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NASCAR Heat 2: One Final Look Before the Game Releases September 12

NASCAR Heat 2

NASCAR Heat 2: One Final Look Before the Game Releases September 12

We are about three weeks away from the release of NASCAR Heat 2, the follow up to NASCAR Heat Evolution. If you never had the chance to play NHE, while the foundation was strong, the game lacked depth and longevity. The developers at 704 Games look to turn that around with the latest iteration, and hope to give the community more of what they were looking for in round one.

So what was added to this year’s title? The biggest addition to NH2 by far is the inclusion of the top three series under NASCAR’s competitive umbrella. The Camping World Truck series, Xfinity series, and of course, the Cup series will all be featured. The game will also feature six new tracks, created from the ground-up, which were needed to add authenticity to the lower series. While there are a few smaller additions to NH2, most of what is left has been adding depth to what was already there, which is welcomed.

Career mode will now see the user start in the CWTS, and have to earn their way to the Xfinity, and ultimately, the Cup series. I spent some hands-on time with career mode, and one really strong addition is the simple fact that starting out, you have no guaranteed ride — at all. It is purely a week-to-week basis, and depending on how well you perform on-track, it can lead to other opportunities, and hopefully achieving the end goal, a full-time truck ride. This will also carry over to both the top two series as well, as in real life with NASCAR, nothing is guaranteed without on-track performance.


On top of diving into career mode a bit deeper, I also took the time to check out the updated handling and AI performance. While the AI was still being tweaked at the newer tracks, I was able to test both Cup and truck at Atlanta Motor Speedway. While the difference is somewhat minimal in handling, it definitely has been refined, and requires one to understand not only how their car is handling, but also the nuances of the track. On the flip side, the difference between handling from the truck series to the Cup series is realistically noticeable, and requires the user to understand that. I was able to take the truck and race it in a full field, pinned up against the wall, while the surrounded by the pack. This lasted for almost three laps until I was able to make a move, but the handling was done so well that it allowed me to nestle within a few inches of the other truck(s), maintain my line and still look ahead for openings. While I wouldn’t describe the scenario as white-knuckle racing, it most definitely was tense, and required full focus from me to maintain my position.

Racing the trucks again, this time my focus was not on handling or being competitive, but rather watching how the AI interacted with each other. While physics and handling are incredibly important to any racing title, for many who choose to race offline, the AI is just as important. I was hoping to see the trucks looking for different lines and battling each other, and not just me, for position. Thankfully I saw this, and saw this often. While I wouldn’t describe the AI interaction with each other as extremely aggressive, they were willing to step out and try a different approach, as opposed to just turning laps with each other. The best description of what I witnessed from the AI is that it simply looked organic.

I spent about an hour with the developers and the game this time (and about five hours overall), and can honestly say I still feel very confident in the direction and vision the developers have for this title. While I am hoping to have a review copy of the retail game very soon, NASCAR Heat 2 releases on PC, PS4 and Xbox One on September 12.

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  1. Steve_OS
    While physics and handling are incredibly important to any racing title, for many who choose to race offline, the AI is just as important.
    Click here to view the article.

