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Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

monster energy supercross 4 review

Monster Energy Supercross - The Official Videogame 4

Monster Energy Supercross 4 Review - Next-Gen Positives Mixed With Old-Gen Issues

Milestone has been quite active as of late, and that continues with the newest iteration of one of its tentpole franchises, Monster Energy Supercross. This series has seen steady growth since its inception, and the developers look to do the same with the latest release, Monster Energy Supercross 4. I previewed Monster Energy Supercross 4 back in January, but now it’s time for the review as the March 11 release date is nearing.

The development team has promised a deeper experience in career mode that sees you start in “Futures” and work your way up to the “Pro” division. MESX 4 also offers up a whole new skill tree that plays a large part in becoming the ultimate Supercross champion.

The developers also stated they included a more intuitive track creator that will allow you to re-create the official Supercross tracks or design your own with the help of new modules and new customization options to build it your way.

Milestone, at least in my eyes, has always been a developer that has trended upwards with its titles, but the studio does so via minor tweaks instead of revamping whole modes in a single developmental cycle. With that in mind, let’s jump into the review.

What I Like – Monster Energy Supercross 4 Review

monster energy supercross 4 review

Career Mode

The career mode in Monster Energy Supercross 4 takes a new approach and includes new options to help develop your skills along the way. For those who are not familiar with how the career mode in the Monster Energy Supercross franchise had worked in the past, you started off as a rookie and your only concern was performing well on the track and fulfilling your contractual obligations to your sponsor or team.

In MESX 4, that has changed. Now there are three tiers in your career mode. You start with Futures and end up in the Pro division if you prove your worth.

You can still choose between joining a team or starting your own path and accepting only an independent sponsorship, but MESX 4 also allows you to request a contract from a team that may have not quite taken notice of you during your Futures endeavor.

monster energy supercross 4 review

Although you can now request a contract to join and participate with a team of your liking, it doesn’t mean that the team is going to automatically accept that request. I experienced both an acceptance and a denial in my time with MESX 4.

Also new to this year’s career mode is the abilities skill tree. This new inclusion basically sees you collect skill points by completing certain objectives outside of the weekly event, and it allows you to distribute those points into your skills categories. The more points you collect and distribute, the more consistent your performance on the track becomes.

The new skills tree and the events create a nice layer of depth that the Monster Energy Supercross franchise lacked in the past, which is welcomed. In no way though is it genre-defining or what I would even consider a massive leap, but it works on a basic level and in the way I think the developers designed it.

The career mode in MESX 4 is where I spent most of my time as there was enough depth, fun, and diversity to hold my interest over the long haul. The mode isn’t perfect, and I dealt with a bit of repetitiveness in my time with career mode, but overall, it provided a decent level of addictive action.

Handling And Controls

The controls and physics in Monster Energy Supercross 4, while not perfect, are consistent enough to be enjoyable and deliver an authentic experience. Having played the previous three versions of the MESX franchise, I can tell you there is an improvement here over its predecessors, but it’s somewhat incremental.

monster energy supercross 4 review

What I enjoyed the most about the MESX 4 control and handling system is the precision requirements and how you are penalized if you are inconsistent on the track. There is a very rhythmic vibe that I found throughout my time at each venue, but the control system is dynamic enough to know when you are in and out of rhythm and how to rectify that.

I also found it interesting that even on the lower level difficulties you have to understand the basics of racing a motorcycle in these types of environments. What I mean by that is no longer can you just ride around the track and be consistently good. You have to have a basic understanding of how to utilize the bike’s ability to scrub, whip, drift, and perform timely weight distribution if you have thoughts of even cracking the top five when the race is over.

Track Creator

As I mentioned in the opening of this review, Milestone has tweaked the track creator again to be a bit more intuitive by implementing an easier user interface and “click and drop” design. You can create something straight from your own creative mind or tweak an official track that is already included in the game.

In my time with the creator, I found the ease of use to be high, which allowed me to focus more on what I wanted to create and less on how to create it. With each track that I created and tried, it was easy to see what worked and what didn’t, and I found myself tweaking and adjusting often.

Even if you’re not the creative type and struggle with some of these in-house creation tools, I think you will find this one very accessible and easy to use.

