NBA Live 18
NBA Live 18 Patch 1.04 Available Now, Patch Notes Included
EA Sports has released NBA Live 18 patch 1.04 on Xbox One and PlayStation 4. Check out the patch notes below.
- Addressed a crash in Pro-Am Tour that occurred during a conversation with the Goodman League Commissioner after winning the league tournament.
- Addressed a crash when a player would get to Level 50 League Hype.
- Addressed some player likeness issues.
- Addressed an issue in which a user could turn off auto-subs and cause the CPU to stop making substitution.
- Addressed some idle issues with some instance of dribbling and hands-up animations.
- Made improvements to the look of a player’s first step out of triple threat
- Improved responsiveness for pull up jumpers
- Improved responsiveness when catching and shooting
- Improved responsiveness on right stick shot contests.
- Updated and Tuned dribble content
- Improved overall online gameplay stability
LUT Update:
- Updated player ratings on items to better reflect important attributes.
- Removed Passing
- Added Post Offense (POST) to show how good a player is at getting to the basket and scoring from the post.
- Changed Shooting (SHT) to Mid-Range Shooting (MID) to better reflect a player’s ability to score off of mid-range jumpers.
- Changed Dunking (DNK) to Finishing (FIN) to better reflect how well a player can score around the basket with dunks and lay-ups.
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Improved responsiveness for pull up jumpers
Improved responsiveness when catching and shooting
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No new hair styles or beards added from what I can tell.
Then I thought player likeness might be animations, but Ben Simmons is still right handed in UT and Lonzo Ball's signature shot is missing in UT still.
Must have been minor.
- Updated Jalen Brown
- Updated Jimmy Butler
That’s all I noticed so far
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The timing and tuning tweaks are noticeable. Like what I see. The jumpers feel better
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I don't think we're going to see much change in this area, if you look at the statistics of the NBA teams that don't shoot a lot of midrange, like LA, usually between 10-15% of their games are midrange, average shots per game range between 80-100, so that's only 10-15 shots per game...i typically have around 40-50 shots per game in live with default quarter times on all star difficulty...which would equate to only 4-6 midrange shots a game...sounds pretty close to what you just said...38 points, 8 not in the paint, roughly 4 shots in the first half.
I think it's one of those things that's hard to balance in 5 min quarters and video game basketball...but is what it is.
The pelicans...with Davis and Cousins, shoot between 20-30% from the field, still not a huge amount but I don't really see that in Live when playing them either. I would definitely like to see more midrange from the CPU...but i know we asked for that in 16 and 15 also.
- Updated Jalen Brown
- Updated Jimmy Butler
That’s all I noticed so far
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Boban marjonovic needs a face scan
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https://www.teamrankings.com/nba/stat/points-in-paint-per-game
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Dont know if its different seems like it to me.
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He looks good.
Also, I know there are still duplicate numbers on the T-Wolves roster (Wiggins and Gibson are both #22).
As far as gameplay goes, the pull-up jumpshots are noticeably smoother! The player movement seems a bit slow but I did lower the player speed slider before this patch so it seems I'll have to put it back to default. Nothing has been improved as far as I can see with off-ball movement (players still stand around for the most part). I don't really expect to see much change in the gameplay department, I think it is what it is. I think most of the issue comes from player tendencies, so hoping that gets adjusted.
I did want to point this out....I played a game last night vs Golden State (BEFORE this patch became available) and the game played close to what I remembered from the demo. CPU Curry did not drive to the hole as much as some of us (myself included) have been complaining about on here. Durant put up majority of the shot attempts and the game actually played pretty good. I never felt that the CPU was over powering me to the paint on every possession. Off the top of my head the CPU Warriors had 50 PIP (final score 102, 10 min quarters, allstar default). The game played great actually. This has me thinking that some teams are just represented better than others in this game. I do see different game styles, but too many teams have the same game style. I like to test with two particular (cpu) teams - Pelicans and Lakers. Rondo and Lonzo Ball should not consistently be leading their respective teams in shot attempts.
I haven't had a chance to play a full game post patch, but I am not really expecting a big change in this department....
But I do hope they fix this roster stuff sooner than later though.
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Most stuff that you guys are talking about would be addressed in a roster update & not come out of a game patch.
In my experience sliders can’t fix this. The jostle vs blow by slider is weak. If they made that slider better where we could make defence tougher to penetrate then I would agree. But i haven’t been able to fix this with sliders. Penetration is a little too easy for the cpu on all star no matter what I try.