    Nice write up. I look forward to further impressions.
    I am cautiously optimistic about this year's version. I was an early adopter last year, but learned a lesson because the rubberband AI in career mode killed the game for me (offline career is all I am interested in).
    If they include the ability to adequately adjust the A.I. in career mode, I'm in. I'm fine with their physics, I'm not picky about graphics, I don't need 20 different car paint schemes..... just give me a decently deep career mode and a non-cheesy AI that has no catch-up logic in it and I'll be happy.
    I'm on board again this year. I too was an early adopter of last year's game and while I did end up getting my money's worth, it's obvious there were lots of areas that needed improvement. It looks as though they've updated this year's game beyond my expectations: much deeper Career Mode, all three top series, improved spotter audio, these are all steps in the right direction. And while it's probably not going to be a perfect NASCAR game (and never be will until they ditch Unity, which may not happen any time soon), they've done enough to get my purchase.
    BTW, I'm already noticing some legacy issues such as static logos on the big screens, hopefully those can be addressed with a patch, or at least with NH3.
    I'd really like to know if the game plays differently than every video I have seen in which the human controlled car is able to simply pass all the AI cars within 3 to 8 laps and take the lead...Any word on that, gameplay video would be very nice. I too race offline, although if the full field online works well, would be interested in trying it...still offline career or season is most important to me.
    StoneCalf
    Nice write up. I look forward to further impressions.
    I am cautiously optimistic about this year's version. I was an early adopter last year, but learned a lesson because the rubberband AI in career mode killed the game for me (offline career is all I am interested in).
    If they include the ability to adequately adjust the A.I. in career mode, I'm in. I'm fine with their physics, I'm not picky about graphics, I don't need 20 different car paint schemes..... just give me a decently deep career mode and a non-cheesy AI that has no catch-up logic in it and I'll be happy.

    Bull's eye. Well said. My exact sentiments.
    mdiggitydawg
    I'd really like to know if the game plays differently than every video I have seen in which the human controlled car is able to simply pass all the AI cars within 3 to 8 laps and take the lead...Any word on that, gameplay video would be very nice. I too race offline, although if the full field online works well, would be interested in trying it...still offline career or season is most important to me.

    Here is a little inside info on that - almost every video that has been put out, has been on lower level difficulty. Every time I have been to the offices to play, the level of difficulty has been the lowest. That hasn't bothered me, since I have been looking for other things - As soon as I have my copy(as stated in the article) I'll play it on the higher difficulty -
    We can only hope that they will continue to develop this into a true Nascar sim. I long for the days of Nascar Thunder 2004. Loved being able to hire individual crew members, and there was a definite disadvantage from a startup team vs established team in terms of horse power and aero package.
    One thing I would like to see in the future is historical drivers. And from that you could recreate historical moments (79 Daytona 500, 2000 Talladega).
    I haven't had a Nascar game since Original Xbox but am interested...
    So can I just do more of a Franchise mode (I don't care to do the trucks and stuff) like where I race in the NASCAR series and compete for a Championship there, or do I have to start in the minor leagues?
    I wasn't sure if this is more like MyPlayer mode in sports games... And you can still do a career, just with a regular driver in the Pros.
    I'll be picking this up day one (preordered) and will post some videos and answer any other questions people have. As a NASCAR/racing junkie I am stoked for the game.
    spoofrice11
    I haven't had a Nascar game since Original Xbox but am interested...
    So can I just do more of a Franchise mode (I don't care to do the trucks and stuff) like where I race in the NASCAR series and compete for a Championship there, or do I have to start in the minor leagues?
    I wasn't sure if this is more like MyPlayer mode in sports games... And you can still do a career, just with a regular driver in the Pros.

    I know you can do a full season as one of the current drivers, not sure if it carries over year to year though - I'll try and find out on Monday for you -
    Sent from my iPhone using Tapatalk Pro
    bluengold34_OS
    I know you can do a full season as one of the current drivers, not sure if it carries over year to year though - I'll try and find out on Monday for you -
    Sent from my iPhone using Tapatalk Pro