Presentation

In the past, I have been quick to mention the lack of presentation in this series, and while nothing here would be considered outstanding, it is a definite upgrade over its predecessors. From pre-race pyrotechnics and fireworks to a focus on your drivers and their results, the game delivers a consistently strong presentation package both on and off the track, and one that adds a level of authenticity this series has been missing.

Basically, the MESX franchise offers up enough presentation to be noticed in a good way and not be a detraction within the game. The venues, tracks, and bikes look incredibly detailed on the PS5, and you can feel the environment underneath you and around you in with every rotation of your wheel.

What I Don’t Like – Monster Energy Supercross 4 Review

AI

There has always been a varying level of frustration that coincides with the AI opponents in the games Milestone creates. The biggest issue comes down to how my rider is susceptible and impacted by certain situations on the track versus how the AI is impacted in those same situations.

In one scenario, I may lean against an opponent and find him very difficult to maneuver around. However, in that same scenario, my opponent can easily disperse of me and make the move to gain a position. It’s as if I live in the world of real-time on-track physics, but my opponent only claims part-time residency in that same world.

I often found myself being punished for landing incorrectly, and yet I witnessed opponents landing the exact same way and continuing on with the race as if nothing ever happened. The same physics issue would see me landing on top of another driver and being carried for a fleeting moment, which has been a long-standing issue in this series.

However, not all is bad in the world of AI opponents in MESX 4. They are consistently aggressive, race each other hard for position, and make mistakes on their own without me being involved. In the end, it’s not about the AI opponents being bad, it’s about them being a bit overpowered and playing with a different set of rules.

Accessibility

I have real concerns about the accessibility of this title. I spent hours playing on multiple difficulty levels to understand the differences between each one. I am a veteran of this series, having played every Milestone title that has come out over the last five years, and there were times where I struggled on the lowest level of difficulty if I did not have the right focus.

monster energy supercross 4 review

Now, this is something that a large percentage of the community has been asking for, but my fear is the change on the track will limit the window of accessibility for people of all skills and ages to find enjoyment here.

Bottom Line

What Milestone has delivered with Monster Energy Supercross 4 is a solid step forward for the franchise in terms of depth and authenticity. The presentation package has improved, the career mode is deeper, and MESX 4 offers up a solid online suite of modes and options.

Not everything is perfect as I mentioned. The AI lives and plays by a different set of rules, and the level of accessibility for newcomers to the series is questionable at best. Even with issues I’ve mentioned, Monster Energy Supercross 4 offers a lot of fun and depth in surroundings that look wonderfully detailed and vibrant on the next-gen systems.

Monster Energy Supercross 4 is available on PS4, PS5, Xbox One, Xbox Series X, PC, and Stadia

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  1. I bought the new MXGP a month ago. I don't think I can justify buying both but I probably should have waited as Supercross interests me more. How would you compare the 2? Graphically the same? Physics the same?
    Which did you enjoy more?
    CujoMatty
    I bought the new MXGP a month ago. I don't think I can justify buying both but I probably should have waited as Supercross interests me more. How would you compare the 2? Graphically the same? Physics the same?
    Which did you enjoy more?

    The learning curve is steep on MESX4...but the game looks beautiful on the PS5 and the physics are about on par. IMO if you don't mind a steep level of difficulty(even for veterans of the series)I would go with MESX4
    I'm still stuck on the PS4 due to my inability to locate a PS5 for retail.
    That being said I spent a few minutes with the game this AM before work and it looks fantastic even on my PS4 pro and I like the feel of the bike so far.
    Richzilla
    I'm still stuck on the PS4 due to my inability to locate a PS5 for retail.
    That being said I spent a few minutes with the game this AM before work and it looks fantastic even on my PS4 pro and I like the feel of the bike so far.

