Madden NFL 18
Madden NFL 18 Patch 1.11 Available Now, Patch Notes Here
Madden NFL 18 game update 1.11 is available now, check out the patch notes below.
Gameplay Updates
- Added logic so that the Weak Box exploit manager does not trigger vs. AI-controlled opponents (penalty results in frequent pancake blocks by the offense)
- Addressed an issue causing QBs with the Gunslinger Ability to throw touch passes instead of bullet passes
- Addressed an issue that would occasionally prevent ball carriers from being tackled directly following a broken tackle animation
- Addressed an issue causing defenders to occasionally give up on the play during some broken tackle animations
- Addressed the jumping sideline catch animation that would often force players to land out of bounds
- Added a fix to disable the 10-second runoff when the team that is winning takes a penalty with less than a minute left in the half or game
- Added fixes to aggressive pass rush to help ensure defenders have a chance to jump offsides no matter what formation the defense comes out in (including Nickel 3-3-5)
Developer Note: The Weak Box exploit manager was introduced this year to encourage players to better match the offensive personnel on the field when trying to defend the run, especially heavy run sets with eight or more run blockers inside the tackle box. Due to a lot of valuable feedback from our players, we discovered the AI could get hit by this inadvertently which was never the intent of the exploit manager. The new logic will prevent it from occurring when playing AI opponents moving forward.
Franchise
- Addressed stability issues
Madden Ultimate Team
- Added a new tab called Ultimate League to the Ultimate Team Main Menu that will be focused on the upcoming Madden Championship Series Ultimate League event – ollow the tournament, learn about the competitors, check the viewing schedule, and watch live all from this convenient new screen
- Added a new tab called Team Visuals to the Ultimate Team Lineup screen that will allow you to choose which Head Coach and Uniforms are brought into game. and allows you to get the Chemistry boost from your Zero Chill uniforms equipped on the Team Strategy tab while wearing the Jacksonville Jaguars’ Color Rush uniforms equipped on the Team Visuals tab
- Addressed an issue where not all the Chemistry boosts were showing up on the Lineup Screen.
Dev Note: After speaking with the competitors in Madden Ultimate League, the regular season and early playoff rounds will be played on the previous title update (TU9), in order to provide sufficient and equal practice opportunities. The competition will use the current title update (TU10) for the Madden Bowl.

Will "Addressed an issue causing defenders to occasionally give up on the play during some broken tackle animations" fix the issue where if you Truck the air (no defender in front of you yet) defenders will often stop running? I sometimes screw up a truck and do it early thinking a defender is going to get to me at that moment and watch a whole bunch of defenders stand around as I truck air and then run right through a wide open hole. And I've seen my defenders give up as well when the CPU is doing a special move sometimes.
Curious what "stability issues" were addressed for CFM.
Good fixes all around. My biggest issue remaining would be turnover logic. There still appear to be some big issues with fumbles forced and recovered regarding the possession, down and distance, and clock. I've flat out recovered fumbles sometimes only to not be given the ball. I'm even rewarded the fumble recovery in the stats window, but no possession. It happens if you are in a long tackle animation against a player/CPU and you strip the ball. The game considers the play blown dead and forward progress, but then you get rewarded the fumble recovery stat but no possession. Reminiscent of how the refs were blowing sack/fumbles dead in that Chiefs/Titans playoff game, which is not proper officiating. Sacks aren't whistled dead for forward progress. And then the other bug where after a fumble forced/recovery review is reversed and it completely screws up down and distance.
Lets hope we are rid of this once and for all.
And onto my next small gripe. I read in the patch notes that the weak box penalty will no longer be applied to the AI controlled teams...so again, now even if the CPU actually calls a bad defense, they won't be penalized for it? Why leave it in the game at all if that's the case? Does that mean I won't be penalized while going against the CPU if I call a play not meant to match a run formation even though my CPU opponent no longer has to worry about that? Not that I ever do because I call my defense based on offensive personnel, down-distance etc., but the principal idea still stands...I would like to know the train of thought here. Opinions?
And onto my next small gripe. I read in the patch notes that the weak box penalty will no longer be applied to the AI controlled teams...so again, now even if the CPU actually calls a bad defense, they won't be penalized for it? Why leave it in the game at all if that's the case? Does that mean I won't be penalized while going against the CPU if I call a play not meant to match a run formation even though my CPU opponent no longer has to worry about that? Not that I ever do because I call my defense based on offensive personnel, down-distance etc., but the principal idea still stands...I would like to know the train of thought here. Opinions?
The AI doesn't call bad defenses. That is programmed in.
Maybe I missed it, but I don't see on the list where they addressed receivers jumping to make catches they could easily run under, even when pressing button for RAC.