    Thanx, I appreciate it!
    Also, if you do the regular season can you create a driver? Or with creating a driver you have to do the career where you start with the trucks?
    Still too early for me to get on board. Looks pretty much the same in all the videos that have been shown, but with Xfinity and Trucks.
    I enjoyed seeing the career mode enhancements. That was a big positive.
    However... still no news on controls, driver aids, mini map etc. etc. You know, all the things that 99% of racing games on the market have, yet NH1 managed to leave them all behind for a wonky handling scheme that either had forced you to have auto braking, and all aids on on in "normal" mode or have nothing aids at all and an even wonkier handling model in "simulation" mode. They've got to get this game playing and handling better with a controller.
    I think some of you guys should go back and re-visit the Wishlist thread we made after the disappointment of NHE1.
    Im surprised the guys behind this game haven't released more info about the actual gameplay and handling itself, along with control settings and options since is was an issue for basically everybody last year. Doesn't exactly leave me with a warm and fuzzy feeling for this one.
    Outside of any major news about that kind of stuff, I won't be a day 1 this year. I'll wait for reviews and opinions from you guys on here, then go from there.
    Ok, I just watched this video and feel a whole lot better about my primary concern, which is the AI and rubberbanding.
    https://www.youtube.com/watch?v=H3gqFawkFW4
    In Jeff's video, he talks about the AI and complete lack of rubberbanding from 3:00 - 3:22.
    He's running an early access versions at Martinsville and Talladega. Here are some of my take-aways that are getting me excited:

    • He says the AI is "very fun to race compared to last year"
    • Cars feel "more heavy" (he's racing with stability off)
    • Something cool I noticed at Martinsville regarding AI that appeared to make a human type error- at the 20:30 mark, Earnhardt Jr's car cuts corner too much, hops curb, and bounces out into the outside car a bit.
    • "Bump drafting that actually works"
    • "drafting physics a lot better " (including side drafting)
    If this gets at least a 7/10 average rating from all the major reviews, I'm definitely gonna pick this up the first time there's a sale discount. Gameplay videos look good.
    dubcity
    If this gets at least a 7/10 average rating from all the major reviews, I'm definitely gonna pick this up the first time there's a sale discount. Gameplay videos look good.

    It's pretty cool they're launching at $49.99, if you combo that with Best Buy GCU or something similar that's a pretty good discount.
    StoneCalf
    Ok, I just watched this video and feel a whole lot better about my primary concern, which is the AI and rubberbanding.
    https://www.youtube.com/watch?v=H3gqFawkFW4
    In Jeff's video, he talks about the AI and complete lack of rubberbanding from 3:00 - 3:22.
    He's running an early access versions at Martinsville and Talladega. Here are some of my take-aways that are getting me excited:

    • He says the AI is "very fun to race compared to last year"
    • Cars feel "more heavy" (he's racing with stability off)
    • Something cool I noticed at Martinsville regarding AI that appeared to make a human type error- at the 20:30 mark, Earnhardt Jr's car cuts corner too much, hops curb, and bounces out into the outside car a bit.
    • "Bump drafting that actually works"
    • "drafting physics a lot better " (including side drafting)


    Well, after watchign his video on all 3 series in the game, I'm a heck of a lot closer to pre-ordering. That was some great footage there. Still concerned there's just two driving modes. Stability on, or off. Rather than simulation or normal from last year. Seems like it's the same thing... just different names. That to me, is a major disappointment. However, that being sad from the videos it does seem to handle alot better. Although 60 FPS on a pc likely helps that, as opposed to the 30 on consoles, but at times it does appear it's not locked to 60fps even on PC, which concerns me for consoles.
    Still probably goint to wait and see what some of yours guys say, to see if it's that big of a change. I'll be getting it because I love the appeal of the new career mode, and all 3 series. Just depends on when I get it now.
    When will they finally let us know what Wheel the game supports... I am looking to purchase now that F1 is out and hopeful NASCAR will be good enough to buy as well
    Any chance we can edit our drivers name before starting a career instead having to use our username by default?
    Nothing ruins immersion more than seeing "polyduster" on the leaderboard next to Kyle Busch....
    Sent from my SM-G920V using Tapatalk
    polyduster
    Any chance we can edit our drivers name before starting a career instead having to use our username by default?
    Nothing ruins immersion more than seeing "polyduster" on the leaderboard next to Kyle Busch....
    Sent from my SM-G920V using Tapatalk

