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Madden NFL 22 Patch Available Today - Gameplay Updates, Franchise Mode Fixes Included - Patch Notes

madden 22 patch

Madden NFL 22

Madden NFL 22 Patch Available Today - Gameplay Updates, Franchise Mode Fixes Included - Patch Notes

A new Madden NFL 22 patch is available today for all platforms featuring gameplay updates, franchise mode fixes and more. The team also reiterated their plans to release two more franchise updates, but no additional details have been revealed.

Check out the patch notes below.

Xbox Series X|S, PS5

Key Highlights:

  • Gameplay tuning around Run Commit and RPO Peek Plays
  • Various Franchise issues addressed

Gameplay Updates:

  • Addressed an issue when using Run Commit with 3 or fewer rushers on defense
  • Updated functionality of RPO Peek plays so the ball will be handed off automatically when the QB does not throw the ball within the provided window.
    • DEV NOTE: RPO Peek plays will now function like every other type of RPO play call, where the ball will be automatically handed off if the ball isn’t thrown. Players will be unable to scramble with the QB now unless they call RPO Read plays.
  • Fixed a ‘Spike’ Touchdown Celebration animation where the ball would be in the wrong hand and the scoring player would do the spike with an empty hand.
  • Addressed an issue with the Film Study Ability where the opponent’s play art was not being displayed in online games after meeting the requirements

Franchise Updates:

  • Fixed an issue where scenarios were incorrectly awards a development trait upgrade even though they failed reaching the goal when simming
  • Fixed an issue where some scenarios were not tracking properly due to a bug with the stat type
  • Fixed an issue where users would rarely hit a soft lock in the Training Recap screen
  • Fixed an issue where users would occasionally soft-lock when exiting Franchise before the draft
  • Fixed an issue where users would soft lock after exiting a game

Madden ID Updates:

  • Minor Stability Updates

Xbox One, PS4, PC, Stadia

Key Highlights:

  • Gameplay tuning with RPO Peek plays
  • Various Franchise issues addressed

Gameplay Updates:

  • Updated functionality of RPO Peek plays so the ball will be handed off automatically when the QB does not throw the ball within the provided window
  • Addressed an issue with the Film Study Ability where the opponent’s play art was not being displayed in online games after meeting the requirements

Franchise Updates:

  • Fixed an issue where scenarios were incorrectly awards a development trait upgrade even though they failed reaching the goal when simming
  • Fixed an issue where some scenarios were not tracking properly due to a bug with the stat type
  • Fixed an issue where users would rarely hit a soft lock in the Training Recap screen
  • Fixed an issue where users would occasionally soft-lock when exiting Franchise before the draft
  • Fixed an issue where users would soft lock after exiting a game

Madden ID Updates:

  • Minor Stability Updates
64 Comments

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Discussion
  1. I don't mind the idea of Madden Franchise getting live updates. It's nice to get new things this year and not have to wait til the next release.
    However, it almost feels useless to have updates come out right before or after the playoffs are over. I cannot imagine the number of people playing the game at that point is all too high, and the majority left are probably playing MUT.
    It's not Madden specific, it's really an EA issue overall, but the development feels disjointed constantly like there is no true direction, no longterm goals, etc.
    Sent from my SM-N950U using Tapatalk
    canes21
    I don't mind the idea of Madden Franchise getting live updates. It's nice to get new things this year and not have to wait til the next release.
    However, it almost feels useless to have updates come out right before or after the playoffs are over. I cannot imagine the number of people playing the game at that point is all too high, and the majority left are probably playing MUT.
    It's not Madden specific, it's really an EA issue overall, but the development feels disjointed constantly like there is no true direction, no longterm goals, etc.
    Sent from my SM-N950U using Tapatalk

