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Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

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Madden NFL 22

Madden NFL 22 Scouting Update Arrives with Gameplay Tuning & More - Patch Notes

As mentioned yesterday, the Madden NFL 22 scouting update has arrived today featuring the much anticipated scouting update. The patch also includes gameplay tuning, NFL authenticity updates, which includes more player likeness updates, improvements to pass coverage and much more.

Check out the patch notes below and let us know what you’re seeing!

Madden NFL 22 (Xbox Series X|S & PS5):

Key Highlights:

  • New Scouting feature in Franchise mode
  • Ranked mode in The Yard now available
  • New gameplay abilities, tuning, and updated pass coverage
  • Additional NFL Authenticity updates

NFL Authenticity Updates:

  • 99 Club Cleats and new Jordan 5 low and mid cleats added
  • Panthers and Saints Stadium renovations added
  • Browns 1960’s helmet updated
  • Colts 1960’s jersey updated
  • Multiple mouthpiece placement issues fixed
  • Some heads appearing grey on Gen 4 fixed
  • Lighting issues around shadows are fixed across multiple stadiums.
  • New throwback uniforms added for 49ers, 1980’s Away, 1994 Away, 1998 Home/Away
  • New Likeness added for the following players:
    • Brandon Aiyuk
    • Ja’Marr Chase
    • Caleb Farley
    • C.J. Henderson
    • Darnay Holmes
    • Jaycee Horn
    • Javon Kinlaw
    • Trey Lance
    • John Johnson III
    • Dalton Schultz
    • Gerald Everett
    • Xavier McKinney
    • Sean Murphy-Bunting
    • Kenneth Murray Jr
    • Michael Pittman Jr
    • Patrick Queen
    • Trey Sermon
    • Laviska Shenault Jr
    • DeVonta Smith
    • Patrick Surtain II
    • Kadarius Toney
    • Jaylen Waddle
    • Antoine Winfield
    • Rock Ya-Sin

Gameplay Updates: 

New Abilities

  • Run-Off Elite – Players with this ability will distract defenders for longer with their runoffs
    • DEV NOTE: Receiver Run-offs are when the receiver fakes as if he is running a pass route downfield. This is done to pull the defenders away from the LOS and give the ball carrier more room if he gets to the edge. Some Receivers are masters at pulling this off and making the defender feel like it is a real route he is running, that is what this Ability emulates.
  • On The Ball – Players with this ability are much less likely to be fooled by WR runoffs.
  • Precision Kicker – Kickers with this ability can see the entirety of the kicking arc
  • Crusher – Defenders with this ability will cause heavy fatigue penalties when tackling a ball carrier with a hit-stick tackle.
  • Demoralizer – Defenders with this ability will clear a ballcarrier’s progress towards entering the zone with a hit-stick tackle.
  • Mind Reader (X-Factor) – When activated, defenders can see offensive play art via coach cam.
    • DEV NOTE: This powerful X-Factor Ability can only activate once the defensive player possessing the Ability gets in the zone by landing three successful Hit Sticks on Simulation or Arcade or five successful Hit Sticks on Competitive. You will be able to view your opponent’s play art when you bring up Coach Cam. To knock the player out of the zone, you will need to gain 30 yards on offense. This X-Factor will not be immediately available in Madden Ultimate Team, but it will be available in Franchise.

Pass Coverage

  • Hook Zones:
    • Fixed an issue causing the Mid-Read defender in Tampa 2 to drift the wrong direction vs. trips, leaving the TE open off the snap. This fix makes sure the Mid Read is opening with that vertical by #3 and carrying it better vertically downfield
  • Curl-Flat Zones:
    • Improved Curl Flat Zone logic so they would prioritize out breaking routes instead of shading under verticals. Also improved some logic so Curl Flats and Quarters Flats won’t chuck out breaking routes that were causing them to give up any leverage they had to cover the sideline.
  • Flat Zones:
    • Improved Cloud Flat Zone logic to better carry vertical routes to protect the fade and improve their facing direction immediately following the chuck
    • Fixed an issue so Cover 2 Sink soft-squat defenders could better shade receivers in the flat
    • Fixed an issue preventing Hard-Flat defenders from covering Inside Receivers and Tight Ends in Bunch and Close formations running Flat Routes and the flat portion of wheel routes
  • Man Coverage Alignment/Matchups:
    • Improved Man Defender motion logic so man defenders will properly follow and align when their receiver motions across the formation when the AI team is using the CB Matchups
    • We fixed an issue causing man-coverage assignments to incorrectly swap when the offense motioned a receiver across the formation.

Dynamic Gameday

  • Fixed an issue with the Colts Home Field Advantage failing to show the Hat-Count visual that could be used as pass/run play-tell
  • Tuning to the ‘Adrenaline’ M-Factor so instead of infinite stamina, it now reduces the rate of stamina drain.
  • Fixed an issue causing a logo to appear over players heads instead of a question mark for specific M-Factors
  • Fixed an issue sometimes causing the ‘Shook’ play-art to remain on the field after the snap

Play Art

  • Fixed an issue causing the WR Icons to stay visible after making a defensive adjustment
  • Fixed an issue preventing the art from updating to the correct route after making a hot-route on the RB and then sending him in motion to the slot
  • Fixed an issue preventing art from updating on Speed Option plays after flipping the play
  • Fixed an issue causing the art to sometimes disappear on defense when hot-routing a defender to blitz while inside the tackle box
  • Added scaling to Play-Art inside of The Yard when backed up into either end zone

QB Contain

  • Tuning to QB Contain behavior so contain defenders will get more depth off the snap
  • Tuning to open up disengage angles to allow contain defenders to anticipate better getting off blocks to more quickly react to QB’s dropping back too far behind the line of scrimmage

Tackling

  • Fixed a rare issue preventing a QB slide from being ruled down
  • Fixed a rare issue that could allow a defender to warp off the ground from a diving tackle into a standing wrap tackle

General

  • Fixed a blocking issue preventing the blocking RB from picking up an edge rusher vs. Nickel 3-3-5 Wide flipped
  • Addressed an issue where QBs would be able to scramble deep in the offensive backfield at full speed until they found an angle to get around Pass Rushers.
    • DEV NOTE: QBs will start to fatigue faster and slow down when trying to scramble 15+ yards behind the line of scrimmage. This reflects the realistic amount of effort and energy loss QB’s suffer in real life when scrambling so deep in the offensive backfield.
  • Fixed an issue causing players sometimes to start the second half of the game extremely fatigued
  • Fixed an issue causing the user-controlled player to get stuck running on touchbacks during kickoffs
  • Fixed an issue causing sideline characters sometimes to warp or pop randomly
  • Fixed issues around the Deadeye abilities triggering in the wrong situation. Inside Deadeye was not only triggering on passes to targets inside the numbers but targets outside the numbers as well
  • Fixed a rare issue that could result in an Offensive Pass Interference penalty to be called after a defender would hit-stick a receiver while running his route
  • Tuning to inaccurate passes to make passes more inaccurate when the QB has scrambled to 15 yards or more behind the line of scrimmage
  • Fixed a rare issue that could result in the referee saying a call had been reversed via a challenge even though the play result had not been reversed

Franchise Updates:

  • New Scouting Update Available
  • Tuned the logic for the MVP award via boosting weight of sacks, greater emphasis on touchdowns, and more significant penalty for turnovers
  • Fix to some teams missing their draft picks on the active/preseason roster
  • Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season
  • Addressed an issue where running backs had very high yards-per-reception in simulation
  • Fixed an issue where the right tackle position did not appear in the trade menus.

Face of the Franchise Updates:

  • Fixed a progression issue preventing players from getting progress in their player class during the road to the draft
  • Updated road to the draft to reflect difficulty settings chosen during hospitality settings
  • Resolved multiple crashes impacting player experience

The Yard:

  • The Yard: Ranked has been added. The Yard: Ranked will allow you to earn Gear, Cred, and Madden Ultimate Team packs all year long. Earning Tier Points will allow you to place on the leaderboard. You can earn extra Tier Points each game by completing in-game goals known as “Props”. Rank up, Prestige, and show the world who’s the best in The Yard!
  • Miscellaneous stability fixes

Presentation and User Interface:

  • Completed authenticity improvements across pre-game flows
  • Miscellaneous stability fixes

Madden ID Updates:

  • Fixed numerous crashes and softlocks impacting player experience
  • Fixed issues related to point purchasing flows with 1st party
  • Fixed an issue where players were incorrectly receiving progress for the General player class instead of the class they were playing

Madden Ultimate Team Updates:

  • Various UI updates across the mode
  • Fixed an exploit where users were able to exceed the AP limit

Madden NFL 22 (Xbox One, PS4, PC, Stadia)

Key Highlights:

  • New scouting feature in Franchise mode
  • Ranked in the Yard now available
  • New gameplay abilities and tuning

NFL Authenticity Updates: 

  • 99 Club Cleats and new Jordan 5 low and mid cleats added
  • Panthers and Saints Stadium renovations added
  • Browns 1960’s helmet updated
  • Colts 1960’s jersey updated
  • Multiple mouthpiece placement issues fixed
  • Some heads appearing grey on Gen 4 fixed
  • Lighting issues around shadows are fixed across multiple stadiums.
  • New throwback uniforms added for 49ers, 1980’s Away, 1994 Away, 1998 Home/Away
  • New Likeness added for the following players:
    • Brandon Aiyuk
    • Ja’Marr Chase
    • Caleb Farley
    • C.J. Henderson
    • Darnay Holmes
    • Jaycee Horn
    • Javon Kinlaw
    • Trey Lance
    • John Johnson III
    • Dalton Schultz
    • Gerald Everett
    • Xavier McKinney
    • Sean Murphy-Bunting
    • Kenneth Murray Jr
    • Michael Pittman Jr
    • Patrick Queen
    • Trey Sermon
    • Laviska Shenault Jr
    • DeVonta Smith
    • Patrick Surtain II
    • Kadarius Toney
    • Jaylen Waddle
    • Antoine Winfield
    • Rock Ya-Sin

Gameplay Updates:

New Abilities

  • Run Off Elite – Players with this ability will distract defenders for longer with their runoffs
  • On The Ball – Players with this ability are much less likely to be fooled by WR runoffs.
  • Precision Kicker – Kickers with this ability can see the entirety of the kicking arc
  • Crusher – Defenders with this ability will cause heavy fatigue penalties when tackling a ballcarrier with a hit-stick tackle.
  • Mind Reader – When they enter the zone, they can see offensive play art via coach cam.
  • Demoralizer – Defenders with this ability will clear a ballcarrier’s progress towards entering the zone with a hit-stick tackle.
  • Mind Reader (X-Factor) – When activated, defenders can see offensive play art via coach cam.
    • DEV NOTE: This powerful X-Factor Ability can only activate once the defensive player possessing the Ability gets in the zone by landing three successful Hit Sticks on Simulation or Arcade or five successful Hit Sticks on Competitive. You will be able to view your opponent’s play art when you bring up Coach Cam. To knock the player out of the zone, you will need to gain 30 yards on offense. This X-Factor will not be immediately available in Madden Ultimate Team, but it will be available in Franchise.