Maybe I missed it, but I don't see on the list where they addressed receivers jumping to make catches they could easily run under, even when pressing button for RAC.
I've found this fixed when you hold down the RAC button. You have to hold down the RAC/POS/AGG catch buttons for it to enable. It is still horrible programming for receivers to jump like that when they are wide open.
And thank you to all the people who supplied video evidence of the AI logic of the pancakes. Well played.
Now, please, Madden 19, fix that punting in to the wind issue.
This looks like a good decent patch, if it didn't break anything else.
Came here to see if anyone else was having this issue. I play CFM exclusively and this bug is annoying to say the least.
Care to expand?
The trade interest bar is gone
When you propose a trade with the CPU, instead of giving you a bar indicating how interested they are in the trade, it just tells you they aren't interested and kicks you back to a main screen.
Finally I can continue my CFM. .
Good job EA it shouldn't have to take this long but atleast we got it!!!
Overall, it was a tough game, actually, but I’ve got some serious wr injury issues, lol, so maybe that caused me to struggle more. But, yeah, no pancake ridiculousness, and overall, it seemed to play pretty well. And, again, if it allows u to use well timed sprints early, I like it. Things felt more dynamic that way in how u might ‘sprint, run, juke, sprint again’.
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Well that sucks. Do you know if trades can still go through?
Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).
Good point, I was thinking the same thing. I like the "how would this player fit with said team" approach much more than the just keep moving players around until you get a green bar=automatic trade agreement lol.
~Koosa10:27~
~Koosa10:27~
So after reading about this here I went to go test it. At first I assumed it was a bug, but now I'm not so sure. I tried a lopsided trade and it showed the not interested dialog box, the way it shows up seems to me like it is a design choice.
Then I traded my 7th round pick for a 7th round pick projected to be one lower than mine, that trade was accepted and the normal trade accepted screen showed up.
It still could be a bug, but I agree that would be awesome if it's a feature now. At the bare minimum we will probably have this until Madden 19.
I'm fairly certain it's a bug. The way it kicks you completely out of the trade menu and makes you completely start negotiations over every single time a trade is rejected would be a very odd choice if it was intended but given CFM's propensity to make things as obtuse as possible, it very well could be. My guess though is if it was intended they would have mentioned it in the patch notes but ultimately I think it's just another bug.
I agree that seeing now how it kicks you out, it would be odd for it to be intentional and is indeed likely a bug. That said, I won't be clamoring for them to fix it either. I still loathe the trade bar as it is a bit too precise, thus taking away a lot of the mystery of figuring out a trade.
Completely agree and I feel the same way about free agency and the points system. Wish we had options for that stuff.
Teams missing from years not to mention it gets worse in actual season stats. It's all over the place on top of missing teams AND years.
Teams missing from years not to mention it gets worse in actual season stats. It's all over the place on top of missing teams AND years.
Yep, looking at the patch notes, specifically stated fixed stability issues within cfm.
I didn't there would be much tinkering at all with cfm once I noticed the patch notes.
They might have. Every time me or my buddies try to make a trade with a cpu it says they are uninterested and kicks us back to the menu screen of the franchise. No matter who we offer they don’t seem interested. It doesn’t even show the colored bar showing interest just says uninterested.
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Pretty Basic glitch that peeves me that still isn’t patched...only about half the quarterback style previews actually work when editing QBs....worked in previous years.
Also, nameplate name font on jerseys still too damn small.
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What? So you think in reality there is no negotiating? One gm makes an offer, the other says no and hangs up, then the first gm calls back with a new offer? The meter is the closest you will get to simulating negotiating. My god it's amazing how often the term "sim" is ignorantly thrown around here.
As someone that has played text sims since before the internet, including doing snail mail APBA leagues, I find it adorable that anyone considers a console game sim. But here we are.
The answer is to make the process less realistic and more logical. NCAA's recruiting mini game is not sim at all, but it is a ton more realistic and interesting than any bull**** AI negotiating trades and contracts in any console sports game.
You can be in the middle of a pass completion and all action will just STOP for a second....followed by sped-up animations as the game tries to catch up to where it should be.
Its the most annoying thing in the world and soils a pretty decent Madden experience.
-SeventhWard
HOW CAN THEY NOT EVEN ACKNOWLEDGE the punting in the wind bug?? It's been brought to their attention several times, yet has remained untouched for at least the past two years!! It's ridiculous that such a simple, yet gamebreaking bug remains after all this time.
Yeah, I know, I can sim the computer punts as a workaround....but we shouldn't be doing workarounds for it after all this time!!! Unacceptable, EA.
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We’re actively looking into this issue. Thanks for the feedback.
ie, they've have had solid feedback on the glitch.