    I think you're 100% right. Hard for me to believe 2 more franchise updates are coming for M22 yet. Most ppl have already turned the game into a coaster. Atleast with Rex there seemed to be a direction & destination.
    khaliib
    Trying to see how any of these noted aspects in the Update would generate it to be a 2.8 GB download.
    Interesting!!!
    I'm sure it also contains the Nickelodeon crossover stuff too like the stadium and player gear.
    Sent from my LM-G820 using Tapatalk
    Im grateful for even the minor change. my only gripe with this is the scenario stat mark to begin with. 4 tds or 200 rushing or etc. An overhaul is needed to refine progression over a period of time during the season. these one game arcade tricks arent scratching the itch so to speak.
    3 months since last major drop for franchise, with notes still pending on whats in the works 2nd round of the playoffs basically smh. Its going on month 6 after release.
    Sent from my SM-N975U using Tapatalk
    jpdavis82
    Didn’t they say they had abandoned the planned Franchise Updates, now they haven’t? What’s going on?

    No, a news outlet erroneously reported that they had abandoned the updates. EA quickly responded to indicate that they were still dealing with them.
    I was hoping the next title update would have some QOL fixes to the new scouting. Plus, you can't even look at mock draft #5 unless you want to see the exact draft picks by each team for the first round.
    JoshC1977
    No, a news outlet erroneously reported that they had abandoned the updates. EA quickly responded to indicate that they were still dealing with them.

    He posted in the original thread about that story a few times, he knows what's going on. Just trying to start stuff.
    johnhughthom
    Play Now and Online Franchise still not updated from week 15.
    Long *** holiday those EA boys and girls are on.

    Ughhhh this is what I wanted updated. How difficult is it to move forward to current week???
    Last Gunfighter
    Don't see anything about whether the updates will require starting a new franchise or if they will be applied to existing franchises.

    Generally speaking, it’s historically been the case that any changes to Franchise via title update apply to existing game saves unless EA gives a specific warning that they don’t (ex. adding OL Superstar abilities in Madden 20, scouting refresh in Madden 22).
    CM Hooe
    Generally speaking, it’s historically been the case that any changes to Franchise via title update apply to existing game saves unless EA gives a specific warning that they don’t (ex. adding OL Superstar abilities in Madden 20, scouting refresh in Madden 22).

    Thank you for clarifying! Much appreciated! I am downloading it now.
    I'm to the point where all I really care about is how this affects sliders. I know that the notes never explicitly state that sliders are impacted, but someway or form, they are.
    Has EA Madden ever stated in one of the gridiron notes
    they are fixing penalty sliders?
    I always thought the developers were always anti-penalty's.
    roadman
    Has EA Madden ever stated in one of the gridiron notes
    they are fixing penalty sliders.
    I always thought the developers were always anti-penalty's.

    Penalties aren’t fun remember
    Sent from my iPhone using Operation Sports
    kennylc321
    I'm to the point where all I really care about is how this affects sliders. I know that the notes never explicitly state that sliders are impacted, but someway or form, they are.

    Yea, I’m about to get a game in now. Curious to see how everything plays.
    Milticket
    I think you're 100% right. Hard for me to believe 2 more franchise updates are coming for M22 yet. Most ppl have already turned the game into a coaster. Atleast with Rex there seemed to be a direction & destination.

    Speak for yourself. Always the same folks complaining no matter what EA does. Doesn't that ever get old. Why would the game be a coaster by now? Let it go.
    Has anyone tried playing the first two quarters and then use super sim to the end of the game?
    Mine has crashed every time I have tried it now. (4 times).
    I usually play the first half in pre-season and then sim to the end.
    I’m on PS4
    No problem here with simming after playing a quarter and a half.. I've been on the game all afternoon until just now. Zero issues. I'm on a Series X playing the physical disc.
    As of right now playing on the series X gameplay on All Madden with some slider tweaks is playing absolutely fantastic. Yes there's some weird stuff here and there, and not enough penalties called but I'm having a blast with how the game is playing.
    I lost to the Cowboys playing with my 49er's 18-17 what a game!
    The update crashed one of my CfMs hopefully just for this week. I had a breakout game for perfect chemistry for my TE (his 3rd in as many weeks) and now every time I enter that league it replays the cut scene from my breakout.
    The glitches out part is that when I try and connect to my opponent (LIONS) that week we keep getting dsynced right before the opening kickoff.
    I’ve deleted the game and redownloaded it twice now and it still continues to do this.
    Anyone know a work around or encounters a similar problem since this last update?
    ChuckJones112
    The update crashed one of my CfMs hopefully just for this week. I had a breakout game for perfect chemistry for my TE (his 3rd in as many weeks) and now every time I enter that league it replays the cut scene from my breakout.
    The glitches out part is that when I try and connect to my opponent (LIONS) that week we keep getting dsynced right before the opening kickoff.
    I’ve deleted the game and redownloaded it twice now and it still continues to do this.
    Anyone know a work around or encounters a similar problem since this last update?

