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Madden NFL 18 Patch 1.11 Available Now, Patch Notes Here

Madden NFL 18

Madden NFL 18 Patch 1.11 Available Now, Patch Notes Here

Madden NFL 18 game update 1.11 is available now, check out the patch notes below.

Gameplay Updates

  • Added logic so that the Weak Box exploit manager does not trigger vs. AI-controlled opponents (penalty results in frequent pancake blocks by the offense)
  • Addressed an issue causing QBs with the Gunslinger Ability to throw touch passes instead of bullet passes
  • Addressed an issue that would occasionally prevent ball carriers from being tackled directly following a broken tackle animation
  • Addressed an issue causing defenders to occasionally give up on the play during some broken tackle animations
  • Addressed the jumping sideline catch animation that would often force players to land out of bounds
  • Added a fix to disable the 10-second runoff when the team that is winning takes a penalty with less than a minute left in the half or game
  • Added fixes to aggressive pass rush to help ensure defenders have a chance to jump offsides no matter what formation the defense comes out in (including Nickel 3-3-5)

Developer Note: The Weak Box exploit manager was introduced this year to encourage players to better match the offensive personnel on the field when trying to defend the run, especially heavy run sets with eight or more run blockers inside the tackle box. Due to a lot of valuable feedback from our players, we discovered the AI could get hit by this inadvertently which was never the intent of the exploit manager. The new logic will prevent it from occurring when playing AI opponents moving forward.

Franchise

  • Addressed stability issues

Madden Ultimate Team

  • Added a new tab called Ultimate League to the Ultimate Team Main Menu that will be focused on the upcoming Madden Championship Series Ultimate League event – ollow the tournament, learn about the competitors, check the viewing schedule, and watch live all from this convenient new screen
  • Added a new tab called Team Visuals to the Ultimate Team Lineup screen that will allow you to choose which Head Coach and Uniforms are brought into game. and allows you to get the Chemistry boost from your Zero Chill uniforms equipped on the Team Strategy tab while wearing the Jacksonville Jaguars’ Color Rush uniforms equipped on the Team Visuals tab
  • Addressed an issue where not all the Chemistry boosts were showing up on the Lineup Screen.

Dev Note: After speaking with the competitors in Madden Ultimate League, the regular season and early playoff rounds will be played on the previous title update (TU9), in order to provide sufficient and equal practice opportunities. The competition will use the current title update (TU10) for the Madden Bowl.

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  1. Huzzah!!!!
    Will "Addressed an issue causing defenders to occasionally give up on the play during some broken tackle animations" fix the issue where if you Truck the air (no defender in front of you yet) defenders will often stop running? I sometimes screw up a truck and do it early thinking a defender is going to get to me at that moment and watch a whole bunch of defenders stand around as I truck air and then run right through a wide open hole. And I've seen my defenders give up as well when the CPU is doing a special move sometimes.
    Curious what "stability issues" were addressed for CFM.
    Good fixes all around. My biggest issue remaining would be turnover logic. There still appear to be some big issues with fumbles forced and recovered regarding the possession, down and distance, and clock. I've flat out recovered fumbles sometimes only to not be given the ball. I'm even rewarded the fumble recovery in the stats window, but no possession. It happens if you are in a long tackle animation against a player/CPU and you strip the ball. The game considers the play blown dead and forward progress, but then you get rewarded the fumble recovery stat but no possession. Reminiscent of how the refs were blowing sack/fumbles dead in that Chiefs/Titans playoff game, which is not proper officiating. Sacks aren't whistled dead for forward progress. And then the other bug where after a fumble forced/recovery review is reversed and it completely screws up down and distance.
    I don't have a lot of issues with this update. Though I would like to address a few concerns that to my knowledge, either haven't been brought up enough by the community apparently, or continue to be ignored by the development team..not pointing fingers, just observing.. So, it's surely well known that the fatigue system is still a work-in-progress and should definitely be a point of emphasis by now. Fatigue in general is a very large part of football itself and lends itself to playcalling, both offensively and defensively, and also works into sub packages which calls into play team depth and so on (speaking for us my fellow franchise mode players.) Why has that yet to be addressed? I play with multiple teams in my franchise mode and unlike past Maddens, ground and pound offense seems useless. There seems to be no overall fatigue forced onto the defense no matter how long I hold the ball. I play on 10:00 minute quarters and have had drives last well over a 3rd of a quarter and yet no matter how quickly I get the ball back on offense, the defense is once again fresh as daisies..
    And onto my next small gripe. I read in the patch notes that the weak box penalty will no longer be applied to the AI controlled teams...so again, now even if the CPU actually calls a bad defense, they won't be penalized for it? Why leave it in the game at all if that's the case? Does that mean I won't be penalized while going against the CPU if I call a play not meant to match a run formation even though my CPU opponent no longer has to worry about that? Not that I ever do because I call my defense based on offensive personnel, down-distance etc., but the principal idea still stands...I would like to know the train of thought here. Opinions?
    jjoneshbk
    I don't have a lot of issues with this update. Though I would like to address a few concerns that to my knowledge, either haven't been brought up enough by the community apparently, or continue to be ignored by the development team..not pointing fingers, just observing.. So, it's surely well known that the fatigue system is still a work-in-progress and should definitely be a point of emphasis by now. Fatigue in general is a very large part of football itself and lends itself to playcalling, both offensively and defensively, and also works into sub packages which calls into play team depth and so on (speaking for us my fellow franchise mode players.) Why has that yet to be addressed? I play with multiple teams in my franchise mode and unlike past Maddens, ground and pound offense seems useless. There seems to be no overall fatigue forced onto the defense no matter how long I hold the ball. I play on 10:00 minute quarters and have had drives last well over a 3rd of a quarter and yet no matter how quickly I get the ball back on offense, the defense is once again fresh as daisies..
    And onto my next small gripe. I read in the patch notes that the weak box penalty will no longer be applied to the AI controlled teams...so again, now even if the CPU actually calls a bad defense, they won't be penalized for it? Why leave it in the game at all if that's the case? Does that mean I won't be penalized while going against the CPU if I call a play not meant to match a run formation even though my CPU opponent no longer has to worry about that? Not that I ever do because I call my defense based on offensive personnel, down-distance etc., but the principal idea still stands...I would like to know the train of thought here. Opinions?

    The AI doesn't call bad defenses. That is programmed in.
    Fixing the O-line pancake issue is huge.
    Maybe I missed it, but I don't see on the list where they addressed receivers jumping to make catches they could easily run under, even when pressing button for RAC.
    Grey_Osprey

    Maybe I missed it, but I don't see on the list where they addressed receivers jumping to make catches they could easily run under, even when pressing button for RAC.

    I've found this fixed when you hold down the RAC button. You have to hold down the RAC/POS/AGG catch buttons for it to enable. It is still horrible programming for receivers to jump like that when they are wide open.
    Thank you, that is all.
    And thank you to all the people who supplied video evidence of the AI logic of the pancakes. Well played.
    Now, please, Madden 19, fix that punting in to the wind issue.
    This looks like a good decent patch, if it didn't break anything else.
    Oh, I hope this has fixed the pancake block issue -- it really got ridiculous in my CFM and I haven't touched it in a few weeks till a fix was found.
    I would respectfully disagree Devastator, while it is not often, it happens quite a bit. Toward the end of half, regardless of score or situation, it will call pass defense heavy whether or not I decide run which is a situation I could take advantage of. There's also the Goal Line defense. In the instances where I need to run a hurry up play inside the 5, the defense will call a goal line play regardless of whether I got down there in shotgun formation with 5 wide or not. So if it's "programmed in" it's still "programmed wrong". The only instances where I haven't seen a "bad defense" called is if I call a run at the 4 yd line or closer in which case it will call a run stop GL defense, which is also funny because if I come out in that exact same formation and it's a pass, it will call a pass stopping defense..why is the A.I. not tailored toward individual playstyle or team based tendency instead of just being psychic in that situation? Or ANY situation for that matter..
    truedat79
    Well apparently the trade interest bar has been screwed up by the update. I don't care about this myself, so hopefully nothing else pops up...