Also, looking at his Tweeter feed, he said the same line several times over the past hours. I am sure the programmers will be working extra to get this fix out pronto.
Sounds like the stability fixes were not stable enough.
I sent John a Tweet saying that CFM needs difficultly levels cause a lot of us would love to have this meter off, not be able to see the point totals with free agents, as well as many other hand holding User mechanisms.
Yeah this is annoying. I definitely notice it when the CPU goes on a long drive. Fairly certain it is related to fatigue and subs for the CPU. I just jump offsides or encroach to offset the false start penalties. Frustrating wasting time going through the penalties. I really wish we could skip the penalty explanation if we wanted to. We can skip through everything else.
But now you can sky punt for 15 yards on 4th and when the Rams muff it you'll get to start a new drive with the Bears :)
Those aren't game-breaking bugs at all. The bugged stats appear to be from players with Jr., Sr., I/II/III, etc. in their names. It sucks, but none of them are on my team so I ultimately don't care.
Also if anyone cares to take a deeper look all tackle stats are bugged for every defender before 2017. It appears that they put the Total Tackle numbers in the Solo Tackle column, while Assists are still accurate. This leads to some crazy totals. Probably just needs an adjustment of moving a column over for every player. Seeing Wagner with 167 Solo Tackles and something like 84 Assists in 2016 is inaccurate as Wagner had 167 Combined Total Tackles in 2016 and the 84 Assists. I also noticed some of the tackle stats carried over pre-2017 are just inaccurate. Like I think they weren't quite right for Mosley or some of the other younger LB's.
Also if anyone cares to take a deeper look all tackle stats are bugged for every defender before 2017. It appears that they put the Total Tackle numbers in the Solo Tackle column, while Assists are still accurate. This leads to some crazy totals. Probably just needs an adjustment of money a column over for every player. Seeing Wagner with 167 Solo Tackles and something like 84 Assists in 2016 is inaccurate as Wagner had 167 Combined Total Tackles in 2016 and the 84 Assists. I also noticed some of the tackle stats carried over pre-2017 are just inaccurate. Like I think they weren't quite right for Mosley or some of the other younger LB's.
I hear ya but there is no need to blow up about it ..When you have lemons you make lemonade...My point is I think this is the best EA can do we just have to deal with it now or wait until next year for the 2019 fluff n fluff:y220a:
I'm curious. How is weather broken for you?
If I remember correctly, it appears there is a correlation between using custom playbooks and have consecutive sunny hot days in CFM.
There was a thread on this a few months ago and using custom playbooks appeared to be the common denominator.
There was a thread on this a few months ago and using custom playbooks appeared to be the common denominator.
I'm using a custom Patriots playbook on offense and weather isn't broken for me in Cloud CFM. Maybe it is limited to Offline? My only issue with weather has to do with wind and how unrealistic it often is.
Outdoor games are always very windy (>9mph usually). Very rarely is an outdoor game absent of wind, which isn't realistic. I can't actually remember the last outdoor game without any wind. There should at least be the chance for perfect weather condition outdoor games.
Outdoor games are always very windy (>9mph usually). Very rarely is an outdoor game absent of wind, which isn't realistic. I can't actually remember the last outdoor game without any wind. There should at least be the chance for perfect weather condition outdoor games.
Yeah, I think these were mostly offline folks using a custom playbook.
My issue with outdoor winds is the sky high punts going 20 yds and it's been that way for the past few years.
My issue with outdoor winds is the sky high punts going 20 yds and it's been that way for the past few years.
I still haven't been able to pin that one down. It happens, but not in every game for me. It does only happen when the CPU is punting into heavy winds, but then it isn't consistent game-to-game.
Broken for me is as I said every game is hot sunny and windy, no rain, no cold, no overcast, no cloudy. Offline CFM i don't use any custom playbook.
I sent John a Tweet saying that CFM needs difficultly levels cause a lot of us would love to have this meter off, not be able to see the point totals with free agents, as well as many other hand holding User mechanisms.
I think these "hand holding" mechanisms are essentially pro-sim features, not anti-sim. While hardly perfect, in real life there are tons and tons of phone calls and face to face meetings between GMs, agents, players, etc... I don't see any realism or immersion benefit from blindly offering a contract to a player with absolutely no feedback until they accept or sign with another team. It's ridiculous on it's face, far more absurd than seeing a rough idea of what other teams are offering... which is EXACTLY how agents get better deals for their clients. If anything, CPU teams should outbid you on occasion...
Same thing with the trades... the bar is silly... but it's a touch better than literally throwing offers into the wind until one sticks. I mean... you're asking for anti-immersion kryptonite.... the game has to at least make some effort to present a human analog on the other side of the negotioating table... as opposed to blind luck fail/success check completely devoid of interaction.
