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NBA Live 19 Gameplay Improvements Detailed

NBA Live 19

NBA Live 19 Gameplay Improvements Detailed

EA Sports posted an interview today going over some gameplay enhancements for NBA Live 19.

On Real Player Motion:

Real Player Motion is going to give our players a much smoother and more responsive experience. Where it really shines is ball carrier movement in terms of being able to change direction, attack the basket, and how smooth and fluid everything looks – it’s taken a big jump in quality.

The other advantage of Real Player Motion is that we have a lot of signature player movement. Guys like LeBron, Harden, Kyrie, and Curry will move like they do in real life. Faster acceleration, different nuances of how they dribble and how they move, and this is all controlled with the left stick.

Changes to the one-on-one gameplay:

Last year, we introduced a game within a game, which allowed players to actually play on-ball defense and we also introduced, offensively, a series of counter moves and right-stick dribbling.

This year, we’ve added a new series of all-new counter and combo moves for both in The League and The Streets. If you’re playing in The Streets, you can go around the defender’s backs, pull off Shammgods between players legs, between your own legs, double-crosses and all-new combos, and players will see all that as we gear towards launch. The ball handler will have a lot more freedom and control than last year.

At the same time, we still want these moves to be skill-based and give the defender the opportunity to stop them. The other advantage of Real Player Motion is that we have a lot of signature player movement. Guys like LeBron, Harden, Kyrie, and Curry will move like they do in real life. Faster acceleration, different nuances of how they dribble and how they move, and this is all controlled with the left stick.

The new interactive environment within the game:

Our interactive environment feature breaks the wall between the players on the court and everything off of it. You’ll see players save the ball into the bench and the crowd. You’ll see players fall into the cameramen or crash into the stanchion.

You’ll also see players jawing with the opposing team’s bench or crowd members in Pro-Am. We’re also introducing court-storming in our Pro-Am and Street games so, in big games, if you hit a big shot, don’t be surprised if the crowd looks to celebrate with you!

On AI improvements:

Absolutely – we’ve built an all-new Dynamic Gameplay A.I. system with the goal of making every game feel different. We wanted to introduce new AI behaviors that are true to life. So, when you play against star players who start to get hot and begin taking over a game, whether on offense or defense, you’re going to start to feel that. They’ll get the ball fed to them more and they’ll be much more aggressive and depending on their personality types, they’ll start talking trash. We’ve also introduced the concept of post whistle interactive emotes where you can taunt the opposition or celebrate with your teammates. Players will start to do that to you depending on what personality type they have.

You can read more on the improvements to the gameplay with the full interview on EA Sports’ website.

 

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  1. This was an excellent read.
    1. I can not wait to see a player fly into the 1st row to save a ball.
    2. I hope that we have at least 2 or 3 peeps per team with sig animations. Not holding my breath tho.
    3. I do believe Franchise mode is about to be some serious fun with these improvements.
    Sent from my iPhone using Operation Sports
    Trailer animations still looked to have the signature Live stiffness to me and I wonder if the game not being on Frostbite is why. I noticed Madden's RPM right away in the trailer to the point I almost didn't think it was real game engine especially with the CGI look to it but seeing an actual real gameplay vid told me it's real. Already know Fifa is pretty goog with RPM, altho the players still seem a smidge fidgety in their movments.
    Anyway, I hope Live will be better this yr to make me REALLY want to actually make the purchase this time.
    This all sounds great.  I'm going to need to see the signature movements to really believe it, but if they have substantially improved that area I'll be buying the game for sure.  It was really my biggest gripe from last year, the generic feeling every player seemed to have.
    ...we’ve built an all-new Dynamic Gameplay A.I. system with the goal of making every game feel different. We wanted to introduce new AI behaviors that are true to life

    This is all I care about here. I know the actual NBA is slowly becoming the same for all teams but there are nuances and differences. If they can ensure Live plays differently for each team, that's a big step forward from last year's title where it started to feel like every team was the exact same.
    Sent from my Pixel 2 using Tapatalk
    TecmoZack
    This was an excellent read.
    1. I can not wait to see a player fly into the 1st row to save a ball.
    2. I hope that we have at least 2 or 3 peeps per team with sig animations. Not holding my breath tho.
    3. I do believe Franchise mode is about to be some serious fun with these improvements.
    Sent from my iPhone using Operation Sports

    Im mainly an offline player, And I really hope franchise mode gets some love this year.
    1. I really hope they fixed transition offense. So many 2on1’s or 3 on 2’s go so poorly. They don’t run the lanes correctly.
    2. And more importantly, drop off passes for dunks/layups were the most frustrating thing about the gameplay for me. They either get blocked or it’s a floater bc the big men either step in too slowly or they don’t step in at all and it’s a contested floater/jumper. Sometimes they would literally move away from the basket like Pachulia does in this video I about it here https://youtu.be/WA8W0xfOmTw
    Sent from my iPhone using Tapatalk
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Executive Editor. Based in Oklahoma.

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