    This has been going on for a while in my cfm, I would say it's happened at least 6-7 times across to separate CFM's for the past couple months now. I just skip that scenario when I see it, the only workaround I have found is to sim the week from a different account. It's not a good solution but it will get you past the bug.
    tyberious4now
    As of right now playing on the series X gameplay on All Madden with some slider tweaks is playing absolutely fantastic. Yes there's some weird stuff here and there, and not enough penalties called but I'm having a blast with how the game is playing.
    I lost to the Cowboys playing with my 49er's 18-17 what a game!

    Just about to speak on this. I usually avoid All Madden like the plague lol. It’s playing an extremely great game of football right now. Sliders seem just right (I have my tweaks as well).
    First game after update on PS5. Have a breakout scenerio for a LE. Complete not just 1 of the requests, but everything. Says I failed. Did they not literally say they fixed this....lol.
    Just loaded the new update and now it’s telling me to recover my account. The email is correct but I’m not getting verification code email. I’ve checked my inbox, junk, bin, and archive. Anyone else having this issue?
    Eddie1967
    Speak for yourself. Always the same folks complaining no matter what EA does. Doesn't that ever get old. Why would the game be a coaster by now? Let it go.

    Right. Just started a new franchise this morning and will probably continually play until 23 drops.
    It’s like people buy the game just to say they **** all over it later
    Sent from my iPhone using Operation Sports
    Game seems to be fine for me... Update is bug free. I'm not hating and I'm not a fan boy, either. EA is a bunch of HACKS that kept this game from being able to be played on the Series X in franchise mode until nearly mid December. I was so GD hot. I wore out Twitter and the EA forums complaining and getting canned bs responses.. FINALLY, I am able to play this game and it seems fine at. It's actually, arguably, the best playing Madden on new Gen. Well, since Madden22 is the only other new Gen to compare it to but it's still pretty good and I'm happy now. But the first 4 months were a PURE HOT MESS with this game. Since I'm a longtime (25 years) Madden player, I will play the game all summer long... Just a shame that it took the whole entire NFL season to get a working game. It IS a great game for me this second. I just wish I could have played it months ago. Saying all that, with some slider adjustments (very few) this game plays pretty damn decent. +1
    Looks like the CPU isn’t managing its fatigue. Not saying it’s because of this particular update (people were mentioning it beforehand), just an observation. Currently in week 15 so I’ll play the rest of the season to see what they do. May have to turn progressive fatigue off for the next season.
    KingsoftheValley2
    Wonder if they snuck in some things that aren’t listed? This doesn’t seem like anything significant.

    tyberious4now
    As of right now playing on the series X gameplay on All Madden with some slider tweaks is playing absolutely fantastic. Yes there's some weird stuff here and there, and not enough penalties called but I'm having a blast with how the game is playing.
    I lost to the Cowboys playing with my 49er's 18-17 what a game!