EDIT: Just for the record, I'm always fine with more options... So sure, if people prefer to make offers with zero feedback in order to artificially boost the real / percieved challenge level... then I don't see an issue so long as it's optional.
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Shortly to soon.
Also, there is a thread discussing that lower in the page.
https://forums.operationsports.com/forums/madden-nfl-football/926460-ea-access.html
Same thing with the trades... the bar is silly... but it's a touch better than literally throwing offers into the wind until one sticks. I mean... you're asking for anti-immersion kryptonite.... the game has to at least make some effort to present a human analog on the other side of the negotioating table... as opposed to blind luck fail/success check completely devoid of interaction.
EDIT: Just for the record, I'm always fine with more options... So sure, if people prefer to make offers with zero feedback in order to artificially boost the real / percieved challenge level... then I don't see an issue so long as it's optional.
And thank you to all the people who supplied video evidence of the AI logic of the pancakes. Well played.
Now, please, Madden 19, fix that punting in to the wind issue.
This looks like a good decent patch, if it didn't break anything else.
Hey man what are you seeing gameplay wise with the patch? And has the qb logic changed?..thanks
Since patch 1.04 ( the other before this one) I had to move to AM. CPU play was Terrible since then. Qb taking 10+ sacks and 2 int avg was too much for them to have and chance to win.
2016 and 2017 AP was perfect. They dumb it down. Still don't know why.
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Adding limitations to the number of offer/counter offers too would be cool.
One thing missing from trades and FA is consideration time. We kinda get that during the season with extensions, but it's more about just upping the offer until they accept. In FA some guys wait to sign, but only if you low-ball and no other team bids on them.
Unlike in User CFMs, in offline GMs (or players) don't 'mull over' offers. It's a point blank Yes/No situation. I like how The Show had a setting that would have the CPU respond at a later time.
Also be nice if you low-balled the CPU too much they would cut off talks completely. Add a little relationship dynamic between teams, some make it tough to trade with, others you build up relations and you can get discounts/more even trades.
Checked it out today and they are showing the first games of the league. It’s actually pretty good presentation. Plus, it will be easier for folks to check out the mode for themselves, which should begin to debunk this notion of guys running two plays over and over.
as many of us have said before, most of what sim people want has previously been in a madden or a head coach. 2k5 had forecast cap numbers which is obvious, a better training week and a lot more fuzzy with drafts and rookies, and from a play point of view; fronts/stunts/formations/coverages that could be combined so 3-4 with stunt left from the dline, lbers off 1 side and dbs do cover whatever. nothing is new in any franchise except 5th year options. even rfas were covered in past ea products, as were morale, captains etc.
Are you seeing more realistic tackling..
Not at all surprised at this point, but its still infuriating.
After I adjusted the fatigue and autosubs back to what I've been using in my slider setup, yes. On straight default....not so much....lots of flailing, diving animations. Same thing that has been there since 1.07.
If you actually watch the hand release the ball, the hand isnt even pointed in the direction of the throw in most cases. For example the ball will just come out of the hand to the left with the hand facing forward when your throwing to the left.
I like the patch, the pancake blocks were becoming a game breaker.
I like the patch, the pancake blocks were becoming a game breaker.
I don't like how the game will just decide to not throw the ball when you get hit.
do they even have animations for throwing the ball when you're hit?
One thing missing from trades and FA is consideration time. We kinda get that during the season with extensions, but it's more about just upping the offer until they accept. In FA some guys wait to sign, but only if you low-ball and no other team bids on them.
Unlike in User CFMs, in offline GMs (or players) don't 'mull over' offers. It's a point blank Yes/No situation. I like how The Show had a setting that would have the CPU respond at a later time.
Also be nice if you low-balled the CPU too much they would cut off talks completely. Add a little relationship dynamic between teams, some make it tough to trade with, others you build up relations and you can get discounts/more even trades.
I like the idea of an offer / counter offer dynamic... I think it can be done with basically the current trade logic, just ditch the trade interest bar and replace it with text responses.
Offer a crappy "red" trade, CPU GM replies with "This is a joke right? Call me back when you aren't going to waste my time. *click*". Maybe a dice roll can be placed here where that team won't entertain your offers until the following week... I personally find that silly, GMs exist to listen to offers... don't think they would ignore any communication from a fellow GM because you hurt their feelings or whatnot... but I can understand people wanting it from a gameplay mechanic perspective.
Offer a respectable "yellow" trade, CPU GM makes a counter offer or asks you to submit an improved offer based on some dice roll. This CPU counter offer might be more than they'd accept in the end... they might be trying to roll you.... if you played hardball and re-submitted the same offer maybe they fold... but I would think almost all the logic required for the AI is already in place in today's game.