    I sure hope so. If there's the ability to customize your car now, there damn sure better be a place to pick your number, and name. If they overlook that again this year it's just awful.
    brandon27
    I sure hope so. If there's the ability to customize your car now, there damn sure better be a place to pick your number, and name. If they overlook that again this year it's just awful.
    Just found this video. It looks like you can pick your number, but I didn't see an option to change your name.
    https://youtu.be/zaOCQ-KghPo
    Sent from my SM-G920V using Tapatalk
    polyduster
    Just found this video. It looks like you can pick your number, but I didn't see an option to change your name.
    https://youtu.be/zaOCQ-KghPo
    Sent from my SM-G920V using Tapatalk

    Wow, that's pretty sad actually. As is the small selection of numbers. Jeez.
    If these guys are on twitter or something, and any of you are (I'm not) hit them up and tell them to put that in there. It can't be that difficult. Jeez.
    mdiggitydawg
    bluegold_OS..... Any luck getting a retail version to test yet?
    Just looking forward to your thoughts

    I do have it, and while I can't go into incredible detail quite yet, the game has improved in almost every way possible. Put those videos of people racing on default out of your memory. I have raced around 10 races offline, at 95% strength with a controller, and have won twice. That is with me qualifying, not just starting from the back - Have about 8 hours of test time with it - liking almost everything I am seeing -
    Missing some little things that would have added to the immersion factor a lot, but overall I am very pleased with what I am seeing both offline and online.
    bluengold34_OS
    I do have it, and while I can't go into incredible detail quite yet, the game has improved in almost every way possible. Put those videos of people racing on default out of your memory. I have raced around 10 races offline, at 95% strength with a controller, and have won twice. That is with me qualifying, not just starting from the back - Have about 8 hours of test time with it - liking almost everything I am seeing -
    Missing some little things that would have added to the immersion factor a lot, but overall I am very pleased with what I am seeing both offline and online.

    Very glad to hear your thoughts.... I have watched some YouTube videos since posting my questions...the short track at 105% looked challenging as hell...the restrictor plate tracks had me concerned where the poster was simply diving to the low line and passing cars at will...have you found such a difference ? If so, I sincerely hope there is a patch that will help in those races....
    mdiggitydawg
    Very glad to hear your thoughts.... I have watched some YouTube videos since posting my questions...the short track at 105% looked challenging as hell...the restrictor plate tracks had me concerned where the poster was simply diving to the low line and passing cars at will...have you found such a difference ? If so, I sincerely hope there is a patch that will help in those races....

    There is a big day one patch - not sure of the contents yet. I have noticed that some plate races you can still knock 'em off underneath, but others they protect the heck out of that line - it's improved, but not perfect.That's why I am trying not to go into too much detail - lets see what this patch has inside, and we can go from there -
    bluengold34_OS
    There is a big day one patch - not sure of the contents yet. I have noticed that some plate races you can still knock 'em off underneath, but others they protect the heck out of that line - it's improved, but not perfect.That's why I am trying not to go into too much detail - lets see what this patch has inside, and we can go from there -

    Sounds like a plan and thanks man...looking forward to your day 1 thoughts and my potential purchase. (Damn I hope it's good! lol)
    Murph
    Does anyone know if this game will have any 4K or HDR enhancements?

    As of right now, I see nothing to enhance visuals on the pro - I will verify once the day one patch drops tmrw.
    bravesfan1984
    Thanks for the add on twitter blueandgold! When will you be able to release info or reviews for NH2? Tomorrow? Or after official release?
    Sent from my SM-G920P using Operation Sports mobile app

    No problem Brother, as I always have room on Twitter for another Irish fan! Review will drop tmrw around 9am(embargo) I am hoping to drop some day one patch info today - we shall see though
    bluengold34_OS
    No problem Brother, as I always have room on Twitter for another Irish fan! Review will drop tmrw around 9am(embargo) I am hoping to drop some day one patch info today - we shall see though