    Gosens6
    Right. Just started a new franchise this morning and will probably continually play until 23 drops.
    It’s like people buy the game just to say they **** all over it later
    Sent from my iPhone using Operation Sports

    I don't think they added anything "new" on the gameplay front, but my perception is that they cleaned up a lot of little things that collectively add up to an improved gameplay experience.
    In a game I just won against the Chiefs 38-35, Tyreek went for 222 against me getting over the top for 3 60 yard plus receptions because I left him 1 on 1 too many times not expecting the level of CPU playcalling aggressiveness that I experienced in that game. Every play called in the game for the CPU made sense(which may ironically be unrealistic in and of itself) I'll see how it is in other games as I play more.
    The devs are on the precipice of a great game. They have to bring their A game for 23. This can certainly be done. Keep attacking that physics system, I can feel it coming, but can they bring it all to fruition in 23? I'm enjoying 22, but there's still a few eyesores that need to be addressed.
    Next COA (Course of Action) to take in my opinion: Remove the two man animations. From what the devs previously stated (and what I've actually observed), they've accomplished this to an extent with WR/CB interactions. Now, that did introduce a few more issues, although in my opinion, not TOO glaring and consistent, which should be able to be ironed out in 23.
    This absolutely MUST be done with the impact/tackling system. I'm thinking they can simply create a few base animations for the ball carriers and defenders, then just let the players collide and let the physics system play out independently.
    In certain situations, you can see the ragdoll/physics system in play, so we know its there. They have to let it loose and let it breath. If they can't do it all in one sweep, for 23, shore up the WR/CB individuality and INTRODUCE it for the tackles/impact. Then for 24, bring it to the Oline/Dline interaction.
    kingsofthevalley
    The devs are on the precipice of a great game. They have to bring their A game for 23. This can certainly be done. Keep attacking that physics system, I can feel it coming, but can they bring it all to fruition in 23? I'm enjoying 22, but there's still a few eyesores that need to be addressed.
    Next COA (Course of Action) to take in my opinion: Remove the two man animations. From what the devs previously stated (and what I've actually observed), they've accomplished this to an extent with WR/CB interactions. Now, that did introduce a few more issues, although in my opinion, not TOO glaring and consistent, which should be able to be ironed out in 23.
    This absolutely MUST be done with the impact/tackling system. I'm thinking they can simply create a few base animations for the ball carriers and defenders, then just let the players collide and let the physics system play out independently.
    In certain situations, you can see the ragdoll/physics system in play, so we know its there. They have to let it loose and let it breath. If they can't do it all in one sweep, for 23, shore up the WR/CB individuality and INTRODUCE it for the tackles/impact. Then for 24, bring it to the Oline/Dline interaction.
    I think number 1 should be line play. It's so hard to read as a runner. You'll think you'll have a clear lane and then a guy will get an instashed and get tackled. As a QB reading and stepping up into the pocket is so hard to do with suction tackling and guys getting quick sheds.
    Sent from my LM-G820 using Tapatalk
    Is anyone else experiencing mass injuries since the update? My default injury slider is on 25 yet I have had at least 4-5 guys go down in the space of a few games. 13 min quarters.
    Also when I go to add funds in franchise for my owner it actually decreases funds instead of adding them? Is anyone else experiencing this?
    JoshC1977
    No, a news outlet erroneously reported that they had abandoned the updates. EA quickly responded to indicate that they were still dealing with them.

    Come on, lol. Do you really believe EA over SGO?
    Sent from my iPhone using Operation Sports
    oneamongthefence
    I think number 1 should be line play. It's so hard to read as a runner. You'll think you'll have a clear lane and then a guy will get an instashed and get tackled. As a QB reading and stepping up into the pocket is so hard to do with suction tackling and guys getting quick sheds.
    Sent from my LM-G820 using Tapatalk

    The most frustrating is a les than average Ai defensive lineman shedding a block instantly while being blocked by a superior lineman as a superstar RB gets sucked into a tackle with momentum being n nonexistent. But on the flip side the user team never gets the same outcome.
    Sent from my iPhone using Operation Sports
    ShaneTheMaster
    Here’s one undocumented feature with this patch:
    On a pass play, I am playing the Giants , and their Running back ran a full sprint backwards :(

    New X factor??
    Sent from my iPhone using Operation Sports
    Ragnar84
    Come on, lol. Do you really believe EA over SGO?
    Sent from my iPhone using Operation Sports

    Why is it either or? EA not having credibility doesn't mean SGO automatically does.
    oneamongthefence
    Did anybody else notice it said swimming and not simming in the patch notes?
    Sent from my LM-G820 using Tapatalk

    Sort of like when they said "we're making contracts realistic" but they really meant they weren't doing anything with contracts!
    PhillyPhanatic14
    Sort of like when they said "we're making contracts realistic" but they really meant they weren't doing anything with contracts!