    If you could - let me the what you think about the AI difficulty...if you have time. I struggled with it and have seen many reviews say the same
    Sent from my iPhone using Tapatalk Pro
    I've ran a few races now and here's how it went.
    One race I missed the main.
    Then the next race I ran the full practice session and actually was P1 after hitting everything in rhythm.
    Pulled the hole shot on the heat race and went down on the first lap and hung around 5 to 8 place until the last lap when I proceeded to fall again and drop to tenth.
    Went to LCQ pulled the hole shot again and actually ended up P2.
    Went to the main and fell a couple times and ended up P18 when it was all said and done.
    I honestly like the fact that you have a limit on rewinds it's going to force me to be better.
    It's feeling like a much steeper challenge this time out.
    I can run with them if I run clean laps in rhythm. Tough to do that lap after lap so far
    Richzilla
    I've ran a few races now and here's how it went.
    One race I missed the main.
    Then the next race I ran the full practice session and actually was P1 after hitting everything in rhythm.
    Pulled the hole shot on the heat race and went down on the first lap and hung around 5 to 8 place until the last lap when I proceeded to fall again and drop to tenth.
    Went to LCQ pulled the hole shot again and actually ended up P2.
    Went to the main and fell a couple times and ended up P18 when it was all said and done.
    I honestly like the fact that you have a limit on rewinds it's going to force me to be better.
    It's feeling like a much steeper challenge this time out.
    I can run with them if I run clean laps in rhythm. Tough to do that lap after lap so far

    Exactly what I saw - you turn clean laps...you can hang. Running clean laps is tough as hell...often. I turned rewinds off at the start so not to tempt me.
    Richzilla
    I've ran a few races now and here's how it went.
    One race I missed the main.
    Then the next race I ran the full practice session and actually was P1 after hitting everything in rhythm.
    Pulled the hole shot on the heat race and went down on the first lap and hung around 5 to 8 place until the last lap when I proceeded to fall again and drop to tenth.
    Went to LCQ pulled the hole shot again and actually ended up P2.
    Went to the main and fell a couple times and ended up P18 when it was all said and done.
    I honestly like the fact that you have a limit on rewinds it's going to force me to be better.
    It's feeling like a much steeper challenge this time out.
    I can run with them if I run clean laps in rhythm. Tough to do that lap after lap so far

    Are you seeing any slow down like in MXGP 20? That issue has still not been resolved and it has soured me on Milestone. I passed on the $80.00 version of the game because of it and I'm still not sure if I'll get the regular version tomorrow.
    You guys know how much I love these games and this sport so should I get it or wait a few months for a sale? The thing that has me hesitating is Milestone has been told about the slowdown issue during the rain in MXGP 20 on facebook by several people , yet they don't seem to care. Really bumming me out.
    JMD
    Are you seeing any slow down like in MXGP 20? That issue has still not been resolved and it has soured me on Milestone. I passed on the $80.00 version of the game because of it and I'm still not sure if I'll get the regular version tomorrow.
    You guys know how much I love these games and this sport so should I get it or wait a few months for a sale? The thing that has me hesitating is Milestone has been told about the slowdown issue during the rain in MXGP 20 on facebook by several people , yet they don't seem to care. Really bumming me out.

    I know your love for this genre...and I would say jump on it. The AI is much more competitive and the game requires consistency on a level this franchise has never seen. Also...I’m playing on the PS5 and have seen no sign of slow down even with 22 riders bunched together and dirt particles flying everywhere
    Sent from my iPhone using Tapatalk Pro
    I deleted my earlier post because I only had a couple hours in with the game and thought maybe I was being to harsh , I wasn't. I've spent much more time with it and my opinion is this is the worst motocross / supercross / dirt bike game I've ever played. It's pure trash. The A.I. is broken , all they do is take you out all race long. I can't believe it's this bad , 3 was so good. Man what a shame, I wish I could get a refund.
    JMD
    I deleted my earlier post because I only had a couple hours in with the game and thought maybe I was being to harsh , I wasn't. I've spent much more time with it and my opinion is this is the worst motocross / supercross / dirt bike game I've ever played. It's pure trash. The A.I. is broken , all they do is take you out all race long. I can't believe it's this bad , 3 was so good. Man what a shame, I wish I could get a refund.

    I'm a bit of a novice...I'm terrible at these supercross games but keep buying them anyway. I haven't played Supercross 4 yet, but I have some thoughts based on previous games.
    Because I'm so bad I always play the AI on easy mode. In Milestone bike games the AI is broken because easy mode is the same as hard mode. Except when you use a custom track, then the AI settings work "as intended." This was also the case in Supercross 3. Using custom tracks the easy AI is easy and the hard AI is hard, etc. On a national track, I can hardly keep up the with the AI on easy. But on a custom track, I pull away from the pack after the first lap.
    Also, in Ride 4, the AI is constantly ramming the user off the road. I thought they would have patched this by now but it is still not fixed. Sounds like the same AI from Ride 4 was put in Supercross 4.
    The broken difficulty thing makes sense based on the fact I can barely make the main on very easy.
    I may bump up the level one and see what happens.
    JMD
    I deleted my earlier post because I only had a couple hours in with the game and thought maybe I was being to harsh , I wasn't. I've spent much more time with it and my opinion is this is the worst motocross / supercross / dirt bike game I've ever played. It's pure trash. The A.I. is broken , all they do is take you out all race long. I can't believe it's this bad , 3 was so good. Man what a shame, I wish I could get a refund.

