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NBA Live 18 Demo Patch 1.05 Available, Patch Notes Here

NBA Live 18

NBA Live 18 Demo Patch 1.05 Available, Patch Notes Here

EA Sports has been releasing quite a few updates for their NBA Live 18 demo that launched on August 11. The most recent patch unlocks Live Run, so you can compete with other level 20 ballers, along with increasing the game speed to 80, big men not able to perform high tier dribble moves, interception tuning, along with some updates in the paint. Check out the details below and post your thoughts!

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  1. so uh? i dont have to keep resetting my character to play LiveRun anymore?...
    im assuming our characters will still be level locked but i dont care! i can convince more folks to play now
    ClassicMan, round up the troops homie! might be able to get 5v5 going this weekend!😎
    Sent from my SM-N910V using Operation Sports mobile app
    coachcolbert
    so uh? i dont have to keep resetting my character to play LiveRun anymore?...
    im assuming our characters will still be level locked but i dont care! i can convince more folks to play now

    Correct, have fun out there and run some 5's with your friends! =)
    ProjectLeet
    Correct, have fun out there and run some 5's with your friends! =)

    Now this is Dope!!
    Sent from my Illudium Q-36 Space Modulator,
    coachcolbert
    so uh? i dont have to keep resetting my character to play LiveRun anymore?...
    im assuming our characters will still be level locked but i dont care! i can convince more folks to play now
    ClassicMan, round up the troops homie! might be able to get 5v5 going this weekend!
    Sent from my SM-N910V using Operation Sports mobile app

    Great news, I actually haven't played in a while. This will definitely give me incentive to build up my last reset and play until live is out
    Sent from my iPhone using Tapatalk
    played one game didnt notice much differences other than inside shots missing more. if a dev is reading this I would love to have the passes with more zip. sometimes you see a man wide open but due to a slow passing animation the defender can recover.
    DaWolf
    played one game didnt notice much differences other than inside shots missing more. if a dev is reading this I would love to have the passes with more zip. sometimes you see a man wide open but due to a slow passing animation the defender can recover.

    Is IT on the Cavs? 👀👀
    Conpletely agree with this post....though I havent played post update...
    The pass, catch, pull up transistion can be painfully slow and its really of my major pain points...
    Rockie_Fresh88
    Nice . I'm down for some 5 v 5. Not going to lie after resetting twice and maxing out , I haven't touched the game much. Can't wait to get back tho

    rockie youre on ps4 too right? if its cool id like to shoot you one too? been going back n forth too long not to have hooped together yet
    Sent from my SM-N910V using Operation Sports mobile app
    Found some details about this patch. Has anyone confirmed if this is available for xbox1 users?

    I am probably most excited about the celebration tuning, big man shot tuning, and improved looseball reaction time!
    K_rob11
    Found some details about this patch. Has anyone confirmed if this is available for xbox1 users?

    I am probably most excited about the celebration tuning, big man shot tuning, and improved looseball reaction time!

    Wow sweet. That list will alleviate a lot of people's concerns.
    While I agree there were too many blocks I hope they are careful with that one. Its pretty easy to beat your man and I'd hate for this to turn into an arcade dunk fest.
    CujoMatty
    Wow sweet. That list will alleviate a lot of people's concerns.
    While I agree there were too many blocks I hope they are careful with that one. Its pretty easy to beat your man and I'd hate for this to turn into an arcade dunk fest.

