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NBA Live 19 Patch 1.15 Adds Nike City Edition Uniforms, Gameplay Tuning & More - Patch Notes Here

NBA Live 19

NBA Live 19 Patch 1.15 Adds Nike City Edition Uniforms, Gameplay Tuning & More - Patch Notes Here

NBA Live 19 game update 1.15 is available now, featuring gameplay tuning, specific to shot percentages on contested shots, more realistic/natural player celebrations, Nike City Edition uniforms and more.

Check out the patch notes below.

GAMEPLAY TUNING

  • Defenders who are behind the ball carrier and not actively contesting during layup attempts will no longer affect the percentage of the shot
  • Fixed an issue in which defenders (in switch situations) wouldn’t affect the shot percentages when contesting during jump shots and layups.  All defenders holding contest near a shooter, and in front of the shooter, will impact the shot

TRAITS/ICON ABILITY

  • Fixed mentality trait and Icon Ability issues that cause the wrong players go to hot or cold

LIKENESS/CELEBRATIONS

  • NBA Players should now play celebrations we would expect them to perform.

ART & THE ONE STORE UPDATE

  • Nike City Edition Jerseys are now available in Play Now, Franchise & The League
  • Court Battles reward player update

ONLINE PLAY

  • Fixed a crash issue within online play
  • Notifying users, they are Host in Live Run
  • Adjusted reward tuning for XP regarding Live Run 3v3, 5v5, and world tour
  • Users can now choose to skip examining items when opening rewards (You can still optionally examine the items with X/Square)

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  1. ataranto2
    Do home teams play on their city courts while wearing the city uniforms?

    They didn't last year in Live, so not sure if that's in the plans for 19. It'd be awesome if they added that in, especially with them touting the custom court feature this year.
    I like the shot contest adjustment.
    Dunno if I'm mad or not haha. Finally feel like I can do work so I don't wanna get nerfed but it sounds good. I doubt the shot contest is gonna affect the good Shooters cuz they get open. And if you got under then pre patch ud still impact shot.
    I hope this fixes lay ups going up under rim tho. That's one thing I'd like to see, like if you get a reb and you're the only one in the air on a putback after faking everyone up, that shot should drop. You should need to be jump contest timed right or someone should have to toward turbo body you to really affect that shot.
    Edit: liked the exp they were giving. Did they tune it down?
    -Smak
    Chill8019
    This game is unplayable !! Wow even after patch SMH
    Sent from my SM-N920R7 using Operation Sports mobile app

