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NBA Live 18 Patch 1.08 Available Now, Features Full Roster Editing

NBA Live 18

NBA Live 18 Patch 1.08 Available Now, Features Full Roster Editing

NBA Live 18 patch 1.08 is available now, finally allowing fans to edit rosters. This includes the ability to create players (135) edit ratings, accessories, height, weight and bio. ALL editable.

Grab the latest patch and let us know what you’re seeing.

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  1. Man, I hope they really gave us roster editing in depth -- I had just about written this game off. Depending on the level of editing, they might have just secured my buy in the near-future.
    Updating OP, but here are the details.
    NBA Live 18 patch 1.08 available now, finally allows fans to edit rosters. This includes ratings, gear, height, weight bio, all editable.
    Sent from my iPhone using Operation Sports
    Steve_OS
    Updating OP, but here are the details.
    NBA Live 18 patch 1.08 available now, finally allows fans to edit rosters. This includes ratings, gear, height, weight bio, all editable.
    Sent from my iPhone using Operation Sports

    Video answered question.
    Oh god I'm out of town until Dec. 21 can anyone post a video editing players or something because I need to calm my hype with something and start thinking about everything I'll do with this! :D
    Edit: I know the tweet included some sort of preview of editing capabilities, but I'd like to know if anyone could post one with all options available like the gear, if we can have closeups of the player tattoos by rotating them, if we can add/remove all accessories we want (like headbands), change sneakers, etc etc.
    Edit 2: Now that I think of it, can edited rosters be shared? That is a HUGE point to have into consideration because it is where the true real potential of roster editing is, in sharing with others I think. Any info about this?
    Thanks!
    Okay I just downloaded it, here’s what’s available.
    - Singing free agents, cutting players, and trading players
    - Editing rotations and minutes for teams
    - Create a player (135 max)
    - Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
    Sent from my iPhone using Tapatalk
    Tonyattia
    Okay I just downloaded it, here’s what’s available.
    - Singing free agents, cutting players, and trading players
    - Editing rotations and minutes for teams
    - Create a player (135 max)
    - Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
    Sent from my iPhone using Tapatalk

    Can you share your edited rosters somehow or not yet? (I guess not yet, but well, I hope they add this functionality eventually).
    Tonyattia
    Okay I just downloaded it, here’s what’s available.
    - Singing free agents, cutting players, and trading players
    - Editing rotations and minutes for teams
    - Create a player (135 max)
    - Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
    Sent from my iPhone using Tapatalk
    I cannot wait to get home from work and check this out. Thank you, EA.
    Sent from my LG-H900 using Tapatalk
    It's been so easy to lose faith in the Live team over the past few years but I'm really, really glad I didn't this time. This is awesome news and will definitely extend the life of the game for plenty of people. Major props to the dev team.
    Sent from my SM-G930P using Operation Sports mobile app
    Kudos to EA for giving the people what they wanted. Whoever purchased this at a reduced rate and thought they were getting a steal with the added patch I would call it a robbery. Great job EA
    Sent from my iPhone using Tapatalk
    Huge news!
    Looking forward to seeing what the NBA Live community will do with this. Part of me wishes this game was released on PC.
    Now the next step it to add a fatigue slider, or substitution slider for CPU and Human controlled teams.*
    Installing the game now. I am shocked and happy that they finally patched this in.
    On a side note... since we can't share rosters I made a thread in the NBA LIVE ROSTER forum where the community can share details of edits they are making. Hope to see those forums booming again.
    Miracles do happen
    Can we edit in franchise mode? I've read that it wasn't possible. Hopefully they are wrong.
    Sent from my SM-G935T using Tapatalk
    vtcrb
    Installing the game now. I am shocked and happy that they finally patched this in.
    On a side note... since we can't share rosters I made a thread in the NBA LIVE ROSTER forum where the community can share details of edits they are making. Hope to see those forums booming again.

    Already have an idea
    SINCE ratings are very minimal per player and most prob are animation driven im thinking of doing a standard ratings system per position
    Can anyone verify that you can edit the sneakers?  And how easy it is to put players on they're correct teams (meaning did you gotta match the money or adhere to a salary cap)  I might pick up this game now if it's easy
    wallofhate
    Can anyone verify that you can edit the sneakers? *And how easy it is to put players on they're correct teams (meaning did you gotta match the money or adhere to a salary cap) *I might pick up this game now if it's easy

    You can change the shoes they wear but you can’t edit the actual colors of the shoes or anything like that
    ataranto2
    You can change the shoes they wear but you can’t edit the actual colors of the shoes or anything like that

    Correct me if I'm wrong but by the video EA has posted on Twitter we can't move players between brands, right? Like, I can't make Harden wear Nike, correct?
    anto1992
    Correct me if I'm wrong but by the video EA has posted on Twitter we can't move players between brands, right? Like, I can't make Harden wear Nike, correct?

    Correct. Harden can only wear Adidas gear, LeBron can only wear Nike, etc.
    Tomba
    no unfortunately not

    Only feature separating this game from being GOAT. If they implement that in a future update this could hands down be the best ball game of the generation so far.
    anto1992
    Only feature separating this game from being GOAT. If they implement that in a future update this could hands down be the best ball game of the generation so far.

    Yeah man with Roster Editing they should have included that...so many great rosters/teams/players that could have been shared between the community.
    I also wonder if roster editing is enabled for the WNBA teams too.
    inkcil
    Yeah man with Roster Editing they should have included that...so many great rosters/teams/players that could have been shared between the community.
    I also wonder if roster editing is enabled for the WNBA teams too.