Pass Rush

  • Addressed an issue where QB Contain assignments would allow the QB to run underneath the defender and get outside the pocket
  • Addressed an issue where QB Contain defender did not disengage at the appropriate time once the QB broke the pocket and started scrambling

Franchise Updates:

  • New Scouting Update Available
  • Tuned the logic for the MVP award via boosting weight of sacks, greater emphasis on touchdowns, and more significant penalty for turnovers
  • Fix to some teams missing their draft picks on the active/preseason roster
  • Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season
  • Addressed an issue where running backs had very high yards-per-reception in simulation
  • Fixed an issue where the right tackle position did not appear in the trade menus.

Face of the Franchise Updates:

  • Fixed a progression issue preventing players from getting progress in their player class during the road to the draft
  • Updated road to the draft to reflect difficulty settings chosen during hospitality settings
  • Resolved multiple crashes impacting player experience

The Yard:

The Yard: Ranked has been added! The Yard: Ranked will allow you to earn Gear, Cred, and Madden Ultimate Team packs all year long. Earning Tier Points will allow you to place on the leaderboard. You can earn extra Tier Points each game by completing in-game goals known as “Props”. Rank up, Prestige, and show the world who’s the best in The Yard!

Presentation and User Interface:

  • Completed authenticity improvements across pre-game flows
  • Miscellaneous stability fixes

Madden Ultimate Team Updates:

  • Various UI updates across the mode
  • Fixed an exploit where users were able to exceed the AP limit
230 Comments

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Discussion
  1. Hopefully this will fix all the modes that haven’t been working on Series S. I’ll test it soon and let everyone know either way. Interested to see what the authenticity and likeness improvements are like along with scouting obviously.
    Sent from my iPhone using Tapatalk
    Glad to see the note about fatigue. Hopefully they fixed that up... they said they fixed it after the beta and that clearly wasn't true lol. Looking forward to trying this out.
    Small thing, but nothing about a fix for the snow game scenario being always on or the 5th yr option scenario not being in the game this year. I can deal with those things if fatigue is fixed and scouting doesn't have any major bugs though.
    TrapBasedGod
    Any word on if the longest pass in sim is still 25 yards?
    Sent from my iPhone using Tapatalk

    Update: I stupidly thought it was fixed. I just noticed I clicked online franchise. 25 yard pass is not fixed for offline franchise. Most running backs and Qbs running for 10 yards is not fixed. 25 yard pass in supersim is not fixed. Sad
    haloofduty
    And the last longest pass is......................fixed. Most running backs running for 10 yards still not fixed though. But hey we got something.

    I still see it for offline franchises
    Sent from my iPhone using Operation Sports
    chitown1-23
    What am I doing wrong? I downloaded the update. I create a new franchise but it’s the same exact scouting it has been for years

    Yup. Series X. Scouting the exact same. Started a new cloud franchise and it's the same old thing. What in the world? How did they forget to add the scouting update lol
    This is what I am most interested in seeing:

    Hook Zones:
    Fixed an issue causing the Mid-Read defender in Tampa 2 to drift the wrong direction vs. trips, leaving the TE open off the snap. This fix makes sure the Mid Read is opening with that vertical by #3 and carrying it better vertically downfield

    This caused me a lot of frustration because I prefer to play as the defensive line, but it was almost impossible to run zone and not user cover the tight end because the linebacker would be off picking berries.
    Very excited for that.
    Sent from my SM-N986U1 using Tapatalk
    PhillyPhanatic14
    Yup. Series X. Scouting the exact same. Started a new cloud franchise and it's the same old thing. What in the world? How did they forget to add the scouting update lol
    This is a really dumb question, but I have to ask it because I have both versions downloaded (brother has the PS4 version.)
    Are you positive you are opening up the Xbox X version and not the Xbox One version?
    Edit: Nevermind. The post above me leads me to believe it is a wide spread issue.
    Sent from my SM-N986U1 using Tapatalk
    bigbob
    This is a really dumb question, but I have to ask it because I have both versions downloaded (brother has the PS4 version.)
    Are you positive you are opening up the Xbox X version and not the Xbox One version?
    Edit: Nevermind. The post above me leads me to believe it is a wide spread issue.
    Sent from my SM-N986U1 using Tapatalk

    Haha yeah man fair question for sure. I don't have the last gen version installed on my box. Definitely the Series X version with the logo on the game photo.
    Only thing I can think is that they're gonna do server maintenance and enable something that unlocks it for cloud leagues.
    Update, they fixed the issue. I don’t want to be harsh on EA. They probably had to tweak something to get it to appear for online franchises.
    Anywho, Giddy up everyone. Feels like Christmas
    ForUntoOblivionSoar∞
    Says they finally fixed Trey Lance’s face. I can’t buy it till tonight. Anyone want to check for me?
    Here you go. Hopefully it is what you were expecting.
    Can someone explain this:
    Madden ID Updates:
    Fixed numerous crashes and softlocks impacting player experience
    Is that why my console keeps crashing mid game intermittently whereas some don't experience it? It's tied to my Madden ID?
    They fixed my biggest gripe, FATIGUE.
    After watching Bengals video, I'm a little disappointed in the scouting. I know it's new, but after the first round he was basically picking blind. NFL teams don't have 40% of a guy scouted, even in the later rounds. Hope someone develops a better scouting strategy, and I bet it comes down to constantly hiring, and firing scouts.
    Sent from my SM-F916U using Operation Sports mobile app
    Instant C1a55ic
    They fixed my biggest gripe, FATIGUE.
    After watching Bengals video, I'm a little disappointed in the scouting. I know it's new, but after the first round he was basically picking blind. NFL teams don't have 40% of a guy scouted, even in the later rounds. Hope someone develops a better scouting strategy, and I bet it comes down to constantly hiring, and firing scouts.
    Sent from my SM-F916U using Operation Sports mobile app

    Only solution I can think of is to use a real draft class where you'll have a baseline knowledge of the prospects already
    Instant C1a55ic
    They fixed my biggest gripe, FATIGUE.
    After watching Bengals video, I'm a little disappointed in the scouting. I know it's new, but after the first round he was basically picking blind. NFL teams don't have 40% of a guy scouted, even in the later rounds. Hope someone develops a better scouting strategy, and I bet it comes down to constantly hiring, and firing scouts.
    Sent from my SM-F916U using Operation Sports mobile app

    While yes it will suck kind of blindly drafting, it’ll balance one user CFMs from drafting the studs each time
    One solution would be give only tangibles of the less scouted players, but show their collegiate stats so you could make a better decision based on stats
    Wish they would patch the option to take the home filed advantage text off the bottom of the screen they literally show it at the top of the screen and then have a paragraph of text at the bottom of the screen until the ball is hiked just kills the immersion for me.
    Instant C1a55ic
    They fixed my biggest gripe, FATIGUE.
    After watching Bengals video, I'm a little disappointed in the scouting. I know it's new, but after the first round he was basically picking blind. NFL teams don't have 40% of a guy scouted, even in the later rounds. Hope someone develops a better scouting strategy, and I bet it comes down to constantly hiring, and firing scouts.
    Sent from my SM-F916U using Operation Sports mobile app

    I THINK this is because of how he focused on regions/players? It looks like he focused his scouts on the appropriate regions where the 1st Rounders for various positions were located. Which is great, but that means later round players outside the focus region don't get properly scouted.
    Hoping there is a way to balance this strategically through later rounds. For example, if you want a CB in the 1st or 2nd, focus on the region that has those top tier players. But if you're thinking WR in the 3rd or 4th, focus on the region that has THOSE level players - not the region with the highest rated WRs (since they'll be gone). And then gap-fill with the 6 player "visits" or "focuses" you get - rather than getting 100% on a player, use those to get 6 players who are at 40%, but look intriguing, to 80%.
    I do like that we have rough approximations of the player's athletic profile right away - THAT is a huge change and very realistic. We may not know the nuances of a player, but it's pretty clear to everyone (based on tape) who are rare athletes and who are not, way before the Combine comes into play.
    Instant C1a55ic
    They fixed my biggest gripe, FATIGUE.
    After watching Bengals video, I'm a little disappointed in the scouting. I know it's new, but after the first round he was basically picking blind. NFL teams don't have 40% of a guy scouted, even in the later rounds. Hope someone develops a better scouting strategy, and I bet it comes down to constantly hiring, and firing scouts.
    Sent from my SM-F916U using Operation Sports mobile app

    I agree to an extent. NFL picks busts even when they have thoroughly scouted players. I’d prefer if they gave ranges for skills. Accurate info for physical attributes, but stuff like coverage ability will start like A to C and with more scouting can get narrowed down to B+ to B. So even with minimal scouting we have some info, but there’s rarely a player that is a sure thing.
    abolden05
    I agree to an extent. NFL picks busts even when they have thoroughly scouted players. I’d prefer if they gave ranges for skills. Accurate info for physical attributes, but stuff like coverage ability will start like A to C and with more scouting can get narrowed down to B+ to B. So even with minimal scouting we have some info, but there’s rarely a player that is a sure thing.

    I agree 100% - we should have a starting range for a skill, that gets narrowed down with scouting over time, rather than being completely "blind" on anything.
    Anyone know if it fixed the console crashing issue? I'm not sure what to make of the the crashing fixes they implied in the patch notes, seems vague.
    I have been asking politely on twitter at least once a week for ages about getting in the Garcia/Owens era 49ers uniforms...I about jumped out of my chair to see these have been added!!! This is incredible! The 80's always were long-needed as well!
    The 1994 aways are fine...you could make them yourself with mix & matching, except for the NFL 75 patch. But damn, this is exciting!
    Now I just have to hope they got the gold color right...it's different from the regular gold.
    Oh, and scouting is here too very exciting day!
    Sent from my iPhone using Operation Sports
    therealsmallville
    I have been asking politely on twitter at least once a week for ages about getting in the Garcia/Owens era 49ers uniforms...I about jumped out of my chair to see these have been added!!! This is incredible! The 80's always were long-needed as well!
    The 1994 aways are fine...you could make them yourself with mix & matching, except for the NFL 75 patch. But damn, this is exciting!
    Now I just have to hope they got the gold color right...it's different from the regular gold.
    Oh, and scouting is here too very exciting day!
    Sent from my iPhone using Operation Sports

    For the last 4 or 5 madden's I have always used the 80's Helmets, the 80's Fat Striped pants and the 80's socks along with the default Uniforms as my main look. I just loved the striped socks and the fat striped with the different shade of gold pants. I'm interested to see how the 80's away unis look and if they are nice I might just go full 80's as my main look.
    It will also be nice being able to get 98 look and in a way by using the 94 pants you can get the 96-97 look as well with them.
    I still don't love how little you know about key traits. In Bengal's video, even for the QBs he had 80% scouted, he only really knew about 1 of the accuracy ratings and in the end despite the position being his all-in focus, he only got one of the QBs to 100%.
    This seems like a lot of effort to go through to learn... not all that much more than we had under the old system (I do like that we know traits, but only a handful of them have ever really had a noticeable impact for me). He had a WR at almost 60% scouted and unlocked literally zero of that WR's key traits. He had a linebacker at 99% completion but didn't know his tackle rating.
    This to me feels a lot like the coaching staff addition. It's technically the thing we asked for, but the execution feels really off. I won't really know till I get a chance to play around with it myself. I don't like being a naysayer, but this does feel disappointing given how much I felt like I was going to love this update and how long we waited for it.
    SFNiners816
    For the last 4 or 5 madden's I have always used the 80's Helmets, the 80's Fat Striped pants and the 80's socks along with the default Uniforms as my main look. I just loved the striped socks and the fat striped with the different shade of gold pants. I'm interested to see how the 80's away unis look and if they are nice I might just go full 80's as my main look.
    It will also be nice being able to get 98 look and in a way by using the 94 pants you can get the 96-97 look as well with them.