    That was my thought exactly, but I do like the way he seemed to carefully word that tweak ("based on matchups", "Slight" reduction overall).
    So far, with a super small sample size I've noticed playing as the Warriors that I'm missing more shots especially at the rim. Zaza bricking close in shots. Steph missed a couple of lay ups.
    The cpu on the other hand is not missing in the same fashion. Maybe just the game and a half I've played and the fact that I haven't played in a couple weeks but they're hitting a very high percentage. I had been holding the cpu in the 40's percent wise. Now they're in the 60's.
    Saw some pretty athletic drives and finishes from TT and Love so I'm not sure they tweaked the bigs' athleticism/skill too much... Although as stated before Zaza did not seem nearly as athletic or skilled.
    Blocks still happen a little more than they should but not the block fest it once was.
    Jump shot celebrations still happen too often imo....
    Better loose ball logic for sure.
    Shot stick close out still not very responsive unless I'm just not timing it right. Too often no contest at all...
    Could be my imagination but it looks like some new animations may have been added.. Saw some lay ups and deflections I don't recall seeing before.
    At first I thought cpu shooting got better (too good) after giving up 60% shooting to the Cavs in first 2 games. Locked in on defense in my 3rd game and held them to 34%. Shot stick contest is still hit or miss. Needs to be improved.
    Note: Superstar, default slider.
    Right stick contest needs to be responsive always. Currently as it stands, there's no rhyme or reason for when my character puts his hands up regardless of when I push the right stick up. Often times it just doesn't work.

    Bottom line: The right stick contest must absolutely be responsive before you guys do anymore user or cpu shot success if the cpu also uses the right shot contest mechanism.
    strawberryshortcake
    Note: Superstar, default slider.
    Right stick contest needs to be responsive always. Currently as it stands, there's no rhyme or reason for when my character puts his hands up regardless of when I push the right stick up. Often times it just doesn't work.

    Bottom line: The right stick contest must absolutely be responsive before you guys do anymore user or cpu shot success if the cpu also uses the right shot contest mechanism.

    I really don’t have an issue with the right stick contest when I preemptively hold the right stick up before they go into their shot animation. It pretty much always works.
    If your trying to use it to react to the jumpshot animation I can understand where your coming from.
    Sent from my iPhone using Operation Sports
    ezsmilez
    I really don’t have an issue with the right stick contest when I preemptively hold the right stick up before they go into their shot animation. It pretty much always works.
    If your trying to use it to react to the jumpshot animation I can understand where your coming from.
    Sent from my iPhone using Operation Sports

    I'm having a completely different experience. Here's a video where I'm pushing the right stick up everytime I'm defending on ball. Hands goes up sometimes and often times it just doesn't
    Would it be possible for you to post a video showing that you are able to essentially keep your hands up at all times? Because right now, it's just not happening. Again, take note that I'm pushing the right stick up every single time I'm defending the guy with the ball. Because shot contest shouldn't only be tied to someone in the shooting motion. Sometimes defenders put their hands up to essentially shield the ball handlers face so to speak.
    If I'm constantly holding the right stick up, I would expect my players arms to remain suspended in the air.

    Just played my first cavs warriors game post patch and have to say it was one of the most exciting fun realistic games to date
    Everything feeling really food so far.
    Good job
    strawberryshortcake
    I'm having a completely different experience. Here's a video where I'm pushing the right stick up everytime I'm defending on ball. Hands goes up sometimes and often times it just doesn't
    Would it be possible for you to post a video showing that you are able to essentially keep your hands up at all times? Because right now, it's just not happening. Again, take note that I'm pushing the right stick up every single time I'm defending the guy with the ball. Because shot contest shouldn't only be tied to someone in the shooting motion. Sometimes defenders put their hands up to essentially shield the ball handlers face so to speak.
    If I'm constantly holding the right stick up, I would expect my players arms to remain suspended in the air.
    ]

    Yea my guys don't put their hands uo all the time either when I push up on D but I am assuming that's how it's programmed?
    I prefer it was tied real time to my stick but maybe there is a Game play balance reason for it? Dunno.
    I DO think that if I have stick up the shot reacts as of it were contested even when hands are down but yes I see what you're saying should be up if you push up.
    strawberryshortcake
    I'm having a completely different experience. Here's a video where I'm pushing the right stick up everytime I'm defending on ball. Hands goes up sometimes and often times it just doesn't
    Would it be possible for you to post a video showing that you are able to essentially keep your hands up at all times? Because right now, it's just not happening. Again, take note that I'm pushing the right stick up every single time I'm defending the guy with the ball. Because shot contest shouldn't only be tied to someone in the shooting motion. Sometimes defenders put their hands up to essentially shield the ball handlers face so to speak.
    If I'm constantly holding the right stick up, I would expect my players arms to remain suspended in the air.