    Actually after they've done what they've done by adding the roster editing, I'm confident on the dev team adding the sharing feature at some point during the next few weeks. I mean, this is a huge step forward, but you're kind of limiting the experience to individual users.
    If they add sharing to the game, even if it is a very simple version where you share full rosters instead of individual created players and stuff like that, that'd be more than enough and really great. You'd basically provide everyone with any other person's creations and that's huge. I honestly hope they add it, for real.
    Bittersweet.  I mean it's nice to be able to fix the glaring roster inaccuracies that EA apparently doesn't have time to bother with, but honestly without a share feature it's not a game changer for me.
    I'd much rather EA just do their jobs and keep the rosters up to date, only seems to take 1 guy to do a pretty awesome job of this at 2k.
    inkcil
    I also wonder if roster editing is enabled for the WNBA teams too.

    Speaking of, is there any way to play out a WNBA season? I can only find Play Now matches, would be nice to have the option of playing out a full season, even if it is a simple season without trades, etc.
    DBMcGee3
    Bittersweet.* I mean it's nice to be able to fix the glaring roster inaccuracies that EA apparently doesn't have time to bother with, but honestly without a share feature it's not a game changer for me.
    I'd much rather EA just do their jobs and keep the rosters up to date, only seems to take 1 guy to do a pretty awesome job of this at 2k.

    I agree Roster share would be great, but I am guessing maybe for Live 19. I have a thread in Roster section where the community can post the edits they are making.
    Turbojugend
    Speaking of, is there any way to play out a WNBA season? I can only find Play Now matches, would be nice to have the option of playing out a full season, even if it is a simple season without trades, etc.

    Doesn't look like it...you have to play seasons the old fashioned way...look up the real schedule for your fav team and play and keep track of wins/losses on a notepad. Then for the playoffs, play best of series against several teams. You could simulate other playoff games with CPU vs CPU matchups. Better than nothing but kinda 1988-ish.
    Great update! I was soo disappointed to see that I can’t take the compression shirt off of Jordan Clarkson. I don’t think he’s wore one at all this season. Hopefully more art updates come along the way (Ben Simmons, Brandon Ingram, Brandon Paul, etc) but roster editing is a huge step up for this game
    Sent from my iPhone using Operation Sports
    Is there a way to change the arm and leg sleeves to match the uniforms team colors for home/away/alt uniforms? Or just for one uniform (home) and that's it?
    Sent from my SM-G935T using Tapatalk
    Anyone else having trouble getting a Play Now game to load with a custom roster? Never gets past the loading screen now
    Sent from my iPhone using Operation Sports
    Tonyattia
    Okay I just downloaded it, here’s what’s available.
    - Singing free agents, cutting players, and trading players
    - Editing rotations and minutes for teams
    - Create a player (135 max)
    - Player editing, which includes Bio (Countey origin, Handedness, Jersey number, height, weight position, development rate), Outfits( every accessory you can edit fro your the one player except headband), and skills(all ratings). You can also edit contract details
    Sent from my iPhone using Tapatalk

    What is it with these hoop games locking down headbands?:brickwall. Great update by Live team regardless. With tLive already updating NBA player art during the season, 2k's art team better really get it together for 19'...
    can anyone please list the attributes (ratings) that you can edit for a player? Or share a picture?
    I'm not sure I want to download this patch or not depending on the attributes you can edit.
    Thanks
    VERY LIMITING of what can be changed though. I knew their ratings system was shallow but good lord didn't know it was this shallow. Oh well better then nothing. Game definitely need more ratings to better separate players. Time to make some miracles happen.
    Yeah yeah yeah..... I was just running my mouth when I said ROSTER EDITING wouldn't happen so I'll eat my shorts on that BUT with all the incompetence coming out of that camp, you can't help but to feel hopeless in cases like these! I think it was the right move! I always felt like 18 was sort of an open beta though which is promising if you ask me for NBA LIVE 19 improvements!

    WHERE THE HELL IS ONLINE FRANCHISE MODE EA!!! REAL TALK...
    NINJAK2
    What is it with these hoop games locking down headbands?:brickwall. Great update by Live team regardless. With tLive already updating NBA player art during the season, 2k's art team better really get it together for 19'...

    It is because of the heads' 3D models. As they are unique, they include or not the headband, so it can't be changed. In earlier game versions (00's) they could because every head was basically the same 3D model with a different texture, and on versions from the '10s that allowed this the 3D models were made for both the on/off headband cases but the number of players with those models would be limited or in case every player had that option unlocked sometimes the headband looked terrible because it wasn't designed to "fit" the head shape, but rather work with a general shape and that's it.
    That's the explanation as far as I know from my modding days haha
    Can players from any franchise team (not just user controlled) be edited in any capacity (even if it is just their gear/shoes and not the attributes)?
    Tomba
    anyone see if we can do global edits of ratings /attributes like past nba lives and this years nba 2k series?

    No global edits. Have to do each individualy.
    With this news I am buying NBA Love just to support, the gameplay isn't really where I want it to be personally but additions like this deserve to be acknowledged.
    Are cpu trades in franchise mode yet. Without those this is useless. I can't believe they shipped a basketball game in 2017 without cpu trades. Also how many games does it take to fix the broken tip offs.
    Installing right now!! Idc I’m restarting my franchises and getting everything just how I like it. Thank you EA thank you, thank you!!
    Sent from my iPhone using Operation Sports
    kac
    I can't find a way to edit the color of accessories by uniform. Does anyone know how or is it not possible?
    Sent from my SM-G920T using Operation Sports mobile app
    I'd really like to know this as well. I appreciate the effort but editing the colors to match uniform sets is what I really want.
    Sent from my SM-G935T using Tapatalk
    sarlndr
    I'd really like to know this as well. I appreciate the effort but editing the colors to match uniform sets is what I really want.
    Sent from my SM-G935T using Tapatalk

    I don't think it's possible it seems if you change a color it applies to all uniforms which makes it useless in trying to fix accessory colors.
    Sent from my SM-G920T using Operation Sports mobile app
    RayRay34
    Long night of coaching and just saw this now....can we save multiple rosters?
    If so I will be very happy

