful as EA wishes we were. Every year they try to rope us into buying their game (again) by promising new and improved features (again) that never pan out once the community starts complaining about it (again) and the devs rush in to bring the game back to what it was the year before... AGAIN!!
    Offline Franchise improvements look nice. Too bad NHL 2K8, a game made 11 years ago, has nearly every same feature and it plays (whaddya know) like hockey which EA's NHL has never done in it's existence. Even better is I didn't have to shell out 90$ CAD to purchase it yearly. I just had it from when I bought it 11 years ago!
    The AI is great! The goalies are phenomenal! Even the graphics and animations stand up pretty well to today's scrutiny.
    VeNOM3099
    Like... What is there left to say about EA's yearly NHL release that hasn't been said a bajillion times over and over again?
    People aren't as stupid or forgetful as EA wishes we were. Every year they try to rope us into buying their game (again) by promising new and improved features (again) that never pan out once the community starts complaining about it (again) and the devs rush in to bring the game back to what it was the year before... AGAIN!!
    Offline Franchise improvements look nice. Too bad NHL 2K8, a game made 11 years ago, has nearly every same feature and it plays (whaddya know) like hockey which EA's NHL has never done in it's existence. Even better is I didn't have to shell out 90$ CAD to purchase it yearly. I just had it from when I bought it 11 years ago!
    The AI is great! The goalies are phenomenal! Even the graphics and animations stand up pretty well to today's scrutiny.

    Sooooo, you won’t be buying it?
    Rhudey
    While I applaud the additions to "be a gm" mode, the thing that bothers me with this game is that all of it doesn't matter when there is no player separation on the ice. When I can still dump all 6 d men for scrubs and see no difference it really makes it all pointless. I really hope I'm wrong and it's improved, but their comment that the on ice ai wasn't worked on doesn't sound promising.

    Connected Franchise and player differentiation are two huge items for me. I think the Madden has a long way to go to perfect their superstar abilities, but i would love to see something similar in NHL. Something that really helps separate the stars from the fourth liners.
    goillini03
    Connected Franchise and player differentiation are two huge items for me. I think the Madden has a long way to go to perfect their superstar abilities, but i would love to see something similar in NHL. Something that really helps separate the stars from the fourth liners.

    You guys know theres a slider that helps with that? I havent played offline franchise mode in a year or 2, but I used to use this slider to fix this exact issue.
    It's called attribute effect I think? Basically the higher you put the slider, the bigger the effect every individual attributes had. I remember at the time it did work too, idk if that's changed at all.
    cjacks17
    Sooooo, you won’t be buying it?

    At this point and juncture? No... I will get it though, when it hits the Vault since I have EA Access. And I will play the 10 hour trial when the game comes out.
    But I'm looking to getting NBA 2K20 which I haven't played since 2K16.
    VeNOM3099
    At this point and juncture? No... I will get it though, when it hits the Vault since I have EA Access. And I will play the 10 hour trial when the game comes out.
    But I'm looking to getting NBA 2K20 which I haven't played since 2K16.

    I was just being a smart *** haha.
    I agree with everything you said. EA is awful for it. Madden 05 is deeper than madden 20 and I still play it regularly on PS2.
    Hart1331
    You guys know theres a slider that helps with that? I havent played offline franchise mode in a year or 2, but I used to use this slider to fix this exact issue.
    It's called attribute effect I think? Basically the higher you put the slider, the bigger the effect every individual attributes had. I remember at the time it did work too, idk if that's changed at all.

    I will have to check it out. Been a few years since I played the series.
    Are the real coaches in the game?
    Alot of great stuff in this video. I’m really hoping the coaching system functions as good as it looks. And may have some other residual effects that help in sims.
    If the gameplay and presentation are also better, we could be on to something here.
    Vmascarello
    Are the real coaches in the game?
    Alot of great stuff in this video. I’m really hoping the coaching system functions as good as it looks. And may have some other residual effects that help in sims.
    If the gameplay and presentation are also better, we could be on to something here.

    No they are not. It’s only generic Coaches
    Travolterjohn
    No they are not. It’s only generic Coaches

    I can live with that. But what I can't live with is if none of this is properly integrated to the on-ice gameplay. If my coach (that I hired as a GM) isn't coaching the game and implementing his schemes and tactics and I'm left shuffling through the same old strategies, what's the point?
    metallidevils
    Wow, really? That’s awesome! Is there a source for this? AFAIK it wasn’t possible last year

    They mention it at the end of the topic video! Still My number one reason to buy NHL 20 this year IS because Kladno and Jagr iS in the game!!!
    Jagermeister
    They mention it at the end of the topic video! Still My number one reason to buy NHL 20 this year IS because Kladno and Jagr iS in the game!!!