    Yea I get what u mean I’m in the same boat as Klocker. The hands don’t stay up all the time when pushing up on the right stick.
    I thought u were talking about whether or not the shots were being contested. Even when the player I’m controlling hands aren’t actively up, if I’m holding up on the right stick before the animation I get the contest.
    Sent from my iPhone using Operation Sports
    Played a couple games tonight after the patch, I like the responsiveness updates for loose balls, almost everything felt great except I think the speed increase was a little too much...maybe 50% of what they up' it would have been enough. I've seen a couple instances where guys were a little frantic and jumped out of bounds or looked a bit strange. BUT, it's better than it was before the update! Looking forward to playing with my Lakers and not the cavs or warriors...but I've been playing the demo non stop. More of an online head to head gamer here, could care less about the other modes.
    About to give these new gameplay tunings/tweakings a try.
    That said, I had to change back all of my gameplay sliders back to 50 to give this a fair shot. EA needs to allow us to save slider sets, or at the very least, an easy "restore defaults" option -- preferably both ...
    iLLWiLL
    About to give these new gameplay tunings/tweakings a try.
    That said, I had to change back all of my gameplay sliders back to 50 to give this a far shot. EA needs to allow us to save slider sets, or at the very least, an easy "restore defaults" option -- preferably both ...
    Yeah, game is too fast on the latest update. It looks good at times, then they randomly go into turbo mode while running around.
    Sent from my A0001 using Tapatalk
    Please release full patch notes this year.
    The team is selling themselves short by just saying 'bug fixes' or 'gameplay improvements'.
    More people will invest in your game if you show them how well you are supporting it with the changes you make.
    strawberryshortcake
    I'm having a completely different experience. Here's a video where I'm pushing the right stick up everytime I'm defending on ball. Hands goes up sometimes and often times it just doesn't
    Would it be possible for you to post a video showing that you are able to essentially keep your hands up at all times? Because right now, it's just not happening. Again, take note that I'm pushing the right stick up every single time I'm defending the guy with the ball. Because shot contest shouldn't only be tied to someone in the shooting motion. Sometimes defenders put their hands up to essentially shield the ball handlers face so to speak.
    If I'm constantly holding the right stick up, I would expect my players arms to remain suspended in the air.

    In addition to this I have noticed the R stick not being responsive performing dribble moves (simple left & right movements)...
    iLLWiLL
    In addition to this I have noticed the R stick not being responsive performing dribble moves (simple left & right movements)...

