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MLB The Show 17 Patch 1.11 Available Now, Patch Notes Here

MLB The Show 17

MLB The Show 17 Patch 1.11 Available Now, Patch Notes Here

MLB The Show 17 patch 1.11 is available now, check out the patch notes below and post your thoughts.

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  1. NDAlum
    Good to see an actual change that should impact me as an offline guy. (catcher blocking)

    Very tempted to download to see how this has improved.
    Landle
    My first two pitches since the patch were barely in the dirt and Altuve went from 1st to 3rd on two pass balls lol
    Did you capture a video of it? Just curious.
    Sent from my LGLS992 using Tapatalk
    The biggest question for all us slider makers: did this patch change hitting again? A friend of mine played 2 innings post patch 1.11 and hit 2 Homer's in one inning. My sliders were tuned for the dead ball Era from patch 1.10 so if they made hitting easier again, slider makers are once again going to have to adjust.
    Sent from my SM-G955U using Tapatalk
    Hitting feels great and I saw no changes.
    I noticed right away on several intentional dirt balls the catcher reaction was better.
    For me the game has been great offline since release and through every single patch.
    Rocking several franchises and classic roster seasons and having a total blast offline.
    Online? Don't even get me started.....huge let down. The game has never seemed right online for me anyway.
    I play offline Diamond Dynasty. Missions and conquest etc. It's fun. Too bad online is glitchy and has never felt right for me.
    Armor and Sword
    Hitting feels great and I saw no changes.
    I noticed right away on several intentional dirt balls the catcher reaction was better.
    For me the game has been great offline since release and through every single patch.
    Rocking several franchises and classic roster seasons and having a total blast offline.
    Online? Don't even get me started.....huge let down. The game has never seemed right online for me anyway.
    I play offline Diamond Dynasty. Missions and conquest etc. It's fun. Too bad online is glitchy and has never felt right for me.

    No offense Armor, but the last few patches haven't been close to great offline in my (and many others) opinion. It should be noted I play on Legend so that may skew things, but when one patch has us in the dead ball era and the very next patch has us in the steroid era, that is not what I consider to be a good patch. There are COUNTLESS other issues, but I just don't have the time to go over them all for the umpteenth time.
    With that said, has anyone else tried hitting with this latest patch yet?
    Just finished my first game post-patch, and a couple of observations. First of all, I didn't see any changes to hitting in the patch notes, but it seemed like good timing was being rewarded with more solid contact, but that may just be an illusion. I did notice a difference in the catcher animations on the pitches in the dirt, they did a better job of blocking them, though I did still have a wild pitch on one. Had a weak nubber to the third base side which Catfish grabbed and whirled and threw sidearm, getting the out by a half step, instead of the normal pick up, set, throw, and miss by 4 steps I've gotten used to, so great fix there.
    BigOscar
    The catchers and pitchers are definitely just a terrible as before online, no idea why they'd fix it for offline but leave it as trash online? Must have been 10 hits or passed balls that should never have happened to me and my opponents in my last 5 games
    This sort of nonsense
    https://www.youtube.com/watch?v=vJDZr0sEjY4

    What am I missing in that video? Batter hit a chopper/swinging bunt and beat the throw to first.
    Sent from my iPhone using Operation Sports
    Councilmann_Jamm
    Do they have ability to add feature to turn budgets off in Franchise?

    Probably not for in progress franchises. I would imagine the amount of potential bugs/issues toggling it on and off could create would be significant
    Sent from my iPhone using Operation Sports
    BigOscar
    The catchers and pitchers are definitely just a terrible as before online, no idea why they'd fix it for offline but leave it as trash online? Must have been 10 hits or passed balls that should never have happened to me and my opponents in my last 5 games
    This sort of nonsense
    https://www.youtube.com/watch?v=vJDZr0sEjY4

    Am I missing something in this video? Looks completely normal to me. He would have to set himself in this case.
    Has the issue where the Computer allows their Starting Pitcher to hit and then having him replaced with a reliever the very next inning been resolved?
    Uggggg why won't they fix the closer's coming out of the game before they actually give up the lead. Also, why won't they fix RP's taking on SP's pitch counts when simming games. Seems like simple fixes.
    Has anyone noticed inside pitches with a just late swing by CPU offline results in a HR to opposite field? Usually they are on point with hit direction but this seems wrong to me.
    Has anyone noticed that in random games offline, one of the pitchers will lose their stamina at a rapid rate (ex: 40 pitches = zero energy), while the other pitcher's stamina decreases normally?  
    countryboy
    What am I missing in that video? Batter hit a chopper/swinging bunt and beat the throw to first.
    Sent from my iPhone using Operation Sports

    The pitcher deciding to casually pick it up, set himself, tap it in his glove before throwing it over. Almost as if deliberately taking just enough time to let the guy make it. No hustle at all
    BigOscar
    The pitcher deciding to casually pick it up, set himself, tap it in his glove before throwing it over. Almost as if deliberately taking just enough time to let the guy make it. No hustle at all

    I don't see it that way at all, but out of curiosity what is the pitchers fielding rating?
    Also the input on the throw meter was in the green meaning the pitcher wasn't hurriedly trying to get rid of the ball.
    Sent from my iPhone using Operation Sports
    countryboy
    I don't see it that way at all, but out of curiosity what is the pitchers fielding rating?
    Also the input on the throw meter was in the green meaning the pitcher wasn't hurriedly trying to get rid of the ball.
    Sent from my iPhone using Operation Sports

    Well that's 99 rated Vida Blue, so mid 60's I reckon? Either way, it's just a routine soft hit ball where he's had to take maybe three steps forward to get that's he's not made any attempt to get to 1st in time. Happens constantly with pitchers and catchers, particularly online. Usually involves taking 5 steps past where they pick up the ball, but that time he didn't even need to do that, just tap it in his glove like he's making a casual play to get the guy out by a mile. The completely unnecessary catcher slide for every ball that gets more than two feet away from them is still in full force online as well.
    And I still don't see an issue with that particular play.
    But I'm done.
    Just trying to discuss the play shown and share my thoughts. Not interested in providing you outlets to continue your rants about online play.
    Sent from my iPhone using Operation Sports
    BigOscar
    The pitcher deciding to casually pick it up, set himself, tap it in his glove before throwing it over. Almost as if deliberately taking just enough time to let the guy make it. No hustle at all

    I think you could make a case for the tap in the glove being unnecessary, but everything else looks fine to me. There doesn't appear to be a delay in approaching the ball or picking it up, and of course he has to get his feet set before the throw.
    SmashMan
    I think you could make a case for the tap in the glove being unnecessary, but everything else looks fine to me. There doesn't appear to be a delay in approaching the ball or picking it up, and of course he has to get his feet set before the throw.

