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NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

NBA Live 19

NBA Live 19 Patch 1.14 Available Now - Patch Notes Here

NBA Live 19 game update 1.14 is available now, featuring new Live Event rules, improved matchmaking and updated audio content, which includes tuning for high intensity moments. It also adds a few gameplay tweaks and art updates, along with roster and rating adjustments.

Check out the patch notes below.

Solo Live Events and new Live Event Rules

  • Go into Live Events playing with other AI players or invite your friends
  • We have a bunch of new game rules brought over from Court Battles that we will be incorporating into our Live Event programming

Improved Matchmaking

  • Lots of work this past month to improve the matchmaking experience
  • Functionality to merge lobbies that have groups of players that are awaiting to fill when going public

Audio

  • 1200 New Samples
  • Content Refresh / Updates to Play by Play
  • Intensity Tuning for more high intensity moments

Gameplay

  • Trait Tuning / Balance updates
  • Online Stability (desync fix)
  • Passing Animation selection Logic Improvements (passes from the post will respect player facing better – address cases where player was looking in the opposite direction of the pass target)

Art updates

  • New CANVAS artist series courts: Lourdes Villagomez, Pantone
  • New players added for Live Events “Creator Challenges”: Nigel Sylvester, Terrell Owens, Marcelas Howard
  • Updates to courts: Portland Trailblazers, Indiana Fever, Philadelphia 76ers, Milwaukee Bucks
  • Updates to NBA uniforms: Memorial patch added to Trailblazers, Denver Nuggets sponsor patch fixed, Lakers number size fixed, Phoenix Suns sponsor patch added & statement shorts fixed, Color of numbers on LA Clippers icon jersey fixed
  • Player head updates: (No list included)
  • Fixes to BAPE x Mitchell & Ness jersey materials, fixed Mitchell & Ness gold jerseys appearance
  • Fixed jersey #11 spacing and appearance
  • Clipping issues fixed with ankle braces and socks
  • Fixed issues with various shoe models not appearing properly in-game: Kyrie models, KD8, LeBron XII Elite
  • Hairstyle updates: Panther braids added, Jheri Curl style fixed, Curly Short Sides fixed
  • Jerseys can now fit longer last names on back
  • Fixed appearance of hoodie drawstrings

Transactions

NAME NEW TEAM JERSEY NUMBER
Tyson Chandler LAL 5
Chasson Randle FA
Jimmy Butler PHI 23
Justin Patton PHI 0
Jerryd Bayless MIN 8
Robert Covington MIN 6
Dario Saric MIN 36

Jersey Number Updates

NAME JERSEY NUMBER
Landry Shamet 1

Injuries

NAME TEAM STATUS
Kevin Love CLE Injured. Moved to bench.
Isaiah Thomas DEN Injured. Moved to bench.
DeMarcus Cousins GSW Injured. Moved to bench.
Zhaire Smith PHI Inactive

Ratings Movers & Shakers

RATINGS OVERALL
Aaron Gordon: Increased shooting, court vision and rebounding. 83 (+1)
Allonzo Trier: Increased shooting and layup. 77 (+2)
Blake Griffin: Increased shooting, rebounding and shot block. 88 (+2)
Caris LeVert: Increased shooting, steal and defense. 80 (+2)
Carmelo Anthony: Decreased rebounding, court vision, passing, steal and defense. 83 (-1)
Cedi Osman: Increased shooting, rebounding, court vision, passing and steal. 75 (+4)
Collin Sexton: Decreased court vision, defense. 78 (-1)
De’Aaron Fox: Increased shooting, court vision, passing, steal and defense. 83 (+2)
Derrick Rose: Increased shooting, layup, handling and court vision. 81 (+2)
Domantas Sabonis: Increased shooting, dunk, layup and rebounding. 80 (+1)
Hassan Whiteside: Increased rebounding and block. 86 (+1)
Jabari Parker: Decreased shooting. Increased rebounding. 82 (-1)
JaVale McGee: Increased block and steal. 79 (+1)
Joe Harris: Increased shooting and court vision. 76 (+1)
Josh Richardson: Increased shooting, court vision and rebounding. 81 (+1)
Karl-Anthony Towns: Decreased shooting and rebounding. Increased block. 90 (-1)
Luka Doncic: Increased passing, court vision and handling. 82 (+1)
Nemanja Bjelica: Increased shooting. 75 (+2)
Nikola Mirotic: Increased shooting and rebounding. 80 (+1)
Tim Hardaway Jr.: Increased shooting. 79 (+1)
Trae Young: Increased shooting, court vision, passing and handling. 82 (+1)
Wendell Carter Jr.: Increased shooting and rebounding. 82 (+1)
Zach LaVine: Increased shooting, layups, court vision, block and rebounding. 84 (+1)

97 Comments

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Discussion
  1. The 24th Letter
    No telling what's in it yet but its huge.

    It’s the gameplay update they announced last week. I’m definitely waiting to hear impressions before I turn on my Xbox
    Store remained the same.
    Reddit user reported contested 3 won’t go in.
    Glitch: rabbit teeth molar to female heads. Fake super white dentures protruding out of their face.
    Head #5 for example.
    Notes-
    Key Changes
    Solo Live Events and new Live Event Rules
    Go into Live Events playing solo with other AI players or invite your friends
    We have a bunch of new game rules brought over from Court Battles that we will be incorporating into our Live Event programming
    Improved Matchmaking
    Lots of work this past month to improve the matchmaking experience
    Functionality to merge lobbies that have groups of players that are awaiting to fill when going public
    Audio
    1200 New Samples
    Content Refresh / Updates to Play by Play
    Intensity Tuning for more high intensity moments
    Gameplay
    General Tuning & Bug fixes
    Art updates
    New CANVAS artist series courts: Lourdes Villagomez, Pantone
    Updates to courts: Portland Trailblazers, Indiana Fever, Philadelphia 76ers, Milwaukee Bucks
    Updates to NBA uniforms: Memorial patch added to Trailblazers, Denver Nuggets sponsor patch fixed, Lakers number size fixed, Phoenix Suns sponsor patch added & statement shorts fixed, Color of numbers on LA Clippers icon jersey fixed
    Numerous player head updates
    Fixes to BAPE x Mitchell & Ness jersey materials, fixed Mitchell & Ness gold jerseys appearance
    Fixed jersey #11 spacing and appearance
    Clipping issues fixed with ankle braces and socks
    Fixed issues with various shoe models not appearing properly in-game: Kyrie models, KD8, LeBron XII Elite
    Hairstyle updates: Panther braids added, Jheri Curl style fixed, Curly Short Sides fixed
    Jerseys can now fit longer last names on back
    Fixed appearance of hoodie drawstrings

