NBA Live 18
NBA Live 18 Patch 1.08 Available Now, Features Full Roster Editing
NBA Live 18 patch 1.08 is available now, finally allowing fans to edit rosters. This includes the ability to create players (135) edit ratings, accessories, height, weight and bio. ALL editable.
Grab the latest patch and let us know what you’re seeing.
Here’s an early holiday season 🎁
Much ❤️ to our #NBALIVE18 community! pic.twitter.com/1A6gq1YMP1
— EA SPORTS NBA LIVE (@EASPORTSNBA) December 7, 2017
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Yup. It’s available now.
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What all can we edit Steve?
NBA Live 18 patch 1.08 available now, finally allows fans to edit rosters. This includes ratings, gear, height, weight bio, all editable.
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NBA Live 18 patch 1.08 available now, finally allows fans to edit rosters. This includes ratings, gear, height, weight bio, all editable.
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Video answered question.
And Live Devs
Edit: I know the tweet included some sort of preview of editing capabilities, but I'd like to know if anyone could post one with all options available like the gear, if we can have closeups of the player tattoos by rotating them, if we can add/remove all accessories we want (like headbands), change sneakers, etc etc.
Edit 2: Now that I think of it, can edited rosters be shared? That is a HUGE point to have into consideration because it is where the true real potential of roster editing is, in sharing with others I think. Any info about this?
Thanks!
- Singing free agents, cutting players, and trading players
- Editing rotations and minutes for teams
- Create a player (135 max)
- Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
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- Singing free agents, cutting players, and trading players
- Editing rotations and minutes for teams
- Create a player (135 max)
- Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
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Can you share your edited rosters somehow or not yet? (I guess not yet, but well, I hope they add this functionality eventually).
- Singing free agents, cutting players, and trading players
- Editing rotations and minutes for teams
- Create a player (135 max)
- Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
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Anyone know if any updates scans got patched in? Been hoping for Ben Simmons
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Looking forward to seeing what the NBA Live community will do with this. Part of me wishes this game was released on PC.
Now the next step it to add a fatigue slider, or substitution slider for CPU and Human controlled teams.*
On a side note... since we can't share rosters I made a thread in the NBA LIVE ROSTER forum where the community can share details of edits they are making. Hope to see those forums booming again.
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Can we edit in franchise mode? I've read that it wasn't possible. Hopefully they are wrong.
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On a side note... since we can't share rosters I made a thread in the NBA LIVE ROSTER forum where the community can share details of edits they are making. Hope to see those forums booming again.
Already have an idea
SINCE ratings are very minimal per player and most prob are animation driven im thinking of doing a standard ratings system per position
You can change the shoes they wear but you can’t edit the actual colors of the shoes or anything like that
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No doubt then I can recruit others to the dark side
Correct me if I'm wrong but by the video EA has posted on Twitter we can't move players between brands, right? Like, I can't make Harden wear Nike, correct?
Correct. Harden can only wear Adidas gear, LeBron can only wear Nike, etc.
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no unfortunately not
Only feature separating this game from being GOAT. If they implement that in a future update this could hands down be the best ball game of the generation so far.
Yeah man with Roster Editing they should have included that...so many great rosters/teams/players that could have been shared between the community.
I also wonder if roster editing is enabled for the WNBA teams too.
I also wonder if roster editing is enabled for the WNBA teams too.
Actually after they've done what they've done by adding the roster editing, I'm confident on the dev team adding the sharing feature at some point during the next few weeks. I mean, this is a huge step forward, but you're kind of limiting the experience to individual users.
If they add sharing to the game, even if it is a very simple version where you share full rosters instead of individual created players and stuff like that, that'd be more than enough and really great. You'd basically provide everyone with any other person's creations and that's huge. I honestly hope they add it, for real.
I'd much rather EA just do their jobs and keep the rosters up to date, only seems to take 1 guy to do a pretty awesome job of this at 2k.
Speaking of, is there any way to play out a WNBA season? I can only find Play Now matches, would be nice to have the option of playing out a full season, even if it is a simple season without trades, etc.
I'd much rather EA just do their jobs and keep the rosters up to date, only seems to take 1 guy to do a pretty awesome job of this at 2k.