    The contracts of NFLPA players in Madden have indeed been updated, though, albeit within the strict confines of the current contract system. The annual cap hits are certainly more accurate than they were just a couple years ago. Free agent contract demands in Franchise have also been adjusted a number of times; not to say there’s not room for further improvement there, but there has been improvement.
    At this point, Madden player contracts are as realistic as they can possibly get without a (very much needed and long overdue) overhaul of the roster entire economic system in Franchise. This is probably my top want for Madden 23; NFL salary cap management has come a long way since 1999, but you wouldn’t know it from playing Madden.
    CM Hooe
    The contracts of NFLPA players in Madden have indeed been updated, though, albeit within the strict confines of the current contract system. The annual cap hits are certainly more accurate than they were just a couple years ago. Free agent contract demands in Franchise have also been adjusted a number of times; not to say there’s not room for further improvement there, but there has been improvement.
    At this point, Madden player contracts are as realistic as they can possibly get without a (very much needed and long overdue) overhaul of the roster entire economic system in Franchise. This is probably my top want for Madden 23; NFL salary cap management has come a long way since 1999, but you wouldn’t know it from playing Madden.
    Madden is in an OK state on the field, as opposed to before; but off the field needs that tune up. Roster management is basically all user interaction via draft, Fa, and resigning. If the AI can do that even 2 to 3 times better id be ecstatic. im in year 4 of my 5th franchise and i wouldnt still be playing amid complaining if it wasnt somewhat improved from years past fr
    Sent from my SM-N975U using Tapatalk
    SmashMan
    Why is it either or? EA not having credibility doesn't mean SGO automatically does.

    CREDIBILITY
    EA has lost that after repeated lies, and attention to the franchise mode.
    SGO put out a story, verified by multiple sources, that expose EA’s decision to not honor their commitments to franchise made to fans last year and this year.
    Sent from my iPhone using Operation Sports
    Ragnar84
    CREDIBILITY
    EA has lost that after repeated lies, and attention to the franchise mode.
    SGO put out a story, verified by multiple sources, that expose EA’s decision to not honor their commitments to franchise made to fans last year and this year.
    Sent from my iPhone using Operation Sports

    It's also more believable that there's nothing else significant coming when we're sitting at 5 months since release and there's no road map, no talk since October, no fixes to all of the bugs in the update released in October, and the NFL season is almost over... The fixes came late last year but we at least had a road map of their plans pretty early on.
    This year it's "Oh yeah we're totally still doing that live service thing we couldn't shut up about in the summer but clearly haven't delivered on in the last 5 months except that super buggy update we gave you in October"
    If it ever happens, their "updates" will probably be stuff we were promised would be in the game at launch like coordinators being hiring away by CPU.
    Ragnar84
    CREDIBILITY
    EA has lost that after repeated lies, and attention to the franchise mode.
    SGO put out a story, verified by multiple sources, that expose EA’s decision to not honor their commitments to franchise made to fans last year and this year.

    Not sure this part is accurate. They put out a report based on multiple sources, not verified by multiple sources. Unless I missed something, the report wasn't corroborated by other outlets.
    We agree that EA lost credibility and shouldn't be blindly believed when they promote something. But that also doesn't mean any report counter to what EA claims is automatically accurate and should be taken as truth. That's all I'm saying. It's not an either-or situation.
    CM Hooe
    The contracts of NFLPA players in Madden have indeed been updated, though, albeit within the strict confines of the current contract system. The annual cap hits are certainly more accurate than they were just a couple years ago. Free agent contract demands in Franchise have also been adjusted a number of times; not to say there’s not room for further improvement there, but there has been improvement.
    At this point, Madden player contracts are as realistic as they can possibly get without a (very much needed and long overdue) overhaul of the roster entire economic system in Franchise. This is probably my top want for Madden 23; NFL salary cap management has come a long way since 1999, but you wouldn’t know it from playing Madden.