    Alright so that’s the 3rd thread you’ve said this without going into any detail whatsoever of why you feel that way so not really sure what your hoping to accomplish here.
    Nice work Live team. There were some real quality updates in that last patch that have removed or lessened some of the frustrations I had....My big feels like an actual big right now.
    Well I played one game and honestly I had fun it was much better since that what was it the 1.09 update where the AI was on steroids when it came to stealing. But the dumbest thing happened I was playing hornets, tie game hornets got the ball with 20 seconds to go after I missed. Not only did Charlotte not take a timeout BUT kemba just walked down the court and just dribbled the ball at the 3pt line and didn't even shoot
    besides that i really had a good time
    been an issue since last gen...they cant seem to figure out AI awareness in late game situations....
    It sucks when you're having a great game vs. the CPU, it comes down to the wire and they essentially forfeit, lol
    I have enough franchise games in now to give my impression of the last patch.
    It was fairly apparent that patch 1.09 had not been accepted well by myself and I was really disappointed after loving the initial release. My hope was the game would get reverted back to the initial release version but now I’m glad they didn’t do that. The gameplay is definitely the best it’s been after the last 2 patches. Now I hope they stop(they broke my spirit with 1.09 a little lol) and focus on other stuff.
    We live in a day and age where sports games don’t break the mould very often and you pretty much know what you are going to get. There is nothing wrong with that but when something comes along that blows by your expectations it’s really special. I think I’ve felt that way about 2 games in the last 5 years. Steep and now Live. Neither game is mind blowingly incredible from a technical standpoint(maybe steep is) or necessarily the best at what it does, but I love going into something with basically zero expectations and having it turn out to be so fun. I can’t believe how much I’ve played of this game, shallow franchise mode and all, and I still can’t wait to play it everyday.
    Good job Live.
    The 24th Letter
    been an issue since last gen...they cant seem to figure out AI awareness in late game situations....
    It sucks when you're having a great game vs. the CPU, it comes down to the wire and they essentially forfeit, lol
    Or either cheese you... this game use to be fun from Roster Editing update Live 18 to Live 19 update 14 .... I'm sorry if I offended anybody by ranting Yesterday ... I miss the fun !!!
    Sent from my SM-N920R7 using Operation Sports mobile app
    I played two gms v the computer on superstar (one big one wing scorer) and didn't really like it. I liked how my big could catch it under the rim and make the lay up very often, but I felt the cpu was blocking a lot again.
    Just got to experience once 3v3 w/ my dude. He was a rim prot, I was a wing D, and we got a floor general random who was OK. I was giving dude good inside touches and he was finishing them in a way that wouldn't have happened pre patch, so that's cool. I dunno when I'm gonna get a chance to run fives, maybe tonight.
    The thing about making bigs score well inside, like rim prots, tho, is that then you have to make post anchors REALLY good or you run into possibly having Rim prot become the best big again. Me n 24 have kinda butted heads on it, but pre-patch I felt Post Anchor was the best at getting inside buckets, in comparison to any other build. Might not be the prettiest post game, but I felt they were the most talented at scoring inside, which is what they should be. Going off of one game (and I got dude really good looks), it's hard to imagine post anchor's 95 inside v 88, and 85 layup vs...?? being that much more important for scoring straight up inside (cuz I play like Shaq), but maybe their hooks and such are wetter. Vs the cpu tho doesn't really seem like it.
    -Smak
    I just got the game, and i am being mugged on the perimeter. Any advice on beating bigs off the dribble with pgs. I played the sixers and Muscala was making my guards pick up their dribble often.
    alabamarob
    I just got the game, and i am being mugged on the perimeter. Any advice on beating bigs off the dribble with pgs. I played the sixers and Muscala was making my guards pick up their dribble often.

    This is one of the worst flaws of Live, along with the development of plays. I feel like you can't beat guys off the drible, players don't have a quick first step, no matter how fast the player is.
    Supersonic_BR
    This is one of the worst flaws of Live, along with the development of plays. I feel like you can't beat guys off the drible, players don't have a quick first step, no matter how fast the player is.

    Yeah, I've been working on driving to the hoop more and it largely seems to be ankle-breaker-or-nothing. In other words, you either beat the defender with a flashy dribble move (which feel very nice to pull off, to be fair) or they stop you in your tracks.
    That was my experience playing live events over the holiday weekend, anyway.
    I'm pretty sure the only way to get past the CPU in a 1v1 situation is a "pass by" or a defensive slide animation....I dont think I've seen a situation where I was able to just attack at an angle before the AI could square up. They can even slow you down in a full angled sprint.
    I'd like Live to put all that great foot planting to use and actually rely on that to determine more outcomes...trust their rotations a bit more....especially with blocking the way it is....
    The overeliance of two man animations had kind of kept me away from offline.
    MeowingForVengeance
    Yeah, I've been working on driving to the hoop more and it largely seems to be ankle-breaker-or-nothing. In other words, you either beat the defender with a flashy dribble move (which feel very nice to pull off, to be fair) or they stop you in your tracks.
    That was my experience playing live events over the holiday weekend, anyway.