    Yes you can have multiple Roster saves.
    So I been messing around and playing with the editing for hours now. Honestly more is needed to fix this game. Even though roster editing is a good thing, the lack of ratings and having no tendencies to edit is truly holding the entire roster editing thing back. You still can't prevent the AI from wanting to drive to the hole 99% of the time.
    Sure the ratings work, but there aren't enough of them to control the AI better. What is needed is some tendencies. Court Vision rating works wonders. Makes the ball move around a lot more when have a starting 5 with court vision in the mid 80s and above. But despite all that beautiful movement, once the shot clock starts to get low, the AI will still simply drive to the hole EVERY POSSESSION.
    A take shots rating would be nice. That way you could have better control over WHO is taking the shots. That way the best players who could be taking most of the shots instead of who have it last when the clock is low taking shots. But seriously, some sort of tendencies controls is needed. We need a way to tell the AI from what range we prefer them taking shots from and what type of shot attempts: For example: Step backs, floaters, etc.
    As it stands now we still don't have control over that. EA did a right step in the right direction, but they need to start sprinting instead of these tiny baby steps.
    Is there a way to get my customized rosters/rotations in franchise mode? It always reverts back to the default rosters whenever I start a franchise.
    skinnybonez
    2k really spoiled me on editing team colors and home/away gear ha.. anywho this is a positive baby step by the Live team
    This is what I want. You can do it for the alt uniforms as well?
    Sent from my SM-G935T using Tapatalk
    So this is a surprise I didn't get the game because its franchise mode is basically broken and I love 2k18 but competition is always a great thing and NBA live 18 does play a really solid game of basketball.
    Miggyman
    can we edit accessory colors as well? hope someone can answer, thanks!

    You can edit color but it changes for all uniforms and I can't see a way to change it separately so if you edit the color of a players accessories it will change to that color for every uniform.
    Sent from my SM-G920T using Operation Sports mobile app
    I edited rosters, started up a Franchise, and it looked like shoe updates I made, as well as the recent 76ers/Nets trade, were also in the franchise. I think you just have to make sure your edited roster is the active one when you start the franchise mode.
    GisherJohn24
    can you use injured players?

    I play as the Bucks in franchise, and Jabari Parker is available to be used right away. As for injuries inside the franchise mode, I don't think it's possible to heal anyone immediately.
    I will say, just as a general heads up - there appears to be no editing abilities once you're actually in your franchise mode. So you have to make all edits before starting a franchise up.
    kac
    You can edit color but it changes for all uniforms and I can't see a way to change it separately so if you edit the color of a players accessories it will change to that color for every uniform.
    Sent from my SM-G920T using Operation Sports mobile app
    Booooooooo!
    This should be a simple fix on their end. It's just changing colors.
    Sent from my SM-G935T using Tapatalk
    MrArlingtonBeach
    I play as the Bucks in franchise, and Jabari Parker is available to be used right away. As for injuries inside the franchise mode, I don't think it's possible to heal anyone immediately.
    I will say, just as a general heads up - there appears to be no editing abilities once you're actually in your franchise mode. So you have to make all edits before starting a franchise up.

    thank you!
    SincerelYourz
    yeah, under the league injury report it shows no injuries:freddy:

    so guys like Gordon Hayword for the Celts are all intact? Are these guys playable in exhibition too or just franchise?
    Gotmadskillzson
    So I been messing around and playing with the editing for hours now. Honestly more is needed to fix this game. Even though roster editing is a good thing, the lack of ratings and having no tendencies to edit is truly holding the entire roster editing thing back. You still can't prevent the AI from wanting to drive to the hole 99% of the time.
    Sure the ratings work, but there aren't enough of them to control the AI better. What is needed is some tendencies. Court Vision rating works wonders. Makes the ball move around a lot more when have a starting 5 with court vision in the mid 80s and above. But despite all that beautiful movement, once the shot clock starts to get low, the AI will still simply drive to the hole EVERY POSSESSION.
    A take shots rating would be nice. That way you could have better control over WHO is taking the shots. That way the best players who could be taking most of the shots instead of who have it last when the clock is low taking shots. But seriously, some sort of tendencies controls is needed. We need a way to tell the AI from what range we prefer them taking shots from and what type of shot attempts: For example: Step backs, floaters, etc.
    As it stands now we still don't have control over that. EA did a right step in the right direction, but they need to start sprinting instead of these tiny baby steps.

    I don't know if you created sliders but I don't see any of that with SS difficulty on default.
    I was seeing the driving down the lane all the time when I made the shooting sliders lower. Once I got tired of adjusting sliders and went to default sliders, the AI plays great basketball. Players like Westbrook, Harden, James etc. that drives in real life are the only one on the team that will drive to the basket while being guarded.
    I was playing against the Bucks and had Greek Freak was the point while their 3 point shooters just chilled outside. When I helped out on Monroe or Greek, they passed it out for the open 3. They did that all game.
    Also, they go to the post, pass out of double teams, pick and roll, take the open shot if you sag off etc.
    I wonder that the sliders is making the CPU play a totally different type of game. For example, if you upped the foul sliders, then the CPU know they can drive to the basket more because more fouls will be called.
    Do you guys think there's any chance of EA adding additional content like jerseys, etc.? I'm loving the game right now and it was a steal at $15, but it still feels lacking in terms of content.
    Turbojugend
    Do you guys think there's any chance of EA adding additional content like jerseys, etc.? I'm loving the game right now and it was a steal at $15, but it still feels lacking in terms of content.