I agree Roster share would be great, but I am guessing maybe for Live 19. I have a thread in Roster section where the community can post the edits they are making.
Doesn't look like it...you have to play seasons the old fashioned way...look up the real schedule for your fav team and play and keep track of wins/losses on a notepad. Then for the playoffs, play best of series against several teams. You could simulate other playoff games with CPU vs CPU matchups. Better than nothing but kinda 1988-ish.
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This. And can you edit signature animations?
- Singing free agents, cutting players, and trading players
- Editing rotations and minutes for teams
- Create a player (135 max)
- Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
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What is it with these hoop games locking down headbands?:brickwall. Great update by Live team regardless. With tLive already updating NBA player art during the season, 2k's art team better really get it together for 19'...
I'm not sure I want to download this patch or not depending on the attributes you can edit.
Thanks
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WHERE THE HELL IS ONLINE FRANCHISE MODE EA!!! REAL TALK...
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It is because of the heads' 3D models. As they are unique, they include or not the headband, so it can't be changed. In earlier game versions (00's) they could because every head was basically the same 3D model with a different texture, and on versions from the '10s that allowed this the 3D models were made for both the on/off headband cases but the number of players with those models would be limited or in case every player had that option unlocked sometimes the headband looked terrible because it wasn't designed to "fit" the head shape, but rather work with a general shape and that's it.
That's the explanation as far as I know from my modding days haha
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No global edits. Have to do each individualy.
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I don't think it's possible it seems if you change a color it applies to all uniforms which makes it useless in trying to fix accessory colors.
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If so I will be very happy
If so I will be very happy
Yes you can.
If so I will be very happy
Yes you can have multiple Roster saves.
Sure the ratings work, but there aren't enough of them to control the AI better. What is needed is some tendencies. Court Vision rating works wonders. Makes the ball move around a lot more when have a starting 5 with court vision in the mid 80s and above. But despite all that beautiful movement, once the shot clock starts to get low, the AI will still simply drive to the hole EVERY POSSESSION.
A take shots rating would be nice. That way you could have better control over WHO is taking the shots. That way the best players who could be taking most of the shots instead of who have it last when the clock is low taking shots. But seriously, some sort of tendencies controls is needed. We need a way to tell the AI from what range we prefer them taking shots from and what type of shot attempts: For example: Step backs, floaters, etc.
As it stands now we still don't have control over that. EA did a right step in the right direction, but they need to start sprinting instead of these tiny baby steps.
Thanks for listening to the community.
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I like to change my position from PF/C to C.
You can edit color but it changes for all uniforms and I can't see a way to change it separately so if you edit the color of a players accessories it will change to that color for every uniform.
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This is a really good question.
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can you use injured players?
I play as the Bucks in franchise, and Jabari Parker is available to be used right away. As for injuries inside the franchise mode, I don't think it's possible to heal anyone immediately.
I will say, just as a general heads up - there appears to be no editing abilities once you're actually in your franchise mode. So you have to make all edits before starting a franchise up.
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This should be a simple fix on their end. It's just changing colors.
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I will say, just as a general heads up - there appears to be no editing abilities once you're actually in your franchise mode. So you have to make all edits before starting a franchise up.
thank you!
yeah, under the league injury report it shows no injuries:freddy:
so guys like Gordon Hayword for the Celts are all intact? Are these guys playable in exhibition too or just franchise?
Sure the ratings work, but there aren't enough of them to control the AI better. What is needed is some tendencies. Court Vision rating works wonders. Makes the ball move around a lot more when have a starting 5 with court vision in the mid 80s and above. But despite all that beautiful movement, once the shot clock starts to get low, the AI will still simply drive to the hole EVERY POSSESSION.
A take shots rating would be nice. That way you could have better control over WHO is taking the shots. That way the best players who could be taking most of the shots instead of who have it last when the clock is low taking shots. But seriously, some sort of tendencies controls is needed. We need a way to tell the AI from what range we prefer them taking shots from and what type of shot attempts: For example: Step backs, floaters, etc.
As it stands now we still don't have control over that. EA did a right step in the right direction, but they need to start sprinting instead of these tiny baby steps.
