Connect with us

NBA Live 18 Trailer: The One - Demo Arrives in August

NBA Live 18

NBA Live 18 Trailer: The One - Demo Arrives in August

An all-new and dynamic career journey. Create your individual player identity and become a legend in The League and The Streets. A free demo of The One is scheduled to arrive in August for Xbox One and Playstation 4.
108 Comments

Leave a Reply

Your email address will not be published.

Discussion
  1. bateman11
    This is fantastic news, amIrite??
    EA seems to be pretty confident in their product and that is a welcome sight.
    Sent from my iPhone using Tapatalk

    I mean we've seen this before, last two demos have been an absolute disaster. So bad that they actually cancelled the release of one of the games. Although I think they understand its make or break for the series this time.
    If it fails again it will die an awful death. Should be fun.
    :popcorn:
    Demo?
    ....
    I don't care about "The One", I'm a dynasty and gameplay guy so this dosen't do much for me except the news about a demo coming. Much needed, great news.
    oneHova
    Guys, how are you not questioning with concern the fact that they didn't reveal a cover athlete alongside of all the info revealed?!

    lol I can't tell if you're being serious here. What exactly is concerning about it?
    Sent from my iPhone using Tapatalk
    oneHova
    Guys, how are you not questioning with concern the fact that they didn't reveal a cover athlete alongside of all the info revealed?!

    Maybe they're gonna pull a Time Magazine, and do a mirror cover. "You're the cover athlete"
    Lol, probably not, but it would be funny
    oneHova
    Guys, how are you not questioning with concern the fact that they didn't reveal a cover athlete alongside of all the info revealed?!

    Why should we be concerned about no cover athlete reveal ??? I'd be concerned if they were completely hiding the game, but I still would like to hear your response.
    bateman11
    lol I can't tell if you're being serious here. What exactly is concerning about it?
    Sent from my iPhone using Tapatalk

    No cover athlete and an actual release date revealed for the final product = another possible delay...
    oneHova
    No cover athlete and an actual release date revealed for the final product = another possible delay...

    They announced a demo in August.
    Very unlikely to be a delay. If they were even contemplating it, they wouldn't have shown everything they did today.
    ratedmoney
    Why should we be concerned about no cover athlete reveal ??? I'd be concerned if they were completely hiding the game, but I still would like to hear your response.

    They are hiding the game if people at EA Play can't play a regular 5v5 NBA exhibition game instead of only Pro-AM games...
    cough they waiting for Durantula to win the ring and finals MVP before slapping him on the cover cough
    The One is the main thing I want to focus on since I'm a big fan of street ball. Want to seem them talk about that more. Would like to see more famous street ball courts in the game as well as how much customization is involved (hairstyles, clothing opens, tattoo options, accessories etc). Really like the fact that you can't buy virtual currency to quickly rank your character up.
    Need them to cover Live Ultimate Team as well.
    oneHova
    They are hiding the game if people at EA Play can't play a regular 5v5 NBA exhibition game instead of only Pro-AM games...

    I disagree. You can definitely get a feel for how the game plays and controls by playing the pro am mode.
    I'm excited about the game. I only care for Rising Star, so The One has me sold.
    I like the new animations they've shown, especially the contact animations.
    Pre-ordering NBA Live 18 the moment the digital copy is up for pre-order. I just have to figure out whether I want it on Xbox One or PS4.
    Did anyone else watch the actual EA press event? When showing the live coverage they switched over to a couple developers on the actual demo stations showing a saved replay that they captured of a Lebron on Durant 1v1 battle. Most impressive and exciting thing they have shown where there seemed to be fluidity and creativity over the dribbling moves and also showing the defensive user shuffling feat, making a couple of reads, but eventually missing a timing window allowing Bron for the blow by finish on help defense. Animation looked good, help d looked aware, and most importantly it looked like the battles on both sides of the ball will be a ton of fun. Got me really hyped. Highly recommend you guys look that clip up if you can.
    BQ32
    Did anyone else watch the actual EA press event? When showing the live coverage they switched over to a couple developers on the actual demo stations showing a saved replay that they captured of a Lebron on Durant 1v1 battle. Most impressive and exciting thing they have shown where there seemed to be fluidity and creativity over the dribbling moves and also showing the defensive user shuffling feat, making a couple of reads, but eventually missing a timing window allowing Bron for the blow by finish on help defense. Animation looked good, help d looked aware, and most importantly it looked like the battles on both sides of the ball will be a ton of fun. Got me really hyped. Highly recommend you guys look that clip up if you can.