    I can only speak about Franchise as I play 95% of my games there. The sliders (especially Jostle sliders) , game speed adjustment, and most importantly, Difficulty level ( reminder: superstar is a boss mode) help with many of the issues on the court. Also, when driving with specific players, (Simmons/Embiid in my personal example), can drive THROUGH contact instead of waiting for the "clear" animation/vibration indicating you beat your man. Sometimes the defender is just physically overmatched and can be easily exploited from multiple "engaged" angles For a difficult but make-able insidecshot orvpull up and sometimes even the "and one".
    I base my offense around creating mismatches when I need to drive to the hoop in an isolated situation.
    Sent from my iPhone using Operation Sports
    seanhazz1
    I can only speak about Franchise as I play 95% of my games there. The sliders (especially Jostle sliders) , game speed adjustment, and most importantly, Difficulty level ( reminder: superstar is a boss mode) help with many of the issues on the court. Also, when driving with specific players, (Simmons/Embiid in my personal example), can drive THROUGH contact instead of waiting for the "clear" animation/vibration indicating you beat your man. Sometimes the defender is just physically overmatched and can be easily exploited from multiple "engaged" angles For a difficult but make-able insidecshot orvpull up and sometimes even the "and one".
    I base my offense around creating mismatches when I need to drive to the hoop in an isolated situation.
    Sent from my iPhone using Operation Sports

    Exactly this^^^^^^
    The 24th Letter
    I'm pretty sure the only way to get past the CPU in a 1v1 situation is a "pass by" or a defensive slide animation....I dont think I've seen a situation where I was able to just attack at an angle before the AI could square up. They can even slow you down in a full angled sprint.
    I'd like Live to put all that great foot planting to use and actually rely on that to determine more outcomes...trust their rotations a bit more....especially with blocking the way it is....
    The overeliance of two man animations had kind of kept me away from offline.
    do you mean you can't get past the cpu 1 on 1 since a particular patch or since the game been out period?
    Honestly, I'm having a rough time with this game. When it launched I was able to quickly move from Pro to All-Star difficulty and loved playing on All-Star. It was the perfect challenge. I won some and lost some and all was good. However, somewhere along the way, the difficulty on all star became unbearable for my playing PG in The One.
    I bring the ball up and if I wait a few seconds for the offense to get setup I'll lose the ball every time. I've stopped driving as much and try to only make smart drives but it still results in me turning the ball over more often than it should and I only take safe passes now but I almost never get an assist from safe passes and trying to actually make passes to open teammates also results in very frequent turnovers.
    I've turned the difficulty back down to Pro but I'm afraid it'll be too easy. I'm going to try it and really give it a chance at pro like I have at all star but if there isn't any challenge I'm shelving this one.
    alabamarob
    I just got the game, and i am being mugged on the perimeter. Any advice on beating bigs off the dribble with pgs. I played the sixers and Muscala was making my guards pick up their dribble often.

    You probably have to throw a cross at them. The thing is, if you are just faced up on the perimeter, like you just caught the ball, you don't have much room to do any moves. It works better on the move like if you start attacking the basket as soon as you can, like coming across half court. haha.
    It's also not easy, imo, to get a good J vs anyone. I find it much easier to get into the lane vs people, and as long as they have the auto-blocks tuned down you can start your driving animation pretty far away from the basket.
    In the demo, you could play 1 v 1 I'd put it on Curry v Kyrie and be Kyrie.
    https://www.youtube.com/watch?v=qTMXzFDsDtE that's mad early in the game's build, but it's kinda the same idea. But str matters a lot in that bump animation. Like @ :42 that's kind of what you need to do, once you get separation like you get their body off you, you have angles you can take.
    Can also ease up off turbo. You basically don't want to create contact animations w/ people who have a lot more str than you. or if you do, you wanna come back away from their body then throw a move and go around them. It seems like if you hard drive into someone and they cut off your dribble move you pick up the ball, but I think if you drive toward them without going so hard you have more leeway. And go wide around.
    It's not 'easy' but it's doable. It's way more do-able, to me, than getting a J without a pick, but I generally suck at getting Js, I just pull up right on people, but they go in decently.
    Just remember you can bounce off people, like going thru in football, but if you do a hard drive on superstar the cpu can make you pick up your stuff, or worse, they just take the ball from you.
    edit: also, play online haha.
    Edit2: epic double post.
    eaterofworlds888
    Honestly, I'm having a rough time with this game. When it launched I was able to quickly move from Pro to All-Star difficulty and loved playing on All-Star. It was the perfect challenge. I won some and lost some and all was good. However, somewhere along the way, the difficulty on all star became unbearable for my playing PG in The One.
    I bring the ball up and if I wait a few seconds for the offense to get setup I'll lose the ball every time. I've stopped driving as much and try to only make smart drives but it still results in me turning the ball over more often than it should and I only take safe passes now but I almost never get an assist from safe passes and trying to actually make passes to open teammates also results in very frequent turnovers.
    I've turned the difficulty back down to Pro but I'm afraid it'll be too easy. I'm going to try it and really give it a chance at pro like I have at all star but if there isn't any challenge I'm shelving this one.