    Guess they arent detailing gameplay updates anymore...
    It also says updated rosters. Not so much though . Cavs roster isn't 100%. My main question is this. Where the City Editions at man!? EA you're killing me.
    Sent from my SM-G965U using Tapatalk
    here's something of interest, if it's true.
    https://www.reddit.com/r/NBAlive/comments/9xcv6i/things_ive_noticed_from_the_latest_patch_play_now/

    • No longer able to easily pull the chair on big men
    • Stealing from bigs in the post was addressed
    • Trying to steal from a big, might cause reach in fouls (Could've been the case pre-patch, but usually before, you could steal so easily I barely got called on it)
    • Post Move effectiveness. Namely the fakes will now shift defenders and give you a window to spin or shoot on them

    ooo?
    edit: or booo.
    *important to note: it seems The One Gameplay might not have been touched, only Play now/franchise
    ^ Now why would they do that haha.
    -Smak
    ILLSmak
    here's something of interest, if it's true.
    https://www.reddit.com/r/NBAlive/comments/9xcv6i/things_ive_noticed_from_the_latest_patch_play_now/

    • No longer able to easily pull the chair on big men
    • Stealing from bigs in the post was addressed
    • Trying to steal from a big, might cause reach in fouls (Could've been the case pre-patch, but usually before, you could steal so easily I barely got called on it)
    • Post Move effectiveness. Namely the fakes will now shift defenders and give you a window to spin or shoot on them

    ooo?
    edit: or booo.
    *important to note: it seems The One Gameplay might not have been touched, only Play now/franchise
    ^ Now why would they do that haha.
    -Smak

    The guy who posted that knows what he’s talking about I’ve found but his disclaimer is those results are from 3 play now games. Not enough in my opinion for substantial conclusions but again he’s been pretty good at recognizing changes.
    I’m blown away. I hope it’s just a 2 game bad luck scenario but I think they ramped up the steals again. I can’t even pass to a guy right beside me again.
    They still haven't removed Tatum's undershirt. Literally driving me nuts every patch.
    I'm testing if they fixed edited players can't dunk in franchise.
    Update: dunking doesn't work with edited players at least in my old franchise files. Will have to try another and see if it persists.
    Sent from my iPhone using Operation Sports
    My feelings on the patch:
    Steals are still OP but they at least seem more realistic in the sense that the player doesn’t just steal it blindly.
    Blocking is way toned down and seems much more realistic.
    You can’t pull the chair in the post every time which is nice. There actually is an AI post game now because of this.
    The weird pass animation where the player is facing the opposite direction of the ball is still there.
    I had 6 shooting fouls on three point shots last game.
    Haven’t seen the shot clock screw up post patch.
    My Raptors got some nice player likeness changes.
    Overall the game just feels more realistic. I wouldn’t say as fun as OOTB maybe but I am enjoying so far and it’s the best it’s been since they have been tinkering.
    ataranto2
    Could someone please post a pic of Cedi Osman’s new face scan
    Here's a screen grab from my phone. Best I could do for now but he looks good.
    Sent from my SM-G965U using Tapatalk
    Game play is good. Fives fills up on some matrix/ T1000 liquid metal stuff. Haha. You're there and like all your dudes move and suddenly you have five then another five warps in.
    A lot of threes but a lot of bad d. People are still bums. I say leave the game as it is. Good patch.
    By a lot of threes I mean dudes had 50 on 13 3s. Haha dude legit had 49 on 13/13 but he was getting open. Another dude had 49 or 47 but didn't make everything. I'm not mad at that cuz I can score inside well and the perimeter defenders need to step up.
    -Smak
    ILLSmak
    Game play is good. Fives fills up on some matrix/ T1000 liquid metal stuff. Haha. You're there and like all your dudes move and suddenly you have five then another five warps in.
    A lot of threes but a lot of bad d. People are still bums. I say leave the game as it is. Good patch.
    By a lot of threes I mean dudes had 50 on 13 3s. Haha dude legit had 49 on 13/13 but he was getting open. Another dude had 49 or 47 but didn't make everything. I'm not mad at that cuz I can score inside well and the perimeter defenders need to step up.
    -Smak

    Was that in a 5v5 Live Run game?
    Sent from my iPhone using Operation Sports
    Feros Ferio 7
    Was that in a 5v5 Live Run game?
    Sent from my iPhone using Operation Sports

    Started as one, any time someone drops fifty people gonna quit. Or usually. It sucks to see people succeed at the same things but it's like in 2k where people would break out to the corners after a bucket and get mad 3s. Good d can stop it. Cpu sucks at contesting those shots tho. I think the dude directly on the guy quit both gms but we were helping. People are making a lot of threes period. Like it was at release except I think a true contest is enough to make em miss. Most people don't know how to stay with wigglers. It can be tough. But Yea gms like 20-26 from for the team. I'm out there w a big making dude pick up the ball and pass off so I'm not too mad at bums getting lit up. I'd rather it be purely skill based, and the only thing I still dislike is that jumping under the rim is too effective. It's not that bad but people should be punished for jumping, when the gm dropped if they jumped they couldn't recover unless they were like a rim prot.
    -Smak
    CujoMatty
    My feelings on the patch:
    Steals are still OP but they at least seem more realistic in the sense that the player doesn’t just steal it blindly.
    Blocking is way toned down and seems much more realistic.
    You can’t pull the chair in the post every time which is nice. There actually is an AI post game now because of this.
    The weird pass animation where the player is facing the opposite direction of the ball is still there.
    I had 6 shooting fouls on three point shots last game.
    Haven’t seen the shot clock screw up post patch.
    My Raptors got some nice player likeness changes.
    Overall the game just feels more realistic. I wouldn’t say as fun as OOTB maybe but I am enjoying so far and it’s the best it’s been since they have been tinkering.