    Hahaha I was just talking to a buddy about creating the 96-97's by mixing and matching, great minds think alike! And I've done the same with my away uniforms for a few years, with mixing and matching, but the eyesore (to me) is the word '49ers' under the collar...the 80's away uniforms didn't have that, but options on Madden were limited. I'm curious if it'll be early 80's where the red numbers were a bit darker than later 80's, or if it'll be the latter. And I'm sure they'll have the correct sleeve stripes on them.
    The 80's look is my favorite look for the 49ers, so I'm very glad to have both home and away finally. The 98-08 uniform era was a decade worth forgetting, but the 1998 season still had some very memorable moments so I've been wanting those back for some time. It'll be fun to bust them out for "special occasions" in my little NFL universe.
    Sent from my iPhone using Operation Sports
    therealsmallville
    I have been asking politely on twitter at least once a week for ages about getting in the Garcia/Owens era 49ers uniforms...I about jumped out of my chair to see these have been added!!! This is incredible! The 80's always were long-needed as well!
    The 1994 aways are fine...you could make them yourself with mix & matching, except for the NFL 75 patch. But damn, this is exciting!
    Now I just have to hope they got the gold color right...it's different from the regular gold.
    Oh, and scouting is here too very exciting day!
    Sent from my iPhone using Operation Sports

    AND Aiyuk, Kinlaw, Sermon and Lance all look GREAT with the new facescans. I fired up Madden for just a second to check them out (working) - forgot all about the new uniforms or I would have checked them too.
    Responding to earlier posts, I always tended to mix in the black pants from time to time as a change-up.
    I didn't see this, but to confirm, with an ONLINE franchise you do NOT have to start at Week 1 for the new scouting.
    I quickly started a franchise using the real rosters/stats. Then simmed to Week 7, and the new scouting system was in effect (regions, scouts, etc.- all of it). You'll want to change things around (so you'll "lose" the focused scouting you would have gotten before Week 7 and only benefit from what the CPU set-up for you), but this is great for those wanting to start a franchise picking up as close as possible to IRL w/ the new scouting system.
    darren1024
    Any word on Next gen online league scouting update? I know offline works.

    It's ready to go, and you can jump to Week 5 IRL with the new system still in place.
    ijumpedthegun
    I still don't love how little you know about key traits. In Bengal's video, even for the QBs he had 80% scouted, he only really knew about 1 of the accuracy ratings and in the end despite the position being his all-in focus, he only got one of the QBs to 100%.
    This seems like a lot of effort to go through to learn... not all that much more than we had under the old system (I do like that we know traits, but only a handful of them have ever really had a noticeable impact for me). He had a WR at almost 60% scouted and unlocked literally zero of that WR's key traits. He had a linebacker at 99% completion but didn't know his tackle rating.
    This to me feels a lot like the coaching staff addition. It's technically the thing we asked for, but the execution feels really off. I won't really know till I get a chance to play around with it myself. I don't like being a naysayer, but this does feel disappointing given how much I felt like I was going to love this update and how long we waited for it.

    You can always still use the legacy scouting if you keep your old franchise, you don't have to use it. Real GMs don't know everything about a player or how they will pan out, so I like the variables vs a cookie cutter clicking three boxes and knowing if they are a bust or not. I will literally never complain that anything in franchise mode is "a lot of effort", because if that's how you feel this update wasn't really for you. Some of us want a more immersive experience.
    But either way it sounds like you're calling it a disappointment based on watching a youtube video and you haven't played it yet.
    therealsmallville
    Hahaha I was just talking to a buddy about creating the 96-97's by mixing and matching, great minds think alike! And I've done the same with my away uniforms for a few years, with mixing and matching, but the eyesore (to me) is the word '49ers' under the collar...the 80's away uniforms didn't have that, but options on Madden were limited. I'm curious if it'll be early 80's where the red numbers were a bit darker than later 80's, or if it'll be the latter. And I'm sure they'll have the correct sleeve stripes on them.
    The 80's look is my favorite look for the 49ers, so I'm very glad to have both home and away finally. The 98-08 uniform era was a decade worth forgetting, but the 1998 season still had some very memorable moments so I've been wanting those back for some time. It'll be fun to bust them out for "special occasions" in my little NFL universe.
    Sent from my iPhone using Operation Sports

    1998 season is still so special for me because it was the last Dynasty season. When I tie those unis to that season, I actually like them and I am instantly flashed back to how Madden didn't have them in Madden 99 and it was the 97 white pants versions:) When madden finally got them in the cardinal was always off to me and the gold pants were never metallic enough. The end of the dynasty and Steve laying on the field in Phoenix really sullied that look for me. I was so happy in 2009 when we went back to the dynasty look. However, seeing Owens going nuts in 2001 and 2002 with Jeff makes me like them more and I do know I will use them in certain games.
    spfhelmiii
    AND Aiyuk, Kinlaw, Sermon and Lance all look GREAT with the new facescans. I fired up Madden for just a second to check them out (working) - forgot all about the new uniforms or I would have checked them too.
    Responding to earlier posts, I always tended to mix in the black pants from time to time as a change-up.

    I'm very excited about the new face scans as well, someone posted a pic of Lance and he looked really good. I won't be home for another 9-10 hours, so I just have to depend on living vicariously through others lol
    I play every game, including preseason...along with evaluating my rookies, I enjoy mixing in uniforms they'd never wear lol White jerseys/black pants, black on white, red jerseys with black pants, etc. I'd do ridiculous combos for the cpu too, makes preseason fun.
    Sent from my iPhone using Operation Sports
    JimmyK
    You can always still use the legacy scouting if you keep your old franchise, you don't have to use it. Real GMs don't know everything about a player or how they will pan out, so I like the variables vs a cookie cutter clicking three boxes and knowing if they are a bust or not. I will literally never complain that anything in franchise mode is "a lot of effort", because if that's how you feel this update wasn't really for you. Some of us want a more immersive experience.
    But either way it sounds like you're calling it a disappointment based on watching a youtube video and you haven't played it yet.

    This is true. I dont think there's a pre req that you HAVE to play something to call it a disappointment
    SFNiners816
    1998 season is still so special for me because it was the last Dynasty season. When I tie those unis to that season, I actually like them and I am instantly flashed back to how Madden didn't have them in Madden 99 and it was the 97 white pants versions:) When madden finally got them in the cardinal was always off to me and the gold pants were never metallic enough. The end of the dynasty and Steve laying on the field in Phoenix really sullied that look for me. I was so happy in 2009 when we went back to the dynasty look. However, seeing Owens going nuts in 2001 and 2002 with Jeff makes me like them more and I do know I will use them in certain games.

    Oh man, I remember the disappointment of firing up Madden 99 and seeing the white pants...the first 3D polygon version of Madden and the pants were wrong, meanwhile Gameday had them correct if I recall.
    1998 was truly the last hurrah of excellence...Rice & Young doing their thing, Bryant Young & Ken Norton Jr on the other side. The Catch II. I do love the 98 season. It didn't end with a SB, but it was still a good end cap to nearly 20 years of dominance & hall of famers and record setters.
    Sent from my iPhone using Operation Sports
    spfhelmiii
    I didn't see this, but to confirm, with an ONLINE franchise you do NOT have to start at Week 1 for the new scouting.
    I quickly started a franchise using the real rosters/stats. Then simmed to Week 7, and the new scouting system was in effect (regions, scouts, etc.- all of it). You'll want to change things around (so you'll "lose" the focused scouting you would have gotten before Week 7 and only benefit from what the CPU set-up for you), but this is great for those wanting to start a franchise picking up as close as possible to IRL w/ the new scouting system.
    Just so no one gets confused, you DO have to start over completely online or offline, for this change to take effect.
    I only replied to your post because I have never seen anyone ask if they had to start week one for the scouting to take effect, only if they had to completely start over period.
    Sent from my SM-N986U1 using Tapatalk
    HoundsOfHowl
    While yes it will suck kind of blindly drafting, it’ll balance one user CFMs from drafting the studs each time
    One solution would be give only tangibles of the less scouted players, but show their collegiate stats so you could make a better decision based on stats
    Thing is, I didn't always draft the studs either. I would sometimes miss terribly on QB's, and I was ok with it. If they never progressed like I wanted them to, cut them and moved on.
    I'm talking about later rounds. You have what, 3 scouts and a national? That national is focused on the one glaring need that you have, the others are just getting what they can, here or there. You never get to dabble into every position.
    Say I fill my needs in the first 4 rounds, and I want to just fill tiny holes at WR,HB and hell I just wanna get an extra corner, all of that with my last 3 picks. Issue is, I didn't focus on those positions at all because I needed to fill my biggest needs. Now I'm just blindly choosing players based on a small mixture of tangibles, hoping it pans out. Legacy, dare I say was good on this cause it kinda gave you a picture of where some guys would be in the later rounds.
    Does anyone know how far the mock drafts go? Is it just the first round?
    Sent from my SM-F916U using Operation Sports mobile app
    JimmyK
    You can always still use the legacy scouting if you keep your old franchise, you don't have to use it. Real GMs don't know everything about a player or how they will pan out, so I like the variables vs a cookie cutter clicking three boxes and knowing if they are a bust or not. I will literally never complain that anything in franchise mode is "a lot of effort", because if that's how you feel this update wasn't really for you. Some of us want a more immersive experience.
    But either way it sounds like you're calling it a disappointment based on watching a youtube video and you haven't played it yet.

