Connect with us

Madden NFL 22 Franchise Mode Gridiron Notes

Madden NFL 22 Franchise Mode

Madden NFL 22

Madden NFL 22 Franchise Mode Gridiron Notes

Plenty of additional Madden NFL 22 Franchise Mode details have been revealed today in the latest Gridiron Notes. The team dives into staff management, weekly strategies, managing players, press conferences, trade logic and much more.

The new scouting feature will be released in September, through a live service update. Unfortunately, users will have to restart their franchise after the update.

Make sure to read the latest Madden NFL 22 franchise mode details in todays Gridiron Notes and let us know what you think.

Here’s the rest of the scheduled Madden NFL 22 events leading up to release.

  • Week of 6/28: Dynamic Gameday
  • Week of 7/5: Face of the Franchise: United We Rise
  • Week of 7/12: Superstar KO + The Yard
    • Gridiron Notes Reveal Only
  • Week of 7/19: EA PLAY Spotlight: Scouting Reveal
    • Making Madden Podcast Recap
  • Week of 7/26: Ratings Week
  • More to Come in August … Madden Ultimate Team

The Standard Edition of Madden NFL 22 releases on August 20. Fans that pre-order the Dynasty or MVP Edition will get it on August 17. Madden NFL 22 early access arrives for EA Play subscribers on August 12.