    Post a pic of JV and Siakam bro........I’m not near my system and would like
    to see.
    CujoMatty
    My feelings on the patch:
    I had 6 shooting fouls on three point shots last game.
    Overall the game just feels more realistic. I wouldn’t say as fun as OOTB maybe but I am enjoying so far and it’s the best it’s been since they have been tinkering.

    The shooting fouls behind the arc is just killing it for me....On 8 minute quarters, I had 10 shooting fouls on three point shots....
    But just as your seeing, I feel overall the game is much better than its been since the previous patches. Just really wish they can address these shooting fouls behind the arc.
    The 24th Letter
    ...........

    Nice. Thanks bud.
    They look amazing. Lives graphics are amazing and clean.
    JV has had hair for awhile now. They got pascals hair right and added the headband. Good work.
    The 24th Letter
    Man I thought they would fix rotations/rosters with this update.

    As far as rotations The devs replied on Reddit that it has been a harder fix then they had hoped but they assured that they were working on it and said a fix will be coming soon.
    The 24th Letter
    Man I thought they would fix rotations/rosters with this update.
    Didn't Synergy run out this year? Don't see those updates anymore. I think that handled all that before. Guessing they are having to gut all that code out.
    Sent from my Pixel 2 XL using Tapatalk
    dasunsrule32
    Didn't Synergy run out this year? Don't see those updates anymore. I think that handled all that before. Guessing they are having to gut all that code out.
    Sent from my Pixel 2 XL using Tapatalk
    Man I hadn't even realized that it expired....
    Yeah. The have to fix rotations. They basically have the old school video game method as in they just swap position for position. That’s why you get weird rotations. Ex. They got Monroe swap out at centre and vanvleet swap out out point guard but “in the other game”. Ibaka will slide to centre, Monroe won’t play. Lowry will slide to the 2 and vanvleet will handle point (like in real life). I’m not sure Live has the kind of rotation knowledge built in to make that happen.
    I've noticed that once u actually go through each team and set the rotations manually each teams they will work I am a play now offline kinda guy didn't try franchise mode yet but I haven't seen subs starting the second half of the game or players who doesn't belong on the court
    bkluvsm3
    I've noticed that once u actually go through each team and set the rotations manually each teams they will work I am a play now offline kinda guy didn't try franchise mode yet but I haven't seen subs starting the second half of the game or players who doesn't belong on the court

    I set all the rotations and I still get subs that start the second half in franchise.
    On Mintsas point, the cpu will sub guys at different positions if the minutes are set up to require it. Siakim, Ibaka and Valenciunas play either PF or C randomly. The cpu puts Leonard at shooting guard often and Wright Lowry and Van Fleet all rotate thru PG and shooting guard.
    I’ve also stumbled on to something for play now franchise players possibly. I put everyoneones steal rating down to 0 and am really liking what I’m seeing but it’s early, only played 4 games.
    It’s really toned down the cpu constant lunging ,flying all over the place and getting themselves caught out of position. In my 4 games it’s played way less “messy” and just generally felt smoother. More like how it was out of the box.
    I was worried it would nerf pass interceptions totally but they still happen if your being wreckless and I’m still getting about 6 a side a game and getting league averages in turnovers. Also the sliders still changed the results drastically so you can still tweak if needed.
    ThaLiveKing had been testing some theories with other ratings so I told him and he’s going to see what results he gets.
    I’ve said it a ton of times that Live is so random that it can be hard to get conclusive results but if anyone else wants to test this theory I’d appreciate the feedback.
    Best way to test in franchise is to just save your franchise twice then change all the steal ratings to 0 of the team your about to play. If you don’t like it you can just load the other franchise file without the ratings adjustments.
    dasunsrule32
    Didn't Synergy run out this year? Don't see those updates anymore. I think that handled all that before. Guessing they are having to gut all that code out.
    Sent from my Pixel 2 XL using Tapatalk

    See this is the kind of thing that i simply can't understand on EA's part. If you don't have Synergy anymore, shouldn't that be more than enough incentive to allow roster and Rotations sharing? Shouldn't that give us more reason to edit tendencies?
    Why, simply why aren't those viable options to us?
    Really this is a great patch. Haven't played offline cuz I can always get fives. Of course it's frustrating when people play the game like idiots but that's how it is. Now that they have constant full fives, dudes wanna jack threes every time and show how good they are.
    Gameplay is great. A lot of threes made. A lot of threes taken, and people dunno how to defend that cross, step back while keeping your dribble then shoot move. I don't think they need to nerf them tho. They need to reward passing more. But it's w e.
    I hope they leave online as it is. Patch in more gear, more courts. Would still love to see an athletic finisher pf/c archetype. Every other one has four and that's the most glaring omission. Patch franchise and rosters but leave online Gameplay alone.
    Also glad it seems like they buffed fives experience. Get 5000+ performance.
    -Smak
    Finally got a chance to play some 3's & 5's- there have definitely been some matchmaking improvements so that's a big plus...hopefully that's rolled over to OH2H...haven't gotten a chance to try it out yet.
    Online gameplay seems pretty typical to me....still dont really feel powerful with my post scorer, especially vs smaller players...a lot missed bunnies for bigs still. Hopefully next year they can built a better system around the rim...I dont think the misses are built on any logic right now, theres just been a global decrease there to stop inside abuse. I get it, just effects guys like post scores the most IMO.
    jnb5001
    Hello all! The notes say you can now play live events with just computer teammates. Does anyone know how? Thanks

    They will be listed on there as solo events.
    The 24th Letter
    Finally got a chance to play some 3's & 5's- there have definitely been some matchmaking improvements so that's a big plus...hopefully that's rolled over to OH2H...haven't gotten a chance to try it out yet.
    Online gameplay seems pretty typical to me....still dont really feel powerful with my post scorer, especially vs smaller players...a lot missed bunnies for bigs still. Hopefully next year they can built a better system around the rim...I dont think the misses are built on any logic right now, theres just been a global decrease there to stop inside abuse. I get it, just effects guys like post scores the most IMO.