    Thanks, in that case I’ll be buying this year although I really hope Brodeur is in this year!
    Hart1331
    You guys know theres a slider that helps with that? I havent played offline franchise mode in a year or 2, but I used to use this slider to fix this exact issue.
    It's called attribute effect I think? Basically the higher you put the slider, the bigger the effect every individual attributes had. I remember at the time it did work too, idk if that's changed at all.

    Doesn't make them smarter or better on d, I only notice player differentiation with speed and shooting on my team. Everyone on the CPU plays the same.
    I can be okay without roster sharing just as long as they speed up the menus! Been a while since I’ve even had an ounce of excitement for anything EA but I’ll admit I’m a litttttttle bit curious :) No Madden for me this year, sticking with 19. You know the game that still has a huddle and referees!
    I totally understand all the excitement for the long overdue additions to the mode but I’m not sure how it makes a game that plays so poorly any better. EAs problem is the spend all their time on adding features and silly modes like CHEL but totally ignore the legacy issues, poor playing AI, and they flat out refuse player separation.
    Some good stuff and a step in the right direction.
    This is all good but worthless if they don't work on player differentiation on the ice though.
    Anyway I'm glad they worked on the mode.
    P.S.
    I still hate the interface/menus.
    jake19ny
    I totally understand all the excitement for the long overdue additions to the mode but I’m not sure how it makes a game that plays so poorly any better. EAs problem is the spend all their time on adding features and silly modes like CHEL but totally ignore the legacy issues and poor playing AI.

    Exactly.
    Those are some good additions but they are worthless if the game still plays like NHL 17.
    The thing is that the guys working on franchise mode are not the ones working on gameplay. Franchise guys did their part this year...hopefully the gameplay guys will catch up sooner than later but it's tough to be optimistic.
    sfpxgalaxy
    Exactly.
    Those are some good additions but they are worthless if the game still plays like NHL 17.
    The thing is that the guys working on franchise mode are not the ones working on gameplay. Franchise guys did their part this year...hopefully the gameplay guys will catch up sooner than later but it's tough to be optimistic.

    Good point. I’m not optimistic for any future improvement because very soon we move to next gen and this development team is still clearly struggling with current gen.
    well if its lipstick, better animations, wouldn't that make the game little better, wouldn't better for robound goals and better saves as goalie, I looked it from trailer and other videos, I think this could be better version for NHL 19 , all I am saying is I think they just perfected NHL 19, they saw us play and took are cues, I heard NHL Developer say loads of times, that they do look at are threads, maybe did realize we, are solid core of Sliders dudes who make game better, I know he watches from us distance , hell I often go to NHL series forums and post my sliders there, but he said , most of gamers at his forums are online players and not offline players, I often think he wants us to keep producing sliders for NHL series.
    to the best we can do, for long as possible, for that, kinda kindness, am returning favor, I probably be really old, I'll keep going and going, in tell my body can't handle it.:)
    He really does mention us in his Posts , about are sliders and stuff, often probably diverts people from there forums to here, he also said he's really at mercy, cause gamers at his forums are online players and not offline players, he really loves ideas from offline players, its just online players tend to take over show, he really wishes there was offline group, like us at operation sports, that's why he wants us to keep going! he loves us!
    now that, I can take from NHL developer, just he's online gamers have different views suppose to offline gamers, he even told me to divert offline gamers from his forums to here at operation sports.
    he has allowed me a lot of times to ask Important questions , such as my break through post , Attribute Effects, that he let us know that attributes actually do work, that sorten stuff, we need to watch out for, I plan on going there next month for more important questions about attribute effects and attributes do matter again, see what his take on it is, at least he's taking my questions seriously cause am offline gamer, he has been vocal about it, least he's answering my questions.
    that I call that a win!
    this how I do it , like this video meme.
    https://www.youtube.com/watch?v=23uw0xDcI7Q
    cannot wait to ask him big questions.
    read this post I posted in slider section, he even mentions us.
    https://forums.operationsports.com/forums/ea-sports-nhl-sliders/950444-ratings-matter-after-talking-ea-dev-couple-months-ago-recap.html
    these are all things he answered. for NHL 19.
    here is famous quote about online gamers and offline gamers, I call this win for operation sports.
    NHL Developer "Head over to the operation sports forums for more slider adjustment discussion from players. They tend to have bigger sections/threads for offline sliders, etc compared to the players on our forums who tend to lean towards playing online modes it seems. " , he said that after he answered my strategies about be a pro.
    that I really call a win !
    TheBuddyHobbs
    I just want better and smarter goalies and player differential. Spread out the ratings and make them truly matter.
    Sent from my SM-G955U using Operation Sports mobile app