    Try waiting until the ball is in the hand, I thought I was having issues as well, but someone had a tutorial about dribbling and mentioned you can't just flick the right stick to do a crossover if the ball isn't in the correct hand. So for example to go from left to right, the ball needs to be in your left hand...if you time it right ive found it's very responsivene and accurate.
    dasunsrule32
    Yeah, game is too fast on the latest update. It looks good at times, then they randomly go into turbo mode while running around.
    Sent from my A0001 using Tapatalk
    I've been playing for 2 days now, and it seems better now. I'm not seeing the odd turbo bursts anymore. My game says 70 speed though, and I didn't adjust it down to 70 from 80.
    Sent from my A0001 using Tapatalk
    mitsurugi_78
    Try waiting until the ball is in the hand, I thought I was having issues as well, but someone had a tutorial about dribbling and mentioned you can't just flick the right stick to do a crossover if the ball isn't in the correct hand. So for example to go from left to right, the ball needs to be in your left hand...if you time it right ive found it's very responsivene and accurate.
    Yep, once you learn that, you can unleash some devastating moves.
    Sent from my A0001 using Tapatalk
    Ok -- I am going back to my slider modifications from pre-1.05.
    Default sliders on All-Star difficulty, offense is way too clogged, simple ball movement won't get you open shots (not before a pass is picked off), and it requires way too much work on the sticks to get any sort of space for an open look.:jpshakehe And when you finally get an opening to the basket, defenders that aren't even major shotblockers (Tristan and Love) will throw your ish into the front row.:jpshakehe
    And defensively, still seeing way to many ridiculous shots (spinning, fadeaway 3-pointer from Kyrie from straight-on, 5-feet behind the line; ridiculous reverse layups from Tristan 12-FEET OUT; Kyrie doesn't miss a layup with 3 guys jumping at him include Durant).
    I'm back to wanting to chuck my controller across the room again with all this CPU CHEESE. Back to my personal sliders.:jpshakehe
    the 50pt Live Challenges are fun as hell! i really hope they allow us the option to go 50pts a game 5v5. ran with the fellas and we were running plays and everything. chris smoove is extra op - its crazy, but fun.
    not full 4qtrs but ill take the 50pt games in the mean time.
    Schwall! isit possible sir?
    Sent from my SM-N910V using Operation Sports mobile app
    I've actually seen Zaza come back to life since this last patch too. Doesn't happen too often, but more than it was after 1.04.
    With that said, he did just miss a wide open tip in too against me, so I guess it evens out, lol.
    We all playing different games. Zaza is like 1-20 since last patch. Not seeing anything crazy around basket.
    Without the down low stuff, cpu can't compete unless I take my foot off the gas.
    I only use the Cavs but Kyrie and LeBron are beast( nothing changed).
    I say, take out the reverse layups all together or set that package to 90 and above or something.
    Blocks are still overkill. Ea its okay for it to be just a good contest and miss. The 2 man animation when it's 100% block and you can clearly see the animation start just looks out of place.
    Next huge step hopefully is some type of ball physics. The game is running on some basic criss cross grid.
    Hopefully the ball movement option is still there. Players just sit still and do nothing at certain parts of the game .
    Option for automatic plays to run would be great also.
    Derrick Rose needs a rating tweak. Dunking on people like the mvp year.
    Sent from my MHA-L29 using Tapatalk
    I can't stress enough... Sliders, sliders, sliders. With the right sliders this game is so great. Not to mention you need to play great D. I personally haven't experienced ZaZa reeking havoc but when he has it's my fault not the game. It's all about balance, creating shots, working the ball and being smart. I haven't had this much fun in a basketball game in a while. I feel like i have freedom when controlling the player. I know other's may not agree but i'm pumped for the full game.
    I've gotten a chance to play a couple games to start this extended weekend, after taking about a week off from playing it. I see small differences, but nothing drastic in my eyes.
    So, I play on simulation superstar with my own adjusted sliders. I definitely noticed jump shots going in less which I was really happy about. I remember one game I believed the Warriors went about 10-23 from three, while the Cavs (user) went 7-20. Which I thought was pretty accurate.
    Lay-ups were adjusted, as I saw contested layups going in far less.
    But blocks.... I love the animations and how shots are blocked. But like many others have said they are way to frequent. I have that slider down to 10, but I still see around 8-10 blocks a game.
    For example, when I user LeBron James run and good play and end up getting a wide open lane. Draymond Green comes out of no where and blocks the shot. I expect that to happen rarely but not every single time it seems like.
    That is the only thing that irks me with this game. Other than that, I hope they continue to make some adjustments to the game as we are now two weeks out from release.
    Sent from my iPhone using Operation Sports
    HendoPlays3
    I've gotten a chance to play a couple games to start this extended weekend, after taking about a week off from playing it. I see small differences, but nothing drastic in my eyes.
    So, I play on simulation superstar with my own adjusted sliders. I definitely noticed jump shots going in less which I was really happy about. I remember one game I believed the Warriors went about 10-23 from three, while the Cavs (user) went 7-20. Which I thought was pretty accurate.
    Lay-ups were adjusted, as I saw contested layups going in far less.
    But blocks.... I love the animations and how shots are blocked. But like many others have said they are way to frequent. I have that slider down to 10, but I still see around 8-10 blocks a game.
    For example, when I user LeBron James run and good play and end up getting a wide open lane. Draymond Green comes out of no where and blocks the shot. I expect that to happen rarely but not every single time it seems like.
    That is the only thing that irks me with this game. Other than that, I hope they continue to make some adjustments to the game as we are now two weeks out from release.
    Sent from my iPhone using Operation Sports

    Turn the blocks down to 0 for both user & AI, trust me you'll still see blocks but usually just your normal type one's. I've been playing with it at 0 since the demo came out. 9/10 game's i get great results.
    KingWeigy23
    Turn the blocks down to 0 for both user & AI, trust me you'll still see blocks but usually just your normal type one's. I've been playing with it at 0 since the demo came out. 9/10 game's i get great results.