    Just saw this replay. He said he was using the right stick to finish with the left hand. So I'm wondering if it means Live will have a shot stick. Or maybe it's just to decided what hand you want to finish with.
    Erika from EA had Q and A session and she said that a few nba players had played the game including the cover athlete, so I don't see why anyone should worry about that.
    They want to hype The 1NE right now, then they'll hype it some more with a cover athlete later. The game won't change due to the cover athlete being revealed
    oneHova
    No cover athlete and an actual release date revealed for the final product = another possible delay...

    The game comes out September 15th and there will be no delay. There should not be a delay, especially since the Live 18 Demo is being released in August. You need to stay calm and try not to speculate too much. That's how rumors get started and false information is presented. NBA Live 16 followed suit in the same fashion as we are seeing now.
    ratedmoney
    I disagree. You can definitely get a feel for how the game plays and controls by playing the pro am mode.

    And I disagree with you. The game has NBA in its title. There is no reason whatsoever people shouldn't be able to get a feel for the courts and actual five on five gameplay in an NBA competition setting imo.
    Sent from my Nexus 5X using Operation Sports mobile app
    I'm intrigued of what I see so far from that NBA Live 18 game play trailer. It's not full game play, but you can see snippets of it. The animations look smoother and you can definitely see the contact animations play out in that video. I'm hoping what I see is what I get when I download the demo. They need to have a solid showing this year. No more excuses!
    Really hoping there is a game speed slider this year. The animations looked better but a little too slow for my liking
    Sent from my iPhone using Tapatalk
    Tonyattia
    Really hoping there is a game speed slider this year. The animations looked better but a little too slow for my liking
    Sent from my iPhone using Tapatalk

    There was a speed slider in 16 so it would be odd if they took it out
    MielVB
    And I disagree with you. The game has NBA in its title. There is no reason whatsoever people shouldn't be able to get a feel for the courts and actual five on five gameplay in an NBA competition setting imo.
    Sent from my Nexus 5X using Operation Sports mobile app

    Amen. I don't play Pro-Am or anything like that. I play with the NBA teams only and that's what needs to be in the demo as well.
    Sent from my SM-G935T using Tapatalk
    noshun
    I will def be getting the demo for my NBA Live fix. That's all I need from EA at this point. Will, check your inbox.

    Email or PM? I have nothing on either brother.
    Also, check out Mills thoughts on Twitter. I don't believe he's been much of a fan of Live the past few years, but seems he's having a good time with it.
    I'm ready to get the talks going about the improvements etc with everyone. C'mon demo release!
    Tonyattia
    Really hoping there is a game speed slider this year. The animations looked better but a little too slow for my liking
    Sent from my iPhone using Tapatalk

    99% sure there is. That was one of my things. Not just a player speed, but game speed, speeding up animations etc was something I mentioned early on.
    They have the default game speed real slow (70) but once you speed it up to about 80-85, game plays a lot better & responsive #NBALIVE18
    from ThaLiveKing
    Haval93
    About to play some Live 18. Will have some thoughts in a bit.
    Sent from my iPhone using Operation Sports

    Looking forward to seeing your impressions
    Also, there's definitely a learning curve with the dribbling and finishing system. It's not your typical freestyle controls anymore
    BQ32
    Did anyone else watch the actual EA press event? When showing the live coverage they switched over to a couple developers on the actual demo stations showing a saved replay that they captured of a Lebron on Durant 1v1 battle. Most impressive and exciting thing they have shown where there seemed to be fluidity and creativity over the dribbling moves and also showing the defensive user shuffling feat, making a couple of reads, but eventually missing a timing window allowing Bron for the blow by finish on help defense. Animation looked good, help d looked aware, and most importantly it looked like the battles on both sides of the ball will be a ton of fun. Got me really hyped. Highly recommend you guys look that clip up if you can.

    Yeah it sounds like from what Connor the Creative Directive was saying is that shooting and ball handling will both be on the right stick. Same goes for defense when playing on ball to cut off the ball handlers moves and direction with the right stick. So it seems as if they freed up the games animations enough to most likely give the users pure control of player animations in a 1 on 1 situation.
    noshun
    I will def be getting the demo for my NBA Live fix. That's all I need from EA at this point. Will, check your inbox.

    Clear out some space, pms are full.
    WTF
    from ThaLiveKing

    Interesting that he said default is 70
    IN years past it was 50........
    So if 70 is slow I wonder what cranking it up to 100 would render in terms of guys getting up and down the floor and moving like fluid athletes especially on the break
    WTF
    Also, there's definitely a learning curve with the dribbling and finishing system. It's not your typical freestyle controls anymore

    WTF (the actual abbreviation)? Skills actually matter! Color me surprised!
    :laugh:
    Loving what I am seeing! Not a fan of these career modes but I will try it out. It sucks I can't use my PS4 camera (50 dollar waste) to scan my face. I don't think the Gameface website works.
    Can't wait to cop this! August, come to me!:skillz:
    WTF, if you can answer it would be great if not I understand, how hard is it to do the dribble moves? Because in 2K they are a pain in the *** to do and are complicated is it like that in Live or nah?
    Animations still look awkward to me. I think NBA Live to 2K is a bigger gap than PES is to FIFA.
    Although I like the "extras" that NBA Live might have, 2K still looks like it'll be the better game to play.
    WTF
    99% sure there is. That was one of my things. Not just a player speed, but game speed, speeding up animations etc was something I mentioned early on.