    Came here to see if anyone else was having this issue. I play CFM exclusively and this bug is annoying to say the least.
    truedat79
    Well apparently the trade interest bar has been screwed up by the update. I don't care about this myself, so hopefully nothing else pops up...

    Care to expand?
    Devaster
    Care to expand?

    When you propose a trade with the CPU, instead of giving you a bar indicating how interested they are in the trade, it just tells you they aren't interested and kicks you back to a main screen.
    So far I am extremely happy with the patch!!! On the Xbox one x it feels so smooth.
    Finally I can continue my CFM. .
    Good job EA it shouldn't have to take this long but atleast we got it!!!
    I’ve only played one game and it was a division rival game, so u never know, but it played really good, actually. Didn’t see any pancake issues, for sure. The running game feels slightly different, in general, however. But, I think mostly in the positive direction. But, specifically what I noticed early in the game was seeing a hole, hitting it, and suddenly being tackled either from behind or the side by a tackler I wasn’t even concerned about, meaning from the start of the play, he didn’t look like he’d have an opportunity to tackle me. And, it felt a slow going through the hole. So, I adjusted. U know how it’s been pretty much cemented in the game for a few years that u NEVER press sprint right after receiving the ball? Well, I think this has changed. But, again, I think in a positive way. With simple I-Form ISO plays and other inside running plays, I could ‘feel’ the need to take the hand off, take a step, see the hole and hit it with sprint. And, I would get through the hole and then either get tackled for 3-5 yard gains or possibly break into the secondary. I’m pleasantly surprised with that. And, this doesn’t mean ‘always press sprint’, but the overall line play felt just a bit different and allowed for the use of the sprint of a hole was present early in the play.
    Overall, it was a tough game, actually, but I’ve got some serious wr injury issues, lol, so maybe that caused me to struggle more. But, yeah, no pancake ridiculousness, and overall, it seemed to play pretty well. And, again, if it allows u to use well timed sprints early, I like it. Things felt more dynamic that way in how u might ‘sprint, run, juke, sprint again’.
    Sent from my iPhone using Tapatalk
    rdm1800
    When you propose a trade with the CPU, instead of giving you a bar indicating how interested they are in the trade, it just tells you they aren't interested and kicks you back to a main screen.

    Well that sucks. Do you know if trades can still go through?
    rdm1800
    When you propose a trade with the CPU, instead of giving you a bar indicating how interested they are in the trade, it just tells you they aren't interested and kicks you back to a main screen.

    Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).
    JoshC1977
    Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).

    Good point, I was thinking the same thing. I like the "how would this player fit with said team" approach much more than the just keep moving players around until you get a green bar=automatic trade agreement lol.
    ~Koosa10:27~
    truedat79
    Well apparently the trade interest bar has been screwed up by the update. I don't care about this myself, so hopefully nothing else pops up...

    rdm1800
    Came here to see if anyone else was having this issue. I play CFM exclusively and this bug is annoying to say the least.

    truedat79
    The trade interest bar is gone

    rdm1800
    When you propose a trade with the CPU, instead of giving you a bar indicating how interested they are in the trade, it just tells you they aren't interested and kicks you back to a main screen.

    Devaster
    Well that sucks. Do you know if trades can still go through?

    JoshC1977
    Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).

    Koosa1027
    Good point, I was thinking the same thing. I like the "how would this player fit with said team" approach much more than the just keep moving players around until you get a green bar=automatic trade agreement lol.
    ~Koosa10:27~

    So after reading about this here I went to go test it. At first I assumed it was a bug, but now I'm not so sure. I tried a lopsided trade and it showed the not interested dialog box, the way it shows up seems to me like it is a design choice.
    Then I traded my 7th round pick for a 7th round pick projected to be one lower than mine, that trade was accepted and the normal trade accepted screen showed up.
    It still could be a bug, but I agree that would be awesome if it's a feature now. At the bare minimum we will probably have this until Madden 19.
    NO, NO , NO. I completely disagree. This is a must fix. How the H can EA keep breaking things that were not broke. A major part of the game was negotiating trades. Now you can not do that and it keeps booting you out of the trade. It was awesome to offer up a trade and submit, then add another player and submit. Then add one of there players and submit while staying in the same frame. Now it boots you completely out, You have to start all over again, from scratch every time. That's BS and very time consuming. especially if you want to add players or draft picks. Then if it takes the trade you may have gotten another draft pick with it. Now that opportunity is gone and it's a huge pain in the.. I TRULY HATE IT.. This completely ruins the art of negotiation. I just don't get how EA finds ways to ruin a game. Wish I had never DL the stupid patch. And that's another BS thing not giving us the option to DL or not. Just completely ignorant. Do they ever test anything.? How long did it take for someone to discover this, five minutes after the patch.??? Pathetic.. Simply pathetic. Wonder what else they broke. ?
    JoshC1977
    Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).

    I'm fairly certain it's a bug. The way it kicks you completely out of the trade menu and makes you completely start negotiations over every single time a trade is rejected would be a very odd choice if it was intended but given CFM's propensity to make things as obtuse as possible, it very well could be. My guess though is if it was intended they would have mentioned it in the patch notes but ultimately I think it's just another bug.
    DeuceDouglas
    I'm fairly certain it's a bug. The way it kicks you completely out of the trade menu and makes you completely start negotiations over every single time a trade is rejected would be a very odd choice if it was intended but given CFM's propensity to make things as obtuse as possible, it very well could be. My guess though is if it was intended they would have mentioned it in the patch notes but ultimately I think it's just another bug.

    I agree that seeing now how it kicks you out, it would be odd for it to be intentional and is indeed likely a bug. That said, I won't be clamoring for them to fix it either. I still loathe the trade bar as it is a bit too precise, thus taking away a lot of the mystery of figuring out a trade.
    I could live with it if it didn't kick you completely out and make you start over again.. If it just told you not interested and stayed in the trade screen allowing you to add players or picks and negotiate until you figured out a trade or they accepted it. I can understand how some might not like the bar, If it just let you stay in the screen it might be interesting. Offer to much and the player is gone. That could be fun.. But having to completely go back to the start is very disappointing and way to time consuming. This needs fixed one way or the other. But I doubt if they will put out another patch. The only good news is we are past the trade deadline in our real franchise. I'm so glad it's almost Baseball season..
    JoshC1977
    I agree that seeing now how it kicks you out, it would be odd for it to be intentional and is indeed likely a bug. That said, I won't be clamoring for them to fix it either. I still loathe the trade bar as it is a bit too precise, thus taking away a lot of the mystery of figuring out a trade.

    Completely agree and I feel the same way about free agency and the points system. Wish we had options for that stuff.
    Disappointing. Patch after the patch, they still can't for some reason patch the stat issues within Franchise as shown here:

    Teams missing from years not to mention it gets worse in actual season stats. It's all over the place on top of missing teams AND years.
    prey2god
    Disappointing. Patch after the patch, they still can't for some reason patch the stat issues within Franchise as shown here:

    Teams missing from years not to mention it gets worse in actual season stats. It's all over the place on top of missing teams AND years.

    Yep, looking at the patch notes, specifically stated fixed stability issues within cfm.
    I didn't there would be much tinkering at all with cfm once I noticed the patch notes.
    GoBlue7
    Good news and update assuming they didn't break something else in the process....

    They might have. Every time me or my buddies try to make a trade with a cpu it says they are uninterested and kicks us back to the menu screen of the franchise. No matter who we offer they don’t seem interested. It doesn’t even show the colored bar showing interest just says uninterested.
    Sent from my iPhone using Operation Sports
    Love the feel of the gameplay so far after this patch.
    Pretty Basic glitch that peeves me that still isn’t patched...only about half the quarterback style previews actually work when editing QBs....worked in previous years.
    Also, nameplate name font on jerseys still too damn small.
    JoshC1977
    Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).
    I hope this stays as well.
    Sent from my SM-G900P using Tapatalk
    Only thing I don't like is the trade getting kicked to the previous menu. But if they fix that I am totally good with it. Just annoying having to put players back if you want to try again.
    Sent from my SM-G900P using Tapatalk
    JoshC1977
    Oh....that is awesome!! I'm hoping that is actually a 'feature' and not a 'bug'. I always hated that meter because it made it too easy to gauge how much more you had to offer in a trade (not sim).