    Rough loss for our Irish this past week but Georgia is a good team. Can't wait to hear your thoughts on NH2. I can't wait to get my copy tomorrow.
    Sent from my SM-G920P using Operation Sports mobile app
    bluengold34_OS
    No problem Brother, as I always have room on Twitter for another Irish fan! Review will drop tmrw around 9am(embargo) I am hoping to drop some day one patch info today - we shall see though

    Looking forward to those thoughts and to hear about the patch.
    Your boy DeShone is probably a bit sore today, I'm guessing
    Proof21
    FYI to any prime members - you can save an additional $10 preordering from Amazon to bring your price down to $39.99.

    Same with Gamers Club Unlocked from Best Buy. :)
    Doesn't look like it. It would be nice if when we toggled on the field in the top left, that the names would disappear. Or ya know, just give us an option.
    Really looking forward to some more impressions from BnG. Got it coming from Amazon.
    Review is done - there is a lot to like in this year's title, and some areas that still need some work. The most important aspect added to this year's title is definitely the added depth and overall refinement -
    Sent from my iPhone using Tapatalk Pro
    The online ability to race in a private lobby with a few real friends and the rest of the field filled out with AI is the biggest enhancement to me - have raced probably 10 raced online and it was flawless. The game also allows to one race at a time, or set up a series of races, and it tracks the points during the session - cool stuff
    Sent from my iPhone using Tapatalk Pro
    Murph
    Can you talk about the patch?

    I can - but can't confirm everything that was in it - I was told by Brad K himself that the new audio is in the patch, but need to confirm the rest (besides what it says on the PS4 notes)
    Sent from my iPhone using Tapatalk Pro
    bluengold34_OS
    I can - but can't confirm everything that was in it - I was told by Brad K himself that the new audio is in the patch, but need to confirm the rest (besides what it says on the PS4 notes)

    Any 4K/HDR enhancements?
    JohnDoe8865
    Doesn't look like it. It would be nice if when we toggled on the field in the top left, that the names would disappear. Or ya know, just give us an option.
    Really looking forward to some more impressions from BnG. Got it coming from Amazon.

    Wow , if not it's a no buy for me. No reason to have the names above the cars. It detracts from the realism.
    bluengold34_OS
    I have raced around 10 races offline, at 95% strength with a controller, and have won twice.

    bluengold34_OS
    As of right now, I see nothing to enhance visuals on the pro

    bluengold, from this I take it you are playing with a controller on the PS4 pro, so I am especially interested to hear some details on how it handles with a controller, what adjustments can be made to sensitivity, etc. One thing that looks much improved, and commented on, is how much more stable the cars are/appear with respect to incidental and minor contact with other cars. Is this your experience so far? If so, that bodes really well for an improved experience with a controller.
    I haven't bought a wheel since PS2, but the thought of racing with one for this game, and all the other quality racing games out now and coming soon has me intrigued. Dropping around 3 bills on a quality wheel would be a big splurge for this single dad, so I would need to think it out thoroughly before taking the plunge.
    StoneCalf
    bluengold, from this I take it you are playing with a controller on the PS4 pro, so I am especially interested to hear some details on how it handles with a controller, what adjustments can be made to sensitivity, etc. One thing that looks much improved, and commented on, is how much more stable the cars are/appear with respect to incidental and minor contact with other cars. Is this your experience so far? If so, that bodes really well for an improved experience with a controller.
    I haven't bought a wheel since PS2, but the thought of racing with one for this game, and all the other quality racing games out now and coming soon has me intrigued. Dropping around 3 bills on a quality wheel would be a big splurge for this single dad, so I would need to think it out thoroughly before taking the plunge.