    The way pitchers move on this game, yes he has to set his feet after picking the ball up as he has overrun it. Real life he start slowing down as he approaches the ball and sets his feet as he picks the ball up and throws the guy out by a mile. But on this game pitchers overrun the ball, they don't start slowing down until they already have it in their glove, then they have to take 3 steps to come to stop, then plant their feet, then throw the ball. That's the problem
    Glad to see they finally addressed the Target Field ground rules, can't believe they spent half the season saying they had it right before finally coming around.
    Padgoi
    The biggest question for all us slider makers: did this patch change hitting again? A friend of mine played 2 innings post patch 1.11 and hit 2 Homer's in one inning. My sliders were tuned for the dead ball Era from patch 1.10 so if they made hitting easier again, slider makers are once again going to have to adjust.
    Sent from my SM-G955U using Tapatalk

    I don't understand how hitting 2 HRs in one inning, one time means the sliders are messed up and hitting has changed. That seems like a naturally occurring baseball thing.......
    Padgoi
    The biggest question for all us slider makers: did this patch change hitting again? A friend of mine played 2 innings post patch 1.11 and hit 2 Homer's in one inning. My sliders were tuned for the dead ball Era from patch 1.10 so if they made hitting easier again, slider makers are once again going to have to adjust.
    Sent from my SM-G955U using Tapatalk

    Can't speak for THIS patch yet as I haven't played a game yet, but DO wish programmers would stop "changing hitting" so far into a season...
    Don't mind a drastic overhaul early on & can appreciate slight refining into the season too. But, FINALLY settling in with slider settings, getting many games into an offline season/franchise, having accurate season stats being generated to that point then having to overhaul slider settings is a REAL drag!
    How many Padjoi legend slider sets are there now, 30? (appreciate your efforts by the way :y220b:) But, you/we/us shouldn't have to be "hitting the drawing board" all season long IMO...
    Next season I'll be putting the controller down post patches, letting the dust settle a bit & allowing the slider makes to find their way before continuing that season...
    -GW-
    Padgoi
    The biggest question for all us slider makers: did this patch change hitting again? A friend of mine played 2 innings post patch 1.11 and hit 2 Homer's in one inning. My sliders were tuned for the dead ball Era from patch 1.10 so if they made hitting easier again, slider makers are once again going to have to adjust.
    Sent from my SM-G955U using Tapatalk

    Didn't the Nats just hit something like 5 homers in an inning off of Milwaukee? Like, last week? Variety is inevitable.
    Any slider makers worth their salt know that a 2 inning sample is completely useless. No disrespect intended. Same goes to anyone out there basing judgments on a single at-bat, or 2 pitches, or whatever snap judgment they are trying to advocate for.
    EDIT: People on both sides (overly positive and overly negative) should play a few games first and then get back to the rest of us. No need to promote potential misinformation on criminally small data sets. This is why the peanut gallery gets so confused at all the conflicting info after each and every single patch.
    Councilmann_Jamm
    Do they have ability to add feature to turn budgets off in Franchise?

    Huh? Are you talking about the menu option that has always been in the game? You've been able to turn budgets on/off for as long as I've been playing the game. You just have to decide whether to have them on/off as you start a new franchise. Apologies if you are referring to something else or if this is one of those online/offline franchise discrepancies--I only play offline.
    sirchuck3
    Has anyone noticed that in random games offline, one of the pitchers will lose their stamina at a rapid rate (ex: 40 pitches = zero energy), while the other pitcher's stamina decreases normally? *