    It doesn't "sound like" I'm basing my opinion on a YouTube video. I literally said "I won't really know till I get a chance to play around with it myself" and "in Bengal's video."
    I don't mind putting in "a lot of effort" if the payoff is worth it. My point is that it feels more than a little silly for a scout to have unlocked 80% of a cornerback's profile and have no idea how good he is in zone coverage, or 99% of a linebacker and have no idea how he tackles. If that's immersive for you, then I hope you enjoy the update. That doesn't feel immersive to me, but I'm still going to give it a chance.
    Don't twist it like I'm just a casual gamer that doesn't want to put in any effort in franchise mode.
    Not to be "debbie downer" but my expectation was that this new coat of paint on scouting was going to be grey rather than fire engine red. I've read where some say its a carbon copy of NHL 22 scouting system. They cant seem to invent anything new or do a total overhaul of any broken modes or featues.
    2K gave us MYNBA for NG which was a gamechanger and its obvious that EA refuses to do anything thats "shock and awe"
    Played around with it for a season. I like it, however they didn't touch draft logic. Jaguars took a QB 1st overall and the jets took a QB with the 3rd pick...
    Sent from my SM-N975U using Tapatalk
    On Xbox Series X... whats the latest version after the update?... just got the game, loaded all the updates but the Network update was only 14GB.
    The Version i have is 1.0.0.8
    Thank you in advance
    Sent from my iPhone using Operation Sports
    Tdubs112
    Played around with it for a season. I like it, however they didn't touch draft logic. Jaguars took a QB 1st overall and the jets took a QB with the 3rd pick...
    Sent from my SM-N975U using Tapatalk

    That’s not good logic
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    ijumpedthegun
    It doesn't "sound like" I'm basing my opinion on a YouTube video. I literally said "I won't really know till I get a chance to play around with it myself" and "in Bengal's video."
    I don't mind putting in "a lot of effort" if the payoff is worth it. My point is that it feels more than a little silly for a scout to have unlocked 80% of a cornerback's profile and have no idea how good he is in zone coverage, or 99% of a linebacker and have no idea how he tackles. If that's immersive for you, then I hope you enjoy the update. That doesn't feel immersive to me, but I'm still going to give it a chance.
    Don't twist it like I'm just a casual gamer that doesn't want to put in any effort in franchise mode.
    This is what I was thinking with what I said earlier.
    No scout has 80% or even 40% of a player and can't tell how they tackle, or cover a receiver. It's on tape, tape we don't have.
    Basic things for certain positions such as arm strength, tackle, cover abilities etc should be known early on.
    Sent from my SM-F916U using Operation Sports mobile app
    Tdubs112
    Played around with it for a season. I like it, however they didn't touch draft logic. Jaguars took a QB 1st overall and the jets took a QB with the 3rd pick...
    Sent from my SM-N975U using Tapatalk

    Of course lol. Glad they spent so much time "fixing" that last year. Sounds a lot like the "tuning" they did between the beta and launch to Progressive Fatigue which... surprise surprise... also didn't solve the problem.
    Tdubs112
    Played around with it for a season. I like it, however they didn't touch draft logic. Jaguars took a QB 1st overall and the jets took a QB with the 3rd pick...
    Sent from my SM-N975U using Tapatalk

    lol they has Trevor Lawrence so they drafted rookie QB as 1st overall pick.. SMH
    Instant C1a55ic
    This is what I was thinking with what I said earlier.
    No scout has 80% or even 40% of a player and can't tell how they tackle, or cover a receiver. It's on tape, tape we don't have.
    Basic things for certain positions such as arm strength, tackle, cover abilities etc should be known early on.
    Sent from my SM-F916U using Operation Sports mobile app

    I wish they'd stuck more closely to Deuce's original vision, which is that the accuracy of your scouting is dependent upon the talent of your scouts, and that if you know less about a player you'll get a "range" (could be anywhere from a C+ to A-) that gets narrowed down the more you scout them.
    EA decided to move away from that and other fog-of-war elements with scouting, but I think that's a mistake. Any system that's just a series of unlocked, static ratings I think is going to be a flawed scouting system.
    There's a way to have a scouting system that accounts for the unpredictability of real life scouting without it devolving to "hey, roll the dice and see what traits you know about."
    But like I said earlier--this is progress, just not nearly as much as I'd hoped, but I'll warrant that I could be wrong and need to spend more time with it.
    Doing a test run as the Pack, and you can tell EA has redone their draft classes.
    The AI also seems to behave a lot more realistic in terms of who they draft and where. Mock drafts are an incredible position, as is the rising and falling of players. You finally feel like you’re immersed in a real life college football season.
    Guys fall down the charts for being dismissed from their teams, performance hasn’t been up to par, etc. I saw a QB from West Virginia rise over 50 spots in mock drafts because he became the starter and had a breakout season.
    Then there’s this guy I just drafted out of Clemson. The southeast region produces some MONSTERS and this is just one example. He’s legit Calvin Johnson, I cannot wait to play with this guy.
    Overall, good job EA. I finally feel immersed in scouring and drafting .

    Sent from my iPhone using Operation Sports
    Tdubs112
    Played around with it for a season. I like it, however they didn't touch draft logic. Jaguars took a QB 1st overall and the jets took a QB with the 3rd pick...
    Sent from my SM-N975U using Tapatalk

    What's the context for each team? Did they suck it up in Year 1? Did they not progress well? Did their dev traits regress?
    (Also...how good were the two QBs they drafted?)
    Is it odd that they drafted another QB? Sure. But is there a semi-rational explanation? I'd be interested in hearing more context instead of just posting the outcome...
    Gosens6
    Doing a test run as the Pack, and you can tell EA has redone their draft classes.
    The AI also seems to behave a lot more realistic in terms of who they draft and where. Mock drafts are an incredible position, as is the rising and falling of players. You finally feel like you’re immersed in a real life college football season.
    Guys fall down the charts for being dismissed from their teams, performance hasn’t been up to par, etc. I saw a QB from West Virginia rise over 50 spots in mock drafts because he became the starter and had a breakout season.
    Then there’s this guy I just drafted out of Clemson. The southeast region produces some MONSTERS and this is just one example. He’s legit Calvin Johnson, I cannot wait to play with this guy.
    Overall, good job EA. I finally feel immersed in scouring and drafting .

    Sent from my iPhone using Operation Sports
    In mine the jaguars took a QB 1st overall and jets at 3rd.
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    JoshC1977
    What's the context for each team? Did they suck it up in Year 1? Did they not progress well? Did their dev traits regress?
    (Also...how good were the two QBs they drafted?)
    Is it odd that they drafted another QB? Sure. But is there a semi-rational explanation? I'd be interested in hearing more context instead of just posting the outcome...
    There is no realistic way the Jets or Jags draft a QB in the first round next year. Both QB's drafted came in lower than their current ones.
    Sent from my SM-N975U using Tapatalk
    Tdubs112
    In mine the jaguars took a QB 1st overall and jets at 3rd.
    Sent from my SM-N975U using Tapatalk

    Jags took a TE in the first round, then a wide receiver in the 2nd in mine. They had the 3rd overall pick
    Jets took a monster DE out of Penn State in the top 10
    In fact, there was 1 QB drafted in the first round in my draft. He was taken with the #1 overall pick by the Eagles. (Hurts stunk up the joint”
    Overall, it was a very week QB class, but I saw nothing out of the ordinary from the AI
    Sent from my iPhone using Operation Sports
    I think the notes that are supposed to tell you what traits rookies have is bugged, I took a QB 1st overall that in his notes said he threw a tight spiral, and when I drafted him he doesn't have that trait. I believe every single QB prospect showed that they threw a tight spiral in their scouting notes, but only some of them actually had the trait. Very annoying.
    So there's a ton of stuff shown to be fixed in the PS5 version, and not the PS4. Does that mean those problems were never in the PS4 version to begin with, or those problems are there, and EA just isn't worried about those of us stuck with PS4s due to not being able to find a PS5 and didn't bother fixing them?
    Tdubs112
    There is no realistic way the Jets or Jags draft a QB in the first round next year. Both QB's drafted came in lower than their current ones.
    Sent from my SM-N975U using Tapatalk

    As in the OVR was lower than Trevor and Zach? I was just about to post that perhaps it's still bugged where the AI already knows the OVR of the drafted prospects and would take a player regardless of position if the rookie had a higher OVR than their current starter. Since Daniel Jones was rated at a 72 in Madden 20, Giants would always draft a QB the very next year since the rookie had a higher OVR than Jones.
    My first test run on progressive fatigue.
    Looking great on the CPU logic front folks.
    Going to test some more, but huge shout out to EA for taking my feedback on this and applying the findings.
    Want to test more but so far….outstanding fix!!!!
    Sent from my iPhone using Operation Sports
    Tdubs112
    There is no realistic way the Jets or Jags draft a QB in the first round next year. Both QB's drafted came in lower than their current ones.

    In your opinion based on what I agree would likely happen in real life (which is 100% irrelevant - the AI does not base decisions on real life biases).
    What happened IN THE MODE that might have prompted them to make that choice? That's the ONLY thing that matters in this context.
    If you're saying that they both developed normally, both had star or better dev traits and both played well their rookie seasons, I will agree that the logic may need adjusted. If you're saying they both performed horribly or had dev trait regression, I may very well agree with their choices, because in the context of THE MODE, it could be logical.
    Weird bug... doing an offline cfm controlling coaches for the 4 NFC North teams. The 3 teams that I am not paying as much attention to are getting very little staff points - ranging from 0 on one team to 11 on another team. We've all played 7 games. My team has the worst record and I have 50+ staff points.... doesn't make any sense.
    PhillyPhanatic14
    Weird bug... doing an offline cfm controlling coaches for the 4 NFC North teams. The 3 teams that I am not paying as much attention to are getting very little staff points - ranging from 0 on one team to 11 on another team. We've all played 7 games. My team has the worst record and I have 50+ staff points.... doesn't make any sense.

    Is their *Progress Talents” set to auto?
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Is their *Progress Talents” set to auto?
    Sent from my iPhone using Operation Sports

    LOL. Good call. Too bad they can't release a live service update to patch my brain.
    Armor and Sword
    My first test run on progressive fatigue.
    Looking great on the CPU logic front folks.
    Going to test some more, but huge shout out to EA for taking my feedback on this and applying the findings.
    Want to test more but so far….outstanding fix!!!!

    Can you toggle Progressive Fatigue on and off in the middle of a franchise? I'm down for giving it a try, so long as I can click it off if issues start coming up over the course of a season.
    Can someone with experience in Corporate speak decipher this:
    Madden ID Updates:
    Fixed numerous crashes and softlocks impacting player experience
    What is this?
    spfhelmiii
    Can you toggle Progressive Fatigue on and off in the middle of a franchise? I'm down for giving it a try, so long as I can click it off if issues start coming up over the course of a season.

    Yeah, before the patch I use to toggle it off around week 12 until the Offseason because that's when the CPU would pull their starters.
    Dagan
    Serious question: Will Gruden be removed from the next scouting update or possibly a patch, and if so, will the playbook be renamed or swapped out? I'm not personally invested in it because it could be user changed easily. I'm just curious if they'll go that far..?

    Highly doubt it.
    Sent from my iPhone using Operation Sports
    Dagan
    Serious question: Will Gruden be removed from the next scouting update or possibly a patch, and if so, will the playbook be renamed or swapped out? I'm not personally invested in it because it could be user changed easily. I'm just curious if they'll go that far..?

    It’s EA, I’m shocked that they haven’t already.
    Sent from my iPhone using Operation Sports
    I meant to post that in another thread, and didn't think anyone here would answer, but cool, thanks. I'm curious how hard the Gruden effect will be and if NFL presses it extending to even Madden.
    spfhelmiii
    Can you toggle Progressive Fatigue on and off in the middle of a franchise? I'm down for giving it a try, so long as I can click it off if issues start coming up over the course of a season.