I don't know if you created sliders but I don't see any of that with SS difficulty on default.
I was seeing the driving down the lane all the time when I made the shooting sliders lower. Once I got tired of adjusting sliders and went to default sliders, the AI plays great basketball. Players like Westbrook, Harden, James etc. that drives in real life are the only one on the team that will drive to the basket while being guarded.
I was playing against the Bucks and had Greek Freak was the point while their 3 point shooters just chilled outside. When I helped out on Monroe or Greek, they passed it out for the open 3. They did that all game.
Also, they go to the post, pass out of double teams, pick and roll, take the open shot if you sag off etc.
I wonder that the sliders is making the CPU play a totally different type of game. For example, if you upped the foul sliders, then the CPU know they can drive to the basket more because more fouls will be called.
My theory is that most jerseys are done by Mitchell & Ness, which is a part of NBA 2K. The only way is if Nike themselves designed the jerseys back in previous decades.
http://www.youtube.com/watch?v=rNqu6-Ktjxc
I was seeing the driving down the lane all the time when I made the shooting sliders lower. Once I got tired of adjusting sliders and went to default sliders, the AI plays great basketball. Players like Westbrook, Harden, James etc. that drives in real life are the only one on the team that will drive to the basket while being guarded.
I was playing against the Bucks and had Greek Freak was the point while their 3 point shooters just chilled outside. When I helped out on Monroe or Greek, they passed it out for the open 3. They did that all game.
Also, they go to the post, pass out of double teams, pick and roll, take the open shot if you sag off etc.
I wonder that the sliders is making the CPU play a totally different type of game. For example, if you upped the foul sliders, then the CPU know they can drive to the basket more because more fouls will be called.
I 100% agree, and is what I have been experiencing as well. If some people want to guard close up all the time, then expect to be driven on repeatedly as you don't give the CPU AI acceptable spacing for an "open" Jumper, except for the stars, who will do their thing for the most part. They seem to play to their capabilities and tendencies, and it varies between teams. They even attempt to exploit mismatches. Give a good outside shooting player just a little room and they go for it, even in the transition game.
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I noticed the same right away! Hope it's addressed soon! Does make you wonder how that was impacted.
I was seeing the driving down the lane all the time when I made the shooting sliders lower. Once I got tired of adjusting sliders and went to default sliders, the AI plays great basketball. Players like Westbrook, Harden, James etc. that drives in real life are the only one on the team that will drive to the basket while being guarded.
I was playing against the Bucks and had Greek Freak was the point while their 3 point shooters just chilled outside. When I helped out on Monroe or Greek, they passed it out for the open 3. They did that all game.
Also, they go to the post, pass out of double teams, pick and roll, take the open shot if you sag off etc.
I wonder that the sliders is making the CPU play a totally different type of game. For example, if you upped the foul sliders, then the CPU know they can drive to the basket more because more fouls will be called.
This is correct in regards to the impact of the sliders and is the same as it was in Live 16. I also found that returning to default sliders (Superstar settings in this case but certain it applies to other modes) yields the best results, unless perhaps, the slider adjustments are made carefully, with precision and balance. Let's just say that is not easy to achieve. Basically, I've determined that the devs have optimized or fine tuned the game for only default sliders. I implore anyone that has adjusted sliders to revert to default sliders and test the game again! Really like what I am seeing especially after this latest patch in terms of balanced play from the cpu, particularly offensively and defensively....to an extent. You couple that with the user truly playing more effective defense and not allowing the cpu to exploit space, and you can have some really good outcomes here!
I’m gonna try it. They’ve fixed enough of my pet peeves that I really need to give this a try before I totally give up.
I just wish I could get into the 5 on 5 gameplay. I have been really digging into the game these past couple days. It just feels as if every thing is so 'boxed in'...I don't feel there us nearly enough movement from my offensive teamates or the CPU in general. The stickiness on the perimeter limits the amount of space to operate in...which is what the NBA game is all about. I find myself getting frustrated with the general sluggishness of the game when I play.
I dont remember the initial game feeling quite like this...