    Yes playing the Yankees the other night I noticed it. The only thing I forgot to do was make sure he started the game with full stamina so it may have been that.
    Sent from my iPhone using Operation Sports
    GWPump23
    Can't speak for THIS patch yet as I haven't played a game yet, but DO wish programmers would stop "changing hitting" so far into a season...
    Don't mind a drastic overhaul early on & can appreciate slight refining into the season too. But, FINALLY settling in with slider settings, getting many games into an offline season/franchise, having accurate season stats being generated to that point then having to overhaul slider settings is a REAL drag!
    How many Padjoi legend slider sets are there now, 30? (appreciate your efforts by the way :y220b:) But, you/we/us shouldn't have to be "hitting the drawing board" all season long IMO...
    Next season I'll be putting the controller down post patches, letting the dust settle a bit & allowing the slider makes to find their way before continuing that season...
    -GW-
    There's actually 35 versions of the padgoi sliders now. And expect more now than another patch has changed the way hitting works yet again.
    WaitTilNextYear
    Didn't the Nats just hit something like 5 homers in an inning off of Milwaukee? Like, last week? Variety is inevitable.
    Any slider makers worth their salt know that a 2 inning sample is completely useless. No disrespect intended. Same goes to anyone out there basing judgments on a single at-bat, or 2 pitches, or whatever snap judgment they are trying to advocate for.
    EDIT: People on both sides (overly positive and overly negative) should play a few games first and then get back to the rest of us. No need to promote potential misinformation on criminally small data sets. This is why the peanut gallery gets so confused at all the conflicting info after each and every single patch.
    No disrespect intended after telling me I'm not worth my salt? And why is that? Because you're not good enough at the game to play on legend? Or perhaps because I can tell when something has changed drastically without having to play 15 games on that slider set? If no offense was intended, you would've just kept your mouth closed to begin with.
    Let's tell it like it is. There are certainly people at this forum that think everything wrong with the game is user error and that the developers are infallible. Then there are people who blame the developers for world hunger. Then there are people like me, who tell it like it is. When a game has had 11 patches since its release and the developers don't include hitting and pitching slider changes in their release notes, I'd say that's more of a development issue than a user issue.
    Maybe if you actually tried my sliders instead of shooting off about them, you'd see that I put extensive testing into every single change I make. Heck, there are "official" slider makers that have stopped updating their sliders entirely because of the exorbitant number of patches that have been released. No one wants to update sliders 30 times through August because the developers continue to release patches that change the way hitting sliders work every single time.
    Sent from my SM-G955U using Tapatalk
    Don't know if it's because I upgraded to a ps4 pro yesterday, or the patch, but hitting feels solid again. Seeing much better results, and results that actually match with the input. I'm thinking it might actually be a bit of both.
    And no doubt I can imagine this game has been a challenge for slider makers regarding hitting. My stats suffered greatly bc of this in my offline franchise. After about a month, maybe two, the core gameplay elements should be set. Patches have really become a double edged sword in that regard.
    Baseball Purist
    Don't know if it's because I upgraded to a ps4 pro yesterday, or the patch, but hitting feels solid again. Seeing much better results, and results that actually match with the input. I'm thinking it might actually be a bit of both.
    And no doubt I can imagine this game has been a challenge for slider makers regarding hitting. My stats suffered greatly bc of this in my offline franchise. After about a month, maybe two, the core gameplay elements should be set. Patches have really become a double edged sword in that regard.
    This was exactly my point. Some of us don't need to play 15 games to know when something so drastically changed. It is obvious that this latest patch 1.11 changed hitting yet again and made it more realistic. And now the slider makers that adjusted their sliders for the last 3 dead ball Era patches have to readjust to acclimate with the patch updates.
    Sent from my SM-G955U using Tapatalk
    BigOscar
    The way pitchers move on this game, yes he has to set his feet after picking the ball up as he has overrun it. Real life he start slowing down as he approaches the ball and sets his feet as he picks the ball up and throws the guy out by a mile. But on this game pitchers overrun the ball, they don't start slowing down until they already have it in their glove, then they have to take 3 steps to come to stop, then plant their feet, then throw the ball. That's the problem

    I agree with the other guy that this does look like a normal play by the video, but having actually played the game I totally agree with you, it seems like my pitcher deliberately takes way to much time allowing the runner to be safe, and what always annoyed me more was when playing offline the cpu pitcher always threw me out with an absolute cannon of an arm no matter how fast my my runner was on very similar plays to these
    Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
    Padgoi
    Let's tell it like it is. There are certainly people at this forum that think everything wrong with the game is user error and that the developers are infallible. Then there are people who blame the developers for world hunger. Then there are people like me, who tell it like it is. When a game has had 11 patches since its release and the developers don't include hitting and pitching slider changes in their release notes, I'd say that's more of a development issue than a user issue.

    Off topic somewhat, but if that ain't the truth...company shills and haters for no real reason(both ends of the spectrum) are my biggest pet peeve.
    I love this game but when people have a complaint about the game, whether it be an issue in franchise, or a game play animation that sucks, there's always the same people who will take all of the blame off the developers. Not even just on OS, although it is really apparent here.
    It's okay if the game isn't perfect.... It can still be a great game.
    Padgoi
    No disrespect intended after telling me I'm not worth my salt? And why is that? Because you're not good enough at the game to play on legend? Or perhaps because I can tell when something has changed drastically without having to play 15 games on that slider set? If no offense was intended, you would've just kept your mouth closed to begin with.
    Let's tell it like it is. There are certainly people at this forum that think everything wrong with the game is user error and that the developers are infallible. Then there are people who blame the developers for world hunger. Then there are people like me, who tell it like it is. When a game has had 11 patches since its release and the developers don't include hitting and pitching slider changes in their release notes, I'd say that's more of a development issue than a user issue.
    Maybe if you actually tried my sliders instead of shooting off about them, you'd see that I put extensive testing into every single change I make. Heck, there are "official" slider makers that have stopped updating their sliders entirely because of the exorbitant number of patches that have been released. No one wants to update sliders 30 times through August because the developers continue to release patches that change the way hitting sliders work every single time.
    Sent from my SM-G955U using Tapatalk

    As far as I know, I never called you out specifically. While I did quote your post, didn't you say that your friend was the one with the 2 inning sample? I thought I was commenting more generally about the epidemic on OS where people are constantly making assumptions based on too little data (or none at all). If you specifically are reading a lot into that 2 inning sample, then I suppose I could see how you'd be offended. Then again, you shouldn't really be reading a lot into a 2 inning sample because you are an experienced slider maker, so...
    My original point, however, is that you actually can't tell if most gameplay issues regarding stats (too high/too low) are different after playing just 2 innings. You really do need that significant sample size/data to draw any solid conclusions.
    I don't see any reason to address your other points.
    Trent Booty
    Off topic somewhat, but if that ain't the truth...company shills and haters for no real reason(both ends of the spectrum) are my biggest pet peeve.
    I love this game but when people have a complaint about the game, whether it be an issue in franchise, or a game play animation that sucks, there's always the same people who will take all of the blame off the developers. Not even just on OS, although it is really apparent here.
    It's okay if the game isn't perfect.... It can still be a great game.