    Ayy I appreciate that! I'll give that a try when I load it up tonight.
    "Only The Strong Survive"- Allen Iverson
    HendoPlays3
    Ayy I appreciate that! I'll give that a try when I load it up tonight.
    "Only The Strong Survive"- Allen Iverson

    No problem man. Also you said majority of the time you get chased down on the open dunk?. I get some dunks can be blocked but try tuning offensive in air collision, defensive in air collision. this adjusts the how often in air collisions occur rather than always having body to body. Check out my sliders
    http://forums.operationsports.com/forums/nba-live-sliders/913964-nba-live-18-sliders.html
    I've put in 15+ hours just tweaking sliders to find a good medium, also note game speed is 60 but 60-70 is fine. If you try them let me know what you think.
    DonWuan
    We all playing different games. Zaza is like 1-20 since last patch. Not seeing anything crazy around basket.
    Without the down low stuff, cpu can't compete unless I take my foot off the gas.
    I only use the Cavs but Kyrie and LeBron are beast( nothing changed).
    I say, take out the reverse layups all together or set that package to 90 and above or something.
    Blocks are still overkill. Ea its okay for it to be just a good contest and miss. The 2 man animation when it's 100% block and you can clearly see the animation start just looks out of place.
    Next huge step hopefully is some type of ball physics. The game is running on some basic criss cross grid.
    Hopefully the ball movement option is still there. Players just sit still and do nothing at certain parts of the game .
    Option for automatic plays to run would be great also.
    Derrick Rose needs a rating tweak. Dunking on people like the mvp year.
    Sent from my MHA-L29 using Tapatalk

    Agree with most of that.
    This game is extremely fun, but with my own sliders. Default settings are maddening, and too rigid, from my perspective. Can't wait for the full game.
    Goffs
    Brings back memories of Zaza from one of the 2k's where he would dunk like Shaq and dance off lol

    Lol, yeah..
    Zaza isnt scoring like he did pre patch, but you still see these bouts of atheleticism like these from time to time....I mean, the video is right there...
    Hopefully they continue to dial back some of the packages these bigs can do. If Zaza can do this, I fear what a big what better ratings like Drummond can do.
    strawberryshortcake



    Just noticed today this seems to be working, at least it is on Xbox, I will try later on PS4 but I was able to simply point at the desired player with the left stick and then press and hold LB and call for the screen and that selected played came over and set the screen.
    Sent from my iPhone using Operation Sports
    mitsurugi_78
    Just noticed today this seems to be working, at least it is on Xbox, I will try later on PS4 but I was able to simply point at the desired player with the left stick and then press and hold LB and call for the screen and that selected played came over and set the screen.
    Sent from my iPhone using Operation Sports
    I'm not having issues with it, it's annoying to have to point using the left stick, but it works.
    Sent from my A0001 using Tapatalk
    KingWeigy23
    No problem man. Also you said majority of the time you get chased down on the open dunk?. I get some dunks can be blocked but try tuning offensive in air collision, defensive in air collision. this adjusts the how often in air collisions occur rather than always having body to body. Check out my sliders
    http://forums.operationsports.com/forums/nba-live-sliders/913964-nba-live-18-sliders.html
    I've put in 15+ hours just tweaking sliders to find a good medium, also note game speed is 60 but 60-70 is fine. If you try them let me know what you think.