    What? So you think in reality there is no negotiating? One gm makes an offer, the other says no and hangs up, then the first gm calls back with a new offer? The meter is the closest you will get to simulating negotiating. My god it's amazing how often the term "sim" is ignorantly thrown around here.
    Rhudey
    What? So you think in reality there is no negotiating? One gm makes an offer, the other says no and hangs up, then the first gm calls back with a new offer? The meter is the closest you will get to simulating negotiating. My god it's amazing how often the term "sim" is ignorantly thrown around here.

    As someone that has played text sims since before the internet, including doing snail mail APBA leagues, I find it adorable that anyone considers a console game sim. But here we are.
    The answer is to make the process less realistic and more logical. NCAA's recruiting mini game is not sim at all, but it is a ton more realistic and interesting than any bull**** AI negotiating trades and contracts in any console sports game.
    Calling for the ball STILL doesn't work in franchise mode while playing as a RB! Sometimes the QB will automatically throw you the ball only for it to end up hitting your player and falling to the ground because he doesn't react to it at all! It seems that the call for ball button only works on slip screens and a few passes into the flats. It will NOT work on ANY crossing routes, seam routes, wheel routes, etc. This problem began after the second most recent patch. I really hope they fix this!
    Game still hitches terribly on PS4Pro.
    You can be in the middle of a pass completion and all action will just STOP for a second....followed by sped-up animations as the game tries to catch up to where it should be.
    Its the most annoying thing in the world and soils a pretty decent Madden experience.
    -SeventhWard
    CleveCluby
    NO, NO , NO. I completely disagree. This is a must fix. How the H can EA keep breaking things that were not broke. A major part of the game was negotiating trades. Now you can not do that and it keeps booting you out of the trade. It was awesome to offer up a trade and submit, then add another player and submit. Then add one of there players and submit while staying in the same frame. Now it boots you completely out, You have to start all over again, from scratch every time. That's BS and very time consuming. especially if you want to add players or draft picks. Then if it takes the trade you may have gotten another draft pick with it. Now that opportunity is gone and it's a huge pain in the.. I TRULY HATE IT.. This completely ruins the art of negotiation. I just don't get how EA finds ways to ruin a game. Wish I had never DL the stupid patch. And that's another BS thing not giving us the option to DL or not. Just completely ignorant. Do they ever test anything.? How long did it take for someone to discover this, five minutes after the patch.??? Pathetic.. Simply pathetic. Wonder what else they broke. ?
    The problem with things being broken with new patches absolutely comes from the lack of single player vs CPU testing...all the wonky crap that happens doesn't happen in h2h play because every decision is made by a human.
    HOW CAN THEY NOT EVEN ACKNOWLEDGE the punting in the wind bug?? It's been brought to their attention several times, yet has remained untouched for at least the past two years!! It's ridiculous that such a simple, yet gamebreaking bug remains after all this time.
    Yeah, I know, I can sim the computer punts as a workaround....but we shouldn't be doing workarounds for it after all this time!!! Unacceptable, EA.
    Sent from my Redmi Note 3 using Tapatalk
    Here is a answer from John White about the trade bar glitch:
    We’re actively looking into this issue. Thanks for the feedback.
    ie, they've have had solid feedback on the glitch.
    Also, looking at his Tweeter feed, he said the same line several times over the past hours. I am sure the programmers will be working extra to get this fix out pronto.
    Sounds like the stability fixes were not stable enough.
    I have to laugh in seeing that this is the issue that has made so many CFM people upset enough to Tweet at John White. One guy was mad because he wants trading to be easier not harder.
    I sent John a Tweet saying that CFM needs difficultly levels cause a lot of us would love to have this meter off, not be able to see the point totals with free agents, as well as many other hand holding User mechanisms.
    Manning2Harrison
    And why is this still with us when it was in M17?


    Yeah this is annoying. I definitely notice it when the CPU goes on a long drive. Fairly certain it is related to fatigue and subs for the CPU. I just jump offsides or encroach to offset the false start penalties. Frustrating wasting time going through the penalties. I really wish we could skip the penalty explanation if we wanted to. We can skip through everything else.
    Manning2Harrison
    And why is this still with us when it was in M17?

    But now you can sky punt for 15 yards on 4th and when the Rams muff it you'll get to start a new drive with the Bears :)
    cuoreceltico
    And weather still broken....cfm stats still broken...my god how people are happy with a mid february bugged game, still to me completely disconcerting.

    Those aren't game-breaking bugs at all. The bugged stats appear to be from players with Jr., Sr., I/II/III, etc. in their names. It sucks, but none of them are on my team so I ultimately don't care.
    Also if anyone cares to take a deeper look all tackle stats are bugged for every defender before 2017. It appears that they put the Total Tackle numbers in the Solo Tackle column, while Assists are still accurate. This leads to some crazy totals. Probably just needs an adjustment of moving a column over for every player. Seeing Wagner with 167 Solo Tackles and something like 84 Assists in 2016 is inaccurate as Wagner had 167 Combined Total Tackles in 2016 and the 84 Assists. I also noticed some of the tackle stats carried over pre-2017 are just inaccurate. Like I think they weren't quite right for Mosley or some of the other younger LB's.
    Sorry but this is just subjective what is or what is not a game-breaker issue, I'm tired to play hot sunny and windy game wtf all day long. And I'm tired that the cfm stats are broken too. There is at least 4 year that the weather is broken, cfm stats too... I think is just enough, anyway good for you that are happy to buy a crap product, year after year, I respect your devotion.
    Devaster
    Those aren't game-breaking bugs at all. The bugged stats appear to be from players with Jr., Sr., I/II/III, etc. in their names. It sucks, but none of them are on my team so I ultimately don't care.
    Also if anyone cares to take a deeper look all tackle stats are bugged for every defender before 2017. It appears that they put the Total Tackle numbers in the Solo Tackle column, while Assists are still accurate. This leads to some crazy totals. Probably just needs an adjustment of money a column over for every player. Seeing Wagner with 167 Solo Tackles and something like 84 Assists in 2016 is inaccurate as Wagner had 167 Combined Total Tackles in 2016 and the 84 Assists. I also noticed some of the tackle stats carried over pre-2017 are just inaccurate. Like I think they weren't quite right for Mosley or some of the other younger LB's.
    cuoreceltico
    And weather still broken....cfm stats still broken...my god how people are happy with a mid february bugged game, still to me completely disconcerting.

    I hear ya but there is no need to blow up about it ..When you have lemons you make lemonade...My point is I think this is the best EA can do we just have to deal with it now or wait until next year for the 2019 fluff n fluff:y220a:
    cuoreceltico
    Sorry but this is just subjective what is or what is not a game-breaker issue, I'm tired to play hot sunny and windy game wtf all day long. And I'm tired that the cfm stats are broken too. There is at least 4 year that the weather is broken, cfm stats too... I think is just enough, anyway good for you that are happy to buy a crap product, year after year, I respect your devotion.

    I'm curious. How is weather broken for you?
    Devaster
    I'm curious. How is weather broken for you?

    If I remember correctly, it appears there is a correlation between using custom playbooks and have consecutive sunny hot days in CFM.
    There was a thread on this a few months ago and using custom playbooks appeared to be the common denominator.
    roadman
    If I remember correctly, it appears there is a correlation between using custom playbooks and have consecutive sunny hot days in CFM.
    There was a thread on this a few months ago and using custom playbooks appeared to be the common denominator.

    I'm using a custom Patriots playbook on offense and weather isn't broken for me in Cloud CFM. Maybe it is limited to Offline? My only issue with weather has to do with wind and how unrealistic it often is.
    Outdoor games are always very windy (>9mph usually). Very rarely is an outdoor game absent of wind, which isn't realistic. I can't actually remember the last outdoor game without any wind. There should at least be the chance for perfect weather condition outdoor games.
    Devaster
    I'm using a custom Patriots playbook on offense and weather isn't broken for me in Cloud CFM. Maybe it is limited to Offline? My only issue with weather has to do with wind and how unrealistic it often is.
    Outdoor games are always very windy (>9mph usually). Very rarely is an outdoor game absent of wind, which isn't realistic. I can't actually remember the last outdoor game without any wind. There should at least be the chance for perfect weather condition outdoor games.