    My theory is that most jerseys are done by Mitchell & Ness, which is a part of NBA 2K. The only way is if Nike themselves designed the jerseys back in previous decades.
    bigdnlaca
    I don't know if you created sliders but I don't see any of that with SS difficulty on default.
    I was seeing the driving down the lane all the time when I made the shooting sliders lower. Once I got tired of adjusting sliders and went to default sliders, the AI plays great basketball. Players like Westbrook, Harden, James etc. that drives in real life are the only one on the team that will drive to the basket while being guarded.
    I was playing against the Bucks and had Greek Freak was the point while their 3 point shooters just chilled outside. When I helped out on Monroe or Greek, they passed it out for the open 3. They did that all game.
    Also, they go to the post, pass out of double teams, pick and roll, take the open shot if you sag off etc.
    I wonder that the sliders is making the CPU play a totally different type of game. For example, if you upped the foul sliders, then the CPU know they can drive to the basket more because more fouls will be called.

    I 100% agree, and is what I have been experiencing as well. If some people want to guard close up all the time, then expect to be driven on repeatedly as you don't give the CPU AI acceptable spacing for an "open" Jumper, except for the stars, who will do their thing for the most part. They seem to play to their capabilities and tendencies, and it varies between teams. They even attempt to exploit mismatches. Give a good outside shooting player just a little room and they go for it, even in the transition game.
    Just like the other game, we still can't apply head bands to players. Hmmm. This always perplexed me. I always wondered if they removed the ability to remove headbands in b'ball games because the headband would affect the new updated hairstyles of the players and they didn't want to deal with that with the coding or something? Again, this was a staple in most all b'ball games of the past... Just too time consuming? Just thinking out loud...
    What happened to the Cavs black statement jerseys? There’s no yellow outline on the numbers of the jersey anymore it looks ridiculous i don’t get how that could’ve happened
    ataranto2
    What happened to the Cavs black statement jerseys? There’s no yellow outline on the numbers of the jersey anymore it looks ridiculous i don’t get how that could’ve happened
    I saw that also.
    Sent from my SM-G935T using Tapatalk
    ataranto2
    What happened to the Cavs black statement jerseys? There’s no yellow outline on the numbers of the jersey anymore it looks ridiculous i don’t get how that could’ve happened

    I noticed the same right away! Hope it's addressed soon! Does make you wonder how that was impacted.
    bigdnlaca
    I don't know if you created sliders but I don't see any of that with SS difficulty on default.
    I was seeing the driving down the lane all the time when I made the shooting sliders lower. Once I got tired of adjusting sliders and went to default sliders, the AI plays great basketball. Players like Westbrook, Harden, James etc. that drives in real life are the only one on the team that will drive to the basket while being guarded.
    I was playing against the Bucks and had Greek Freak was the point while their 3 point shooters just chilled outside. When I helped out on Monroe or Greek, they passed it out for the open 3. They did that all game.
    Also, they go to the post, pass out of double teams, pick and roll, take the open shot if you sag off etc.
    I wonder that the sliders is making the CPU play a totally different type of game. For example, if you upped the foul sliders, then the CPU know they can drive to the basket more because more fouls will be called.

    This is correct in regards to the impact of the sliders and is the same as it was in Live 16. I also found that returning to default sliders (Superstar settings in this case but certain it applies to other modes) yields the best results, unless perhaps, the slider adjustments are made carefully, with precision and balance. Let's just say that is not easy to achieve. Basically, I've determined that the devs have optimized or fine tuned the game for only default sliders. I implore anyone that has adjusted sliders to revert to default sliders and test the game again! Really like what I am seeing especially after this latest patch in terms of balanced play from the cpu, particularly offensively and defensively....to an extent. You couple that with the user truly playing more effective defense and not allowing the cpu to exploit space, and you can have some really good outcomes here!
    Calvenn
    This is correct in regards to the impact of the sliders and is the same as it was in Live 16. I also found that returning to default sliders (Superstar settings in this case but certain it applies to other modes) yields the best results, unless perhaps, the slider adjustments are made carefully, with precision and balance. Let's just say that is not easy to achieve. Basically, I've determined that the devs have optimized or fine tuned the game for only default sliders. I implore anyone that has adjusted sliders to revert to default sliders and test the game again! Really like what I am seeing especially after this latest patch in terms of balanced play from the cpu, particularly offensively and defensively....to an extent. You couple that with the user truly playing more effective defense and not allowing the cpu to exploit space, and you can have some really good outcomes here!

    I’m gonna try it. They’ve fixed enough of my pet peeves that I really need to give this a try before I totally give up.
    Again, I give EA a huge amount of props for them implementing s huge community request. Live is taking huge steps towards becoming a complete experience.
    I just wish I could get into the 5 on 5 gameplay. I have been really digging into the game these past couple days. It just feels as if every thing is so 'boxed in'...I don't feel there us nearly enough movement from my offensive teamates or the CPU in general. The stickiness on the perimeter limits the amount of space to operate in...which is what the NBA game is all about. I find myself getting frustrated with the general sluggishness of the game when I play.
    I dont remember the initial game feeling quite like this...
    Sent from my SM-G955U using Operation Sports mobile app
    It didn't feel like that. I agree with that. It does feel sluggish. I think it has something to do with the physical sliders, I don't remember what they are off hand, but it's the one that allows you to blowby on the perimeter vs bump.
    The 24th Letter
    Again, I give EA a huge amount of props for them implementing s huge community request. Live is taking huge steps towards becoming a complete experience.
    I just wish I could get into the 5 on 5 gameplay. I have been really digging into the game these past couple days. It just feels as if every thing is so 'boxed in'...I don't feel there us nearly enough movement from my offensive teamates or the CPU in general. The stickiness on the perimeter limits the amount of space to operate in...which is what the NBA game is all about. I find myself getting frustrated with the general sluggishness of the game when I play.
    I dont remember the initial game feeling quite like this...
    Sent from my SM-G955U using Operation Sports mobile app