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I just wish I could get into the 5 on 5 gameplay. I have been really digging into the game these past couple days. It just feels as if every thing is so 'boxed in'...I don't feel there us nearly enough movement from my offensive teamates or the CPU in general. The stickiness on the perimeter limits the amount of space to operate in...which is what the NBA game is all about. I find myself getting frustrated with the general sluggishness of the game when I play.
I dont remember the initial game feeling quite like this...
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I've gotta ask if you've modified any of the sliders like game speed, or other gameplay sliders? What level of difficulty? How about the camera type? Also, I will say this much. Prior to optimizing my original TV (Plasma) and PS4 settings, my game also felt sluggish. Unfortunately, the graphic or image quality suffered as a result due to the/my stripping down of image enhancing resource intensive features to promote smoother play. I eventually broke down and purchased a PS4 Pro and 4k HDR TV and the difference in fluidity and responsiveness is quite evident and IMO pretty much on par, in this regard, with the other game since I own both and can compare/contrast. However, even with the new setup I still have to ensure that my TV and PS4 Pro settings are optimal to achieve this goal. For example, I am utilizing 2160p-YUV420 as opposed to 2160p- RGB (PS4 Pro Video output settings) in order to realize better and more consistent frame rates. When I hear the wide disparity between users (some play the game at 70 while others as high as 85 speed and some complain about sluggishness while others report smooth or fluid gameplay) about where they prefer to place their respective game speeds, I can't help but think that one or a combination of the above is at play. Meaning modifications to gameplay sliders, TV/console performance settings as well as the model/capabilities off the devices in use.
That said, similar to Live 16, they have continued to tweak the game to improve defense, etc. I also observed back then that the final product was no longer as free flowing as the demo or initial full game, not to say it was a bad thing since we all clamored for tighter perimeter and post defense for the CPU. They had to continually strive to strike the right balance, however, in order to retain the needed balance. Dial too far in one direction and the game began to lose fluidity/free flow or vise versa. So far I really appreciate how the game is playing on both ends of the court after latest tweaks/patch. More player movement, etc, would definately be welcome as we progress this year! I have heard from some sources that they are working on the inclusion of signature dribbling or the expansion of it for various players for this iteration. Sincerely looking forward to the future!
Glad I'm not going crazy there. I'll check those out.
They have continued to improve some of the wonky transitional animations throughout the year (especially things like pull ups) which is awesome. I would just like to see the game open up a bit more to showcase those things...
No slider changes, Superstar. ESPN/Baseline Low
I have a PS4 Pro/4k TV set up as well currently.
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They have continued to improve some of the wonky transitional animations throughout the year (especially things like pull ups) which is awesome. I would just like to see the game open up a bit more to showcase those things...
No slider changes, Superstar. ESPN/Baseline Low
I have a PS4 Pro/4k TV set up as well currently.
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Ok. Since I was using an older, less optimized TV/console setup during my demo play, it's quite possible that I never experienced the demo as it was meant to be experienced back then. Switching to this new setup makes what came before appear more sluggish.
Live's tendencies work for me, they are not 100% spot on, but i like that their base tendency is to drive to the hoop. this prevents the blow outs i can get by locking down players in other games knowing they will throw up a prayer three or fade away.
i am really loving the streetball feel live provides, i dont want the jerry sloan -larry brown feel i was getting from 2k lately.
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The frustrating part is after the first time, I made sure to save along the way, but then even though I did, when the game crashed my save didn't take. Very frustrating.
I'm going to give it one more shot and just go through the teams in a different order and saving more often to see if I can workaround it. I want so badly to start a franchise, but this has frustrated me to say the least.
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When your heart goes into something, it shows in the end.
I feel bad I bought this for only 15 dollars.. But I am still glad I bought it New and not used.
Thanks Live devs!
They have continued to improve some of the wonky transitional animations throughout the year (especially things like pull ups) which is awesome. I would just like to see the game open up a bit more to showcase those things...
No slider changes, Superstar. ESPN/Baseline Low
I have a PS4 Pro/4k TV set up as well currently.