    I tested out you're sliders last night and earlier today. And they are great! Makes the game feel better, and I definitely saw less blocking and less offensive/defensive in air collisions.
    The only thing I kept the same was shooting sliders for inside, mid range, and 3pt shooting I kept everything at 30, along with my layups and dunks between 20-30. I notice consistent shooting percentages in the low 40's. Everything else is on point though!
    "Only The Strong Survive"- Allen Iverson
    mitsurugi_78
    Just noticed today this seems to be working, at least it is on Xbox, I will try later on PS4 but I was able to simply point at the desired player with the left stick and then press and hold LB and call for the screen and that selected played came over and set the screen.
    Sent from my iPhone using Operation Sports

    Your post got my attention enough to go give it a test run. But unfortunately, it's still not responsive (PS4).
    NBA Live 18 demo, latest patch, gameplay 9/3/17
    This latest patch really smoothed out the catching and passing animations. Before there were a lot of those sped up zippy passes with a teammate 2 feet beside you, I'm now seeing more appropriate ones. Same with the jumpshots, especially the momentum shots. They've lessened the little hitchy jump step the player would do. It's not completely alleviated but it's a lot better.
    strawberryshortcake
    Your post got my attention enough to go give it a test run. But unfortunately, it's still not responsive (PS4).
    NBA Live 18 demo, latest patch, gameplay 9/3/17

    It's working for me on PS4. Maybe delete and redownload the game...no idea why it wouldn't be working for you.
    Sent from my iPhone using Operation Sports
    strawberryshortcake
    Your post got my attention enough to go give it a test run. But unfortunately, it's still not responsive (PS4).
    NBA Live 18 demo, latest patch, gameplay 9/3/17

    Looking at your video, it looks like you're not holding the screen button L1, I see you initiate it and they start to come set the screen, but then they run away. You have to hold it the entire time, even while you use the pick to dribble around the guy setting it. If you let go at any time they will run back to where ever they are supposed to be or space the floor.
    Sent from my iPhone using Operation Sports
    strawberry, it's working fine on my PS4 copy. With that said, it wasn't working as well as I had liked earlier, but I switched to a new controller (brand new) and it's working excellent. I'm wondering if it's controller related.
    Lastly, I do find that the directional passing leaves some to be desired sometimes. Seems like it passes to a guy not near where I'm pointing. Doesn't happen all the time, but enough
    WTF
    strawberry, it's working fine on my PS4 copy. With that said, it wasn't working as well as I had liked earlier, but I switched to a new controller (brand new) and it's working excellent. I'm wondering if it's controller related.
    Lastly, I do find that the directional passing leaves some to be desired sometimes. Seems like it passes to a guy not near where I'm pointing. Doesn't happen all the time, but enough

    I agree, I'm more of a direct pass person, even in the other game, I rarely use directional passing. 99% of the time I use the direct passing where you hit a button to first bring up the player icons then hit chosen player button. The controls for the pick and roll with chosen players is a bit clumsy.
    Sent from my iPhone using Operation Sports
    The game in a lot of ways is very very realistic, player tendencies is on point. superstars
    Play like superstars, kd, curry, klay, lebron and kyrie all move and play like themselves. I seen the cpu take multiple pull up and step back midrange jumpers in live 18, something I've been wanting but something they they haven't consistently done In the past couple lives.
    This is really becoming one of my favorite basketball games ever
    mitsurugi_78
    Looking at your video, it looks like you're not holding the screen button L1, I see you initiate it and they start to come set the screen, but then they run away. You have to hold it the entire time, even while you use the pick to dribble around the guy setting it. If you let go at any time they will run back to where ever they are supposed to be or space the floor.
    Sent from my iPhone using Operation Sports

    WTF
    strawberry, it's working fine on my PS4 copy. With that said, it wasn't working as well as I had liked earlier, but I switched to a new controller (brand new) and it's working excellent. I'm wondering if it's controller related.
    Lastly, I do find that the directional passing leaves some to be desired sometimes. Seems like it passes to a guy not near where I'm pointing. Doesn't happen all the time, but enough

    mitsurugi_78
    It's working for me on PS4. Maybe delete and redownload the game...no idea why it wouldn't be working for you.
    Sent from my iPhone using Operation Sports