    You make good points. The automatic haters and automatic apologists do this site a disservice. I also think that people who make claims based on questionable (or no) data do this site a disservice, too, and that this issue often goes unmentioned. A lot of confusion comes about from that, both for OS members looking for a good answer to their issue and for the developers on deciding what needs to be fixed.
    Props to the people who test things thoroughly, file bug reports, and post video/detailed scenarios to highlight the issues they are having. This is what helps make this game better than it otherwise would be.
    Padgoi
    No disrespect intended after telling me I'm not worth my salt? And why is that? Because you're not good enough at the game to play on legend? Or perhaps because I can tell when something has changed drastically without having to play 15 games on that slider set? If no offense was intended, you would've just kept your mouth closed to begin with.
    Let's tell it like it is. There are certainly people at this forum that think everything wrong with the game is user error and that the developers are infallible. Then there are people who blame the developers for world hunger. Then there are people like me, who tell it like it is. When a game has had 11 patches since its release and the developers don't include hitting and pitching slider changes in their release notes, I'd say that's more of a development issue than a user issue.
    Maybe if you actually tried my sliders instead of shooting off about them, you'd see that I put extensive testing into every single change I make. Heck, there are "official" slider makers that have stopped updating their sliders entirely because of the exorbitant number of patches that have been released. No one wants to update sliders 30 times through August because the developers continue to release patches that change the way hitting sliders work every single time.
    Sent from my SM-G955U using Tapatalk

    The bolded part is a little elitist and I'll leave it at that.
    As for the patch, I played a full game and didn't see anything different then I had before. I had 1 HR with Kurt Suzuki on a changeup that hung, had a couple doubles of which one was a hustle double by Dee Gordon on a bloop down the LF line and nothing felt different then it felt yesterday when I played.
    I've been pretty vocal about wanting the patches to stop tweaking things with regards to hitting as it's been rather difficult to lock in my sliders this year but I don't see any negative side effects from this patch.
    Now as for the patch, I didn't really see anything different about wild pitches. If anything my catcher had a tougher time smothering them so they bounced away resulting in easy advances as opposed to before where it would trickle away giving the catcher a shot at throwing out the advancing runner only to have him loft it down there guaranteeing he'd be safe. I know it mentioned something about animations, I'd prefer they either have the catcher gun it down there or tweak the logic that governs the CPU attempting to take the extra base in the first place.
    This thread is a great example as to why it's got to be frustrating as hell as a developer to patch something as subjective as hitting.
    Everyone has their own ideas as to what hitting should be like. Some are fine with it being easier to hit while others want it more difficult. Someone may strike out 10 times in a game and say hitting is too hard, while someone else may strike out 10 times a game and say that hitting is a challenge as it should be. Someone will hit 5 homeruns in a game and say that hitting is too overpowered, while another will hit 5 homeruns in a game and say its possible.
    As a developer it has got to be difficult to find the "right" balance when you have so many varying opinions from those who are playing your game.
    countryboy
    This thread is a great example as to why it's got to be frustrating as hell as a developer to patch something as subjective as hitting.
    Everyone has their own ideas as to what hitting should be like. Some are fine with it being easier to hit while others want it more difficult. Someone may strike out 10 times in a game and say hitting is too hard, while someone else may strike out 10 times a game and say that hitting is a challenge as it should be. Someone will hit 5 homeruns in a game and say that hitting is too overpowered, while another will hit 5 homeruns in a game and say its possible.
    As a developer it has got to be difficult to find the "right" balance when you have so many varying opinions from those who are playing your game.

    Baseball is a game full of variables.
    Sometimes you'll hit 5 HRs in an inning, some times you'll go a week without hitting a home run.
    One game you'll smack 14 hits and score 6 runs, the next day the opposing pitcher throws a 3-hit shutout.
    I do think it's bad for the game when people are getting mad due to variance in results, but I also get why people are frustrated with the multiple patches that seem to be changing the game engine.
    Trent Booty
    Baseball is a game full of variables.
    Sometimes you'll hit 5 HRs in an inning, some times you'll go a week without hitting a home run.
    One game you'll smack 14 hits and score 6 runs, the next day the opposing pitcher throws a 3-hit shutout.
    I do think it's bad for the game when people are getting mad due to variance in results, but I also get why people are frustrated with the multiple patches that seem to be changing the game engine.

    My point was that maybe the multiple patches "changing the game engine" is due to the people getting mad due to variance in results.
    When the game first released, the complaint was that offense is too overpowered. Then after a few patches it seemed that hitting got "nerfed". Then hitting got overpowered again, then nerfed, and now there are a few suggestions that hitting is back to being powerful.
    I'm not suggesting that any of these opinions are incorrect, just pointing out how it has to be a difficult task finding the right balance.
    countryboy
    This thread is a great example as to why it's got to be frustrating as hell as a developer to patch something as subjective as hitting.
    Everyone has their own ideas as to what hitting should be like. Some are fine with it being easier to hit while others want it more difficult. Someone may strike out 10 times in a game and say hitting is too hard, while someone else may strike out 10 times a game and say that hitting is a challenge as it should be. Someone will hit 5 homeruns in a game and say that hitting is too overpowered, while another will hit 5 homeruns in a game and say its possible.
    As a developer it has got to be difficult to find the "right" balance when you have so many varying opinions from those who are playing your game.