    Yeah, I think these were mostly offline folks using a custom playbook.
    My issue with outdoor winds is the sky high punts going 20 yds and it's been that way for the past few years.
    roadman
    Yeah, I think these were mostly offline folks using a custom playbook.
    My issue with outdoor winds is the sky high punts going 20 yds and it's been that way for the past few years.

    I still haven't been able to pin that one down. It happens, but not in every game for me. It does only happen when the CPU is punting into heavy winds, but then it isn't consistent game-to-game.
    Devaster
    I'm curious. How is weather broken for you?

    Broken for me is as I said every game is hot sunny and windy, no rain, no cold, no overcast, no cloudy. Offline CFM i don't use any custom playbook.
    jfsolo
    I have to laugh in seeing that this is the issue that has made so many CFM people upset enough to Tweet at John White. One guy was mad because he wants trading to be easier not harder.
    I sent John a Tweet saying that CFM needs difficultly levels cause a lot of us would love to have this meter off, not be able to see the point totals with free agents, as well as many other hand holding User mechanisms.

    I think these "hand holding" mechanisms are essentially pro-sim features, not anti-sim. While hardly perfect, in real life there are tons and tons of phone calls and face to face meetings between GMs, agents, players, etc... I don't see any realism or immersion benefit from blindly offering a contract to a player with absolutely no feedback until they accept or sign with another team. It's ridiculous on it's face, far more absurd than seeing a rough idea of what other teams are offering... which is EXACTLY how agents get better deals for their clients. If anything, CPU teams should outbid you on occasion...
    Same thing with the trades... the bar is silly... but it's a touch better than literally throwing offers into the wind until one sticks. I mean... you're asking for anti-immersion kryptonite.... the game has to at least make some effort to present a human analog on the other side of the negotioating table... as opposed to blind luck fail/success check completely devoid of interaction.
    EDIT: Just for the record, I'm always fine with more options... So sure, if people prefer to make offers with zero feedback in order to artificially boost the real / percieved challenge level... then I don't see an issue so long as it's optional.
    Nunyerbiz
    I think these "hand holding" mechanisms are essentially pro-sim features, not anti-sim. While hardly perfect, in real life there are tons and tons of phone calls and face to face meetings between GMs, agents, players, etc... I don't see any realism or immersion benefit from blindly offering a contract to a player with absolutely no feedback until they accept or sign with another team. It's ridiculous on it's face, far more absurd than seeing a rough idea of what other teams are offering... which is EXACTLY how agents get better deals for their clients. If anything, CPU teams should outbid you on occasion...
    Same thing with the trades... the bar is silly... but it's a touch better than literally throwing offers into the wind until one sticks. I mean... you're asking for anti-immersion kryptonite.... the game has to at least make some effort to present a human analog on the other side of the negotioating table... as opposed to blind luck fail/success check completely devoid of interaction.
    EDIT: Just for the record, I'm always fine with more options... So sure, if people prefer to make offers with zero feedback in order to artificially boost the real / percieved challenge level... then I don't see an issue so long as it's optional.
    I think the most realistic way would be to make the first offer with no trade bar, then if it's not accepted you get a counter offer from the cpu and then you either take that or try to negotiate something somewhere in between the two offers. It's too easy to mix and match offers in order to find the offer that will get accepted with you giving up the least amount of compensation
    roadman
    Thank you, that is all.
    And thank you to all the people who supplied video evidence of the AI logic of the pancakes. Well played.
    Now, please, Madden 19, fix that punting in to the wind issue.
    This looks like a good decent patch, if it didn't break anything else.

    Hey man what are you seeing gameplay wise with the patch? And has the qb logic changed?..thanks
    Gameplay looks solid post-patch. Default AP is still a tad too spastic for my taste, but overall it seems to be playing well and with no 'pancake' issue in site :)
    JoshC1977
    Gameplay looks solid post-patch. Default AP is still a tad too spastic for my taste, but overall it seems to be playing well and with no 'pancake' issue in site :)

    Since patch 1.04 ( the other before this one) I had to move to AM. CPU play was Terrible since then. Qb taking 10+ sacks and 2 int avg was too much for them to have and chance to win.
    2016 and 2017 AP was perfect. They dumb it down. Still don't know why.
    Sent from my iPhone using Tapatalk
    reyes the roof
    I think the most realistic way would be to make the first offer with no trade bar, then if it's not accepted you get a counter offer from the cpu and then you either take that or try to negotiate something somewhere in between the two offers. It's too easy to mix and match offers in order to find the offer that will get accepted with you giving up the least amount of compensation

    Adding limitations to the number of offer/counter offers too would be cool.
    One thing missing from trades and FA is consideration time. We kinda get that during the season with extensions, but it's more about just upping the offer until they accept. In FA some guys wait to sign, but only if you low-ball and no other team bids on them.
    Unlike in User CFMs, in offline GMs (or players) don't 'mull over' offers. It's a point blank Yes/No situation. I like how The Show had a setting that would have the CPU respond at a later time.
    Also be nice if you low-balled the CPU too much they would cut off talks completely. Add a little relationship dynamic between teams, some make it tough to trade with, others you build up relations and you can get discounts/more even trades.
    My favorite part of the patch is the addition of Madden Ultimate League tab to the Ultimate Team mode. It’s suddenly become easier to follow the competitive community.
    Checked it out today and they are showing the first games of the league. It’s actually pretty good presentation. Plus, it will be easier for folks to check out the mode for themselves, which should begin to debunk this notion of guys running two plays over and over.
    hc06 on pc had those relationships between gms, waiver wires etc
    as many of us have said before, most of what sim people want has previously been in a madden or a head coach. 2k5 had forecast cap numbers which is obvious, a better training week and a lot more fuzzy with drafts and rookies, and from a play point of view; fronts/stunts/formations/coverages that could be combined so 3-4 with stunt left from the dline, lbers off 1 side and dbs do cover whatever. nothing is new in any franchise except 5th year options. even rfas were covered in past ea products, as were morale, captains etc.
    JoshC1977
    Gameplay looks solid post-patch. Default AP is still a tad too spastic for my taste, but overall it seems to be playing well and with no 'pancake' issue in site :)

    Are you seeing more realistic tackling..
    edaddy
    Are you seeing more realistic tackling..

    After I adjusted the fatigue and autosubs back to what I've been using in my slider setup, yes. On straight default....not so much....lots of flailing, diving animations. Same thing that has been there since 1.07.
    jimmy13
    It’d be great if they would someday fix qb throwing animations .

    If you actually watch the hand release the ball, the hand isnt even pointed in the direction of the throw in most cases. For example the ball will just come out of the hand to the left with the hand facing forward when your throwing to the left.
    I like the patch, the pancake blocks were becoming a game breaker.
    DaReal Milticket
    If you actually watch the hand release the ball, the hand isnt even pointed in the direction of the throw in most cases. For example the ball will just come out of the hand to the left with the hand facing forward when your throwing to the left.
    I like the patch, the pancake blocks were becoming a game breaker.

    I don't like how the game will just decide to not throw the ball when you get hit.
    do they even have animations for throwing the ball when you're hit?
    TMJOHNS18
    Adding limitations to the number of offer/counter offers too would be cool.
    One thing missing from trades and FA is consideration time. We kinda get that during the season with extensions, but it's more about just upping the offer until they accept. In FA some guys wait to sign, but only if you low-ball and no other team bids on them.
    Unlike in User CFMs, in offline GMs (or players) don't 'mull over' offers. It's a point blank Yes/No situation. I like how The Show had a setting that would have the CPU respond at a later time.
    Also be nice if you low-balled the CPU too much they would cut off talks completely. Add a little relationship dynamic between teams, some make it tough to trade with, others you build up relations and you can get discounts/more even trades.