    Yes, you can.
    Armor and Sword
    Highly doubt it.
    Sent from my iPhone using Operation Sports

    I bet they patch him out ASAP and replace With a generic face. Ea doesn’t want that press
    Sent from my iPhone using Tapatalk Pro
    ChicagoChris
    I bet they patch him out ASAP and replace With a generic face. Ea doesn’t want that press
    Sent from my iPhone using Tapatalk Pro

    Can't have Gruden overshadowing their hero Crapernick who is rated higher than Joe Burrow somehow.
    Anyone noticed that when you sign every player as a free agent it says "Are you sure you want to sign..." but when you sign Crapernick it says "Congratulations! You are about to sign Crapernick to the roster!" ...such a joke. Gruden will be removed before midnight so EA can stay woke.
    PhillyPhanatic14
    Can't have Gruden overshadowing their hero Crapernick who is rated higher than Joe Burrow somehow.
    Anyone noticed that when you sign every player as a free agent it says "Are you sure you want to sign..." but when you sign Crapernick it says "Congratulations! You are about to sign Crapernick to the roster!" ...such a joke. Gruden will be removed before midnight so EA can stay woke.
    Great job making this about something it isn't...
    Sent from my SM-N975U using Tapatalk
    I like that they don't show you the OVR of the players you draft once you pick them... adds some mystery to the rest of your draft strategy. We can't see that we drafted a 84 rated WR and then ignore that position the rest of the draft. Really good idea.
    Would love to see them take that a step further next year and not show that to us until after we do some offseason workouts, mini camps, training camp, etc. Would be a cool thing to find out at the start of preseason.
    Nice to see EA listening to the community and trying to fix CPU fatigue (Not sure why this new feature was broke at release though). Half pat on the back.
    JoeRodgers1175
    Non-Gruden coaching question:
    Is the CPU hiring assistants to be head coaches or still just cycling the fired head coaches?

    Only simmed one offseason but in my league they're still hiring just current head coaches to new teams... despite Swami saying before launch that they would hire away user team assistant coaches lol.
    Tdubs112
    There is no realistic way the Jets or Jags draft a QB in the first round next year. Both QB's drafted came in lower than their current ones.
    Sent from my SM-N975U using Tapatalk

    Using the latest EA Roster, Jets Wilson was a 72 OVR, Jags QB was a 75 OVR for me.
    Jets was looking at a QB throughout the season from jump, Jags had a QB on their need list, but was last & picked one up in the 3rd Round.
    Per the Draft Logic, AI Teams did what was supposed to do.
    Context and some detail of the situation really is necessary with all our assertions before claiming something is/isn’t correct.
    ***Remember Backups are part of the Drafting formula also
    This update is good, no doubt about it.
    I just wished they would've leaned more heavily on the "Fog of War" dynamic.
    Not just exclusively dev traits, but also attributes until they've taken a arbitrary number of snaps to determine where the player really stands in a particular area.
    Madden 12 had this and it was a real treat to learn about the player as he plays.
    Not many comments on the gameplay... Clearly things have been heavily polished on that end. Played a game earlier and movement was MUCH more fluid and animations were MUCH less janky than they had been.
    Am very impressed so far with gameplay, not sure about scouting though as I started on wk 5 (haven't done anything yet)
    PhillyPhanatic14
    Can't have Gruden overshadowing their hero Crapernick who is rated higher than Joe Burrow somehow.
    Anyone noticed that when you sign every player as a free agent it says "Are you sure you want to sign..." but when you sign Crapernick it says "Congratulations! You are about to sign Crapernick to the roster!" ...such a joke. Gruden will be removed before midnight so EA can stay woke.

    The presence of Colin Kaepernick in Madden NFL 22 has nothing to do with Jon Gruden getting fired as a consequence of repeatedly over a period of years sending racist, sexist, homophobic, and transphobic content in emails.
    More importantly, neither Jon Gruden nor Colin Kaepernick has anything to do with the Madden NFL 22 scouting update. Keep both of their names out of this thread from here forward, please and thank you.
    khaliib
    Using the latest EA Roster, Jets Wilson was a 72 OVR, Jags QB was a 75 OVR for me.
    Jets was looking at a QB throughout the season from jump, Jags had a QB on their need list, but was last & picked one up in the 3rd Round.
    Per the Draft Logic, AI Teams did what was supposed to do.
    Context and some detail of the situation really is necessary with all our assertions before claiming something is/isn’t correct.
    ***Remember Backups are part of the Drafting formula also
    Not even close. This is a football sim... Last year they fixed it so a team that drafted a QB the year before won't draft one the following season and that's how it needs to be. Overall shouldn't be the only thing they look at. Age and potential need to be a factor. This is ridiculous.
    Sent from my SM-N975U using Tapatalk
    Tdubs112
    Not even close. This is a football sim... Last year they fixed it so a team that drafted a QB the year before won't draft one the following season and that's how it needs to be. Overall shouldn't be the only thing they look at. Age and potential need to be a factor. This is ridiculous.
    Sent from my SM-N975U using Tapatalk

    I just posted the actual Draft Logic giving some context to your post, but it seems it really wasn’t about the Draft Logic as you asserted, so I digress…
    Tdubs112
    Not even close. This is a football sim... Last year they fixed it so a team that drafted a QB the year before won't draft one the following season and that's how it needs to be. Overall shouldn't be the only thing they look at. Age and potential need to be a factor. This is ridiculous.
    Sent from my SM-N975U using Tapatalk

    Last year they SAID they fixed it. I have never seen real evidence that shows they did fix it - either in M21 at the end of the year or in M22. AI draft logic seems just as bad as it was before they claimed to fix it.
    Waiting for the update to finish dling -
    Can anybody tell me if we can still import downloaded draft classes?
    Can you still edit the draft class if you want?
    Is there an option to turn off the new scouting incase you can't do those things?
    If these have been answered, my bad.
    NoFear
    Waiting for the update to finish dling -
    Can anybody tell me if we can still import downloaded draft classes?
    Can you still edit the draft class if you want?
    Is there an option to turn off the new scouting incase you can't do those things?
    If these have been answered, my bad.

    Pause your download…..you can’t use the old scouting once you DL the patch.
    Create a offline franchise as a back up file in case you don’t like it.
    Yes you DL and edit draft classes as well as edit EA generated classes.
    Sent from my iPhone using Operation Sports
    My existing Franchise is still crashing when I go to exit the "franchise mode" back to the main Madden Menu. It kicks me to the PS5 interface saying an error occurred and do I want to send report to Sony. I always say yes. This has happened dozens of time prior to the patch. It happened the first time after the patch. I'm "OK" with it as I always save before I exit so I can at least get back into my franchise. I thought for sure this would have been fixed but alas it has not.
    Tdubs112
    Played around with it for a season. I like it, however they didn't touch draft logic. Jaguars took a QB 1st overall and the jets took a QB with the 3rd pick...
    Sent from my SM-N975U using Tapatalk

    Do you know if they were both injured? When Burrow was injuried in 21 the bengals would draft a qb first round.
    Sent from my iPad using Operation Sports
    haloofduty
    Update: I stupidly thought it was fixed. I just noticed I clicked online franchise. 25 yard pass is not fixed for offline franchise. Most running backs and Qbs running for 10 yards is not fixed. 25 yard pass in supersim is not fixed. Sad

    Broken game
    glenzariczny
    Broken game

    It's frustrating to not be able to do an offline CFM because of this type of stuff. The top 3 Qbs throw for under 4K yards and top 3 WRs are less than 1200 yards. IRL Brady is on pace for 6K yards and Davante Adams is on pace for nearly 2K yds. Simple stuff like this that they talked in all the podcasts about how they worked so hard to get tuning right blah blah blah is just annoying. So much of what they have claimed to fix over the past year is just not even close to being true.
    PhillyPhanatic14
    Last year they SAID they fixed it. I have never seen real evidence that shows they did fix it - either in M21 at the end of the year or in M22. AI draft logic seems just as bad as it was before they claimed to fix it.
    It was "fixed" last year. There is a thread where people were going through drafts to test it out. However, a new problem came out which was, top QB prospects with top overalls were falling to the teens/20s because all of the teams that were losing had young QBs that were just drafted or high rated QBs.
    Sent from my SM-N986U1 using Tapatalk
    Just a heads up for when you get to the week (week 11, I believe) where you select the three players you want to get the most info on - you better know who you are selecting BEFORE opening the prompt to select the players!
    If you don't know who you are going to select after you go into that prompt and want to go back and look at more info on each player, you have no way to enter the menu of selecting the three players again.
    Just an FYI.....
    Sent from my SM-G960U using Tapatalk
    polyduster
    Just a heads up for when you get to the week (week 11, I believe) where you select the three players you want to get the most info on - you better know who you are selecting BEFORE opening the prompt to select the players!
    If you don't know who you are going to select after you go into that prompt and want to go back and look at more info on each player, you have no way to enter the menu of selecting the three players again.
    Just an FYI.....
    Sent from my SM-G960U using Tapatalk

    Same thing with the private workouts in the Offseason. Know your players & know your draft position before clicking on those prompts.
    Tdubs112
    Not even close. This is a football sim... Last year they fixed it so a team that drafted a QB the year before won't draft one the following season and that's how it needs to be. Overall shouldn't be the only thing they look at. Age and potential need to be a factor. This is ridiculous.
    Sent from my SM-N975U using Tapatalk

    While I definitely agree with you, we can't say it's 100% unrealistic...Cards drafted Rosen at #10, fed him to the wolves and then drafted Murray #1 the following year. So it doesn't happen often, but it does happen occasionally.
    Although, it happening with two teams at the same time instead of 1 is certainly suspect lol But I just wanted to toss out the reminder that weird crap happens all the time in real life.
    Sent from my iPhone using Operation Sports
    Seriously? Do they even bother testing coop? Last year had other issues they never fixed. Now they broke on field play art and a 90 year old man who plays RB for me is lost during plays. This game is now unplayable thanks to their horrible quality control. Just like last year, I doubt they will bother fixing it since coop is never a priority. What a letdown.
    Thanks EA. Glad to know you care about your customers...
    therealsmallville
    Has anyone noticed if defensive coverages are improved? I know they're in the notes, but still curious about it.
    Sent from my iPhone using Operation Sports

    I just ran a bit of a game and coverage looked a lot better to me. Passing off receives in zone coverage looked improved animation-wise, and it seemed like transitions between various running animations for defenders was tuned so there's less weirdness and wasted movement.
    Royerrulz
    Not many comments on the gameplay... Clearly things have been heavily polished on that end. Played a game earlier and movement was MUCH more fluid and animations were MUCH less janky than they had been.
    Am very impressed so far with gameplay, not sure about scouting though as I started on wk 5 (haven't done anything yet)

    This is what I’m looking forward to the most. Would love to hear more if you can provide more details.
    Instant C1a55ic
    Thing is, I didn't always draft the studs either. I would sometimes miss terribly on QB's, and I was ok with it. If they never progressed like I wanted them to, cut them and moved on.
    I'm talking about later rounds. You have what, 3 scouts and a national? That national is focused on the one glaring need that you have, the others are just getting what they can, here or there. You never get to dabble into every position.
    Say I fill my needs in the first 4 rounds, and I want to just fill tiny holes at WR,HB and hell I just wanna get an extra corner, all of that with my last 3 picks. Issue is, I didn't focus on those positions at all because I needed to fill my biggest needs. Now I'm just blindly choosing players based on a small mixture of tangibles, hoping it pans out. Legacy, dare I say was good on this cause it kinda gave you a picture of where some guys would be in the later rounds.
    Does anyone know how far the mock drafts go? Is it just the first round?
    Sent from my SM-F916U using Operation Sports mobile app

    Besides a combine and athletic numbers drafting in the late rounds is literally the definition of a crap shoot and a gamble, GMs know very little at that point or else their hit rate would be better. They are also blindly picking players knowing very little at that point, I don't think it's more realistic to have a ton of information on late round rookies.
    There was no work to be done on legacy, click on 3 boxes, it's green, solid player. And everyone would scout almost every player so you are left knowing exactly who to draft late and it only gave development as the question. To me that's lazy and not really scouting, nor is it representative of real owners drafting.
    khaliib
    I just posted the actual Draft Logic giving some context to your post, but it seems it really wasn’t about the Draft Logic as you asserted, so I digress…
    They should've used the logic they implemented last year. Did they disclose the logic they used this year? Since you seem to know?
    Sent from my SM-N975U using Tapatalk
    Ever since the patch my Xbox one s crashes whenever I pick the play defensive goal line formation 60 out jacks. Can someone try this play and see if crashes for you?
    PhillyPhanatic14
    Same thing with the private workouts in the Offseason. Know your players & know your draft position before clicking on those prompts.