    New, better controller, still isn't getting the job done. I decided to fully set a screen on these even if the player wasn't highlighted to show that screens I can set, but the desired player I want setting a screen isn't working. Let me rephrase that, i can get the desired highlighted player to come set a screen at times, but it's not consistent and not pinpoint precise where I can accomplish what I would like to do in 2k. I also have a request below from both of you guys. Let me rephrase, that the desired player I want setting a screen isn't consistent. But if I want to do what I want to do in the below 2k videos, it's practically impossible if I simply keep my ball handler stationary and not moving.
    Live 18 Demo 9/4/17, new (better) controller

    Notice at 1:52 mark. I am able to do what I want initially (have Klay come partially to almost set a screen but I pass him the ball. That's fine. But then if I immediately want to have the player in the green/triangle icon up at the corner three to come set a screen or partially make his way towards me, it's impossible to do it in Live because the controls aren't as specific as in 2k. Secondly, even if I tried getting the teammate highlight with the green icon (at around 1:55 mark) it wouldn't have been possible at all. Wish there was a "icon teammate specific" screen button.
    Before I consider redownloading, can both of you guys post a video sort of replicating what I'm doing in both 2k footage. Have the teammate furthest away come set a screen. The desired teammate must have a teammate between him and your ball handler. Next, have three different teammate come set a screen but pass them the ball and do this three times with three different teammates before shooting the ball sort of like how I did it in my second 2k video.
    Have the situation like so, have the teammate in the green box come set a screen and you/the ball handler standing close to where Curry is near half court. There must be a teammate where the blue box is, or somewhere close. Just a teammate in between the desired screener and the ball handler.

    Both of these 2k video are what I'm referring to hoping for a similar replication in LIve 18. Please capture sequence and post video. Would absolutely appreciate it. Please make note (most important) that there is a teammate between you and the player you want setting a screen. And if possible, do the sequence extremely quick to a certain extent especially during the passing sequences.
    Click on spoiler tag to show the 2k video in question.
    strawberryshortcake


    Words: "Cant" vs "Precise" vs "Inconsistent."

    Updated. My wording was probably not correct. The proper word should have been precise. The ability pick the specific screener is not precise and sometimes inconsistent. Sure, I can get the player that I want setting the screen but it's not precise and can be inconsistent.
    I have included a better example (Live 18 demo video down below) of trying to execute what I could do in 2k. But it lacks the precision on immediate consistency. Plus, I also have to move my ball handler towards the desired player which I kind of don't really want to if possible.
    First sequence on offense. I wanted to have Durant come set a screen so I could pass him the ball. I do it, but it's not precise. Watch how I have to move Curry towards the baseline and pretty much almost step out of bounds before I can execute the pass to Durant. Overall with the very first sequence I do what I want to do in 2k but it's not precise and not at the correct moments when I want it done. That's why it looks sloppy.
    Second sequence, at around 0:46 mark. When I had Draymond Green at the top of the key, I wanted to have Durant come running towards me (using the screen button) so I could pass him the ball. Notice my white highlighter. Difficult just trying to highlight Durant. Yes, I could have simply used icon passing, but the ability to use the screen button allows me to have Durant moving towards me. Those are some examples. Watch the entire video, yes, I can get the player to comes set a screen but it's not precise on the spot and sometimes can be very inconsistent.

    This is why having the ability to activate a specific button directly over the top of the player head like 2k would have made things more precise. Wish it was tap LB/L1 button to bring up player icon (triangle, square, circle, cross, and LB), then hold the corresponding button to have the player come set a screen. That would essentially make things more precise. The directional analog isn't always precise nor consistent. And in order to keep in the spirit of live pick/screen and roll mechanism, as soon as I release the triangle, square, circle, cross button, that player will also roll to the basket.

    And to be even more specific about "precision and inconsistency." The analog stick simply highlighting the off-ball teammate doesn't work sometimes, you might have to push the analog stick towards the baseline or back towards half court just to "clamp" onto your desired teammate. As you can see in parts of the video, even when the desired player is highlighted, the screen button isn't registering. The analog stick simply doesn't "lock" onto the player when they're selected. It's also difficult to lock onto to your off-ball teammate when there are multiple teammates in the line of sight between the ball handler and your desired teammate. There's got to be a better way to precisely select the off-ball teammate you want. And last but not least, the analog highlight doesn't lock into the player you want as soon as you release the stick -- this is why you'd see a lot of fidgety white circle highlights in my videos; jumping from one player to the next.