    Sent from my iPhone using Operation Sports
    Charizard

    Sent from my iPhone using Operation Sports

    $324M over 7 years is $46.28 million per year, which is just a bit over the $45M average annual value of the current Patrick Mahomes contract.
    One might rightly criticize Madden for not having great enough annual inflation of contract values relative to the rate of salary cap increase; Josh Allen's cap number for 2026 (the soonest Fields could begin an extended contract in Madden) is $47M. I assume another quarterback tops $50M AAV very soon. That all allowed, this looks just fine to me. Certainly within the margin of error.
    JoeRodgers1175
    The problem is that in Owner Mode, the bonus is paid out all at once and could bankrupt your franchise. Which, uh, isn’t realistic.

    Nope, that is correct.
    The NFL - NFLPA Collective Bargaining Agreement mandates that any guaranteed money in a player contract be placed in escrow at the time it is guaranteed, as to ensure it is available to pay to the player at such time dictated by the contract.
    I admittedly don’t know how this works with roster bonuses which become guaranteed later in a given contract. For simple signing bonus payments guaranteed at the time the contract is executed, however? Yes, the club must fund those dollars in full immediately. Madden has this implemented correctly.
    Madden contracts only offer guaranteed money at time of signing. There is no such thing as a roster bonus, escalator, or likely-to-be-earned incentive in Madden. Again, revising all the economics of Franchise to include levers such as this is the top item on my Madden Franchise wishlist. It’s long overdue.
    JoeRodgers1175
    The problem is that in Owner Mode, the bonus is paid out all at once and could bankrupt your franchise. Which, uh, isn’t realistic.
    As CM said it is close enough. The problem i think you are referring to is allocated owner funds and the yearly loss/increase. This affects franchise in the way but the contract structure is ok. The lack of realistic or even arcadey fund increases due to sales and whatnot is the issue imo. I have won superbowls but sign 2 to 3 high 90s players and im bankrupt almost immediately. not sure of a fix or anything tho
    Sent from my SM-N975U using Tapatalk
    GoJags904
    As CM said it is close enough. The problem i think you are referring to is allocated owner funds and the yearly loss/increase. This affects franchise in the way but the contract structure is ok. The lack of realistic or even arcadey fund increases due to sales and whatnot is the issue imo. I have won superbowls but sign 2 to 3 high 90s players and im bankrupt almost immediately. not sure of a fix or anything tho
    Sent from my SM-N975U using Tapatalk

    Yes. I was referring to the bankruptcy. I should’ve been more clear.
    last time I played the game (which was awhile ago), the menu's and franchise screens, overall seemed very SLOW.
    Is that still the case? seemed like they didn't load very fast and it took forever to complete any tasks...
    CM Hooe
    $324M over 7 years is $46.28 million per year, which is just a bit over the $45M average annual value of the current Patrick Mahomes contract.
    One might rightly criticize Madden for not having great enough annual inflation of contract values relative to the rate of salary cap increase; Josh Allen's cap number for 2026 (the soonest Fields could begin an extended contract in Madden) is $47M. I assume another quarterback tops $50M AAV very soon. That all allowed, this looks just fine to me. Certainly within the margin of error.
    I have over $600 million in owner funds so resigning him won’t be a problem, I haven’t seen that kind of contract since playing Madden since like 2014 and I am always the owner.
    animalkev
    last time I played the game (which was awhile ago), the menu's and franchise screens, overall seemed very SLOW.
    Is that still the case? seemed like they didn't load very fast and it took forever to complete any tasks...
    It makes looking at draft prospects so slow. I think it's because they still have the coach background from last year with a menu on top to cover it up.
    Sent from my LM-G820 using Tapatalk

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