    Thanks for the heads up on those things…spiral notebooks….OG.
    Sent from my iPhone using Operation Sports
    Cubhawk32
    Ever since the patch my Xbox one s crashes whenever I pick the play defensive goal line formation 60 out jacks. Can someone try this play and see if crashes for you?

    YES, I have NEVER had a crash on my XSX playing M22 but I picked that play today and it crashed. Loaded back up into the online CFM, picked it again and CRASH.
    So it's something to do with that play.
    Connolly22
    Has progressive fatigue been fixed?

    So far after my first pass at it in testing…indeed they fixed the CPU logic!
    Just need to do a little more testing to confirm it 100%
    Sent from my iPhone using Operation Sports
    Armor and Sword
    So far after my first pass at it in testing…indeed they fixed the CPU logic!
    Just need to do a little more testing to confirm it 100%
    Sent from my iPhone using Operation Sports

    Thanks! I do like this feature and love you can turn it back on during a CFM.
    Armor and Sword
    So far after my first pass at it in testing…indeed they fixed the CPU logic!
    Just need to do a little more testing to confirm it 100%
    Sent from my iPhone using Operation Sports

    Amazing! Waiting for this gigantic download and ready to play
    Cubhawk32
    Ever since the patch my Xbox one s crashes whenever I pick the play defensive goal line formation 60 out jacks. Can someone try this play and see if crashes for you?

    It crashed mine out to the home screen on my series x too.
    Report it in the bugs thread.
    So with the progressive fatigue what is actually happening late in the season now? Instead of subbing out and disappearing are they subbing out more but coming back in? Do they not have a speed burst or get tackled easier? I’m trying to figure out what the effects of it are now.
    Sent from my iPhone using Operation Sports
    RogueHominid
    I just ran a bit of a game and coverage looked a lot better to me. Passing off receives in zone coverage looked improved animation-wise, and it seemed like transitions between various running animations for defenders was tuned so there's less weirdness and wasted movement.

    Ah, this is good to hear, thank you! Coverages had gotten so bad I had to shelve the game.
    Sent from my iPhone using Operation Sports
    Sorry if this has answered already. But can I continue my franchise I already started or do I have to start all over for it to take effect?
    cch99
    So with the progressive fatigue what is actually happening late in the season now? Instead of subbing out and disappearing are they subbing out more but coming back in? Do they not have a speed burst or get tackled easier? I’m trying to figure out what the effects of it are now.
    Sent from my iPhone using Operation Sports

    What happens is if you do not manage your practice intensity full or half pads (split, backups or starters) properly you will see your players more susceptible to being subbed out more often or if you really push it…leave the game and not return. Also they are more susceptible to turnovers and injury.
    That is the trade off of insisting on practicing full pads and starters every week. Yes you get the maximum weekly focus boosts and max XP….but at a cost.
    The CPU did not have proper logic to reel in weekly practices and balance them properly.
    Now they do. So you will not see guys just disappearing and CPU controlled teams falling off the proverbial cliff starting around week 13 and moving forward from there.
    Sent from my iPhone using Operation Sports
    I guess I am in the minority as this patch and the last few have affected some parts of the game play that I thought were fine at launch and done nothing to affect others.
    AI QB completion percentage and Human for that matter have gone way up. When the game launched there were way more off target throws and percentages averaged in the 50-60% range. I haven't played a game in 3 weeks where the AI has had less than a 70% completion percentage. To make it worse the few throws that are off line now are comically bad. Missing receivers by 10 yards, floating quick screens etc.
    AI WR almost drop nothing at this point without lowering the sliders. As a human player if I don't take control of my CB or WR and actively go for a catch, swat or INT they just sit there and do nothing. I went back to last years game and the WR / CB interaction was much better without any input on my end.
    The AI secondary play is so plainly juiced up that it is ridiculous. Human defenders do not react to the ball like they do. I have countless videos or DB's coming off coverage and breaking on routes before I have even released the ball. Never mind the no look, stop turn and jump INT. I'm actually astonished this isn't talked about more.
    The kicking game was more accurate at launch. If I barely missed the target I would miss a FG or extra point. I was so happy this worked finally and the fact I could miss these kicks made that part of the game more stressful. Now you can miss it by a lot and still kick it dead straight, so disappointing.
    For me with this latest patch the game speed has dropped noticeably. The players just move slower. Throw in lack of penalties still and I don't particularly care what they add off the field if I am no longer enjoying on the field.
    This seems a recurring theme that as the game gets patched little things that actually felt realistic turn back to arcadey junk.
    I was so excited for this years game and now I can barely stomach a full game.
    JayD
    How does the scouting update handle custom draft classes?
    It works the same as the EA generated classes. I used Bengals22 draft and stingley went up 2 points. Kayvon went down 4 points and had some players move over 100 spots from week 1 till draft day.
    Teams pretty much followed the 5th mock draft that was preset for the 1st round outside of maybe 1 or 2 picks. Loved that they knew who I wanted and mocked Kayvon to me at pick 1 also. Needs to be tuned with better logic and detail with what's revealed and how, of course; but I'm pleased with it so far. Currently in wk 2 of 2nd year after simming first season.
    Sent from my SM-N975U using Tapatalk
    In all honesty, all they did was change the look of last year's, and took away the ability to choice the players you want to scout. What really pisses me off is the logic of the scouting and mock draft. I changed a HB that's was original rated in the day 3 group. I made him 82 over best player on the draft ratings wise. I simulated through the season after setting my focus area on hb from his region and a focus player. Got to the draft he was only 85% scouted but still mocked in day 3. I thought it was the same logic as last year where the CPU doesn't actually scout players it's all based on where they are positioned in the scouting screens. So I moved him to the a projected 24th pick. Simmed the first round didn't get picked.
    Sorry it's a lot. But it makes me mad cuz they didn't actually fix the issue. The whole gem/bust logic is based on starting ratings maybe I can find a gem rated high 70's in the 5th round. But that's not how it should work. My hb was the fastest in the draft that alone should move him up, but add the fact that after scouting his abilities he should also move up. And at the very least you reach on a player maybe a rd early not, but the projection logic is broken.
    Sent from my SM-G996U using Operation Sports mobile app
    JimmyK
    Besides a combine and athletic numbers drafting in the late rounds is literally the definition of a crap shoot and a gamble, GMs know very little at that point or else their hit rate would be better. They are also blindly picking players knowing very little at that point, I don't think it's more realistic to have a ton of information on late round rookies.
    There was no work to be done on legacy, click on 3 boxes, it's green, solid player. And everyone would scout almost every player so you are left knowing exactly who to draft late and it only gave development as the question. To me that's lazy and not really scouting, nor is it representative of real owners drafting.

    That's literally not true though with how insanely popular and huge the NFL is today. Unless you're talking about a few prospects here and there from the smallest schools in the nation (and even then if those guys flash, they will get picked up sooner or later on the searchlight), NFL scouting departments will know all there is to know about each and every eligible draft prospect in the class. They don't just get to the end of the third round on their draft board and say "welp, good year fellas, let's put the blind folds on and start throwing darts every which way".
    The reason the draft itself is such a crap-shoot is because of what happens to prospects once they're actually in the NFL. The team they're on, the coaches they have, the schemes they play in, their teammates, their mentors, the media they play for, how dedicated they remain or become, etc al. So many factors go into an NFL player's career, it's not written by where or when they're drafted or what player they are when they are drafted. That's one of the things that makes sports so fascinating in general.
    Trying to replicate the randomness of the draft by restricting your ability to scout isn't relatively realistic. The problem is there's not many ways to replicate that randomness in Madden once these prospects are fully professional players.
    Danimal
    I guess I am in the minority as this patch and the last few have affected some parts of the game play that I thought were fine at launch and done nothing to affect others.
    AI QB completion percentage and Human for that matter have gone way up. When the game launched there were way more off target throws and percentages averaged in the 50-60% range. I haven't played a game in 3 weeks where the AI has had less than a 70% completion percentage. To make it worse the few throws that are off line now are comically bad. Missing receivers by 10 yards, floating quick screens etc.
    AI WR almost drop nothing at this point without lowering the sliders. As a human player if I don't take control of my CB or WR and actively go for a catch, swat or INT they just sit there and do nothing. I went back to last years game and the WR / CB interaction was much better without any input on my end.
    The AI secondary play is so plainly juiced up that it is ridiculous. Human defenders do not react to the ball like they do. I have countless videos or DB's coming off coverage and breaking on routes before I have even released the ball. Never mind the no look, stop turn and jump INT. I'm actually astonished this isn't talked about more.
    The kicking game was more accurate at launch. If I barely missed the target I would miss a FG or extra point. I was so happy this worked finally and the fact I could miss these kicks made that part of the game more stressful. Now you can miss it by a lot and still kick it dead straight, so disappointing.
    For me with this latest patch the game speed has dropped noticeably. The players just move slower. Throw in lack of penalties still and I don't particularly care what they add off the field if I am no longer enjoying on the field.
    This seems a recurring theme that as the game gets patched little things that actually felt realistic turn back to arcadey junk.
    I was so excited for this years game and now I can barely stomach a full game.
    You mentioned sliders so you may not care for any adjustments or different ways to interact with gameplay rn. I have penalties every game, QBs throwing 9 for 20 117yrds at the mid 3rd quarter mark almost and the occasional pick.
    My fix for penalties and speed are everything up to block in the back is 60 and DPI at 99. Threshold is 84. Injuries at 15 but no biggie.
    QB accuracy is 35
    PBK is 30
    WR Catch 42
    Fum 45
    Int 38
    Gameplay is 15 min quarters 14 sec acc clock.
    I switch between playing full games, offense only(slow sim), and occasionally supersim slow the full game.
    Sent from my SM-N975U using Tapatalk
    khaliib
    Using the latest EA Roster, Jets Wilson was a 72 OVR, Jags QB was a 75 OVR for me.
    Jets was looking at a QB throughout the season from jump, Jags had a QB on their need list, but was last & picked one up in the 3rd Round.
    Per the Draft Logic, AI Teams did what was supposed to do.
    Context and some detail of the situation really is necessary with all our assertions before claiming something is/isn’t correct.
    ***Remember Backups are part of the Drafting formula also

    The Cowboys took a QB with their 1st round pick in my franchise. For context - Dak threw for 4,325 with 36 TDs, 8 INTs. The team went 16-1. He is not hurt.
    That is simply bad AI draft logic. There's no excuse for it. A 3rd rounder would be fine as a backup. Using a 1st rounder when you have an elite QB with 3 years remaining on his deal makes 0 sense.
    Exile04
    In all honesty, all they did was change the look of last year's, and took away the ability to choice the players you want to scout....