    Agree. The real problem with attributes is the difference between most numbers is negligible. During the old PC days using NHLviiew you had to lower 4th line guys numbers so low to notice even a small difference in the way they played. That’s this series biggest failure....instead of focusing on AI and making each player and player type play different it’s all about gimmick modes and cash cow HUT. By the way the lack of player separation is apparent in their little cash cow too because a base 79 to 83 card plays just the same as the 99 card everyone uses mommies credit card to buy.
    jake19ny
    By the way the lack of player separation is apparent in their little cash cow too because a base 79 to 83 card plays just the same as the 99 card everyone uses mommies credit card to buy.

    That's the thing I don't understand. You would think that in order to justify the purchase of card packs they would have actually increased player separation. My guess is that they are not able to do so without breaking the gameplay because the AI is poor. By equalizing player speed you limit the impact of a poor AI. In other words, increasing player separation makes it necessary to work on the AI and this is just too much work apparently.
    The addition of the sim-scoring tuning and being able to integrate legends were 2 of my biggest wants. The thoughts of having Lemieux in league where scoring will be up makes me pretty happy. I've wanted to try to recapture the 80's to early 90's scoring feel forever. Interested to see how it plays out.
    I still don't understand how they can't nail player differential.
    Like the ratings should make it super easy to accomplish this.
    I do think they should have wider gaps between 1st and 4th line players, but they should feel way different.
    Like Mark Boroweicki should be getting blown by on D, but he doesn't...he does in real life though.
    It's just weird they can't nail this given how many damn ratings their are per player. Make them actually matter.
    There's like 100 guys that are rated 85 or higher. Maybe like 60 guys lumped in from 85-90. You're telling me there's 60 guys that are close to each other? Get the hell out of my face with that nonsense. Every NHLer is like a 79 or higher? Ever since Shawn Chambers f'd everything up for the rest of us, we were never going to win the player separation battle. The PA will just never allow it.
    Do you guys actually remember how terrible Chambers was in NHLPA 93? Like literally the worst player ever. But then if you rate a guy like Reaves a 64, rating a 16 year old in the O, he has to be 40 or something like that It's freaking ridiculous.
    We'll never see it unless we get the revamped rosters from before. That's the only way. They need to allow a PC roster editor for anyone to get it so it's not tedious to adjust ratings. Customization is a staple of video games, and the NHL series has always been ridiculous in allowing us to do it.
    Auto generated faces that you can't adjust at all? Dude this is 2019, not having that in a game is ridiculous. Not being able to import your own faces? You had this s*it in NHL 2000! 20 years later we're still not allowed?
    Man..........
    cjacks17
    I still don't understand how they can't nail player differential.
    Like the ratings should make it super easy to accomplish this.
    I do think they should have wider gaps between 1st and 4th line players, but they should feel way different.
    Like Mark Boroweicki should be getting blown by on D, but he doesn't...he does in real life though.
    It's just weird they can't nail this given how many damn ratings their are per player. Make them actually matter.

    It’s not that they can’t get it right it’s that they won’t. This should be very easy to do and long time fans of the series and sport have asked for it but for some inexplicable reason they won’t address it. Im not sure why but I feel like it has to do with HUT....that mode has all but ruined every aspect of this game.
    jake19ny
    It’s not that they can’t get it right it’s that they won’t. This should be very easy to do and long time fans of the series and sport have asked for it but for some inexplicable reason they won’t address it. Im not sure why but I feel like it has to do with HUT....that mode has all but ruined every aspect of this game.