36 Comments

Leave a Reply

Discussion
  1. Lots of good stuff in here. The staff management, increased availability of stat tracking and information on your matchup in the front ends of the menu are really nice! The new scouting system reminds of the EA NHL series. I'm a little bummed I'll have to restart a franchise, but that's ok. I like that league history now covers the entire Super Bowl era. I like the cinematics for the scenario engine, as the text conversations were entirely too stale in the past. I also am encouraged by the fact that they are putting XP on more of a backburner compared to dev traits and the scenario engine. I am still very concerned about star players regressing too early and the staleness of the "news" throughout franchise. Storylines are important in the NFL. While I think this year is an incredible step in the right direction and you will be able to be highly immersed with respect to your own team, we still need more on storylines throughout the league to put the icing on the cake. Overall, well job done, EA! I'm excited to get my hands on Franchise mode this year!
    Good stuff in there. This is all a solid start, but EA has to execute it well AND continue to build onto it moving forward. They cannot lapse and be Old EA who adds 3 new features and never touches them again for 4 cycles before changing them completely or just scrapping them altogether.
    This new staff system has unlimited potential. Flesh it out EA. Go crazy with it. Give us staff budgets, contracts, etc. Give coaches their own schemes. Compliment the skill trees with coach ratings that dictate their abilities to adjust in game, gameplan during the week, their play calling tendencies, their preferences between athleticism and intangibles, youth vs experience, better rated players vs the hot hand, etc.
    This progressive fatigue system sounds awesome. How can it not be turned into a wear and tear system? That would be an insane missed opportunity if that wasn't the goal. I love what they described. If you run your RB into the ground he won't have much energy moving forward, he will be slower, etc. Workhorses will actually be a thing now.
    Expand on this. Give the CPU the ability to adapt on the fly and rest players dynamically. Up 14 in the 4th and have a big game or short week coming? Start resting starters, rotating in more role players. Clinched the 1 seed? Sit the starters in your final game.
    I want to see the wear and tear return better than ever. I want to see a player has knee issues that devalue them. I want the CPU to see these injury histories and make appropriate decisions. The CPU would be at a severe disadvantage if they saw a 88 overall RB with massive knee issues, but they weren't programmed to acknowledge the issues. I want to see that RB lose value and become a player a team takes a chance on. A perfectly healthy RB that has the same skillset should be worth more and be harder to obtain.
    I also like the idea of players starting games off with their abilities on and it potentially remaining on all game. Some players enter the zone for weeks at a time. Some guys just have stretches where they played their best football ever for 4 games. This helps represent that. I really hope the CPU has this happening as well and we are able to be notified of it.
    I want the CPU safety to be an X factor that is in the middle of a hot streak and he starts the game off activated already. I'll know from the start to avoid him at all costs. This gives the teams and players more personality.
    EA has plenty that sounds good on paper right now. They have a great foundation to build off. They need to finally do that. Prove the focus on franchise is real. I love that they are starting to go into the sides of football that make the sport so fun. Staffs have big impacts on teams. They're laying a foundation there. Football is a game that wears on the body big time. They're representing that grind now. Games are won during the week, just played on Sundays. They're going down that hole with game planning. Keep all of these focusses and expand on them in the future.
    They are finally adding things to the mode that actually represent football, represent the nitty gritty, represent the grind, the X's and O's game, and things that do that and still sound fun. Keep this focus, expand on it continuously. Do that and you'll rival 2k as the best franchise mode for a console sports game.
    Sent from my SM-N950U using Tapatalk
    For folks who don't have the time or inclination to listen to all the podcasts this is the must read. As someone who did listen to them all I wasn't as surprised as some others will be, but there are a lot of new small little QoL changes and tuning that will enhance Franchise, a lot, IMO of course.
    Although not fully implemented in the Beta, got a taste of the revamped Draft Logic with AI Trade request in the 2nd Rd, was nice to see trigger, kind off caught me off guard cause I had never consider trading at that point of the Draft.
    I sent Swami a Tweet for clarification on the ratings boost because we all know that on Sim Delta plays a role in outcome triggering and in many cases, unless things have been tuned differently for M22, impactful on-field ratings changes needed larger pt increases.
    Ex:
    STR rating that impacts blocking timer needed a 20+ pt Delta to see an on-field difference.
    With 1-7pt increases (STR is one of the Staff Tree gains) how will these actually matter if using the same previous Delta thresholds in some aspects?
    Looking forward to Franchise
    A lot to look forward to digging into this year.
    Something about the staff stuff still feels like a placeholder to me, probably from my hope that the feature will be replaced by something bigger in 23 when they're also shipping a college game.
    mestevo
    A lot to look forward to digging into this year.
    Something about the staff stuff still feels like a placeholder to me, probably from my hope that the feature will be replaced by something bigger in 23 when they're also shipping a college game.
    It's hard for me to not think this isn't a feature for both games. I see no way CFB doesn't have a carousel return and I see no way that if that is the case that Madden doesn't get the carousel as well.
    It looks like a feature that was built with the future in mind with how modular they've said it is. Being modular allows them to adjust it for each game and see additions onto it more easily.
    I'll be very shocked if CFB doesn't have this system with a carousel and if Madden also doesn't get the carousel as well.
    Sent from my SM-N950U using Tapatalk
    Nope, nope, nope... but buying it. Here is my biggest issue with below. When you play Madden 21, every game you will get a "boost" for, say, calling cover 2 defense or against inside runs or whatever.
    But when you are actually playing the game, do you really FEEL that boost? I don't know about you guys, but I feel like I don't. This seems, to me, a bit cosmetic. It's a nice in concept but when you are actually playing the game, you're really not going to FEEL this concept.
    Sorry that I am always the negative one, but I am very suspicious about this.
    "The Offensive Gameplan would be very similar to the Defensive Gameplan in how it looks and how it is set up. However, instead of looking for a way to slow down an opponent’s strength as you did for your Defensive Gameplan, you can look to choose a focus and attack an area that is more susceptible. For example, one of the Offensive focuses is Run Inside, and when you look at the Bucs’ defensive stats from last year for this, you will see that they were excellent at stopping the inside run. Because of that, you would want to shift your focus onto something that they are not as effective against. Their team stats can also help point us in a good direction by informing us that they were among the league’s best in sacking the quarterback, but they were below average in pass yards allowed. With that in mind, we can key on the Throw It Short Gameplan Focus to get the ball out of your quarterback’s hands quickly to slow down their defensive pass rush.
    The Offensive Gameplan Focuses are:
    Run Inside
    Run Outside
    Throw It short
    Throw It medium
    Throw It Deep
    Blitz Counter"
    kennylc321
    Nope, nope, nope... but buying it. Here is my biggest issue with below. When you play Madden 21, every game you will get a "boost" for, say, calling cover 2 defense or against inside runs or whatever.
    But when you are actually playing the game, do you really FEEL that boost? I don't know about you guys, but I feel like I don't. This seems, to me, a bit cosmetic. It's a nice in concept but when you are actually playing the game, you're really not going to FEEL this concept.
    Sorry that I am always the negative one, but I am very suspicious about this.
    "The Offensive Gameplan would be very similar to the Defensive Gameplan in how it looks and how it is set up. However, instead of looking for a way to slow down an opponent’s strength as you did for your Defensive Gameplan, you can look to choose a focus and attack an area that is more susceptible. For example, one of the Offensive focuses is Run Inside, and when you look at the Bucs’ defensive stats from last year for this, you will see that they were excellent at stopping the inside run. Because of that, you would want to shift your focus onto something that they are not as effective against. Their team stats can also help point us in a good direction by informing us that they were among the league’s best in sacking the quarterback, but they were below average in pass yards allowed. With that in mind, we can key on the Throw It Short Gameplan Focus to get the ball out of your quarterback’s hands quickly to slow down their defensive pass rush.
    The Offensive Gameplan Focuses are:
    Run Inside
    Run Outside
    Throw It short
    Throw It medium
    Throw It Deep
    Blitz Counter"