    I've gotta ask if you've modified any of the sliders like game speed, or other gameplay sliders? What level of difficulty? How about the camera type? Also, I will say this much. Prior to optimizing my original TV (Plasma) and PS4 settings, my game also felt sluggish. Unfortunately, the graphic or image quality suffered as a result due to the/my stripping down of image enhancing resource intensive features to promote smoother play. I eventually broke down and purchased a PS4 Pro and 4k HDR TV and the difference in fluidity and responsiveness is quite evident and IMO pretty much on par, in this regard, with the other game since I own both and can compare/contrast. However, even with the new setup I still have to ensure that my TV and PS4 Pro settings are optimal to achieve this goal. For example, I am utilizing 2160p-YUV420 as opposed to 2160p- RGB (PS4 Pro Video output settings) in order to realize better and more consistent frame rates. When I hear the wide disparity between users (some play the game at 70 while others as high as 85 speed and some complain about sluggishness while others report smooth or fluid gameplay) about where they prefer to place their respective game speeds, I can't help but think that one or a combination of the above is at play. Meaning modifications to gameplay sliders, TV/console performance settings as well as the model/capabilities off the devices in use.
    That said, similar to Live 16, they have continued to tweak the game to improve defense, etc. I also observed back then that the final product was no longer as free flowing as the demo or initial full game, not to say it was a bad thing since we all clamored for tighter perimeter and post defense for the CPU. They had to continually strive to strike the right balance, however, in order to retain the needed balance. Dial too far in one direction and the game began to lose fluidity/free flow or vise versa. So far I really appreciate how the game is playing on both ends of the court after latest tweaks/patch. More player movement, etc, would definately be welcome as we progress this year! I have heard from some sources that they are working on the inclusion of signature dribbling or the expansion of it for various players for this iteration. Sincerely looking forward to the future!
    WTF
    It didn't feel like that. I agree with that. It does feel sluggish. I think it has something to do with the physical sliders, I don't remember what they are off hand, but it's the one that allows you to blowby on the perimeter vs bump.

    Glad I'm not going crazy there. I'll check those out.
    They have continued to improve some of the wonky transitional animations throughout the year (especially things like pull ups) which is awesome. I would just like to see the game open up a bit more to showcase those things...
    Calvenn
    I've gotta ask if you've modified any of the sliders like game speed, or other gameplay sliders? What level of difficulty? How about the camera type? Also, I will say this much. Prior to optimizing my original TV (Plasma) and PS4 settings, my game also felt sluggish. Unfortunately, the graphic or image quality suffered as a result due to the/my stripping down of image enhancing resource intensive features to promote smoother play. I eventually broke down and purchased a PS4 Pro and 4k HDR TV and the difference in fluidity and responsiveness is quite evident and IMO pretty much on par, in this regard, with the other game since I own both and can compare/contrast. However, even with the new setup I still have to ensure that my TV and PS4 Pro settings are optimal to achieve this goal. For example, I am utilizing 2160p-YUV420 as opposed to 2160p- RGB (PS4 Pro Video output settings) in order to realize better and more consistent frame rates. When I hear the wide disparity between users (some play the game at 70 while others as high as 85 speed and some complain about sluggishness while others report smooth or fluid gameplay) about where they prefer to place their respective game speeds, I can't help but think that one or a combination of the above is at play. Meaning modifications to gameplay sliders, TV/console performance settings as well as the model/capabilities off the devices in use.

    No slider changes, Superstar. ESPN/Baseline Low
    I have a PS4 Pro/4k TV set up as well currently.
    Sent from my SM-G955U using Operation Sports mobile app
    The 24th Letter
    Glad I'm not going crazy there. I'll check those out.
    They have continued to improve some of the wonky transitional animations throughout the year (especially things like pull ups) which is awesome. I would just like to see the game open up a bit more to showcase those things...
    No slider changes, Superstar. ESPN/Baseline Low
    I have a PS4 Pro/4k TV set up as well currently.
    Sent from my SM-G955U using Operation Sports mobile app

    Ok. Since I was using an older, less optimized TV/console setup during my demo play, it's quite possible that I never experienced the demo as it was meant to be experienced back then. Switching to this new setup makes what came before appear more sluggish.
    EA, how bout one more good faith jesture...... a month after legends get released in LUT put them in a legend pool in the roster editor. Give us some better assets to create all time teams or something. Plus if we get to try out legends on play now it might push more sales to LUT to try and get a legend you might really like
    this patch means i can play this game well into next winter as i see what offerings the two basketball games offer us next october.
    Live's tendencies work for me, they are not 100% spot on, but i like that their base tendency is to drive to the hoop. this prevents the blow outs i can get by locking down players in other games knowing they will throw up a prayer three or fade away.
    i am really loving the streetball feel live provides, i dont want the jerry sloan -larry brown feel i was getting from 2k lately.
    I've tried to go through the teams and update the starters/rotations, and both times I've done it, the game has crashed on me whenever I got to the Nuggets.
    The frustrating part is after the first time, I made sure to save along the way, but then even though I did, when the game crashed my save didn't take. Very frustrating.
    I'm going to give it one more shot and just go through the teams in a different order and saving more often to see if I can workaround it. I want so badly to start a franchise, but this has frustrated me to say the least.
    Unreal support from this Live team. Especially with all the talk of "laughable" sales and everything.
    When your heart goes into something, it shows in the end.
    I feel bad I bought this for only 15 dollars.. But I am still glad I bought it New and not used.
    Thanks Live devs!
    The 24th Letter
    Glad I'm not going crazy there. I'll check those out.
    They have continued to improve some of the wonky transitional animations throughout the year (especially things like pull ups) which is awesome. I would just like to see the game open up a bit more to showcase those things...
    No slider changes, Superstar. ESPN/Baseline Low
    I have a PS4 Pro/4k TV set up as well currently.
    Sent from my SM-G955U using Operation Sports mobile app