    Seems a lot better tho. The only players I have trouble w that I should not is Kat icons. But way less blocking. People get dunked on a lot more. If people pass me the ball right I shoot well but put backs are really tough unless u dunk. And when I play all gm w o getting a touch u better believe I'm going up w a putback even if it's like 10% chance. So I can end up like 2/6 for the gm if nobody is passing. But if I get real post touches I probably shoot about 65/70% now. That's counting all the bogus blocks people get me on. That's what I loved about 18, you jumped and you were dead. I finally did that slow *** up and under on accident and got it pounded by a Kat. Haha. But I stay sealing people under the rim multiple times per play. 2 sec then move out. And still don't get the ball unless I'm w friends or a decent pg. You miss one lay up and people are like no we can't pass him the ball.
    Post vision dudes. I can get u buckets. O well.
    -Smak
    Play Now is very good. I adjust the rotations using ESPN. The patch tuned the ascadish defense a bit. Along with YouTube sliders. I’m enjoying the game.
    Sent from my iPhone using Tapatalk Pro
    Play Now is very good. I adjust the rotations using ESPN. The patch tuned the ascadish defense a bit. Along with YouTube sliders. I’m enjoying the game.
    I'm new to the game, is there a certain users YouTube sliders you prefer?
    Icetime2121
    Play Now is very good. I adjust the rotations using ESPN. The patch tuned the ascadish defense a bit. Along with YouTube sliders. I’m enjoying the game.
    I'm new to the game, is there a certain users YouTube sliders you prefer?

    Prime 76, Rashad J, ThaLiveKing, Merrillboy 251
    Sent from my iPhone using Tapatalk Pro
    After playing a bunch more franchise this weekend I’m convinced of how much better the game plays if you change all the player ratings steals to zero.
    Also the shooting foul slider at 65 instead of 75 for the cpu has really toned down the 3 point fouls.
    eich6bc

    Prime 76, Rashad J, ThaLiveKing, Merrillboy 251
    Sent from my iPhone using Tapatalk Pro

    Thanks. Anyone else experiencing lag or jerky screen transitions on offline play now mode? Seems weird there would be this issue but maybe it's a setting I picked?
    Icetime2121

    Thanks. Anyone else experiencing lag or jerky screen transitions on offline play now mode? Seems weird there would be this issue but maybe it's a setting I picked?

    Any chance you are experience this when playing from a suspended state?. If I pause and turn off my Xbox then come back later I often Experience a constant bad frame rate that stutters slightly. It fixes if I exit NBA Live then restart it.
    Coming back to Live after frustration with NBA 2K19 - tuning the sliders constantly to no avail... Once again...
    I was happy with Live before 2K launched, then played 2K all the time.
    So my question is: How's the state of the game in terms of 5 vs 5 NBA gameplay simulation type basketball?
    Which sliders do you suggest ?
    I plan to play on all-star difficulty.
    ILLSmak
    Seems a lot better tho. The only players I have trouble w that I should not is Kat icons. But way less blocking. People get dunked on a lot more. If people pass me the ball right I shoot well but put backs are really tough unless u dunk. And when I play all gm w o getting a touch u better believe I'm going up w a putback even if it's like 10% chance. So I can end up like 2/6 for the gm if nobody is passing. But if I get real post touches I probably shoot about 65/70% now. That's counting all the bogus blocks people get me on. That's what I loved about 18, you jumped and you were dead. I finally did that slow *** up and under on accident and got it pounded by a Kat. Haha. But I stay sealing people under the rim multiple times per play. 2 sec then move out. And still don't get the ball unless I'm w friends or a decent pg. You miss one lay up and people are like no we can't pass him the ball.
    Post vision dudes. I can get u buckets. O well.
    -Smak

    What system are you on?
    Sent from my iPhone using Operation Sports
    First time playing Live 19 in a while yesterday (been on the road for work. EA, you need to get this game on the Switch!) and had a really good experience, playing the Hornets (CPU) vs. 76ers, 8-min. quarters on All-Star difficulty.
    Charlotte won by 4, 69-65.
    Contested shots (including 3-pointers) went in at what I felt to be an appropriate amount for HUM and CPU.
    CPU worked the offense through Kemba Walker, who hit some nice step-back jumpers and had the mid-range and 3-point game going. He finished with 33 points.
    The CPU blocks felt a little high and there were only like 4 foul calls the entire game, but otherwise, no complaints.
    This game definitely brought me back to the demo/release feel, which is a good thing.
    lareka
    Coming back to Live after frustration with NBA 2K19 - tuning the sliders constantly to no avail... Once again...
    I was happy with Live before 2K launched, then played 2K all the time.
    So my question is: How's the state of the game in terms of 5 vs 5 NBA gameplay simulation type basketball?
    Which sliders do you suggest ?
    I plan to play on all-star difficulty.