    That's the problem, baseball is a long season and with so many games to play it's bound to swing wildly from one end of the spectrum to the other at times. I was hitting everything with my high contact/high vision lineup and then I went into LA to play the Dodgers. I haven't even faced Kershaw yet (Ryu and Hill started) and I've managed to split the first 2 games of the series but my team is a combined 12/63 (.190) at the plate, thing is I know I can hit with these settings as they are so I'm just facing good pitchers with high h/9 ratings and it's showing. If anything I need to juice the CPU offense up as Mike Fiers probably shouldn't be looking like a Cy Young candidate through 7 starts, but I have zero issues with the way my offense is playing. In the 8 games I've played in May the scores have varied greatly (13-1, 8-9, 7-0, 3-4, 9-8, 4-3, 4-2, 0-2) so I'm getting nice variety and each game feels like different then the last.
    EDIT - I wanted to comment on the lone offline portion of the patch now after another game in the books. The wild pitch issue almost seems worse then before. Kurt Suzuki basically can't block much of anything without it bouncing wildly away from him so now instead of him having a shot to throw the runner out but lacking any real aggression on the throw to do so he simply isn't blocking anything and it's bouncing further away taking away the whole idea that he even has a shot at throwing the runner out. If this was their fix then this is pretty bad as like I said through 2 games it's far and away worse then it was before. Don't get me wrong I understand completely about sample size but something like this doesn't require a large sample size to see that the catcher isn't blocking anything all of a sudden. I hope it's a weird coincidence but I have this feeling that they intended for it to be this way so the issue with the weak throw down wouldn't happen anymore.
    Ahhh nice to see they've effectively given up on the dumpster fire they created that is online play.
    "Oops we took a mode that was a little unbalanced and straight up broken, now we don't know how to fit it. Our bad."
    Sent from my iPhone using Operation Sports
    countryboy
    My point was that maybe the multiple patches "changing the game engine" is due to the people getting mad due to variance in results.
    When the game first released, the complaint was that offense is too overpowered. Then after a few patches it seemed that hitting got "nerfed". Then hitting got overpowered again, then nerfed, and now there are a few suggestions that hitting is back to being powerful.
    I'm not suggesting that any of these opinions are incorrect, just pointing out how it has to be a difficult task finding the right balance.

    Yeah, I was agreeing with you. I think there is no real balance in baseball, and it would be hard to translate one into a video game anyway.
    Anyone notice if the game plays smoother after this patch? I have 4k HDR...can't play because graphics too choppy. But even enhanced after last patch was choppy. Curious if this patch addressed it?
    Trent Booty
    Baseball is a game full of variables.
    Sometimes you'll hit 5 HRs in an inning, some times you'll go a week without hitting a home run.
    One game you'll smack 14 hits and score 6 runs, the next day the opposing pitcher throws a 3-hit shutout.
    I do think it's bad for the game when people are getting mad due to variance in results, but I also get why people are frustrated with the multiple patches that seem to be changing the game engine.

    that's the main bottom line. I would guess 75% of the people on here have never even picked up a real baseball or played a game in real life. They just don't understand the game. They all just want swing at first pitch 500 foot home runs. When they don't get them, "the game needs tweaking".
    There are also several other variables to consider.
    Human error.....There are games that I loose my patience at the plate and fail to get myself into good hitter counts, or my timing just sucks. Or I miss my marks pitching and I get lit up.....that's on me not the game.
    I just downloaded a different roster when I downloaded the patch and in my opinion the game is playing the best it has played all year. So was it the patch or the roster or a combination of both?
    knich
    Anyone notice if the game plays smoother after this patch? I have 4k HDR...can't play because graphics too choppy. But even enhanced after last patch was choppy. Curious if this patch addressed it?

    i notice this aswell... playing veryy nice
    BigOscar
    The catchers and pitchers are definitely just a terrible as before online, no idea why they'd fix it for offline but leave it as trash online? Must have been 10 hits or passed balls that should never have happened to me and my opponents in my last 5 games
    This sort of nonsense
    https://www.youtube.com/watch?v=vJDZr0sEjY4
    Honestly it seems like the runner was running too fast. Even for 99 speed.
    And yeah the wrong animation played for the pitcher.
    I've always said that even with the horrid fielding animations of previous years that ground balls hit that are outs offline are infield singles online for whatever reason. It's like all the lag is on the fielder and none is on the runner.
    Sent from my XT1585 using Tapatalk
    iorg16
    that's the main bottom line. I would guess 75% of the people on here have never even picked up a real baseball or played a game in real life. They just don't understand the game. They all just want swing at first pitch 500 foot home runs. When they don't get them, "the game needs tweaking".
    I'd bet 99% of Mlb The Show's players have played baseball before
    Sent from my XT1585 using Tapatalk
    iorg16
    that's the main bottom line. I would guess 75% of the people on here have never even picked up a real baseball or played a game in real life. They just don't understand the game. They all just want swing at first pitch 500 foot home runs. When they don't get them, "the game needs tweaking".

    When it comes to being off base, you'd be picked off by a catcher with a prosthetic arm.
    With some of the baserunning decisions I've seen in online play, I do wonder how much of the community has actually played.
    Sent from my LGLS992 using Tapatalk
    There was nothing wrong with hitting. I get it tho there were a ton of complaints.
    I hope they tweak timing and pitch speed for zone hitting next year. It's the cause of all this. Guys think cause they lineup the plate coverage indicator it should always be a hr.
    Personnally, I feel like the CPU is much more rewarded with a good swing than the User. I can hit a ball right in the middle of the strike zone with a good swing with a great hitter and to see a lazy flyball or a weak groundball while the CPU has always a good hit, even with a bad hitter, where he hits a groundball right between the infielders, a popup just between the infielders & outfielders or good line drive.
    Just for example on the last match I played, I had "only" 5 hits after 6 innings. I simulated the end of the match and my team finished with 13 hits.
    iorg16
    that's the main bottom line. I would guess 75% of the people on here have never even picked up a real baseball or played a game in real life. They just don't understand the game. They all just want swing at first pitch 500 foot home runs. When they don't get them, "the game needs tweaking".

