The latest MotoGP 22 update is available now adding Race Director Mode allowing players to manage an assortment of features during online sessions, including weather conditions and penalties.
Players can also use the 2009 special liveries in Grand Prix and Championship mode. Check out the patch notes below.
- New Game Mode: Race Director
- Re-Tuning of the official rider’s skill according to the ongoing season
- 2009 Additional liveries can now be used in Grand Prix & Championship mode
- Fix on the custom number of the Honda bikes
- Minor Fixes
According to the developers, Moto 2 and Moto 3 liveries are scheduled to arrive around the end of the month.
Just in case you missed it, here’s our MotoGP 22 review.
And, yes, the AI is smart, fair, and aggressive on the track. The AI found in MotoGP 22 is the best ever in the series, and by best I don’t mean unrealistic and cannot be beaten. I won my fair share of races, lost some heartbreaking races, and occasionally shuffled to the back of the pack. The AI in MotoGP 22 isn’t perfect either, and by that I mean the AI racers make in-race mistakes, the same as humans do. Some of those mistakes come independently of myself and other riders, and some are caused by the infamous first-turn aggression or race to the finish. The mistakes feel real and often had me exclaiming during many of the races I participated in, career mode or not.