    You’re coming back at the right time. I think gameplay is finally in the best state it’s been with the Nov 15 patch.
    I think TheLiveKings sliders are pretty well received and a good set to try first.
    If you are finding all star difficulty too easy I posted some sliders in the slider forum designed to make All Star difficulty harder as I wanted more of a challenge but refuse to play on Superstar as the cpu gets pretty cheesy. I have user mid and three set to 20 which I think a lot of people would find low but I was aiming to get as realistic stats as possible so shooting percentages I get between low 40s to low 50s. I find at 20 if I miss the top of the meter I usually miss the shot which in my opinion is how it should be.
    Lastly the only other thing is you may find pass interceptions overpowered I also addressed that in my slider thread.
    DJ
    First time playing Live 19 in a while yesterday (been on the road for work. EA, you need to get this game on the Switch!) and had a really good experience, playing the Hornets (CPU) vs. 76ers, 8-min. quarters on All-Star difficulty.
    Charlotte won by 4, 69-65.
    Contested shots (including 3-pointers) went in at what I felt to be an appropriate amount for HUM and CPU.
    CPU worked the offense through Kemba Walker, who hit some nice step-back jumpers and had the mid-range and 3-point game going. He finished with 33 points.
    The CPU blocks felt a little high and there were only like 4 foul calls the entire game, but otherwise, no complaints.
    This game definitely brought me back to the demo/release feel, which is a good thing.

    Try the block slider at 35/35
    For fouls try
    Shooting foul 100/65 any higher for the cpu and you get an insane amount of and ones on three point attempts.
    Layup fouls 100/100
    Post fouls 100/100
    Dunk fouls 50/50 had to leave at 50 or you get too many and ones on dunks.
    I get 10-15 free throw attempts per side 8 minute quarters
    The 24th Letter
    Finally got a chance to play some 3's & 5's- there have definitely been some matchmaking improvements so that's a big plus...hopefully that's rolled over to OH2H...haven't gotten a chance to try it out yet.
    Online gameplay seems pretty typical to me....still dont really feel powerful with my post scorer, especially vs smaller players...a lot missed bunnies for bigs still. Hopefully next year they can built a better system around the rim...I dont think the misses are built on any logic right now, theres just been a global decrease there to stop inside abuse. I get it, just effects guys like post scores the most IMO.

    My biggest complaint about Live is the post game. It just feels stiff and there isn't as much control as in 2K. If they can revamp the post next year, it will totally change the game for me.
    CujoMatty

    Any chance you are experience this when playing from a suspended state?. If I pause and turn off my Xbox then come back later I often Experience a constant bad frame rate that stutters slightly. It fixes if I exit NBA Live then restart it.

    Thank you man! Much better now.
    El_Poopador
    My biggest complaint about Live is the post game. It just feels stiff and there isn't as much control as in 2K. If they can revamp the post next year, it will totally change the game for me.
    The post game in 2k is worthless because of nerfed standing layups and over powered rebounder archetype's defensive abilities and badges as well as defender badges being way to over powered basically killing off any moves you do.
    The only time you can post up when you're not playing the cpu, is when you're going up against a non rebounder, non defender. and most people have found out you better pick those two types of archs at least as a primary or you will lose a lot of games.
    So as good as the 2k post game COULD be. it isnt really good either. Body blocks happening after up fake and do step thrus. or any kind of nice moves. very rarely can you finished/complete a nice move in the post on the block vs humans. now vs cpu. its easy.
    splashmountain
    The post game in 2k is worthless because of nerfed standing layups and over powered rebounder archetype's defensive abilities and badges as well as defender badges being way to over powered basically killing off any moves you do.
    The only time you can post up when you're not playing the cpu, is when you're going up against a non rebounder, non defender. and most people have found out you better pick those two types of archs at least as a primary or you will lose a lot of games.
    So as good as the 2k post game COULD be. it isnt really good either. Body blocks happening after up fake and do step thrus. or any kind of nice moves. very rarely can you finished/complete a nice move in the post on the block vs humans. now vs cpu. its easy.

    I pretty much stick to offline in 2K because the whole “Got Next” system is garbage, and it’s just not fun in general. I only get a few hours a week to game, and I don’t like spending half of just trying to get into a game.
    Sent from my iPhone using Operation Sports
    El_Poopador
    I pretty much stick to offline in 2K because the whole “Got Next” system is garbage, and it’s just not fun in general. I only get a few hours a week to game, and I don’t like spending half of just trying to get into a game.
    Sent from my iPhone using Operation Sports

    Live matchmaking has seen vast improvement this last update. Lobbies fill up quicker.
    splashmountain
    The post game in 2k is worthless because of nerfed standing layups and over powered rebounder archetype's defensive abilities and badges as well as defender badges being way to over powered basically killing off any moves you do.
    The only time you can post up when you're not playing the cpu, is when you're going up against a non rebounder, non defender. and most people have found out you better pick those two types of archs at least as a primary or you will lose a lot of games.
    So as good as the 2k post game COULD be. it isnt really good either. Body blocks happening after up fake and do step thrus. or any kind of nice moves. very rarely can you finished/complete a nice move in the post on the block vs humans. now vs cpu. its easy.

    Yea I can cook people in live in the post. 2k u can do more but in the end you're not succeeding more, or I'm not. Some of the ways to score inside in live arent Sim, like the pump-dunk is a strong finish. You can cross over and drive in a way bigs should not.
    But the fact you can go into people is great for live. Just bump them and finger roll it. If u are a catch player like me opposed to an iso player live is better. If you're an iso player live is also better but your path to scoring is a bit cheesy. Spin, drop step, fade, hook, dunk, hop step, pump fake, and like I said the fact u can drive on people by facing them up. You're not gonna get that yknow double dream shake lay in (up, fake fade, step thru) but in 2k ud prol get blocked or ripped or just miss. Live is simple but when I miss I feel I can look back and see why. One of these days I Shud make a YouTube haha. Too bad there isn't like a live community video YouTube that we all have the pw for. I don't really have dummy email addresses anymore.
    BTW I'm on ps4 to who asked.
    Back in old live I felt like I was the best big, then for some of the earlier neighborhood 2ks like thru 16. Now I probably am not the best (nor ever was because I don't exploit or I dont think I do), but the fact that I feel like the best big in live 18 n 19 is huge. 2k made me feel like a scrub who could only rebound and play d. I finally started drop step dunking a lot n got silver poster but that was about all I could do in 17 n 18. In 16 we could run two inside scoring bigs n clown in twos and get some wins.
    2k majorly nerfed the under the basket fake gm and that was my bread and butter.
    -Smak
    DJ
    First time playing Live 19 in a while yesterday (been on the road for work. EA, you need to get this game on the Switch!) and had a really good experience, playing the Hornets (CPU) vs. 76ers, 8-min. quarters on All-Star difficulty.
    Charlotte won by 4, 69-65.
    Contested shots (including 3-pointers) went in at what I felt to be an appropriate amount for HUM and CPU.
    CPU worked the offense through Kemba Walker, who hit some nice step-back jumpers and had the mid-range and 3-point game going. He finished with 33 points.
    The CPU blocks felt a little high and there were only like 4 foul calls the entire game, but otherwise, no complaints.
    This game definitely brought me back to the demo/release feel, which is a good thing.
    Please.. bring Live and Madden over to the Switch.
    Sent from my SM-J337VPP using Tapatalk
    DamnYanks2
    Please.. bring Live and Madden over to the Switch.
    Sent from my SM-J337VPP using Tapatalk