    I don't think everything should be a homerun, but it should at least be a hit when the ball is dead center of my zone down the middle of the plate and I have good timing. Way too many pop fly balls on those type of hits.
    I'm okay with 1-2 hits like that going no where, but when it happens 5-6 times a game it gets stupid.
    Charvalos
    Personnally, I feel like the CPU is much more rewarded with a good swing than the User. I can hit a ball right in the middle of the strike zone with a good swing with a great hitter and to see a lazy flyball or a weak groundball while the CPU has always a good hit, even with a bad hitter, where he hits a groundball right between the infielders, a popup just between the infielders & outfielders or good line drive.
    Just for example on the last match I played, I had "only" 5 hits after 6 innings. I simulated the end of the match and my team finished with 13 hits.

    i think CPU has an advantage on everything.... ive played 110 games in my franchise all with auto fielding , baserunning and throwing.. ive been caught staeling 26 time and picked off at least 10 times... CPU 2 caught stealing and no pick offs...lol ...
    i just played a game where everything felt "scripted" ( i hate using that word) but its how it felt... melvin upton fouled off everything , balls in the dirt, up high, everything.. finally he gets a swinging bunt safe at first... ok (the score is 5-4 for me Btm 8th) next batter is joe mauer.. first pitch strike down the middle which Russ martin drops and upton breaks for 2nd.. martin throws to second and upton is out by a mile, NO WAIT tulo cant catch E6, Upton safe at 2nd... hahhaha.. mauer then hits an oppo field single off the wall against a lefty!
    next batter is Altuve (im playing against the astros) and i see the hit and run pop up, so like anyone would i throw the ball way out the strike zone, mauer breaks and off course Altuve hits a single the advances mauer to 3rd..(i dont even know how he reached the ball, he's 5'4 lol... the ball was so far outside)
    i just couldnt finish the rest of the game and i dont know if i wanna play again
    i dont mind losing but not like this...
    maybe im just venting here and most likely will play the game first thing in the morning.... hahaha
    impressions
    I don't think everything should be a homerun, but it should at least be a hit when the ball is dead center of my zone down the middle of the plate and I have good timing. Way too many pop fly balls on those type of hits.
    I'm okay with 1-2 hits like that going no where, but when it happens 5-6 times a game it gets stupid.

    Thing is there are many factors involved and if it played out the way you seem to prefer it then those ratings would be pointless. Timing is great but it only means you weren't late or in front of the pitch, but it has nothing to do with the placement of the bat obviously. I assume when you say "dead center of my zone" you're referencing the batting reticule and not meaning dead center of the plate?
    The thing is vision plays into the ability to square it up so maybe that player has poor vision so even though you lined it up well that particular players vision came into play and he didn't make solid contact. Is that player suffering through a cold streak? Is the opposing pitcher sporting a solid H/9 rating? Is the opposing pitcher on a hot streak of their own?
    I just played LA last night and they had Kershaw on the mound. He has a 90+ H/9 rating and multiple times I had good timing yet I swung and missed (I use directional for hitting) and Kershaw ended up striking me out 16 times (19 total) so it was a rather disgusting performance. Having said that I did connect on a solo HR but that was all the offense I could muster on my way to a 3-1 loss.
    Basically having it lined up and having good timing shouldn't produce consistent results if we all want an actual simulation style experience.
    The last match I played was even worst :
    - I had at least 10 ball which ended right to the middle of the strike zone and none have been hit for a base hit despite a good timing with a very good hitter.
    - I had 4-5 pitches where the ball didn't hit the bat but passed right through the bat.
    I'm glad that Madden is coming soon. I really enjoyed playing MLB The Show at the beginning but the last patches have just messed the game.
    gp005
    i think CPU has an advantage on everything.... ive played 110 games in my franchise all with auto fielding , baserunning and throwing.. ive been caught staeling 26 time and picked off at least 10 times... CPU 2 caught stealing and no pick offs...lol ...
    i just played a game where everything felt "scripted" ( i hate using that word) but its how it felt... melvin upton fouled off everything , balls in the dirt, up high, everything.. finally he gets a swinging bunt safe at first... ok (the score is 5-4 for me Btm 8th) next batter is joe mauer.. first pitch strike down the middle which Russ martin drops and upton breaks for 2nd.. martin throws to second and upton is out by a mile, NO WAIT tulo cant catch E6, Upton safe at 2nd... hahhaha.. mauer then hits an oppo field single off the wall against a lefty!
    next batter is Altuve (im playing against the astros) and i see the hit and run pop up, so like anyone would i throw the ball way out the strike zone, mauer breaks and off course Altuve hits a single the advances mauer to 3rd..(i dont even know how he reached the ball, he's 5'4 lol... the ball was so far outside)
    i just couldnt finish the rest of the game and i dont know if i wanna play again
    i dont mind losing but not like this...
    maybe im just venting here and most likely will play the game first thing in the morning.... hahaha
    No matter what anyone says, things like this have existed in every rendition of the show and will continue to. Basically the game is "balancing" itself in the sense that you can't win every game. I've had countless experiences like this over the years. I've had a few rage quits but after a while you have to just to learn to accept the good with the bad.
    Sent from my SM-G955U using Tapatalk
    hahha no conspiracies here man.. ive been playing this game a long time and have taken my share of loses.. heck, i've still never won a world series but when crap like this happens, it just makes me shake my head!
    the games before these posts, i lost 10-4 and 10-3 and i never felt cheated or "scripted" i was just crap.. im 62-50 and in a heated race
    Charvalos
    Personnally, I feel like the CPU is much more rewarded with a good swing than the User. I can hit a ball right in the middle of the strike zone with a good swing with a great hitter and to see a lazy flyball or a weak groundball while the CPU has always a good hit, even with a bad hitter, where he hits a groundball right between the infielders, a popup just between the infielders & outfielders or good line drive.
    Just for example on the last match I played, I had "only" 5 hits after 6 innings. I simulated the end of the match and my team finished with 13 hits.