    Could not have said it better...I'm looking at the thrust master T150 Pro...for this and F1 which I downloaded last week.. been dying for a great NASCAR game since Papyrus
    Any word yet on if we can change our driver's name in career mode. That's way important than number in my opinion, butt both would be nice. I can handle the low option of number choices, but it'll be tough to play a career as our username or whatever the default is.
    Sent from my SM-G955U using Operation Sports mobile app
    I just bought the game and waiting for it to download a 10 gb patch for the PS4. The inside has an advertisement for NASCAR Heat mobile and a $50 coupon code.
    I'll take questions as they come in.
    dmoney24
    I just bought the game and waiting for it to download a 10 gb patch for the PS4. The inside has an advertisement for NASCAR Heat mobile and a $50 coupon code.
    I'll take questions as they come in.

    If you get a chance, let us know how realistically the AI runs at 100 in single player. Thanks.
    I don't see any option in changing the driver's name.
    Thrash13
    Any word yet on if we can change our driver's name in career mode. That's way important than number in my opinion, butt both would be nice. I can handle the low option of number choices, but it'll be tough to play a career as our username or whatever the default is.
    Sent from my SM-G955U using Operation Sports mobile app
    StoneCalf
    bluengold, from this I take it you are playing with a controller on the PS4 pro, so I am especially interested to hear some details on how it handles with a controller, what adjustments can be made to sensitivity, etc. One thing that looks much improved, and commented on, is how much more stable the cars are/appear with respect to incidental and minor contact with other cars. Is this your experience so far? If so, that bodes really well for an improved experience with a controller.
    I haven't bought a wheel since PS2, but the thought of racing with one for this game, and all the other quality racing games out now and coming soon has me intrigued. Dropping around 3 bills on a quality wheel would be a big splurge for this single dad, so I would need to think it out thoroughly before taking the plunge.

    Controller stability is night and day compared to NHE. You can actually bounce off of the ai and not lose control, even move the stick back and forth rapidly while maintaining control of your car. The cars have a heavier, more stable feel to them. As far as adjustments, there are options to adjust the steering, throttle and brake sensitivity. My only complaint so far is there is no option to remap button layout.
    Thrash13
    Any word yet on if we can change our driver's name in career mode. That's way important than number in my opinion, butt both would be nice. I can handle the low option of number choices, but it'll be tough to play a career as our username or whatever the default is.
    Sent from my SM-G955U using Operation Sports mobile app

    It's the same as last year...it shows as your gamertag.
    I'm checking on that right now. I'll use the Cup cars and at Kentucky Speedway.
    JohnDoe8865
    If you get a chance, let us know how realistically the AI runs at 100 in single player. Thanks.
    jwin122
    It's the same as last year...it shows as your gamertag.
    I'm getting the Steam version tonight and I'll check.
    You can easily change your name in Steam, so I'm hoping once I enter my name and start the game, it will recognize the changes.
    I'll post my findings tonight.
    Sent from my SM-G920V using Tapatalk
    I ended up running two 7% races at Atlanta with 100 AI and another at 105 AI. I use the in car camera with default setups.
    Race 1: I finished with a top 15 and moved up the field at a really rapid pace but I definitely moved a few cars. The first race I raced aggressive and bumped more than I normally drive. It was fun but not really the challenge that I expected.
    Race 2: I drove a more patient race and got around the top 20 when I hit the apron/grass. I took a quick spin through the grass. I expected a caution and actually put my controller down. It was a 1 car spin but in the middle of the field. No caution and I see this message that I had 3 seconds before my car gets moved on the track. I did nothing and my car spawns to the middle of the track. I'm not sure how that might work but no wreck. I'm kinda ticked so yes I restarted.
    Race 2b: I put the slider to 105 and I'm fighting to stay in the top 30. It was really fun getting my butt kicked and racing around the other cars. I over drove the car in turn 4 and hit the wall hard and took out a couple of other cars. The caution comes out and I pit/repair my damage. My car looks like death but the performance was the same as the start of the race. I'm a little disappointed. I shouldn't be able to repair a wrecked car without some type of penalty to the performance.
    Career mode: We are used to options galore in other games The Show, 2k17 and we are spoiled in the respect. I'm used to changing batting stances, shooting motions, shoes and making my own jerseys. This game is very limited in customization. The career paint shop is okay. The options for my driver is almost comical but I rarely see my driver or even my car. I'd much rather have them working on the driving mechanics and tracks in the game.
    Turbojugend
    To those who have it: 60fps on consoles... yay or nay?