    EDIT: Here's another video:

    HendoPlays3
    I tested out you're sliders last night and earlier today. And they are great! Makes the game feel better, and I definitely saw less blocking and less offensive/defensive in air collisions.
    The only thing I kept the same was shooting sliders for inside, mid range, and 3pt shooting I kept everything at 30, along with my layups and dunks between 20-30. I notice consistent shooting percentages in the low 40's. Everything else is on point though!
    "Only The Strong Survive"- Allen Iverson

    Thanks mate i appreciate the feedback. It took a while to tweak around. I'm glad you've tried them and tweaked them to your style of game, that was my whole point.
    I think once a few slider options are tweaked right it can have a ripple effect through other sliders and the whole feel of the game in general. Its crazy how changing one thing can make a huge difference.
    I find ive been having really realistic team boxscores.
    Enjoy man and thank you again!.
    KingWeigy23
    I can't stress enough... Sliders, sliders, sliders. With the right sliders this game is so great. Not to mention you need to play great D. I personally haven't experienced ZaZa reeking havoc but when he has it's my fault not the game. It's all about balance, creating shots, working the ball and being smart. I haven't had this much fun in a basketball game in a while. I feel like i have freedom when controlling the player. I know other's may not agree but i'm pumped for the full game.

    Sliders is certainly going to be our best friend, but ...
    ... in order to have a standardized baseline for where the game currently stands on its own, it would be more meaningful and beneficial to the development team if impressions were from a pool using the same exact slider set. Operationsports is only a subset of NBA Live 18 players.
    Considering there are so many different slider variables. One person's slide set may look completely different from the next, and the next, and the next. Whose impression would the developers use to make gameplay adjustments? Wouldn't it make mores sense to give one's impression off of the developers default slider set? Unless everyone plays with person A's slider set, it only makes sense if all impressions were strictly based on the default.
    This is why I'm not going to fiddle with any slider set until the game is release and all patches have been dispatched. Ongoing impressions will be based on default slider set put out by the developers.
    DonWuan
    Strawberryshortcake it never worked for me
    I've used old/new controllers and remote play. Always the center unless it's a set play.
    Wanted to link shot attempt by zaza.
    https://youtu.be/3v_95Lk6kNc
    Sent from my MHA-L29 using Tapatalk

    Try moving the ball handler first in the direction of the teammate you want setting a screen with the left analog stick. While holding onto the left analog stick as you push towards the desired teammate, now hold onto the LB button (PS4). That should work. I know it can become fidgety and inconsistent, but the key (unfortunately) is to move the ball handler towards the desired teammate you want setting the screen.
    strawberryshortcake
    Sliders is certainly going to be our best friend, but ...
    ... in order to have a standardized baseline for where the game currently stands on its own, it would be more meaningful and beneficial to the development team if impressions were from a pool using the same exact slider set. Operationsports is only a subset of NBA Live 18 players.
    Considering there are so many different slider variables. One person's slide set may look completely different from the next, and the next, and the next. Whose impression would the developers use to make gameplay adjustments? Wouldn't it make mores sense to give one's impression off of the developers default slider set? Unless everyone plays with person A's slider set, it only makes sense if all impressions were strictly based on the default.
    This is why I'm not going to fiddle with any slider set until the game is release and all patches have been dispatched. Ongoing impressions will be based on default slider set put out by the developers.
    Try moving the ball handler first in the direction of the teammate you want setting a screen with the left analog stick. While holding onto the left analog stick as you push towards the desired teammate, now hold onto the LB button (PS4). That should work. I know it can become fidgety and inconsistent, but the key (unfortunately) is to move the ball handler towards the desired teammate you want setting the screen.

    Absolutely fair point. I guess i've been changing sliders to understand what each slider does and the effect it has on the game. Before the full game drops i will try everything back on default and see if i like it but at this stage i'm enjoying the sliders i have tweaked. That's the beauty of an individuals experience of the game.

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