    To expand on this a bit, there are a couple things you can try here. We can validation test by tweaking your TV/PS4 settings for example. Are you playing in game mode, anti-aliasing, 1080p vs 4k, etc. Play the game with these reduced settings and observe if it still plays sluggishly. Alternatively, you can modify the Jostle vs Blow-By slider from default 50. However, I would caution that if you desire to retain the passing, mid-range, post kickouts, etc, leave the game speed at default 80. I noticed that changing game speed can have rather dramatic effects, especially when decreased!.
    On a separate note, there is a noticeable difference in how the cpu plays defense in Franchise vs Play Now mode. The former allows for a tighter game especially on the defensive side of the equation. This may contribute to some sluggishness, if you want to call it that. Feel free to put this observation to the test as well.
    For you slider gurus:
    I've noticed a couple of things recently that I didn't really notice before. Not only is it really hard to drive by your defender now even in mismatches, but the CPU almost never leaves their defender to help, which means almost every shot I take is contested.
    Is their anything I can do to remedy this?
    Edit: I lowered the blow-by/jostle slider and that seemed to help both issues.
    openureyez
    Anyone else having trouble getting a Play Now game to load with a custom roster? Never gets past the loading screen now
    Sent from my iPhone using Operation Sports

    Loading fine and played a full game without issue.
    JoeDog10
    For you slider gurus:
    I've noticed a couple of things recently that I didn't really notice before. Not only is it really hard to drive by your defender now even in mismatches, but the CPU almost never leaves their defender to help, which means almost every shot I take is contested.
    Is their anything I can do to remedy this?
    Edit: I lowered the blow-by/jostle slider and that seemed to help both issues.

    This! How can no one ever be open? I don’t remember the game playing like this initially. I’m playing with Kyrie and I can’t blow by Pau Gasol. Kills the immersion factor
    openureyez
    This! How can no one ever be open? I don’t remember the game playing like this initially. I’m playing with Kyrie and I can’t blow by Pau Gasol. Kills the immersion factor

    I just lowered the blow-by/jostle to 40 for User Sliders, and it has worked for me.
    JoeDog10
    For you slider gurus:
    I've noticed a couple of things recently that I didn't really notice before. Not only is it really hard to drive by your defender now even in mismatches, but the CPU almost never leaves their defender to help, which means almost every shot I take is contested.
    Is their anything I can do to remedy this?
    Edit: I lowered the blow-by/jostle slider and that seemed to help both issues.

    Summed this up perfectly. Made the drive/kick game non existent.
    I'll have to mess with that slider.
    The 24th Letter
    Summed this up perfectly. Made the drive/kick game non existent.
    I'll have to mess with that slider.
    I wish there was a defensive consistency slider. Imo that would fix the glued AI on the perimeter .
    Sent from my SM-G955U using Tapatalk
    The 24th Letter
    Summed this up perfectly. Made the drive/kick game non existent.
    I'll have to mess with that slider.

    My problem with the jostle vs blow by slider is unless I have it at 100 I can get to the hoop at will. Game turns into dunkfest 17. I a) don’t have enough self control not to wreak havoc this way and b) don’t really want to play a basketball game that I won’t drive past a guy for the sake of keeping it real even if I can.
    It’s basically like a Madden money play if I don’t have it at 100
    I was able to recreate the 2015-2016 Rockets, Thunder, Warriors, Cavs, Lakers, Celtics, and Knicks with the roster editing and it’s been fun as hell. I put the time in to have almost everyone with the right accessories and lineups/rotations. There’s a bald dude in the CAP that looks similar to Kobe and is good enough for me. (If you check, you’ll see exactly which dude I’m talking about). While editing, I noticed that left knee accessories don’t have the “NONE” option. For players who wear LEFT knee accessories, you are not able to remove them, only change the type of accessory. Compression shirts also can not be removed. Hopefully these minor issues can be fixed. Also I hope they add a roster share system so I can share these teams with all of y’all!
    Sent from my iPhone using Operation Sports
    CujoMatty
    My problem with the jostle vs blow by slider is unless I have it at 100 I can get to the hoop at will. Game turns into dunkfest 17. I a) don’t have enough self control not to wreak havoc this way and b) don’t really want to play a basketball game that I won’t drive past a guy for the sake of keeping it real even if I can.
    It’s basically like a Madden money play if I don’t have it at 100

    I agree with this. Though defense should be represented realistically (blown coverages on occasion, clear path to hoop after these mistakes, etc) I rather prefer tighter defense (I am still able to find a somewhat unguarded player on my team for the open jump shot from time to time, etc) than being able to arrive at the paint unhindered or with little resistance, consistently, especially if the aforementioned desirable cpu behavior can't be replicated in the game properly on that side of the action. At default Superstar, I like that it requires players with good to elite speed in order to blow by the defense, though not regularly. This allows the speed/quickness attribute to stand out for these indiviuals, as needed. I have also found that even if you blow by the first defender, you are not always guaranteed an unfettered path.
    Played a very rewarding and physical game today against the Pacers and the cpu shot 13 mid range shots (saved screen Capture)5 min quarters, Superstar level. Most of these shots occurred naturally and included stop and pops, elbow shots, step backs and kick outs from the post after rebounds. Only 1 or 2 of these shots occurred due to the shot clock expiring. I have experienced other games like this, especially post latest patch!
    Hey guys just a quick heads up, dont waste your time editing minutes as they DO NOT stick!
    If you set lineups they will stick as long as your player is playing proper position. Also Auto-Subs not working either as even if you turn to Off CPU still Subs in players.
    Hopefully EA can fix these 2 issues
    Calvenn

    Played a very rewarding and physical game today against the Pacers and the cpu shot 13 mid range shots (saved screen Capture)5 min quarters, Superstar level. Most of these shots occurred naturally and included stop and pops, elbow shots, step backs and kick outs from the post after rebounds. Only 1 or 2 of these shots occurred due to the shot clock expiring. I have experienced other games like this, especially post latest patch!

    I don't see any mid range game at all? That is a lot in 5 min quarters. Are you simply on default superstar sliders / no changes / 50 speed?
    Walt Frazier
    I don't see any mid range game at all? That is a lot in 5 min quarters. Are you simply on default superstar sliders / no changes / 50 speed?