    Live to PC. If ever a game could benefit from mods. Every shoe would be in the game. Accessories would be the right colors. Real ad boards. No more waiting for player likenesses. Tattoos. It would be glorious.
    CujoMatty
    You’re coming back at the right time. I think gameplay is finally in the best state it’s been with the Nov 15 patch.
    I think TheLiveKings sliders are pretty well received and a good set to try first.
    If you are finding all star difficulty too easy I posted some sliders in the slider forum designed to make All Star difficulty harder as I wanted more of a challenge but refuse to play on Superstar as the cpu gets pretty cheesy. I have user mid and three set to 20 which I think a lot of people would find low but I was aiming to get as realistic stats as possible so shooting percentages I get between low 40s to low 50s. I find at 20 if I miss the top of the meter I usually miss the shot which in my opinion is how it should be.
    Lastly the only other thing is you may find pass interceptions overpowered I also addressed that in my slider thread.

    I will go with your sliders at first. Thanks for the tips
    ILLSmak
    Yea I can cook people in live in the post. 2k u can do more but in the end you're not succeeding more, or I'm not. Some of the ways to score inside in live arent Sim, like the pump-dunk is a strong finish. You can cross over and drive in a way bigs should not.
    But the fact you can go into people is great for live. Just bump them and finger roll it. If u are a catch player like me opposed to an iso player live is better. If you're an iso player live is also better but your path to scoring is a bit cheesy. Spin, drop step, fade, hook, dunk, hop step, pump fake, and like I said the fact u can drive on people by facing them up. You're not gonna get that yknow double dream shake lay in (up, fake fade, step thru) but in 2k ud prol get blocked or ripped or just miss. Live is simple but when I miss I feel I can look back and see why. One of these days I Shud make a YouTube haha. Too bad there isn't like a live community video YouTube that we all have the pw for. I don't really have dummy email addresses anymore.
    BTW I'm on ps4 to who asked.
    Back in old live I felt like I was the best big, then for some of the earlier neighborhood 2ks like thru 16. Now I probably am not the best (nor ever was because I don't exploit or I dont think I do), but the fact that I feel like the best big in live 18 n 19 is huge. 2k made me feel like a scrub who could only rebound and play d. I finally started drop step dunking a lot n got silver poster but that was about all I could do in 17 n 18. In 16 we could run two inside scoring bigs n clown in twos and get some wins.
    2k majorly nerfed the under the basket fake gm and that was my bread and butter.
    -Smak

    2K used to be good for the post as you had variety of moves to use. Last 3-4 years, the moves that you can do in the post - since 2k16- is reduced, you can't be as effective in the post in 2K as you are used to be.
    5 vs 5 offline gaming for 2K is going down last 3 years. As an avid 2K gamer i stop playing 2K in December last 3 years. I used to play it till the last day that new 2K game comes out - playing the game for 1 year.. That information only tells the story how they bad they are recently. Props to Live for improving their game and putting real effort on it
    El_Poopador
    My biggest complaint about Live is the post game. It just feels stiff and there isn't as much control as in 2K. If they can revamp the post next year, it will totally change the game for me.
    Yeah, I actually enjoyed the post game a bit more last year in 2K, though the baby hook was suspect...the slow finishing moves around the rim this year took a lot the chess that I love out of it. I didn't have the "body block" issue because I knew how to time my moves, and they were quick. This is from a 5v5 H2H perspective though...didn't play MyCareer last year.
    But this isn't about 2K's issues, its about Lives post game, and the options within it...those options are pretty lacking IMO.
    You play against a rim protector that takes a bit more effort than just getting in the post and doing a hook (sometimes they'll still lock you into a block animation on those)...and the moves themselves just feel really sluggish to me. Said this before...defenders can jump 2-3 times before you complete a post spin, that's how long the animation is. I've pretty much given up trying to do 'advanced moves' there.
    What's weird as well is the post seems to be the only place you can get blocked late in your animation frame. For most driving dunks the ball is intangible if you haven't already locked in a block. When I see a guy hit me with a between the legs in traffic and I get stuffed on the under part of my up and under all I can do is Kanye shrug, lol.
    DamnYanks2
    Please.. bring Live and Madden over to the Switch.
    Sent from my SM-J337VPP using Tapatalk

    Seriously, this needs to happen.
    The 24th Letter
    Yeah, I actually enjoyed the post game a bit more last year in 2K, though the baby hook was suspect...the slow finishing moves around the rim this year took a lot the chess that I love out of it. I didn't have the "body block" issue because I knew how to time my moves, and they were quick. This is from a 5v5 H2H perspective though...didn't play MyCareer last year.
    But this isn't about 2K's issues, its about Lives post game, and the options within it...those options are pretty lacking IMO.
    You play against a rim protector that takes a bit more effort than just getting in the post and doing a hook (sometimes they'll still lock you into a block animation on those)...and the moves themselves just feel really sluggish to me. Said this before...defenders can jump 2-3 times before you complete a post spin, that's how long the animation is. I've pretty much given up trying to do 'advanced moves' there.
    What's weird as well is the post seems to be the only place you can get blocked late in your animation frame. For most driving dunks the ball is intangible if you haven't already locked in a block. When I see a guy hit me with a between the legs in traffic and I get stuffed on the under part of my up and under all I can do is Kanye shrug, lol.