    Well the computer and human players have completely separate sliders, so it's easily possible that the default sliders have the computer with a higher solid hits and power, as those are the things that patch 1.08 downgraded. Whether they downgraded them for the computer as well as the human, I don't know, I don't think so based on how nicely they occasionally hit moonshots with low power players, in a way that for humans has been very, very uncommon since that patch.
    Easily fixable if you think it is the case though, just either increase the human power/solid hits slider or lower the computers.
    gp005
    hahha no conspiracies here man.. ive been playing this game a long time and have taken my share of loses.. heck, i've still never won a world series but when crap like this happens, it just makes me shake my head!
    the games before these posts, i lost 10-4 and 10-3 and i never felt cheated or "scripted" i was just crap.. im 62-50 and in a heated race

    Don't feel bad, I've never won the World Series either :lol:
    We've all experienced tough losses. It's baseball, it happens. But on the flip side I would venture to guess that we've all experienced some miraculous wins as well.
    Though the come from behind wins are rarely spoken about, much less linked to "scripting" :lol:
    Sent from my iPhone using Operation Sports
    countryboy

    Here come the conspiracy theories
    Sent from my iPhone using Operation Sports
    And the blind detractors as well...
    Sent from my SM-G955U using Tapatalk
    Padgoi
    And the blind detractors as well...
    Sent from my SM-G955U using Tapatalk

    LMAO
    Keep up the good fight my man, no matter what anyone says about , including the devs of the game, there being no scripting, rubberband AI, nor comeback code programmed into the game.
    I mean, what do the devs know about what is and isn't in the game? :google:
    Now if history is an indicator you'll tell us how the devs are basically lying when they claim it doesn't exist, I'll ask you to find the trigger that causes this to happen, and the conversation will pretty much end.
    So do we play this out or just stop now since we both know outcome?
    Sent from my iPhone using Operation Sports
    It won't let me download the patch. It'll say "Preparing to download" then get to 2% and says "Cannot download" and I click on "View details" and it says to delete unnecessary storage but I have 38gb left. Please help, thanks.
    Arc0tR4m4th0rn
    It won't let me download the patch. It'll say "Preparing to download" then get to 2% and says "Cannot download" and I click on "View details" and it says to delete unnecessary storage but I have 38gb left. Please help, thanks.

    I believe you have to have over 50gb to download a patch. I could be wrong but that is the premise that I operate on and I have never had an issue.
    Bullit
    I believe you have to have over 50gb to download a patch. I could be wrong but that is the premise that I operate on and I have never had an issue.

    Well that sucks lol. Thanks man I appreciate it.
    countryboy
    LMAO
    Keep up the good fight my man, no matter what anyone says about , including the devs of the game, there being no scripting, rubberband AI, nor comeback code programmed into the game.
    I mean, what do the devs know about what is and isn't in the game? :google:
    Now if history is an indicator you'll tell us how the devs are basically lying when they claim it doesn't exist, I'll ask you to find the trigger that causes this to happen, and the conversation will pretty much end.
    So do we play this out or just stop now since we both know outcome?
    Sent from my iPhone using Operation Sports
    Trust me when I say I'd love to debate this topic, but it's going to end up with me being modded, so I'll just say we agree to disagree.
    Sent from my SM-G955U using Tapatalk
    Padgoi
    Trust me when I say I'd love to debate this topic, but it's going to end up with me being modded, so I'll just say we agree to disagree.
    Sent from my SM-G955U using Tapatalk

    That we do. :cheers:
    iorg16
    that's the main bottom line. I would guess 75% of the people on here have never even picked up a real baseball or played a game in real life. They just don't understand the game. They all just want swing at first pitch 500 foot home runs. When they don't get them, "the game needs tweaking".

    75% really ?? I know I am an old guy, but back in the day just to qualify as a kid you had to play baseball.
    Played a couple of games in a row now where there seems to be a number of rocket grounders bouncing off infielders for singles or doubles. Certainly seeing a variety of grounders and plays where fielders dive to stop the ball but last game certainly had three bullet grounders that handcuffed fielders to go out to the outfield, all scored as hits. The sample size I have isn't large enough but see if you're getting similar. playing CPU vs CPU.
    Anyone else with feedback regarding wild pitches using classic pitching? It's actually been worse for me since the patch and I've got my consistency jacked up pretty high so that isn't it. I'm not trying to bury pitches but I shouldnt have to aim dead center with a change to avoid it bouncing wildly in the dirt and skipping away either.
    The Chef
    Anyone else with feedback regarding wild pitches using classic pitching? It's actually been worse for me since the patch and I've got my consistency jacked up pretty high so that isn't it. I'm not trying to bury pitches but I shouldnt have to aim dead center with a change to avoid it bouncing wildly in the dirt and skipping away either.
    Yes. It's seems slightly worse. Only 3 games played though.I was going to ask the same thing here.
    Sent from my SM-G900V using Tapatalk
    cable guy
    Yes. It's seems slightly worse. Only 3 games played though.I was going to ask the same thing here.
    Sent from my SM-G900V using Tapatalk

    I just had a game with 4 wild pitches where I only walked 1 batter classic HOF. They need to fix catcher animations for next year.
    The Chef
    Anyone else with feedback regarding wild pitches using classic pitching? It's actually been worse for me since the patch and I've got my consistency jacked up pretty high so that isn't it. I'm not trying to bury pitches but I shouldnt have to aim dead center with a change to avoid it bouncing wildly in the dirt and skipping away either.