    Yes, you are right, default sliders on Superstar, 80 speed. They made very noticeable changes after the last patch. Prior to the patch, my game speed was around 74 or 75 with and without modified sliders, and I observed that the cpu was more reluctant to engage in the mid range game or kickouts from the post, etc. Once I returned to default 80 game speed and reverted all other slider settings to default, I immediately realized that the devs had optimized the default settings to present more balanced gameplay including the mid range game. This has been especially the case after the latest patch.
    Typically I can get the cpu to shoot anywhere from 9 to 12 mid range shots and this varies depending on the team you're playing against. I believe you should see more of a mid range game on All Star, however, I haven't played at that level lately.
    Calvenn
    Yes, you are right, default sliders on Superstar, 80 speed. They made very noticeable changes after the last patch. Prior to the patch, my game speed was around 74 or 75 with and without modified sliders, and I observed that the cpu was more reluctant to engage in the mid range game or kickouts from the post, etc. Once I returned to default 80 game speed and reverted all other slider settings to default, I immediately realized that the devs had optimized the default settings to present more balanced gameplay including the mid range game. This has been especially the case after the latest patch.
    Typically I can get the cpu to shoot anywhere from 9 to 12 mid range shots and this varies depending on the team you're playing against. I believe you should see more of a mid range game on All Star, however, I haven't played at that level lately.

    I think more than anything it depends on who your playing or to be honest, not really sure how it’s determined, I have drastic swings in AI tendencies. I have games where I get similar results to you but then I have horrible, make me not want to play, games where the cpu does nothing but hammer the paint. I like the diversity but it’s over the top. Played the bulls last night and out of 76 points 58 we’re points in the he paint and they also had 8 free throws.
    Hi guys, I usually just follow the Live forum as it is my basketball game of choice but I just wanted to speak about the mid range game in Live. I think the default sliders are the way to go for balanced gameplay as some of the others have stated.
    However, I think the slider you should first change is the shot contest impact slider for the cpu. I decreased it to 10 and I believe it gives the cpu less thought about the defense blocking/challenging there shot which lets them play more freely. The cpu will take contested 3's, mid range shots, and also drive to the basket. This does make the scorers and shooters in the game more aggressive but I like it. The cpu does take more mid range with great dribble animations.
    I do not use the defensive assist buttons on the perimeter only in the post. I can stop the cpu from driving but it also gives them freedom to make a move that crosses me or blow by me. The cpu will stop and take some mid range shots.
    While not the end all or be all, I think this is where you guys should start and make adjustments from there. I play on superstar w/ 80 game speed. I have not made adjustments for correct shooting percentages yet. I am enjoying the balance so far with the drive, mid, and 3 from the cpu. You will have to adjust it to your liking, players like steph will literally come down most plays and shoot a 3 with no hesitation. So adjust it to your liking and start from there!
    So is there any type of solution for the CPU driving to the basket 90% of the time? I tried default SS with speed at 80. And it's still happening.
    It' kinds ruining what is otherwise a great game of basketball.
    PVarck31
    So is there any type of solution for the CPU driving to the basket 90% of the time? I tried default SS with speed at 80. And it's still happening.
    It' kinds ruining what is otherwise a great game of basketball.

    I have tried a ton of slider sets and edits....nothing seems to work.
    Aside from the odd LMA type midrange J, it is entirely head down and charge the basket or pull up 3s.
    Very frustrating.
    PVarck31
    So is there any type of solution for the CPU driving to the basket 90% of the time? I tried default SS with speed at 80. And it's still happening.
    It' kinds ruining what is otherwise a great game of basketball.

    I have been impressed with the DEMO version of NBA LIVE 18 the past couple of days....I'm wondering after reading all these comments about the CPU driving to the basket like a BOSS, if it would be resolved only by going back to the 'original' form of the game....like deleting, re-installling, and then playing without any updates...Of course, rosters won't be updated and the ability to edit goes down the drain....but at this point, I'm enjoying the demo gameplay so much, that gameplay is more important (personally for me) than all the updated rosters and stuff...just a thought...
    blo2334
    Hi guys, I usually just follow the Live forum as it is my basketball game of choice but I just wanted to speak about the mid range game in Live. I think the default sliders are the way to go for balanced gameplay as some of the others have stated.
    However, I think the slider you should first change is the shot contest impact slider for the cpu. I decreased it to 10 and I believe it gives the cpu less thought about the defense blocking/challenging there shot which lets them play more freely. The cpu will take contested 3's, mid range shots, and also drive to the basket. This does make the scorers and shooters in the game more aggressive but I like it. The cpu does take more mid range with great dribble animations.
    I do not use the defensive assist buttons on the perimeter only in the post. I can stop the cpu from driving but it also gives them freedom to make a move that crosses me or blow by me. The cpu will stop and take some mid range shots.
    While not the end all or be all, I think this is where you guys should start and make adjustments from there. I play on superstar w/ 80 game speed. I have not made adjustments for correct shooting percentages yet. I am enjoying the balance so far with the drive, mid, and 3 from the cpu. You will have to adjust it to your liking, players like steph will literally come down most plays and shoot a 3 with no hesitation. So adjust it to your liking and start from there!

    I'll try this!
    GisherJohn24
    I'll try this!

    i did this when the game first came out and I can tell you don’t drop it too low or the cpu rains threes from anywhere as soon as they get it over half court. Lol
    The other slider I did that seemed to help was put cpu mid range shooting at 100. I know that sounds a little crazy but I was still getting realistic shooting percentages. It seemed to give the cpu more confidence to shoot mid range but honestly I dunno anymore. The under the hood stuff going on in this game is so different game to game.
    CujoMatty
    i did this when the game first came out and I can tell you don’t drop it too low or the cpu rains threes from anywhere as soon as they get it over half court. Lol
    The other slider I did that seemed to help was put cpu mid range shooting at 100. I know that sounds a little crazy but I was still getting realistic shooting percentages. It seemed to give the cpu more confidence to shoot mid range but honestly I dunno anymore. The under the hood stuff going on in this game is so different game to game.