Offer a good "green" trade, CPU accepts or tries to weasel just a bit more out of you... depending on a dice roll.
In all three cases, you'd either be rejected, be accepted or have to go back to the drawing board to one degree or another. Not terribly more complex in the AI department, but more interactive for the user... just having counter offers would be a huge improvement.
Checked it out today and they are showing the first games of the league. It’s actually pretty good presentation. Plus, it will be easier for folks to check out the mode for themselves, which should begin to debunk this notion of guys running two plays over and over.
Anyone else that's interested in the competitive side or looking to get into it should check out @CompMaddenStats as well. They tweet out a bunch of stats and information that you don't really get during the broadcast and are usually pretty quick at posting playcall spreadsheets after the game showing the plays called, yards gained, and result.
They also have a bunch of player and matchup spotlight type stuff like this:
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2 complete franchise seasons and not even 1 snow game. I think I had 2 rain games in 32 games. But the good news is no matter where I played on those beautiful days, I sure didn't have a problem getting winds up to 16 mph.... Seriously how hard can it be to fix this, How can you make a FB game without the weather being a small factor.
Year after year we ask for the weather and wind to be corrected only to see EA ignore it. The show gets it right, The TGC2 lets you set the weather to a degree, Snow games are a big part of the NFL. It's just another if its in the game, It's not in Madden. Thank God Hockey is played indoors on frozen Ice because if It was outdoors and EA made it, They would be playing in swimming pools.
2 complete franchise seasons and not even 1 snow game. I think I had 2 rain games in 32 games. But the good news is no matter where I played on those beautiful days, I sure didn't have a problem getting winds up to 16 mph.... Seriously how hard can it be to fix this, How can you make a FB game without the weather being a small factor.
Year after year we ask for the weather and wind to be corrected only to see EA ignore it. The show gets it right, The TGC2 lets you set the weather to a degree, Snow games are a big part of the NFL. It's just another if its in the game, It's not in Madden. Thank God Hockey is played indoors on frozen Ice because if It was outdoors and EA made it, They would be playing in swimming pools.
https://www.pro-football-reference.com/boxscores/201712030chi.htm
December 3rd. 49ers at Bears. Sunny. 54 degrees.
EDIT-
2 of their last 4 home games were 40 degrees or higher (54). But to be fair the other two were 33 and 24. Still, that's only one game below freezing, which obviously is a requirement for snow.
December 3rd. 49ers at Bears. Sunny. 54 degrees.
EDIT-
2 of their last 4 home games were 40 degrees or higher (54). But to be fair the other two were 33 and 24. Still, that's only one game below freezing, which obviously is a requirement for snow.
And the wind...I had the computer nail an 83 yard punt near the end of a close game...83 yards, and over 70 yards in the air. Takes the field position battle equation out of the game.
It's ridiculous, shows incompetence if they can't even get these basic, yet vitally important, parts of the game at least close to being right.
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Not at all surprised at this point, but its still infuriating.
They know, and have known for years and years what we want...shouldn't have to even ask at this point.
It's all smoke and mirrors...trying to get just 1 more purchase out of us. I bought used this year, and unless something earth shattering happens for Madden 19, I won't even buy that used.
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And the wind...I had the computer nail an 83 yard punt near the end of a close game...83 yards, and over 70 yards in the air. Takes the field position battle equation out of the game.
It's ridiculous, shows incompetence if they can't even get these basic, yet vitally important, parts of the game at least close to being right.
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I would take the cold over the snow because 50% of the time is a white Christmas in the area of WI.
that we live. This year was not a white Christmas in our part of the state. This week is the only week we've had any snow for winter.
I don't have the weather issues other people are, but there has been enough people complaining about the issue over the years, EA needs to get the issue fixed. I do have an issue with that darn punting into the wind and that needs to be resolved, too.
That said, I am loving the game play fixes.
Basically, after a play is over and selecting a new play, if I go in to look at the replay of the previous play, it shows me in the current selected play, but a little white circle moves around the field like it was the last play....while my players are standing around in the current play. ???
Something like this. I would prefer to have to make an offer before seeing the interest bar. You would know how far off you are but not without risking giving too much. After each proposal they could tell you how much the other team likes the offer because that would be real feed back but you should not be able to put players up and see interest without making the offer and risk losing those players.
that we live. This year was a white Christmas in our part of the state. This week is the only week we've had any snow for winter.
I don't have the weather issues other people are, but there has been enough people complaining about the issue over the years, EA needs to get the issue fixed. I do have an issue with that darn punting into the wind and that needs to be resolved, too.
That said, I am loving the game play fixes.
(I'm originally from 1 1/2 hours west of Green Bay, living in Thailand now)
I agree with your statement, Roadman.