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To expand on this a bit, there are a couple things you can try here. We can validation test by tweaking your TV/PS4 settings for example. Are you playing in game mode, anti-aliasing, 1080p vs 4k, etc. Play the game with these reduced settings and observe if it still plays sluggishly. Alternatively, you can modify the Jostle vs Blow-By slider from default 50. However, I would caution that if you desire to retain the passing, mid-range, post kickouts, etc, leave the game speed at default 80. I noticed that changing game speed can have rather dramatic effects, especially when decreased!.
On a separate note, there is a noticeable difference in how the cpu plays defense in Franchise vs Play Now mode. The former allows for a tighter game especially on the defensive side of the equation. This may contribute to some sluggishness, if you want to call it that. Feel free to put this observation to the test as well.
I've noticed a couple of things recently that I didn't really notice before. Not only is it really hard to drive by your defender now even in mismatches, but the CPU almost never leaves their defender to help, which means almost every shot I take is contested.
Is their anything I can do to remedy this?
Edit: I lowered the blow-by/jostle slider and that seemed to help both issues.
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Loading fine and played a full game without issue.
Thanks I must have f’d up the roster somehow. I’m not much of a roster editor guy
I've noticed a couple of things recently that I didn't really notice before. Not only is it really hard to drive by your defender now even in mismatches, but the CPU almost never leaves their defender to help, which means almost every shot I take is contested.
Is their anything I can do to remedy this?
Edit: I lowered the blow-by/jostle slider and that seemed to help both issues.
This! How can no one ever be open? I don’t remember the game playing like this initially. I’m playing with Kyrie and I can’t blow by Pau Gasol. Kills the immersion factor
I just lowered the blow-by/jostle to 40 for User Sliders, and it has worked for me.
I've noticed a couple of things recently that I didn't really notice before. Not only is it really hard to drive by your defender now even in mismatches, but the CPU almost never leaves their defender to help, which means almost every shot I take is contested.
Is their anything I can do to remedy this?
Edit: I lowered the blow-by/jostle slider and that seemed to help both issues.
Summed this up perfectly. Made the drive/kick game non existent.
I'll have to mess with that slider.
I'll have to mess with that slider.
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I'll have to mess with that slider.
My problem with the jostle vs blow by slider is unless I have it at 100 I can get to the hoop at will. Game turns into dunkfest 17. I a) don’t have enough self control not to wreak havoc this way and b) don’t really want to play a basketball game that I won’t drive past a guy for the sake of keeping it real even if I can.
It’s basically like a Madden money play if I don’t have it at 100
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It’s basically like a Madden money play if I don’t have it at 100
I agree with this. Though defense should be represented realistically (blown coverages on occasion, clear path to hoop after these mistakes, etc) I rather prefer tighter defense (I am still able to find a somewhat unguarded player on my team for the open jump shot from time to time, etc) than being able to arrive at the paint unhindered or with little resistance, consistently, especially if the aforementioned desirable cpu behavior can't be replicated in the game properly on that side of the action. At default Superstar, I like that it requires players with good to elite speed in order to blow by the defense, though not regularly. This allows the speed/quickness attribute to stand out for these indiviuals, as needed. I have also found that even if you blow by the first defender, you are not always guaranteed an unfettered path.
Played a very rewarding and physical game today against the Pacers and the cpu shot 13 mid range shots (saved screen Capture)5 min quarters, Superstar level. Most of these shots occurred naturally and included stop and pops, elbow shots, step backs and kick outs from the post after rebounds. Only 1 or 2 of these shots occurred due to the shot clock expiring. I have experienced other games like this, especially post latest patch!
If you set lineups they will stick as long as your player is playing proper position. Also Auto-Subs not working either as even if you turn to Off CPU still Subs in players.
Hopefully EA can fix these 2 issues
Played a very rewarding and physical game today against the Pacers and the cpu shot 13 mid range shots (saved screen Capture)5 min quarters, Superstar level. Most of these shots occurred naturally and included stop and pops, elbow shots, step backs and kick outs from the post after rebounds. Only 1 or 2 of these shots occurred due to the shot clock expiring. I have experienced other games like this, especially post latest patch!
I don't see any mid range game at all? That is a lot in 5 min quarters. Are you simply on default superstar sliders / no changes / 50 speed?