    I like the idea of an offer / counter offer dynamic... I think it can be done with basically the current trade logic, just ditch the trade interest bar and replace it with text responses.
    Offer a crappy "red" trade, CPU GM replies with "This is a joke right? Call me back when you aren't going to waste my time. *click*". Maybe a dice roll can be placed here where that team won't entertain your offers until the following week... I personally find that silly, GMs exist to listen to offers... don't think they would ignore any communication from a fellow GM because you hurt their feelings or whatnot... but I can understand people wanting it from a gameplay mechanic perspective.
    Offer a respectable "yellow" trade, CPU GM makes a counter offer or asks you to submit an improved offer based on some dice roll. This CPU counter offer might be more than they'd accept in the end... they might be trying to roll you.... if you played hardball and re-submitted the same offer maybe they fold... but I would think almost all the logic required for the AI is already in place in today's game.
    Offer a good "green" trade, CPU accepts or tries to weasel just a bit more out of you... depending on a dice roll.
    In all three cases, you'd either be rejected, be accepted or have to go back to the drawing board to one degree or another. Not terribly more complex in the AI department, but more interactive for the user... just having counter offers would be a huge improvement.
    JayhawkerStL
    My favorite part of the patch is the addition of Madden Ultimate League tab to the Ultimate Team mode. It’s suddenly become easier to follow the competitive community.
    Checked it out today and they are showing the first games of the league. It’s actually pretty good presentation. Plus, it will be easier for folks to check out the mode for themselves, which should begin to debunk this notion of guys running two plays over and over.

    Anyone else that's interested in the competitive side or looking to get into it should check out @CompMaddenStats as well. They tweet out a bunch of stats and information that you don't really get during the broadcast and are usually pretty quick at posting playcall spreadsheets after the game showing the plays called, yards gained, and result.

    They also have a bunch of player and matchup spotlight type stuff like this:
    I agree 100 % with an earlier post about the weather. I mean seriously, Year after year. How frigging hard is it to get it even close. Playing Det in Chi late in November.. Hot beautiful sunshine day. Everyone in Tee shirts.. How ridiculous. Anyone ever been to Chi in late November. I mean come on EA..
    2 complete franchise seasons and not even 1 snow game. I think I had 2 rain games in 32 games. But the good news is no matter where I played on those beautiful days, I sure didn't have a problem getting winds up to 16 mph.... Seriously how hard can it be to fix this, How can you make a FB game without the weather being a small factor.
    Year after year we ask for the weather and wind to be corrected only to see EA ignore it. The show gets it right, The TGC2 lets you set the weather to a degree, Snow games are a big part of the NFL. It's just another if its in the game, It's not in Madden. Thank God Hockey is played indoors on frozen Ice because if It was outdoors and EA made it, They would be playing in swimming pools.
    CleveCluby
    I agree 100 % with an earlier post about the weather. I mean seriously, Year after year. How frigging hard is it to get it even close. Playing Det in Chi late in November.. Hot beautiful sunshine day. Everyone in Tee shirts.. How ridiculous. Anyone ever been to Chi in late November. I mean come on EA..
    2 complete franchise seasons and not even 1 snow game. I think I had 2 rain games in 32 games. But the good news is no matter where I played on those beautiful days, I sure didn't have a problem getting winds up to 16 mph.... Seriously how hard can it be to fix this, How can you make a FB game without the weather being a small factor.
    Year after year we ask for the weather and wind to be corrected only to see EA ignore it. The show gets it right, The TGC2 lets you set the weather to a degree, Snow games are a big part of the NFL. It's just another if its in the game, It's not in Madden. Thank God Hockey is played indoors on frozen Ice because if It was outdoors and EA made it, They would be playing in swimming pools.

    https://www.pro-football-reference.com/boxscores/201712030chi.htm
    December 3rd. 49ers at Bears. Sunny. 54 degrees.

    EDIT-
    2 of their last 4 home games were 40 degrees or higher (54). But to be fair the other two were 33 and 24. Still, that's only one game below freezing, which obviously is a requirement for snow.
    ForUntoOblivionSoar∞
    https://www.pro-football-reference.com/boxscores/201712030chi.htm
    December 3rd. 49ers at Bears. Sunny. 54 degrees.

    EDIT-
    2 of their last 4 home games were 40 degrees or higher (54). But to be fair the other two were 33 and 24. Still, that's only one game below freezing, which obviously is a requirement for snow.
    You can't seriously be saying Madden gets weather right, can you?? I agree with the post you quoted...I'm from Wisconsin, NO WAY should I be playing late season and playoff games without snow 90% of the time!
    And the wind...I had the computer nail an 83 yard punt near the end of a close game...83 yards, and over 70 yards in the air. Takes the field position battle equation out of the game.
    It's ridiculous, shows incompetence if they can't even get these basic, yet vitally important, parts of the game at least close to being right.
    Sent from my Redmi Note 3 using Tapatalk
    DaGreatOne21
    Every patch, major fixes/additions to MUT....virtually nothing to improve franchise.
    Not at all surprised at this point, but its still infuriating.
    Agreed. The whole premise of EA asking for "wish lists" for CFM are simply marketing ploys to keep people thinking maybe "this will be the year they listen".
    They know, and have known for years and years what we want...shouldn't have to even ask at this point.
    It's all smoke and mirrors...trying to get just 1 more purchase out of us. I bought used this year, and unless something earth shattering happens for Madden 19, I won't even buy that used.
    Sent from my Redmi Note 3 using Tapatalk
    mykelmosinee
    You can't seriously be saying Madden gets weather right, can you?? I agree with the post you quoted...I'm from Wisconsin, NO WAY should I be playing late season and playoff games without snow 90% of the time!
    And the wind...I had the computer nail an 83 yard punt near the end of a close game...83 yards, and over 70 yards in the air. Takes the field position battle equation out of the game.
    It's ridiculous, shows incompetence if they can't even get these basic, yet vitally important, parts of the game at least close to being right.
    Sent from my Redmi Note 3 using Tapatalk

    I would take the cold over the snow because 50% of the time is a white Christmas in the area of WI.
    that we live. This year was not a white Christmas in our part of the state. This week is the only week we've had any snow for winter.
    I don't have the weather issues other people are, but there has been enough people complaining about the issue over the years, EA needs to get the issue fixed. I do have an issue with that darn punting into the wind and that needs to be resolved, too.
    That said, I am loving the game play fixes.
    I've run into an issue with replays. Don't know if it's related to the latest patch or not, but it's the 1st time I've encountered it. Having difficulty uploading a couple video clips, but as soon as I figure it out, I'll post them, if necessary.
    Basically, after a play is over and selecting a new play, if I go in to look at the replay of the previous play, it shows me in the current selected play, but a little white circle moves around the field like it was the last play....while my players are standing around in the current play. ???
    reyes the roof
    I think the most realistic way would be to make the first offer with no trade bar, then if it's not accepted you get a counter offer from the cpu and then you either take that or try to negotiate something somewhere in between the two offers. It's too easy to mix and match offers in order to find the offer that will get accepted with you giving up the least amount of compensation

    Something like this. I would prefer to have to make an offer before seeing the interest bar. You would know how far off you are but not without risking giving too much. After each proposal they could tell you how much the other team likes the offer because that would be real feed back but you should not be able to put players up and see interest without making the offer and risk losing those players.
    roadman
    I would take the cold over the snow because 50% of the time is a white Christmas in the area of WI.
    that we live. This year was a white Christmas in our part of the state. This week is the only week we've had any snow for winter.
    I don't have the weather issues other people are, but there has been enough people complaining about the issue over the years, EA needs to get the issue fixed. I do have an issue with that darn punting into the wind and that needs to be resolved, too.
    That said, I am loving the game play fixes.
    We're talking specifically Green Bay, which is pretty notorious for the lake effect snow, so MOST games after the 2nd or 3rd week of November we have snow cover, or possibly a couple weeks earlier.
    (I'm originally from 1 1/2 hours west of Green Bay, living in Thailand now)
    I agree with your statement, Roadman.
    Sent from my Redmi Note 3 using Tapatalk
    mykelmosinee
    We're talking specifically Green Bay, which is pretty notorious for the lake effect snow, so MOST games after the 2nd or 3rd week of November we have snow cover, or possibly a couple weeks earlier.
    (I'm originally from 1 1/2 hours west of Green Bay, living in Thailand now)
    I agree with your statement, Roadman.
    Sent from my Redmi Note 3 using Tapatalk