    Yeah, I mean, what I learned playing ball handler in the one is that you need to orchestrate everything, you need to make them shoot. It's really money to pass in to the post and make them shoot, if they are posted up (just make sure they have em sealed or the cpu will steal every time), same with passing throw it out to the guy in the corner from half court and it looks like he's guarded but he's probably going to wet it if he's capable of shooting.
    I'm on the fence as to whether that is cheesy, cuz that's how the computer plays. It's basically being the computer and using their strs against them, then of course playing lock down D on their pg so they start their offense late or you might get a steal on the pass back to the pg. And of course push the break.

    -Smak
    The 24th Letter
    I'm pretty sure the only way to get past the CPU in a 1v1 situation is a "pass by" or a defensive slide animation....I dont think I've seen a situation where I was able to just attack at an angle before the AI could square up. They can even slow you down in a full angled sprint.
    I'd like Live to put all that great foot planting to use and actually rely on that to determine more outcomes...trust their rotations a bit more....especially with blocking the way it is....
    The overeliance of two man animations had kind of kept me away from offline.

    Is there a way to postup vs the cpu without getting ripped. I played vs the grizz with the Hawks and everytime Collins tried to back someone down he would get ripped. I could not punish the switches.
    ILLSmak
    You probably have to throw a cross at them. The thing is, if you are just faced up on the perimeter, like you just caught the ball, you don't have much room to do any moves. It works better on the move like if you start attacking the basket as soon as you can, like coming across half court. haha.
    It's also not easy, imo, to get a good J vs anyone. I find it much easier to get into the lane vs people, and as long as they have the auto-blocks tuned down you can start your driving animation pretty far away from the basket.
    In the demo, you could play 1 v 1 I'd put it on Curry v Kyrie and be Kyrie.
    https://www.youtube.com/watch?v=qTMXzFDsDtE that's mad early in the game's build, but it's kinda the same idea. But str matters a lot in that bump animation. Like @ :42 that's kind of what you need to do, once you get separation like you get their body off you, you have angles you can take.
    Can also ease up off turbo. You basically don't want to create contact animations w/ people who have a lot more str than you. or if you do, you wanna come back away from their body then throw a move and go around them. It seems like if you hard drive into someone and they cut off your dribble move you pick up the ball, but I think if you drive toward them without going so hard you have more leeway. And go wide around.
    It's not 'easy' but it's doable. It's way more do-able, to me, than getting a J without a pick, but I generally suck at getting Js, I just pull up right on people, but they go in decently.
    Just remember you can bounce off people, like going thru in football, but if you do a hard drive on superstar the cpu can make you pick up your stuff, or worse, they just take the ball from you.
    edit: also, play online haha.
    Edit2: epic double post.
    Yeah, I mean, what I learned playing ball handler in the one is that you need to orchestrate everything, you need to make them shoot. It's really money to pass in to the post and make them shoot, if they are posted up (just make sure they have em sealed or the cpu will steal every time), same with passing throw it out to the guy in the corner from half court and it looks like he's guarded but he's probably going to wet it if he's capable of shooting.
    I'm on the fence as to whether that is cheesy, cuz that's how the computer plays. It's basically being the computer and using their strs against them, then of course playing lock down D on their pg so they start their offense late or you might get a steal on the pass back to the pg. And of course push the break.