    My takeaway also. We now have lost our freedom to choose who we want to scout. It's way tougher to see a snapshot of a player's abilities... You have to click on the player card to see it. And of course once you are done with that player there's a glitch that shoots you up to the top of the list... So if you're looking at 2nd rounders, you lose your place and you're back at the top.
    Also we lost our draft board... How? Who thought that was a good decision? Can't add "favorite" players during the draft anymore. Can't move players up and down based on how we view them.
    I love the mystery that was added in with not knowing the OVRs and not knowing what every player's true talent is, but outside of that this scouting "update" is way more of a downgrade. There's nothing to do week to week. You hire scouts and then sit around all season while they get 40% completed, then you pick 3 focus players and find out a tiny bit more about them, and then sit around for another 8 weeks until the offseason where you find out a tiny bit more... Then the draft comes and every player is 40-60% scouted and you have no idea what's happening or what players you liked because - again - we no longer have a draft board where we can organize our prospects.
    Big fail so far. Not sure who thought this was a step forward, but I don't think they actually spent the time to think through what they were removing from our control before releasing this. All summer the devs in the podcasts were saying "we want to make the weekly cycle more expansive so there's more to do each week... we want an engaging core loop." So why did they remove the core loop that existed and replace it with a feature that we have no control or involvement in except for 5-6 times per year?
    I'm simming through trying to get a feel for the new process. Couple questions
    1. I selected three for super focus players. I saw no additional information.
    2. I selected the same three for private workouts. Again, I saw no new information.
    In both instances the % was exactly the same.
    Am I missing something?
    I confirmed the selections both time. Thanks.
    Sent from my SM-G996U using Tapatalk
    patsfan1993
    I'm simming through trying to get a feel for the new process. Couple questions
    1. I selected three for super focus players. I saw no additional information.
    2. I selected the same three for private workouts. Again, I saw no new information.
    In both instances the % was exactly the same.
    Am I missing something?
    I confirmed the selections both time. Thanks.
    Sent from my SM-G996U using Tapatalk

    Same experience for me. Tried it multiple times, same result.
    PhillyPhanatic14
    The Cowboys took a QB with their 1st round pick in my franchise. For context - Dak threw for 4,325 with 36 TDs, 8 INTs. The team went 16-1. He is not hurt.
    That is simply bad AI draft logic. There's no excuse for it. A 3rd rounder would be fine as a backup. Using a 1st rounder when you have an elite QB with 3 years remaining on his deal makes 0 sense.

    LOL the Cardinals just took a QB with a high 2nd round pick after Kyler threw for 4,445, ran for another 430. Had 36 TDs and 13 INTs.
    Clearly something is off here... When the Cards took Kyler one year after taking Rosen it's because Rosen was garbage and Kyler was a generational talent. They didn't already have an elite QB on their team.
    spfhelmiii
    Anyone know how/when we can fire scouts and reassign regions? Thought that was something that we could change on the fly, but doesn’t look that way.

    I tested it and I think it’s week 2 of preseason. Not sure if you can after that week or not, but it starts then.
    I did start today week 5 so I’m stuck with the scouts game already gave you.
    Sent from my iPhone using Operation Sports
    MizzouRah
    YES, I have NEVER had a crash on my XSX playing M22 but I picked that play today and it crashed. Loaded back up into the online CFM, picked it again and CRASH.
    So it's something to do with that play.

    Playing after the patch, I had the game crash to the XSX dashboard after manually selecting a formation and trying to substitute my RB. I've had it crash to Madden's main menu before when saving/exiting out of franchises, but never to my XSX dashboard.
    PhillyPhanatic14
    The Cowboys took a QB with their 1st round pick in my franchise. For context - Dak threw for 4,325 with 36 TDs, 8 INTs. The team went 16-1. He is not hurt.
    That is simply bad AI draft logic. There's no excuse for it. A 3rd rounder would be fine as a backup. Using a 1st rounder when you have an elite QB with 3 years remaining on his deal makes 0 sense.

    I just found out about the patch earlier today.
    I was hoping to read about how it effected gameplay.
    Saw this post and I'm guessing if they didn't get scouting right that means there's a chance they might have failed in the gameplay dept as well....
    But I'll hold judgment until I play this weekend.
    Crossing fingers that EA didn't mess anything up
    Cory Levy
    That's literally not true though with how insanely popular and huge the NFL is today. Unless you're talking about a few prospects here and there from the smallest schools in the nation (and even then if those guys flash, they will get picked up sooner or later on the searchlight), NFL scouting departments will know all there is to know about each and every eligible draft prospect in the class. They don't just get to the end of the third round on their draft board and say "welp, good year fellas, let's put the blind folds on and start throwing darts every which way".
    The reason the draft itself is such a crap-shoot is because of what happens to prospects once they're actually in the NFL. The team they're on, the coaches they have, the schemes they play in, their teammates, their mentors, the media they play for, how dedicated they remain or become, etc al. So many factors go into an NFL player's career, it's not written by where or when they're drafted or what player they are when they are drafted. That's one of the things that makes sports so fascinating in general.
    Trying to replicate the randomness of the draft by restricting your ability to scout isn't relatively realistic. The problem is there's not many ways to replicate that randomness in Madden once these prospects are fully professional players.

    Totally agreed. People aren't following how GM's and scouts actually do their work if they think it's just random after round 3. Seriously?!?!
    Not in the patch notes, but I noticed they changed all of the jersey models. They fit a bit more snug/tighter. But, of course, it doesn't apply to your own created player. They also updated a bunch of scans that weren't listed (Byron Jones, for example)
    A new feature of this patch seems to be constant crashing on Series X. All crashes happened while super summing on slow in offline franchise - and a team (Jets) was near the goal line. I suspect a play in the Jets playbook being the cause.
    Has the issue of the CPU abandoning the running game when trailing in the 4th quarter been addressed?
    Sent from my iPhone using Operation Sports
    Long time lurker, first time poster. Thanks Armor for all the work on the sliders.
    I am curious if when starting your franchise you have a suggested starting role to go with? Is it better to go owner? Coach? Do you get different scenarios based on the different roles?
    Thanks!
    Really good insight from Swami's twitter. Worth reading his replies to this post - https://twitter.com/Swami_EA/status/1448034898862911493
    A couple quick things worth mentioning -
  2. They're aware of the game crashes happening right now
  3. They're aware of draft logic being broken. Sounds like a fix isn't happening until M23.
  4. Looks like he is aware of what seems to be a bug that a couple of us have seen where focused player scouting and private visits aren't increasing the amount that a player is scouted. If it works properly then 30% should be unlocked for super focused and 40% for private workout.

    There's a lot of good stuff in there.
  5. I'm just absolutely dumbfounded about how the QB passing stat issue in offline franchise remains unfixed, even though it works fine for online franchises.
    In fact, I think the QB stats as a whole are a little reduced with the other tuning in this patch. The "workaround" someone posted of setting CPU playbooks to KC to get better stats is no longer effective.
    PhillyPhanatic14
    Really good insight from Swami's twitter. Worth reading his replies to this post - https://twitter.com/Swami_EA/status/1448034898862911493
    A couple quick things worth mentioning -
  6. They're aware of the game crashes happening right now
  7. They're aware of draft logic being broken. Sounds like a fix isn't happening until M23.
  8. Looks like he is aware of what seems to be a bug that a couple of us have seen where focused player scouting and private visits aren't increasing the amount that a player is scouted. If it works properly then 30% should be unlocked for super focused and 40% for private workout.

    There's a lot of good stuff in there.

  9. Thanks for highlighting this. I really don't understand how they fixed draft logic through a patch last year and then broke it again...
    I haven't played the new update yet. Am I best holding off until another patch?
    secondsolution
    Thanks for highlighting this. I really don't understand how they fixed draft logic through a patch last year and then broke it again...
    I haven't played the new update yet. Am I best holding off until another patch?

    This is a common issue with these yearly release sports games. They fix something then a later patch or next years game breaks the fix. It feels like they are working on different versions when adding/fixing something and then the version they make the fix in doesn’t update other stuff that had been updated in between when they started working and finishing a different update. It happens enough that’s it’s noticeable. And it’s super annoying.
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    LOL the Cardinals just took a QB with a high 2nd round pick after Kyler threw for 4,445, ran for another 430. Had 36 TDs and 13 INTs.
    Clearly something is off here... When the Cards took Kyler one year after taking Rosen it's because Rosen was garbage and Kyler was a generational talent. They didn't already have an elite QB on their team.

    This is a mode-breaking glitch. What good is a scouting update if the draft logic is so broken?
    The constant crashing now is highly annoying. But before the crashes, I observed the following:
    1. CPU DBs intercept the ball way more now. Even passes they have no business even getting to, they do, which is annoying. That jump spin interception happens way too much now. USER DBs are brain dead as usual.
    2. CPU QBs are way too accurate now.
    3. CPU RBs can actually run for a lot of yards now on default All Pro, which before the CPU had a very hard time running the ball.
    4. USER WRs are still not aggressive going for the ball on their own. If there is a jump ball situation, your guy won't jump, let alone notice the ball is near him, where as the CPU DB jumps up and catches it uncontested majority of the time. Deep passes are basically are an interception 99% of the time.
    5. Penalties still don't happen other then holding.
    6. Zones are better far as positioning goes, but the USER DBs are brain dead on default, just like the USER WRs. Unless you put them on aggressive via coach settings, neither will go for the ball on their own.
    PhillyPhanatic14
    Really good insight from Swami's twitter. Worth reading his replies to this post - https://twitter.com/Swami_EA/status/1448034898862911493
    A couple quick things worth mentioning -
  10. They're aware of the game crashes happening right now
  11. They're aware of draft logic being broken. Sounds like a fix isn't happening until M23.
  12. Looks like he is aware of what seems to be a bug that a couple of us have seen where focused player scouting and private visits aren't increasing the amount that a player is scouted. If it works properly then 30% should be unlocked for super focused and 40% for private workout.

    There's a lot of good stuff in there.

  13. One more note on this... in another thread that Swami was commenting on he said that when they attempted to fix the draft logic last year via patch it didn't work as intended - only some leagues got the fixes. That's why they're saying it's not possible to fix AI draft logic through patch. No mention on if that's coming for M23.
    I haven’t bought 22 but still lurk around the posts to see people’s impressions. Jeez, doesn’t sound like a great year. I still have 9 hrs of the trial and was waiting for this update to come through. Idk, maybe I’ll wait a little longer before I use that time. There’s always next year I guess!
    Sparkles
    I haven’t bought 22 but still lurk around the posts to see people’s impressions. Jeez, doesn’t sound like a great year. I still have 9 hrs of the trial and was waiting for this update to come through. Idk, maybe I’ll wait a little longer before I use that time. There’s always next year I guess!
    I play on the PS5. It is the best Madden in a long, long time. There are some people that will never be happy.
    Sent from my SM-N986U1 using Tapatalk
    bigbob
    I play on the PS5. It is the best Madden in a long, long time. There are some people that will never be happy.
    Sent from my SM-N986U1 using Tapatalk

    Eh, you could also say that some people will always be happy regardless of what they're given.
    JoeRodgers1175
    This is a mode-breaking glitch. What good is a scouting update if the draft logic is so broken?