    I agree there is usually snow cover and this year there was 3 games in December. The 3rd of December was a 50 degree day, the 10th, 26 degrees and cloudy and the 31st 7 degrees and sunny.
    If you are referring to outdoor stadium shots and inside the stadium along the sideline, I agree with you. I feel within the past few years, it's hit or miss if it snows on game day, that was my only point.
    Now, one thing that would take care of that would be that weather channel device that was in 10 or 11?, but that didn't work all the time.
    That is something that I would greatly get behind if the darn thing works.
    roadman
    I agree there is usually snow cover and this year there was 3 games in December. The 3rd of December was a 50 degree day, the 10th, 26 degrees and cloudy and the 31st 7 degrees and sunny.
    If you are referring to outdoor stadium shots and inside the stadium along the sideline, I agree with you. I feel within the past few years, it's hit or miss if it snows on game day, that was my only point.
    Now, one thing that would take care of that would be that weather channel device that was in 10 or 11?, but that didn't work all the time.
    That is something that I would greatly get behind if the darn thing works.

    This is another great example of lack of User Customization with a mechanism that’s already in-game to deal with this, but hidden from Users.
    Xan’s editor revealed that if unhid, Users could set for each city the % of rain/snow, avg Sept and Dec temps, strength of wind and direction it blows from, cloud thickness in sky etc, etc, etc...
    There’s a lot of Customization elements already in the game that’s just hidden from Users and from showing on the front end.
    - Jump Route Trait
    - Tackle Low Trait
    - No Trade Clause player designation
    - How each Team chooses to build team (via Trades, Draft, FA)
    - Team Draft Aggresiveness (likes to trade up, balance, or trade down)
    If I just listed half the stuff that’s already there being used, yet hid from Users, it would make folks even more angry.
    roadman
    I agree there is usually snow cover and this year there was 3 games in December. The 3rd of December was a 50 degree day, the 10th, 26 degrees and cloudy and the 31st 7 degrees and sunny.
    If you are referring to outdoor stadium shots and inside the stadium along the sideline, I agree with you. I feel within the past few years, it's hit or miss if it snows on game day, that was my only point.
    Now, one thing that would take care of that would be that weather channel device that was in 10 or 11?, but that didn't work all the time.
    That is something that I would greatly get behind if the darn thing works.

    Amazing the amount of customization that one could do based on what Khalib mentioned. But even simpler for this specific item: the Show gives the user the chance to change the weather conditions for each game (not that I've seen it effect the game at all if you select 'rain'). Should not be hard to do the same in Madden and considering they have snow and rain animations it should not hinder performance of the game.
    There are certain things I see from EA where I just wonder if there is a mentality that if they offer near full customization on many items (weather, uniform colors, assigning playbooks, penalties, fouls in Fifa, etc) that this will affect the integrity of online user v user game or for money/prizes tournaments. I don't play any of those things but I understand safe guards for some things are in place (like playing with required rosters). It would seem for many who just play at home against the computer or run their team like a GM a simple fix would be to just allow user customization at home. Or for online private leagues through the commissioner of the league. You can then add weather, injuries or not, turn off wind, allow teams to customize colors, rename trophies or titles, whatever can be edited/turned on or off, and it could make for a more enjoyable experience without interrupting the tinkering for ultimate teams, casual online games and tournaments. Basically, for me, I want to buy a sports video game, put it on my console, make adjustments to my liking, edit players and be able to keep those edits in carry over save situations (like the Show, not yet available here) and it is just 'my game'. Like we used to have on the PCs before the internet.
    scitychamps87
    Does anyone feel as if CPU run game is better post patch as well as CPU QB accuracy?? After playing almost a whole season of CFM post patch this is my impression
    Sent from my XT1650 using Operation Sports mobile app

    Yes, using adjusted All-Madden sliders, I don't have any memory of CPU gameplay being better/more balanced than this.
    The running back AI is great now, Some people might not notice it because they are distracted by their disappointment with backs not having signature running animations. The wonky physics are more of a issue than the AI. I can't sit back in a soft zone and shut down the run, which of course opens up the pass.
    The issue with CPU QB Accuracy is the same problem as the for the User. You can tune for realistic completion percentages, but many of the misses are way too far off of the mark.
    edaddy
    Running backs had signature animations?

    Sorry, that was a typo, if they did and were removed people would be even more upset with Madden than they are now.
    I don’t know but I’m having a hard time tackling and bringing down the running back i this patch messed with my sliders really bad just when I was beginning to like my franchise it does this to me
    Sent from my iPhone using Operation Sports
    TMJOHNS18
    Don't know if this is from new patch or not, but Matt Bryant got franchised... in Week 8.

    The week 8 timing is a bit wonky I guess... but kickers get franchise tagged all the time. I think they are the 1st or 2nd most tagged position since the tag came into existence.
    Nunyerbiz
    The week 8 timing is a bit wonky I guess... but kickers get franchise tagged all the time. I think they are the 1st or 2nd most tagged position since the tag came into existence.

    Yeah, more about being franchised during season. Assuming Bryant rejected offer.
    While I am usually not a fan of game altering patches I have got to admit that this patch has changed the game for the better..I don't if it's just a placebo affect but I have played about 5 games and the results are good..as others have noted I am noticing better AI RB moves, better AI blocking, some good catching animations and better AI bQB logic in terms of scrambling and throwing.. I also am seeing a bit of a difference in running animations in general looks a bit more natural as opposed to stiff and robotic..On defense for the first time in my m Madden history the AI actually came out in a dime set when I went 4 wides on the goal line.. don't know what it is but the logic seems to be improved..I have some drawbacks as well it seems as if the coverage on both sides has again been dumbed down and I haven't drawn a PI as of yet..Also that wind and punt issue is stil prevalent as well as the AI not covering the gunners on some punt situations..I just hope that they can add a patch to get some penalties in the game while not messing up anything else..this is finally a step in the right direction..
    Is it me or did they completely break trade logic in franchise mode?
    Why did they completely remove the trade meter?
    It’s pretty annoying trying to make any manual trade now.
    kingkilla56
    Is it me or did they completely break trade logic in franchise mode?
    Why did they completely remove the trade meter?
    It’s pretty annoying trying to make any manual trade now.

    There is a discussion in this thread in here about that very topic, King. They were looking into as of the day after the patch came out, Friday.
    I noticed since the new patch that away games are playing with jerseys reversed. I'm currently playing the Cowboys in an away game and the Cowboys are using the away jersey. They have my Eagles in their home jersey. Decided to try it multiple times and same result every time. I'll have to see if if is reversed for my home games as well and in addition to other away games.
    Anyone else notice this?
    I thought the Cowboys tended to wear their whites at home. Way back in the day, the St. Louis Cardinals would wear their whites at home when they played Dallas, just to force them into the dark jerseys they hated.
    JayhawkerStL
    I thought the Cowboys tended to wear their whites at home. Way back in the day, the St. Louis Cardinals would wear their whites at home when they played Dallas, just to force them into the dark jerseys they hated.

    Could just be the one game. I play them twice a season as the Eagles. And it struck me as strange seeing my green jerseys in Jerryworld. Maybe it has always been happening, but normally I wouldn't notice something like that unless it is new.
    rdm1800
    When you propose a trade with the CPU, instead of giving you a bar indicating how interested they are in the trade, it just tells you they aren't interested and kicks you back to a main screen.
    this shouldn't be surprising...as cfm is a mode nobody that makes madden plays....why would they test anything in it to make sure nothing got broke...
    Sent from my VS987 using Tapatalk
    Devaster
    Could just be the one game. I play them twice a season as the Eagles. And it struck me as strange seeing my green jerseys in Jerryworld. Maybe it has always been happening, but normally I wouldn't notice something like that unless it is new.