You can tell me all the stats you want. You can say nba teams don't shoot much. To be honest you can come up with a stat to defend pretty much anything. The fact is the CPU doesn't run plays in NBA live 18. It doesn't run any discernible motion sets. It simply either tries to ISO and drive at all costs or feed the post. I routinely played games where you might see the CPU run anything resembling an offense maybe 5 or 6 possesions. All game. That's just not good enough for me.
Has anyone heard if Live will make cosmetic changes to any of the courts? Is this something that the Live team has done in the past? Just wondering if they will ever change the color of the Sixers court (it is the wrong color)?
PS- I know you guys are probably tired of me complaining about everything wrong with the Sixers lol.....so I apologize for all the sixers spam.
Has anyone heard if Live will make cosmetic changes to any of the courts? Is this something that the Live team has done in the past? Just wondering if they will ever change the color of the Sixers court (it is the wrong color)?
PS- I know you guys are probably tired of me complaining about everything wrong with the Sixers lol.....so I apologize for all the sixers spam.
Traditionally? No they don't have a great track record of patching in things like that.
As an example the Raptors had a third jersey they barely wore that had gold(ish brown) in it. For some reason EA loved it I guess because in NBA live 16 the Raptors had brown warm up suits and brown accessories. The worst was brown shoes when you wore the away jerseys.
Again that was NBA live 16. Its now NBA live 18 and it's still the same. Needless to say I don't think color "rightness" is a high priority.
Just do me a favour before you think I'm being unreasonable. Go load up a game and pick the Raptors on the road with the red jerseys and look at the players shoes in game. It looks completely ridiculous. They have brown shoes...........
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I realize this is a big ask, but Live is only fun online and I am already tired of 21.
-Smak
Yup! Been getting fouls with my silly reach ins.
If the ai can't get to the paint, they will shoot the ball late in the shot clock as a last resort. This is why every team feels the same in this game. And I wonder if the ai is coded not to take 'guarded' shots, even though a lot of the 'bad' shots in this game are good shots in the nba. That would explain why I just seen Curry open coming off a screen, drive to the rim and brick another layup instead of shooting the ball.
Had to lower the speed from 75 to 55 as everything is way faster now. Passing is improved and faster and overall responsiviness is great now. But me personally I liked the old "delayed" shooting better. I think it had an organic feel to it and now its just 2K like with a the way you have to hold the shooting buittong for just a millisecond . I would prefer something in between the old and the new shooting. But overall great patch which improves the game significantly.
Also please change the running/dribbling animation, now it looks like everyone had hard plaster fixed on their knees that the knees don't even bend or stretch in anyway.
guess not:brickwall:brickwall
Probably a preview program issue
One thing that still annoys me is how on a basic set my defensive matchups get confused and I will have a big guarding a small player. This happens too much. On fast breaks I understand but not basic half court sets. Your defensive assignment shouldn’t get messed up.
One thing that still annoys me is how on a basic set my defensive matchups get confused and I will have a big guarding a small player. This happens too much. On fast breaks I understand but not basic half court sets. Your defensive assignment shouldn’t get messed up.
Same thing happened to me when I tried to pump fake it also seems like there is a delay when I try to use dribble moves almost like the commands aren't registering.
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One thing that still annoys me is how on a basic set my defensive matchups get confused and I will have a big guarding a small player. This happens too much. On fast breaks I understand but not basic half court sets. Your defensive assignment shouldn’t get messed up.
When that happens if you can pull it off because sometimes I get burned take the big that has the bad match up and drop him down in the paint next to his original assignment the guard should run to the guard he should be guarding. I have done it a couple of times. The reason I say if you can pull it off at times I'll move and the big will kick it back out and the guard will shoot the 3. It's a gamble but it works sometime. Yes it is annoying
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I've been seeing midrange shots and pullups since day one.
As I keep saying, this game is dynamic and can depend on how you defend the CPU.
Got in about 20 minutes of a 5v5 scrimmage last night and it felt really smooth to me. Looking forward to playing a full game later.
The one big difference I noticed is when the CPU gets an offensive rebound, they are kicking it back out rather than going up with the ball immediately every time. This part is night and day, I saw KAT kick the ball out numerous times in one half when he should have.
https://1drv.ms/v/s!AiZqCsZ7rFvogUR0UJ0oP0rmvbjj
One thing that still annoys me is how on a basic set my defensive matchups get confused and I will have a big guarding a small player. This happens too much. On fast breaks I understand but not basic half court sets. Your defensive assignment shouldn’t get messed up.