    Best I can say is the slow moves have different powers and instances where they are useful. The wing scorer drive under the basket reverse is slow and ugly but it's tough to block and almost always goes in unless you block it or meet it at the release.
    You can spin and power thru a rim protector now. If you're under the rim and they are, it's harder to make a straight lay up but there are more fouls now and you can go into them if you time it right. Better to think of it in one or two move bursts. Spin. Let yourself spin, then choose your lay up or do a hop step or pump fake finish.
    It's not an issue of responsiveness other than utter simplicity. If you think of it super simply, I want to hook, I want to finish to the right, I want to power thru, I want to try to dunk etc. It's like how the best Shooters just do one cross n jump back n fire or just fire if they get open enough. You can cook people just as well w a post anchor imo except there is less space cuz dudes are in the paint and you're only getting 2 vs 3.
    I mean each set up for a defender has an attack point. If you choose right you score. It's less about reacting than putting yourself in position to trigger the right move. It's that way w driving, shooting, and post. It does seem like driving gets more leeway tho. And there are those funky like lay up off the back of the backboard animations. Or the underside. Or I've seen the ball yoyo back into your hands and then you get three sec. Def room for improvement but I just think, like imagine they have all the stage one moves, they have stage one set up and stage one finish. Now they need to add stage two. But do it right.
    But if there was 1v1 I'd feel very confident w my post scorer. In fives is just the chaos I actually score better when people start quitting and I can set myself up for some cpu passes. I put just 31 on a rim prot. Albeit in a big loss. Haha. Everyone but me n this other dude quit cuz they were making every three so I just started going at him. A lot of breaks and still powered him alil. They actually had two rim prots. Caught me on some blocks but I still shot well.
    But Yea imo live is based on that simplicity. You don't chain moves you use them. Then use another. It's like that on perimeter too. Just gotta keep going at em. Eventually you'll see the spots. Rim prots are much less op now. I haven't got canned blocked by one since patch.
    Edit: roll w us sometimes when I've got people on well get you buckets. Like I said a lot of it starts w a good pass. There are set up to fail pass looks that people always make thinking they are dimes.
    -Smak
    ILLSmak
    Best I can say is the slow moves have different powers and instances where they are useful. The wing scorer drive under the basket reverse is slow and ugly but it's tough to block and almost always goes in unless you block it or meet it at the release.
    You can spin and power thru a rim protector now. If you're under the rim and they are, it's harder to make a straight lay up but there are more fouls now and you can go into them if you time it right. Better to think of it in one or two move bursts. Spin. Let yourself spin, then choose your lay up or do a hop step or pump fake finish.
    It's not an issue of responsiveness other than utter simplicity. If you think of it super simply, I want to hook, I want to finish to the right, I want to power thru, I want to try to dunk etc. It's like how the best Shooters just do one cross n jump back n fire or just fire if they get open enough. You can cook people just as well w a post anchor imo except there is less space cuz dudes are in the paint and you're only getting 2 vs 3.
    I mean each set up for a defender has an attack point. If you choose right you score. It's less about reacting than putting yourself in position to trigger the right move. It's that way w driving, shooting, and post. It does seem like driving gets more leeway tho. And there are those funky like lay up off the back of the backboard animations. Or the underside. Or I've seen the ball yoyo back into your hands and then you get three sec. Def room for improvement but I just think, like imagine they have all the stage one moves, they have stage one set up and stage one finish. Now they need to add stage two. But do it right.
    But if there was 1v1 I'd feel very confident w my post scorer. In fives is just the chaos I actually score better when people start quitting and I can set myself up for some cpu passes. I put just 31 on a rim prot. Albeit in a big loss. Haha. Everyone but me n this other dude quit cuz they were making every three so I just started going at him. A lot of breaks and still powered him alil. They actually had two rim prots. Caught me on some blocks but I still shot well.
    But Yea imo live is based on that simplicity. You don't chain moves you use them. Then use another. It's like that on perimeter too. Just gotta keep going at em. Eventually you'll see the spots. Rim prots are much less op now. I haven't got canned blocked by one since patch.
    Edit: roll w us sometimes when I've got people on well get you buckets. Like I said a lot of it starts w a good pass. There are set up to fail pass looks that people always make thinking they are dimes.
    -Smak
    Oh I'm not having a hard time getting buckets, Lives not a particularly hard game to score in if you find a way, lol.....I'm just not a fan of the post game- back to the basket scoring....I feel like if I have to justify that many aspects of it, it needs some work....its something we probably won't agree on this year....but as a post scorer build I always have to speak my piece on it. Seems to reflect the view of a lot of people post scorers on Reddit too...I just dont find it that fun to play the way my build is built to play.
    We can def link up and play whenever though...
    Bought the game, 70% off, it is being downloaded right now, will go right into the one, which type of the player should I create, , is there a lack of centers or maybe wings when playing online? I assume there is too many point guards, at least based on experience with 2k where I created a PG and realized it would be better if I created a defensive big or a 3&D wing because I am playing with 2 other guards sometimes.
    Thinking about creating a 3&D wing, would you recommend doing it? I mean, is it useful as archetype?
    Johnnythelegend
    Bought the game, 70% off, it is being downloaded right now, will go right into the one, which type of the player should I create, , is there a lack of centers or maybe wings when playing online? I assume there is too many point guards, at least based on experience with 2k where I created a PG and realized it would be better if I created a defensive big or a 3&D wing because I am playing with 2 other guards sometimes.
    Thinking about creating a 3&D wing, would you recommend doing it? I mean, is it useful as archetype?

    What do you want to do?
    Regardless, avoid bigs. For now.
    FerdBrown
    What do you want to do?
    Regardless, avoid bigs. For now.