    Sorry to hear that.
    I have to admit I'm getting frustrated with the AI as well this is beyond learning curve stuff here.
    I"m going to mess with the skill levels and also back off of advanced physics to see if one of those things make it better until it can possibly be patched.
    Well I gave it a few more shots. No dice , this game is garbage. I wondered how long it would take for these games to turn to crap after THQ bought Milestone, we have the answer, 2 years. I deleted the game. Going to contact Sony and see if I can get a refund. Doubt I will but might as well try.
    Richzilla
    The broken difficulty thing makes sense based on the fact I can barely make the main on very easy.
    I may bump up the level one and see what happens.

    If you and JMD both find the game unplayable then it is officially finished. I'll just pick up a used copy of 3 if I get the itch to play Supercross again.
    I'm still grinding it out for now.
    I will hang with it until we see a patch.
    I don't see how any young fan or casual adult gamer would pick this up and not give up about 5 minutes into the first race.
    Richzilla
    I'm still grinding it out for now.
    I will hang with it until we see a patch.
    I don't see how any young fan or casual adult gamer would pick this up and not give up about 5 minutes into the first race.

    It's funny I just watched round 10 of SX and now I'm redownloading the game. I'm just going to do like you and keep grinding it out. The frustrating thing for me is it feels so good when I run time attack laps by myself , then I race with the A I. and its chaos.
    Glad to hear that JMD agree 100%.
    Couple of notes....
    I can confirm what inkcil mentioned about the AI on the custom tracks. Won a race by 25 seconds this AM on a custom track.
    To minimize frustration run the Daytona track. It seems to have a flow to it that you can for the most part race the AI.
    After running Daytona there are flashes of greatness on track if the AI thing can be worked out via patch 1.
    One positive addition all be it a small thing....I like the audible tone they added when the race time expires.
    JMD
    It's funny I just watched round 10 of SX and now I'm redownloading the game. I'm just going to do like you and keep grinding it out. The frustrating thing for me is it feels so good when I run time attack laps by myself , then I race with the A I. and its chaos.

    Maybe we can pick a track each week and try and set fast lap vs. folks on here until they patch this thing.
    Friends can race vs. each others ghost lap.
    I spent more time with the game yesterday. One thing i did discover when i ran single races against the Pro A.I. riders there seemed to be a bit less contact then there is when racing in the "futures" races. It wasn't a lot better but it was better. Perhaps as I move up in career mode (if I'm able to) things will get better.
    Also Milestone has gone silent on their Supercross The Game Facebook page. A lot of unhappy customers complaining about the A.I. issues and they have not responded. I understand it must be tough when you release a game and then get bombarded by people online , but still a simple we are aware of the issue and we are working on a fix would be nice.
    Hard to believe there was not a day one patch to at least dial the speed of the AI back.
    I'm not even talking about cleaning up their lines or keeping them from riding over the top of you.
    So what's the over under odds on a patch ?
    I think the line would open at 2 weeks ;)
    Well very easy is very broken.
    I just switched to easy and won St. Louis.
    My lap times were closely in line with the AI and it was fun.
    I also tried Atlanta and had similar results won my heat and although I didn't win the main...I had an issue and slid to tenth but I had been battling with Webb and Ken up front and crashed a couple times.
    You guys may give it a try.
    I'm running advanced physics with joint breaks turned on and manual weight shift on.
    They have announced that they are working on a patch. They were not specific as to what the patch is for but I hope it deals with the A.I. issue.
    This is by far the most frustrating sports game I’ve ever played. The bike is impossible to control, and the AI seems to just run over top of you or root you off the track instead of actually racing you. I’m not sure how anyone is supposed to enjoy this.
    The Dirt bikes I rode in my late teens and early 20's were nothing like the bikes today , that was 40 years ago. However never when riding did the rear end of my bike constantly lift way up in the air throwing me over the handle bars. It happens all the time i this game for no apparent reason ,something is seriously wrong with this game. This could be it for me and Milestone.
    JMD
    The Dirt bikes I rode in my late teens and early 20's were nothing like the bikes today , that was 40 years ago. However never when riding did the rear end of my bike constantly lift way up in the air throwing me over the handle bars. It happens all the time i this game for no apparent reason ,something is seriously wrong with this game. This could be it for me and Milestone.

