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MXGP 2020 Trailer, Screenshots & Details Revealed - Release Date Set For December 10

MXGP 2020

MXGP 2020 Trailer, Screenshots & Details Revealed - Release Date Set For December 10

Milestone has announced MXGP 2020, scheduled to be released on December 10 for PlayStation 4, PlayStation 5, Xbox One and Windows PC/STEAM.

With MXGP 2020 you can fully experience the excitement of the current MXGP season, competing with 68 riders from both MXGP and MX2 categories on the 19 circuits of the 2020 season. Starting as a rookie, players can choose their path to glory: joining an official team or creating their own.

Official MXGP tracks aren’t enough? The Track Editor is back with some great features added in. Thanks to the new Heightmaps feature, players can replicate the real MX tracks configurations, often built on hills and mountains, adding realism and all the challenges that real riders face during races. There will be 4 different terrain types that players can choose and customize – Plain, Quarry, Vineyard and Forest – to create the track of their dream. All new tracks created, can be shared online with friends.

To enjoy free-roam riding, alone or with friends*, in MXGP 2020 returns one of the most beloved features, the Playground. Players can test their riding skills in the new setting inspired to Norwegian fjords terrains, and this year they can also free ride together with other 3 friends*. And to create more fun in the Playground, the beloved Waypoint mode returns, now allowing races up to 4 players.

MXGP 2020 Multiplayer Mode will be boosted with Dedicated Servers for a lag-free gameplay experience, and Race Director Mode* to create amazing Online tournaments, deciding starting positions, assigning penalties or choosing the cameras to focus on.

Last but not least, MXGP 2020 make feel every rider unique, with more than 10.000 items, all officially licensed from more than 110 brands of the Motocross world. Not only cosmetic customizations: bike performances can be also improved with real life replica of different bike parts.

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  1. I love these games and they do a great job with them but year after year it's just more of the same. I don't understand why they can't include tracks from all the past games for us to use in GP mode. I'll pick this one up but not until the price drops and not until I have a PS5.
    Also they really need to get whatever it is they need so they can make a game with the U.S. Tracks and Riders.
    JMD
    I love these games and they do a great job with them but year after year it's just more of the same. I don't understand why they can't include tracks from all the past games for us to use in GP mode. I'll pick this one up but not until the price drops and not until I have a PS5.
    Also they really need to get whatever it is they need so they can make a game with the U.S. Tracks and Riders.

    I totally agree. I'm really looking forward to next gen but I have no real desire to get it for this gen for the same reasons. My biggest gripe is the online (or lack there) options. To build a community you need a robust set of online options (tournaments, challenges, skill based matchmaking, "slot machine" rewards system, stat tracking, best times per track, etc.). These motocross games (and racing games in general) do a horrible job in this area.
    The last MXGP game I owned it just dropped you in a queue for matchmaking online just to race one off races with no real meaning or purpose. Super boring (when you could actually find enough people to race). The core gameplay is great, but they need to work on keeping people playing their game with some of the above mentioned tactics. Use Call of Duty as an example, which is the best case example....they're the masters of customization and a reward system that keeps you coming back even when you've played the game until you're blue in the face. There's always a motivating reason to play it....

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