    Game speed is too slow.
    Everybody kept saying jack it up to 90 and that was still too slow for me.
    Graphics aren't anything to get all gassed up about IMO.
    It's still NBA Live, and I think they need to polish some of the players up too and tone down some of the sweat. Players looked a bit greasy in the face.
    23
    Game speed is too slow.
    Everybody kept saying jack it up to 90 and that was still too slow for me.

    That's a bummer. Don't understand why it's so slow. Kills some immersion
    Rockie_Fresh88
    That's a bummer. Don't understand why it's so slow. Kills some immersion

    Rockie_Fresh88
    Graphics haven't improved ? I thought 16 was ok but looked weird at certain camera angles .
    Any more gameplay impressions 23 ?

    Graphics don't suck but I wouldn't focus on all of those stills... once you play for a bit it's still NBA Live. Some of the same things stick out as usual like the uniforms and stuff but on 5 on 5, you get used to the look pretty quickly.
    The speed kinda weird how slow it felt. It's one aspect of the game I didn't like because of one of my peeves with this game.
    They still don't do the transition game well. I didn't see not a one 2 on 1, 3 on2 fastbreak.
    Also when going down with just the ballhandler he seemed to get slowed down to allow the D to catch up a bit. Don't like that at all so they really need to fix that to change this game er rather open it up more.
    23
    Graphics don't suck but I wouldn't focus on all of those stills... once you play for a bit it's still NBA Live. Some of the same things stick out as usual like the uniforms and stuff but on 5 on 5, you get used to the look pretty quickly.
    The speed kinda weird how slow it felt. It's one aspect of the game I didn't like because of one of my peeves with this game.
    They still don't do the transition game well. I didn't see not a one 2 on 1, 3 on2 fastbreak.
    Also when going down with just the ballhandler he seemed to get slowed down to allow the D to catch up a bit. Don't like that at all so they really need to fix that to change this game er rather open it up more.

    Live legacy issues still there from PS3..
    Yeah one of the devs mentioned not being sure how the speed thing was done with Bigs vs guards, but also said they have a speed for running vs dribbling with the ball
    23
    Graphics don't suck but I wouldn't focus on all of those stills... once you play for a bit it's still NBA Live. Some of the same things stick out as usual like the uniforms and stuff but on 5 on 5, you get used to the look pretty quickly.
    The speed kinda weird how slow it felt. It's one aspect of the game I didn't like because of one of my peeves with this game.
    They still don't do the transition game well. I didn't see not a one 2 on 1, 3 on2 fastbreak.
    Also when going down with just the ballhandler he seemed to get slowed down to allow the D to catch up a bit. Don't like that at all so they really need to fix that to change this game er rather open it up more.

    So all these impressions you have are from a regular NBA exhibition game against the CPU at EA Play?
    oneHova
    So all these impressions you have are from a regular NBA exhibition game against the CPU at EA Play?

    I played CPU and against one of the devs.
    23
    Seriously? LOL

    lol oops didn't see the "and" included in the sentence. But do you have a YT channel by any chance with any verbal impressions?
    coolcras7
    Thanks for the impressions 23, please share all you can.

    WTF was right in the sense that there is a learning curb with the dribbling in particular.
    The dev was showing me how to do a shamgod move and I hit him with it when he wasnt expecting it just trying out what he said.
    Its just that when I thought about it, Will said it how i was thinking it, but I don't want you to overthink it or anything like that.
    oneHova
    lol oops didn't see the "and" included in the sentence. But do you have a YT channel by any chance with any verbal impressions?

    Yeah but im not doing all of that.
    I do think that you guys will enjoy the Drew league and the one....looked really nice. It was some OP shenanigans going on in there though.
    youvalss
    How is the low-post game? And did they finally take out those weird nothing-but-net high-arc shots?

    Only remember that one hook shot... toned down dramatically.
    Playmakers
    did you crank it up to max 100?