    I finally figured out how to control the bike in the game. But the AI is completely screwed up. On any of the tracks in the game, I can put the AI on very easy and finish dead last 15 seconds behind the next rider. On created tracks I put the AI on realistic and dominate from start to finish. I have even lapped the field a few times during a 15 minute main event. I want to love this game but it has a boat load of problems.
    bronxbombers21325
    I finally figured out how to control the bike in the game. But the AI is completely screwed up. On any of the tracks in the game, I can put the AI on very easy and finish dead last 15 seconds behind the next rider. On created tracks I put the AI on realistic and dominate from start to finish. I have even lapped the field a few times during a 15 minute main event. I want to love this game but it has a boat load of problems.

    The AI issue on "created tracks vs. milestone tracks" has been there for years.
    Too bad because their games can actually be fun. I loved the compound areas in MXGP 2019 and Monster Energy 3.
    Ok , I spent a lot more time with the game this past weekend. I'm starting to think that in an effort to make the game more realisic / difficult Milestone purposely made the A.I. brain dead in the early races.
    I decided I would stick with career mode even as bad as it was. Difficulty set at medium. The Futures races were a disaster , I didn't make one main event and I consider myself an expert at these games. So on to the 250 East races. I chose a sponsor instad of going with a team , I'm riding a Honds. I noticed right off that the A.I. while still not great , is not as bad as in the Futures races. Yes I'm still getting knocked around but not constantly.
    I changed the difficulty to Easy for the 250 East races , all past games I started out on Hard and quickly moved up to Realistic and usually won 95% of the races. The first two races I made the main event but finished outside the top 10. I now had enough cash to finish upgrading my bike , after doing that things improved a bit.
    The A.I. is still a pain at times but now my bike is fast enough so I can stay on pace with them instead of getting run over or pushed off the track by them. When I get out of shape on the track and miss my marks getting out of rythym is when I get hammered by them. As long as i don't mess up it's a fairly decent race, but I always screw up. I find it hard to run consistant laps for the entire race , and that is a good thing.
    So I'm 5 races in and sitting in 10 place , my best finish is a 4th place. I was leading and screwed up on the last lap.
    The game seems to be getting better as I progress. I wonder if they made it so chaotic at the start to give you the feel of what it is like to try and start a pro career? I mean you can't expect to jump in and win right at the start.
    The A.I. still needs tweaking , they need some awareness , at times they act as if you are not on the track and they knock you out of their path. It would be fine if they were just taking me wide in a turn or even taking me out in a turn , that happens in real life , but these A.I. will take you out on a straight section , or land on you. It's very frustrating at the start , it does begin to improve but a patch is still desperately needed.
    I've been reading online that there's a problem when you get to the 450 class in career , people are complaining that their career freezes at a certain point, and the only fix is to restart it. Let's hope a pacth comes soon.
    Positives - The tracks are excellent and challenging. As I said I'm a veteran of these games and I've yet to run a full race without making a mistake. You really need to learn when to do your doubles and triples especially on a 250. I've gone for a few triples and come up short so I had to change it up. For the first time in any MX / SX game I use the entire qualifying time to practice the track before the race. Past games I'd just do a lap or two. Now more so than before finding the right line is very important. I'll give them props for that.
    That's it for now , I'll be back with more as I move up to the 450 class.
    inkcil
    The AI issue on "created tracks vs. milestone tracks" has been there for years.
    Too bad because their games can actually be fun. I loved the compound areas in MXGP 2019 and Monster Energy 3.