    The Cowboys wear white at home ..thats always been the case..they usually wear white on the road as well because most teams wear dark jerseys at home..
    When Vinny Testaverde played for TB, they eventually went to home whites, because Testeverde's color blindness made it hard for him to discern white jerseys from TB's bright orange jerseys back in the day. If they wore while, other teams' darks were easier top pick up on.
    edaddy
    The Cowboys wear white at home ..thats always been the case..they usually wear white on the road as well because most teams wear dark jerseys at home..

    Good to know. So weird. I guess it is one of those experiences where it is correct, but you trick yourself into believing it isn't. Like with words you have spelled thousands of times only for them to look to be spelled incorrectly.
    Devaster
    Good to know. So weird. I guess it is one of those experiences where it is correct, but you trick yourself into believing it isn't. Like with words you have spelled thousands of times only for them to look to be spelled incorrectly.

    Last year there was a problem where the Cowboys were wearing their blues on the road and the home team would wear their home dark jerseys too. I think I had a game with Dallas and Baltimore in Baltimore which made it tough to pick out who was who.
    jfsolo

    The issue with CPU QB Accuracy is the same problem as the for the User. You can tune for realistic completion percentages, but many of the misses are way too far off of the mark.

    Irl they usually say, well the WR ran the wrong route.
    The QB thought he would be here, not there.
    So I just call it a miscommunication between the 2
    Off the subject, but not completely. In past Maddens it seemed like the QB% and misthrows were more realistic when playing in the rain or snow. I know, WR's would slip and even the QB could slip, throwing off the timing of the pass.
    Does EA Tiburon understand, just making weather play a role is proof they can also make other parts more organic as well.
    Btw EA, fix the CPU punting in the wind problems!
    Or let us turn wind off or below 10mph, whatever the threshold is for SKY 20yd punts.
    Rant off
    I thought they were trying to make trades harder to pull off. I didn’t and still don’t think it was a bug.
    I wish they would fix defensive formation subs. It hasn’t worked correctly since launch.
    After a few days busy with being a grown up, I got in my first two games with the new patch. Running under JoshC's All-Pro slider settings, only change was to delete my profile, then reload the game prior to going on the field.
    Didn't notice the pancake glitch at all, so that's good. Beyond that, I didn't notice any huge differences. Passing seemed slightly easier / CPU coverage seemed softer... but impossible to tell if that was a patch thing after such a small sample.
    Man I am trying to give this game it's just do but the cpu just had 5 straight false starts in a row close to the goaline..Geez and what's crazy is I have that slider on 51....
    Man its always something I swear!!
    Make it 6 in a row I'm putting it on the shelf this is ridiculous. ...
    tyberious4now
    Man I am trying to give this game it's just do but the cpu just had 5 straight false starts in a row close to the goaline..Geez and what's crazy is I have that slider on 51....
    Man its always something I swear!!
    Make it 6 in a row I'm putting it on the shelf this is ridiculous. ...

    Try reducing the fatigue slider. The OL get fatigued and start doing false starts on long drives. And the CPU will always attempt to make you jump offsides which causes false start after false start. Just encroach to offset them. Time-consuming, but not a game-breaking bug.
    Devaster
    Try reducing the fatigue slider. The OL get fatigued and start doing false starts on long drives. And the CPU will always attempt to make you jump offsides which causes false start after false start. Just encroach to offset them. Time-consuming, but not a game-breaking bug.

    The false starts was against the CPU 6 in a row...I will lower fatigue and see what happens..
    tyberious4now
    Man I am trying to give this game it's just do but the cpu just had 5 straight false starts in a row close to the goaline..Geez and what's crazy is I have that slider on 51....
    Man its always something I swear!!
    Make it 6 in a row I'm putting it on the shelf this is ridiculous. ...

    Yeah, 51 uncaps that penalty meaning it can happen an unlimited number of times in a game. I kinda hate to do it, but leaving that on 50 is really the only way to play a game with fatigue raised, because it will eliminate this problem. You're literally guaranteed to not see it more than a few times a game with it on 50 (although they could still happen all at once, hypothetically).
    No news here, but a community update from EA's Community Manager:
    Dear Franchise Community Members,
    Our team is aware of an issue with the trade meter in Franchise mode. We’re working on a fix as quickly as possible and apologize for the inconvenience. We’ll have more info on specific timing of a fix soon.
    KRAELO
    roadman
    No news here, but a community update from EA's Community Manager:
    Dear Franchise Community Members,
    Our team is aware of an issue with the trade meter in Franchise mode. We’re working on a fix as quickly as possible and apologize for the inconvenience. We’ll have more info on specific timing of a fix soon.
    KRAELO

    While they are at it, they need to make sure the Super Bowl isn't always in Minnesota and fix the wind punt.
    I can think of three times specifically, 2 of them were big game play glitches and this last one in CFM.
    There could be more than I am not thinking of.
    Charvalos
    It's just me or every patch which came out this year to fix bugs has broken something else ?

    As somebody who worked briefly in software QA, this is a potential risk when introducing any change. But when you are looking at a legacy product that is likely a patchwork rat's nest of code snippets and modules and applets dating back 12 or 15 years... many of which were likely done by devs that have long since moved on... I'm shocked this game stumbles along as well as it does.
    I know that a potential risk exists when you modify the code to fix a bug but I really feel like EA never test their patches, especially inside CFM, because if they would have done it properly, this bug with the trade meter would never have appeared.
    Same thing about the Superbowl which is always at the same place or wind punt.
    Historically speaking with Madden, there is a pattern of a decent chance of a title update of not having a particular area of something not working. This could be gameplay, CFM, MUT, Competitive, now Longshot, etc.....
    I am sure it happens in other titles, but probably to a lesser extent.
    Charvalos
    I know that a potential risk exists when you modify the code to fix a bug but I really feel like EA never test their patches, especially inside CFM, because if they would have done it properly, this bug with the trade meter would never have appeared.
    Same thing about the Superbowl which is always at the same place or wind punt.
    It's abundantly clear that the game is not tested in CFM 1 player...if it was, it wouldn't be like this year after year.
    They don't see the bugs/glitches/terrible AI because everything is tested in h2h or MUT.
    Sent from my Redmi Note 3 using Tapatalk
    CPU QB scrambles are way more annoying now. Specifically because zone coverage doesn’t help curtail it as your players stare at the qb running by them. Trying to manual switch to a player before qb breaks the pocket is near impossible. Unless you have a qb sneak or are usering a MLB or safety, scrambling qbs will destroy you automatically. Which should not be automatic. A qb with even 74 speed will kill you.
    Crossing routes are completely broken as the man corner literally pauses and lets the wr run across his face unchallenged. Corner play in general is more poor imo.
    CPU running game is slightly better only because getting off blocks is now harder for user defensive linemen.
    Oh and the cpu can’t stop calling 4 beers on offense. It’s ridiculous. And how often a man corner let’s the wr run right past him for an instant completion is even more ridiculous.
    roadman
    Historically speaking with Madden, there is a pattern of a decent chance of a title update of not having a particular area of something not working. This could be gameplay, CFM, MUT, Competitive, now Longshot, etc.....
    I am sure it happens in other titles, but probably to a lesser extent.