    Nah I didn't but I think I'm going back tomorrow anyway. 90 should've been enough right? lol
    23
    Only remember that one hook shot... toned down dramatically.
    Nah I didn't but I think I'm going back tomorrow anyway. 90 should've been enough right? lol

    In years past 90 would have been like players running around on crack
    But maybe they slowed it down so you could feel the physicality better
    speeding it up might take away from some of that aspect i'm guessing
    but if you go back test out 100.....i'd be interested to hear how it effects gameplay
    Playmakers
    In years past 90 would have been like players running around on crack
    But maybe they slowed it down so you could feel the physicality better
    speeding it up might take away from some of that aspect i'm guessing
    but if you go back test out 100.....i'd be interested to hear how it effects gameplay

    Nah man controls still have that floaty feeling. Same with shooting if you remember 16 for example.
    Post seemed better but didn't get alot of post action. I was busy calling plays and trying to see as much as I could.
    23
    Nah man controls still have that floaty feeling. Same with shooting if you remember 16 for example.
    Post seemed better but didn't get alot of post action. I was busy calling plays and trying to see as much as I could.

    Was shooting/driving and dunking still performed by face buttons? A blog made it seem like right stick was an option too.
    Nemesis Enforcer
    Was shooting/driving and dunking still performed by face buttons? A blog made it seem like right stick was an option too.

    Yep......
    They have a shot meter on there too
    I was told Greens are automatic makes although you have to get it right on the timing to hit green. Saw quite a few.
    MielVB
    Thanks for the honest impressions, 23, always appreciate 'em! Can you confirm that you can still shoot the ball with square/X? I hate sticks for shooting jumpers...
    Sent from my Nexus 5X using Operation Sports mobile app

    I shot with the button, that's what I was trying to say.
    MielVB
    Did the meter still have the percentage thing from Live 16? I actually kinda liked that
    Sent from my Nexus 5X using Operation Sports mobile app

    No percentage, just colors
    oneHova
    Guys, how are you not questioning with concern the fact that they didn't reveal a cover athlete alongside of all the info revealed?!

    Why release everything now? The other game only reveals the different covers and release date. Slow and steady can win the race.
    Sent from my iPhone using Operation Sports
    oneHova
    They are hiding the game if people at EA Play can't play a regular 5v5 NBA exhibition game instead of only Pro-AM games...

    Pretty sure the Cavs and Warriors were available in play now as well. I saw the video of Conner doing a slow mo ankle breaker and drive.
    Sent from my iPhone using Operation Sports
    redsox4evur
    WTF, if you can answer it would be great if not I understand, how hard is it to do the dribble moves? Because in 2K they are a pain in the *** to do and are complicated is it like that in Live or nah?