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(I'm originally from 1 1/2 hours west of Green Bay, living in Thailand now)
I agree with your statement, Roadman.
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I agree there is usually snow cover and this year there was 3 games in December. The 3rd of December was a 50 degree day, the 10th, 26 degrees and cloudy and the 31st 7 degrees and sunny.
If you are referring to outdoor stadium shots and inside the stadium along the sideline, I agree with you. I feel within the past few years, it's hit or miss if it snows on game day, that was my only point.
Now, one thing that would take care of that would be that weather channel device that was in 10 or 11?, but that didn't work all the time.
That is something that I would greatly get behind if the darn thing works.
If you are referring to outdoor stadium shots and inside the stadium along the sideline, I agree with you. I feel within the past few years, it's hit or miss if it snows on game day, that was my only point.
Now, one thing that would take care of that would be that weather channel device that was in 10 or 11?, but that didn't work all the time.
That is something that I would greatly get behind if the darn thing works.
This is another great example of lack of User Customization with a mechanism that’s already in-game to deal with this, but hidden from Users.
Xan’s editor revealed that if unhid, Users could set for each city the % of rain/snow, avg Sept and Dec temps, strength of wind and direction it blows from, cloud thickness in sky etc, etc, etc...
There’s a lot of Customization elements already in the game that’s just hidden from Users and from showing on the front end.
- Jump Route Trait
- Tackle Low Trait
- No Trade Clause player designation
- How each Team chooses to build team (via Trades, Draft, FA)
- Team Draft Aggresiveness (likes to trade up, balance, or trade down)
If I just listed half the stuff that’s already there being used, yet hid from Users, it would make folks even more angry.
If you are referring to outdoor stadium shots and inside the stadium along the sideline, I agree with you. I feel within the past few years, it's hit or miss if it snows on game day, that was my only point.
Now, one thing that would take care of that would be that weather channel device that was in 10 or 11?, but that didn't work all the time.
That is something that I would greatly get behind if the darn thing works.
Amazing the amount of customization that one could do based on what Khalib mentioned. But even simpler for this specific item: the Show gives the user the chance to change the weather conditions for each game (not that I've seen it effect the game at all if you select 'rain'). Should not be hard to do the same in Madden and considering they have snow and rain animations it should not hinder performance of the game.
There are certain things I see from EA where I just wonder if there is a mentality that if they offer near full customization on many items (weather, uniform colors, assigning playbooks, penalties, fouls in Fifa, etc) that this will affect the integrity of online user v user game or for money/prizes tournaments. I don't play any of those things but I understand safe guards for some things are in place (like playing with required rosters). It would seem for many who just play at home against the computer or run their team like a GM a simple fix would be to just allow user customization at home. Or for online private leagues through the commissioner of the league. You can then add weather, injuries or not, turn off wind, allow teams to customize colors, rename trophies or titles, whatever can be edited/turned on or off, and it could make for a more enjoyable experience without interrupting the tinkering for ultimate teams, casual online games and tournaments. Basically, for me, I want to buy a sports video game, put it on my console, make adjustments to my liking, edit players and be able to keep those edits in carry over save situations (like the Show, not yet available here) and it is just 'my game'. Like we used to have on the PCs before the internet.
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Yes, using adjusted All-Madden sliders, I don't have any memory of CPU gameplay being better/more balanced than this.
The running back AI is great now, Some people might not notice it because they are distracted by their disappointment with backs not having signature running animations. The wonky physics are more of a issue than the AI. I can't sit back in a soft zone and shut down the run, which of course opens up the pass.
The issue with CPU QB Accuracy is the same problem as the for the User. You can tune for realistic completion percentages, but many of the misses are way too far off of the mark.
Sorry, that was a typo, if they did and were removed people would be even more upset with Madden than they are now.
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The week 8 timing is a bit wonky I guess... but kickers get franchise tagged all the time. I think they are the 1st or 2nd most tagged position since the tag came into existence.
Yeah, more about being franchised during season. Assuming Bryant rejected offer.
Why did they completely remove the trade meter?
It’s pretty annoying trying to make any manual trade now.
Why did they completely remove the trade meter?
It’s pretty annoying trying to make any manual trade now.
There is a discussion in this thread in here about that very topic, King. They were looking into as of the day after the patch came out, Friday.
Anyone else notice this?
Could just be the one game. I play them twice a season as the Eagles. And it struck me as strange seeing my green jerseys in Jerryworld. Maybe it has always been happening, but normally I wouldn't notice something like that unless it is new.
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The Cowboys wear white at home ..thats always been the case..they usually wear white on the road as well because most teams wear dark jerseys at home..
Good to know. So weird. I guess it is one of those experiences where it is correct, but you trick yourself into believing it isn't. Like with words you have spelled thousands of times only for them to look to be spelled incorrectly.