    Okay, I mean I love to play defense, both in the real life and in the game, I love that part of sports in general. But I am thinking if I create a 3&D forward i'll be more useful than if I create a guard since I am assuming there are more guards and "ballgawds" around. And I can be more effective defensively as a bigger wing than as a smaller forward. I mean I've been playing and watching basketball consistently for the last 10-15 years or so, I have the knowledge, I just contribute to winning as much as I can, I don't consider myself as a big ego guy that needs stats to feel better about myself, winning is the biggest goal. It sound cliche, but it is true
    The 24th Letter
    Matchmaking is wayyyy better in H2H btw...gameplay is pretty solid after a couple games too.

    How is matchmaking better than before for H2H. Sorry. I don’t play live a lot (yet) and I also joined the party late.
    Johnnythelegend
    Okay, I mean I love to play defense, both in the real life and in the game, I love that part of sports in general. But I am thinking if I create a 3&D forward i'll be more useful than if I create a guard since I am assuming there are more guards and "ballgawds" around. And I can be more effective defensively as a bigger wing than as a smaller forward. I mean I've been playing and watching basketball consistently for the last 10-15 years or so, I have the knowledge, I just contribute to winning as much as I can, I don't consider myself as a big ego guy that needs stats to feel better about myself, winning is the biggest goal. It sound cliche, but it is true

    The way you describe it, you might want to try the LeBron build — playmaker.
    Mintsa
    How is matchmaking better than before for H2H. Sorry. I don’t play live a lot (yet) and I also joined the party late.
    Its pretty instantaneous now and if you back out, your not matched up with the same person over and over again...
    The 24th Letter
    Its pretty instantaneous now and if you back out, your not matched up with the same person over and over again...

    Ok good. Yes i did get the same opponent over and over again if I backed out.
    Johnnythelegend
    Okay, I mean I love to play defense, both in the real life and in the game, I love that part of sports in general. But I am thinking if I create a 3&D forward i'll be more useful than if I create a guard since I am assuming there are more guards and "ballgawds" around. And I can be more effective defensively as a bigger wing than as a smaller forward. I mean I've been playing and watching basketball consistently for the last 10-15 years or so, I have the knowledge, I just contribute to winning as much as I can, I don't consider myself as a big ego guy that needs stats to feel better about myself, winning is the biggest goal. It sound cliche, but it is true

    I see way more wings than guards, especially the Vinsanity wing scorer - which makes sense, since that icon can do pretty much everything on offense.
    Claw is a very strong icon if you like shooting threes and playing D. But its very last icon upgrade is bugged, so don't choose the option that drains mentality if you get there--it ends up doing the opposite of what it's supposed to.
    I think the Pip wing defender is more well-rounded, and can shoot threes decently, but you have to level up quite a bit to get there, whereas Claw can start draining them right away if you can get open.
    MeowingForVengeance
    I see way more wings than guards, especially the Vinsanity wing scorer - which makes sense, since that icon can do pretty much everything on offense.
    Claw is a very strong icon if you like shooting threes and playing D. But its very last icon upgrade is bugged, so don't choose the option that drains mentality if you get there--it ends up doing the opposite of what it's supposed to.
    I think the Pip wing defender is more well-rounded, and can shoot threes decently, but you have to level up quite a bit to get there, whereas Claw can start draining them right away if you can get open.

    That’s fixed.
    https://www.reddit.com/r/NBAlive/comments/9z45de/1121_title_update_details/?st=JORCG09U&sh=bb64427d
    Defenders who are behind the ball carrier and not actively contesting during layup attempts will no longer affect the percentage of the shot
    Fixed an issue in which defenders (in switch situations) wouldn’t affect the shot percentages when contesting during jump shots and layups.* All defenders holding contest near a shooter, and in front of the shooter, will impact the shot

    If this results in me no longer missing bunny's with my post anchor, this is a quality update!
    The 24th Letter
    If this results in me no longer missing bunny's with my post anchor, this is a quality update!

    Yup. Time to wake up my hulking 7’2 280 Rum Protector sulking in the corner, saying to himself, “When can I make those layups, cuh?”
    MeowingForVengeance
    I see way more wings than guards, especially the Vinsanity wing scorer - which makes sense, since that icon can do pretty much everything on offense.
    Claw is a very strong icon if you like shooting threes and playing D. But its very last icon upgrade is bugged, so don't choose the option that drains mentality if you get there--it ends up doing the opposite of what it's supposed to.
    I think the Pip wing defender is more well-rounded, and can shoot threes decently, but you have to level up quite a bit to get there, whereas Claw can start draining them right away if you can get open.

    Hm thanks for the info, but now I am thinking about making a classic Chris Paul point guard type of player if it is so. Point guard is my go to position anyways.
    The 24th Letter
    Oh I'm not having a hard time getting buckets, Lives not a particularly hard game to score in if you find a way, lol.....I'm just not a fan of the post game- back to the basket scoring....I feel like if I have to justify that many aspects of it, it needs some work....its something we probably won't agree on this year....but as a post scorer build I always have to speak my piece on it. Seems to reflect the view of a lot of people post scorers on Reddit too...I just dont find it that fun to play the way my build is built to play.
    We can def link up and play whenever though...

    Yea I mean, if you're speaking posted up from like midpost only using what live considers post moves , you are limited. But like I said going around people, the fact that the "post spin" is such a powerful move even from a not guarded position. You can do a lot. 18 was easier but this year is realistic if you work to get good position (cuz u just had to press a direction and square n 18), and going around bigger guys (my guy is kinda quick that may be another difference between our perspective, Undersized op n live.)
    As for dude who said defender build, wing d is best build in the gm I think if you consider 5s and 3s. 6'4 wing d is great. I like pip better too cuz I got catch n shoot but I'll level kahwi eventually. Like I said in threes I'd take a team of three 6'4 wing ds over anyone if they knew how to play. No reaching fouls. It's over.
    -Smak
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