    Easy to do some moves, but to do some of the more intricate chains, your stick skills better be up to par.
    Played one drew league game. Overall I am really impressed with how far it's come since Live 16. It still has some issues but it is a significant improvement.
    Pros:
    Dribbling: One of the biggest and most noticeable improvements in the game. Really felt like I was controlling Kyrie Irving and could take people off the dribble in one on one scenarios. I loved how you could chain moves together and it looked and felt great. As WTF has stated, it has a learning curve to this system, but it will pay off once the practice is put in. A lot more in depth than Live 16.
    Player Contact: Saw a lot of player contact on the perimeter and in the paint which was nice to see. It feels a lot more physical than Live 16 and feels like you can't just push your way through like in 16. This leads to having to play the angles rather than just charging down the middle to get a basket.
    Shooting: I was getting used to the shot stick which took a while, but after a couple of shots it was intuitive to use like 2K. I loved the step backs in the game. You get a lot of separation from your defender if timed correctly and it looks really good. I had a couple of step backs with DeMar DeRozan that looked amazing. Running jumpers are there which are nice to see. Most of the dunks and layups I saw were good and contextually correct in those situations.
    Blocking: Definitely improved from Live 16 and pulled off some beautiful blocks with Lebron. One case, KD beat me off the dribble, Lebron rotated from the weak side and went up and blocked KD at the rim. Was the most impressive play of the demo that I played. There is still some funkyness but for the most part a good system and much improved over 16.
    Neutral:
    Animations: This was the biggest thing I was looking forward to see in person. At times this game animates beautiful and at times it animated like old Live. A majority of the animations looked fluid and nice to see. But once the old animations started coming up in some cases it really became noticeable. I was talking to one of the developers the entire time about this and was really trying to stress the importance of removing legacy animations. He stated they are removing and replacing them daily but there a quite a few still hanging around. I wouldn't go into Live 18 expecting it to have all the animation issues ironed out, but I can see them removing close to all legacy animations in Live 19 at the rate they are going.
    Cons:
    Pace/Speed/Player movement: I lumped these issues together because they are related and really hurt the game. I was really conflicted about this area and had a discussion with the one of the developers about this. I like that players feel more "heavy" and grounded but it comes at a cost of really differentiating between players and speed. I didn't feel that I could simply outrun a big man with one of the guards. It might be due to player running animations or movement but I really really didn't like this. The best way to describe it is that it is missing the intensity and urgency of running. I didn't get the "scaryness" feeling? Best example is that I didn't feel like Lebron running down on a fastbreak. In real life he is extremely large, strong, quick, athletic, and extremely scary coming at you at 20 mph and it was not there in the demo. This leads into my next point, it didn't feel like I could really beat a team in transition and really go for that Warriors quick pace tempo basketball. They realistically have less than two months of actual development time left and fixing this issue should really be the main focal point before release, otherwise the game will be limited in just half-court offense. This will hurt them more than funky animations will.
    Contextual Choices:
    In some cases I didn't like the contextual choices and animations that were being played. When I had an open guy by the hoop, I wanted him to quickly go straight up and finish, but in some cases it would either be an unnecessary two step gather or spin and then go up for the layup or dunk. I really didn't like this and stressed to the developer that "simpler" is always better in these cases. I don't care about seeing some "cool move". I want to see good basketball fundamentals around the hoop and not everything that happens needs to be a highlight reel event. A majority of basketball is simple actions that lead to a bucket, and not every play needs to be a sports center top 10 candidate.
    Bank shots: I didn't see any bank shots and the developer told me they were contextual? I don't like this!!!!!!!!!!!!!!!!! I don't want a game to decide when it is appropriate to use the bank. Never limit user control and never make the assumption that you know better basketball than the user. Let me as a user decide when it is appropriate to pull off a bank shot! The developer I spoke with said they are having internal discussions about this and I want to see a dedicated option before release! WTF, seriously push on this issue!!! I loved the ability in Live 10 to decide to bank a shot if I wanted, why I am losing control in Live 18?
    Tidbits from talking to Ryan Santos:
    I asked about roster editing and got the "team is working hard on this" answer. Didn't get a yes or a no, but I wasn't the only one at the event asking for this.
    I asked to bring the hangar back! This was one of the coolest features of Live back on 360 days. I loved when I booted up the game and went straight into a practice area(Live 06 - 09) or hangar(Live 10). I could quickly switch players and shoot around. I spent a lot of time in Live 10 just in this area. I would love to see it brought back and expanded(I have a ton of suggestions for this). This feature goes a long way in my opinion and really allows the user to play the game at all times(even when a 5-on-5 game is loading you could shoot around). I don't like having to navigating to a practice area and having all of these loading screens. They are thinking about adding this back in the future, but unfortunately it won't be in Live 18.
    One of the developers told me that you can throw an alley-oop off the back-board to yourself, but I didn't get to see this.