Last year there was a problem where the Cowboys were wearing their blues on the road and the home team would wear their home dark jerseys too. I think I had a game with Dallas and Baltimore in Baltimore which made it tough to pick out who was who.
The issue with CPU QB Accuracy is the same problem as the for the User. You can tune for realistic completion percentages, but many of the misses are way too far off of the mark.
Irl they usually say, well the WR ran the wrong route.
The QB thought he would be here, not there.
So I just call it a miscommunication between the 2
Off the subject, but not completely. In past Maddens it seemed like the QB% and misthrows were more realistic when playing in the rain or snow. I know, WR's would slip and even the QB could slip, throwing off the timing of the pass.
Does EA Tiburon understand, just making weather play a role is proof they can also make other parts more organic as well.
Btw EA, fix the CPU punting in the wind problems!
Or let us turn wind off or below 10mph, whatever the threshold is for SKY 20yd punts.
Rant off
I wish they would fix defensive formation subs. It hasn’t worked correctly since launch.
Didn't notice the pancake glitch at all, so that's good. Beyond that, I didn't notice any huge differences. Passing seemed slightly easier / CPU coverage seemed softer... but impossible to tell if that was a patch thing after such a small sample.
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Man its always something I swear!!
Make it 6 in a row I'm putting it on the shelf this is ridiculous. ...
Man its always something I swear!!
Make it 6 in a row I'm putting it on the shelf this is ridiculous. ...
Try reducing the fatigue slider. The OL get fatigued and start doing false starts on long drives. And the CPU will always attempt to make you jump offsides which causes false start after false start. Just encroach to offset them. Time-consuming, but not a game-breaking bug.
The false starts was against the CPU 6 in a row...I will lower fatigue and see what happens..
Man its always something I swear!!
Make it 6 in a row I'm putting it on the shelf this is ridiculous. ...
Yeah, 51 uncaps that penalty meaning it can happen an unlimited number of times in a game. I kinda hate to do it, but leaving that on 50 is really the only way to play a game with fatigue raised, because it will eliminate this problem. You're literally guaranteed to not see it more than a few times a game with it on 50 (although they could still happen all at once, hypothetically).
Dear Franchise Community Members,
Our team is aware of an issue with the trade meter in Franchise mode. We’re working on a fix as quickly as possible and apologize for the inconvenience. We’ll have more info on specific timing of a fix soon.
KRAELO
Dear Franchise Community Members,
Our team is aware of an issue with the trade meter in Franchise mode. We’re working on a fix as quickly as possible and apologize for the inconvenience. We’ll have more info on specific timing of a fix soon.
KRAELO
While they are at it, they need to make sure the Super Bowl isn't always in Minnesota and fix the wind punt.
There could be more than I am not thinking of.
As somebody who worked briefly in software QA, this is a potential risk when introducing any change. But when you are looking at a legacy product that is likely a patchwork rat's nest of code snippets and modules and applets dating back 12 or 15 years... many of which were likely done by devs that have long since moved on... I'm shocked this game stumbles along as well as it does.
Same thing about the Superbowl which is always at the same place or wind punt.
I am sure it happens in other titles, but probably to a lesser extent.
Same thing about the Superbowl which is always at the same place or wind punt.
They don't see the bugs/glitches/terrible AI because everything is tested in h2h or MUT.
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Crossing routes are completely broken as the man corner literally pauses and lets the wr run across his face unchallenged. Corner play in general is more poor imo.
CPU running game is slightly better only because getting off blocks is now harder for user defensive linemen.
Oh and the cpu can’t stop calling 4 beers on offense. It’s ridiculous. And how often a man corner let’s the wr run right past him for an instant completion is even more ridiculous.
I am sure it happens in other titles, but probably to a lesser extent.
WWE 2K is just as bad. Every patch breaks something, 1/3 of the features never worked to begin with....it's a mess.
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Just off the top of my head quick,
*Randomly unable to climb ropes since 1.07
*Every out of box character glitched to Brock Lesnar entrance video. When you go to edit it back, it says everyone has Rick Rudes. Once you fix it, you find that it wiped your entrance music.....
*Constant falls count anywhere matches being booked week after week in rivalry, when that was one of the big fixes of 1.05
*No cut scenes if you use an created alternate store
*Created titles vacate every time you exit universe.
*Ps4 players can't access any created anything (even their own) unless connected to the internet. Still.....and there is so much more.
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In my opinion, seeing these kind of things in 2018 is just unacceptable.
1) https://youtu.be/wJWrN5Q2pGA
No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
2) https://youtu.be/A5HK_69henI
Now, I'm pretty sure that, as soon the user throw the ball, the game will determine if it would be a complete/incomplete pass or an INT. The way how the defender pushed Brown and made an INT is ridiculous.