Yes, you are right, default sliders on Superstar, 80 speed. They made very noticeable changes after the last patch. Prior to the patch, my game speed was around 74 or 75 with and without modified sliders, and I observed that the cpu was more reluctant to engage in the mid range game or kickouts from the post, etc. Once I returned to default 80 game speed and reverted all other slider settings to default, I immediately realized that the devs had optimized the default settings to present more balanced gameplay including the mid range game. This has been especially the case after the latest patch.
Typically I can get the cpu to shoot anywhere from 9 to 12 mid range shots and this varies depending on the team you're playing against. I believe you should see more of a mid range game on All Star, however, I haven't played at that level lately.
Typically I can get the cpu to shoot anywhere from 9 to 12 mid range shots and this varies depending on the team you're playing against. I believe you should see more of a mid range game on All Star, however, I haven't played at that level lately.
I think more than anything it depends on who your playing or to be honest, not really sure how it’s determined, I have drastic swings in AI tendencies. I have games where I get similar results to you but then I have horrible, make me not want to play, games where the cpu does nothing but hammer the paint. I like the diversity but it’s over the top. Played the bulls last night and out of 76 points 58 we’re points in the he paint and they also had 8 free throws.
However, I think the slider you should first change is the shot contest impact slider for the cpu. I decreased it to 10 and I believe it gives the cpu less thought about the defense blocking/challenging there shot which lets them play more freely. The cpu will take contested 3's, mid range shots, and also drive to the basket. This does make the scorers and shooters in the game more aggressive but I like it. The cpu does take more mid range with great dribble animations.
I do not use the defensive assist buttons on the perimeter only in the post. I can stop the cpu from driving but it also gives them freedom to make a move that crosses me or blow by me. The cpu will stop and take some mid range shots.
While not the end all or be all, I think this is where you guys should start and make adjustments from there. I play on superstar w/ 80 game speed. I have not made adjustments for correct shooting percentages yet. I am enjoying the balance so far with the drive, mid, and 3 from the cpu. You will have to adjust it to your liking, players like steph will literally come down most plays and shoot a 3 with no hesitation. So adjust it to your liking and start from there!
It' kinds ruining what is otherwise a great game of basketball.
September 2018
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It' kinds ruining what is otherwise a great game of basketball.
I have tried a ton of slider sets and edits....nothing seems to work.
Aside from the odd LMA type midrange J, it is entirely head down and charge the basket or pull up 3s.
Very frustrating.
It' kinds ruining what is otherwise a great game of basketball.
I have been impressed with the DEMO version of NBA LIVE 18 the past couple of days....I'm wondering after reading all these comments about the CPU driving to the basket like a BOSS, if it would be resolved only by going back to the 'original' form of the game....like deleting, re-installling, and then playing without any updates...Of course, rosters won't be updated and the ability to edit goes down the drain....but at this point, I'm enjoying the demo gameplay so much, that gameplay is more important (personally for me) than all the updated rosters and stuff...just a thought...
However, I think the slider you should first change is the shot contest impact slider for the cpu. I decreased it to 10 and I believe it gives the cpu less thought about the defense blocking/challenging there shot which lets them play more freely. The cpu will take contested 3's, mid range shots, and also drive to the basket. This does make the scorers and shooters in the game more aggressive but I like it. The cpu does take more mid range with great dribble animations.
I do not use the defensive assist buttons on the perimeter only in the post. I can stop the cpu from driving but it also gives them freedom to make a move that crosses me or blow by me. The cpu will stop and take some mid range shots.
While not the end all or be all, I think this is where you guys should start and make adjustments from there. I play on superstar w/ 80 game speed. I have not made adjustments for correct shooting percentages yet. I am enjoying the balance so far with the drive, mid, and 3 from the cpu. You will have to adjust it to your liking, players like steph will literally come down most plays and shoot a 3 with no hesitation. So adjust it to your liking and start from there!
I'll try this!
i did this when the game first came out and I can tell you don’t drop it too low or the cpu rains threes from anywhere as soon as they get it over half court. Lol
The other slider I did that seemed to help was put cpu mid range shooting at 100. I know that sounds a little crazy but I was still getting realistic shooting percentages. It seemed to give the cpu more confidence to shoot mid range but honestly I dunno anymore. The under the hood stuff going on in this game is so different game to game.