    Overall, I had a fun time with the game and can't wait for the demo.
    Haval93
    Played one drew league game. Overall I am really impressed with how far it's come since Live 16. It still has some issues but it is a significant improvement.
    Pros:
    Dribbling: One of the biggest and most noticeable improvements in the game. Really felt like I was controlling Kyrie Irving and could take people off the dribble in one on one scenarios. I loved how you could chain moves together and it looked and felt great. As WTF has stated, it has a learning curve to this system, but it will pay off once the practice is put in. A lot more in depth than Live 16.
    Player Contact: Saw a lot of player contact on the perimeter and in the paint which was nice to see. It feels a lot more physical than Live 16 and feels like you can't just push your way through like in 16. This leads to having to play the angles rather than just charging down the middle to get a basket.
    Shooting: I was getting used to the shot stick which took a while, but after a couple of shots it was intuitive to use like 2K. I loved the step backs in the game. You get a lot of separation from your defender if timed correctly and it looks really good. I had a couple of step backs with DeMar DeRozan that looked amazing. Running jumpers are there which are nice to see. Most of the dunks and layups I saw were good and contextually correct in those situations.
    Blocking: Definitely improved from Live 16 and pulled off some beautiful blocks with Lebron. One case, KD beat me off the dribble, Lebron rotated from the weak side and went up and blocked KD at the rim. Was the most impressive play of the demo that I played. There is still some funkyness but for the most part a good system and much improved over 16.
    Neutral:
    Animations: This was the biggest thing I was looking forward to see in person. At times this game animates beautiful and at times it animated like old Live. A majority of the animations looked fluid and nice to see. But once the old animations started coming up in some cases it really became noticeable. I was talking to one of the developers the entire time about this and was really trying to stress the importance of removing legacy animations. He stated they are removing and replacing them daily but there a quite a few still hanging around. I wouldn't go into Live 18 expecting it to have all the animation issues ironed out, but I can see them removing close to all legacy animations in Live 19 at the rate they are going.
    Cons:
    Pace/Speed/Player movement: I lumped these issues together because they are related and really hurt the game. I was really conflicted about this area and had a discussion with the one of the developers about this. I like that players feel more "heavy" and grounded but it comes at a cost of really differentiating between players and speed. I didn't feel that I could simply outrun a big man with one of the guards. It might be due to player running animations or movement but I really really didn't like this. The best way to describe it is that it is missing the intensity and urgency of running. I didn't get the "scaryness" feeling? Best example is that I didn't feel like Lebron running down on a fastbreak. In real life he is extremely large, strong, quick, athletic, and extremely scary coming at you at 20 mph and it was not there in the demo. This leads into my next point, it didn't feel like I could really beat a team in transition and really go for that Warriors quick pace tempo basketball. They realistically have less than two months of actual development time left and fixing this issue should really be the main focal point before release, otherwise the game will be limited in just half-court offense. This will hurt them more than funky animations will.
    Contextual Choices:
    In some cases I didn't like the contextual choices and animations that were being played. When I had an open guy by the hoop, I wanted him to quickly go straight up and finish, but in some cases it would either be an unnecessary two step gather or spin and then go up for the layup or dunk. I really didn't like this and stressed to the developer that "simpler" is always better in these cases. I don't care about seeing some "cool move". I want to see good basketball fundamentals around the hoop and not everything that happens needs to be a highlight reel event. A majority of basketball is simple actions that lead to a bucket, and not every play needs to be a sports center top 10 candidate.
    Bank shots: I didn't see any bank shots and the developer told me they were contextual? I don't like this!!!!!!!!!!!!!!!!! I don't want a game to decide when it is appropriate to use the bank. Never limit user control and never make the assumption that you know better basketball than the user. Let me as a user decide when it is appropriate to pull off a bank shot! The developer I spoke with said they are having internal discussions about this and I want to see a dedicated option before release! WTF, seriously push on this issue!!! I loved the ability in Live 10 to decide to bank a shot if I wanted, why I am losing control in Live 18?
    Tidbits from talking to Ryan Santos:
    I asked about roster editing and got the "team is working hard on this" answer. Didn't get a yes or a no, but I wasn't the only one at the event asking for this.
    I asked to bring the hangar back! This was one of the coolest features of Live back on 360 days. I loved when I booted up the game and went straight into a practice area(Live 06 - 09) or hangar(Live 10). I could quickly switch players and shoot around. I spent a lot of time in Live 10 just in this area. I would love to see it brought back and expanded(I have a ton of suggestions for this). This feature goes a long way in my opinion and really allows the user to play the game at all times(even when a 5-on-5 game is loading you could shoot around). I don't like having to navigating to a practice area and having all of these loading screens. They are thinking about adding this back in the future, but unfortunately it won't be in Live 18.
    One of the developers told me that you can throw an alley-oop off the back-board to yourself, but I didn't get to see this.
    Overall, I had a fun time with the game and can't wait for the demo.