Well, I'm coming back to The Show.
In my opinion, seeing these kind of things in 2018 is just unacceptable.
1) https://youtu.be/wJWrN5Q2pGA
No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
2) https://youtu.be/A5HK_69henI
Now, I'm pretty sure that, as soon the user throw the ball, the game will determine if it would be a complete/incomplete pass or an INT. The way how the defender pushed Brown and made an INT is ridiculous.
Well, I'm coming back to The Show.
Sounds like you never had any interest in playing Madden to begin with.
In my opinion, seeing these kind of things in 2018 is just unacceptable.
1) https://youtu.be/wJWrN5Q2pGA
No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
2) https://youtu.be/A5HK_69henI
Now, I'm pretty sure that, as soon the user throw the ball, the game will determine if it would be a complete/incomplete pass or an INT. The way how the defender pushed Brown and made an INT is ridiculous.
Well, I'm coming back to The Show.
The lack of lining up the animations / player models with the calls on the field is a frustrating issue. Sideline receptions / interceptions are a crapshoot. The feet of the player model generally don't have a lot of relation to the in/out of bounds call. Same thing will ball spots. Animations will clearly show the runner making the spot to get by 1-2 yards sometimes only for 3rd and inches to be called. In my experience, it goes both ways for both teams, regardless of CPU / HUM or HUM / HUM... but for a game that offers the option to challenge calls and to view/zoom on replays from near infinite angles... this needs to be tighter. As far as throwing across the body... I see this a few times a season in my CFM... and most hit the turf... and they lead to a lot of INTs for my team as well. Occasionally, the blind squirrel is going to find the nut... and occasionally Kizer is going to complete some ridiculous pass.
As far as the DB bump of the WR... I guess you can say what you will about being potentially scripted or whatnot... But I can't see getting upset over player models bumping into each other. All kinds of contact, some minor and some not so minor, happens in every NFL game without a flag being thrown. Trying to beat step-for-step man coverage might just lead to an INT. Not seeing a problem with that one.
In my opinion, seeing these kind of things in 2018 is just unacceptable.
1) https://youtu.be/wJWrN5Q2pGA
No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
not sure what you're complaining about here... you either threw it late or led the receiver too far, plus you didn't even need to run out and throw it like that.
as for the second video you cut it off before i could even see if it was a catch, but if he did int i do agree that its a problem. This game does not do PI well at all.
as for the second video you cut it off before i could even see if it was a catch, but if he did int i do agree that its a problem. This game does not do PI well at all.
In the first video, I believe he was complaining about the CPU completing the pass against him.
As far as PI... I haven't played enough H2H / MUT with M18 to know if this is a problem with human opponents, but I'm very happy that PI isn't called with any frequency approaching reality in CFM. Pass interference in the real NFL goes to ridiculous extremes sometimes... and I'm glad it's rare in Madden and not some silly dice roll every time you hit the "swat ball" button.
As far as PI... I haven't played enough H2H / MUT with M18 to know if this is a problem with human opponents, but I'm very happy that PI isn't called with any frequency approaching reality in CFM. Pass interference in the real NFL goes to ridiculous extremes sometimes... and I'm glad it's rare in Madden and not some silly dice roll every time you hit the "swat ball" button.
but it is a dice roll, it only happens when the specific animation is triggered.
it's super obvious when it happens because it feels so out of place.
All that said, the only time I see semi-consistent PI called is if you throw a near perfect timing route and the receiver turns into the DB on his cut... but even then, I've probably only seen it called maybe four times in my last two seasons. Which is a good thing imo, I don't want the passing game bogged down by more stoppages and more stupid referee cutscenes... The lacking PI is an aspect of realism that I will gladly sacrifice for gameplay.
All that said, the only time I see semi-consistent PI called is if you throw a near perfect timing route and the receiver turns into the DB on his cut... but even then, I've probably only seen it called maybe four times in my last two seasons. Which is a good thing imo, I don't want the passing game bogged down by more stoppages and more stupid referee cutscenes... The lacking PI is an aspect of realism that I will gladly sacrifice for gameplay.
but the problem with that is you still have PI, it's just not called because it's not part of the script.
i get that some people don't like penalties, but that's what sliders are for.
i get that some people don't like penalties, but that's what sliders are for.
thats also what comp mode is for
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I THOUGHT the different game modes was supposed to correct these types of things, but I can't remember 1 single patch stating anything was done specifically for the simulation mode.
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Its not just this year its like ever year. Like ever year they find a way to either brake or make something worse just being a new game or by trying to fix something in a patch and braking something that was not even suppose to be impacted at all.