    WWE 2K is just as bad. Every patch breaks something, 1/3 of the features never worked to begin with....it's a mess.
    Sent from my REVVLPLUS C3701A using Operation Sports mobile app
    awffltony77
    WWE 2K is just as bad. Every patch breaks something, 1/3 of the features never worked to begin with....it's a mess.
    Sent from my REVVLPLUS C3701A using Operation Sports mobile app
    Examples?? I've played week 2k18, and I haven't found this to be true at all.
    Sent from my Redmi Note 3 using Tapatalk
    mykelmosinee
    Examples?? I've played week 2k18, and I haven't found this to be true at all.
    Sent from my Redmi Note 3 using Tapatalk

    Just off the top of my head quick,
    *Randomly unable to climb ropes since 1.07
    *Every out of box character glitched to Brock Lesnar entrance video. When you go to edit it back, it says everyone has Rick Rudes. Once you fix it, you find that it wiped your entrance music.....
    *Constant falls count anywhere matches being booked week after week in rivalry, when that was one of the big fixes of 1.05
    *No cut scenes if you use an created alternate store
    *Created titles vacate every time you exit universe.
    *Ps4 players can't access any created anything (even their own) unless connected to the internet. Still.....and there is so much more.
    Sent from my REVVLPLUS C3701A using Operation Sports mobile app
    I tried, again, to enjoy this game after the last patch but I uninstalled it. To be honest, Madden is certainly the worst game I played in my entire life.
    In my opinion, seeing these kind of things in 2018 is just unacceptable.
    1) https://youtu.be/wJWrN5Q2pGA
    No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
    2) https://youtu.be/A5HK_69henI
    Now, I'm pretty sure that, as soon the user throw the ball, the game will determine if it would be a complete/incomplete pass or an INT. The way how the defender pushed Brown and made an INT is ridiculous.
    Well, I'm coming back to The Show.
    Charvalos
    I tried, again, to enjoy this game after the last patch but I uninstalled it. To be honest, Madden is certainly the worst game I played in my entire life.
    In my opinion, seeing these kind of things in 2018 is just unacceptable.
    1) https://youtu.be/wJWrN5Q2pGA
    No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
    2) https://youtu.be/A5HK_69henI
    Now, I'm pretty sure that, as soon the user throw the ball, the game will determine if it would be a complete/incomplete pass or an INT. The way how the defender pushed Brown and made an INT is ridiculous.
    Well, I'm coming back to The Show.

    Sounds like you never had any interest in playing Madden to begin with.
    Charvalos
    I tried, again, to enjoy this game after the last patch but I uninstalled it. To be honest, Madden is certainly the worst game I played in my entire life.
    In my opinion, seeing these kind of things in 2018 is just unacceptable.
    1) https://youtu.be/wJWrN5Q2pGA
    No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.
    2) https://youtu.be/A5HK_69henI
    Now, I'm pretty sure that, as soon the user throw the ball, the game will determine if it would be a complete/incomplete pass or an INT. The way how the defender pushed Brown and made an INT is ridiculous.
    Well, I'm coming back to The Show.

    The lack of lining up the animations / player models with the calls on the field is a frustrating issue. Sideline receptions / interceptions are a crapshoot. The feet of the player model generally don't have a lot of relation to the in/out of bounds call. Same thing will ball spots. Animations will clearly show the runner making the spot to get by 1-2 yards sometimes only for 3rd and inches to be called. In my experience, it goes both ways for both teams, regardless of CPU / HUM or HUM / HUM... but for a game that offers the option to challenge calls and to view/zoom on replays from near infinite angles... this needs to be tighter. As far as throwing across the body... I see this a few times a season in my CFM... and most hit the turf... and they lead to a lot of INTs for my team as well. Occasionally, the blind squirrel is going to find the nut... and occasionally Kizer is going to complete some ridiculous pass.
    As far as the DB bump of the WR... I guess you can say what you will about being potentially scripted or whatnot... But I can't see getting upset over player models bumping into each other. All kinds of contact, some minor and some not so minor, happens in every NFL game without a flag being thrown. Trying to beat step-for-step man coverage might just lead to an INT. Not seeing a problem with that one.
    Charvalos
    I tried, again, to enjoy this game after the last patch but I uninstalled it. To be honest, Madden is certainly the worst game I played in my entire life.
    In my opinion, seeing these kind of things in 2018 is just unacceptable.
    1) https://youtu.be/wJWrN5Q2pGA
    No comment. Not only, Kizer made a perfect throw on the other side across his body but the pass was also complete.

    not sure what you're complaining about here... you either threw it late or led the receiver too far, plus you didn't even need to run out and throw it like that.
    as for the second video you cut it off before i could even see if it was a catch, but if he did int i do agree that its a problem. This game does not do PI well at all.
    Shogunreaper
    not sure what you're complaining about here... you either threw it late or led the receiver too far, plus you didn't even need to run out and throw it like that.
    as for the second video you cut it off before i could even see if it was a catch, but if he did int i do agree that its a problem. This game does not do PI well at all.

    In the first video, I believe he was complaining about the CPU completing the pass against him.
    As far as PI... I haven't played enough H2H / MUT with M18 to know if this is a problem with human opponents, but I'm very happy that PI isn't called with any frequency approaching reality in CFM. Pass interference in the real NFL goes to ridiculous extremes sometimes... and I'm glad it's rare in Madden and not some silly dice roll every time you hit the "swat ball" button.
    Nunyerbiz
    In the first video, I believe he was complaining about the CPU completing the pass against him.
    As far as PI... I haven't played enough H2H / MUT with M18 to know if this is a problem with human opponents, but I'm very happy that PI isn't called with any frequency approaching reality in CFM. Pass interference in the real NFL goes to ridiculous extremes sometimes... and I'm glad it's rare in Madden and not some silly dice roll every time you hit the "swat ball" button.

    but it is a dice roll, it only happens when the specific animation is triggered.
    it's super obvious when it happens because it feels so out of place.
    Ok, then I will clarify.... it's a very rare dice roll at least on default penalty settings. I'm not a huge fan of the core framework, but these were decisions made over a decade ago... to prioritize the look of the game via heavy motion capture over a less accurate looking but more responsive approach that relied less on stringing motion captured snippets together... which is how most sports games worked in the PS2 era and before. The only option for penalties is some kind of randomization since dozens of frames of action at a time are taken away from user input so we can watch some animated gifs... Sometimes you can't commit a penalty even if you want to. It is what it is.
    All that said, the only time I see semi-consistent PI called is if you throw a near perfect timing route and the receiver turns into the DB on his cut... but even then, I've probably only seen it called maybe four times in my last two seasons. Which is a good thing imo, I don't want the passing game bogged down by more stoppages and more stupid referee cutscenes... The lacking PI is an aspect of realism that I will gladly sacrifice for gameplay.
    Nunyerbiz
    Ok, then I will clarify.... it's a very rare dice roll at least on default penalty settings. I'm not a huge fan of the core framework, but these were decisions made over a decade ago... to prioritize the look of the game via heavy motion capture over a less accurate looking but more responsive approach that relied less on stringing motion captured snippets together... which is how most sports games worked in the PS2 era and before. The only option for penalties is some kind of randomization since dozens of frames of action at a time are taken away from user input so we can watch some animated gifs... Sometimes you can't commit a penalty even if you want to. It is what it is.
    All that said, the only time I see semi-consistent PI called is if you throw a near perfect timing route and the receiver turns into the DB on his cut... but even then, I've probably only seen it called maybe four times in my last two seasons. Which is a good thing imo, I don't want the passing game bogged down by more stoppages and more stupid referee cutscenes... The lacking PI is an aspect of realism that I will gladly sacrifice for gameplay.

    but the problem with that is you still have PI, it's just not called because it's not part of the script.
    i get that some people don't like penalties, but that's what sliders are for.
    Shogunreaper
    but the problem with that is you still have PI, it's just not called because it's not part of the script.
    i get that some people don't like penalties, but that's what sliders are for.

    thats also what comp mode is for
    Sent from my SM-G360P using Tapatalk
    I cringe every time someone says things like "we don't need penalties, they're not fun", because it seems like this is the crap EA listens to, and we lose more and more of the sim aspects of the game.
    I THOUGHT the different game modes was supposed to correct these types of things, but I can't remember 1 single patch stating anything was done specifically for the simulation mode.
    Sent from my Redmi Note 3 using Tapatalk
    played the other day in my offline franchise, and the new trade glitch is infuriating. I'm doing a rebuild and need to work trades to try and better my team and find cap space, and I have no idea what I'm trying to acquire or what's possible. Kicking me out of the screen is absolutely asinine
    Charvalos
    It's just me or every patch which came out this year to fix bugs has broken something else ?

    Its not just this year its like ever year. Like ever year they find a way to either brake or make something worse just being a new game or by trying to fix something in a patch and braking something that was not even suppose to be impacted at all.
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