    Good observations and notes there, much thanks for the post.
    Disappointed that "the team is working hard on this" was the answer for roster editing. But at least they're working on it? I'm getting the feeling that it won't be ready when the game releases, but perhaps it could be patched in?
    If there wasn't a question about the roster editing, I'd be very excited for what Live has shown so far. But leaving out a classic feature like that, one which 2K allows us to go into some insane depth with, is tantamount to negligence at this point.
    23
    Only remember that one hook shot... toned down dramatically.
    Nah I didn't but I think I'm going back tomorrow anyway. 90 should've been enough right? lol
    see if cpu players like kyrie create pull up midrange jumpers off the dribble. if the cpu dont take pull up mid range jumpers the game is a no for me
    Has anybody that played this game had a chance to do or seen a floater? I have always hated the fact that I could not do a floater on choice and will limit the effectiveness of some very crafty smaller players in the league. As positive as I feel about this game right now I will be severely disappointed if this is still the case.
    BQ32
    Has anybody that played this game had a chance to do or seen a floater? I have always hated the fact that I could not do a floater on choice and will limit the effectiveness of some very crafty smaller players in the league. As positive as I feel about this game right now I will be severely disappointed if this is still the case.

    I actually asked about this to the developer. He said you can pull off floaters. I didn't get the chance to pull one off but I think it's the same control scheme as 2K to pull off a floater. Holding away from the basket while driving? WTF or 23 can correct me if I am wrong.
    Sent from my iPhone using Operation Sports
    Haval93
    I actually asked about this to the developer. He said you can pull off floaters. I didn't get the chance to pull one off but I think it's the same control scheme as 2K to pull off a floater. Holding away from the basket while driving? WTF or 23 can correct me if I am wrong.
    Sent from my iPhone using Operation Sports

    I didnt try but you may be right. I'll check today even of i dont get back in another OS friend of mine is going
    Sent from my SM-N910P using Tapatalk
    Haval93
    Played one drew league game. Overall I am really impressed with how far it's come since Live 16. It still has some issues but it is a significant improvement.
    Pros:
    Dribbling: One of the biggest and most noticeable improvements in the game. Really felt like I was controlling Kyrie Irving and could take people off the dribble in one on one scenarios. I loved how you could chain moves together and it looked and felt great. As WTF has stated, it has a learning curve to this system, but it will pay off once the practice is put in. A lot more in depth than Live 16.
    Player Contact: Saw a lot of player contact on the perimeter and in the paint which was nice to see. It feels a lot more physical than Live 16 and feels like you can't just push your way through like in 16. This leads to having to play the angles rather than just charging down the middle to get a basket.
    Shooting: I was getting used to the shot stick which took a while, but after a couple of shots it was intuitive to use like 2K. I loved the step backs in the game. You get a lot of separation from your defender if timed correctly and it looks really good. I had a couple of step backs with DeMar DeRozan that looked amazing. Running jumpers are there which are nice to see. Most of the dunks and layups I saw were good and contextually correct in those situations.
    Blocking: Definitely improved from Live 16 and pulled off some beautiful blocks with Lebron. One case, KD beat me off the dribble, Lebron rotated from the weak side and went up and blocked KD at the rim. Was the most impressive play of the demo that I played. There is still some funkyness but for the most part a good system and much improved over 16.
    Neutral:
    Animations: This was the biggest thing I was looking forward to see in person. At times this game animates beautiful and at times it animated like old Live. A majority of the animations looked fluid and nice to see. But once the old animations started coming up in some cases it really became noticeable. I was talking to one of the developers the entire time about this and was really trying to stress the importance of removing legacy animations. He stated they are removing and replacing them daily but there a quite a few still hanging around. I wouldn't go into Live 18 expecting it to have all the animation issues ironed out, but I can see them removing close to all legacy animations in Live 19 at the rate they are going.
    Cons:
    Pace/Speed/Player movement: I lumped these issues together because they are related and really hurt the game. I was really conflicted about this area and had a discussion with the one of the developers about this. I like that players feel more "heavy" and grounded but it comes at a cost of really differentiating between players and speed. I didn't feel that I could simply outrun a big man with one of the guards. It might be due to player running animations or movement but I really really didn't like this. The best way to describe it is that it is missing the intensity and urgency of running. I didn't get the "scaryness" feeling? Best example is that I didn't feel like Lebron running down on a fastbreak. In real life he is extremely large, strong, quick, athletic, and extremely scary coming at you at 20 mph and it was not there in the demo. This leads into my next point, it didn't feel like I could really beat a team in transition and really go for that Warriors quick pace tempo basketball. They realistically have less than two months of actual development time left and fixing this issue should really be the main focal point before release, otherwise the game will be limited in just half-court offense. This will hurt them more than funky animations will.
    Contextual Choices:
    In some cases I didn't like the contextual choices and animations that were being played. When I had an open guy by the hoop, I wanted him to quickly go straight up and finish, but in some cases it would either be an unnecessary two step gather or spin and then go up for the layup or dunk. I really didn't like this and stressed to the developer that "simpler" is always better in these cases. I don't care about seeing some "cool move". I want to see good basketball fundamentals around the hoop and not everything that happens needs to be a highlight reel event. A majority of basketball is simple actions that lead to a bucket, and not every play needs to be a sports center top 10 candidate.
    Bank shots: I didn't see any bank shots and the developer told me they were contextual? I don't like this!!!!!!!!!!!!!!!!! I don't want a game to decide when it is appropriate to use the bank. Never limit user control and never make the assumption that you know better basketball than the user. Let me as a user decide when it is appropriate to pull off a bank shot! The developer I spoke with said they are having internal discussions about this and I want to see a dedicated option before release! WTF, seriously push on this issue!!! I loved the ability in Live 10 to decide to bank a shot if I wanted, why I am losing control in Live 18?
    Tidbits from talking to Ryan Santos:
    I asked about roster editing and got the "team is working hard on this" answer. Didn't get a yes or a no, but I wasn't the only one at the event asking for this.
    I asked to bring the hangar back! This was one of the coolest features of Live back on 360 days. I loved when I booted up the game and went straight into a practice area(Live 06 - 09) or hangar(Live 10). I could quickly switch players and shoot around. I spent a lot of time in Live 10 just in this area. I would love to see it brought back and expanded(I have a ton of suggestions for this). This feature goes a long way in my opinion and really allows the user to play the game at all times(even when a 5-on-5 game is loading you could shoot around). I don't like having to navigating to a practice area and having all of these loading screens. They are thinking about adding this back in the future, but unfortunately it won't be in Live 18.
    One of the developers told me that you can throw an alley-oop off the back-board to yourself, but I didn't get to see this.
    Overall, I had a fun time with the game and can't wait for the demo.