    definitely not on XB1. To be quite honest, it's not much improved over the original. It's more stable, doesn't seem to chug with the mirror up. However, I haven't seen what happens when you have mirror up, in the pack, and a wreck takes place. That's when it was at it's worst for me. After 4 quick races before work I can say it's better, but still not where it should be IMO, and definitely not 60fps.
    Turbojugend
    To those who have it: 60fps on consoles... yay or nay?

    I am playing on the Pro - and see improvement from last year, but nothing dramatic in terms of FPS. Haven't seen it drop below 30FPS, but def not a solid 60FPS consistently
    bluengold34_OS
    I am playing on the Pro - and see improvement from last year, but nothing dramatic in terms of FPS. Haven't seen it drop below 30FPS, but def not a solid 60FPS consistently

    Kinda stinks they seemingly haven't improved resolution OR framerate on PS4Pro
    Thrash13
    Any word yet on if we can change our driver's name in career mode. That's way important than number in my opinion, butt both would be nice. I can handle the low option of number choices, but it'll be tough to play a career as our username or whatever the default is.
    Sent from my SM-G955U using Operation Sports mobile app
    I changed my username in Steam to my real name and it now displays in the game.
    This is the only way I have found to use your real name in the game.
    Sent from my SM-G920V using Tapatalk
    JohnDoe8865
    Kinda stinks they seemingly haven't improved resolution OR framerate on PS4Pro

    Not much the developers can do if they're still using the Unity engine for graphics, like they did for Heat: Evolution. That platform originally was developed for mobile gaming.
    'Nuff said.
    pk500
    Not much the developers can do if they're still using the Unity engine for graphics, like they did for Heat: Evolution. That platform originally was developed for mobile gaming.
    'Nuff said.

    The new Unity 2017 deals in the graphics Dept a LOT better - not as well as some, but an improvement fo sure
    Sent from my iPhone using Tapatalk Pro
    bluengold34_OS
    The new Unity 2017 deals in the graphics Dept a LOT better - not as well as some, but an improvement fo sure

    True. It's almost current-gen, which is a hell of a lot better than you can say for most console games made with Unity (The Golf Club 1 and 2, Verdun, NASCAR Heat Evolution).
    Any developer that uses Unity as a graphics engine never will get even average graphics for this generation of consoles. It's an aged platform that was designed for mobile, not the horsepower provided by today's machines.
    If you see a developer use Unity, it sends one clear signal: We don't have a big budget. It's a low-rent district graphical engine.
    pk500
    True. It's almost current-gen, which is a hell of a lot better than you can say for most console games made with Unity (The Golf Club 1 and 2, Verdun, NASCAR Heat Evolution).
    Any developer that uses Unity as a graphics engine never will get even average graphics for this generation of consoles. It's an aged platform that was designed for mobile, not the horsepower provided by today's machines.
    If you see a developer use Unity, it sends one clear signal: We don't have a big budget. It's a low-rent district graphical engine.

    Agreed - Unity does some things pretty darn well, and for a development company that is on a tight(er) budget it's a blessing - but will never turn heads to any community - at least graphically
    Sent from my iPhone using Tapatalk Pro
    bluengold34_OS
    I am playing on the Pro - and see improvement from last year, but nothing dramatic in terms of FPS. Haven't seen it drop below 30FPS, but def not a solid 60FPS consistently

    Yep, I am seeing the same exact thing. Definitely improved from last year (on the Pro anyway), but not 60fps.

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