    Tried modifying this slider as well and did find similar results back then. The game needs work in some areas (though there are more changes to come this year) but the devs IMO have done a good job balancing SIM/action at default settings. Looking forward to future adjustments.
    PVarck31
    So is there any type of solution for the CPU driving to the basket 90% of the time? I tried default SS with speed at 80. And it's still happening.
    It' kinds ruining what is otherwise a great game of basketball.

    What would be a proper % to drive the basket versus pull up for a jumper. I mean, the NBA has drifted away from the jumper in a big way. I still see jumpers from the CPU. How many would be appropriate?
    JayhawkerStL
    What would be a proper % to drive the basket versus pull up for a jumper. I mean, the NBA has drifted away from the jumper in a big way. I still see jumpers from the CPU. How many would be appropriate?

    The cpu driving 90% of the time is a bad percentage but the real issue is how it goes about it. If they worked the ball around, ran an offence, found a guy with a lane, I could live with 90%. It wouldn’t be ideal but it would be better than the current formula I see a lot of games. Get over half, give ball to point guard, try and iso his way to the rim for most of the shot clock.
    Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
    3pts made is between 8-16 with the avg right around 11 so 33 points.
    Free throws made is between 12-20 with around 15 avg.
    Sooooooooooo lol
    You have 100 points
    42are PIP
    33 are three pointers
    15 are free throws
    That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?
    90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.
    Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.
    The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.
    CujoMatty
    The cpu driving 90% of the time is a bad percentage but the real issue is how it goes about it. If they worked the ball around, ran an offence, found a guy with a lane, I could live with 90%. It wouldn’t be ideal but it would be better than the current formula I see a lot of games. Get over half, give ball to point guard, try and iso his way to the rim for most of the shot clock.
    Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
    3pts made is between 8-16 with the avg right around 11 so 33 points.
    Free throws made is between 12-20 with around 15 avg.
    Sooooooooooo lol
    You have 100 points
    42are PIP
    33 are three pointers
    15 are free throws
    That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?
    90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.
    Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.
    The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.

    Nailed it!
    So frustrating. I really enjoy this game but 2 things keep me from giving it any serious question...
    1. Stated better than I could above...
    2. The franchise problems. No CPU trades and weekly advancement, I mean come on!
    Sent from my Pixel using Operation Sports mobile app
    Such a frustrating game....
    It is so close to being a very good game, but the constant driving to the basket just makes it very dull to play after a few games.
    EVERY guard in the game is like real life Westbrook.
    You never even see guys like JJ Reddick come off screens, catch and shoot midrange Js.
    Hopefully they can tune it. At the moment it is unplayable v
    The CPU.
    Walt Frazier
    Such a frustrating game....
    It is so close to being a very good game, but the constant driving to the basket just makes it very dull to play after a few games.
    EVERY guard in the game is like real life Westbrook.
    You never even see guys like JJ Reddick come off screens, catch and shoot midrange Js.
    Hopefully they can tune it. At the moment it is unplayable v
    The CPU.

    Couldn’t agree more, the AI is just not there for this game to shine like it could. One good thing is that playing against a human opponent things like shooting off screens can happen. Too bad EA hasn’t done the one thing I would like to see...add invite to head to head mode.
    Sent from my iPhone using Operation Sports
    Would have been nice to edit the appearance of the NBA players. Some of them look off and in need of editing. Hopefully it's something they can add in NBA Live 19 and the ability to share rosters.
    Sent from my LG-H831 using Tapatalk
    mitsurugi_78
    Couldn’t agree more, the AI is just not there for this game to shine like it could. One good thing is that playing against a human opponent things like shooting off screens can happen. Too bad EA hasn’t done the one thing I would like to see...add invite to head to head mode.
    Sent from my iPhone using Operation Sports

    It is kind of amazing that a CPU offense in a 2017 basketball game does not have catch and shoot plays off screens.
    They need new NBA CPU AI people...seems to have gone backwards since Scott OG left EA.
    The game is fun, but is basically street ball.
    I've been playtesting with some attribute settings and since there is NO way to actually share rosters the editing is left up to the user.
    Thing is if we do spreadsheets of edits it can be VERY daunting for those who do not like to do full edits.
    So my focus was on keys attribute edits we can do globally and fix the main issues with the game.
    For me NBA Live 18 suffers from two things.
    1. Collision detection that causes animation clipping
    and
    2. The speed in which players go to the basket
    In trying to figure out the easiest edit for everyone I've come up with this simple edit..
    Make every players court vision 99.
    Make EVERY players strength 99.
    Making everyones strength 99 does absolute wonders for collision detection and clipping. Players now bump into each other and it looks amazing
    Putting court vision to 99 does ONE thing. it makes players STOP going to the basket and makes them run more plays.
    and then what we do is this
    Set game speed to 55 and game difficulty to PRO
    and that's it.
    Plays like nba live 10 guys
    lalblc
    If they let us edit player tendencies we wouldn't have any problems, maybe they can patch that in too

    Yeah, Live 09 and 10 had it, even with Synergy. I think you could edit every tendency (although I wish they kept it simpler like other games), but it was great to have it.
    Editing players without being able to edit tendencies is like being able to edit shoes without being able to fit the colors to the team colors - it's like half a job done.
    NBA Live...always half way through, never going all the way. Story of their "Live". :jpshakehe
    EDIT:
    Is there a way to assign a secondary position to a player?
    WTF
    No, no way to assign secondary.

    That's too bad. And strange, I think most older Lives had this option. Especially these days, that so many players can do so many things.
    youvalss
    That's too bad. And strange, I think most older Lives had this option. Especially these days, that so many players can do so many things.

    Yep, you can’t even assign a guy like LBJ to play more than one position.
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