    This could be a great game with a few adjustments. Thing is, this is the 4th installment and those adjustments should have been made by the 2nd one. There’s no reason for the AI to just ram you off the course instead of racing with you. It also seems like the AI has no clue how to take a turn, as they all go flying off the track around every corner. I see more crashes in 2 laps on this game than I do an entire season in real Supercross racing.
    I finished my 250 East Rookie season. It is better since the patch but only if you're running up front. Once I dropped back around 8th place or further it was A.I. mayhem again. I ended up finishing in 7th place so I didn't make the pro's , on to the 250 west it is.
    I'm not a game programmer but I can describe the A.I. issue like this: In GT Sport or Project Cars 2 or even older Milestone MX/SX games when the A.I. approaches me on the track they are aware that I am there and they pass me cleanly or slow down to avoid hitting me. In SX 4 if I crash or mess up a bit and fall back in the pack it's as if the A.I. doesn't know I exist on the track and they just plow , ram , bump ,and knock me all over the place. It's very very frustrating.
    As I said the top 5 to 7 riders seem to ride clean , I've had battles with them passing back and forth cleanly but 8th or worse it's a different story. Why are the front few A.I. riders ok but the rest a mess is what I don't understand.
    I like the game , tracks are great , bikes are great , I'm hoping they can clean up the A.I. a bit more. Don't make them easy , make them smart.
    UPDATE: I copied and pasted this exact post on the games facebook page. They read it and thanked me for the feedback. hopefully they will look futher into the A.I.'s behavior.
    Another patch out this morning 1.04 it addresses:
    – Fix crash into career
    – Fix unlock magma livery into career
    – Fix online crash
    – Fix voiceover
    I am starting a second rookie season as well.
    Fell short in the east now going to the west.
    I feel like I should be able to hit top 3 now that I have all the rookie attributes maxed out to start the season.
    Should have a ton of points built up by the time I unlock pro.
    Also was FINALLY able to order a PS5 today.
    Best Buy drop pick up around the 7th.
    Richzilla
    I am starting a second rookie season as well.
    Fell short in the east now going to the west.
    I feel like I should be able to hit top 3 now that I have all the rookie attributes maxed out to start the season.
    Should have a ton of points built up by the time I unlock pro.
    Also was FINALLY able to order a PS5 today.
    Best Buy drop pick up around the 7th.

    Congrats on the PS5 score. I figured by now thay would have some in stores but I figured wrong. I'm having no luck online. Every time I get in the line/que and when I go to buy it's always out of stock. Guess I'm to slow lol.
    Thanks I followed site supply on twitter turned notifications on and that was a huge help.
    The other reason I scored one was due to the fact these have to be physically picked up from your local best buy store with photo id/etc.
    I'm not happy that milestone is charging full price for the PS5 versions of the motocross games vs say a 10 dollar upgrade fee.
    I grabbed it as well its included with the special edition.
    That Indy track is fun.
    I ran some time attack laps with the two stroke. I could almost smell it. :)
    Still haven't picked this one up yet out of fear of the rabid AI. Ride 4 AI is bullish on "very easy" and the only way to avoid the mayhem is to get out ahead of the pack in the first 10 seconds of the race and stay ahead.
    Itching to play this version but wondering if anyone has anymore thoughts on the AI adjustments made by Milestone.
    Thanks in advance!
    inkcil
    Still haven't picked this one up yet out of fear of the rabid AI. Ride 4 AI is bullish on "very easy" and the only way to avoid the mayhem is to get out ahead of the pack in the first 10 seconds of the race and stay ahead.
    Itching to play this version but wondering if anyone has anymore thoughts on the AI adjustments made by Milestone.
    Thanks in advance!

    The way it stands for me at this point is like you mentioned in Ride 4, if I get a good start an I'm in the top 5 the A.I. isn't bad. If I make a mistake and fall back in the pack it's mayhem. This is on Easy and Medium difficulty settings in career mode. ( I have yet to make it to the Pro section of career , I'm in first place now so hopefully I can hang on and get up to the 450 class)
    The tweaking they have done is an improvement but I feel it still needs adjusting. One more thing to mention this game is more difficult then the others because you really need to know every section of every track , especially on a 250. There are just some triples you can't make so you need to decide the smoothest way to get through certain sections. Much more realistic. Once you have this burnt into your memory the game gets better.
    At times it's frustrating , but the challenge is great.
    Bought the ps5 version last night.
    The feedback in the throttle and break is pretty cool.
    Visually I notice my rider getting dirty as I race.
    Not saying it's worth the full price to buy it again but the feedback is pretty darn cool.
    I almost felt like I had arm pump at the end of the race..lol
    All kidding aside its awesome that you can really feel in your hands the tire spin and the impact of the breaking into the corners...game changer.

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