    I believe you're not too far from the truth... People who play HUT hate the fact that the AI could be a factor in whether they win or lose games. Join any twitch EA NHL stream and the most prominent complaint you'll hear, both from the people watching the stream to the streamer him/herself is that the AI is over powered.
    The truth is they don't know how to play hockey and they want to have to expend as little effort or thought as possible to succeed. The average HUT player will NEVER pass the puck on the breakout. Not even when they're in the offensive zone, unless they see an open one-timer opportunity which happens all too often because the AI is dumb.
    This is how EA makes money off HUT. Fat chance they stop their practices any time soon.
    SocialAssassin
    There's like 100 guys that are rated 85 or higher. Maybe like 60 guys lumped in from 85-90. You're telling me there's 60 guys that are close to each other? Get the hell out of my face with that nonsense. Every NHLer is like a 79 or higher? Ever since Shawn Chambers f'd everything up for the rest of us, we were never going to win the player separation battle. The PA will just never allow it.
    Do you guys actually remember how terrible Chambers was in NHLPA 93? Like literally the worst player ever. But then if you rate a guy like Reaves a 64, rating a 16 year old in the O, he has to be 40 or something like that It's freaking ridiculous.
    We'll never see it unless we get the revamped rosters from before. That's the only way. They need to allow a PC roster editor for anyone to get it so it's not tedious to adjust ratings. Customization is a staple of video games, and the NHL series has always been ridiculous in allowing us to do it.
    Auto generated faces that you can't adjust at all? Dude this is 2019, not having that in a game is ridiculous. Not being able to import your own faces? You had this s*it in NHL 2000! 20 years later we're still not allowed?
    Man..........

    EA could solve this problem if they would come up with a way that depending on the league the player is in there is a way for a player in junior to be lets say a 90 in junior cause he is better than most of the players in junior but if you brought him up to the NHL his rating would drop to 80 over all cause he is in a harder league and if you put him in the AHL (cause he is 20 years old)
    he would be 84 or 85. These numbers are for arguments sake of course. And the argument would be that his rating is based not only on his skills but also the level of competition he is playing against. So you could have a players skills set at a certain rating overall and depending on his level of competition then you apply a sort of reducer (opposite of a multiplier). This way you could have a player who dominates junior but his overall get reduced a bit on each level of hockey higher and the setting that determines how much he is reduced is the setting where you choose his ceiling for example 1st line AHL player or bottom 6 or elite , etc. Obviously this type of system would have to be figured out so it works but its an idea instead of having one set of overalls to apply to players in the NHL and junior hockey, etc.
    babaracus88
    EA could solve this problem if they would come up with a way that depending on the league the player is in there is a way for a player in junior to be lets say a 90 in junior cause he is better than most of the players in junior but if you brought him up to the NHL his rating would drop to 80 over all cause he is in a harder league and if you put him in the AHL (cause he is 20 years old)
    he would be 84 or 85. These numbers are for arguments sake of course. And the argument would be that his rating is based not only on his skills but also the level of competition he is playing against. So you could have a players skills set at a certain rating overall and depending on his level of competition then you apply a sort of reducer (opposite of a multiplier). This way you could have a player who dominates junior but his overall get reduced a bit on each level of hockey higher and the setting that determines how much he is reduced is the setting where you choose his ceiling for example 1st line AHL player or bottom 6 or elite , etc. Obviously this type of system would have to be figured out so it works but its an idea instead of having one set of overalls to apply to players in the NHL and junior hockey, etc.

    I agree, similar to how EA handled importing draft classes into Madden from NCAA football.
    babaracus88
    EA could solve this problem if they would come up with a way that depending on the league the player is in there is a way for a player in junior to be lets say a 90 in junior cause he is better than most of the players in junior but if you brought him up to the NHL his rating would drop to 80 over all cause he is in a harder league and if you put him in the AHL (cause he is 20 years old)
    he would be 84 or 85. These numbers are for arguments sake of course. And the argument would be that his rating is based not only on his skills but also the level of competition he is playing against. So you could have a players skills set at a certain rating overall and depending on his level of competition then you apply a sort of reducer (opposite of a multiplier). This way you could have a player who dominates junior but his overall get reduced a bit on each level of hockey higher and the setting that determines how much he is reduced is the setting where you choose his ceiling for example 1st line AHL player or bottom 6 or elite , etc. Obviously this type of system would have to be figured out so it works but its an idea instead of having one set of overalls to apply to players in the NHL and junior hockey, etc.

    I think this is the next logical step for them in terms of rosters - "league weights." To further your point, a guy could be an 88 in a Swedish league but he's only a 73 in the NHL because he's undersized and not physical (just an example). This is my biggest wish for rosters. Madden has some really nice ratings variety and it makes a big difference in team-building. They need a ratings overhaul completely - just about every play is in the 80 to 93 range in any attribute.

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