    I use classic and A&S sliders except I use 5-3-5 (stamina-control-consistency). No problems and catcher animations are improved for me. In 4 games using junk pitchers have yet to have runner advance on throw in dirt. But I have advanced against CPU a couple times. :59:
    I hope that one bullet refers to catcher responsiveness. Also will they ever address the annoying problem of CPU stealing home and suicide squeezing? This is the most prevalent gameplay issue I am aware of.
    So almost didn't post this so I didn't sound like some lunatic or conspiracy theorist but I can't ignore it anymore. Ever since the patch there has been terrible input lag when using the same custom camera I had used for 200+ games prior. At first I just figured it was better pitching and I was late on the fastball, then I realized I was late on changeups, curves and sliders as well. I thought maybe my reflexes somehow got worse overnight then last game I switched to one of the preset camera options more so because the backdrop in Seattle is tough during day games at times and that's when suddenly I wasn't late anymore, in fact I was in front of some off-speed pitches which clearly wasn't the case before. Is anyone else that is using a custom camera running into anything similar? One thing I also noticed after the patch was the game would chug at times during cut scenes when transitioning to the AB, almost reminded me of when gaming on a PC and there is just too much happening on screen so it slows down, and it extends to fastballs with heat on them as they seemed to skip frames and again just started since the patch. Yet when I changed the custom cam back to a pre-set option none of that happened, no chugging, no frame skipping, everything ran smooth like before.
    Now I haven't changed anything, same TV, same controller, same method of playing, sitting in the same spot, literally nothing has changed in terms of how, where and when I play the game so that isn't it. I'm way confused by it and the only variable that has changed between when this issue started and before when it was a complete non issue is the patch that recently came out. Maybe it's just an issue with my particular custom cam and nobody else is experiencing it, maybe it's an issue with any of them but figured I'd ask here to see what others thoughts were.
    Lastly, I've actually lowered pitch speed extremely low so that isn't it either. I was able to hit above default before, now I've got fastball pitch speed below default due to the nature of being behind on everything.
    I haven't seen the chug or lag that you are experiencing, that doesn't mean it is not happening but it just isn't doing it on my end. So with that being said, you say you were fine until the last patch....then I would imagine it is the patch. Maybe the reason I haven't seen it is because of possible differences in TV and possibly the PS. I have a Samsung 65" 4K and a PS4 pro. Could that possibly be the difference?
    I have however seen the ball pass thru the bat, but that is really not a big deal to me as the game might show differently in replay possibly....and maybe it's a physics thing, I really don't know that much about the behind the scenes stuff.
    I do know that I am having a really good time playing the game right now, but there are still things that I would love to see improved on.....getting deeper into the franchise mode.....thankfully I am not an online player as it sounds like those folks have had plenty of issues.
    That is my two cents......with inflation the way it is, your probably owe me a nickel. :D
    It's not a lag. Sometimes, on a the swing, the ball pass right throught the bat. It's maybe not a big deal but when you're behind at the score and I'm strikeout while I should've hit the ball, it's really annoying.
    I'll post screens, the next time is happening.
    a bit outside
    I haven't seen the chug or lag that you are experiencing, that doesn't mean it is not happening but it just isn't doing it on my end. So with that being said, you say you were fine until the last patch....then I would imagine it is the patch. Maybe the reason I haven't seen it is because of possible differences in TV and possibly the PS. I have a Samsung 65" 4K and a PS4 pro. Could that possibly be the difference?
    I have however seen the ball pass thru the bat, but that is really not a big deal to me as the game might show differently in replay possibly....and maybe it's a physics thing, I really don't know that much about the behind the scenes stuff.
    I do know that I am having a really good time playing the game right now, but there are still things that I would love to see improved on.....getting deeper into the franchise mode.....thankfully I am not an online player as it sounds like those folks have had plenty of issues.
    That is my two cents......with inflation the way it is, your probably owe me a nickel. :D

    I have a 55" Samsung 4K but no PS4 Pro. I don't get it, it's very weird as there is slight input lag ever since the patch but only when using my custom camera. I'll just switch cameras and try and find one that works, wish I didn't have too as I like the cam I was using but being late on everything leads to having to swing ultra early while my walks drop and my strikeouts increase and neither of those are good outcomes either.
    I have much respect for the SCEA dev team but I'm baffled that after so many patches the bunting still hasn't been fixed. Every time the cpu bunts I can throw the runner from 1st out on 2nd 90% of the time and 50% of the time it's a double play because all the bunts are hard groundballs.
    I've only played a few games since the patch but I'm really enjoying what I've seen so far. The hit variety seems much better, especially from the CPU. I'm seeing some check swing foul balls, more high choppers, hitters that go too far on check swings.
    My only remaining gripes are the AI bullpen management (which is way worse than it has ever been, going back to the PS2 days) and too much opposite field power, especially on pitches inside. Otherwise I'm as happy as can be with the game. I've never had more fun with a baseball game, especially when it comes to pitching and defense.
    Almost forgot, my other main gripe is the AI suicide squeeze. With Trout on 3rd and 1 out, Pujols tried to lay down a squeeze bunt. Terrible...
    u r not help1ng the cause w/ th1s post.
    we all have seen real examples of f1elders takn the1r sweet t1me...
    ...th1s 1s not one of them...
    Boo th1s man!! Booooooo!!!
    (yes my i's are 1's cuz my i is messed up my eyboard wanna mae someth1n of 1t??...also my "k" s are messed up too lol had to copy/paste the ones used here) haha
    Shergie51
    u r not help1ng the cause w/ th1s post.
    we all have seen real examples of f1elders takn the1r sweet t1me...
    ...th1s 1s not one of them...
    Boo th1s man!! Booooooo!!!
    (yes my i's are 1's cuz my i is messed up my eyboard wanna mae someth1n of 1t??...also my "k" s are messed up too lol had to copy/paste the ones used here) haha

    :y220d:
    What? Are you drunk?
    Lol...no i wasnt drunk...if you look at my message i dont use the letter i or the letter k because the keyboard i was on on wont type those letters...it was funny to me, and i think thats most important thing.lol
    Now what i dont understand is what is :y220d: and what is :google:????
    Sent from my iPhone using Operation Sports
    Anyway i was wondering if anyone noticed a difference in not all, but alot of the pitching animations since the patch.
    I know it says they fixed a few, but it seems like now alot of others have the exact same little bug that they removed from the listed pitchers.
    This is definitely not a complaint. I could be wrong so that's why I'm just wondering if anyone else noticed it. Especially in the edit pitcher screen
    Sent from my iPhone using Operation Sports
    Oops, i see what yall mean lol.
    I was replying to the guy who posted the video of the pitcher fielding & runner safe at 1st.
    My Point was simply he should've waited for a more egregious example before posting.
    Sent from my iPhone using Operation Sports
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