I've noticed that the guys will switch a lot on screens...there's a setting you can change under the coach settings in game, so hold down on the d-pad and then use RB or R1 to go over to coach settings and you can set the screen action behavior...this has helped me with some of those switches that I didn't want.
Addressed a crash in Pro-Am Tour that occurred during a conversation with the Goodman League Commissioner after winning the league tournament.
Addressed a crash when a player would get to Level 50 League Hype.
Addressed some player likeness issues.
Addressed some idle issues with some instance of dribbling and hands-up animations.
Made improvements to the look of a player’s first step out of triple threat
Improved responsiveness for pull up jumpers
Improved responsiveness when catching and shooting
Improved responsiveness on right stick shot contests.
Updated and Tuned dribble content
Improved overall online gameplay stability
This is not fixed (unless I had a fluke game). Is anyone else still seeing subs by CPU when Auto Subs is off for the user?
https://1drv.ms/v/s!AiZqCsZ7rFvogUR0UJ0oP0rmvbjj
No,
No subs by cpu if subs are set to auto still exists even after the patch.:confused:
It happend to me.I played 2 games 12min q on superstar
The shot meter goes up a bit quicker now,we have to adjust our timing again.
The cpu double team more often when a certain player is scoring a lot.Also if a strong offensive Big scorer takes the ball in the paint cpu doubles often.(creates the opportunity to hit more open threes).
Blocks are toned down a little.
Cpu still drives but it's ok,they have to score somehow:)
They shot threes when they have the opportunity & they take a few more mid jumpers now.
The shot contest is better
Not very dramatic changes but overall the patch is defenately for the better i think.
He's not been updated.
I think it really smoothed a lot of things out. it felt so much better overall package I really enjoyed it.
good job EA
The one big difference I noticed is when the CPU gets an offensive rebound, they are kicking it back out rather than going up with the ball immediately every time. This part is night and day, I saw KAT kick the ball out numerous times in one half when he should have.
That would make a hige difference to gameplay. Do other people see this happening also?
I played one game yesterday before the Indians Yankee game and I also noticed the same.
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Shouldn’t they? It’s their game lol.
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I haven't seen this personally. I still see too many automatic putbacks.
https://streamable.com/cgdcd
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https://streamable.com/cgdcd
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Ya man.
Nba live 16 with all its problems at least had good ball movement and motion by the CPU. It lacked a mid range game as well but at least the CPU had a contingency plan if you denied them the rim.
There's no denying that 18 is at least dynamic in the sense that every game can be very different. Ive had games where the CPU shoots more or games with less blocks etc... I think that's why a lot of people are having different experiences. It's just for me anyways, even in those moments where things are playing out ok it never really feels very fundamentally sound. I get people saying that if you stuff the ball handler the computer will pass or shoot but it all resembles what a pick up game at your local park looks like more than an actual NBA game. "Hit me I'm open" as opposed to running plays or motion on offense to score is fine short term but I need more to invest serious time like I did in 16
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Its a bug that patch supposed to fix but it got worst instead.In my franchise althought i had at settings auto subs & time out set to ON, the cpu didnt sub & a found out that every game i started the option was set to OFF by the game & that was happening in the next games so cpu didnt sub.
The solution i found was to make sure that from franchise options & general options was set to ON then start a game at simulation mode & then "jump into the action" & YES the option was still ON.Finish the game & everything was ok from then for the next games
The random error code disconnect still happens sometimes in the 1st quarter post patch in online head to head. This is different from when a opponent is getting beat soundly and they rage out.
So far I noticed Lakers with 4th jersey added.
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Awesome! I was chatting with a couple of the devs about this issue over the weekend! Glad they finally fixed it!
Agree, But dont expect it to happen this year
Not awesome!
Give us Create a player and edits and than say awesome, not almost a month after game comes out and they finally edit a players number correctly!
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Wait till the rosters are official first night of the season
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He really shouldn't have to. At least put him in even without a face scan if that's what they're waiting for. He's a starter. He should be in.
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Sounds like the game isn't able to verify your data online and thus, not showing the updated rosters.
The PS4 recently had a firmware update to 5.0 which changed the online service terms and conditions and in doing so, automatically logs everyone out until they accept the new T&C.
Go into your PSN profile and accept them and that might do the trick and allow you back online.