    I’m not sure how to measure all of that myself honestly, but I will say based on the beta, that you definitely can feel the momentum and home field advantage which to me is more important than some random ratings “boosts”.
    Sent from my iPhone using Tapatalk
    Glad to see regression has some tuning and has more variables now. If i had to guess there might be a coach skill where you can revert regression for a player or reduce the impact of it so we could theoretically see higher rated older players such as Larry Fitzgerald or even a Tom Brady.
    All in all its good stuff but the part I liked the best is that last gen gets everything except for individual breakdowns from next gen stats but it's not a deal breaker at all. Hopefully gameplay has seen some love for us last gen folks and I think it'll be a very enjoyable year of Madden for me.
    Sent from my LM-G820 using Tapatalk
    kennylc321
    Nope, nope, nope... but buying it. Here is my biggest issue with below. When you play Madden 21, every game you will get a "boost" for, say, calling cover 2 defense or against inside runs or whatever.
    But when you are actually playing the game, do you really FEEL that boost? I don't know about you guys, but I feel like I don't. This seems, to me, a bit cosmetic. It's a nice in concept but when you are actually playing the game, you're really not going to FEEL this concept.
    Sorry that I am always the negative one, but I am very suspicious about this.
    "The Offensive Gameplan would be very similar to the Defensive Gameplan in how it looks and how it is set up. However, instead of looking for a way to slow down an opponent’s strength as you did for your Defensive Gameplan, you can look to choose a focus and attack an area that is more susceptible. For example, one of the Offensive focuses is Run Inside, and when you look at the Bucs’ defensive stats from last year for this, you will see that they were excellent at stopping the inside run. Because of that, you would want to shift your focus onto something that they are not as effective against. Their team stats can also help point us in a good direction by informing us that they were among the league’s best in sacking the quarterback, but they were below average in pass yards allowed. With that in mind, we can key on the Throw It Short Gameplan Focus to get the ball out of your quarterback’s hands quickly to slow down their defensive pass rush.
    The Offensive Gameplan Focuses are:
    Run Inside
    Run Outside
    Throw It short
    Throw It medium
    Throw It Deep
    Blitz Counter"

    I got the same feeling as JP. It did seem to have an impact. It is also different form last years gameplanning in the fact depending on what your focus is it can have a negative impact in other areas.
    oneamongthefence
    Glad to see regression has some tuning and has more variables now. If i had to guess there might be a coach skill where you can revert regression for a player or reduce the impact of it so we could theoretically see higher rated older players such as Larry Fitzgerald or even a Tom Brady.
    All in all its good stuff but the part I liked the best is that last gen gets everything except for individual breakdowns from next gen stats but it's not a deal breaker at all. Hopefully gameplay has seen some love for us last gen folks and I think it'll be a very enjoyable year of Madden for me.
    Sent from my LM-G820 using Tapatalk
    There definitely are regression skills in the coaching tree, it was mentioned in one of the podcast.
    Sent from my Pixel 4a using Operation Sports mobile app
    It was nice to see that we will be able to hire HCs to Coordinators and vice-versa, even if it's only in one specific off-season phase. I know a fair amount of people, myself included, were concerned about that!