    -Smak

    I might try moving back and forth until I get better adjusted to all star. The difference between pro and all star felt like night and day to me.
    It could be because I was being guarded by Patrick Beverly. Every other point guard the Clippers had in the game that made me so frustrated felt pretty okay against but Beverly was an absolute nightmare. I had 0 assists and 6 turnovers and every single one was because of him
    alabamarob
    Is there a way to postup vs the cpu without getting ripped. I played vs the grizz with the Hawks and everytime Collins tried to back someone down he would get ripped. I could not punish the switches.
    If there's a way to protect against the auto-rip in the post I haven't found it yet...let me know if you do....lol
    The 24th Letter
    If there's a way to protect against the auto-rip in the post I haven't found it yet...let me know if you do....lol

    So far none. Users posting gets auto-ripped by CPU with wild abandon.
    This game is annoying. They overdosed on blocks and steals. Passing feel very sluggish. The amount of stolen passes is insane. The amount of on ball steals is insane too. Also I notice fast breaks really don't exist. The catch up logic on fast breaks is crazy. I am determined to make this game play better though, personal challenge of mines since I like to tinker with things. However with the very limited amount of sliders and ratings, it is like climbing up a building with skates on.
    I've been using Thalivekings sliders and they work for me. You have to be smart with your passes but I get fast breaks and you can always reduce blocks or steals by reducing those sliders or reducing shot contest.
    Gotmadskillzson
    This game is annoying. They overdosed on blocks and steals. Passing feel very sluggish. The amount of stolen passes is insane. The amount of on ball steals is insane too. Also I notice fast breaks really don't exist. The catch up logic on fast breaks is crazy. I am determined to make this game play better though, personal challenge of mines since I like to tinker with things. However with the very limited amount of sliders and ratings, it is like climbing up a building with skates on.

    I put everyone’s steal rating down to zero and too many pass interceptions is definitely not a problem anymore.
    The 24th Letter
    If there's a way to protect against the auto-rip in the post I haven't found it yet...let me know if you do....lol
    I'm not having that issue. But, I may be doing more than you? When I back down, I juke left and right periodically while backing down. This throws the defense off balance and not ready to reach and steal. Also, make your moves quickly and don't be afraid to pass it out and reset in the post. It helps I have Ayton on the block, but that's how I avoid rips. Let me know that helps some.
    Sent from my Pixel 2 XL using Tapatalk
    Gotmadskillzson
    This game is annoying. They overdosed on blocks and steals. Passing feel very sluggish. The amount of stolen passes is insane. The amount of on ball steals is insane too. Also I notice fast breaks really don't exist. The catch up logic on fast breaks is crazy. I am determined to make this game play better though, personal challenge of mines since I like to tinker with things. However with the very limited amount of sliders and ratings, it is like climbing up a building with skates on.
    Adjusting sliders alleviated that stuff for me
    Sent from my SM-G955U using Tapatalk
    i'm honestly really really enjoying the game offline for franchise mode. I've tweaked the sliders a bit for my own need and the game has been really fun. So far im 3-5 in my 29 game franchise.
    I love how much of a threat other teams star players are and when they get a heat check how hard it can be to stop them. I also love how the CPU puts pressure on guys on your team that are killing it when they get the ball. I played the Celtics and in the 4th, Booker started to get TRIPLED team, he was killing it but they clamped down and cameback after trailing by 13 to win.
    I've had Wall drop 47 on me, CP3 41.
    Also there is one thing the CPU really kills you on. Say they give the ball to the post player, and you go for a block early and that player passes it out to the perimeter. Since you jumped for the block your player gets outta position and the post player gets into an open space in the paint and the CPU instantly passes it to them and get the bucket.
    I agree, there's something about this game that just makes it FUN and enjoyable. It's still missing many things (some player faces, more animations, editing playbooks/tendencies, more in-depth franchise, etc.) but even just changing the ratings and setting the coach options before you play CPU adds a fun challenge.
    I hope live continues to get better! I'm having a blast with this game currently.
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