    Yep pretty much many many of my same sentiments.
    Haval and I used to play Live 10 ALOT back in the day so its no wonder hes seen most of the same things.
    I just consider the movement weight thing as well as shooting floaty not heavy.
    Also they said they have the 4 pass buttons pass bounce pass etc
    Sent from my SM-N910P using Tapatalk
    Thanks a lot for sharing your observations guys.
    I really hope this game is successful. I wanna see 2k and EA push eachother again.
    The demo is going to be huge for them. I really like the sound of The One. Particualrly the Streets and League mode. That sounds like an extra layer of fun and I like how it's connected whereas 2k's is separated (MyCareer vs Park vs Pro Am).
    23 - you mentioned you were playing with the playcalling. Did you find it was intuitive? In 2k I find it takes way too long to get certain plays set up and then I'm shooting at the end of a set play with 2 seconds on the shot clock.
    cjacks17
    Thanks a lot for sharing your observations guys.
    I really hope this game is successful. I wanna see 2k and EA push eachother again.
    The demo is going to be huge for them. I really like the sound of The One. Particualrly the Streets and League mode. That sounds like an extra layer of fun and I like how it's connected whereas 2k's is separated (MyCareer vs Park vs Pro Am).
    23 - you mentioned you were playing with the playcalling. Did you find it was intuitive? In 2k I find it takes way too long to get certain plays set up and then I'm shooting at the end of a set play with 2 seconds on the shot clock.

    D pad. You can start the play in the backcourt
    Sent from my SM-N910P using Tapatalk
    Can anybody who has played answer these questions?
    1. Can you call for a quick ISO/ Post-up ? I remember hating you couldn't do that last year
    2. Does the shot meter appear when you shoot post fadeaways, or is it only rating based like the past 3 years?
    3. Is there icon screen control that allows you to select one of your teammates icons to make them set a screen for you?
    Sent from my iPhone using Tapatalk
    Rockie_Fresh88
    A good breakdown of NBA live impressions by shakedown
    https://youtu.be/LbBkLbndzSs

    I was hanging out with him at the Live booth for quite a bit of the day.
    He's is a cool chill dude in real life. He pointed out some things he wanted to see on the court to one of the devs on the spot, but I doubt they put it in this year.
    One thing we talked about was that non-auto contest on defense. If you don't hold the right stick up, the man will stand there with his hands down.
    Also the inability to control which animation you do when making moves... its pretty much up to the game to find a contextual move...which im not sure im happy about that.
    Shake is fair always.
    He mentioned a couple of the things we talked about in the video which is really his genuine feelings and he also said as we watched that he didn't see many people leave the booths like "screw this game"
    When I asked if he was going to make a video he was like Oh there's going to be a video...but he had more time the next day on the inside at their round table to really vent.
    He said he felt like there was room for improvement which wasn't a bad thing to him but the game needs work. Still an improvement over 16
    So apparently according to Shake, Live does have the Frostbite Engine. If I remember correctly it was rumored not to, but was never concrete set in stone.
    Steve_OS
    An all-new and dynamic career journey. Create your individual player identity and become a legend in The League and The Streets. A free demo of The One is scheduled to arrive in August for Xbox One and Playstation 4.
    Click here to view the article.

    When LIVE 16 DEMO came out I was debating whether to give it a shot or not. I took the plunge and did so and frankly I was impressed with it.
    The different modes this year's title will have makes it appealing to me. Being able to play Co-Op with my friends (currently playing LIVE 16 LIVE RUN and SUMMER CIRCUIT) has always been fun no matter the game.
    I am getting excited about LIVE 18. I cannot wait to start 'TheOne' mode.
    Rockie_Fresh88
    A good breakdown of NBA live impressions by shakedown
    https://youtu.be/LbBkLbndzSs

    Shake nails some good stuff here. I also like how he pointed out some bad as well. This game looks and seems to be a big improvement from LIVE 16 (I know, should be with the amount of time off they took to work on it). Still, LIVE needs a good comeback and this seems to be a good start for EA (hoping).
    texasgmr
    When LIVE 16 DEMO came out I was debating whether to give it a shot or not. I took the plunge and did so and frankly I was impressed with it.
    The different modes this year's title will have makes it appealing to me. Being able to play Co-Op with my friends (currently playing LIVE 16 LIVE RUN and SUMMER CIRCUIT) has always been fun no matter the game.
    I am getting excited about LIVE 18. I cannot wait to start 'TheOne' mode.

    You aren't Michael are you?
Continue Reading

Executive Editor.

More in NBA Live 18

To Top