    Since Scouting is a significant structural overhaul and fundamental piece of the Franchise experience, there will be a Live Service update targeted for September. This will require players to restart their Franchise in Madden NFL 22 after downloading the Title Update.

    ugh, that's ugly any way you slice it.
    mestevo
    A lot to look forward to digging into this year.
    Something about the staff stuff still feels like a placeholder to me, probably from my hope that the feature will be replaced by something bigger in 23 when they're also shipping a college game.

    It seems like a starting point. I don't think it will be removed, but maybe they'll add some scheme related stuff and have a CPU team snipe your coordinators if you develop them too much (and presumably for multiplayer franchises, too). But who knows what direction that will be taken.
    Damn, really unfortunate that the title update for scouting requires a restart of franchise.
    So Ill have nothing to do on Madden for a month. Franchise is all I do haha.
    eric7064
    Damn, really unfortunate that the title update for scouting requires a restart of franchise.
    So Ill have nothing to do on Madden for a month. Franchise is all I do haha.

    Dude!!! Of course you have something to do.
    What I am going to do is play every game of every week inside franchise mode. Using all the teams, getting familiar with all the new features, etc.
    Lock in a great slider set.....have fun with it. Then after the scouting update drops you will be primed and ready to roll with your team and have a blast.
    The gameplay is awesome. You will be playing....trust me!!!
    Armor and Sword
    Dude!!! Of course you have something to do.
    What I am going to do is play every game of every week inside franchise mode. Using all the teams, getting familiar with all the new features, etc.
    Lock in a great slider set.....have fun with it. Then after the scouting update drops you will be primed and ready to roll with your team and have a blast.
    The gameplay is awesome. You will be playing....trust me!!!
    A lot of people here a very tough time waiting more than a few days after the game releases before starting an actual keeper Franchise.
    Sent from my Pixel 4a using Operation Sports mobile app
    jfsolo
    A lot of people here a very tough time waiting more than a few days after the game releases before starting an actual keeper Franchise.
    Sent from my Pixel 4a using Operation Sports mobile app

    Yeah me and my buddies are among that crowd.
    We start up right away, only 4 of us but we usually get 10+ seasons in easy. We did over 15 last year. Playing nearly every game, unless one of us is completely out of it at the end of the year and they sim a couple.
    We would have normally had 2-3 seasons in by the scouting drop. But itll be worth the wait I am sure!
    I'm a bit of two minds on a lot of this.
    It seems like an awful lot of attribute boosts and complicated stat boosts that will have to walk a fine line between being over powered and being meaningless.
    It's good to see effort put forth but I think it'd be more important to get the basics right first.
    I think it's all going to be a lot of dressing if the overall simulation engine isn't reworked too.
    I enjoy team building in franchise as it and probably have generally more positive view of it than a lot of people, but I can definitely see this backfiring and breaking progression in a lot of ways.
    I like how NBA 2k does it where the player attributes, coach systems and stuff work together more naturally to get results than the various stat stuff.
    Obviously reserving judgement until it's released though.
    oneamongthefence
    Glad to see regression has some tuning and has more variables now. If i had to guess there might be a coach skill where you can revert regression for a player or reduce the impact of it so we could theoretically see higher rated older players such as Larry Fitzgerald or even a Tom Brady.
    All in all its good stuff but the part I liked the best is that last gen gets everything except for individual breakdowns from next gen stats but it's not a deal breaker at all. Hopefully gameplay has seen some love for us last gen folks and I think it'll be a very enjoyable year of Madden for me.
    Sent from my LM-G820 using Tapatalk