    Hear me out....
    Green Bay drafted Jordan Love in the first round with Aaron Rodgers at QB.
    Cory Levy
    Eh, you could also say that some people will always be happy regardless of what they're given.

    and what is wrong with that? So many people waste countless hours complaining and never being happy, while the rest of us try to find enjoyment with what we are given and have a "glass half-full approach".
    Cory Levy
    Eh, you could also say that some people will always be happy regardless of what they're given.

    Or maybe we actually like the update and the depth it adds to franchise?
    mm boost
    Hear me out....
    Green Bay drafted Jordan Love in the first round with Aaron Rodgers at QB.

    That's fair but seeing the Jags or jets draft a QB in round 1 in year 2 seems a bit far fetched. I would also think that Trevor Lawrence and Zach Wilson are not to be compared to Josh Rosen.
    I like the more lack of information on players. You could practically scout the entire first few rounds in years past and it was VERY hard to draft a bust if scouting was done properly. Now its a handful of attributes and physicals. I think it mirrors the "luck and crapshoot" the draft can be.
    I do wish there was a bit more to do week to week, but I am pleased with what I have seen so far.
    eric7064
    I like the more lack of information on players. You could practically scout the entire first few rounds in years past and it was VERY hard to draft a bust if scouting was done properly. Now its a handful of attributes and physicals. I think it mirrors the "luck and crapshoot" the draft can be.
    I do wish there was a bit more to do week to week, but I am pleased with what I have seen so far.

    If you have a plan for which positions you want to draft, you can get more info than some believe — at least in single player.
    But there should still be a bit more info, including archetype as a freebee. Also, make it 5 and 5 for focus and workout instead of 3 and 3, and the base scouting should be moved up 10 percentage points minimum.
    Gotmadskillzson
    The constant crashing now is highly annoying. But before the crashes, I observed the following:
    1. CPU DBs intercept the ball way more now. Even passes they have no business even getting to, they do, which is annoying. That jump spin interception happens way too much now. USER DBs are brain dead as usual.
    2. CPU QBs are way too accurate now.
    3. CPU RBs can actually run for a lot of yards now on default All Pro, which before the CPU had a very hard time running the ball.
    4. USER WRs are still not aggressive going for the ball on their own. If there is a jump ball situation, your guy won't jump, let alone notice the ball is near him, where as the CPU DB jumps up and catches it uncontested majority of the time. Deep passes are basically are an interception 99% of the time.
    5. Penalties still don't happen other then holding.
    6. Zones are better far as positioning goes, but the USER DBs are brain dead on default, just like the USER WRs. Unless you put them on aggressive via coach settings, neither will go for the ball on their own.

    Default sliders are not sim. If you want closer to sim behavior, increase coverage and drastically decrease INT. That won't fix user attacking the ball though, as the game is designed for you to take over and make the play. If you play as if this is Madden 2025 or whatever, where the AI attempts to make the catch for you, things aren't going to work out, as they've changed the game to make it user.
    Sucks for coachmode guys.
    Cory Levy
    Eh, you could also say that some people will always be happy regardless of what they're given.

    Well I'm level 0 and have been banned many, many times for zealously criticizing the game. It hasn't been this good in ages.
    It still has many flaws, though. But it's definitely much better than in the recent past.
    PhillyPhanatic14
    The Cowboys took a QB with their 1st round pick in my franchise. For context - Dak threw for 4,325 with 36 TDs, 8 INTs. The team went 16-1. He is not hurt.
    That is simply bad AI draft logic. There's no excuse for it. A 3rd rounder would be fine as a backup. Using a 1st rounder when you have an elite QB with 3 years remaining on his deal makes 0 sense.

    Tell this to Green Bay / Aaron Rodgers.
    ForUntoOblivionSoar∞
    Well I'm level 0 and have been banned many, many times for zealously criticizing the game. It hasn't been this good in ages.
    It still has many flaws, though. But it's definitely much better than in the recent past.

    I agree with all of this - including the part about being banned for criticizing the game lol and being muted on twitter by all of the devs for asking for bugs to get fixed.
    There's a lot of flaws in the game, but it's a great game. I have around 150 hours in the game so far and the majority of that was before the scouting update. Even with the stuff i don't like, this is a really fun game. And $65 for a game that provides me with 150+ hours of fun is well worth the money.
    brandonmuc
    Long time lurker, first time poster. Thanks Armor for all the work on the sliders.
    I am curious if when starting your franchise you have a suggested starting role to go with? Is it better to go owner? Coach? Do you get different scenarios based on the different roles?
    Thanks!

    Coach. You will get all the scenarios. That is my opinion. Owner mode is kinda meh for me personally.
    Sent from my iPhone using Operation Sports
    mm boost
    Tell this to Green Bay / Aaron Rodgers.

    A QB in his late 30's is different from a QB in his mid 20's that is still on an upward trend. Besides - Swami has already said this is a bug in the game so i'm not sure why anyone would argue that it's good draft logic.
    mm boost
    Hear me out....
    Green Bay drafted Jordan Love in the first round with Aaron Rodgers at QB.

    Aaron Rodgers was 36 when they picked Love. I’ve seen the Bengals, Jets and Cardinals take QBs in round 1. Burrow, Wilson and Murray ain’t 36.
    Having very little idea what kind of player you're getting is refreshing to me. I was so bored with CFM because it became so easy to pretty much know you could out draft the CPU every time. I could get get guys in their mid-high 70s all through my draft board, rarely had a bust.
    Now I have to accept that there will be guys I draft that will be a net loss. This is what happens every year in the NFL. NFL teams draft more players that never sign that 2nd contract than will be long term starters. It's more realistic now. Is it the BEST system, no, but it's better.
    It's a good start that needs tweaking which is better than the same zero challenge, easy to game system we had. I want more for sure, but I'm happy to have a more level playing field and challenge, with the CPU teams.
    mm boost
    Hear me out....
    Green Bay drafted Jordan Love in the first round with Aaron Rodgers at QB.

    Yeah, in the 1st round, it would be a problem, but I don't mind it in the 2nd. Belichick seemed to grab a day 2 qb that fell fairly often, with Brady. Then he'd try to flip them, at a premium. Ari taking a qb, in the 2nd, with a qb like Kyler isn't that far fetched.
    dh13king
    Or maybe we actually like the update and the depth it adds to franchise?

    I might like the new functionality, but the game constantly crashing prevents me from being able to form an opinion.
    jyod21
    Yeah, in the 1st round, it would be a problem, but I don't mind it in the 2nd. Belichick seemed to grab a day 2 qb that fell fairly often, with Brady. Then he'd try to flip them, at a premium. Ari taking a qb, in the 2nd, with a qb like Kyler isn't that far fetched.

    It's far fetched when your young QB is playing at a Pro Bowl level like Herbert. Rosen had not done much of anything the year before the Cardinals took Murray.
    I remember when the "Player Roles" feature came onto the scene, there was a specific Role issued to Quarterbacks drafted in the 1st round.
    I believe it was "QB of the Future" which described the role along the words of:
    "This is a QB that is valued by their franchise as potentially the Future QB. It prevents the team from drafting another QB in the first round or signing a better QB in Free Agency"
    This actually did keep AI teams in check for just grabbing 1st Round QBs just because they were there.
    Sucram7777
    I remember when the "Player Roles" feature came onto the scene, there was a specific Role issued to Quarterbacks drafted in the 1st round.
    I believe it was "QB of the Future" which described the role along the words of:
    "This is a QB that is valued by their franchise as potentially the Future QB. It prevents the team from drafting another QB in the first round or signing a better QB in Free Agency"
    This actually did keep AI teams in check for just grabbing 1st Round QBs just because they were there.
    They need these types of mechanics in the game, even if they are acting behind the scenes and the user can't see the label.
    EA's current logic is just too simple. The AI takes a snapshot of their roster and looks to instantly improve it with no plan at all. They don't have the capability to have draft a QB and plan to develop them for 3 years before they start. They draft a QB once a QB is an instant need based off of an overall rating and not much else. They'll draft QBs in the 1st round 5 straight years because the logic only looks at their QB's 72 overall rating and not much else.
    The AI needs to be given guidance through these types of systems. They need to be told this is your QB of the future and you'll build around him. That can be a system that flips a switch and simply gives them a logic that avoids any QB draft picks for a variety of years. Then when the timeframe is up the QB has either progressed to a point where they are the franchise QB or they've busted and it makes sense to draft another one.
    The AI needs to be given the tools to look at their roster and know they aren't a contender and need to sell off their star LT who is beginning to age. In another example it needs to see it has a very young core that is talented and it is time to start making moves to build a team that can compete over the next 3 seasons. It will restrict what players they go after. They'll avoid development projects and try to get a proven WR to round out their offense.
    I'd be happy if EA didn't add any major features to franchise mode, but spent an entire cycle going all in on a logic revamp allowing teams to have different states and multiple strategies for each state so that each team develops differently and has personality.
    We've all seen in real life how certain teams go into buy now mode and each have different ideas on how to go about it. We see annually the different approaches teams take when rebuilding for the future.
    Go all in on the logic and make the franchise mode play out like that as well.
    Sent from my SM-N950U using Tapatalk
    Maybe I'm the minority here, but not knowing every single detail about a player is more realistic. The draft now has way more risk when taking someone as opposed to before where you would know who is a good player and who isn't just by looking at his top-3 traits and combine score.
    Now you'll REALLY have to think when trading up to get guys you want. Better be careful! Lol
    rovert22044
    Maybe I'm the minority here, but not knowing every single detail about a player is more realistic. The draft now has way more risk when taking someone as opposed to before where you would know who is a good player and who isn't just by looking at his top-3 traits and combine score.
    Now you'll REALLY have to think when trading up to get guys you want. Better be careful! Lol

    This is my favorite part of it. I don't care that we only get 45% of the info about most players, but we need some more control over the process to get that 45%. We need to be part of that. Instead of everything happening in the background where we have no control.
    rovert22044
    Maybe I'm the minority here, but not knowing every single detail about a player is more realistic. The draft now has way more risk when taking someone as opposed to before where you would know who is a good player and who isn't just by looking at his top-3 traits and combine score.
    Now you'll REALLY have to think when trading up to get guys you want. Better be careful! Lol
    I'm not going to argue with the people who say that not knowing certain core positional ratings about a player who you have scouted 80% on is not realistic, I get their thought process, but I like it better this way too for the reasons you say- the ability now to absolutely draft a lot of players who don't pan out just like in real life.
    They will probably change it next year because of all the complaints about it that I expect them to get this year. I'll enjoy it while we have it.
    Sent from my Pixel 4a using Operation Sports mobile app
    jfsolo
    I'm not going to argue with the people who say that not knowing certain core positional ratings about a player who you have scouted 80% on is not realistic, I get their thought process, but I like it better this way too for the reasons you say- the ability now to absolutely draft a lot of players who don't pan out just like in real life.
    They will probably change it next year because of all the complaints about it that I expect them to get this year. I'll enjoy it while we have it.
    Sent from my Pixel 4a using Operation Sports mobile app

    I thought the point of scouting was realism?
    There's a lot they got right w this update, but some really common sense misses that any scout would question.

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