The other slider I did that seemed to help was put cpu mid range shooting at 100. I know that sounds a little crazy but I was still getting realistic shooting percentages. It seemed to give the cpu more confidence to shoot mid range but honestly I dunno anymore. The under the hood stuff going on in this game is so different game to game.
Tried modifying this slider as well and did find similar results back then. The game needs work in some areas (though there are more changes to come this year) but the devs IMO have done a good job balancing SIM/action at default settings. Looking forward to future adjustments.
It' kinds ruining what is otherwise a great game of basketball.
What would be a proper % to drive the basket versus pull up for a jumper. I mean, the NBA has drifted away from the jumper in a big way. I still see jumpers from the CPU. How many would be appropriate?
The cpu driving 90% of the time is a bad percentage but the real issue is how it goes about it. If they worked the ball around, ran an offence, found a guy with a lane, I could live with 90%. It wouldn’t be ideal but it would be better than the current formula I see a lot of games. Get over half, give ball to point guard, try and iso his way to the rim for most of the shot clock.
Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
3pts made is between 8-16 with the avg right around 11 so 33 points.
Free throws made is between 12-20 with around 15 avg.
Sooooooooooo lol
You have 100 points
42are PIP
33 are three pointers
15 are free throws
That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?
90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.
Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.
The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.
Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
3pts made is between 8-16 with the avg right around 11 so 33 points.
Free throws made is between 12-20 with around 15 avg.
Sooooooooooo lol
You have 100 points
42are PIP
33 are three pointers
15 are free throws
That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?
90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.
Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.
The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.
Nailed it!
So frustrating. I really enjoy this game but 2 things keep me from giving it any serious question...
1. Stated better than I could above...
2. The franchise problems. No CPU trades and weekly advancement, I mean come on!
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It is so close to being a very good game, but the constant driving to the basket just makes it very dull to play after a few games.
EVERY guard in the game is like real life Westbrook.
You never even see guys like JJ Reddick come off screens, catch and shoot midrange Js.
Hopefully they can tune it. At the moment it is unplayable v
The CPU.
It is so close to being a very good game, but the constant driving to the basket just makes it very dull to play after a few games.
EVERY guard in the game is like real life Westbrook.
You never even see guys like JJ Reddick come off screens, catch and shoot midrange Js.
Hopefully they can tune it. At the moment it is unplayable v
The CPU.
Couldn’t agree more, the AI is just not there for this game to shine like it could. One good thing is that playing against a human opponent things like shooting off screens can happen. Too bad EA hasn’t done the one thing I would like to see...add invite to head to head mode.
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It is kind of amazing that a CPU offense in a 2017 basketball game does not have catch and shoot plays off screens.
They need new NBA CPU AI people...seems to have gone backwards since Scott OG left EA.
The game is fun, but is basically street ball.
Thing is if we do spreadsheets of edits it can be VERY daunting for those who do not like to do full edits.
So my focus was on keys attribute edits we can do globally and fix the main issues with the game.
For me NBA Live 18 suffers from two things.
1. Collision detection that causes animation clipping
and
2. The speed in which players go to the basket
In trying to figure out the easiest edit for everyone I've come up with this simple edit..
Make every players court vision 99.
Make EVERY players strength 99.
Making everyones strength 99 does absolute wonders for collision detection and clipping. Players now bump into each other and it looks amazing
Putting court vision to 99 does ONE thing. it makes players STOP going to the basket and makes them run more plays.
and then what we do is this
Set game speed to 55 and game difficulty to PRO
and that's it.
Plays like nba live 10 guys
Yeah, Live 09 and 10 had it, even with Synergy. I think you could edit every tendency (although I wish they kept it simpler like other games), but it was great to have it.
Editing players without being able to edit tendencies is like being able to edit shoes without being able to fit the colors to the team colors - it's like half a job done.
NBA Live...always half way through, never going all the way. Story of their "Live". :jpshakehe
EDIT:
Is there a way to assign a secondary position to a player?
That's too bad. And strange, I think most older Lives had this option. Especially these days, that so many players can do so many things.
Yep, you can’t even assign a guy like LBJ to play more than one position.