    I really wish they wouldn't hide regression in the background so to speak and just let us set it the way we want. Whether we set the regression by age, position then age(QB, Regression starts at age 34, RB starts at 31, etc) just anything to let us have sliders to set this ourselves.
    I can’t read this without thinking about the 7 bullet point blog we got on franchise last year. It’s insane how far things have come in a year. Hopefully this is the new direction and not a one year thing, but this is awesome so far.
    I'm a football junkie. Haven't purchased a Madden game since 2016 due to lack of attention the franchise mode has received over the last few yrs. Madden 22 is a day one purchase for me.
    Sim engine tuning? Rushing Qb have low yards. Top receivers have low yardage. TE to many catches. Wr2 bug still there. Low avg per catch. Guess next gen stats do nothing for sim stats
    jrt3177
    I'm a football junkie. Haven't purchased a Madden game since 2016 due to lack of attention the franchise mode has received over the last few yrs. Madden 22 is a day one purchase for me.

    You'll have to restart your Franchise in September when they update scouting. Personally, I'm waiting until that update to consider buying it. I can't stomach one more year of nothing but three letter grades for scouting.
    ForUntoOblivionSoar∞
    Yes, but what is the question? (seriously, others might have the same question)
    :skillz:

    lol…if the CPU could hire assistants away from a user team. They can.
    Sent from my iPhone using Tapatalk Pro
    Still no word on actual roster building which is frustrating. All of these scenarios are cute but if I develop a guy into a star and the contracts will force me to lose them or turn off salary caps that’s still no fun.
    I could see this getting out of hand by year 2-3. This off-season has especially shown us the value in what an extended contract/cap system would allow.
    The week to week in game product should be much improved, but I could see myself restarting every couple of seasons.
    Fall_DIFH
    Still no word on actual roster building which is frustrating. All of these scenarios are cute but if I develop a guy into a star and the contracts will force me to lose them or turn off salary caps that’s still no fun.
    I could see this getting out of hand by year 2-3. This off-season has especially shown us the value in what an extended contract/cap system would allow.
    The week to week in game product should be much improved, but I could see myself restarting every couple of seasons.

    I’m very positive on what they’ve done this year but the contract situation is a major major issue. And it’s not going to take until year 2-3 this year to cause huge issues. Multiple sims through are showing that Davante Adams doesn’t get resigned and doesn’t even get signed in FA because cap situations are so bad. It’s really frustrating. I know they can’t fix everything but I hope this is near the top of their list after they finalize scouting in September.
    Any word at all if the staffs will be customizable? Would be a bit of a bummer to finally have OCs and DCs but not be able to edit them to real names and different facial portraits.
    There was also word from the Beta players that former/current players were shown on the staffing screens, has there been any confirmation that players can actually transition into coaching?
    eric7064
    Damn, really unfortunate that the title update for scouting requires a restart of franchise.
    So Ill have nothing to do on Madden for a month. Franchise is all I do haha.

    I won’t be buying it until that update. To me the game isn’t complete without it. Besides, I truly could not stomach one more off-season with those three letter grades.
    Well seems like its about time...Im just in the middle were ive been for to long. Im not understanding but it is what it is..If u are giing to add in scouting like this its only right to add players college Stats and awards attached to the players who won them in scouting and beyond. Give life to the new scouting system..I would like to see what players have done and who they were to there teams in College..Give us a National Champ coming into each draft. Letting us knw who won the BCS Championship along with the score and year and the Offensive and Defensive M.V.P. A player might have won the championship but didnt come out in that draft. Go deep for us give us a College feel..
    I do wonder if they will give us information about what might come in each update similarly to last year. I'd imagine it'll be a similar release schedule where it is likely September, November, and January. I'm debating whether I want to buy or not. But likely would around Black Friday if I do, when the price drops because I don't really have any other games (outside of 2k) that I plan on getting. So I'm hoping by time if I do get it, that at least 2 of the 3 updates are in.

More in Madden NFL 22

Poll

Recent Forum Threads


Top Esports News

Related

To Top